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* JackOfAllStats: Machine Guns have a quick learning curve and are very forgiving when it comes to aiming and shooting at targets. Their fast traverse and instant hitscan allows them to remain versatile even in games with vehicles boasting high-end Power Scores.

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* JackOfAllStats: JackOfAllStats:
**
Machine Guns have a quick learning curve and are very forgiving when it comes to aiming and shooting at targets. Their fast traverse and instant hitscan allows them to remain versatile even in games with vehicles boasting high-end Power Scores.Scores.
** The "Master Jack" co-driver has a flexible skill set to manage Machine Guns, Miniguns, Shotguns, and Cannons. But they're not as good as the skills of the other, more specialized co-drivers.



* LandMineGoesClick: Explosive Mines will appear in Heist and Convoy raids which are usually strong enough to destroy a wheel.



* PainfullySlowProjectile: Although Infrared Missiles have the nice convenience of being fire-and forget-weapons, their missiles travel slowly enough to allow players to take cover or even try and shoot them out of the sky.

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* PainfullySlowProjectile: Although Infrared Missiles have the nice convenience of being fire-and forget-weapons, fire-and-forget weapons, their missiles travel slowly enough to allow players to take cover or even try and shoot them out of the sky.
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* LeadTheTarget: Autocannons and Cannons have a slight delay when their shot is travelling to the target which requires the reticle to be aimed at where the target might be. Rocket Launchers also require leading due to their slow speed.


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* PainfullySlowProjectile: Although Infrared Missiles have the nice convenience of being fire-and forget-weapons, their missiles travel slowly enough to allow players to take cover or even try and shoot them out of the sky.

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* KillItWithFire: The "Firebug" Flamethrower.

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* KillItWithFire: KillItWithFire:
**
The "Firebug" Flamethrower.Flamethrower.
** The Mandrake Artillery Howitzer fires shells filled with napalm that slowly damage enemy vehicles who wander into the impact zones.
** Napalm Canisters in Heist raids serve as area denial traps against players.
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* KillItWithFire: The "Firebug" Flamethrower.
* NoArcInArchery: Machine Guns, Shotguns, and the "Scorpion" Pulse Accelerator are not affected by gravity.

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* AIIsACrapshoot: Despite the fact that Gaijin.net has 3 million registered users, Matchmaking still has trouble finding players in queue and will set up matches where both teams have only four players and four bots.

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* AIIsACrapshoot: Despite the fact that Gaijin.net has 3 million registered users, Matchmaking still has trouble finding players in queue and will set up matches where both teams have only four players and four bots. It also has a tendency to to rig matches by reducing one team to two less players than the other.


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* BetterToDieThanBeKilled: A player that has not been damaged yet but finds defeat to be a foregone conclusion can opt to self-destruct so no enemy can take credit.

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Short version of the backstory is that in 2021 a mysterious viral epidemic known as the ‘Crossout’ swept the planet, countries and populations simultaneously began to fall at an alarming rate all over the Earth. Those who did not die in the first few days, were plagued by hallucinations and headaches, many people went mad, others and committed suicide. The source of the disease could not be detected but the cities that were once the vibrant social and economic beacons of humanity were left ravaged and deserted.

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Short version of the backstory is that in 2021 a mysterious [[ThePlague viral epidemic epidemic]] known as the ‘Crossout’ ‘[[TitleDrop Crossout]]’ swept the planet, countries and populations simultaneously began to fall at an alarming rate all over the Earth. Those who did not die in the first few days, were plagued by hallucinations and headaches, many people went mad, others and committed suicide. The source of the disease could not be detected but the cities that were once the vibrant social and economic beacons of humanity were left ravaged and deserted.



Of course, none of that matters to actual gameplay where there is no story content. Instead, the main focus is on player created and driven vehicles, which range from barely functioning TheAllegedCar to a SpiderTank, armed with everything between machineguns and missiles and artillery pieces.

to:

Of course, none of that matters to actual gameplay where there is no story content. Instead, the main focus is on player created and driven vehicles, which range from barely functioning TheAllegedCar to a SpiderTank, armed with everything between machineguns machine guns and missiles and artillery pieces.



* ArbitraryMinimumRange: The Mandrake Artillery Howizter provides a long-range area-of-effect attack that can be devastating when it hits. The catch is that it's heavy, costs a lot of energy to mount, and is completely useless for defending yourself against a melee build.

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* ArbitraryMinimumRange: The Mandrake Artillery Howizter howitzer provides a long-range area-of-effect attack that can be devastating when it hits. The catch is that it's heavy, costs a lot of energy to mount, and is completely useless for defending yourself against a melee build.



** Orange for Legendary items that can be crafted from Epic items, an even smaller amount of scrap, plus a higher amount of copper, wires, and electronics.

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** Orange Yellow-Orange for Legendary items that can be crafted from Epic items, an even smaller amount of scrap, plus a higher amount of copper, wires, and electronics.



* ItemCrafting: At the start, the player only has access to the Engineers' workbench, which produces white (common) items like weapons and driver's cabins from scrap. However, producing higher-tier (rare and above) items requires a stockpile of more scrap, a certain amount of common items, enough copper (obtainable only through participating in raids or purchasing the resource on the online market), and a workbench rental fee that can only be paid via the in-game credits (obtainable by selling excess items in storage or [[BribingYourWayToVictory buying in-game credits with real money]]). The player also has to pay separate workbench rental fees for the other factions if one wishes to craft something from them.

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* ItemCrafting: At the start, the player only has access to the Engineers' workbench, which produces white (common) (Common) items like weapons and driver's cabins from scrap. However, producing higher-tier (rare (Rare and above) items requires a stockpile of more scrap, a certain amount of common items, enough copper (obtainable only through participating in raids or purchasing the resource on the online market), market) and other higher-level resources for Epic items or better, as well as a workbench rental fee that can only be paid via the in-game credits (obtainable by selling excess items in storage or [[BribingYourWayToVictory buying in-game credits with real money]]). The player also has to pay separate workbench rental fees for the other factions if one wishes to craft something from them.



* PlayEveryDay: Like its stablemate ''VideoGame/WarThunder'', ''Crossout'' encourages this via daily log-in rewards, and white (common) loot crates given as a reward for playing at least two hours a day. And then there's the blue (rare) loot crates that one can get for playing a minimum of 14 hours a week.

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* NotTheIntendedUse: The containers that previously can be received from [[PlayEveryDay playing]] for two hours a day (DIY containers) or 14 hours a week (Loot containers) can [[RandomDrop drop]] decent items that could benefit the player. Unfortunately, the chances of actually getting really good items can be [[RareRandomDrop abysmal]][[labelnote:Note]](From a DIY crate, there's a low chance of getting a Rare item, a high chance of getting a Common item, and then it's muddled further by average chances of getting Decor parts or Paints. Loot crates are better at dropping Rares, but it's still muddled by occasional Decor part or Paint drops.)[[/labelnote]], so savvy players resorted to selling DIY and Loot containers on the Market for in-game cash instead of opening them. This sadly necessitated the developers to make [[TheyChangedItNowItSucks changes]] to the container system in Patch 0.7.30 (see the [[YMMV/{{Crossout}} YMMV page]]), much to the chagrin of players.
* PlayEveryDay: Like its stablemate ''VideoGame/WarThunder'', ''Crossout'' encourages this via daily log-in rewards, and white (common) loot crates given as a reward for playing at least two hours a day. And then there's the blue (rare) day, and a higher-level loot crates crate that one can get be given for playing a minimum of 14 hours a week.



*** The "Rumble", "Redbird", and "Dragon" Customization Kits make your weapons look like they were tricked out by Chaos Space Marines. The "Pirahna" Customization Kit gives off an Ork-y vibe by putting spikes, which look like a lower jaw of teeth, on the gun mount.

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*** The "Rumble", "Redbird", and "Dragon" Customization Kits make your weapons look like they were tricked out by Chaos Space Marines. The "Pirahna" "Piranha" Customization Kit gives off an Ork-y vibe by putting spikes, which look like a lower jaw of teeth, on the gun mount.
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* AIIsACrapshoot: Despite the fact that Gaijin.net has 3 million registered users, Matchmaking still has trouble finding players in queue and will set up matches where both teams have only four players and four bots.


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* ArbitraryMinimumRange: The Mandrake Artillery Howizter provides a long-range area-of-effect attack that can be devastating when it hits. The catch is that it's heavy, costs a lot of energy to mount, and is completely useless for defending yourself against a melee build.
* ArtificialStupidity: Bots exhibit a rudimentary and simple level of intelligence by taking the fastest route toward the enemy, which includes driving off a cliff, and are suicidally aggressive.
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* ColorCodedItemTiers: Part and parcel of the MMO package:
** Grey for starter items and unlockable parts.
** White for Common items that can be dropped in normal [[PlayerVersusPlayer PvP]] matches or crafted from scrap.
** Blue for Rare items that can be crafted from Common items, a good amount of scrap, and a small amount of the copper resource.
** Purple for Epic items that can be crafted from Rare items, a smaller amount of scrap, plus a good quantity of copper and wires.
** Orange for Legendary items that can be crafted from Epic items, an even smaller amount of scrap, plus a higher amount of copper, wires, and electronics.
** Dark Orange for Relic items that can only be crafted from Legendary items, the highest quantities of copper, wires, electronics, and uranium ore...plus enough weapon "fragments".
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*** The "Rumble", "Redbird", and "Dragon" Customization Kits make your weapons look like they were tricked out by Chaos Space Marines. The "Pirahna" Customization Kit gives off an Ork-y vibe by putting spikes, which look like a lower jaw of teeth, on the gun mount.
Is there an issue? Send a MessageReason:
None

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Short version of the backstory is that in 2021 a mysterious viral epidemic known as the ‘Crossout’ swept the planet, countries and populations simultaneously began to fall at an alarming rate all over the Earth. Those who did not die in the first few days, were plagued by hallucinations and headaches, many people went mad, others and committed suicide. The source of the disease could not be detected but the cities that were once the vibrant social and economic beacons of humanity were left ravaged and deserted.

Survivors gradually began to change — after fifteen years of transformation, the changes became visible. The most noticeable metamorphosis occurred in the eyes of the affected — some began to glow, while others resembled black holes. To hide their unnatural looks and conceal the mutation, people started wearing padded clothing and sunglasses.

Twenty years have passed after ‘Crossout’. Humans still remember their life before the disaster. As always, there are groups trying to recover the old world, while others enjoy the chaos and destruction. But there are those who are not human any more. They hide their faces behind masks, and their motives are unknown.

Of course, none of that matters to actual gameplay where there is no story content. Instead, the main focus is on player created and driven vehicles, which range from barely functioning TheAllegedCar to a SpiderTank, armed with everything between machineguns and missiles and artillery pieces.


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* AncientAstronaunts: According to the backstory, the Crossout virus was created by the aliens.


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* AttackItsWeakPoint: Key point is to recognize what these are on each vehicle. These can be fuel tanks and generators, which explode and damage rest of the car, or recognizing a weak structural part that is holding other components together.


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* SnipingTheCockpit: Regardless how good condition rest of the vehicle is, losing the cabin means that the vehicle is instantly destroyed.

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Crossout is a free-to-play post-apocalyptic VehicularCombat MMO developed by Creator/GaijinEntertainment. The game first launched on April 6th 2016 and entered open beta on May 30th 2017.

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Crossout ''Crossout'' is a free-to-play post-apocalyptic VehicularCombat MMO developed by Creator/GaijinEntertainment. The game first launched on April 6th 2016 and entered open beta on May 30th 2017.



!!Crossout provides examples of:

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!!Crossout !!''Crossout'' provides examples of:



* TheAllegedCar: The [[StarterEquipment starter vehicle]] from the Engineers. Its machineguns have the lowest damage in the game, the driver's cabin provides the lowest amount of Energy Points (and hitpoints), and the wheels have low traction. The player eventually upgrades this scrapheap with additional equipment, additional ImprovisedArmor, better cabins, better guns, better wheels, and a snazzy paintjob.

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* TheAllegedCar: The [[StarterEquipment starter vehicle]] from the Engineers. Its machineguns machine guns have the lowest damage in the game, the driver's cabin provides the lowest amount of Energy Points (and hitpoints), and the wheels have low traction. grip. The player eventually upgrades this scrapheap with additional equipment, additional ImprovisedArmor, better cabins, better guns, better wheels, and a snazzy paintjob.paint job.



* BottomlessMagazines: The basic weapons such as the shotguns and machineguns have unlimited ammo but instead operate on a heat system.
* BribingYourWayToVictory: The principal sticking point in Crossout is that people who pay cash for in-game credits can get better items and and make better vehicles much sooner than people who can only get a trickle of in-game credits from just grinding for surplus items to trade on the market.

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* AttackDrone: Comes in three flavors:
** Flying drones that escort the parent vehicle for a certain amount of time and are equipped with either a [[MoreDakka machine gun]] or missile launcher.
** Stationary turrets also equipped with either a machine gun or missile launcher.
** Wheeled "Sidekick" drones that also escort the parent vehicle for a certain amount of time and come with a twin-linked machine gun.
** To a lesser extent, the high-end Caucasus machine gun turret automatically tracks and engages enemies within the parent vehicle's detection range.
* BigBadassRig: Higher-level vehicle builds and Leviathans are essentially this.
* BottomlessMagazines: The basic weapons such as the shotguns and machineguns machine guns have unlimited ammo but instead operate on a heat system.
* BribingYourWayToVictory: The principal sticking point in Crossout ''Crossout'' is that people who pay cash for in-game credits can get better items and and make better vehicles much sooner than people who can only get a trickle of in-game credits from just grinding for surplus items to trade on the market.



* CoolCar: Creative players can build some really unique and powerful machines. Uncreative players can slap lots of guns and armor on their vehicle and give it a kick ass paint job.

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* CoolCar: Creative players can build some really unique and powerful machines. Uncreative players can slap lots of guns and armor on their vehicle and give it a kick ass kick-ass paint job.



* DarkerAndEdgier: Compared to the ''Videogame/{{Robocraft}}'', Crossout's [[DuelingGames Dueling Game]].

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* DarkerAndEdgier: Compared to the ''Videogame/{{Robocraft}}'', Crossout's ''Crossout'''s [[DuelingGames Dueling Game]].



* DesignItYourselfEquipment: The whole schtick of the game is building your own weaponized car and pitting them against other people's creations.
* DuelingGames: With ''Videogame/{{Robocraft}}''. Although Crossout has less options to offer in customization, it provides a breath of fresh air to those that are unhappy or discouraged by the developments with Robocraft.

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* DesignItYourselfEquipment: The whole schtick shtick of the game is building your own weaponized car and pitting them against other people's creations.
* DuelingGames: With ''Videogame/{{Robocraft}}''. Although Crossout ''Crossout'' has less options to offer in customization, it provides a breath of fresh air to those that are unhappy or discouraged by the developments with Robocraft.''Robocraft''.



* FactionCalculus: Game has five factions, with each one preferring certain style of combat. These effects are most visible in PVE games. Of course, players are free to ignore these preferences and make their own designs.

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* FactionCalculus: Game The game has five factions, with each one preferring certain style of combat. These effects are most visible in PVE games. Of course, players are free to ignore these preferences and make their own designs.



** Nomads: Subversive, prefer speed and rapid fire guns to shave off opponents parts.

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** Nomads: Subversive, prefer speed and rapid fire rapid-fire guns to shave off opponents parts.



* JackOfAllStats: Machine Guns have a quick learning curve and are very forgiving when it comes to aiming and shooting at targets. Their fast traverse and instant hitscan allows them to remain versatile even in games with vehicles boasting high-end Powerscores.

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* JackOfAllStats: Machine Guns have a quick learning curve and are very forgiving when it comes to aiming and shooting at targets. Their fast traverse and instant hitscan allows them to remain versatile even in games with vehicles boasting high-end Powerscores.Power Scores.



** Given the "[[DesignItYourselfEquipment design it yourself]]" game mechanic, it only takes a matter of time, creativity, enough Energy Points, and a truckload of decent parts for players to make [[WeaponizedCar weaponized vehicles]] or even improvised [[TankGoodness tanks]] that reference other media.
** There are some subtle homages to Warhammer 40,000 if you know where to look.

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** Given the "[[DesignItYourselfEquipment design it yourself]]" game mechanic, it only takes a matter of time, creativity, enough Energy Points, and a truckload of decent parts for players to make replicas of [[WeaponizedCar weaponized vehicles]] or even improvised [[TankGoodness tanks]] that reference from other media.
** There are some subtle homages to Warhammer 40,000 ''TabletopGame/Warhammer40000'' if you know where to look.



*** The Level-13 Blueprint of the Lunatics Faction is simply named the "Waaaghhh!".

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*** The Level-13 Blueprint of the Lunatics Faction is simply named the "Waaaghhh!". Also, the vehicle parts you get from the Lunatics generally have an Ork-y aesthetic to them as well--ramshackle, spiky, and usually [[LawOfChromaticSuperiority colored red]] by default.



* StuffBlowingUp: Comes with the territory of the genre. However, especially volatile parts such as fuel tanks, ammo crates and generators will explode in spectacular fashion when destroyed and will likely take most the attached vehicle with it.

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* StuffBlowingUp: Comes with the territory of the genre. However, especially volatile parts such as fuel tanks, ammo crates and generators will explode in spectacular fashion when destroyed and will likely take most of the attached vehicle with it.



* TankGoodness: The Steppenwolves faction has access to full on military vehicles like APCs and artillery pieces.

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* TankGoodness: The Steppenwolves faction has have access to full on full-on military vehicles like APCs and [[AwesomePersonnelCarrier APCs]], artillery pieces.pieces and even [[SpiderTank Spider Tanks]].
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*** The Lunatic's Level-13 Blueprint is simply named the "Waaaghhh!".

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*** The Lunatic's Level-13 Blueprint of the Lunatics Faction is simply named the "Waaaghhh!".
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** There are some subtle homages to Warhammer 40,000 if you know where to look.
*** Scar AB, "The Collector" of the Scavengers Faction, wears a mask that makes him look like an Ork Big Mek.
*** The Lunatic's Level-13 Blueprint is simply named the "Waaaghhh!".
*** Item description of Travel Bag: "More bags to the Bag God!"
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* JackOfAllStats: Machine Guns have a quick learning curve and are very forgiving when it comes to aiming and shooting at targets. Their fast traverse and instant hitscan allows them to remain versatile even in games with vehicles boasting high-end Powerscores.
Is there an issue? Send a MessageReason:
None

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* ArbitraryMaximumRange: To strictly enforce their mid-range limitation, Machine Gun bullets can only travel so far until they disappear harmlessly. This discourages players from trying to sit back and spam bullets from very far distances that can only be covered with Autocannons and Cannons.
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* DuelingGames: With ''Videogame/{{Robocraft}}''.

to:

* DuelingGames: With ''Videogame/{{Robocraft}}''. Although Crossout has less options to offer in customization, it provides a breath of fresh air to those that are unhappy or discouraged by the developments with Robocraft.
Is there an issue? Send a MessageReason:
About dueling games.

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* DarkerAndEdgier: Compared to the ''Videogame/{{Robocraft}}'', Crossout's [[DuelingGames Dueling Game]].


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* DuelingGames: With ''Videogame/{{Robocraft}}''.
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* BribingYourWayToVictory: The principal sticking point in Crossout is that people who pay cash for in-game credits can get better items and and make better vehicles much sooner than people who can only get a trickle of in-game credits from just grinding.

to:

* BribingYourWayToVictory: The principal sticking point in Crossout is that people who pay cash for in-game credits can get better items and and make better vehicles much sooner than people who can only get a trickle of in-game credits from just grinding.grinding for surplus items to trade on the market.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BribingYourWayToVictory: The principal sticking point in Crossout is that people who pay cash for in-game credits can get better items and and make better vehicles much sooner than people who can only get a trickle of in-game credits from just grinding.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheAllegedCar: The [[StarterEquipment starter vehicle]] from the Engineers. Its machineguns have the lowest damage in the game, the driver's cabin provides the lowest amount of Energy Points (and hitpoints), and the wheels have low traction. The player eventually upgrades this scrapheap with additional equipment, additional ImprovisedArmor, better cabins, better guns, better wheels, and a snazzy paintjob.


Added DiffLines:

* ItemCrafting: At the start, the player only has access to the Engineers' workbench, which produces white (common) items like weapons and driver's cabins from scrap. However, producing higher-tier (rare and above) items requires a stockpile of more scrap, a certain amount of common items, enough copper (obtainable only through participating in raids or purchasing the resource on the online market), and a workbench rental fee that can only be paid via the in-game credits (obtainable by selling excess items in storage or [[BribingYourWayToVictory buying in-game credits with real money]]). The player also has to pay separate workbench rental fees for the other factions if one wishes to craft something from them.
* PlayEveryDay: Like its stablemate ''VideoGame/WarThunder'', ''Crossout'' encourages this via daily log-in rewards, and white (common) loot crates given as a reward for playing at least two hours a day. And then there's the blue (rare) loot crates that one can get for playing a minimum of 14 hours a week.

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Made corrections to the Power Limiter entry, added a couple of subtle shout outs from Mad Max: Fury Road.


* PowerLimiter: The aptly-named "Power" system, which limits the amount of weapons and equipment one can fit into a vehicle. Power can be increased by getting better driver's cabins or installing generators in the vehicle.

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* PowerLimiter: The aptly-named "Power" system, Energy Points, which limits limit the amount of weapons and equipment one can fit into a vehicle. Power Energy Points can be increased by getting better driver's cabins or installing generators in the vehicle.



** The Lunatics faction use grenade-tipped spears and circular saws similar to the War Boys and Buzzards (respectively) from ''Film/MadMaxFuryRoad''.



** Given the "[[DesignItYourselfEquipment design it yourself]]" game mechanic, it only takes a matter of time, creativity, and a truckload of decent parts for players to make [[WeaponizedCar weaponized vehicles]] or even improvised [[TankGoodness tanks]] that reference other media.

to:

** Given the "[[DesignItYourselfEquipment design it yourself]]" game mechanic, it only takes a matter of time, creativity, enough Energy Points, and a truckload of decent parts for players to make [[WeaponizedCar weaponized vehicles]] or even improvised [[TankGoodness tanks]] that reference other media.

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* PowerLimiter: The aptly-named "Power" system, which limits the amount of weapons and equipment one can fit into a vehicle. Power can be increased by getting better driver's cabins or installing generators in the vehicle.



** One achievement that you can get in-game is called "[[WebComic/OnePunchMan One Punch Man]]", which requires the player to deal 5,000 in physical damage by [[RammingAlwaysWorks ramming]] opponents.

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** One achievement that you can get in-game is called "[[WebComic/OnePunchMan One Punch Man]]", which requires the player to deal 5,000 in physical a certain amount of melee damage (ranging from 1,000 melee damage for the first tier, to 40,000 melee damage for the highest tier) by [[RammingAlwaysWorks ramming]] opponents.
Is there an issue? Send a MessageReason:
Played it again today, it's actually 5,000 in physical damage. Then again, it's still in beta, so it might change in the future.


** One achievement that you can get in-game is called "[[WebComic/OnePunchMan One-Punch Man]]", which requires the player to deal 4,000 in physical damage by [[RammingAlwaysWorks ramming]] opponents.

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** One achievement that you can get in-game is called "[[WebComic/OnePunchMan One-Punch One Punch Man]]", which requires the player to deal 4,000 5,000 in physical damage by [[RammingAlwaysWorks ramming]] opponents.
Is there an issue? Send a MessageReason:
Feel free to make a correction on the physical damage value required for the "One-Punch Man" achievement.

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* ShoutOut: The post-apocalyptic setting of this game in general is reminiscent of the ''Film/MadMax'' film series.
** One achievement that you can get in-game is called "[[WebComic/OnePunchMan One-Punch Man]]", which requires the player to deal 4,000 in physical damage by [[RammingAlwaysWorks ramming]] opponents.
** Given the "[[DesignItYourselfEquipment design it yourself]]" game mechanic, it only takes a matter of time, creativity, and a truckload of decent parts for players to make [[WeaponizedCar weaponized vehicles]] or even improvised [[TankGoodness tanks]] that reference other media.
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* DefeatEqualsExplosion: Vehicles will always, ALWAYS explode in a giant fireball when destroyed. No exceptions.

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* StuffBlowingUp: Comes with the territory of the genre. However, especially volatile parts such as fuel tanks, ammo crates and generators will explode in spectacular fashion when destroyed and will likely take most the attached vehicle with it.



* StuffBlowingUp: Comes with the territory of the genre. However, especially volatile parts such as fuel tanks, ammo crates and generators will explode in spectacular fashion when destroyed and will likely take most the attached vehicle with it.

to:

* StuffBlowingUp: Comes with the territory of the genre. However, especially volatile parts such as fuel tanks, ammo crates and generators will explode in spectacular fashion when destroyed and will likely take most the attached SuicideAttack: Every vehicle with it.has a self-destruct option. Useful as a final "screw you" to an enemy who has shot off your weapons.
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* FactionCalculus: Game has five factions, with each one preferring certain style of combat. These effects are most visible in PVE games. Of course, players are free to ignore these preferences and make their own designs.
** Engineers: Balanced, who do not have strong preference in any direction.
** Nomads: Subversive, prefer speed and rapid fire guns to shave off opponents parts.
** Lunatics: Horde, who prefer light and fast vehicles that ram the opponent.
** Scavengers: Powerhouse, big vehicles with big guns but slow.
** Steppenwolves: Another Powerhouse, but more focused on long-range combat.
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Crossout is a free-to-play post-apocalyptic VehicularCombat MMO. The game first launched on April 6th 2016 and entered open beta on May 30th 2017.

to:

Crossout is a free-to-play post-apocalyptic VehicularCombat MMO.MMO developed by Creator/GaijinEntertainment. The game first launched on April 6th 2016 and entered open beta on May 30th 2017.
Is there an issue? Send a MessageReason:
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* CoolCar: Creative players can build some really unique and powerful machines. Uncreative players can slap lots of guns and armor on their vehicle and give it a kick ass paint job.


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* EveryCarIsAPinto: When a vehicle takes enough damage its engine catches fire and will soon after explode if it keeps taking hits.
* ImprovisedArmor: Players can attach tons of different types of metal plating and other defenses to their rig such as metal doors and bars.
* PopTheTires: Damn that, take the whole frickin' wheel off. This is actually a great strategy for when a player gets caught in an unbeatable situation. If you can't beat the enemy you can at least cripple their ride for your buddies.
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/crossout_pc_game_cover.jpg]]
[[caption-width-right:200:Craft. Ride. Destroy.]]
Crossout is a free-to-play post-apocalyptic VehicularCombat MMO. The game first launched on April 6th 2016 and entered open beta on May 30th 2017.

The game can be downloaded [[http://crossout.net/#/ here]]

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!!Crossout provides examples of:

*AfterTheEnd: The game takes place in 2047, 20 years after an unknown virus has wiped out civilisation and driven many of the survivors to madness.
*AllThereInTheManual: The story of the game, such as it is, can be entirely found on the official site.
*BottomlessMagazines: The basic weapons such as the shotguns and machineguns have unlimited ammo but instead operate on a heat system.
*CarFu: Ramming is a perfectly viable approach to combat. Strap some blades or a chainsaw to your vehicle for some extra fun.
*CriticalExistenceFailure: Zig-zagged with SubsystemDamage. Cars will slowly lose parts as they take damage but the parts that remain on will function at full until they are destroyed.
*DesignItYourselfEquipment: The whole schtick of the game is building your own weaponized car and pitting them against other people's creations.
*PostApunkalypticArmor: The game has this aesthetic across the board, but the Lunatics faction fit the bill best.
*SubsystemDamage: Zig-zagged with CriticalExistenceFailure. Taking damage will slowly chip parts from your vehicle. If you take a big hit it will send armour and parts flying in all directions.
*StuffBlowingUp: Comes with the territory of the genre. However, especially volatile parts such as fuel tanks, ammo crates and generators will explode in spectacular fashion when destroyed and will likely take most the attached vehicle with it.
*TankGoodness: The Steppenwolves faction has access to full on military vehicles like APCs and artillery pieces.
*WhatAPieceOfJunk: Even at the best of times the cars are rusted-out hunks of garbage, but that doesn't mean they don't have something spicy under the hood.
*WeaponizedCar: Chainguns, drills, rocket launchers, flamethrowers, and that's not even half of it.

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