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Videogame / Crossout

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Craft. Ride. Destroy.
Crossout is a free-to-play post-apocalyptic Vehicular Combat MMO developed by Gaijin Entertainment. The game first launched on April 6th 2016 and entered open beta on May 30th 2017.

Short version of the backstory is that in 2021 a mysterious viral epidemic known as the ‘Crossout’ swept the planet, countries and populations simultaneously began to fall at an alarming rate all over the Earth. Those who did not die in the first few days, were plagued by hallucinations and headaches, many people went mad, others and committed suicide. The source of the disease could not be detected but the cities that were once the vibrant social and economic beacons of humanity were left ravaged and deserted.

Survivors gradually began to change — after fifteen years of transformation, the changes became visible. The most noticeable metamorphosis occurred in the eyes of the affected — some began to glow, while others resembled black holes. To hide their unnatural looks and conceal the mutation, people started wearing padded clothing and sunglasses.


Twenty years have passed after ‘Crossout’. Humans still remember their life before the disaster. As always, there are groups trying to recover the old world, while others enjoy the chaos and destruction. But there are those who are not human any more. They hide their faces behind masks, and their motives are unknown.

Of course, none of that matters to actual gameplay where there is no story content. Instead, the main focus is on player created and driven vehicles, which range from barely functioning The Alleged Car to a Spider Tank, armed with everything between machine guns and missiles and artillery pieces.

The game can be downloaded here


Crossout provides examples of:

  • Advancing Wall of Doom: The Storm Warning Brawl mode, where eight players are put in a "last man standing" match while outrunning an incoming sandstorm that can destroy their vehicles.
  • Ancient Astronauts: According to the backstory, the Crossout virus was created by the aliens.
  • After the End: The game takes place in 2047, 20 years after an unknown virus has wiped out civilisation and driven many of the survivors to madness.
  • A.K.A.-47: A heavy weapon variant. Most of the in-game weapons are easily recognizable to military buffs, but go under a different name in-game.
    • The basic Hornet and Chord machine guns are the Browning M1919 and M2, respectively.
    • The Vector is the Russian-designed Kord heavy machine gun.
    • The Impulse is basically a Mark 19 automatic grenade launcher.
    • The Rapier and Whirlwind autocannons are essentially variants of the Bushmaster autocannon.
    • The Equalizer is an M134 Minigun.
    • The Reaper autocannon is the GAU-8 Avenger.
    • The Fat Man cannon is basically a T-34/76 tank turret.
    • The Executioner and Mammoth cannons are variants of the German 88 cannon.
    • The Lancelot is an interesting Schizo Tech version, as it's a lance fitted with an RPG-7 warhead.
  • A.I. Is a Crapshoot: Despite the fact that has 3 million registered users, Matchmaking still has trouble finding players in queue and will set up matches where both teams have only four players and four bots. It also has a tendency to to rig matches by reducing one team to two less players than the other.
  • All There in the Manual: The story of the game, such as it is, can be entirely found on the official site.
  • The Alleged Car: The starter vehicle from the Engineers. Its machine guns have the lowest damage in the game, the driver's cabin provides the lowest amount of Energy Points (and hitpoints), and the wheels have low grip. The player eventually upgrades this scrapheap with additional equipment, additional Improvised Armor, better cabins, better guns, better wheels, and a snazzy paint job.
  • Anti Poop-Socking:
    • The game has a daily "Rested" bonus that multiplies XP gain by 400%. However, this is limited to 60,000 bonus XP gained per day, so once that limit is reached, further grinding gives only 100% XP gain.
    • There's also the weekly resource limits to Scrap, Wires and Electronics. According to the developers, this is to prevent the in-game market from potentially being flooded with items (which in turn would cause prices to drop), as well as discourage the use of cheat programs to farm for resources.
  • Arbitrary Maximum Range: To strictly enforce their mid-range limitation, Machine Gun bullets can only travel so far until they disappear harmlessly. This discourages players from trying to sit back and spam bullets from very far distances that can only be covered with Autocannons and Cannons.
  • Arbitrary Minimum Range: The Mandrake howitzer provides a long-range area-of-effect attack that can be devastating when it hits. The catch is that it's heavy, costs a lot of energy to mount, and is completely useless for defending yourself against a melee build.
  • Artificial Stupidity:
    • Bots exhibit a rudimentary and simple level of intelligence by taking the fastest route toward the enemy, which includes driving off a cliff, and are suicidally aggressive. They also use low Power Score builds in high Power Score games, making them relatively easy to kill.
      • Buff: Bots in PvP have been changed up in a recent patch to be more threatening to players by using heavier weapons. Expect to run into a bot with a Reaper or a Mammoth EVEN if you're playing at a low-power score. Still, that doesn't mean they won't get themselves stuck or flipped over at least once.
    • When there are multiple opponents in radar range, Sidekick and Fuze Drones seem to show some unreliability by going after a specific target of their (random) choosing which tends to be the enemy vehicles that are the furthest from yours instead of the closest ones. You can even end up wasting a valuable Fuze on an enemy Sidekick or Turret!
  • Attack Drone: Comes in multiple flavors:
    • Flying drones that escort the parent vehicle for a certain amount of time and are equipped with either a machine gun or missile launcher.
    • Stationary turrets also equipped with either a machine gun or missile launcher.
    • Wheeled "Sidekick" drones that also escort the parent vehicle for a certain amount of time and come with a twin-linked machine gun.
    • Wheeled "Fuze" drones that blow themselves up upon contact with an enemy.
    • To a lesser extent, the high-end Caucasus machine gun turret automatically tracks and engages enemies within the parent vehicle's detection range.
  • Attack Its Weak Point: Key point is to recognize what these are on each vehicle. These can be fuel tanks and generators, which explode and damage rest of the car, or recognizing a weak structural part that is holding other components together.
  • Badass Creed: Each faction has one:
    • The Lunatics: "The few, the proud, the fierce."
    • The Nomads: "From the skies to the sand."
    • The Scavengers: "Find it, break it, take it."
    • The Steppenwolves: "Duty. Honor. Brotherhood."
    • Firestarters: "With faith in our hearts and fire in our hands."
    • The Founders: "Power in tranquility."
  • Better to Die than Be Killed: A player that has not been damaged yet but finds defeat to be a foregone conclusion can opt to self-destruct so no enemy can take credit. Though denying credit is difficult, since dying in any way will credit the last player to damage you within 5-10 seconds.
  • Big Badass Rig: Higher-level vehicle builds and Leviathans are essentially this.
  • Blasting It Out of Their Hands: Weapons can be destroyed like any other component, and its not uncommon for players to prioritize this over dealing direct damage.
  • Bottomless Magazines: The basic weapons such as shotguns and machine guns have unlimited ammo but instead operate on a heat system.
  • Bribing Your Way to Victory: The principal sticking point in Crossout is that people who pay cash for in-game credits can get better items and make better vehicles much sooner than people who can only get a trickle of in-game credits from just grinding for surplus items to trade on the market.
  • Car Fu: Ramming is a perfectly viable approach to combat. Strap some blades or a chainsaw to your vehicle for some extra fun.
  • Color-Coded Item Tiers: Part and parcel of the MMO package:
    • Grey for starter items and unlockable parts.
    • White for Common items that can be dropped in normal PvP matches or crafted from scrap.
    • Blue for Rare items that can be crafted from Common items, a good amount of scrap, and a small amount of the copper resource.
    • Purple for Epic items that can be crafted from Rare items, a smaller amount of scrap, plus a good quantity of copper and wires.
    • Yellow-Orange for Legendary items that can be crafted from Epic items, an even smaller amount of scrap, plus a higher amount of copper, wires, and electronics.
    • Dark Orange for Relic items that can only be crafted from Legendary items, the highest quantities of copper, wires, electronics, and uranium enough weapon "fragments".
  • The Computer Is a Cheating Bastard: Of the My Rules Are Not Your Rules variety. Enemy bots in PvP sometimes have access to the Apollo GeneratorNote , while miniboss bots in Raids can fit two engines to their vehicles (whereas players can only use one). They also have easy access to Epic-tier gear (or better) and usually have better aim than most players.
  • Cool Car: Creative players can build some really unique and powerful machines. Uncreative players can slap lots of guns and armor on their vehicle and give it a kick-ass paint job.
  • Critical Existence Failure: Zig-zagged with Subsystem Damage. Cars will slowly lose parts as they take damage but the parts that remain on will function at full until they are destroyed. Furthermore, a vehicle won't count as eliminated until the cockpit is destroyed, even if its been rendered totally unable to move or fight.
  • Darker and Edgier: Compared to Robocraft, Crossout's Dueling Game.
  • Defeat Equals Explosion: Vehicles will always, ALWAYS explode in a giant fireball when destroyed. No exceptions.
  • Design-It-Yourself Equipment: The whole shtick of the game is building your own weaponized car and pitting it against other people's creations.
  • Developers' Foresight: If all players are destroyed and there are only bots left in a PvP match, a conclusion countdown will activate since the bots can't be expected to finish each other off.
  • Dueling Games: With Robocraft. Although Crossout has less options to offer in customization, it provides a breath of fresh air to those that are unhappy or discouraged by the developments with Robocraft.
    • Fractured Lands and NotMyCar are both upcoming battle royale-style games that are conceptually similar to Crossout.
  • Early Installment Weirdness: In the earliest versions of Crossout, every part and weapon beyond common-rarity had a durability limit and would inevitably break. This meant that rides would only be able to use better equipment for a certain amount of time before they had to replace them or make do without and just downgrade. Later versions have done away with that specific durability mechanic to increase the incentive of crafting and using equipment of higher rarities.
  • Every Car Is a Pinto: When a vehicle takes enough damage its engine catches fire and will soon after explode if it keeps taking hits. Justified due to all cars having the ability to self-destruct, implying they're loaded with explosives before going into battle.
  • Faction Calculus: The game has five factions, with each one preferring certain style of combat. These effects are most visible in PVE games. Of course, players are free to ignore these preferences and make their own designs.
    • Engineers: Balanced, who do not have strong preference in any direction.
    • Nomads: Subversive, prefer speed, invisibility and rapid-fire autocannons to ambush opponents and shave off parts.
    • Lunatics: Horde, who prefer light and fast vehicles that ram the opponent and blast them with shotguns.
    • Scavengers: Powerhouse, big vehicles with big guns and heavy armor but slow.
    • Steppenwolves: Another Powerhouse, but more focused on long-range combat and support.
    • Dawn Children: Scientists who use highly mobile flying vehicles and energy weapons that can strip parts off vehicles with sustained fire.
    • Firestarters: An offshoot of Lunatics who specialize in Melee and Fire-type Weapons. They utilize Blunderbuss Cannons, Flamethrowers, Bomb Crossbows, Napalm-filled Projectile Launchers, and a Harpoon-Cable to grapple opponents or assist allies.
  • Fixed Forward-Facing Weapon: Cannons have a very narrow range of movement, and aiming them with any degree of accuracy requires your vehicle to be strictly aligned with the camera at all times. Fortunately, cannons provide a secondary crosshair to tell you exactly what direction they'll be firing at.
  • Friendly Fireproof: If friendly fire was enabled in Crossout, teamkilling would be a rampant problem and melee builds would never work due to the possibility of getting hit by crossfire from allies.
    • Averted by the Porcupine minelayer, whose explosive barrels contain napalm that can damage friend and foe alike.
  • Glass Cannon: The Lunatics and by extension Firestarters have incredibly powerful weapons, but their thin, lightweight buggies are very easy to destroy in a few hits to the cabin.
  • Hover Tank: Can be made by acquiring/crafting multiple hover modules from the Dawn Children.
  • Improvised Armor: Players can attach tons of different types of metal plating and other defenses to their rig such as metal doors and bars.
  • Item Crafting: At the start, the player only has access to the Engineers' workbench, which produces white (Common) items like weapons and driver's cabins from scrap. However, producing higher-tier (Rare and above) items requires a stockpile of more scrap, a certain amount of common items, enough copper (obtainable only through participating in raids or purchasing the resource on the online market) and other higher-level resources for Epic items or better, as well as a workbench rental fee that can only be paid via the in-game credits (obtainable by selling excess items in storage or buying in-game credits with real money). The player also has to pay separate workbench rental fees for the other factions if one wishes to craft something from them.
  • Jack-of-All-Stats:
    • Machine Guns have a quick learning curve and are very forgiving when it comes to aiming and shooting at targets. Their fast traverse and instant hitscan allows them to remain versatile even in games with vehicles boasting high-end Power Scores.
    • Miniguns work differently but are essentially the same as Machine Guns. They have fast traverse, instant hitscan, put more bullets on target, and take longer to overheat but need a few seconds to spool up.
    • Autocannons are something of a compromise between the speed of Machine Guns and the power and range of Cannons. They're better in some areas but weaker in others.
    • The "Master Jack" co-driver has a flexible skill set to manage Machine Guns, Miniguns, Shotguns, and Cannons. But they're not as good as the skills of the other, more specialized co-drivers.
    • The "Hans" co-driver only has basic bonuses for using Machine Guns, Shotguns, Miniguns, and Cannons as backup weapons. His actual specialization is wheeled drones and missile launchers.
  • Kill It with Fire:
    • The "Firebug" Flamethrower.
    • The Mandrake Artillery Howitzer fires shells filled with napalm that slowly damage enemy vehicles who wander into the impact zones.
    • Napalm Canisters in Heist raids serve as area denial traps against players.
    • The Porcupine minelayer's explosive barrels also leave behind a pool of burning napalm. However, it can also damage the player's own vehicle or allies if used carelessly.
  • Land Mine Goes "Click!": Explosive Mines will appear in Heist and Convoy raids which are usually strong enough to destroy a wheel.
  • Lead the Target: Autocannons and Cannons have a slight delay when their shot is traveling to the target which requires the reticle to be aimed at where the target might be. Rocket Launchers also require leading due to their slow speed.
  • Luck-Based Search Technique: Without a Radar, a player has to be very close before markers will start showing up, making it hard to discern friends from foes. Bushes can also cut both ways by making it harder to see who's shooting or approaching through them.
  • Made of Indestructium: You'll find some thin trees on some maps that are surprisingly strong enough to be unaffected by cannon fire and getting rammed by vehicles.
  • Mighty Glacier: The Scavengers' vehicles are the biggest, their wheels have the highest power reduction, and their cannons, while powerful, are incredibly slow and clunky to fire.
  • Min-Maxing: Since nothing is stopping you from mixing and matching parts from different factions, you can easily take the best weapons from the Lunatics and attach them to the best wheels/legs/hovers of the Steppenwolves/Dawn's Children and the best cabins of the Firestarters to create an unstoppable crossbow ballista on a hovercraft.
  • Mutual Kill:
    • It's very rare but possible to use boosters to ram someone so hard that both vehicles end up being destroyed by the rapid deceleration.
    • A Self-destruct can take out the enemy who inflicted the most damage to your vehicle.
  • No "Arc" in "Archery": Machine Guns, Miniguns, Shotguns, and the "Scorpion" Pulse Accelerator are not affected by gravity.
  • No Bulk Discounts: Averted. Workbench Rental Fees will save you more in-game credits if you choose the more expensive options over the cheaper ones.
  • Not the Intended Use: The containers that previously can be received from playing for two hours a day (DIY containers) or 14 hours a week (Loot containers) can drop decent items that could benefit the player. Unfortunately, the chances of actually getting really good items can be abysmalNote , so savvy players resorted to selling DIY and Loot containers on the Market for in-game cash instead of opening them. This sadly necessitated the developers to make changes to the container system in Patch 0.7.30 (see the YMMV page), much to the chagrin of players.
    • In a gameplay sense, this is what fuels Gromek's "Slam Dunk" family of hover-vehicles. These use Harpoons, normally useful for invoking You Will Not Evade Me on enemy speedsters, to hoist an enemy into the air and spike them into the ground, destroying them instantly. The entire vehicle works like a rocket-assisted freewheeling trebuchet, with the pilot inside the counterweight.
  • Painfully Slow Projectile:
    • Although Infrared Missiles have the nice convenience of being fire-and-forget weapons, their missiles travel slowly enough to allow players to take cover or even try and shoot them out of the sky.
    • The Solid Shot from the "Scorpion" Pulse Accelerator travels pretty slow for a weapon that uses electromagnetic acceleration, pressuring you to really guess where the shot will go relative to the target you're aiming at.
  • Play Every Day: Like its stablemate War Thunder, Crossout encourages this via daily log-in rewards, loot crates given as a reward for playing two hours a day, and a higher-level loot crate that can be given for playing 14 hours a week.
  • Pop the Tires: Damn that, take the whole frickin' wheel off. This is actually a great strategy for when a player gets caught in an unbeatable situation. If you can't beat the enemy you can at least cripple their ride for your buddies.
  • Post-Apunkalyptic Armor: The game has this aesthetic across the board, but the Lunatics faction fit the bill best.
  • Power Limiter: Energy Points, which limit the amount of weapons and equipment one can fit into a vehicle. Energy Points can be increased by getting better driver's cabins or installing a generator in the vehicle.
  • Random Number God:
    • In Siege and Defense Raids, the spawn locations for Pumpjacks are randomly picked which can significantly add to or subtract from the mission difficulty.
    • In Cargo Race Raid, there are 10 units of cargo that need to be recovered in a specific order and the pickup locations are chosen at random.
  • Rock Beats Laser: For a weapon that uses simple torsion-power and dates back to the middle ages, the "Spike-1" Crossbow is surprisingly effective at launching steel rebar spikes at velocities strong enough to spin and topple vehicles and shave their parts off instantly. Bonus points if the enemy vehicle that was killed had weapons from the futuristic Dawn Children, which actually includes a laser gatling gun.
  • Schizo Tech:
    • The Lunatics' explosive spears. The Epic-level Lancelot takes this further, as it's basically a lance with an RPG-7 warhead.
    • Gun Mount wheels (basically antique-looking wheels) can somehow accelerate vehicles to a high speed just as well as most rubber tires.
    • One can easily attach the Firestarters' crossbows to a vehicle with hovers from the Dawn's Children.
  • Short-Range Shotgun: A class of weapon that is incredibly deadly at point-blank range and great at demolishing parts quickly when you use many of them. However, they overheat very fast and have the shortest firing range.
  • Shout-Out: The post-apocalyptic setting of this game in general is reminiscent of the Mad Max film series.
    • The Lunatics faction use grenade-tipped spears and circular saws similar to the War Boys and Buzzards (respectively) from Mad Max: Fury Road.
    • One achievement that you can get in-game is called "One-Punch Man", which requires the player to deal a certain amount of melee damage (ranging from 1,000 melee damage for the first tier, to 40,000 melee damage for the highest tier) by ramming opponents.
    • Given the "design it yourself" game mechanic, it only takes a matter of time, creativity, enough Energy Points, and a truckload of decent parts for players to make replicas of weaponized vehicles or even improvised tanks from other media.
    • There are some subtle homages to Warhammer 40,000 if you know where to look.
      • Scar AB, "The Collector" of the Scavengers Faction, wears a mask that makes him look like an Ork Big Mek.
      • The Level-13 Blueprint of the Lunatics Faction is simply named the "Waaaghhh!". Also, the vehicle parts you get from the Lunatics generally have an Ork-y aesthetic to them as well—ramshackle, spiky, and usually colored red by default.
      • Item description of Travel Bag: "More bags to the Bag God!"
      • The "Rumble", "Redbird", and "Dragon" Customization Kits make your weapons look like they were tricked out by Chaos Space Marines. The "Piranha" Customization Kit gives off an Ork-y vibe by putting spikes, which look like a lower jaw of teeth, on the gun mount.
    • The "Knight Riders" event.
    • The Garage: Episode 43 featured a user-build that looks like a Super Nintendo.
  • Sniping the Cockpit: Regardless whether the rest of the vehicle is in good condition, losing the cabin means that the vehicle is instantly destroyed.
  • Spider Tank: The "legs" propulsion parts manifest like this. The vehicle needs a minimum of four to walk around, but it can have more, depending on size.
  • Stuff Blowing Up: Comes with the territory of the genre. However, especially volatile parts such as fuel tanks, ammo crates and generators will explode in spectacular fashion when destroyed and will likely take most of the attached vehicle with it.
  • Subsystem Damage: Zig-zagged with Critical Existence Failure. Taking damage will slowly chip parts from your vehicle. If you take a big hit it will send armour and parts flying in all directions.
  • Suicide Attack: Every vehicle has a self-destruct option. Useful as a final "screw you" to an enemy who has shot off your weapons.
  • Take That!: The Face-off event (Feb 2018) is a very simplified version of World of Tanks where you don't have to worry about penetration or even spotting mechanics.
  • Taking You with Me: Self-destructing generates a powerful explosion, more than capable of crippling enemy vehicles that are getting a bit too overzealous with point-blank shooting or ramming.
  • Tank Goodness: The Steppenwolves faction have access to full-on military vehicles like APCs, artillery pieces and even Spider Tanks.
  • Too Dumb to Live: During Raids, you can get a bot to run head-on into your vehicle and even score an instant kill if your vehicle is much more heavier than it.
  • Visible Invisibility: The Chameleon Device is an advanced piece of technology that is exclusive to the Nomads Faction. It projects a light-bending cloak which renders a vehicle temporarily invisible for a few seconds. The problems are that attacking or getting damaged will immediately remove the cloak and, when close enough, you can see some visual distortions to give an idea of where the vehicle might be.
  • What a Piece of Junk: Even at the best of times the cars are rusted-out hunks of garbage, but that doesn't mean they don't have something spicy under the hood.
  • Weaponized Car: Chainguns, drills, rocket launchers, flamethrowers, and that's not even half of it.
  • We Will Use Lasers in the Future: In a world where all kinds of decent projectile weapons exist, energy weapons have won a place of high standing. Sure the energy bolt type of weapons are a bit slow in delivery but they're very accurate and have high damage, making them weapons that gets respect.
  • We Win... Because You Didn't: One of the serious problems with Invasion Raid is that if you don't destroy a Leviathan before the Timer runs out, you LOSE. Technically speaking, the Defenders (Players) are supposed to win because the Attacker (Leviathan) FAILED to complete their objective in time.

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