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The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on {{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character who can find the same abilities (and many others) but this time with a proper plot and extensive setting.

to:

The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on {{Steam}} UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character who can find the same abilities (and many others) but this time with a proper plot and extensive setting.
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** Also the "Lose" gate. [[spoiler:It takes you to the beginning of the game, and takes away all your powerups. You need to go there for 100% completion, however.]]

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* PlatformHell: It's pretty close to the definition in some places. The sequel less so, but some optional areas are pretty hard.



* GrimyWater: The toxic waste in the Waterways. The ability to swim in caustic substances is needed.



* IcePalace: Glacier Palace, also an example of SlippySlideyIceWorld.



* LavaIsBoilingKoolAid: After you find the ability to swim in dangerous substances.
* LethalLavaLand: [[spoiler:The Underworld]], even if by that point lava should no longer be an issue (see the trope above) and the spikes are still the main concern.

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* LavaIsBoilingKoolAid: After you find the ability to swim in dangerous dangerous/caustic substances.
* LethalLavaLand: The Realm of the Hollow King, at least looking at the overworld map, and [[spoiler:The Underworld]], even if by that point lava should no longer be an issue (see the trope above) and the spikes are still the main concern.

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* DemBones: The Hollow King, just another random obstacle in the previous game, here a major part of the plot. An evil wizard stole his heart and broke it into six pieces that need to be retrieved.



* HubLevel: Subcon (see Shout-Out below).



* LethalLavaLand: [[spoiler:The Underworld]], even if by that point lava should be no longer an issue (see the trope above) and the spikes are still the main concern.

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* LethalLavaLand: [[spoiler:The Underworld]], even if by that point lava should be no longer be an issue (see the trope above) and the spikes are still the main concern.



** ''VideoGame/SuperMarioBros2'': The hub area is named Subcon and is seen as black silhouettes over a blue background.
** ''VideoGame/ZeldaIITheAdventureOfLink'': The overworld map is pretty much identical.

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** ''VideoGame/SuperMarioBros2'': The hub area is named Subcon and is seen as black silhouettes over a blue monochrome background.
** ''VideoGame/ZeldaIITheAdventureOfLink'': The overworld map is pretty much identical.very similar to the one in this game.

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* InterchangeableAntimatterKeys: Until you can buy the Skeleton Key from the shops. There are shops that will lend you a key if you have none, but you will incur in a debt.

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* InterchangeableAntimatterKeys: Until you can buy the Skeleton Key from the shops. There are shops that will lend you a key if you have none, but you will incur in a debt.debt, which [[spoiler:does absolutely nothing]].


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* LethalLavaLand: [[spoiler:The Underworld]], even if by that point lava should be no longer an issue (see the trope above) and the spikes are still the main concern.
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* FloatingContinent: The Sky Pillars area.


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* ShoutOut: To various well-known NES titles.
** ''VideoGame/SuperMarioBros'': Scenery elements such as clouds and bushes with eyes, the not-Thwomps, etc.
** ''VideoGame/SuperMarioBros2'': The hub area is named Subcon and is seen as black silhouettes over a blue background.
** ''VideoGame/ZeldaIITheAdventureOfLink'': The overworld map is pretty much identical.
** ''VideoGame/{{Metroid}}'': The Waterways look like they're caverns straight out of this game.
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* EveryoneCallsHimBarkeep: The protagonist's name is never said, but everyone calls him "the Wayfarer".


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* InterchangeableAntimatterKeys: Until you can buy the Skeleton Key from the shops. There are shops that will lend you a key if you have none, but you will incur in a debt.


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* {{Retraux}}: This time the source of inspiration are NES games instead of computer games.

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The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on {{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character but this time with a proper plot and extensive setting.

to:

The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on {{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character who can find the same abilities (and many others) but this time with a proper plot and extensive setting.


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* AbsurdlySpaciousSewer: The Subterranean Waterways are an equivalent.
* DismantledMacGuffin: The six pieces of the Hollow King's heart.
* HundredPercentCompletion: This time there are 128 gems to find.
* LavaIsBoilingKoolAid: After you find the ability to swim in dangerous substances.

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You are a... thing of indeterminate gender who explores a massive labyrinth to obtain precious treasure. Since you cannot attack, you must dodge the deadly traps in the way. Progress is saved via bells, which act as checkpoints. Eventually you can run across items which give you extra abilities and allow you to progress further in the castle.

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You are a... thing of indeterminate gender a stylized boy who explores a massive labyrinth to obtain precious treasure. Since you cannot attack, you must dodge the deadly traps in the way. Progress is saved via bells, which act as checkpoints. Eventually you can run across items which give you extra abilities and allow you to progress further in the castle.



** The Secret Cat Level is one to the Secret Cow Level from Diablo.

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** The Secret Cat Level is one to the Secret Cow Level from Diablo.''VideoGame/{{Diablo}}''.


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!!The sequel contains examples of:
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* PermaDeath: "YOLO Mode", where checkpoints are disabled and you only have ''one'' life to complete the ''whole'' game.
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* HiddenInPlainSight: A couple cases, for example [[spoiler: the money bag hidden in the foliage of a tree in the ''very first screen'']].

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* FlipScreenScrolling: Every screen has a different name, just like in computer platformers of old.



* ShoutOut: The Secret Cat Level is one to the Secret Cow Level from Diablo.

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* ShoutOut: ShoutOut:
**
The Secret Cat Level is one to the Secret Cow Level from Diablo.Diablo.
** One screen features four snakes and is named "Obvious Movie Quote". [[spoiler:WhyDidItHaveToBeSnakes]]
** One screen wraps around in strange ways and is called "[[AlienGeometries Euclid]] [[Literature/AtlasShrugged Shrugged]]".
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* CatsHaveNineLives: Finding the Secret Cat Level unlocks a new game mode wherein you play as a cat, with 9 lives to complete the entire game. Good luck!
* DirectionallySolidPlatforms

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* ExactlyWhatItSaysOnTheTin: The game doesn't have a plot, you just have to reach the end and win it, quite literally. [[spoiler: At the PointOfNoReturn there's a mirror labeled "Lose", and entering it causes in fact you to lose the game.]] However, you need to enter that area to attain HundredPercentCompletion.
* GiantEnemyCrab: Not actively malevolent, just like every other danger, it's more of an obstacle standing in place and spraying around deadly bubbles/bullets.



* {{Retraux}}: inspired by old IBM PC games as well as Commodore 64 and ZX Spectrum titles.

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* PointOfNoReturn: Even labeled as such.
* {{Retraux}}: inspired Inspired by old IBM PC games as well as Commodore 64 and ZX Spectrum titles.

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* NoPlotNoProblem



* {{Retraux}}

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* {{Retraux}}{{Retraux}}: inspired by old IBM PC games as well as Commodore 64 and ZX Spectrum titles.
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''You Have to Win the Game'' is an exploration platformer with a retro 1980s PC aesthetic, made by J. Kyle Pittman aka Minor Key Games (the same person who created ''VideoGame/{{Eldritch}}'')

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''You Have to Win the Game'' is an exploration platformer with a retro 1980s PC aesthetic, made by J. Kyle Pittman aka Minor Key Games (the same person who created ''VideoGame/{{Eldritch}}'')
''VideoGame/{{Eldritch}}'').



The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]].

to:

The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]].
here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on {{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character but this time with a proper plot and extensive setting.
Is there an issue? Send a MessageReason:
starting the revamping of this page


''You Have to Win the Game'' is an exploration platformer with a retro 1980s PC aesthetic.

to:

''You Have to Win the Game'' is an exploration platformer with a retro 1980s PC aesthetic.
aesthetic, made by J. Kyle Pittman aka Minor Key Games (the same person who created ''VideoGame/{{Eldritch}}'')
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* PaintingTheFourthWall: The game window is designed to look like an old computer screen, complete with a CRT monitor's curve. This can be turned off.

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* PaintingTheFourthWall: PaintingTheMedium: The game window is designed to look like an old computer screen, complete with a CRT monitor's curve. This can be turned off.
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----



* WrapAround: Present in some areas, but not all.

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* WrapAround: Present in some areas, but not all.all.
----
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Trope added

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* AWinnerIsYou
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* AbilityRequiredToProceed: If you see a Danger sign, it either means this trope or that it's the exit of a one-way path.

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* PaintingTheFourthWall: The game window is designed to look like an old computer screen, complete with a desktop monitor's curve. This can be turned off.

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* PaintingTheFourthWall: The game window is designed to look like an old computer screen, complete with a desktop CRT monitor's curve. This can be turned off.off.
* {{Retraux}}
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Not related to ''VideoGame/IWannaBeTheGuy'' or ''YouHaveToBurnTheRope''.

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Not related to ''VideoGame/IWannaBeTheGuy'' or ''YouHaveToBurnTheRope''.
''VideoGame/YouHaveToBurnTheRope''.
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whoops. there\'s a way tog et it, just much later.


* UnwinnableByDesign: Getting one gem before the other can lock you out of a coin bag, preventing 100% coompletion.
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* MultipleEndings


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* UnwinnableByDesign: Getting one gem before the other can lock you out of a coin bag, preventing 100% coompletion.

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* DoubleJump: One of the upgrades.



* HitboxDissonance: Playing in the CRT monitor mode can make for some very wonky hitboxes.



* PaintingTheFourthWall: The game window is designed to look like an old computer screen, complete with a desktop computer's curve.

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* PaintingTheFourthWall: The game window is designed to look like an old computer screen, complete with a desktop computer's curve.monitor's curve. This can be turned off.


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* ShoutOut: The Secret Cat Level is one to the Secret Cow Level from Diablo.


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* WallJump: A late game powerup.
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Not related to VideoGame/IWannaBeTheGuy'' or ''VideoGame/YouHaveToBurnTheRope''.

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Not related to VideoGame/IWannaBeTheGuy'' ''VideoGame/IWannaBeTheGuy'' or ''VideoGame/YouHaveToBurnTheRope''.
''YouHaveToBurnTheRope''.
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Not related to VideoGame/IWannaBeTheGuy'' or ''VideoGame/YouHaveToBurnTheRope''.


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* MalevolentArchitecture: The castle is packed with it.


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* OneHitPointWonder: You.
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The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]].
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''You Have to Win the Game'' is an exploration platformer with a retro 1980s PC aesthetic.

As such, it's extremely hard.

You are a... thing of indeterminate gender who explores a massive labyrinth to obtain precious treasure. Since you cannot attack, you must dodge the deadly traps in the way. Progress is saved via bells, which act as checkpoints. Eventually you can run across items which give you extra abilities and allow you to progress further in the castle.

!!This game contains examples of:

* GuideDangIt: Sometimes even telling where to go next can be difficult, as nothing hints that some areas wrap around.
* {{Metroidvania}}: Collect abilities to explore further!
* NintendoHard
* PaintingTheFourthWall: The game window is designed to look like an old computer screen, complete with a desktop computer's curve.
* SchmuckBait: One room has a sign telling you it's a bad idea to go left. [[spoiler:It's not kidding, as doing so takes you to the beginning of a previous, ''very'' difficult room]].
* SpikesOfDoom: So many.
* WrapAround: Present in some areas, but not all.

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