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* SequenceBreak: With practice and a bit of luck, you can land on the one safe pixel on the edge of an upward-facing spike. This isn't quite as useful as it sounds, however, and trying to [[spoiler:get the money bag in Hops and Skips without the Springheel Boots]] this way can make the game {{Main/Unwinnable}}.


* {{Retraux}}: Inspired by old IBM PC games as well as Commodore 64 and ZX Spectrum titles.

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* {{Retraux}}: Inspired by old IBM PC games as well as Commodore 64 UsefulNotes/Commodore64 and ZX Spectrum UsefulNotes/ZXSpectrum titles.



** The whole game is itself a love letter to ZX Spectrum-era platformers, like ''VideoGame/JetSetWilly''.

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** The As mentioned above, the whole game is itself a love letter to ZX Spectrum-era platformers, like ''VideoGame/JetSetWilly''.

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** The whole game is itself a love letter to ZX Spectrum-era platformers, like ''VideoGame/JetSetWilly''.
*** And by association, the more recent ''{{VideoGame/VVVVVV}}''.


* ExactlyWhatItSaysOnTheTin: The game doesn't have a plot, you just have to reach the end and win it, quite literally. [[spoiler: At the PointOfNoReturn there's a mirror labeled "Lose", and entering it causes in fact you to lose the game.]] However, you need to enter that area to attain HundredPercentCompletion.

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* ExactlyWhatItSaysOnTheTin: The game doesn't have a plot, you just have to reach the end and win it, quite literally. [[spoiler: At [[spoiler:At the PointOfNoReturn there's a mirror labeled "Lose", and entering it causes in fact you to lose the game.]] However, you need to enter that area to attain HundredPercentCompletion.



* HiddenInPlainSight: A couple cases, for example [[spoiler: the money bag hidden in the foliage of a tree in the ''very first screen'']].

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* HiddenInPlainSight: A couple cases, for example [[spoiler: the [[spoiler:the money bag hidden in the foliage of a tree in the ''very first screen'']].


The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on {{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character who can find the same abilities (and many others) but this time with a proper plot and extensive setting.

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The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on {{Steam}} UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character who can find the same abilities (and many others) but this time with a proper plot and extensive setting.

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** Also the "Lose" gate. [[spoiler:It takes you to the beginning of the game, and takes away all your powerups. You need to go there for 100% completion, however.]]


* PlatformHell: It's pretty close to the definition in some places. The sequel less so, but some optional areas are pretty hard.



* GrimyWater: The toxic waste in the Waterways. The ability to swim in caustic substances is needed.



* IcePalace: Glacier Palace, also an example of SlippySlideyIceWorld.



* LavaIsBoilingKoolAid: After you find the ability to swim in dangerous substances.
* LethalLavaLand: [[spoiler:The Underworld]], even if by that point lava should no longer be an issue (see the trope above) and the spikes are still the main concern.

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* LavaIsBoilingKoolAid: After you find the ability to swim in dangerous dangerous/caustic substances.
* LethalLavaLand: The Realm of the Hollow King, at least looking at the overworld map, and [[spoiler:The Underworld]], even if by that point lava should no longer be an issue (see the trope above) and the spikes are still the main concern.


* DemBones: The Hollow King, just another random obstacle in the previous game, here a major part of the plot. An evil wizard stole his heart and broke it into six pieces that need to be retrieved.



* HubLevel: Subcon (see Shout-Out below).



* LethalLavaLand: [[spoiler:The Underworld]], even if by that point lava should be no longer an issue (see the trope above) and the spikes are still the main concern.

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* LethalLavaLand: [[spoiler:The Underworld]], even if by that point lava should be no longer be an issue (see the trope above) and the spikes are still the main concern.



** ''VideoGame/SuperMarioBros2'': The hub area is named Subcon and is seen as black silhouettes over a blue background.
** ''VideoGame/ZeldaIITheAdventureOfLink'': The overworld map is pretty much identical.

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** ''VideoGame/SuperMarioBros2'': The hub area is named Subcon and is seen as black silhouettes over a blue monochrome background.
** ''VideoGame/ZeldaIITheAdventureOfLink'': The overworld map is pretty much identical.very similar to the one in this game.


* InterchangeableAntimatterKeys: Until you can buy the Skeleton Key from the shops. There are shops that will lend you a key if you have none, but you will incur in a debt.

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* InterchangeableAntimatterKeys: Until you can buy the Skeleton Key from the shops. There are shops that will lend you a key if you have none, but you will incur in a debt.debt, which [[spoiler:does absolutely nothing]].


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* LethalLavaLand: [[spoiler:The Underworld]], even if by that point lava should be no longer an issue (see the trope above) and the spikes are still the main concern.

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* FloatingContinent: The Sky Pillars area.


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* ShoutOut: To various well-known NES titles.
** ''VideoGame/SuperMarioBros'': Scenery elements such as clouds and bushes with eyes, the not-Thwomps, etc.
** ''VideoGame/SuperMarioBros2'': The hub area is named Subcon and is seen as black silhouettes over a blue background.
** ''VideoGame/ZeldaIITheAdventureOfLink'': The overworld map is pretty much identical.
** ''VideoGame/{{Metroid}}'': The Waterways look like they're caverns straight out of this game.

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* EveryoneCallsHimBarkeep: The protagonist's name is never said, but everyone calls him "the Wayfarer".


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* InterchangeableAntimatterKeys: Until you can buy the Skeleton Key from the shops. There are shops that will lend you a key if you have none, but you will incur in a debt.


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* {{Retraux}}: This time the source of inspiration are NES games instead of computer games.


The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on {{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character but this time with a proper plot and extensive setting.

to:

The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on {{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character who can find the same abilities (and many others) but this time with a proper plot and extensive setting.


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* AbsurdlySpaciousSewer: The Subterranean Waterways are an equivalent.
* DismantledMacGuffin: The six pieces of the Hollow King's heart.
* HundredPercentCompletion: This time there are 128 gems to find.
* LavaIsBoilingKoolAid: After you find the ability to swim in dangerous substances.


You are a... thing of indeterminate gender who explores a massive labyrinth to obtain precious treasure. Since you cannot attack, you must dodge the deadly traps in the way. Progress is saved via bells, which act as checkpoints. Eventually you can run across items which give you extra abilities and allow you to progress further in the castle.

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You are a... thing of indeterminate gender a stylized boy who explores a massive labyrinth to obtain precious treasure. Since you cannot attack, you must dodge the deadly traps in the way. Progress is saved via bells, which act as checkpoints. Eventually you can run across items which give you extra abilities and allow you to progress further in the castle.



** The Secret Cat Level is one to the Secret Cow Level from Diablo.

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** The Secret Cat Level is one to the Secret Cow Level from Diablo.''VideoGame/{{Diablo}}''.


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!!The sequel contains examples of:

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* PermaDeath: "YOLO Mode", where checkpoints are disabled and you only have ''one'' life to complete the ''whole'' game.

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* HiddenInPlainSight: A couple cases, for example [[spoiler: the money bag hidden in the foliage of a tree in the ''very first screen'']].

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