Follow TV Tropes

Following

History VideoGame / YouHaveToWinTheGame

Go To

OR

Is there an issue? Send a MessageReason:
updated wicks with new namespace


The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character who can find the same abilities (and many others) but this time with a proper plot and extensive setting.

to:

The game can be found [[http://www.piratehearts.com/blog/games/you-have-to-win-the-game/ here]]. Two years later Pittman made a sort of sequel named ''Super Win The Game'', which can be bought on UsefulNotes/{{Steam}} Platform/{{Steam}} [[http://store.steampowered.com/app/310700/ here]], starring the same character who can find the same abilities (and many others) but this time with a proper plot and extensive setting.



* {{Retraux}}: Inspired by old IBM PC games as well as UsefulNotes/Commodore64 and UsefulNotes/ZXSpectrum titles.

to:

* {{Retraux}}: Inspired by old IBM PC games as well as UsefulNotes/Commodore64 Platform/Commodore64 and UsefulNotes/ZXSpectrum Platform/ZXSpectrum titles.
Is there an issue? Send a MessageReason:


** ''VideoGame/SuperMarioBros'': Scenery elements such as clouds and bushes with eyes, the not-Thwomps, etc.

to:

** ''VideoGame/SuperMarioBros'': ''VideoGame/SuperMarioBros1'': Scenery elements such as clouds and bushes with eyes, the not-Thwomps, etc.
Is there an issue? Send a MessageReason:
None


** WombLevel: The Hollow King's heart and The Bonehoard course in the Hall of Speedruns are composed entirely of bones, complete with ribcage-like rows of spikes and wallpaper resembling blood vessels.

to:

** * WombLevel: The Hollow King's heart and The Bonehoard course in the Hall of Speedruns are composed entirely of bones, complete with ribcage-like rows of spikes and wallpaper resembling blood vessels.

Added: 201

Changed: 3

Is there an issue? Send a MessageReason:
The Wayfarer is so non-binary.


* EveryoneCallsHimBarkeep: The protagonist's name is never said, but everyone calls him "the Wayfarer".

to:

* EveryoneCallsHimBarkeep: The protagonist's name is never said, but everyone calls him them "the Wayfarer".


Added DiffLines:

** WombLevel: The Hollow King's heart and The Bonehoard course in the Hall of Speedruns are composed entirely of bones, complete with ribcage-like rows of spikes and wallpaper resembling blood vessels.
Is there an issue? Send a MessageReason:
irrelevant.


''You Have to Win the Game'' is an exploration platformer with a retro 1980s PC aesthetic, made by J. Kyle Pittman aka Minor Key Games (the same person who created ''VideoGame/{{Eldritch}}'').

to:

''You Have to Win the Game'' is an exploration platformer with a retro 1980s PC aesthetic, made by J. Kyle Pittman aka Minor Key Games (the same person who created ''VideoGame/{{Eldritch}}'').
Creator/MinorKeyGames.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/ZeldaIITheAdventureOfLink'': The overworld map is very similar to the one in this game.

to:

** ''VideoGame/ZeldaIITheAdventureOfLink'': The overworld map is very similar to the one in this game.game, and Lakewood Dungeon has a visual aesthetic lifted straight from ''Zelda II'''s palaces. Additionally, the protagonist's green outfit resembles Link's, albeit with a backwards baseball cap rather than a pointy hat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeTrap: The desert ruins has a wall of spikes. One section of the wall is marked by both a sign, and an arrow painted on the background, indicating it's safe to pass through. [[spoiler: Another section is marked by a split arrow in the background.]]

Added: 354

Changed: 114

Is there an issue? Send a MessageReason:
None


* BrutalBonusLevel: [[spoiler: The Underworld qualifies, but is unique in that you don't have to complete the game in order to access it. After spending 30 gems to get the Skeleton Key, you can spend another 20 to get a map that will teleport you to The Underworld, which contains several dungeons that are all harder than those found in the main game.]]



%%* HubLevel: Subcon (see Shout-Out below).

to:

%%* * HubLevel: Subcon (see Shout-Out below).Subcon, which allows you to quickly traverse the map once you find the corresponding door in the overworld.

Added: 170

Changed: 22

Is there an issue? Send a MessageReason:
Commented out ZC Es.


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* AWinnerIsYou

to:

* %%* AWinnerIsYou



* DirectionallySolidPlatforms

to:

* %%* DirectionallySolidPlatforms



* MalevolentArchitecture: The castle is packed with it.

to:

* %%* MalevolentArchitecture: The castle is packed with it.



* MultipleEndings
* NintendoHard

to:

* %%* MultipleEndings
* %%* NintendoHard



* OneHitPointWonder: You.

to:

* %%* OneHitPointWonder: You.



* PointOfNoReturn: Even labeled as such.

to:

* %%* PointOfNoReturn: Even labeled as such.



* SpikesOfDoom: So many.

to:

* %%* SpikesOfDoom: So many.



* WrapAround: Present in some areas, but not all.

to:

* %%* WrapAround: Present in some areas, but not all.



* FloatingContinent: The Sky Pillars area.

to:

* %%* FloatingContinent: The Sky Pillars area.



* HubLevel: Subcon (see Shout-Out below).

to:

* %%* HubLevel: Subcon (see Shout-Out below).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_10.jpg]]
[[caption-width-right:350:Says it right there in the title.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequenceBreak: With practice and a bit of luck, you can land on the one safe pixel on the edge of an upward-facing spike. This isn't quite as useful as it sounds, however, and trying to [[spoiler:get the money bag in Hops and Skips without the Springheel Boots]] this way can make the game {{Main/Unwinnable}}.
Is there an issue? Send a MessageReason:
None


* {{Retraux}}: Inspired by old IBM PC games as well as Commodore 64 and ZX Spectrum titles.

to:

* {{Retraux}}: Inspired by old IBM PC games as well as Commodore 64 UsefulNotes/Commodore64 and ZX Spectrum UsefulNotes/ZXSpectrum titles.



** The whole game is itself a love letter to ZX Spectrum-era platformers, like ''VideoGame/JetSetWilly''.

to:

** The As mentioned above, the whole game is itself a love letter to ZX Spectrum-era platformers, like ''VideoGame/JetSetWilly''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The whole game is itself a love letter to ZX Spectrum-era platformers, like ''VideoGame/JetSetWilly''.
*** And by association, the more recent ''{{VideoGame/VVVVVV}}''.
Is there an issue? Send a MessageReason:
None


* ExactlyWhatItSaysOnTheTin: The game doesn't have a plot, you just have to reach the end and win it, quite literally. [[spoiler: At the PointOfNoReturn there's a mirror labeled "Lose", and entering it causes in fact you to lose the game.]] However, you need to enter that area to attain HundredPercentCompletion.

to:

* ExactlyWhatItSaysOnTheTin: The game doesn't have a plot, you just have to reach the end and win it, quite literally. [[spoiler: At [[spoiler:At the PointOfNoReturn there's a mirror labeled "Lose", and entering it causes in fact you to lose the game.]] However, you need to enter that area to attain HundredPercentCompletion.



* HiddenInPlainSight: A couple cases, for example [[spoiler: the money bag hidden in the foliage of a tree in the ''very first screen'']].

to:

* HiddenInPlainSight: A couple cases, for example [[spoiler: the [[spoiler:the money bag hidden in the foliage of a tree in the ''very first screen'']].

Top