Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Yooka-Laylee and the Impossible Lair'' (formerly code-named ''Project Bounce'') is a TwoAndAHalfD [[PlatformGame platformer]]/[[ActionAdventure adventure]] video game developed by Playtonic Games and published by Creator/Team17. It was released on October 8th, 2019 for PC, Platform/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.
to:
''Yooka-Laylee and the Impossible Lair'' (formerly code-named ''Project Bounce'') is a TwoAndAHalfD [[PlatformGame platformer]]/[[ActionAdventure adventure]] video game developed by Playtonic Games and published by Creator/Team17. It was released on October 8th, 2019 for PC, Platform/PlayStation4, UsefulNotes/XboxOne, Platform/XboxOne, and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Changed line(s) 22 (click to see context) from:
* AwesomeButImpractical: The Super Sonar Tonic. Equipping it gives Laylee the ability [[MakeMeWannaShout to emit a massive sonar blast]] that kills all the enemies onscreen, but you can only use it once per level and you receive a penalty to your collected quills after you finish the level.
to:
* AwesomeButImpractical: The Super Sonar Tonic. Equipping it gives Laylee the ability [[MakeMeWannaShout to emit a massive sonar blast]] blast that kills all the enemies onscreen, but you can only use it once per level and you receive a penalty to your collected quills after you finish the level.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Yooka-Laylee and the Impossible Lair'' (formerly code-named ''Project Bounce'') is a TwoAndAHalfD [[PlatformGame platformer]]/[[ActionAdventure adventure]] video game developed by Playtonic Games and published by Creator/Team17. It was released on October 8th, 2019 for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.
to:
''Yooka-Laylee and the Impossible Lair'' (formerly code-named ''Project Bounce'') is a TwoAndAHalfD [[PlatformGame platformer]]/[[ActionAdventure adventure]] video game developed by Playtonic Games and published by Creator/Team17. It was released on October 8th, 2019 for PC, UsefulNotes/PlayStation4, Platform/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
** At one point, you encounter The Great Rampo (a boss from the previous game) who has been reduced to a giant stationary ''eye'' and has decided to block your path. The only way to progress is to [[EyeScream throw a bomb into his eye]] to make him cry tears that fill up a river (and alter one of the levels).
to:
** At one point, you Yooka and Laylee encounter The Great Rampo (a boss from the previous game) who has been reduced to a giant stationary ''eye'' and has decided perform dam duty to block your path. pay off his new teeth, as the duo had previously destroyed his original ones. The only way to progress get the altered state of Gasping Glade is to [[EyeScream throw a bomb into his eye]] to fill the creek with the water he's blocking. To make him cry tears that fill up happen, they have to destroy Rampo's new teeth with a river (and alter one of the levels).''bomb''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ConspicuousElectricObstacle: Powered state of Pumping Plant has very visible electrified water.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NewbieImmunity: The prologue gives a Beetallion shield that allows running through all hazards. This is removed just before the first boss battle, which includes an attack pattern that is hard to dodge for new players.
Is there an issue? Send a MessageReason:
Removing per Wick Cleaning Projects
Deleted line(s) 50 (click to see context) :
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SawBladesOfDeath: Red circular saws are present in both Factory Flight levels and the Impossible Lair itself, moving along determined paths.
Added DiffLines:
* SpikesOfDoom: Spikes can be found throughout the game, taking several forms depending on the stage. For an example, they can come in form of icicles.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Yooka-Laylee and the Impossible Lair'' (formerly code-named ''Project Bounce'') is a 2D [[PlatformGame platformer]]/[[ActionAdventure adventure]] video game developed by Playtonic Games and published by Creator/Team17. It was released on October 8th, 2019 for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.
to:
''Yooka-Laylee and the Impossible Lair'' (formerly code-named ''Project Bounce'') is a 2D TwoAndAHalfD [[PlatformGame platformer]]/[[ActionAdventure adventure]] video game developed by Playtonic Games and published by Creator/Team17. It was released on October 8th, 2019 for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.
Is there an issue? Send a MessageReason:
None
Changed line(s) 112 (click to see context) from:
** There's a swimming level in The Impossible Lair. Capital B introduces it by saying "Right, a water section will frustrate you. No-one likes those!" Could also be partial SelfDeprecation, since Creator/{{Rare}} themselves made a few of those water sections people back in the day.
to:
** There's a swimming level in The Impossible Lair. Capital B introduces it by saying "Right, a water section will frustrate you. No-one likes those!" Could also be partial SelfDeprecation, since Creator/{{Rare}} themselves made a few of those water sections people back in the day.
Is there an issue? Send a MessageReason:
None
Changed line(s) 112 (click to see context) from:
** There's a swimming level in The Impossible Lair. Capital B introduces it by saying "Right, a water section will frustrate you. No-one likes those!"
to:
** There's a swimming level in The Impossible Lair. Capital B introduces it by saying "Right, a water section will frustrate you. No-one likes those!"those!" Could also be partial SelfDeprecation, since Creator/{{Rare}} themselves made a few of those water sections people back in the day.
Is there an issue? Send a MessageReason:
None
Changed line(s) 49 (click to see context) from:
* GenreThrowback: ''The Impossible Lair'' wears its ''VideoGame/DonkeyKongCountry'' influences on its sleeve (a 2D platformer featuring two characters working together through levels that can either be rushed through quickly or combed through in search of secrets). It even throws in an overworld with [[VideoGame/TheLegendOfZelda Zelda-esque]] puzzles for good measure.
to:
* GenreThrowback: ''The Impossible Lair'' wears its ''VideoGame/DonkeyKongCountry'' influences on its sleeve (a 2D platformer featuring two characters working together through levels that can either be rushed through quickly or combed through in search of secrets). It even throws in an overworld with [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda Zelda-esque]] puzzles for good measure.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ProductPlacement: The Broken Controller tonic is instead called "Broken Joy-Con™" on the Switch version (although it still uses the generic controller icon)
Added DiffLines:
** One of the Beetalion members is literally just named "[[Franchise/{{Pokemon}} Combee]]"
Is there an issue? Send a MessageReason:
None
Changed line(s) 91 (click to see context) from:
--->''[[WesternAnimation/ToyStory Yooka says it's flying, Laylee calls it falling with style.]]''
to:
Is there an issue? Send a MessageReason:
Fixed alphabetization and indentation. Also moving YMMV item to the correct page.
Changed line(s) 3,4 (click to see context) from:
''Yooka-Laylee and the Impossible Lair'' (formerly code-named Project Bounce) is a 2D [[PlatformGame platformer]]/[[ActionAdventure adventure]] video game developed by Playtonic Games. The game was released on October 8th, 2019 for [=PC=], UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch, and was published by [=Team17=]. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.
to:
''Yooka-Laylee and the Impossible Lair'' (formerly code-named Project Bounce) ''Project Bounce'') is a 2D [[PlatformGame platformer]]/[[ActionAdventure adventure]] video game developed by Playtonic Games. The game Games and published by Creator/Team17. It was released on October 8th, 2019 for [=PC=], PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch, and was published by [=Team17=].UsefulNotes/NintendoSwitch. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.
Changed line(s) 7,8 (click to see context) from:
Unlike the first game and its 3D collect-a-thon platforming, ''Impossible Lair'' is a more traditional 2D platformer in the same style as the ''VideoGame/DonkeyKongCountry'' series. However 2D levels are accessed by navigating a 3D overworld with puzzle solving and item collection in an isometric perspective.
to:
Unlike the first game and its 3D collect-a-thon platforming, ''Impossible Lair'' is a more traditional 2D platformer in the same style as the ''VideoGame/DonkeyKongCountry'' series. However However, 2D levels are accessed by navigating a 3D overworld with puzzle solving and item collection in an isometric perspective.
Deleted line(s) 10 (click to see context) :
Changed line(s) 12,13 (click to see context) from:
!!Tropes relating to this game include:
to:
Changed line(s) 15 (click to see context) from:
* AdventureDuo: Yooka and Laylee.
to:
Deleted line(s) 23 (click to see context) :
* ATasteOfPower: Yooka and Laylee are given access to the Beetalion Shield by Queen Phoebee for a brief segment of the opening level[[note]]where it takes infinite hits versus the max of 50[[/note]]. Then Capitol B uses the Hive Mind to steal it from the duo, right before the first attempt at the Impossible Lair. This helps set up the game's dynamic between the Impossible Lair and the Beetalion Shield.
Changed line(s) 27 (click to see context) from:
* BigBad: Capital B.
to:
Changed line(s) 33 (click to see context) from:
* BraggingRightsReward: Your reward for getting all 200 T.W.I.T. coins is [[spoiler:a real fourth tonic slot. It may sound cool, but by the time you've already collected every T.W.I.T. coin in the game, there's nothing left to do but unlock other Tonics (if you've found them on the map). And not to mention that the Impossible Lair doesn't allow the player to use any equipped Tonics.]]
to:
* BraggingRightsReward: BraggingRightsReward:
** Your reward for getting all 200 T.W.I.T. coins is [[spoiler:a real fourth tonic slot. It may sound cool, but by the time you've already collected every T.W.I.T. coin in the game, there's nothing left to do but unlock other Tonics (if you've found them on the map). And not to mention that the Impossible Lair doesn't allow the player to use any equipped Tonics.]]
** Your reward for getting all 200 T.W.I.T. coins is [[spoiler:a real fourth tonic slot. It may sound cool, but by the time you've already collected every T.W.I.T. coin in the game, there's nothing left to do but unlock other Tonics (if you've found them on the map). And not to mention that the Impossible Lair doesn't allow the player to use any equipped Tonics.]]
* CheckpointStarvation: Originally, there were no checkpoints in the final level, necessitating your lengthy quest to assemble the Beetallion Shield. An update, released on 15th April 2020, added checkpoints for each of the four sections, each saving the amount of bees you have to this point. This means that earlier stages need to be replayed to keep more bees for later stages, but it is not necessary anymore to start all the way from the beginning. There's also a Tonic that lets you voluntarily invoke this trope by removing all but the midway checkpoint from each level.
Changed line(s) 37 (click to see context) from:
* CrueltyIsTheOnlyOption: At one point, you encounter The Great Rampo (a boss from the previous game) who has been reduced to a giant stationary ''eye'' and has decided to block your path. The only way to progress is to [[EyeScream throw a bomb into his eye]] to make him cry tears that fill up a river (and alter one of the levels).
to:
* CrueltyIsTheOnlyOption: CrueltyIsTheOnlyOption:
** At one point, you encounter The Great Rampo (a boss from the previous game) who has been reduced to a giant stationary ''eye'' and has decided to block your path. The only way to progress is to [[EyeScream throw a bomb into his eye]] to make him cry tears that fill up a river (and alter one of the levels).
** At one point, you encounter The Great Rampo (a boss from the previous game) who has been reduced to a giant stationary ''eye'' and has decided to block your path. The only way to progress is to [[EyeScream throw a bomb into his eye]] to make him cry tears that fill up a river (and alter one of the levels).
Deleted line(s) 39 (click to see context) :
* CheckpointStarvation: Originally, there were no checkpoints in the final level, necessitating your lengthy quest to assemble the Beetallion Shield. An update, released on 15th April 2020, added checkpoints for each of the four sections, each saving the amount of bees you have to this point. This means that earlier stages need to be replayed to keep more bees for later stages, but it is not necessary anymore to start all the way from the beginning. There's also a Tonic that lets you voluntarily invoke this trope by removing all but the midway checkpoint from each level.
Changed line(s) 56 (click to see context) from:
** [[InvokedTrope Invoked]]. Throughout the overworld, there are signposts that will describe the location of a Tonic that would otherwise be completely undetectable. However, in the last section of the overworld to be unlocked, there’s a signpost that will only say that there’s one tonic somewhere on the overworld that has no hints pointing to it. The signpost even straight-up suggests searching on the internet.
to:
** [[InvokedTrope Invoked]]. Throughout the overworld, there are signposts that will describe the location of a Tonic that would otherwise be completely undetectable. However, in the last section of the overworld to be unlocked, there’s there's a signpost that will only say that there’s one tonic somewhere on the overworld that has no hints pointing to it. The signpost even straight-up suggests searching on the internet.
* TheHighQueen: Queen Phoebee is the beloved ruler of the Royal Stingdom, though she admits she's only had the job for about a week.
Deleted line(s) 61 (click to see context) :
* TheHighQueen: Queen Phoebee is the beloved ruler of the Royal Stingdom, though she admits she's only had the job for about a week.
Changed line(s) 63 (click to see context) from:
* HugeGuyTinyGirl: Yooka's huge guy to Laylee's tiny girl.
to:
Changed line(s) 65 (click to see context) from:
* JokeItem: You start the game with three tonic slots, but Trowser presents an opportunity to get a fourth. The first Fourth Tonic Slot he gives you comes in the form of a tonic, which means it takes up a tonic slot when equipped, making it completely useless besides enabling the achievement for having four tonics equipped at once.
to:
* JokeItem: You start the game with three tonic slots, but Trowser Trowzer presents an opportunity to get a fourth. The first Fourth Tonic Slot he gives you comes in the form of a tonic, which means it takes up a tonic slot when equipped, making it completely useless besides enabling the achievement for having four tonics equipped at once.
Changed line(s) 78 (click to see context) from:
* NonstandardCharacterDesign: One of the game's Tonics changes Yooka's body type to look more human, along with one that removes his tail.
to:
* NonstandardCharacterDesign: NonStandardCharacterDesign: One of the game's Tonics changes Yooka's body type to look more human, along with one that removes his tail.
Changed line(s) 80 (click to see context) from:
* OneHitpointWonder: Yooka becomes this after the duo take damage and Laylee flies off-screen. He also loses some abilities like the Buddy Slam and the midair twirl, so you're better off keeping Yooka and Laylee together.
to:
* OneHitpointWonder: OneHitPointWonder: Yooka becomes this after the duo take damage and Laylee flies off-screen. He also loses some abilities like the Buddy Slam and the midair twirl, so you're better off keeping Yooka and Laylee together.
Changed line(s) 88 (click to see context) from:
* SequelDifficultySpike: While the original ''VideoGame/YookaLaylee'' had its share of difficult and aggravating moments, nothing in that game reached the level of [[PlatformHell gleefully cruel platforming hell]] contained within The Impossible Lair.
to:
* SequelDifficultySpike: While ShiftingSandLand: The "desert" portion of the original ''VideoGame/YookaLaylee'' had its share of difficult overworld is sandy and aggravating moments, nothing in that game reached dry. However, none of the level of [[PlatformHell gleefully cruel platforming hell]] contained levels within The Impossible Lair.are desert-themed; it's just the overworld.
Changed line(s) 91 (click to see context) from:
-->''[[WesternAnimation/ToyStory Yooka says it's flying, Laylee calls it falling with style.]]''
to:
Changed line(s) 93 (click to see context) from:
-->''[[ComicBook/SpiderMan [Yooka] does everything a spider can... almost.]]''
to:
Changed line(s) 95 (click to see context) from:
-->''Yooka has a massive, massive head. Comedy [[VideoGame/GoldenEye1997 gold, aye?]]''
to:
Changed line(s) 97 (click to see context) from:
-->''[[Creator/DCComics Each chapter, carefully hand drawn by the artists at Beec Comics.]]''
to:
Changed line(s) 99 (click to see context) from:
-->''[[ComicBook/SinCity Chapters have been grunged up by the comic book artist who brought you Sting City.]]''
to:
Changed line(s) 105,106 (click to see context) from:
* ShiftingSandLand: The "desert" portion of the overworld is sandy and dry. However, none of the levels within are desert-themed; it's just the overworld.
* SillinessSwitch: Several of the tonics are purely for silliness purposes, such as the ones that give Yooka and Laylee big heads, or one that makes the whole world have flashing disco colors.
* SillinessSwitch: Several of the tonics are purely for silliness purposes, such as the ones that give Yooka and Laylee big heads, or one that makes the whole world have flashing disco colors.
to:
Changed line(s) 110,111 (click to see context) from:
** One of the game's overworld mechanics involves paying off Trowser, who has locked away most of the gameworld (and thus the game's content) behind giant literal Paywalls. If questioned about the Paywall mechanic he states it's a quick way for him to make money off of the protagonists wanting access to what's behind them.
** There's a swimming level in The Impossible Lair. Capital B introduces it by saying "Right, a water section will frustrate you. No-one likes those!"
** There's a swimming level in The Impossible Lair. Capital B introduces it by saying "Right, a water section will frustrate you. No-one likes those!"
to:
** One of the game's overworld mechanics involves paying off Trowser, Trowzer, who has locked away most of the gameworld (and thus the game's content) behind giant literal Paywalls. If questioned about the Paywall mechanic he states it's a quick way for him to make money off of the protagonists wanting access to what's behind them.
** There's a swimming level in The Impossible Lair. Capital B introduces it by saying "Right, a water section will frustrate you. No-one likesthose!" those!"
* ATasteOfPower: Yooka and Laylee are given access to the Beetalion Shield by Queen Phoebee for a brief segment of the opening level[[note]]where it takes infinite hits versus the max of 50[[/note]]. Then Capitol B uses the Hive Mind to steal it from the duo, right before the first attempt at the Impossible Lair. This helps set up the game's dynamic between the Impossible Lair and the Beetalion Shield.
** There's a swimming level in The Impossible Lair. Capital B introduces it by saying "Right, a water section will frustrate you. No-one likes
* ATasteOfPower: Yooka and Laylee are given access to the Beetalion Shield by Queen Phoebee for a brief segment of the opening level[[note]]where it takes infinite hits versus the max of 50[[/note]]. Then Capitol B uses the Hive Mind to steal it from the duo, right before the first attempt at the Impossible Lair. This helps set up the game's dynamic between the Impossible Lair and the Beetalion Shield.
Changed line(s) 118,119 (click to see context) from:
* WorldOfPun: The tonic names, world names, character names and many of the lines are, if anything, even mothire pun-ishing than the last game's.
* YouALLLookFamiliar: Planker is now a member of an entire species of sentient talking signposts that give out hints to the locations of overworld Tonics after you pay them quills. At one point Laylee even refers to one of them as "a Planker" in dialogue, meaning that Planker is the name of a species rather than the name of a specific character.
* YouALLLookFamiliar: Planker is now a member of an entire species of sentient talking signposts that give out hints to the locations of overworld Tonics after you pay them quills. At one point Laylee even refers to one of them as "a Planker" in dialogue, meaning that Planker is the name of a species rather than the name of a specific character.
to:
* WorldOfPun: The tonic names, world names, character names and many of the lines are, if anything, even mothire more pun-ishing than the last game's.
*YouALLLookFamiliar: YouAllLookFamiliar: Planker is now a member of an entire species of sentient talking signposts that give out hints to the locations of overworld Tonics after you pay them quills. At one point Laylee even refers to one of them as "a Planker" in dialogue, meaning that Planker is the name of a species rather than the name of a specific character.
*
Is there an issue? Send a MessageReason:
Actually Creator Driven Successor
Deleted line(s) 108 (click to see context) :
* SpiritualSuccessor: To the original ''VideoGame/DonkeyKongCountry'' trilogy, as well as ''VideoGame/DonkeyKongCountryReturns''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Yooka-Laylee and the Impossible Lair'' (formerly code-named Project Bounce) is a 2D platformer/adventure hybrid video game developed by Playtonic Games. The game was released on October 8th, 2019 for [=PC=], UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch, and was published by [=Team17=]. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.
to:
''Yooka-Laylee and the Impossible Lair'' (formerly code-named Project Bounce) is a 2D platformer/adventure hybrid [[PlatformGame platformer]]/[[ActionAdventure adventure]] video game developed by Playtonic Games. The game was released on October 8th, 2019 for [=PC=], UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch, and was published by [=Team17=]. The game is not a direct sequel to the first ''VideoGame/YookaLaylee,'' but rather a spin-off which features 2D side-scrolling levels that are accessed from a 3D overworld.