Follow TV Tropes

Following

History VideoGame / WorldWarZ2019

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Boosters, added in a later patch, emit a gas that make nearby normal zombies tougher and more dangerous.
** Also, freshly zombified player characters or [=NPCs=] are ''slightly'' tougher than regular zombies, though the difference is fairly small.

Added: 1215

Changed: 1205

Is there an issue? Send a MessageReason:
Indentation


* HitAndRunTactics: This is usually the best way to deal with the Bull, by pumping it full of lead while evading it. Just make sure that you're healthy enough that you can run fast, and that there's room to run.

to:

* HitAndRunTactics: HitAndRunTactics:
**
This is usually the best way to deal with the Bull, by pumping it full of lead while evading it. Just make sure that you're healthy enough that you can run fast, and that there's room to run.



* MyRulesAreNotYourRules: Bot-controlled survivors don't need to pick higher-tier weapons, they unlock them automatically. However, this might be a problem if you manage to get your hands on a higher-tier gun early on and AI will be unable to take advantage of it.

to:

* MyRulesAreNotYourRules: MyRulesAreNotYourRules:
**
Bot-controlled survivors don't need to pick higher-tier weapons, they unlock them automatically. However, this might be a problem if you manage to get your hands on a higher-tier gun early on and AI will be unable to take advantage of it.



* StandAloneEpisode: All of the campaigns start with a team communicating with a rescuer on their radios and end with the team successfully escaping [[spoiler:(or killing off all of the Zekes in the Russian team's case)]]. [[spoiler: Only Tokyo doesn't get this treatment, as the Undead Sea update adds in Cruise Control, where the Japan team has to clear out an evac cruise ship of infected.]]

to:

* StandAloneEpisode: StandAloneEpisode:
**
All of the campaigns start with a team communicating with a rescuer on their radios and end with the team successfully escaping [[spoiler:(or killing off all of the Zekes in the Russian team's case)]]. [[spoiler: Only Tokyo doesn't get this treatment, as the Undead Sea update adds in Cruise Control, where the Japan team has to clear out an evac cruise ship of infected.]]



* VideoGameCrueltyPunishment: Of course, the Engine gets pissed at uncooperative play, so it'll often spawn less powerful guns and more zombies to target the cruelty-inflicting players.

to:

* VideoGameCrueltyPunishment: VideoGameCrueltyPunishment:
**
Of course, the Engine gets pissed at uncooperative play, so it'll often spawn less powerful guns and more zombies to target the cruelty-inflicting players.



* YouALLLookFamiliar: For all the bragging about the ability to generate countless infected zekes of varied looks, the actual variety is pretty limited. It is especially noticeable in Tokyo chapters, where you are still fighting against obviously Caucasian zombies.

to:

* YouALLLookFamiliar: YouALLLookFamiliar:
**
For all the bragging about the ability to generate countless infected zekes of varied looks, the actual variety is pretty limited. It is especially noticeable in Tokyo chapters, where you are still fighting against obviously Caucasian zombies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LagCancel: Pressing melee when the reload is halfway finished (75% for the LMG) doesn't interrupt the reload process. This is particularly useful when you find yourself swarmed and even a few milliseconds could be the difference between life and death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InterfaceScrew: Staying too long in the Gasbag's cloud will cover you in slime. When an Infector spits at you, the edges of your screen become engulfed in black vines, invoking TaintedVeins.

Added: 558

Changed: 394

Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: The Solanum virus is apparently highly transmissible but takes around 20 hours to kick in. In gameplay, only Infectors can "turn" players (if you fail to disinfect quickly) but do so extremely quickly. [=NPCs=] overrun by the horde ''will'' turn on death though; this is basically guaranteed to happen during the Cruise Ship section of the Japanese episode simply due to the number of enemies.

to:

* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
The Solanum virus is apparently highly transmissible but takes around 20 hours to kick in. In gameplay, only Infectors can "turn" players (if you fail to disinfect quickly) but do so extremely quickly. [=NPCs=] overrun by the horde ''will'' turn on death though; this is basically guaranteed to happen during the Cruise Ship section of the Japanese episode simply due to the number of enemies.enemies.
** The game won't acknowledge anyone who died during the finale. The cutscene will play as though all survivors managed to hold out/make it to the rescue vehicle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Bots won't be affected by any mutators that drain health if certain circumstances aren't met.

Added: 620

Changed: 110

Is there an issue? Send a MessageReason:
None


** The AI survivors aren't particularly smart, but they do have features that make them serviceable rather than dead weight, such as immunity to poison gas, their inability to run out of ammo and they won't break stealth until you do.

to:

** The AI survivors aren't particularly smart, but they do have features that make them serviceable rather than dead weight, such as immunity to poison gas, their inability to run out of ammo and trip mines, and they won't break stealth until you do.



** If the Nemesis mutation is active, the bots won't stop attacking the golden bull even if it's incapacitated, which is a headache during horde events.



* ShoutOut: The train conductor quotes {{Literature/Jabberwocky}} at the end of New York's first chapter.

to:

* ShoutOut: ShoutOut:
**
The train conductor quotes {{Literature/Jabberwocky}} at the end of New York's first chapter.


Added DiffLines:

** The mutation where an unstoppable juggernaut follows you throughout the whole game and will get back up when you put it down is called "[[VideoGame/ResidentEvil3Nemesis Nemesis]]."


Added DiffLines:

* SuperPersistentPredator: In the "Nemesis" mutation, an immortal, golden Bull follows you around the entire map. It can only be knocked down for a few seconds before getting back up again.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UtilityWeapon:
** The flare gun is used to summon [[spoiler: artillery fire]] in New York's finale, and is used to [[spoiler: signal Gaspar to fire the missiles in]] Marseille's finale.
** The flamethrower is used in Kamchatka's first mission to melt the ice off of some doors.
Is there an issue? Send a MessageReason:
None


* DamageSpongeBoss: Bulls, especially on the higher difficulties. They have several times more health than the human survivors ''combined'', but if you break their riot helmet or target their back, they go down easily. That said, their durability is more along the lines of a [[VideoGame/CallOfDuty Juggernaut]] rather than a [[VideoGame/{{Doom}} Cyberdemon]], but during a chaotic swarm event the sudden appearance of one can sudden tip the balance of the fight against you.

to:

* DamageSpongeBoss: Bulls, especially on the higher difficulties. They have several times more health than the human survivors ''combined'', but if you break their riot helmet or target their back, they go down easily. That said, their durability is more along the lines of a [[VideoGame/CallOfDuty Juggernaut]] rather than a [[VideoGame/{{Doom}} Cyberdemon]], but during a chaotic swarm event the sudden appearance of one can sudden suddenly tip the balance of the fight against you.

Added: 162

Changed: 510

Is there an issue? Send a MessageReason:
None


* DamageSpongeBoss: They're called Bulls for a reason. They have several times more health than the human survivors ''combined'', but if you break their riot helmet or target their back, they go down easily.

to:

* DamageSpongeBoss: They're called Bulls for a reason.Bulls, especially on the higher difficulties. They have several times more health than the human survivors ''combined'', but if you break their riot helmet or target their back, they go down easily. That said, their durability is more along the lines of a [[VideoGame/CallOfDuty Juggernaut]] rather than a [[VideoGame/{{Doom}} Cyberdemon]], but during a chaotic swarm event the sudden appearance of one can sudden tip the balance of the fight against you.



** Bulls: Tank/Charger hybrid. Stealthier than both due to simply being an angry guy in riot gear; blends into crowds much better and isn't considered by the game to be a BossBattle like Tanks in ''[=L4D=]''.

to:

** Bulls: Tank/Charger hybrid. Stealthier than both due to simply being an angry guy in riot gear; blends into crowds much better and isn't considered by the game to be a BossBattle like Tanks in ''[=L4D=]''. [[note]]Unlike the Tank, which requires prolonged concentrated fire from all 4 players, Bulls ''can'' be dealt with by just a couple of players, even if you don't target their weak points.[[/note]]


Added DiffLines:

* FragileSpeedster: Every zombie type other than the Infector and Bull can be taken out with just a couple of bullets, but almost all of them are incredibly fast.
Is there an issue? Send a MessageReason:
The Tokyo ship is an escape boat, sure, but it doesn't fit the trope because it's part of a planned evacuation and not something they just came across.


* ConvenientEscapeBoat: Serves as major plots points in the final base game act for the New York and Tokyo chapters. [[spoiler: Tokyo, in particular, has a level set on a compromised evac cruise ship the rescue team are on board.]]

to:

* ConvenientEscapeBoat: Serves as major plots points in the final base game act for When the New York survivors learn that the military base has already been abandoned, there just happens to be a boat nearby, and Tokyo chapters. [[spoiler: Tokyo, in particular, has a level set on a compromised evac cruise ship hauling it towards the rescue team are on board.]]pier serves as the finale.

Added: 404

Changed: 402

Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Crossbow, especially before fully upgraded (and grinding it to a higher level is notoriously tedious) and learning how to properly use it. It has a small ammo capacity, slow rate of fire, each explosion comes with a delay and deals dangerous splash damage, while it's very easy to cause a friendly fire with it. If all of this wasn't enough, it eats through ammo caches like a starved pig upon refill.

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
Crossbow, especially before fully upgraded (and grinding it to a higher level is notoriously tedious) and learning how to properly use it. It has a small ammo capacity, slow rate of fire, each explosion comes with a delay and deals dangerous splash damage, while it's very easy to cause a friendly fire with it. If all of this wasn't enough, it eats through ammo caches like a starved pig upon refill.
Is there an issue? Send a MessageReason:
None


** The tunnel borer from the New York 2 finale can clear any horde swarming the train. However, it takes an eternity to wind up and you're down a person the entire time it operates. Similarly, the saw mill in the rock quarry of Marseille 2 can slice through dozens of zeke at a time. The problem is that the button is in an inconvenient position, and the swarms don't spend a lot of time in the saw mill's path. It's better to ignore both of these and focus on shooting pyramids.

to:

** The tunnel borer from the New York 2 finale can clear any horde swarming the train. However, it takes an eternity to wind up and you're down a person the entire time it operates. Similarly, the saw mill in the rock quarry of Marseille 2 can slice through dozens of zeke at a time. The problem is that the button is in an inconvenient position, and the swarms don't spend a lot of time in the saw mill's path. It's better to ignore both of these and focus on shooting pyramids. [[NotCompletelyUseless Unless, of course]], it's [[HarderThanHard Extreme]] or some specific weekly challenge on Hard difficulty, where the fact you can clear out half the horde event with a single button push is a godsend.

Added: 1682

Changed: 338

Is there an issue? Send a MessageReason:
Bunko isn't the only one who can activate radios. I also don't think it should be spoilered, considering it's useful information and not a big plot device.


* AwesomeButImpractical: Crossbow, especially before fully upgraded (and grinding it to a higher level is notoriously tedious) and learning how to properly use it. It has a small ammo capacity, slow rate of fire, each explosion comes with a delay and deals dangerous splash damage, while it's very easy to cause a friendly fire with it. If all of this wasn't enough, it eats through ammo staches like a starved pig upon refill.

to:

* AwesomeButImpractical: Crossbow, especially before fully upgraded (and grinding it to a higher level is notoriously tedious) and learning how to properly use it. It has a small ammo capacity, slow rate of fire, each explosion comes with a delay and deals dangerous splash damage, while it's very easy to cause a friendly fire with it. If all of this wasn't enough, it eats through ammo staches caches like a starved pig upon refill.refill.
** The tunnel borer from the New York 2 finale can clear any horde swarming the train. However, it takes an eternity to wind up and you're down a person the entire time it operates. Similarly, the saw mill in the rock quarry of Marseille 2 can slice through dozens of zeke at a time. The problem is that the button is in an inconvenient position, and the swarms don't spend a lot of time in the saw mill's path. It's better to ignore both of these and focus on shooting pyramids.



* DeathFromAbove: In the final base game act of the New York chapter, when Bunko tests a radio to see if anyone responds, [[spoiler: she and her team are met with mortar shell attacks that can be exploited by the players to kill off big swarms of Zekes]]. Then there's Jerusalem, [[spoiler: which closes out with the firing of an Israeli superweapon]].

to:

* DeathFromAbove: In the final base game act of the New York chapter, when Bunko tests a radio to see if anyone responds, [[spoiler: she and her team are met with mortar shell attacks that can be exploited by the players to kill off big swarms of Zekes]]. Then there's Jerusalem, [[spoiler: which closes out with the firing of an Israeli superweapon]].DeathFromAbove:


Added DiffLines:

** In third chapter finale of New York, there are three radios that summon mortar shells that can help clear out swarms. Similarly, the New York finale allows you to fire flares to signal the location of mortar strikes [[spoiler: and the episode ends with a gunship destroying the remaining zombies in the stadium.]]
** Then there's Jerusalem, [[spoiler: which closes out with the firing of an Israeli superweapon, a giant laser from the sky]].


Added DiffLines:

** The Exterminator class has access to both molotovs and incendiary claymores.
** There are various red barrels leaking gasoline, which ignite when shot at. This is a plot point in Marseille, where they fill in the trenches with gasoline and set it ablaze, creating walls of fire.
** In the finale of Rome's first chapter, there is an electrified wire that can be activated to create a wall of fire.


Added DiffLines:

* MacrossMissileMassacre: Team 3's quest in the second level of Marseille is to secure a missile base to provide coverage for the area. They use the missiles in that level's finale to destroy openings where the zeke are coming from. [[spoiler: In the finale, Marseille is saved when Gaspar launches a salvo of missiles, killing off a substantial amount of zed.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeadlyRotaryFan: During the finale of Jerusalem's last level, the squad can open up panels in the ground, temporarily revealing giant fan blades that chop up hordes.


Added DiffLines:

** In the first level of New York, the giant decorative stars in the shopping mall can be shot down, crushing any underneath. Which is convenient, considering that your next objective is to clear the ground floor.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The backstory to every character as well as background info on each episode are within the game's menus.

to:

* AllThereInTheManual: The backstory to every character as well as background info on each episode are within the game's menus. Additional, character-specific information is provided when successfully finishing a chapter playing as that character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllThereInTheManual: The backstory to every character as well as background info on each episode are within the game's menus.
Is there an issue? Send a MessageReason:
None


* HeroicSacrifice: [[DiscussedTrope Discussed]] by the survivors of the Marseille campaign. In the event that there's no one around to provide missile coverage for Marseille, one of them offers to stay behind while the others will convince them not to. It doesn't matter, because they run into a man who's willing to do it for them.

to:

* HeroicSacrifice: [[DiscussedTrope Discussed]] by the survivors of the Marseille campaign. In the event that there's no one around to provide missile coverage for Marseille, one of them offers to stay behind while the others will convince them not to. It doesn't matter, because they run into a man who's willing to do it TheRemnant of survivors from the fort housing the missiles, who are more than grateful for them.being saved themselves and provide the missile barrage later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeroicSacrifice: [[DiscussedTrope Discussed]] by the survivors of the Marseille campaign. In the event that there's no one around to provide missile coverage for Marseille, one of them offers to stay behind while the others will convince them not to. It doesn't matter, because they run into a man who's willing to do it for them.
Is there an issue? Send a MessageReason:
In universe examples only, and this is not L 4 D


* RageQuit: Consult the ''Webcomic/VGCats'' [[http://www.vgcats.com/comics/?strip_id=278 guide]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackoutBasement: The third level of Marseille has one, where one survivor has to carry a flashlight while searching for explosives.


Added DiffLines:

* NeverBareheaded: Judd, Sho, Kimiko, Timur, Ivan, Sergei, Eloise, Daniela and Marco are never seen without a hat, even taking alternate costumes into account.


Added DiffLines:

* PaletteSwap: Most of the alternate skins are this trope. The more expensive variants tend to be "Palette Swap + Hat."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonIndicativeName: Challenge Mode has two difficulty settings, which are Normal and Hard. However, Normal Challenge is as difficult as the Hard Default, while Hard Challenge is as difficult as Insane Default.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsRainingMen: A variant. At a certain point in the New York's second level, zombies will rain from the sky in order to swarm you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Rescue Team 4 has to protect Anya and Dimitry in the last two chapters of Kamchatka.

Added: 713

Changed: 337

Is there an issue? Send a MessageReason:
Exploit as old as the game


* NotTheIntendedUse: Fixer's supply crate exists predominately to provide explosive rounds and then extra ammunition in general. However, both deploying ''and'' picking from it instantly reloads your weapon, too. Depending on the gun, it might be simply faster to just set up the crate or pick more ammo from it, not to mention deploying it in a pinch, too.

to:

* NotTheIntendedUse: NotTheIntendedUse:
**
Fixer's supply crate exists predominately to provide explosive rounds and then extra ammunition in general. However, both deploying ''and'' picking from it instantly reloads your weapon, too. Depending on the gun, it might be simply faster to just set up the crate or pick more ammo from it, not to mention deploying it in a pinch, too.
** Certain horde events won't stop, until you perform specific actions required to continue. The intention is clearly to force players to reach their current objective, before being overrun. However, since zombies just won't stop spawning until then, it's a free hunting season to gain exp with your current weapon - or maybe even pick up a replacement and exp that up,
too.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** All classes have access to a skill that restores a supply charge after performing 15 kills in quick succession. Regardless what are the two alternatives to it, the reliability of this skill allows to easily recharge supplies by simply playing the game.


Added DiffLines:

* NotCompletelyUseless: Rocket launcher is a single-shot heavy weapon that's oftentimes dangerous to use, as you might blow yourself up by accident or when not being careful, not to mention the number of enclosed spaces you will be fighting in. However, there are certain levels and set pieces where you will be glad to have it, as your targets will be tightly clustered and far away, making regular weapons and other heavies unsuitable for the task.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagikarpPower: Certain guns fall under this trope with their upgrades.
** The humble Scout Rifle. It starts as quite lackluster gun, with low firing speed and damage, while also inaccurate, but once fully upgraded, it's on part with tier II guns. And the Prestige variant is flat out superior to many such guns, with further bonus damage when more players are using it.
** Similarly, the tier I shotgun, suffers initially from low ammo and magazine count, very slow rate of fire, [[ShortRangeShotgun abysmal range]] and no penetration. On top of that, it's one of the loudest guns in the game, almost instantly spawning a horde at you. But once fully upgraded, it can be reliably used throughout an entire level, and a silencer makes it far more viable for sneaking through it.
** Senjata PDW is a secondary gun that starts with all the issues of the Compact SMG, while being even weaker in its default form. However, once fully upgraded, it can be easily used as a ''primary'', being on par with tier II SMG. The grind for the upgrade is particularly tough, since the gun is quite rare to find (unless picked from one of Gunslinger's skills), and making it very discouraging to use its lower variants.
** Crossbow. Dear God, the grind needed to fully unlock the potential of this weapon is one of the most annoying experiences in the whole game, even when using exploits. But the final tier? A weapon that's perfectly capable to wipe out entire swarms of zombies in zero time, snipe out specials at any distance and easily deal with anything thrown at you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: The train conductor quotes {{Literature/Jabberwocky}} at the end of New York's first chapter.
-->''Jaws that bite and claws that catch. Beware the Jabberwock, my son!''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Foil}}: NY team vs. Tokyo team, both at large and character-to-character. NY group is acting out of purely selfish survival drive and couldn't care less about others, while Tokyo team operates under WeHelpTheHelpless. Both Tashuan and Sho are former rescuers, but Tashuan is ''incredibly'' selfish and self-centered (standing out even in his group), while Sho's main driving force is a desire to save as many people as he can. Angel is a JustAGangster and proud of it, while Hiroji is a NeighbourhoodFriendlyGangsters that went back to Japan and then stayed behind to help civilians. Bunko used her hacking skills to prepare herself - and only herself - for the incoming apocalypse, while Kimiko uses her Olympic shooting skills for the good of many. Arnetta is a former civil servant who couldn't care less about her job, while Tatsuo is a police officer still on active duty - and one to which he volunteered.

Top