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* AdaptationalBadass: [[ZigzaggedTrope Zigzagged as a whole.]] on the plus side The Zekes in the film are completely mindless and whose only real strength comes from their speed and frenzied urge to bite anyone healthy they see. The zombies in the game have a [[ItCanThink reasonably high measure of intelligence]] and will act with a degree of self preservation, at least one type of infected actively cooperating with others to help overwhelm their prey. On the downside, they won’t go for the throat right off the bat like the film version, and instead will attack by clawing and punching their victims.
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* AKA47: Most if not all of the guns you find have names similar to their real life equivalent.
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** Mercilessly averted with the Bulls, who can [[NoSell shrug off headshots]] due to their bulletproof riot helmets.

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** Mercilessly averted with the Bulls, who can [[NoSell shrug off headshots]] headshots]], due to their bulletproof riot helmets.



* GlassCannon: Bulls can vary between this and LightningBruiser depending on where you hit them. If you hit them in the front, they can take mag upon mag of bullets before keeling over if you’re lucky, but if you target their exposed back and spine, they can be brought down with something as minor as a light hosing from an assault rifle or one shotgun blast. You can even just run up to his back and hack him up a couple times and he’ll drop like a sack of spuds.

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* GlassCannon: Bulls can vary between this and LightningBruiser depending on where you hit them. If you hit them in the front, they can take mag upon mag of bullets and even shrug off a headshot from the Payload Rifle before keeling over if you’re lucky, but if you target their exposed back and spine, they can be brought down with something as minor as a light hosing from an assault rifle or one shotgun blast. You can even just run up to his back while he’s unaware of you or pounding one of your teammates to pulp and hack him up a couple times and he’ll to drop him like a sack of spuds.

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* LightningBruiser: The Bull. Despite its heavy armor, you best be prepared to dodge unless you want to be choke-slammed.

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* LightningBruiser: The Bull. Despite its heavy armor, you best be prepared to dodge unless you want to be choke-slammed. On the more subdued side is the Infector, who is capable of spitting a ball of virus-loaded vomit at you which can infect and convert a targeted individual into a Zeke within seconds if not quickly cleaned off, possesses roughly the same speed as the normal infected, and can tank a decent amount of damage before expiring.



* ZombiePukeAttack: The Infector enemy utilises this as its main gimmick. It’s quite potent as well, as it carries a lethal viral payload that can infect and convert anybody it hits into a zombie within seconds of being exposed unless it is quickly removed.
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* ZombiePukeAttack: The Infector enemy utilises this as its main gimmick. It’s quite potent as well, as it carries a lethal viral payload that can infect and convert anybody it hits into a zombie within seconds of being exposed unless it is quickly removed.
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* GlassCannon: Bulls Zigzag between this and LightningBruiser depending on where you hit them. If you hit them in the front, they can take mag upon mag of bullets before keeling over if you’re lucky, but if you target their exposed back and spine, they can be brought down with something as minor as one shotgun blast.

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* GlassCannon: Bulls Zigzag can vary between this and LightningBruiser depending on where you hit them. If you hit them in the front, they can take mag upon mag of bullets before keeling over if you’re lucky, but if you target their exposed back and spine, they can be brought down with something as minor as a light hosing from an assault rifle or one shotgun blast.blast. You can even just run up to his back and hack him up a couple times and he’ll drop like a sack of spuds.

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* GlassCannon: Bulls Zigzag between this and LightningBruiser depending on where you hit them. If you hit them in the front, they can take mag upon mag of bullets before keeling over if you’re lucky, but if you target their exposed back and spine, they can be brought down with something as minor as one shotgun blast.



* YourHeadAsplode: Shots to the head of regular Zekes with silenced pistols leave only their neck and a PinkMist.

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* YourHeadAsplode: Shots to the head of regular Zekes with silenced pistols pretty much any weapon leave only their neck and a PinkMist.PinkMist. Even the rounds that don’t still end up doing things like removing their face or splitting their head in half.
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* ZombieApocalypse: [[CaptainObvious Duh.]]

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* ZombieApocalypse: [[CaptainObvious Duh.]]

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* EliteZombie: The three special Zekes.

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* EliteZombie: The three five special Zekes.



* {{Gasshole}}: The [[ExactlyWhatItSaysOnTheTin Gasbags]] are hazmat suit-wearing Zekes that release a poisonous gas that can impede you and your team's progress whenever it dies.

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* {{Gasshole}}: The [[ExactlyWhatItSaysOnTheTin Gasbags]] are hazmat suit-wearing Zekes that release a poisonous gas that can impede you and your team's progress whenever it dies.dies, unless it is a headshot.
*HeavilyArmoredMook: The special zeke'Bull' is clad in riot armor, enabling it to soak huge amounts of firepower unless you break its faceplate for a headshot or shoot the exposed flesh at the back.



*LightningBruiser: The Bull. Despite its heavy armor, you best be prepared to dodge unless you want to be choke-slammed.



* RealityEnsues: Rushing an evacuation and boarding for the cruise ship is a certain way for an [[ZombieInfectee infected passenger]] to slip through. Combine that with overcrowded conditions and you will get an outbreak onboard as the Japanese team find out in their third chapter.

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* RealityEnsues: Rushing an evacuation and boarding for the a cruise ship is a certain way for an [[ZombieInfectee infected passenger]] to slip through. Combine that with overcrowded conditions and you will get an outbreak onboard as the Japanese team find out in their third chapter.act.


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*ZombiePukeAttack: The recently added special zeke, Infector can only attack survivors with this, which is a [[OneHitKill insta-kill]] if the covered survivor doesn't clean it quickly via [[PressXtoNotDie button-prompt]]
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* MacheteMayhem: All of the survivors (except Tashaun Burnell) have machetes as melees weapons to kill off Zekes that get too close to them.

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* MacheteMayhem: All of the survivors (except Tashaun Burnell) have machetes as melees weapons to kill off Zekes that get too close to them.them and finish off the Infector.



* MakeMeWannaShout: The Screamers, one of the three special Zekes, unleashes an ear-piercing scream that attracts hordes of regular Zekes to you and your team. The only way to stop it is to kill the Screamers for good.

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* MakeMeWannaShout: The Screamers, one of the three base game special Zekes, unleashes an ear-piercing scream that attracts hordes of regular Zekes to you and your team. The only way to stop it is to kill the Screamers for good.

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* StandAloneEpisode: All of the campaigns start with a team communicating with a rescuer on their radios and end with the team successfully escaping [[spoiler:(or killing off all of the Zekes in the Russian team's case)]].

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* StandAloneEpisode: All of the campaigns start with a team communicating with a rescuer on their radios and end with the team successfully escaping [[spoiler:(or killing off all of the Zekes in the Russian team's case)]]. [[spoiler: Only Tokyo doesn't get this treatment, as the Undead Sea update adds in Cruise Control, where the Japan team has to clear out a evac cruise ship of infected.]]


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* FinishingMove: Required in order to properly kill the Infector special; otherwise, it will revive with full health.


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* ZombieInfectee: Undead Sea adds in the Infector, which can invoke this trope. Get hit by its toxic projectiles, and you're on a timer. If you can't clean it off in time, you'll immediately be turned.
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*RealityEnsues: Rushing an evacuation and boarding for the cruise ship is a certain way for an [[ZombieInfectee infected passenger]] to slip through. Combine that with overcrowded conditions and you will get an outbreak onboard as the Japanese team find out in their third chapter.
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* EscapeConvenientBoat: Serves as major plots points in the final acts for the New York and Tokyo chapters.

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* EscapeConvenientBoat: Serves as major plots points in the final base game acts for the New York and Tokyo chapters.chapters. [[spoiler: Tokyo, in particular, has a level set on a compromised evac cruise ship the rescue team are on board.]]
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* {{BFG}}: The Payload Rifle is what happens when mix a Barrett M82 with explosive rounds, the result being a hefty weapon with impressive power. Anything that isn’t killed from a bullet that can deal with a ''tank'' is turned into giblets and red mist by the following detonation of said round.

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* {{BFG}}: The Payload Rifle is what happens when mix a Barrett M82 with explosive rounds, the result being a hefty weapon with impressive power. Anything enough power to kill scores of Zekes with ease at the bare minimum, and anything that isn’t killed from a bullet that can deal with a ''tank'' is turned into giblets and red mist by the following detonation of said round.
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* {{BFG}}: The Payload Rifle is what happens when mix a Barrett M82 with explosive rounds, the result being a hefty weapon with impressive power. Anything that isn’t killed from a bullet that can deal with a ''tank'' is turned into giblets and red mist by the following detonation of said round.
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* ItCanThink: Despite the mindless swarming tactics that the run-of-the-mill Zeke swarms employ against you, the Creeper instead seems to avert this, crouching low on the ground to make its profile lower (and thus harder to spot and kill) and actively hiding in order to ambush survivors. Considering that the other Zekes gladly throw themselves into a hail of bullets with zero concern for their personal safety, it’s especially notable.

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* ItCanThink: Despite the mindless swarming tactics that the run-of-the-mill Zeke swarms employ against you, you often get one in the horde who has a bit more going on upstairs and will actively attempt to take cover or frequently sidestep to throw off your aim. The Creeper instead seems to avert this, be the smartest of the lot, crouching low on the ground to make its profile lower (and thus harder to spot and kill) and actively hiding in order to ambush survivors. Considering that most of the other Zekes gladly throw themselves into a hail of bullets with zero near-zero concern for their personal safety, it’s especially notable.

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* HoldTheLine: Fighting off a swarm usually involves fortifying the area and digging in before they show up, and then holding your position until the human wave attacks stop coming or an objective is complete.
* ItCanThink: Despite the mindless swarming tactics that the run-of-the-mill Zeke swarms employ against you, the Creeper instead seems to avert this, crouching low on the ground to make its profile lower (and thus harder to spot and kill) and actively hiding in order to ambush survivors. Considering that the other Zekes gladly throw themselves into a hail of bullets with zero concern for their personal safety, it’s especially notable.

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* HoldTheLine: Fighting off a swarm usually involves fortifying the area and digging in before they show up, and then holding your position until the human wave attacks stop coming or an objective is complete.
* ItCanThink: Despite the mindless swarming tactics that the run-of-the-mill Zeke swarms employ against you, the Creeper instead seems to avert this, crouching low on the ground to make its profile lower (and thus harder to spot and kill) and actively hiding in order to ambush survivors. Considering that the other Zekes gladly throw themselves into a hail of bullets with zero concern for their personal safety, it’s especially notable.



* ZergRush: The amount of zombies that’ll be gunning for you can be downright scary at times, and that’s not taking into account the times you have to fight off a full-on swarm, where it goes from scary to ''unbelievable''. In such an event, the only things that will stop you from getting swamped by the infected is a [[MoreDakka full-auto stream of bullets]] and a [[StuffBlowingUp gratuitous application of heavy explosives.]]
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* HoldTheLine: Fighting off a swarm usually involves fortifying the area and digging in before they show up, and then holding your position until the human wave attacks stop coming or an objective is complete.
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* ZergRush: The amount of zombies that’ll be gunning for you can be downright scary at times, and that’s not taking into account the times you have to fight off a full-on swarm, where it goes from scary to ''unbelievable''. In such an event, the only things that will stop you from getting swamped by the infected is a [[MoreDakka full-auto stream of bullets]] and a [[StuffBlowingUp gratuitous application of heavy explosives.]]

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* AndThenJohnWasAZombie: If your health runs out in certain circumstances, you’ll begin to spasm and get back on your feet as a freshly turned Zeke, then trying to attack your former allies and most likely [[MercyKill getting perforated.]]



* ItCanThink: Despite the mindless swarming tactics that the run-of-the-mill Zeke swarms employ against you, the Creeper instead seems to avert this, crouching low on the ground to make its profile lower (and thus harder to spot and kill) and actively hiding in order to ambush survivors. Considering that the other Zekes gladly throw themselves into a hail of bullets with zero concern for their personal safety, it’s especially notable.



* ZombieGait: How individual zombies walk until they see you.

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* ZombieGait: How individual zombies walk until they see you. [[ZergRush Then they get their running shoes on.]]



* SuperPowerLottery: As far as Zekes go, the Bulls have won this.

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* SuperPowerLottery: As far as Zekes go, the Bulls have won this. Their heavy armor allows them to tank a lot of damage before dying unless the survivors shoot the weak point on his back, [[LightningBruiser he becomes frighteningly fast when he’s charging]], and has become strong enough to pound survivors into pulp easily.

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[[VideoGame/Left4Dead Does this sound familiar?]]



* AnAxeToGrind: Tashaun Burnell uses a fire axe as his melee weapon to kill Zekes that get too close to him. [[JustifiedTrope Justified]] as he is a firefighter before the Zeke outbreak.

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* AnAxeToGrind: Tashaun Burnell uses a fire axe as his melee weapon to kill Zekes that get too close to him. [[JustifiedTrope Justified]] as he is was a firefighter before the Zeke outbreak.



* DeathFromAbove: In the final act of the New York chapter, when Bunko tests a radio to see if anyone responds, [[spoiler:she and her team were met with mortar shell attacks that can be exploited by the players to kill off big swarms of Zekes]].

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* DeathFromAbove: In the final act of the New York chapter, when Bunko tests a radio to see if anyone responds, [[spoiler:she and her team were are met with mortar shell attacks that can be exploited by the players to kill off big swarms of Zekes]].
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* [[{{UsefulNotes/Moscow}} Moscow]]: [[BadassPreacher Father]] [[PreacherMan Sergei Popov]] and his team must survive the zombie horde to find a secret Kremlin bunker; and

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* [[{{UsefulNotes/Moscow}} Moscow]]: [[BadassPreacher Father]] [[PreacherMan Sergei Sergei]] [[TheAtoner Popov]] and his team must survive the zombie horde to find a secret Kremlin bunker; and
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* SinisterSubway: The second act of the New York chapter goes through a subway. It is filled with zombies, blocked passages, scaffoldings, a tunnel boring machine and a crazy train driver who got on the American team's nerves really fast.

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* SinisterSubway: The second act of the New York chapter goes through a subway. It is filled with zombies, blocked passages, scaffoldings, a tunnel boring machine and [[ArsonMurderAndJaywalking a crazy train driver who got on the American team's nerves really fast.]]

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Of course, this won't be easy. You have your three pals, and due to the DropInDropOutMultiplayer nature of the game, there are crazy-competent [[VideoGameAI AI bots]] standing by for when you don't have allied players. And don't worry about them hogging the kills: there are plenty of infected to go around. There could be a herd of [[ZergRush several hundred zombies]] (which will happen often), or just one extremely powerful mutant zombie waiting around the next corner. The game's proprietary "Swarm Engine" is watching your progress and planning your next sudden encounter; play the same campaign five times and each time will be a different experience.

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Of course, this won't be easy. You have your three pals, and due to the DropInDropOutMultiplayer nature of the game, there are crazy-competent [[VideoGameAI AI bots]] standing by for when you don't have allied players. And don't worry about them hogging the kills: there are plenty of infected Zekes to go around. There could be a herd of [[ZergRush several hundred zombies]] (which will happen often), or just one extremely powerful mutant zombie waiting around the next corner. The game's proprietary "Swarm Engine" is watching your progress and planning your next sudden encounter; play the same campaign five times and each time will be a different experience.



* AnAxeToGrind: Tashaun Burnell uses a fire axe as his melee weapon to kill Zekes that get too close to him. [[JustifiedTrope Justified]] as he is a firefighter before the Zeke outbreak.



* CoolCar: The armoured bus at the first act of the Tokyo chapter.

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* CoolCar: The armoured bus at in the first act of the Tokyo chapter.



* ExplodingBarrels: They can be found in the Jerusalem and Tokyo chapters and can be used to slow down Zekes.



** Played straight with many Let's Players when they play the game for the first time.

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** Played straight with many Let's Players when they play see how massive and fast the game swarm is when playing the first act of the New York chapter for the first time.



* LudicrousGibs: You'll see this very often every time you blow up hordes of Zekes with grenades, rocket launchers and mortar shells.
* MacheteMayhem: All of the survivors have machetes as melees weapons to kill off Zekes that get too close to them.

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* LudicrousGibs: You'll see this very often every time you blow up hordes of Zekes with grenades, rocket launchers and launchers, mortar shells.
shells, C4, claymore mines, [[StuffBlowingUp grenade launchers]], [[{{BFG}} payload rifles]] and [[TrickArrow explosive crossbow bolts]].
* MacheteMayhem: All of the survivors (except Tashaun Burnell) have machetes as melees weapons to kill off Zekes that get too close to them.



* MadeOfPlasticine: It's not uncommon for the basic infected to be graphically dismembered by a shotgun blast, a few stray bullets, being dismembered by a few machete swings, a grenade blast or a mortar attack.

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* MadeOfIncendium: The Zekes can be lit up by Molotov cocktails and explosive barrels
* MadeOfPlasticine: It's not uncommon for the basic infected Zekes to be graphically dismembered by a shotgun blast, a few stray bullets, being dismembered by a few machete (or fire axe in Tashaun Burnell's case) swings, a grenade blast or a mortar attack.



* MoreDakka: During the defence preparation phase of the zombie swarm sections, you can put up a set of heavy machine gun turrets or auto-turrets that can easily shred large numbers of zombies at once.
* NonFatalExplosions: [[ZigZaggingTrope Zigzagged]]; while explosions from grenades, rocket launchers, mortar shells and [[ExplodingBarrels barrels]] will deal lethal damage to any infected within range, they'll hurt survivors for maybe 5-10 damage at most if they get too close.

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* MoreDakka: During the defence preparation phase of the zombie Zeke swarm sections, you can put up a set of heavy machine gun turrets or auto-turrets that can easily shred large numbers of zombies at once.
* NonFatalExplosions: [[ZigZaggingTrope Zigzagged]]; while explosions from grenades, rocket launchers, mortar shells and [[ExplodingBarrels barrels]] will deal lethal damage to any infected Zekes within range, they'll hurt survivors for maybe 5-10 damage at most if they get too close.



* ZergRush: Oh boy, and it is relentless! The regular Zekes can easily run really fast in swarms and can easily overwhelm you and your team if you are not prepared or packing heat.


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* SuperPowerLottery: As far as Zekes go, the Bulls have won this.
* TheVirus: If you're... unlucky enough, you turn into a walking bag of poison gas (if you're wearing a hazmat suit after getting infected), get [[Characters/MortalKombat3 Sindel]]'s shriek, or turn into the [[Comicbook/IncredibleHulk Hulk]] (if you're wearing a riot uniform after getting infected).
[[/folder]]

[[folder:Gameplay Tropes]]
* AntiFrustrationFeatures: If you don't aim wisely, you'll find yourself running out of ammo ''very'' fast. Luckily for you, ammunition dumps are conveniently located at Zeke swarm points, and you automatically get a machete (or fire axe if you're playing as Tashaun Burnell) that work nicely against pretty much everything... except Bulls.
* ArtificialBrilliance: The Zekes are quite smart and are very wary of the presence of the players, thanks to the Swarm Engine. If you make a lot of noise while killing off a small cluster of zombies, the Engine will spawn a big cluster of zombies to charge at you once you and your team turn around a corner. However, if you quietly pick the same cluster off with your silenced pistol, the Engine will also spawn an equally small amount of Zekes at the same corner.
** Additionally, the Zekes act like actual human crowds, climbing on top of each other to reach you and your team on higher levels. They also know how to avoid obstacles too.
* ArtificialStupidity: Although not too horrible, the Zeke swarms can sometimes get stuck in narrow corridors, just like actual human crowds in real life.
* AuraVision: Used to find teammates.
* BackStab: Swinging your machete or axe into an idle common from behind is a OneHitKill.
* BoomHeadshot: Played straight, to YourHeadAsplode levels with common Zekes.
** Mercilessly averted with the Bulls, who can [[NoSell shrug off headshots]] due to their bulletproof riot helmets.
* BottomlessMagazines: The players must reload them, and supply caches provide infinite replenishment for your main weapons.
* CallingYourAttacks: Played straight by survivors throwing grenades and reloading.
* ChandlersLaw: The Director AI pulls this quite frequently: make too much noise and you'll get a big bunch of Zekes coming towards you.
* CombatResuscitation: Players who run out of health are incapacitated, becoming immobile but still able to use a pistol to help clear away infected while their friends help them up. However, a player can only be incapacitated twice, after which their screen will [[InterfaceScrew turn black and white]], a HeartbeatSoundtrack will be heard, and if a first-aid kit is not used on them, their next incapacitation will result in their death.
* DamageSpongeBoss: They're called Bulls for a reason. They have several times more health than the human survivors ''combined''.
* DeathIsASlapOnTheWrist: Dying does not mean you are forever gone from the game. You will just come back in the next act.
* DeathIsCheap: You can just simply respawn next to your teammates in the next act.
* EquipmentUpgrade: All of the weapons have skill trees that allows you and your team to upgrade them.
* EveryoneChasingYou: The horde.
* ExplodingBarrels: They can be found in the Jerusalem and Tokyo chapters and can be used to slow down Zekes.
* FetchQuest: Going through waves of Zekes for some supply crates for a crazy subway train driver in New York, some briefcases containing schematics for a [[spoiler:KillSat]] in Jerusalem and a radio key in Moscow.
* GangUpOnTheHuman: When playing solo, the special Zekes seem to favor targeting you over the other survivors.
* GenreSavvy: Bunko Tatsumi, full stop. In her backstory, once she learned about the Solanum Virus long before the public does (after [[HollywoodHacking hacking into the US military's computer network]]), [[CrazyPrepared she smartly fills her entire apartment up with weapons, traps, food, water and medications]], and when the Zekes ''finally'' began knocking on her door, she simply grabs a gun without hesitation and kills them all.
* HitAndRunTactics: This is usually the best way to deal with the Bull, by pumping it full of lead while evading it. Just make sure that you're healthy enough that you can run fast, and that there's room to run.
* HitboxDissonance: Hitboxes for some pouncing Zekes move in front of them when they pounce, which makes them extraordinarily difficult to knock out of the air with even the slightest bit of lag.
* HoldTheLine: Occurs in all swarm stages, mostly to protect an important place, person or vehicle while they are being prepared.
* LuckBasedMission: Depending on where enemies spawn and what types they are, along with what items you find, you can either have a smooth sailing game or a nightmare of just trying to survive.
* NeverSplitTheParty: The game is '''built''' on this trope. Get separated or lose track of your teammates and YouAreAlreadyDead.
** There are also a few jarring situations in which you have passed a PointOfNoReturn, like the entrance to the abandoned satellite base in the second act of the Jerusalem chapter, and ''cannot'' go back and help your teammates. This just reinforces the original lesson, since you are forced to soldier on short-handed.
* ProceduralGeneration: The Engine determines on the fly spawns for Zekes and items.
* RespawningEnemies: You can surely expect to see all the Zekes more than once.
* VideoGameCaringPotential: Given that you're trying to survive as a team in a zombie apocalypse, you can either always have your team's back, even making sacrifices to save all of their lives...
* VideoGameCrueltyPotential: ...or you can completely ditch them and leave them at the mercy of all the ruthless zombies, taking all the weapons and health for yourself.
* VideoGameCrueltyPunishment: Of course, the Engine gets pissed at uncooperative play, so it'll often spawn less powerful guns and more zombies to target the cruelty-inflicting players.
* ViolationOfCommonSense: Using a whole bottle of hydrogen peroxide on your wound is not a good idea in real life, but somehow is if you're low on health.
** First-aid kits, which visibly just have hydrogen peroxide bottles in them. Got shot? Use hydrogen peroxide. Got torn apart by zombies? Use hydrogen peroxide. Infections, blood loss, rest, fractures? Just pour some hydrogen peroxide on your wounds and you're good as new!
** If you get mobbed by common Zekes, setting yourself on fire with molotovs or blowing yourself up with a grenade launcher will usually clear your space a lot faster than trying to hack at them all with machetes or a fire axe. You'll suffer self-inflicted friendly fire damage, but that will be small compared to trying to clear out zombies invading your space without said methods.
* YourHeadAsplode: Shots to the head of regular Zekes with silenced pistols leave only their neck and a PinkMist.
* ZergRush: Oh boy, and it is relentless! The regular Zekes can easily run really fast in swarms and can easily overwhelm you and your team if you are not prepared or packing heat.

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[[foldercontrol]]

[[folder:General Media Tropes]]
* AbsurdlySpaciousSewer: The New York chapter has the American team traversing the sewers to access parts of its subway system in its second act.
* BackToBackBadasses: A common occurrence when a horde spawns while your team's in a wide-open area.
* BadassBeard: Most of the playable male characters sport one.
* BadassCrew: All of the four teams, full stop.
* BilingualBonus: Angel Flores, the American team's resident Latino, will sometimes mutter Spanish curse words under his breath. Any Spanish-speaking players would understand what he's saying.
* ClimacticElevatorRide: In the New York chapter, the American team must take an elevator down to the second floor of the office building they are located in to access the subway.
* ClusterFBomb: You'll be hearing this ''a lot'' in the Jerusalem chapter.
* CoolCar: The armoured bus at the first act of the Tokyo chapter.
* DeathFromAbove: In the final act of the New York chapter, when Bunko tests a radio to see if anyone responds, [[spoiler:she and her team were met with mortar shell attacks that can be exploited by the players to kill off big swarms of Zekes]].
* DeathWorld: Duh, it's not called ''World War Z'' for nothing. Par for the course.
* DefiantToTheEnd: The Japanese army in the final act for the Tokyo chapter, up until [[spoiler:the oil refinery's destruction]].
* EliteZombie: The three special Zekes.
* EscapeConvenientBoat: Serves as major plots points in the final acts for the New York and Tokyo chapters.
* ExcusePlot: It's basically "You wake up one day, everybody except you and 3 other misfits with eccentric personality quirks is a zombie. Try not to get killed while getting to the escape vehicle (New York, Jerusalem and Tokyo) or bunker (Moscow)".
* ExplodingBarrels: They can be found in the Jerusalem and Tokyo chapters and can be used to slow down Zekes.
* FireForgedFriends: The outcome for the survivors.
* HeroicSacrifice: [[spoiler:The Japanese army defiantly stayed behind to fight back against the Zekes until the breach charges planted onto the oil refinery's columns by the survivors explode, covering the entire port in fire and presumably burning the Zekes to death alongside the soldiers.]]



* HollywoodSilencer: All of the silenced pistols that all of the survivors use as their primary handguns feature the trademark "fwip!" whenever it fires.
* HolyShitQuotient: Downplayed when Bunko sees the swarm of Zekes running through the New York streets outside of the office building for the first time.
-->'''Bunko:''' Jesus Christ. Look down.
** Played straight with many Let's Players when they play the game for the first time.
** Said word-for-word by Daniel Alahey in the final act of the Jerusalem chapter when the KillSat activates for the second time and unleashes a massive laser blast equivalent to a mini-nuke that effortlessly vapourises all of the Zekes swarming the abandoned satellite base.



** Ethan Wolfe, the Israeli team's resident Brit, even commented that the laser is powerful enough to melt a ''freaking tank'' when he witnessed it being test-fired for the first time.
* LudicrousGibs: You'll see this very often every time you blow up hordes of Zekes with grenades, rocket launchers and mortar shells.
* MacheteMayhem: All of the survivors have machetes as melees weapons to kill off Zekes that get too close to them.
* MadeOfExplodium: Apparently, the oil refinery in the final act of the Tokyo chapter can explode with [[spoiler:a few well-placed blocks of C4]].
* MadeOfPlasticine: It's not uncommon for the basic infected to be graphically dismembered by a shotgun blast, a few stray bullets, being dismembered by a few machete swings, a grenade blast or a mortar attack.



* ZergRush: Oh boy, and it is relentless! The regular Zekes can easily run really fast in swarms and can easily overwhelm you and your team if you are not prepared or packing heat.

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* MoreDakka: During the defence preparation phase of the zombie swarm sections, you can put up a set of heavy machine gun turrets or auto-turrets that can easily shred large numbers of zombies at once.
* NonFatalExplosions: [[ZigZaggingTrope Zigzagged]]; while explosions from grenades, rocket launchers, mortar shells and [[ExplodingBarrels barrels]] will deal lethal damage to any infected within range, they'll hurt survivors for maybe 5-10 damage at most if they get too close.
* NotUsingTheZWord: Played straight. The zombies are referred to as Zekes in the ''World War Z'' universe.
* ThePowerOfFriendship: Literally. ''Nothing'' will get you killed faster than leaving your fellow survivors behind and trying to Rambo your way through the next level alone.
* ShockAndAwe: One of the items you can install as part of the defence preparation phase is electric shockers that can be connected to conveniently-placed metal grilles. They can electrocute zombies but not live humans, for some reason.
* SinisterSubway: The second act of the New York chapter goes through a subway. It is filled with zombies, blocked passages, scaffoldings, a tunnel boring machine and a crazy train driver who got on the American team's nerves really fast.
* StandAloneEpisode: All of the campaigns start with a team communicating with a rescuer on their radios and end with the team successfully escaping [[spoiler:(or killing off all of the Zekes in the Russian team's case)]].
* StupidityIsTheOnlyOption: To get the Zekes to leave Dr. Greengold's house alone in the Jerusalem chapter, you must [[spoiler:activate a really loud border checkpoint siren to get the Zekes to rush towards you and your team instead]].
* TokenMinority: Everyone on the American team (Angel Flores is a Latino, Bunko Tatsumi is a Japanese-American, and Tashaun Burnell and Arnetta Larkin are African-Americans), everyone on the Israeli team except Dina Mizrahi (Judd Whitaker is American, Ethan Wolfe is British and Daniel Alahey is half-Ethiopian) and Ivan Dovchenko on the Russian team (He is from Kiev, Ukraine).
* ZergRush: Oh boy, and it is relentless! The regular Zekes can easily run really fast in swarms and can easily overwhelm you and your team if you are not prepared or packing heat.heat.
* ZombieApocalypse: [[CaptainObvious Duh.]]
* ZombieGait: How individual zombies walk until they see you.
[[/folder]]

[[folder:Meta (Community/Developer/Supplemental Material) Tropes]]
* {{Griefer}}: Being a team-based game, it is extremely easy to grief other players. Even if the griefer gets kicked, they can just join a new game and do it again to others. This also results in HeelFaceTurn because you never know who will be the first to shoot you dead when it is time to escape.
* LeeroyJenkins: Mostly applies to newbies who keep making common mistakes, most commonly running ahead of everyone (which usually gets them killed and are too far away to be saved in time).
* PoorCommunicationKills: This will literally be your game ender online if you or the rest of your team fail to talk or at least call for help if being pinned or swarmed by the Zekes, especially when the Bulls charge in and pin you or your teammates down. Lots of games have been lost due to people simply not speaking up.
* RageQuit: Consult the ''Webcomic/VGCats'' [[http://www.vgcats.com/comics/?strip_id=278 guide]].
[[/folder]]
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A CoOpMultiplayer FirstPersonShooter developed by Saber Interactive and based on the [[Film/WorldWarZ movie adaptation]] of the [[Literature/WorldWarZ book]] of the [[RecursiveAdaptation same name]].

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A CoOpMultiplayer FirstPersonShooter ThirdPersonShooter developed by Saber Interactive and based on the [[Film/WorldWarZ movie adaptation]] of the [[Literature/WorldWarZ book]] of the [[RecursiveAdaptation same name]].

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A CoOpMultiplayer FirstPersonShooter developed by Saber Interactive and based on the [[{{Film/WorldWarZ}} movie adaptation]] of the [[{{Literature/WorldWarZ}} book]] of the [[RecursiveAdaptation same name]].

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A CoOpMultiplayer FirstPersonShooter developed by Saber Interactive and based on the [[{{Film/WorldWarZ}} [[Film/WorldWarZ movie adaptation]] of the [[{{Literature/WorldWarZ}} [[Literature/WorldWarZ book]] of the [[RecursiveAdaptation same name]].


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Not to be confused with ''VideoGame/WorldWarZ2013'' for mobile developed by Phosphor Games Studio.
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Please take a look at the [[Characters/Left4Dead character sheet]] to learn more about the characters.

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Please take a look at the [[Characters/Left4Dead [[Characters/WorldWarZ2019 character sheet]] to learn more about the characters.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/world_war_z_cover.jpg]]
[[caption-width-right:350:[[{{Tagline}} Outlive the dead.]]]]

A CoOpMultiplayer FirstPersonShooter developed by Saber Interactive and based on the [[{{Film/WorldWarZ}} movie adaptation]] of the [[{{Literature/WorldWarZ}} book]] of the [[RecursiveAdaptation same name]].

The game is split into four chapters taking place in four different cities in four different countries:
*[[BigApplesauce New York]]: A group of survivors atop a Manhattan office building must survive the zombie infested buildings, streets and subways of New York to escape the city while the military attempts to take it back.
*[[HolyCity Jerusalem]]: A military squad must rescue a top scientist from the fallen city to activate a weapons system on an abandoned satellite base.
*[[{{UsefulNotes/Moscow}} Moscow]]: [[BadassPreacher Father]] [[PreacherMan Sergei Popov]] and his team must survive the zombie horde to find a secret Kremlin bunker; and
*[[TokyoIsTheCenterOfTheUniverse Tokyo]]: Quick to respond to the global outbreak, Japan decides to evacuate the country. A volunteer search and rescue team must battle the hordes to protect the civilian population as they retreat to Tokyo harbour.

''World War Z'' reduces the zombie genre to its absolute basics: You are one of a [[RagtagBunchOfMisfits Ragtag Quartet of Misfits]] caught in the middle of the outbreak of a deadly [[TheVirus virus]] that's turning people into bloodthirsty mutants. Your objective is to make your way from one objective to another through an area infested with these murderous creatures, and finally, reach a pickup point from which to summon the cavalry to spirit you to safety. Along the way, you and your allies will meet up with different people who are willing to help you to safety.

Of course, this won't be easy. You have your three pals, and due to the DropInDropOutMultiplayer nature of the game, there are crazy-competent [[VideoGameAI AI bots]] standing by for when you don't have allied players. And don't worry about them hogging the kills: there are plenty of infected to go around. There could be a herd of [[ZergRush several hundred zombies]] (which will happen often), or just one extremely powerful mutant zombie waiting around the next corner. The game's proprietary "Swarm Engine" is watching your progress and planning your next sudden encounter; play the same campaign five times and each time will be a different experience.

Please take a look at the [[Characters/Left4Dead character sheet]] to learn more about the characters.

This page NeedsWikiMagicLove.

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!!World War Z provides examples of:

* {{Gasshole}}: The [[ExactlyWhatItSaysOnTheTin Gasbags]] are hazmat suit-wearing Zekes that release a poisonous gas that can impede you and your team's progress whenever it dies.
* KillSat: The weapons system that the Israeli government had been working on prior to the Zeke outbreak is actually [[spoiler:a satellite that can fire a huge laser blast that effortlessly vapourises the Zekes swarming the abandoned satellite base, which the Israeli team and Dr. Greengold witnessed first-hand when evacuating from the base in a helicopter]].
* MakeMeWannaShout: The Screamers, one of the three special Zekes, unleashes an ear-piercing scream that attracts hordes of regular Zekes to you and your team. The only way to stop it is to kill the Screamers for good.
* ZergRush: Oh boy, and it is relentless! The regular Zekes can easily run really fast in swarms and can easily overwhelm you and your team if you are not prepared or packing heat.

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