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* TheArtifact: Returns Remix had many teases where some Returns' unique assets was carried over because the removal most of exclusive & original contents of the latter, as well as the Remix part of the title. Notably, the visual stage background behind the characters in the title screen shows a snow & volcano level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, the same HeadSwap bosses, same enemies, & even the same cutscenes; therefore the same Big RedDevil that doesn't appear at all in Returns Remix.

to:

* TheArtifact: Returns Remix had many teases where some Returns' unique assets was carried over because the removal most of exclusive & original contents of the latter, as well as the Remix part of the title. Notably, the visual stage background behind the characters in the title screen shows a snow & volcano level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, the same old HeadSwap bosses, same old enemies, & even the same cutscenes; therefore the same Big RedDevil that doesn't appear at all in Returns Remix.

Added: 1246

Changed: 174

Is there an issue? Send a MessageReason:
Added some informations.


* AntiFrustrationFeatures: Returns Remix allowed you to throw 3 weapons on-screen as supposed to 2 in original & a ChargedAttack ability to destroy rocks, boulders, & many enemies at once. Boy or Tina/Tanya will no longer stumbled & lose damage if you run into specific hazards that contained hidden dolls & also can be appeared by destroy them away with charged weapons. Also in Returns/Returns Remix, the life counters always resets at 5 upon entering any stages in Normal Mode, making get [[OneUp 1-ups]] rather useless & [[TheArtifact more like a chances]].
* TheArtifact: Returns Remix had many instances where some Returns' unique assets was carried over because the removal most of exclusive & original contents of the latter. Notably, the visual stage background behind the characters in the title screen shows a snow & volcano level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, & even the same cutscenes; therefore the same villiain that doesn't appear at all in Returns Remix.

to:

* AntiFrustrationFeatures: Returns Remix allowed you to throw 3 weapons on-screen as supposed to 2 in original & a ChargedAttack ability to destroy rocks, boulders, & many enemies at once. Boy or Tina/Tanya will no longer stumbled & lose damage if you run into specific hazards that contained hidden dolls & also can be appeared by destroy them away with charged weapons. Also in Returns/Returns Remix, the life counters always resets at 5 upon entering any stages in Normal Mode, making get [[OneUp 1-ups]] [[MeaninglessLives rather useless useless]] & [[TheArtifact more like a chances]].
* TheArtifact: Returns Remix had many instances teases where some Returns' unique assets was carried over because the removal most of exclusive & original contents of the latter. latter, as well as the Remix part of the title. Notably, the visual stage background behind the characters in the title screen shows a snow & volcano level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, the same HeadSwap bosses, same enemies, & even the same cutscenes; therefore the same villiain Big RedDevil that doesn't appear at all in Returns Remix.



* EarlyInstallmentWeirdness: ''Wonder Boy'' and ''Returns'' are the only games in the series to feature a prehistoric theme, not to mention the only instance where the protagonist does not handle a sword... unless one counts the ''Adventure Island'' series as the true successor to the original game, in which case the basic changes include the protagonist given a new identity, the redesigned damsel in distress, and the antagonist replaced by other villains.

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* EarlyInstallmentWeirdness: ''Wonder Boy'' and ''Returns'' are the only games in the series to feature a prehistoric theme, theme which created a FashionDissonance explained below, not to mention the only instance where the protagonist does not handle a sword... unless one counts the ''Adventure Island'' series as the true successor to the original game, in which case the basic changes include the protagonist given a new identity, the redesigned damsel in distress, and the antagonist replaced by other villains.


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* FashionDissonance: The game set in prehistoric theme, yet there's modern items exists like a skateboard, a helmet, [[IWasToldThereWouldBeCake a cake]], & Tina's accessories that King stole from so Boy & [[RememberTheNewGuy her sister (in Master System port, anyway)]] to collect them back. Averted in Returns/Returns Remix as the characters wear more modern design costumes, the endings didn't try to hide the moderness of in-universe lifestyles too.


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* IWasToldThereWouldBeCake: The fruits can be turned into modern era foods & beverages, as well as boost up item score ten times if you touch a mushroom item in certain eggs. This wear off after you died.
* InNameOnly: Returns Remix is actual remake of arcade game, [[TheArtifact without containing new contents of Returns provided.]]


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* OnlyIdiotsMayPass: Practice Mode in Returns Remix is having play as Tina/Tanya with unlimited InvincibilityPowerUp through all stages, & your rewards to beat it is... [[LateArrivalSpoiler an intro cutscene of Wonder Boy Returns.]]


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* PutOnABus: Poor old unique enemies, bosses & diversive level themes in Returns had not been [[Pun returned]] again after the game delisted, [[BlatantLies except the tease of The Artifacts in Returns Remix title screen above.]]
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Added the game's follow up & remake in Trope header


!!Tropes in the original ''Wonder Boy:''

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!!Tropes in the original ''Wonder Boy:''Boy'' and ''Wonder Boy Returns/Returns Remix'':
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* AntiFrustrationFeatures: Returns Remix allowed you to throw 3 weapons on-screen & a ''ChargedAttack'' ability to destroy rocks, boulders, & many enemies at once. Boy or Tina/Tanya will no longer stumbled & lose damage if you run into specific hazards that contained hidden dolls & also can be appeared by destroy them away with charged weapons. Also in Returns/Returns Remix, the life counters always resets at 5 upon entering any stages in Normal Mode, making get [[OneUp 1-ups]] rather useless & [[TheArtifact more like a chances]].

to:

* AntiFrustrationFeatures: Returns Remix allowed you to throw 3 weapons on-screen as supposed to 2 in original & a ''ChargedAttack'' ChargedAttack ability to destroy rocks, boulders, & many enemies at once. Boy or Tina/Tanya will no longer stumbled & lose damage if you run into specific hazards that contained hidden dolls & also can be appeared by destroy them away with charged weapons. Also in Returns/Returns Remix, the life counters always resets at 5 upon entering any stages in Normal Mode, making get [[OneUp 1-ups]] rather useless & [[TheArtifact more like a chances]].
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: Returns Remix allowed you to throw 3 axes on-screen & a ''ChargedAttack'' ability to destroy rocks, boulders, & many enemies at once. Boy or Tina/Tanya will no longer stumbled & lose damage if you run into specific hazards that contained hidden dolls & also can be appeared by destroy them away with charged weapons. Also in Returns/Returns Remix, the life counters always resets at 5 upon entering any stages in Normal Mode, making get [[OneUp 1-ups]] rather useless & [[TheArtifact more like a chances]].

to:

* AntiFrustrationFeatures: Returns Remix allowed you to throw 3 axes weapons on-screen & a ''ChargedAttack'' ability to destroy rocks, boulders, & many enemies at once. Boy or Tina/Tanya will no longer stumbled & lose damage if you run into specific hazards that contained hidden dolls & also can be appeared by destroy them away with charged weapons. Also in Returns/Returns Remix, the life counters always resets at 5 upon entering any stages in Normal Mode, making get [[OneUp 1-ups]] rather useless & [[TheArtifact more like a chances]].

Added: 286

Removed: 261

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* FairyInABottle: Or rather... certain eggs. If Boy touch one, they will give you invincibility in certain seconds & score chains from running through various enemies & hazards. Boy is also do V-sign pose if you running long enough without jump or throw an axe.


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* InvincibilityPowerUp: Certain normal eggs contain an AngelicBeauty. If Boy touch one, they will give you invincibility in certain seconds & score chains from running through various enemies & hazards. Boy is also do V-sign pose if you running long enough without jump or throw an axe.

Changed: 208

Removed: 212

Is there an issue? Send a MessageReason:
Added some Tropes that needed to include


* AntiFrustationFeature: Returns Remix allowed you to throw 3 axes on-screen & a [[ChargedAttack]] ability to destroy rocks, boulders, & many enemies at once. Boy or Tina/Tanya will no longer stumbled & lose damage if you run into specific hazards that contained hidden dolls & also can be appeared by destroy them away with charged weapons. Also in Returns/Returns Remix, the life counters always resets at 5 in every stage in Normal Mode, making get [[OneUp 1-ups]] rather useless & [[TheArtifact more like a chances]].

to:

* AntiFrustationFeature: AntiFrustrationFeatures: Returns Remix allowed you to throw 3 axes on-screen & a [[ChargedAttack]] ''ChargedAttack'' ability to destroy rocks, boulders, & many enemies at once. Boy or Tina/Tanya will no longer stumbled & lose damage if you run into specific hazards that contained hidden dolls & also can be appeared by destroy them away with charged weapons. Also in Returns/Returns Remix, the life counters always resets at 5 in every stage upon entering any stages in Normal Mode, making get [[OneUp 1-ups]] rather useless & [[TheArtifact more like a chances]].



* AwesomeButImpractical: The skateboard item is making the progress much faster but there's no way to backtracking at will as it keep continuously move & press left button will slows him down.

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* AwesomeButImpractical: The skateboard item is making the progress much faster but there's no way to backtracking at will as it keep continuously move & press left button will slows him down.down instead.



* ChestMonster: The spotted eggs contain a GrimReaper-type monster that drains your vitality.

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* ChestMonster: The spotted eggs contain a GrimReaper-type monster that monster. If Boy touch one, they will along with him & [[PoisonMushroom drains your vitality.energy meter faster]]. They will lasted in certain seconds or until at the very low energy.



* TheGrimReaper: They founded inside a spotted egg. If Boy touch one, they will along with him & [[PoisonMushroom drains energy meter faster]]. They will lasted in certain seconds or until at the very low energy.



* OneHitPointWonder: The only actions that don't result in instant death are tripping over rocks and encountering [[TheGrimReaper]]-type monster from spotted eggs.

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* OneHitPointWonder: The only actions that don't result in instant death are tripping over rocks and encountering [[TheGrimReaper]]-type TheGrimReaper-type monster from spotted eggs.eggs as mentioned above.



* PowerupLetdown: On some levels, the skateboard's speed becomes a liability as it makes timing jumps between platforms more difficult. Downplayed in Returns/Returns Remix as like its [[AdventureIsland divorced series counterpart sequels]], it only used once per level.

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* PowerupLetdown: On some levels, the skateboard's speed becomes a liability as it makes timing jumps between platforms more difficult. Downplayed in Returns/Returns Remix as like its [[AdventureIsland [[VideoGame/AdventureIsland divorced series counterpart sequels]], it only used once per level.

Added: 1162

Changed: 1012

Is there an issue? Send a MessageReason:
None


* TheArtifact: Returns Remix had many instances where some Returns' unique assets was carried over because the removal most of exclusive & original contents of the latter. The visual stage background behind the characters in the title screen shows a snow & volcano level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, & even the same cutscenes; therefore the same villiain that doesn't appear at all in Returns Remix.

to:

* AntiFrustationFeature: Returns Remix allowed you to throw 3 axes on-screen & a [[ChargedAttack]] ability to destroy rocks, boulders, & many enemies at once. Boy or Tina/Tanya will no longer stumbled & lose damage if you run into specific hazards that contained hidden dolls & also can be appeared by destroy them away with charged weapons. Also in Returns/Returns Remix, the life counters always resets at 5 in every stage in Normal Mode, making get [[OneUp 1-ups]] rather useless & [[TheArtifact more like a chances]].
* TheArtifact: Returns Remix had many instances where some Returns' unique assets was carried over because the removal most of exclusive & original contents of the latter. The Notably, the visual stage background behind the characters in the title screen shows a snow & volcano level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, & even the same cutscenes; therefore the same villiain that doesn't appear at all in Returns Remix.Remix.
* AwesomeButImpractical: The skateboard item is making the progress much faster but there's no way to backtracking at will as it keep continuously move & press left button will slows him down.



* FairyInABottle: Or rather... certain eggs. If Boy touch one, they will give you invincibility in certain seconds & score chains from running through various enemies & hazards. Boy is also do V-sign pose if you running long enough without jump or throw an axe.



* TheGrimReaper: They founded inside a spotted egg. If Boy touch one, they will along with him & [[PoisonMushroom drains energy meter faster]]. They will lasted in certain seconds or until at the very low energy.



* OneHitPointWonder: The only actions that don't result in instant death are tripping over rocks and encountering the GrimReaper-type monster from spotted eggs.

to:

* OneHitPointWonder: The only actions that don't result in instant death are tripping over rocks and encountering the GrimReaper-type [[TheGrimReaper]]-type monster from spotted eggs.



* PowerupLetdown: On some levels, the skateboard's speed becomes a liability as it makes timing jumps between platforms more difficult.

to:

* PowerupLetdown: On some levels, the skateboard's speed becomes a liability as it makes timing jumps between platforms more difficult. Downplayed in Returns/Returns Remix as like its [[AdventureIsland divorced series counterpart sequels]], it only used once per level.
Is there an issue? Send a MessageReason:
None


* TheArtifact: Returns Remix had many instances where some Returns' unique assets was carried over because the removal most of original content of the latter. The visual stage background behind the characters in the title screen shows a snow level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, & even the same cutscenes; therefore the same villiain that doesn't appear at all in Returns Remix.

to:

* TheArtifact: Returns Remix had many instances where some Returns' unique assets was carried over because the removal most of exclusive & original content contents of the latter. The visual stage background behind the characters in the title screen shows a snow & volcano level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, & even the same cutscenes; therefore the same villiain that doesn't appear at all in Returns Remix.
Is there an issue? Send a MessageReason:
None


Surprisingly, long after the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy: The Dragon's Trap]]'' [[VideoGameRemake remake]], Korean company CFK released a follow-up called '''Wonder Boy Returns''' via UsefulNotes/{{Steam}} on October 12, 2016. It uses the same arcade gameplay as the original, but redesigned levels and bosses, with the main antagonist being a BigRedDevil. On November 22, 2016, the Ver 1.0 update was released to address issues players had with the initial release, and included two additional playable characters: Classic Boy and (New) Tina. Unfortunately, Wonder Boy Returns had been delisted on 23 March 2019, with an actual remake using the same assets, '''Wonder Boy Returns Remix''' in place later which was released on August 8 2019.

to:

Surprisingly, long after the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy: The Dragon's Trap]]'' [[VideoGameRemake remake]], Korean company CFK released a follow-up called '''Wonder Boy Returns''' via UsefulNotes/{{Steam}} on October 12, 2016. It uses the same arcade gameplay as the original, but redesigned levels and bosses, with the main antagonist being a BigRedDevil. On November 22, 2016, the Ver 1.0 update was released to address issues players had with the initial release, and included two additional playable characters: Classic Boy and (New) Tina. Unfortunately, Wonder Boy Returns had been delisted on 23 March 23, 2019, with an actual remake using the same assets, '''Wonder Boy Returns Remix''' in place later which was released on August 8 8, 2019.



* TheArtifact: Returns Remix had many instances where some Returns' unique assets was carried over because the removal most of original content of the latter & developer laziness. The visual stage background behind the characters in the title screen shows a snow level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, & even the same cutscenes; therefore the same villiain that doesn't appear at all in Returns Remix.

to:

* TheArtifact: Returns Remix had many instances where some Returns' unique assets was carried over because the removal most of original content of the latter & developer laziness.latter. The visual stage background behind the characters in the title screen shows a snow level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, & even the same cutscenes; therefore the same villiain that doesn't appear at all in Returns Remix.
Is there an issue? Send a MessageReason:
None


* [[RememberTheNewGuy Remember The New Girl]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[AllThereInTheManual which does explained only in Japanese manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the aformentioned girls in the intro cutscene of Returns above had no any significant information about them whatsoever.

to:

* [[RememberTheNewGuy Remember The New Girl]]: Girl?]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[AllThereInTheManual which does explained only in Japanese manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the aformentioned girls in the intro cutscene of Returns above had no any significant information about them whatsoever.
Is there an issue? Send a MessageReason:
None


* [[RememberTheNewGuy Remember The New Girl]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[AllThereInTheManual which does explain only in Japanese manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the aformentioned girls in the intro cutscene of Returns above had no any significant information about them whatsoever.

to:

* [[RememberTheNewGuy Remember The New Girl]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[AllThereInTheManual which does explain explained only in Japanese manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the aformentioned girls in the intro cutscene of Returns above had no any significant information about them whatsoever.
Is there an issue? Send a MessageReason:
None


* [[RememberTheNewGuy Remember The New Girl]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[AllThereInTheManual which does explain only in Japanese manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the beach girls in the intro cutscenes of Returns had no any significant informations about them whatsoever.

to:

* [[RememberTheNewGuy Remember The New Girl]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[AllThereInTheManual which does explain only in Japanese manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the beach aformentioned girls in the intro cutscenes cutscene of Returns above had no any significant informations information about them whatsoever.
Is there an issue? Send a MessageReason:
None


* [[RememberTheNewGuy Remember The New Girl]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[AllThereInTheManual which does explain only in Japanese manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the beach girls in the intro cutscenes of Returns had no any significant informations whatsoever.

to:

* [[RememberTheNewGuy Remember The New Girl]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[AllThereInTheManual which does explain only in Japanese manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the beach girls in the intro cutscenes of Returns had no any significant informations about them whatsoever.
Is there an issue? Send a MessageReason:
None


* [[RememberTheNewGuy Remember The New Girl]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[LostInTranslation which does explain only in Japanese]] [[AllThereInTheManual manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the beach girls in the intro cutscenes of Returns had no any significant informations whatsoever.

to:

* [[RememberTheNewGuy Remember The New Girl]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[LostInTranslation [[AllThereInTheManual which does explain only in Japanese]] [[AllThereInTheManual Japanese manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the beach girls in the intro cutscenes of Returns had no any significant informations whatsoever.
Is there an issue? Send a MessageReason:
Update some info on Returns

Added DiffLines:

* AmbidextrousSprite: Tina/Tanya in Returns/Returns Remix.


Added DiffLines:

* [[RememberTheNewGuy Remember The New Girl]]: The Girl that bring you to bonus level in Master System port is Tina/Tanya's sister, Pina; [[LostInTranslation which does explain only in Japanese]] [[AllThereInTheManual manual]] as well as its Wii's ''UsefulNotes/VirtualConsole'' description. Also the beach girls in the intro cutscenes of Returns had no any significant informations whatsoever.
Is there an issue? Send a MessageReason:
None


* TheArtifact: Returns Remix had many instances where the Returns assets had carried over to this because the removal most of original content of the latter & developer laziness. The visual stage background behind the characters in the title screen shows a snow level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, & even cutscenes featured the same villiain that doesn't appear at all in Returns Remix.

to:

* TheArtifact: Returns Remix had many instances where the Returns some Returns' unique assets had was carried over to this because the removal most of original content of the latter & developer laziness. The visual stage background behind the characters in the title screen shows a snow level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes intact, & even cutscenes featured the same cutscenes; therefore the same villiain that doesn't appear at all in Returns Remix.
Is there an issue? Send a MessageReason:
None


* TheArtifact: Returns Remix had many instances where the Returns assets had carried over to this because removal most of original content of the latter & developer laziness. The visual stage background behind the characters in the title screen shows a snow level stage tile that wasn't part of actual level, every stages had the same order of unique level theme tunes kept intact, & even cutscenes featured the same villiain that doesn't appear at all in Returns Remix.

to:

* TheArtifact: Returns Remix had many instances where the Returns assets had carried over to this because the removal most of original content of the latter & developer laziness. The visual stage background behind the characters in the title screen shows a snow level stage tile that wasn't part of actual level, every stages had kept the same order of unique level theme tunes kept intact, & even cutscenes featured the same villiain that doesn't appear at all in Returns Remix.
Is there an issue? Send a MessageReason:
None


* TheArtifact: Returns Remix had many instances where the Returns assets had carried over to this because removal most of original content of the latter & developer laziness. The visual stage background behind the characters in the title screen shows a snow level stage tile that wasn't part of actual level, every stages had the same order of unique level theme tunes kept intact, & even cutscenses featured the same villiain that doesn't appear at all in Returns Remix.

to:

* TheArtifact: Returns Remix had many instances where the Returns assets had carried over to this because removal most of original content of the latter & developer laziness. The visual stage background behind the characters in the title screen shows a snow level stage tile that wasn't part of actual level, every stages had the same order of unique level theme tunes kept intact, & even cutscenses cutscenes featured the same villiain that doesn't appear at all in Returns Remix.
Is there an issue? Send a MessageReason:
None


Surprisingly, long after the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy: The Dragon's Trap]]'' [[VideoGameRemake remake]], Korean company CFK released a follow-up called '''Wonder Boy Returns''' via UsefulNotes/{{Steam}} on October 12, 2016. It uses the same arcade gameplay as the original, but redesigned levels and bosses, with the main antagonist being a BigRedDevil. On November 22, 2016, the Ver 1.0 update was released to address issues players had with the initial release, and included two additional playable characters: Classic Boy and (New) Tina. An actual remake using the same assets, '''Wonder Boy Returns Remix''' was released on August 8, 2019.

to:

Surprisingly, long after the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy: The Dragon's Trap]]'' [[VideoGameRemake remake]], Korean company CFK released a follow-up called '''Wonder Boy Returns''' via UsefulNotes/{{Steam}} on October 12, 2016. It uses the same arcade gameplay as the original, but redesigned levels and bosses, with the main antagonist being a BigRedDevil. On November 22, 2016, the Ver 1.0 update was released to address issues players had with the initial release, and included two additional playable characters: Classic Boy and (New) Tina. An Unfortunately, Wonder Boy Returns had been delisted on 23 March 2019, with an actual remake using the same assets, '''Wonder Boy Returns Remix''' in place later which was released on August 8, 8 2019.
Is there an issue? Send a MessageReason:
None


* TheArtifact: Returns Remix had many instances where the Returns assets carried over to this because of removal most of original content of the latter & developer laziness. The stage background in the title screen shows a snow level tile yet it wasn't, every stages had unique level themes kept intact, & even cutscenses featured the same villiain that doesn't appear at at all in Returns Remix.

to:

* TheArtifact: Returns Remix had many instances where the Returns assets had carried over to this because of removal most of original content of the latter & developer laziness. The visual stage background behind the characters in the title screen shows a snow level stage tile yet it wasn't, that wasn't part of actual level, every stages had the same order of unique level themes theme tunes kept intact, & even cutscenses featured the same villiain that doesn't appear at at all in Returns Remix.
Is there an issue? Send a MessageReason:
Update some info on Returns Remix

Added DiffLines:

* TheArtifact: Returns Remix had many instances where the Returns assets carried over to this because of removal most of original content of the latter & developer laziness. The stage background in the title screen shows a snow level tile yet it wasn't, every stages had unique level themes kept intact, & even cutscenses featured the same villiain that doesn't appear at at all in Returns Remix.
Is there an issue? Send a MessageReason:
None


* DecoyDamsel: In Wonder Boy Returns Remix, after defeating the BigRedDevil in stage 10-4, Boy finds Tina on a sun lounger. Despite not seeming to be too distressed a damsel, she is still pleased to see him and hugs him...while looking over his shoulder at the now defeated devil, who winks. The animation suggests him playing a cupid-style role in kidnapping her in the first place, and sure enough the next scene shows Boy and Tina married.



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* BoundAndGagged: Pratically every splash screen of the Master System version has Tina tied up and squirming.


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* DistressedDamsel: Pratically every splash screen of the Master System version has Tina tied up and squirming.
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* EarlyInstallmentWeirdness: This is the only ''Wonder Boy'' game to feature a prehistoric theme, not to mention the only game where the protagonist does not handle a sword... unless one counts the ''Adventure Island'' series as the true successor to this game, in which case the basic changes include the main character given a new identity, the redesigned damsel in distress, and the main antagonist replaced by other villains.

to:

* EarlyInstallmentWeirdness: This is the only ''Wonder Boy'' game and ''Returns'' are the only games in the series to feature a prehistoric theme, not to mention the only game instance where the protagonist does not handle a sword... unless one counts the ''Adventure Island'' series as the true successor to this the original game, in which case the basic changes include the main character protagonist given a new identity, the redesigned damsel in distress, and the main antagonist replaced by other villains.
Is there an issue? Send a MessageReason:
None


* HeadSwap: The boss in each world is literally the same boss with a different head. After being defeated he changes to his next head.

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* HeadSwap: The boss In ''Wonder Boy'' and ''Returns Remix'', King in each world is literally the same boss with a different head. After being defeated he changes to his next head.
Is there an issue? Send a MessageReason:
None


* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Tina in most versions (became a shade of blue in ''Returns'' and ''Returns Remix'') and Boy in-game the SG-1000 version. In older artwork, Tina has brown or blond hair instead.

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* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Tina in most versions (became a shade of blue in ''Returns'' and ''Returns Remix'') and Boy in-game in the SG-1000 version. In older artwork, Tina has brown or blond hair instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Tina in most versions (became a shade of blue in ''Returns'' and ''Returns Remix'') and Boy in-game the SG-1000 version. In older artwork, Tina has brown or blond hair instead.
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None


* PromotedToPlayable: Tina in ''Wonder Boy Returns'' and ''Wonder Boy Returns Remix''.

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* PromotedToPlayable: Tina in ''Wonder Boy Returns'' (Ver 1.0) and ''Wonder Boy Returns Remix''.

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''Wonder Boy'' is a side-scrolling platform game by Creator/{{Sega}} and Escape (now known as Westone Bit Entertainment) originally released for the arcades in 1986. The player controls the [[CharacterTitle eponymous Wonder Boy]], a young boy in a tropical setting who sets out to [[DistressedDamsel rescue his girlfriend Tina]] from an [[MeaningfulRename Evil Witch Doctor]] known as [[AristocratsAreEvil King]]. Along the way he picks numerous power-ups such as skateboards and throwing axes while trying to maintain his vitality by [[HyperactiveMetabolism eating as much food as possible]].

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''Wonder Boy'' is a side-scrolling platform game by Creator/{{Sega}} and Escape (now known as Westone Bit Entertainment) originally released for the arcades in 1986. The player controls the [[ADogNamedDog Boy]] (aka [[CharacterTitle eponymous Wonder Boy]], Boy]]), a young boy in a tropical setting who sets out to [[DistressedDamsel rescue his girlfriend Tina]] from an [[MeaningfulRename Evil Witch Doctor]] known as [[AristocratsAreEvil King]]. Along the way he picks numerous power-ups such as skateboards and throwing axes while trying to maintain his vitality by [[HyperactiveMetabolism eating as much food as possible]].



Surprisingly, long after the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy: The Dragon's Trap]]'' [[VideoGameRemake remake]], Korean company CFK released a follow-up called '''Wonder Boy Returns''' via UsefulNotes/{{Steam}} on October 12, 2016. It uses the same arcade gameplay as the original, but redesigned levels and bosses, with the main antagonist being a BigRedDevil. On November 22, 2016, the Ver 1.0 update was released to address issues players had with the initial release, and included two additional playable characters: Classic Boy and (New) Tina.

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Surprisingly, long after the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy: The Dragon's Trap]]'' [[VideoGameRemake remake]], Korean company CFK released a follow-up called '''Wonder Boy Returns''' via UsefulNotes/{{Steam}} on October 12, 2016. It uses the same arcade gameplay as the original, but redesigned levels and bosses, with the main antagonist being a BigRedDevil. On November 22, 2016, the Ver 1.0 update was released to address issues players had with the initial release, and included two additional playable characters: Classic Boy and (New) Tina.
Tina. An actual remake using the same assets, '''Wonder Boy Returns Remix''' was released on August 8, 2019.



* BabiesEverAfter: One of the endings of ''Wonder Boy Returns Remix'' shows that Boy and Tina had [[MassiveNumberedSiblings four boys and four girls]].



* DubNameChange: Boy and Tina became Tom-Tom and Tanya in the Master System and Game Gear home ports, and King became King Drancon in the latter. The Japanese releases and all other versions use the original names, however.

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* DubNameChange: Boy and Tina became Tom-Tom and Tanya in the Master System and Game Gear home ports, and King became King Drancon in the latter. The Japanese releases and all other versions (except ''Returns Remix'') use the original names, however.



* OneHitPointWonder: The only actions that don't instantly kill Wonder Boy are tripping over rocks and encountering the GrimReaper-type monster from spotted eggs.
* PointOfNoContinues: The Arcade version doesn't allow you to continue anymore once you reach the final area.

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* ObviousBeta: The initial release of ''Wonder Boy Returns'', which resulted in the Ver 1.0 update.
* OneHitPointWonder: The only actions that don't instantly kill Wonder Boy result in instant death are tripping over rocks and encountering the GrimReaper-type monster from spotted eggs.
* PointOfNoContinues: The Arcade arcade version doesn't allow you to continue anymore once you reach the final area.



* PromotedToPlayable: Tina in ''Wonder Boy Returns''.

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* PromotedToPlayable: Tina in ''Wonder Boy Returns''.Returns'' and ''Wonder Boy Returns Remix''.



* TheyDo: One of the endings of ''Wonder Boy Returns Remix'' shows that Boy and Tina got married.



* WizardNeedsFoodBadly: Wonder Boy has to stay well fed, or else he'll die; if he dies of hunger, you'll be told "NO VITALITY !!".

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* WizardNeedsFoodBadly: Wonder Boy has to stay well fed, or else he'll die; if he dies of hunger, you'll be told "NO VITALITY !!".

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