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* ''Wing Commander Secret Ops'' was originally [[UsefulNotes/DigitalDistribution released online]] as a free EpisodicGame, and may be the UrExample of that trope. It moves six ''Midway'' pilots to a new ship for another campaign against the "Nephilim" invaders as they strike at the heart of the [[TheFederation Confederation]]. ''Secret Ops'', running on a modified version of ''Prophecy''[='s=] VISION UsefulNotes/GameEngine, is something of a favorite in the GameMod community for its relative ease of modification.

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* ''Wing Commander Secret Ops'' was originally [[UsefulNotes/DigitalDistribution released online]] as a free EpisodicGame, and may be the UrExample of that trope. It moves six ''Midway'' pilots to a new ship for another campaign against the "Nephilim" invaders as they strike at the heart of the [[TheFederation Confederation]]. ''Secret Ops'', running on a modified version of ''Prophecy''[='s=] VISION UsefulNotes/GameEngine, MediaNotes/GameEngine, is something of a favorite in the GameMod community for its relative ease of modification.
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* SerialEscalation: Just as ''[=Wing3=]'' showed a massive leap in armor and gun numbers, ''Secret Ops'' shows technology leaping ahead. The long-range low-damage FreakinLaserBeams, the most basic ship-mounted weapon since the days of ''the very first game'', is now obsoleted, as is the (medium range, medium damage) mass driver. Any ship which mounted those now fields ion cannons instead. (The only reason neutron guns aren't being retired is because they already were; they only appeared as forward-facing weapons in the first game, after which they were replaced by particle cannons. ''Those too'' are replaced!)
* SpaceFighter: As with the games of the Kilrathi Saga, there's a series of fighters and you work your way up them.
** From our galaxy or dimension:
*** FragileSpeedster: You start out in the Piranha Scout and eventually graduate to the Tigershark Light Fighter, which is a serious improvement, as it has a ChargedAttack in its mass drivers and also plenty of "Rocket Pods," tiny dumbfire missiles that launch as fast as you can pull the trigger, for light capital-ship sieges.
*** MechanicallyUnusualFighter: The ''Midway'' carries a dedicated interceptor, the Wasp, which has (four) salvos of MacrossMissileMassacre as well as a discardable rocket booster to help you get to the foe faster. It's only used a few times.
*** JackOfAllStats: The Panther Medium Fighter comes with a unique thrust-vectoring system: its engines are mounted on a dorsal nacelle, which rotates to the left and right. In other words, this thing yaws much faster than it pitches. Maneuver accordingly. In ''Secret Ops'', this is your starting ship, with the Piranha and Tigershark DemotedToExtra. Meanwhile, the Kilrathi are still making do with their Dralthi IVs.
*** StoneWall: The ''Midway'' has not one but ''two'' types of torpedo bomber. The lighter one, the Shrike, is a fairly conventional ship, but the heavier one, the Devastator, has an integrated PlasmaCannon that can be ''used in lieu of torpedoes'' to damage enemy capital ships. Naturally, it's slow as heck.
*** MightyGlacier: the endgame ship is the Vampire, which has a few (smaller) MacrossMissileMassacre munitions. It also has articulated engines, like the Panther, but the Vampire's are on the fighter's wingtips, similar to the RealLife [[https://en.wikipedia.org/wiki/Bell_Boeing_V-22_Osprey V-22 Osprey]]. As such, the Vampire pitches faster than it yaws. The Cats are still fielding the old Vaktoth.
** The Nephilim do things a bit differently.
*** FragileSpeedster: The Moray, a fast maneuverable ship armed with dual "maser" (microwave laser) weapons.
*** MightyGlacier: The Manta, a heavier ship with more armor and guns, and the ability to carry a single torpedo, but low maneuverability.
*** StanceSystem: The Squid Interceptor. It extends its wings (with wingtip guns) to fight, or folds them back to go super-fast.
*** MasterOfAll: The Devil Ray, flown exclusively by enemy aces (IE {{Miniboss}}es). In terms of pure numbers, this is the best fighter in the game.
*** MechanicallyUnusualFighter: ''every other Nephilim spacecraft'' falls into this category. There's the Stingray Light Fighter which pulls a CombiningMecha to put three together and produce one of those works-against-capships plasma cannons like on the Devastator; they can split apart and re-combine at will, and you better split 'em apart (by destroying one of the three components) fast. The Nephilim also do DetachmentCombat: Skate Clusters fly into battle in trios, with a central detachable fuselage carrying various missiles or mines; even if you blow up the central ordnance pod, you still have to deal with the Skates themselves (though they do ScratchDamage and won't threaten you unless you're already in trouble). The Ray Node Cluster takes this to extremes by essentially being a corvette with a bunch of free-floating turrets on it. Blow up the Ray and the turrets become Remora super-light fighters, {{One Hitpoint Wonder}}s that are harder to hit than any ship in the franchise.
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* ''[[VideoGame/WingCommanderTheKilrathiSaga Wing Commander III: Heart of the Tiger]]'', in which the series moves to rendered 3D graphics and {{Live Action Cutscene}}s, involving several big-name stars; it was marketed as "The First Interactive Movie." Blair helps take the war to the Kilrathi one more time, but not without cost.

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* ''[[VideoGame/WingCommanderTheKilrathiSaga Wing Commander III: Heart of the Tiger]]'', in which the series moves to rendered 3D graphics and {{Live Action Cutscene}}s, involving several big-name stars; it was marketed as "The First Interactive Movie.InteractiveMovie." Blair helps take the war to the Kilrathi one more time, but not without cost.
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* ''Wing Commander Arena'' follows, with a TimeSkip, after ''Secret Ops'', but [[ExcusePlot doesn't really have a storyline as such]] other than some descriptions of the GreatOffscreenWar with the Nephilim [[AllThereInTheManual in the manual]], as its primary focus is multiplayer combat. It is an UsefulNotes/XboxLiveArcade exclusive game.

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* ''Wing Commander Arena'' follows, with a TimeSkip, after ''Secret Ops'', but [[ExcusePlot doesn't really have a storyline as such]] other than some descriptions of the GreatOffscreenWar with the Nephilim [[AllThereInTheManual in the manual]], as its primary focus is multiplayer combat. It is an UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade exclusive game.



** In the first game, it's also entirely possible to come back from a mission (and it's inevitably the really hard ones where this will happen) only to have your wingman crash into the Tiger's Claw and die because they take formation flying a little too seriously. Very annoying if you're trying to keep everyone alive. You could usually avoid it if you told your wingman to return to base. It was really bad when your ''wingman'' sank the Claw more than the ''Kilrathi'' did- something the {{UsefulNotes/SNES}} version of the first game was particularly prone to.

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** In the first game, it's also entirely possible to come back from a mission (and it's inevitably the really hard ones where this will happen) only to have your wingman crash into the Tiger's Claw and die because they take formation flying a little too seriously. Very annoying if you're trying to keep everyone alive. You could usually avoid it if you told your wingman to return to base. It was really bad when your ''wingman'' sank the Claw more than the ''Kilrathi'' did- something the {{UsefulNotes/SNES}} {{Platform/SNES}} version of the first game was particularly prone to.



* NonLinearSequel: ''Wing Commander II'' was set ten years after the end of the second [[ExpansionPack addon]], the UsefulNotes/XboxLive game ''Arena'' was set 20 years after the events of ''Prophecy'', and ''Privateer 2: The Darkening'' was... well, its own little world, for the most part, with subtle hints of a connection to the "main" games dropped throughout the game.

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* NonLinearSequel: ''Wing Commander II'' was set ten years after the end of the second [[ExpansionPack addon]], the UsefulNotes/XboxLive Platform/XboxLive game ''Arena'' was set 20 years after the events of ''Prophecy'', and ''Privateer 2: The Darkening'' was... well, its own little world, for the most part, with subtle hints of a connection to the "main" games dropped throughout the game.



* PaletteSwap: Due to cartridge space limitations, the {{UsefulNotes/SNES}} ports of ''Wing Commander'' and ''Wing Commander: The Secret Missions'' use the Salthi model in a different color for the Jalthi heavy fighter, though it did have the correct (and painful, for their target) gun loadout and performance.

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* PaletteSwap: Due to cartridge space limitations, the {{UsefulNotes/SNES}} {{Platform/SNES}} ports of ''Wing Commander'' and ''Wing Commander: The Secret Missions'' use the Salthi model in a different color for the Jalthi heavy fighter, though it did have the correct (and painful, for their target) gun loadout and performance.
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: Origin in general was good about this: the first game came with a "ship-board magazine" written by crew members of the ''Tiger's Claw'' (i.e. Roberts, Creator/WarrenSpector and Creator/AaronAllston) and contained tidbits which were used to answer CopyProtection questions. When they created collection releases (''Kilrathi Saga'', for the first three "main" games", and ''Prophecy Gold'' for ''Prophecy'' and ''Secret Ops'') they didn't just slap together the original manuals, but created new ones that included extra information that the originals didn't have, as well as the information from the individual releases.
** The first game's feelies were legendary; the instruction manual was ''completely separate'' from the "shipboard magazine," the box also came with complete blueprints of each of the fighters in the game (including some somewhat pungent jokes like rating missile explosive power in [[EarthShatteringKaboom ESKs]]). Spinoff strategy game ''Wing Commander Armada'' one-upped the original by including an in-universe book written in parallel, telling the story of the war from both the Terran and the [[NobleDemon Kilrathi]] viewpoint.
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* BlatantLies: [[spoiler:Hawk tries to manipulate your into attacking]] the Kilrathi after you save them from a Nephilim attack by telling a story about how him and Blair discovered your player-character's father, Michael "Iceman" Casey from Wing Commander 1 in an escape pod [[NightmareFuel sliced apart]]. [[spoiler:If the person played the prior Wing Commander games, he would know that Hawk wasn't aboard the Tiger's Claw with Maverick and Iceman, and Hawk was only introduced in Wing Commander 4 as a notable fighter pilot who flew in a different sector who Blair only knew by reputation.]]

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* BlatantLies: [[spoiler:Hawk tries to manipulate your you into attacking]] the Kilrathi after you save them from a Nephilim attack by telling a story about how him and Blair discovered your player-character's father, Michael "Iceman" Casey from Wing Commander 1 in an escape pod [[NightmareFuel sliced apart]].apart "into itty bitty cat chunks"]]. [[spoiler:If the person played the prior Wing Commander games, he would know that Hawk wasn't aboard the Tiger's Claw with Maverick and Iceman, and Hawk was only introduced in Wing Commander 4 as a notable fighter pilot who flew in a different sector who Blair only knew by reputation.]]

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Added Blatant Lies to WC Prophecy section


* AllThereInTheManual: The in-universe briefing materials bundled with game include a decent a lot of cultural background on the Knathrak prophesy, and an explanation of why they decided to refer to the race as Nephilim in-universe. Amusingly enough the player character clearly never read it, leading to people treating him like an idiot before giving a brief summary.

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* AllThereInTheManual: The in-universe briefing materials bundled with game include a decent a lot of cultural background on the Knathrak prophesy, prophecy, and an explanation of why they decided to refer to the race as Nephilim in-universe. Amusingly enough the player character clearly never read it, leading to people treating him like an idiot before giving a brief summary.summary.
* BlatantLies: [[spoiler:Hawk tries to manipulate your into attacking]] the Kilrathi after you save them from a Nephilim attack by telling a story about how him and Blair discovered your player-character's father, Michael "Iceman" Casey from Wing Commander 1 in an escape pod [[NightmareFuel sliced apart]]. [[spoiler:If the person played the prior Wing Commander games, he would know that Hawk wasn't aboard the Tiger's Claw with Maverick and Iceman, and Hawk was only introduced in Wing Commander 4 as a notable fighter pilot who flew in a different sector who Blair only knew by reputation.]]
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''TCS Victory hits a Kilrathi supercarrier a dozen times its size and both vanish in an immense fireball.''

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''TCS Victory hits a Kilrathi supercarrier a dozen that's at least ten times its her size and both vanish in an immense fireball.''

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-->'''Halcyon:''' I thought so. Now, let's look at your patrol plan, Maverick. It's a simple three-point route, with a few asteroids near Nav 2. Keep alert. We really don't know what to expect out there, but we know we're in hairball territory. Just fly your route and get back with a report - and if Maniac gives you any static, you have my permission to shoot him to pieces.\\

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-->'''Halcyon:''' I thought so. Now, let's look at your patrol plan, Maverick. It's a simple three-point route, with a few asteroids near Nav 2. Keep alert. We really don't know what to expect out there, but we know we're in hairball territory. Just fly your route and get back with a report - -->'''Halcyon:''' ... and if Maniac gives you any static, you have my permission to shoot him to pieces.\\


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-->'''Captain Eisen:''' (''leans over his helmsman's shoulder and takes the controls'') They are not taking my ship!\\
'''Rollins:''' (''the displaced helmsman'') You’re heading right into their fleet!\\
'''Eisen:''' (''with eerie calm'') [[DefiantToTheEnd We're going to take as many of them with us as we can.]] [[DyingMomentOfAwesome Make your peace, Mister Rollins--]]\\
''TCS Victory hits a Kilrathi supercarrier a dozen times its size and both vanish in an immense fireball.''
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Added to Not What I Signed On For


* NotWhatISignedOnFor: Dallas in ''Prophecy'' signed up for a tour in the military, but it had been over a decade since the last war with no new enemies in sight, and he was only there because having military service his resume would help his future career prospects.

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* NotWhatISignedOnFor: Dallas in ''Prophecy'' signed up for a tour in the military, but it had been over a decade since the last war with no new enemies in sight, and he was only there because having military service his resume would help his future career prospects. [[spoiler:Dallas is later [[MauveShirt killed in action]] in a mission where his fighter gets disabled and crashes into a Nephilim Corvette [[MutualKill which destroys both ships]]. Oddly, despite hearing his last words loudly on the radio and your fighter probably facing towards where Dallas' fighter is at before the crash, your player character doesn't realize he's dead until you get back aboard the Midway and are told about his fate by your friends!]]
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* RestrictedExpandedUniverse: Novels that are built around canon characters from the game, particularly Jason "Bear" Bondarevski (first introduced in the ''Wing Commander 2'' ExpansionPack ''Special Ops 1''), are heavily restricted in terms of not altering the main continuity. For instance, the Landreich, a vague analogy of the early United States ({{IN SPACE}}), is created specifically so Creator/WilliamRForstchen has someplace to play that won't break anything in the "core" universe of the games.
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--> ''See you in hell! AAAAAAAA--''

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--> ''See --->''See you in hell! AAAAAAAA--''



** The first game's feelies were legendary; the instruction manual was ''completely separate'' from the "shipboard magazine," the box also came with complete blueprints of each of the fighters in the game (including some somewhat pungent jokes like rating missile explosive power in [[EarthShatteringKaboom ESKs]]). Spinoff strategy game ''WingCommanderArmada'' one-upped the original by including an in-universe book written in parallel, telling the story of the war from both the Terran and the [[NobleDemon Kilrathi]] viewpoint.

to:

** The first game's feelies were legendary; the instruction manual was ''completely separate'' from the "shipboard magazine," the box also came with complete blueprints of each of the fighters in the game (including some somewhat pungent jokes like rating missile explosive power in [[EarthShatteringKaboom ESKs]]). Spinoff strategy game ''WingCommanderArmada'' ''Wing Commander Armada'' one-upped the original by including an in-universe book written in parallel, telling the story of the war from both the Terran and the [[NobleDemon Kilrathi]] viewpoint.



* InHarmsWay: Despite claiming to be happy [[CallToAgriculture retiring to a quiet farm]], Blair seems quite pleased to be recalled to active duty in ''Wing Commander IV''. In fact, the player has the chance to [[GoodSamaritanSyndrome come to someone's aid]] when a [[ChekhovsGunman nasty fellow with a knife]] is threatening him in the same scene.

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* InHarmsWay: Despite claiming to be happy [[CallToAgriculture retiring to a quiet farm]], Blair seems quite pleased to be recalled to active duty in ''Wing Commander IV''. In fact, [[VideoGameCaringPotential the player has the chance to [[GoodSamaritanSyndrome come to someone's aid]] when a [[ChekhovsGunman nasty fellow with a knife]] is threatening him in the same scene.



* LiveActionCutscene: ''Wing Commander'' is noted for being one the few early examples of live-action cutscenes that actually did them well, using quality movie actors and solid writing, with ''VideoGame/WingCommanderIV'' being a particular standout (unlike ''[[VideoGame/WingCommanderIII III]]'', it was shot on film with actual sets, and had a stronger script than ''[[VideoGame/WingCommanderProphecy Prophecy]]'').

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* LiveActionCutscene: ''Wing Commander'' is noted for being one the few early examples of live-action cutscenes that actually did them well, using quality movie actors and solid writing, with ''VideoGame/WingCommanderIV'' ''Wing Commander IV'' being a particular standout (unlike ''[[VideoGame/WingCommanderIII III]]'', ''III'', it was shot on film with actual sets, and had a stronger script than ''[[VideoGame/WingCommanderProphecy Prophecy]]'').''Prophecy'').



[[folder: Wing Commander: Prophecy and Secret Ops]]

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[[folder: Wing [[folder:''Wing Commander: Prophecy Prophecy'' and Secret Ops]]''Secret Ops'']]



[[folder:Wing Commander Arena]]

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[[folder:Wing [[folder:''Wing Commander Arena]]Arena'']]

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