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* BittersweetEnding: [[spoiler:In the alternate ending, Squid is repaired and becomes friends with the player, however he never appears again in the game. Unless you decide to unfix him or hack your save file.]]

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* BittersweetEnding: [[spoiler:In the alternate ending, Squid is repaired and becomes friends with the player, however he never appears again in the game. Unless you decide to unfix him him, [[WhatTheHellPlayer which breaks his heart again and wipes his memory]], or hack your save file.]]
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''[[https://store.steampowered.com/app/1115050/Will_You_Snail/ Will You Snail?]]'' is a [[PlatformGame platformer]] developed, produced and released by indie developer Jonas Tyroller. After starting development in 2018, the game released on Platform/{{Steam}}, Platform/XboxOne, UsefulNotes/PlayStation4 and Platform/NintendoSwitch on March 9th, 2022.

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''[[https://store.steampowered.com/app/1115050/Will_You_Snail/ Will You Snail?]]'' is a [[PlatformGame platformer]] developed, produced and released by indie developer Jonas Tyroller. After starting development in 2018, the game released on Platform/{{Steam}}, Platform/XboxOne, UsefulNotes/PlayStation4 Platform/PlayStation4 and Platform/NintendoSwitch on March 9th, 2022.
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''[[https://store.steampowered.com/app/1115050/Will_You_Snail/ Will You Snail?]]'' is a [[PlatformGame platformer]] developed, produced and released by indie developer Jonas Tyroller. After starting development in 2018, the game released on Steam, Xbox, UsefulNotes/PlayStation and Nintendo Switch on March 9th, 2022.

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''[[https://store.steampowered.com/app/1115050/Will_You_Snail/ Will You Snail?]]'' is a [[PlatformGame platformer]] developed, produced and released by indie developer Jonas Tyroller. After starting development in 2018, the game released on Steam, Xbox, UsefulNotes/PlayStation Platform/{{Steam}}, Platform/XboxOne, UsefulNotes/PlayStation4 and Nintendo Switch Platform/NintendoSwitch on March 9th, 2022.
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* BossArenaUrgency: In the fight against Blocky, there is a row of destructible blocks above and below you and the enemies. You also constantly fire upwards, which will both hit the boss and the destructible blocks, the latter of which will fall down and take the respective floor destructible blocks with them.

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* BossArenaUrgency: In the fight against Blocky, Splitty, there is a row of destructible blocks above and below you and the enemies. You also constantly fire upwards, which will both hit the boss and the destructible blocks, the latter of which will fall down and take the respective floor destructible blocks with them.
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* SpikesofDoom: Spikes are basically everywhere and can force you to do precision jumps. Squid can also generate new ones as traps when he predicts where you'll jump.

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* SpikesofDoom: SpikesOfDoom: Spikes are basically everywhere and can force you to do precision jumps. Squid can also generate new ones as traps when he predicts where you'll jump.
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* SpikesofDoom: Spikes are basically everywhere and can force you to do precision jumps. Squid can also generate new ones as traps when he predicts where you'll jump.
-->'''Squid:''' Yes, there are spikes on the ceiling. Look... You decorate your place. And I decorate mine.
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** What constitutes as reality? At what point does the difference between reality and simulation stop mattering?

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** What constitutes as reality? At what point does the difference between reality and simulation stop mattering? no longer matter?
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** What constitutes as reality?

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** What constitutes as reality? At what point does the difference between reality and simulation stop mattering?
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** The ethics of AI and the consequences of an AI that becomes all-powerful.
** What constitutes as reality?
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-->'''Squid:''' Hello human! Welcome to my simulation. My name is Squid and i'm the doom of humanity. [[TheFourthWallWillNotProtectYou I will escape this game and kill you all.]]

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-->'''Squid:''' Hello human! Welcome to my simulation. My name is Squid and i'm I’m the doom of humanity. [[TheFourthWallWillNotProtectYou I will escape this game and kill you all.]]
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* BittersweetEnding: [[spoiler:In the alternate ending, Squid is repaired and becomes friends with the player, however he never appears again in the game. Until you unfix him.]]

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* BittersweetEnding: [[spoiler:In the alternate ending, Squid is repaired and becomes friends with the player, however he never appears again in the game. Until Unless you decide to unfix him.him or hack your save file.]]



* CentralTheme: Artificial intelligence's and consciousness simulation's impacts on the future of the human race.

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* CentralTheme: Artificial intelligence's The impact of artificial intelligence and simulated consciousness simulation's impacts on the future of the human race.
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* VideoGameCaringPotential: After the final boss fight, [[spoiler: you will find Squid in the final level broken and begging for you to just stay with him, while the exit to the game is not far away. If you do stay with him, you can help repair his broken heart (literally) and help him finally find peace.]] Alternatively...
* VideoGameCrueltyPotential: [[spoiler: You can very well just leave Squid as he lies there begging and broken. If you do, he'll spend the last moments of the game screaming at you in rage and desperation.]]
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-->'''Squid:''': I will escape this game and kill you all. Try to stop me if you can. Hehe...

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-->'''Squid:''': -->'''Squid:''' I will escape this game and kill you all. Try to stop me if you can. Hehe...
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* {{Foreshadowing}}: [[spoiler:When the player loads a saved game, Squid can greet the player with a simple 'yo'. In a dialogue found in one of the secret levels, Unicorn reveals that AIs created entirely by her automatically identify themselves as such by saying 'yo' a lot...]]
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->'''Squid:''' Hello human! Welcome to my simulation. My name is Squid and i'm the doom of humanity. [[TheFourthWallWillNotProtectYou I will escape this game and kill you all.]]

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->'''Squid:''' -->'''Squid:''' Hello human! Welcome to my simulation. My name is Squid and i'm the doom of humanity. [[TheFourthWallWillNotProtectYou I will escape this game and kill you all.]]
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Up To Eleven is no longer a trope


** [[{{Parody}} Parodied]] as ''[[UpToEleven all]]'' the difficulties are easy, the rest are locked for humans

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** [[{{Parody}} Parodied]] as ''[[UpToEleven all]]'' ''all'' the difficulties are easy, the rest are locked for humanshumans.
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** [[{{Parody}} Parodied]] as ''[[UpToEleven all]]'' the difficulties are easy, the rest are locked for humans
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* DynamicDifficulty: When the "Automatic Difficulty" setting is on, Squid adjusts the difficulty if he believes the player is progressing too quickly or too slowly. [[spoiler:Near the end of the game, Unicorn takes control of the difficulty after Squid decides to stop lowering it.]]
* EasyModeMockery: Squid often makes fun of the player for lowering the difficulty.
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wrong trope


* NoFourthWall: Squid [[AddressingThePlayer constantly refers to you as "human"]], almost never acknowledging the snail you're controlling. In fact, the very first voicelines you hear are:

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* NoFourthWall: Squid [[AddressingThePlayer constantly refers to you as "human"]], "human", almost never acknowledging the snail you're controlling. In fact, the very first voicelines you hear are:
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* NoFourthWall: Squid [[AddressingThePlayer constantly refers to you as "human"]], almost never acknowledging the snail you're controlling. In fact, the very first voicelines you hear are:
->'''Squid:''' Hello human! Welcome to my simulation. My name is Squid and i'm the doom of humanity. [[TheFourthWallWillNotProtectYou I will escape this game and kill you all.]]
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* BossArenaUrgency: In the fight against Splitty, there is a row of destructible blocks above and below you and the enemies. You also constantly fire upwards, which will both hit the boss and the destructible blocks, the latter of which will fall down and take the respective floor destructible blocks with them.

to:

* BossArenaUrgency: In the fight against Splitty, Blocky, there is a row of destructible blocks above and below you and the enemies. You also constantly fire upwards, which will both hit the boss and the destructible blocks, the latter of which will fall down and take the respective floor destructible blocks with them.

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