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** There is no reason to visit the pit stop under standard lap settings (5 laps), but if you ''really'' want to do so, the game will give you a bigger time extension than usual so that you can finish the race.

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** There is no reason to visit the pit stop under standard lap settings (5 laps), but laps) since there is no tire wear in this mode, so pitting will put you down further in standing for no good reason. But if you ''really'' want to do so, pit anyway, the game will give you a bigger time extension than usual so that you can finish the race.
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** The Deluxe Type cabinet uses a 16:9 screen over a decade before they became mainstream, albeit a CRT rather than the LCD and plasma screens commonly associated with widescreen ratios today.

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** The Deluxe Type cabinet uses a 16:9 screen over a decade before they became mainstream, albeit a CRT rather than the LCD and plasma screens commonly associated with widescreen ratios today. The seat features airbags in the cushions that simulate the G-forces of turning and braking.
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* SkyBox: The skybox and the rest of the environment scroll at 60 frames per second.
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Misplaced, moving to the correct tab


* NintendoHard: The time limit is very harsh even on default difficulty, as is standard of arcade games at the time. It's entirely possible to run out of time while in ''first place''.
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In terms of features, there aren't many to speak of: You pick one of three courses, decide whether you want to use automatic transmission or 7-speed manual, and then get in an open-wheel car and race against 15 CPU opponents or anywhere from 1-7 human opponents depending on how many cabinets are linked up. ''But'' the game makes breathtaking (for its time, anyway) use of these features, with full 3D environments and a "V.R." viewpoint system that lets you choose from one of four different viewpoints rather than being fixed to behind-the-car or cockpit only like in past games.

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In terms of features, there aren't many to speak of: You pick one of three courses, decide whether you want to use automatic transmission or 7-speed manual, and then get in an open-wheel car and race against 15 CPU opponents or anywhere from 1-7 human opponents depending on how many cabinets are linked up. ''But'' the game makes breathtaking (for its time, anyway) use of these features, with full 3D environments and a "V.R." viewpoint system that lets you choose from one of four different viewpoints rather than being fixed to behind-the-car or cockpit only like cockpit-only-like in past games.
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* The UsefulNotes/SegaGenesis version, which comes with a Sega Virtua Processor (SVC) chip, almost certainly made as a direct competitor to the Super FX chip for the UsefulNotes/SuperNintendoEntertainmentSystem. Unfortunately, this came at the cost of bloating the price of the game to ''100 USD''.
* ''Virtua Racing Deluxe'' for the UsefulNotes/Sega32X, which adds two new cars, Stock and Prototype; and two new courses, Highland and Sand Hill.
* The UsefulNotes/SegaSaturn version named ''[[Creator/{{Atari}} Time Warner Interactive]]'s VR Virtua Racing'', which features 7 new tracks (all differents from the ones added in the 32X version), new type of vehicles and a Grand Prix mode.
* ''SEGA Ages 2500 Series Vol. 8: Virtua Racing Flatout'' for the UsefulNotes/PlayStation2, which features 60 frames per second and features a career mode with its own set of unique courses. Although the standalone release was not localized for foreign markets, this version is included as part of the ''Sega Classics Collection'' CompilationRerelease that includes other ''SEGA Ages 2500'' titles as well.
* ''SEGA Ages Virtua Racing'' for the UsefulNotes/NintendoSwitch, developed by well-renowned porting team Creator/{{M2}}, which is hailed by many as the most accurate port of the arcade original, also runs at 60 FPS, and has both 2-player online multiplayer and ''8-player'' local multiplayer.

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* The UsefulNotes/SegaGenesis Platform/SegaGenesis version, which comes with a Sega Virtua Processor (SVC) chip, almost certainly made as a direct competitor to the Super FX chip for the UsefulNotes/SuperNintendoEntertainmentSystem.Platform/SuperNintendoEntertainmentSystem. Unfortunately, this came at the cost of bloating the price of the game to ''100 USD''.
* ''Virtua Racing Deluxe'' for the UsefulNotes/Sega32X, Platform/Sega32X, which adds two new cars, Stock and Prototype; and two new courses, Highland and Sand Hill.
* The UsefulNotes/SegaSaturn Platform/SegaSaturn version named ''[[Creator/{{Atari}} Time Warner Interactive]]'s VR Virtua Racing'', which features 7 new tracks (all differents from the ones added in the 32X version), new type of vehicles and a Grand Prix mode.
* ''SEGA Ages 2500 Series Vol. 8: Virtua Racing Flatout'' for the UsefulNotes/PlayStation2, Platform/PlayStation2, which features 60 frames per second and features a career mode with its own set of unique courses. Although the standalone release was not localized for foreign markets, this version is included as part of the ''Sega Classics Collection'' CompilationRerelease that includes other ''SEGA Ages 2500'' titles as well.
* ''SEGA Ages Virtua Racing'' for the UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, developed by well-renowned porting team Creator/{{M2}}, which is hailed by many as the most accurate port of the arcade original, also runs at 60 FPS, and has both 2-player online multiplayer and ''8-player'' local multiplayer.
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** The local multiplayer isn't much better. While it does support up to 8 players, a first for any console version of the game, each player is forced to use sideways Joy-Con setup; while not allowing Joy-Con pairs for each player is understandable as the Switch has an 8-controller limit and each individual Joy-Con counts as one controller, the game prohibits using Pro Controllers and USB controllers. There's also no option for local wireless multiplayer (a bit strange given the existence of online separate-device multiplayer mentioned above); all players must share the same screen. Local multiplayer does manage to do one thing that's interesting and unique: In a 2-player session, the players' screens can be arranged to face in opposite directions for a "cocktail cab"-style setup.

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** The local multiplayer isn't much better. While it does support up to 8 players, a first for any console version of the game, each player is forced to use sideways Joy-Con setup; while not allowing Joy-Con pairs for each player is understandable as the Switch has an 8-controller limit and each individual Joy-Con counts as one controller, the game prohibits using Pro Controllers and USB controllers. There's also no option for local wireless multiplayer (a bit strange given the existence of online separate-device multiplayer mentioned above); all players must share the same screen.screen, which makes this mode impractical if you have more than two players and are not in TV Mode. Local multiplayer does manage to do one thing that's interesting and unique: In a 2-player session, the players' screens can be arranged to face in opposite directions for a "cocktail cab"-style setup.

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Has a ''highly'' successful SpiritualSuccessor, ''VideoGame/DaytonaUSA''.

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Has a ''highly'' successful SpiritualSuccessor, CreatorDrivenSuccessor, ''VideoGame/DaytonaUSA''.
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* ''SEGA Ages 2500 Series Vol. 8: Virtua Racing Flatout'' for the UsefulNotes/PlayStation2, which features 60 frames per second and features a career mode with its own set of unique courses. Although the individual release was not localized for foreign markets, this version is included as part of the ''Sega Classics Collection'' CompilationRerelease that includes other ''SEGA Ages 2500'' titles as well.

to:

* ''SEGA Ages 2500 Series Vol. 8: Virtua Racing Flatout'' for the UsefulNotes/PlayStation2, which features 60 frames per second and features a career mode with its own set of unique courses. Although the individual standalone release was not localized for foreign markets, this version is included as part of the ''Sega Classics Collection'' CompilationRerelease that includes other ''SEGA Ages 2500'' titles as well.
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None


* ''SEGA Ages 2500 Series Vol. 8: Virtua Racing Flatout'' for the UsefulNotes/PlayStation2, which features 60 frames per second and features a career mode with its own set of unique courses.

to:

* ''SEGA Ages 2500 Series Vol. 8: Virtua Racing Flatout'' for the UsefulNotes/PlayStation2, which features 60 frames per second and features a career mode with its own set of unique courses. Although the individual release was not localized for foreign markets, this version is included as part of the ''Sega Classics Collection'' CompilationRerelease that includes other ''SEGA Ages 2500'' titles as well.
Is there an issue? Send a MessageReason:
None


** The Genesis port was made to show off the SVC chip, demonstrating that polygons are possible on the 16-bit system.

to:

** The Genesis port was made to show off the SVC chip, demonstrating that polygons are possible on the 16-bit system.system.
** The Nintendo Switch port is M2 demonstrating that the game can be clocked up to 60 FPS while still being an emulation port as opposed to being built from the ground-up.

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* SecretCharacter: The Saturn version has a secret unlockable vehicle, the F-120 Super Car. It is obtained by getting 1st place in every Grand Prix race of every vehicles and then pressing Z on the controller when the F-160 is highlighted in Practice Mode.

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* AntiFrustrationFeatures: There is no reason to visit the pit stop under standard lap settings (5 laps), but if you ''really'' want to do so, the game will give you a bigger time extension than usual so that you can finish the race.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
There is no reason to visit the pit stop under standard lap settings (5 laps), but if you ''really'' want to do so, the game will give you a bigger time extension than usual so that you can finish the race.race.
** If a single-player first-place game is played followed by immediately by another one, the game will simply shorten the victory sequence the second time (likely assuming that it's the same player and they don't want to have to sit through the whole thing again).
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Added DiffLines:

* AntiFrustrationFeatures: There is no reason to visit the pit stop under standard lap settings (5 laps), but if you ''really'' want to do so, the game will give you a bigger time extension than usual so that you can finish the race.
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* TheComputerIsACheatingBastard: Your CPU opponents can take corners at speeds faster than you can, most notably the chain of sharp turns near the end of the Bay Bridge course. Even worse on Grand Prix mode, where your tires degrade over time and you have to pit in to refresh them, while your opponents never have to pit and their tires are basically MadeOfIndestructium.

to:

* TheComputerIsACheatingBastard: Your CPU opponents can take corners at speeds faster than you can, most notably the chain of sharp turns near the end of the Bay Bridge course. Even worse on Grand Prix mode, where your tires degrade over time and you have to pit in to refresh them, while your opponents never have to pit and their tires are basically MadeOfIndestructium.MadeOfIndestructium; on the Medium course, where there is ''no'' pit stop, getting in first place is almost ''humanly impossible''.
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Added DiffLines:

* TheComputerIsACheatingBastard: Your CPU opponents can take corners at speeds faster than you can, most notably the chain of sharp turns near the end of the Bay Bridge course. Even worse on Grand Prix mode, where your tires degrade over time and you have to pit in to refresh them, while your opponents never have to pit and their tires are basically MadeOfIndestructium.
Is there an issue? Send a MessageReason:
None


* ''SEGA Ages Virtua Racing'' for the UsefulNotes/NintendoSwitch, developed by well-renowned porting team M2, which is hailed by many as the most accurate port of the arcade original, also runs at 60 FPS, and has both 2-player online multiplayer and ''8-player'' local multiplayer.

to:

* ''SEGA Ages Virtua Racing'' for the UsefulNotes/NintendoSwitch, developed by well-renowned porting team M2, Creator/{{M2}}, which is hailed by many as the most accurate port of the arcade original, also runs at 60 FPS, and has both 2-player online multiplayer and ''8-player'' local multiplayer.
Is there an issue? Send a MessageReason:
None


* ''Virtua Racing Deluxe'' for the Sega 32X, which adds two new cars, Stock and Prototype; and two new courses, Highland and Sand Hill.

to:

* ''Virtua Racing Deluxe'' for the Sega 32X, UsefulNotes/Sega32X, which adds two new cars, Stock and Prototype; and two new courses, Highland and Sand Hill.
Is there an issue? Send a MessageReason:
None


** The Deluxe Type cabinet uses a 16:9 screen over a decade before they became mainstream, albeit a CRT rather than the LCD and plasma screens commonly associated with widescreen ratios today.

to:

** The Deluxe Type cabinet uses a 16:9 screen over a decade before they became mainstream, albeit a CRT rather than the LCD and plasma screens commonly associated with widescreen ratios today.today.
** The Genesis port was made to show off the SVC chip, demonstrating that polygons are possible on the 16-bit system.
Is there an issue? Send a MessageReason:
None


** The Deluxe Type cabinet uses a 16:9 screen over a decade before they became mainstream, albeit a CRT rather than the LCD and plasma screens commonly associated with widescreen ratios.

to:

** The Deluxe Type cabinet uses a 16:9 screen over a decade before they became mainstream, albeit a CRT rather than the LCD and plasma screens commonly associated with widescreen ratios.ratios today.

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