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* '''''Virtua Cop'' (1994):''' The original. Was ported to the UsefulNotes/SegaSaturn as a launch title, but the light gun peripheral was sold separately. The game followed Rage and Smarty as the systematically took down an illegal gun-running operation by the EVL Inc. criminal empire, led by Joe Fang.

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* '''''Virtua Cop'' (1994):''' The original. Was ported to the UsefulNotes/SegaSaturn as a launch title, but the light gun peripheral was sold separately. The game followed Rage and Smarty as the they systematically took down an illegal gun-running operation by the EVL Inc. criminal empire, led by Joe Fang.



** There's an instance of a [[SubvertedTrope subversion]] in the Hard mission of ''Virtua Cop 3''. [[spoiler:Two hostages pops up from the windows of a building...and one proceeds to pull a gun on you. Yes, he DOES shoot you if you don't take him down. It actually counts towards a Civilian shot in both the Interim (Mid-stage) and Mission Reports, but doesn't actually assign you any penalty.]]

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** There's an instance of a [[SubvertedTrope subversion]] in the Hard mission of ''Virtua Cop 3''. [[spoiler:Two hostages pops up from the windows of a building... and one proceeds to pull a gun on you. Yes, he DOES shoot you if you don't take him down. It actually counts towards a Civilian shot in both the Interim (Mid-stage) and Mission Reports, but doesn't actually assign you any penalty.]]

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* MookChivalry: In the first two games, when confronted by a group of bad guys, they will attack you one at a time (except in 2-player mode where you might get two buys attack you simultaneously). As indicated by the lock-on sight, the next bad guy in a group won't attack until the previous one goes down.


* AntiFrustrationFeature: A minor one. All three games feature some sort of lock-on sight that shows you which bad guy is going to shoot you. The sight even uses a traffic light-style color system to show you ''when'' the bad guy is going to shoot you. This allows you to pick and choose your targets when a group of bad guys attack you.

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* AntiFrustrationFeature: A minor one.one, [[HardLevelsEasyBosses for what it's worth]]. All three games feature some sort of lock-on sight that shows you which bad guy is going to shoot you. The sight even uses a traffic light-style color system to show you ''when'' the bad guy is going to shoot you. This allows you to pick and choose your targets when a group of bad guys attack you.


* AntiFrustrationFeatures: A minor one. All three games feature some sort of lock-on sight that shows you which bad guy is going to shoot you. The sight even uses a traffic light-style color system to show you ''when'' the bad guy is going to shoot you. This allows you to pick and choose your targets when a group of bad guys attack you.

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* AntiFrustrationFeatures: AntiFrustrationFeature: A minor one. All three games feature some sort of lock-on sight that shows you which bad guy is going to shoot you. The sight even uses a traffic light-style color system to show you ''when'' the bad guy is going to shoot you. This allows you to pick and choose your targets when a group of bad guys attack you.


* SchmuckBait: A minor one in ''Vitua Cop 2''. Sometimes a random bad guy will pop up and yell '''"HEY!"''' and point a gun at you. But instead of shooting, they'll quickly go back into hiding. This is likely a deliberate attempt to distract you from the ''real'' bad guy that''s actually trying to shoot you. However, the game's [[AntiFrustrationFeature lock-on sight]] can negate this trick to an extent.

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* SchmuckBait: A minor one in ''Vitua Cop 2''. Sometimes a random bad guy will pop up and yell '''"HEY!"''' and point a gun at you. But instead of shooting, they'll quickly go back into hiding. This is likely a deliberate attempt to distract you from the ''real'' bad guy that''s that's actually trying to shoot you. However, the game's [[AntiFrustrationFeature lock-on sight]] can negate this trick to an extent.

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* SchmuckBait: A minor one in ''Vitua Cop 2''. Sometimes a random bad guy will pop up and yell '''"HEY!"''' and point a gun at you. But instead of shooting, they'll quickly go back into hiding. This is likely a deliberate attempt to distract you from the ''real'' bad guy that''s actually trying to shoot you. However, the game's [[AntiFrustrationFeature lock-on sight]] can negate this trick to an extent.

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** Also, the camera zooms in on the bad guy that's trying to shoot you.

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* AntiFrustrationFeatures: A minor one. All three games feature some sort of lock-on sight that shows you which bad guy is going to shoot you. The sight even uses a traffic light-style color system to show you ''when'' the bad guy is going to shoot you. This allows you to pick and choose your targets when a group of bad guys attack you.
** The first two games actually have brief in-game demos (during the title screen) that show you how the lock on sight works.
** However, the first two games do give you the option of turning the sight off to give you a slight challenge.

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* TrickBoss: In the final level of the first game, you face a man known as Boss piloting a tank-like machine... then when you beat him, Joe Fang flies in with a helicopter for the true final battle.


* FlunkyBoss: King, 2nd stage boss from the first game. His boss battle alternates between him shooting a flamethrower at you and then (after a few hits on him) he hides behind some crates while a wave of henchmen attack you. Then it's rinse and repeat until he goes down.

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* FlunkyBoss: King, the 2nd stage boss from the first game. His boss battle alternates between him shooting a flamethrower at you and then (after a few hits on him) he hides behind some crates while a wave of henchmen attack you. Then it's rinse and repeat until he goes down.

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* FlunkyBoss: King, 2nd stage boss from the first game. His boss battle alternates between him shooting a flamethrower at you and then (after a few hits on him) he hides behind some crates while a wave of henchmen attack you. Then it's rinse and repeat until he goes down.


* '''''Virtua Cop 2'' (1995):''' Ported to the Saturn in 1996, the game had similar gameplay, but with new stages, storylines and improved graphics. Janet is added to this game as she helps with the investigation after the death of her partner, Nick Anderson. This game marked the return of EVL Inc. and Joe Fang.

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* '''''Virtua Cop 2'' (1995):''' Ported to the Saturn and PC in 1996, the game had similar gameplay, but with new stages, storylines and improved graphics. Janet is added to this game as she helps with the investigation after the death of her partner, Nick Anderson. This game marked the return of EVL Inc. and Joe Fang.

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* ChooseYourOwnAdventure: In ''2'' each level contains a split path that lets you go between two different options.


* ShootTheBullet

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* ShootTheBulletShootTheBullet: Larger enemy projectiles (like missiles) can be shot down in flight.
* ShoutOut: In the ''Elite Edition'' version of ''2'', the split path in File 3 was renamed from "Arcade Line" and "Saturn Way" to "Blue Line" and "[[VideoGame/SonicTheHedgehog1 Green Hill]]".

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* MercyRewarded: [[BlastingItOutOfTheirHands Shooting a weapon out of an enemy's hands to merely render them unable to fight]] rather than shooting the enemy directly to kill them results in a "Justice Shot" bonus.

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