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* GatheringSteam: {{Inverted|Trope}}. Every weapon system has a "fatigue" stat that acts as a stacking penalty to that weapon's rate of fire every round it's fired in. As a result, weapons, and especially long-range weapons will fire slower and slower as a battle drags on and a valid strategy is to deliberately reduce the max elevation of a weapon to reduce its functional range and prevent wasting fatigue on inaccurate long-range fire. Fatigue can also be mitigated at the cost of weight with enhanced automation.
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* AllThereInTheManual: As of the game's 1939 start, some information about Belles' histories, personalities, and other characterization is contained in Kickstarter updates rather than the game itself.
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* MiscarraigeOfJustice: Injustice is infamous for her show trials and executions in a mockery of actual legal procedures.

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* MiscarraigeOfJustice: MiscarriageOfJustice: Injustice is infamous for her show trials and executions in a mockery of actual legal procedures.
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* ManOnFire: The Morgana Fire is called that for a reason. Not only does she love starting fires and wield some manner of FireBreathingWeapon, but she is herself constantly on fire (though mechanically speaking, her ship is not on fire unless ignited, just like any other ship)
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* MiscarraigeOfJustice: Injustice is infamous for her show trials and executions in a mockery of actual legal procedures.
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* ItOnlyWorksOnce: Submarine Belles only get one round of torpedoes in an individual battle. If they fire and miss...too bad!
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* CheeseEatingSurrenderMonkeys: Decidedly {{averted}}. No French Belle shows any particular proclivity to surrender or give up without a fight.
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* MagikarpPower: Gear with many gremlins will generally be poor as a result of those gremlins, but once the R&D time is put in to resolve all of them, can be highly effective, often even moreso than those with fewer or even no gremlins.

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* MagikarpPower: Gear with many gremlins will generally be poor as a result of those gremlins, but once the R&D time is put in to resolve all of them, can be highly effective, often even moreso than those that start with fewer or even no gremlins.
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Moving to trivia page.


* MeaningfulReleaseDate: The closed beta began on September 1st, 2021, the anniversary of the beginning of WWII.
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* PolitcallyIncorrectHero: To put it mildly, Belles tend to hold beliefs appropriate to the the time and their country of origin, including those from Germany, Italy, and Japan, meaning some of the German Belles like Nurnberg and Deutschland believe in Nazi racial pseudoscience, the Spanish Belles seen so far are supporters of Franco's Nationalists, and Italian Belles like Pola and Camicia Nera are very much believers in Italian fascism. They're still technically heroes in this conflict despite being from the Axis because they're fighting against the Morgana, who are an existential threat to humanity.

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* PolitcallyIncorrectHero: PoliticallyIncorrectHero: To put it mildly, Belles tend to hold beliefs appropriate to the the time and their country of origin, including those from Germany, Italy, and Japan, meaning some of the German Belles like Nurnberg and Deutschland believe in Nazi racial pseudoscience, the Spanish Belles seen so far are supporters of Franco's Nationalists, and Italian Belles like Pola and Camicia Nera are very much believers in Italian fascism. They're still technically heroes in this conflict despite being from the Axis because they're fighting against the Morgana, who are an existential threat to humanity.

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* DirtyCoward: The Morgana Cowardice is, unsurprisingly, a cowardly villain. Befitting her nature as a coward, she tries to keep her distance at all ranges and has very low reserves, meaning she flees after only few rounds of combat. Unless she can be forced into close range or engaged with powerful long-range weapons, she'll try to remain as far away and hard to hit as she can and run as soon as she can, even if it means leaving the rest of the Morgana battleline to get picked off by Belles.



** Rawalpindi may be a mail carrier armed with a handful of badly outdated naval rifles and protected by not even half an inch of armor, but she's absolutely raring for a fight. Fitting given that the historical ship engaged in an absolutely hopeless naval action to even momentarily delay ''Scharnhorst'' and ''Gneisenau'' from sinking Allied convoys.

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** Rawalpindi may be a mail carrier armed with a handful of badly outdated naval rifles and protected by not even half an inch of armor, but she's absolutely raring for a fight. Fitting given that the historical ship engaged in an absolutely hopeless naval action to even momentarily delay ''Scharnhorst'' and ''Gneisenau'' from sinking Allied convoys.convoys rather than stand down and surrender as the German captains requested.



* JokeWeapon: American Mk 14 and 15 torpedoes are, as in real life, spectacularly awful and have several glaring defects that will require significant work to correct. Once all the defects are fixed, they are solid torpedoes for their weight, but other torpedoes would generally be a better use of one's time and resources.

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* JokeWeapon: American Mk 14 and 15 torpedoes are, as in real life, spectacularly awful and have several glaring defects that make them inaccurate and prone to failures to detonate and will require significant work to correct. Once all the defects are fixed, they are solid torpedoes for their weight, but other torpedoes would generally be a better use of one's time and resources.



* NonIndicativeName: Much like in real life, heavy cruisers are only really "heavy" in that their starting equipment is naval rifles over 6.1" (155mm) in bore diameter. While the smallest (and oldest) light cruisers are certainly "light" compared to their heavy sisters, more modern light cruisers often have at least as much armor, starting health, and design weight as most heavy cruisers.

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* NonIndicativeName: Much like in real life, heavy cruisers are only really "heavy" in that their starting equipment is naval rifles over 6.1" (155mm) in bore diameter. While the smallest (and oldest) light cruisers are certainly "light" compared to their heavy sisters, more modern light cruisers often have at least as much armor, starting health, and design weight as most heavy cruisers. Some, like Boise, Nashville, and St. Louis actually have ''more'' design weight than any heavy cruiser.



* PoirotSpeak: Most Belles whose first language isn't English will still speak fluent English, but throw in idioms in their native language and in particular, use whatever their native language's version of "Belle", "Morgana", and "Captain" are. In a few cases, even Belles whose first language ''is'' English get in on it, with Houston preferring to call the Morgana "Brujas".
* PolitcallyIncorrectHero: To put it mildly, Belles tend to hold beliefs appropriate to the the time and their country of origin, including those from Germany, Italy, and Japan, meaning some of the German Belles like Nurnberg and Deutschland believe in Nazi racial pseudoscience, the Spanish Belles seen so far are supporters of Franco's Nationalists, and Italian Belles like Pola and Camicia Nera are very much believers in Italian fascism. They're still technically heroes in this conflict despite being from the Axis because they're fighting against the Morgana, who are an existential threat to humanity.



* RoyalWe: Schleswig-Holstein, perhaps befitting a ship that dates back to the German Empire, tends to use the royal "we", especially in the presence of her crew. She's generally a little more casual about the use of terms like "I" when speaking only to her captain.



* {{Workaholic}}: Parizhkaya Kommuna self-destructively overworks herself to the point of going for days without sleep out of perceived shame for her service for the Russian Empire as ''Sevastapol''.

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* {{Workaholic}}: Parizhkaya Kommuna self-destructively overworks herself to the point of going for days without sleep out of perceived shame for her service for the Russian Empire as ''Sevastapol''.''Sevastapol'' and then further siding against the Bolshevik Party in the Kronstadt Rebellion.
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Replacing with actual logo.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/victory_belles.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/victory_belles.jpg]] org/pmwiki/pub/images/vb_logo_7.png]]
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Tagline drawn from the official site

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/victory_belles.jpg]]
[[caption-width-right:350:The Second World War just got a lot cuter.]]
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* WeAreStrugglingTogether: The Belles and their crew and support staff may be allied together against the Morganas, but their parent nations are still at war with each other. Because of this, the INPF's contributing nations have all embedded intelligence agents, political officers, secret police, and the like aboard their Belle-supported ships specifically to protect state secrets, prevent foreign infiltration, and ensure that their crews remain loyal to their homelands first and foremost. Gameplay-wise, this means that getting into the good graces of one nation/faction might very well worsen your relationship with another.

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* WeAreStrugglingTogether: The Belles and their crew and support staff may be allied together against the Morganas, but their parent nations are still at war with each other. Because of this, the INPF's contributing nations have all embedded intelligence agents, political officers, secret police, and the like aboard their Belle-supported ships specifically to protect state secrets, prevent foreign infiltration, and ensure that their crews remain loyal to their homelands first and foremost. Gameplay-wise, this all means that getting into the good graces of one nation/faction might very well worsen your relationship with another.
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[[https://www.youtube.com/watch?v=Hzi3UjYjTmM Voice actress reel]], [[https://www.kickstarter.com/projects/blackchickenstudios/victory-belles Kickstarter page]], [[https://www.youtube.com/watch?v=df9FQFjHoNU Closed Beta trailer]].
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''Victory Belles'' is a free-to-play iOS/Web [[TurnBasedCombat turn-based]] RolePlayingGame set during UsefulNotes/WorldWarII.

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''Victory Belles'' is a free-to-play iOS/Web iOS/Android [[TurnBasedCombat turn-based]] RolePlayingGame set during UsefulNotes/WorldWarII.
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* MoeAnthropomorphism: The game is fundamentally about the personifications of ships known as "Belles". However, unlike many other such games, the Belles do not replace the ship, but exist aboard it (or within a limited range around it) as a sort of ship spirit that give their respective warships combat capabilities far above those without Belles, as well as protection from sinking in all but the most extreme circumstances.

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* MoeAnthropomorphism: The game is fundamentally about the personifications eponymous Belles represent every aspect of ships known as "Belles". their ship, including her namesake(s). However, unlike many other such games, the Belles do not replace the ship, but exist their ships, nor can they operate them without a full crew. Instead, a Belle exists aboard it her ship (or within a limited range around it) as a sort of ship spirit that give their respective warships gives her warship far greater combat capabilities far above those without Belles, as well as capabilities, protection from sinking in all but the most extreme circumstances.circumstances, and immunity to the disabling effects of the Morgana's mist.

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''Victory Belles'' is a mobile game set during UsefulNotes/WorldWarII. As the German pre-dreadnought battleship ''Schleswig-Holstein'' fired the first shots of WWII, a mysterious noxious mist descended upon the seas, disabling ships and crews around the world and choking out many coastal cities, and from this mist emerged a vast and terrifying fleet of warships helmed by strange mechanical women. These ships, dubbed "Morgana" swiftly struck coastal cities and the stricken ships of the world. Even those ships that were able to fight back found themselves outmatched by the new threat. But shortly after, mysterious women known as "Belles" manifested aboard many warships and were able to ward their crews against this threat, protecting them from the Morgana mist and bolstering their ships' capabilities to match the Morgana in battle. With the naval war cut off before it could even really begin, the League of Nations held an emergency meeting to establish the International Naval Protection Force (INPF) to organize Belles of all fleets into an ostensibly neutral force that would protect all of humanity against the Morgana. Time will tell how long this arrangement holds.

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''Victory Belles'' is a mobile game free-to-play iOS/Web [[TurnBasedCombat turn-based]] RolePlayingGame set during UsefulNotes/WorldWarII. UsefulNotes/WorldWarII.

As the German pre-dreadnought battleship ''Schleswig-Holstein'' fired the first shots of WWII, a mysterious noxious mist descended upon the seas, disabling ships and crews around the world and choking out many coastal cities, and from cities. From this mist emerged a vast and terrifying fleet of warships helmed by strange mechanical women. These ships, women dubbed "Morgana" the "Morgana", who swiftly struck coastal cities proceeded to mercilessly attack anything and anyone caught within the stricken ships of the world.mist. Even those ships that were able to fight back found themselves outmatched by the new threat. But shortly after, not a moment too soon, mysterious women known as "Belles" manifested aboard many warships and were able to ward their crews against this threat, protecting them from the Morgana mist and bolstering their ships' capabilities to match the Morgana themselves in battle. With the naval war cut off before it could even really begin, the League of Nations held an emergency meeting to establish the International Naval Protection Force (INPF) to organize (INPF), organizing the Belles of all fleets into an ostensibly neutral force that would protect all of humanity against the Morgana. Time However, with humanity continuing to war among itself even in the face of a greater threat, only time will tell how long this arrangement holds.



* WeAreStrugglingTogether: The Belles and their crew and support staff may be allied together against the Morganas, but their parent nations are still at war with each other. Because of this, the INPF's contributing nations have all embedded intelligence agents, political officers, secret police, and the like aboard their Belle-supported ships specifically to protect state secrets, prevent foreign infiltration, and ensure that their crews remain loyal to their homelands first and foremost.

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* WeAreStrugglingTogether: The Belles and their crew and support staff may be allied together against the Morganas, but their parent nations are still at war with each other. Because of this, the INPF's contributing nations have all embedded intelligence agents, political officers, secret police, and the like aboard their Belle-supported ships specifically to protect state secrets, prevent foreign infiltration, and ensure that their crews remain loyal to their homelands first and foremost. Gameplay-wise, this means that getting into the good graces of one nation/faction might very well worsen your relationship with another.

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The game was successfully funded on Kickstarter in May of 2016, but thanks to a TroubledDevelopment only entered closed beta in September 2021. It is heavily inspired by ''VideoGame/KanColle'', but features ships from all major navies (plus Poland, Turkey, and Spain) from the beginning. Particularly setting ''Victory Belles'' aside from other shipgirl games is that Belles are voiced in their native tongue, rather than universally in Japanese or Chinese (or English, as might be expected of ''Victory Belles''[='=]s American development team). Additionally, character art is all done to a unified art style, giving a consistent style to the various Belles.


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The game was successfully funded on Kickstarter in May of 2016, but thanks to a TroubledDevelopment only entered closed beta in September 2021. It is heavily inspired by ''VideoGame/KanColle'', but features ships from all major navies the main naval participants of WWII (plus the Netherlands, Poland, Turkey, and Spain) from the beginning. Particularly setting Spain). One particularly unique selling point of ''Victory Belles'' aside from other shipgirl games is that Belles are voiced in their native tongue, rather than universally in Japanese or Chinese (or English, as might be expected of ''Victory Belles''[='=]s American development team). Additionally, character the characters are designed by a dedicated art is all done to a unified art style, team, giving a consistent style to the various Belles.

Belles.



* CulturedWarrior: The Belles inherit much of the collective memories associated with both their pre-awakening service histories and their original namesakes. As such, many Belles have a deep interest in the finer things in life, from fashion and gourmet dining to opera and theater.



* MoeAnthropomorphism: The game is fundamentally about the personifications of ships as "Belles". However, unlike many other such games, the Belles do not replace the ship, but exist aboard it (or within a limited range around it) as a sort of spirit of the ship and give their respective ships combat capabilities far above ships without Belles, as well as protect them from sinking in all but the most extreme circumstances.

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* MoeAnthropomorphism: The game is fundamentally about the personifications of ships known as "Belles". However, unlike many other such games, the Belles do not replace the ship, but exist aboard it (or within a limited range around it) as a sort of ship spirit of the ship and that give their respective ships warships combat capabilities far above ships those without Belles, as well as protect them protection from sinking in all but the most extreme circumstances.


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* WarriorPoet: Many of the Belles are artists as well as soldiers, and often consider both vocations to be two sides of the same blade. For example, Takao is a dedicated calligrapher who seeks to achieve the same level of tranquility in battle.


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* WeAreStrugglingTogether: The Belles and their crew and support staff may be allied together against the Morganas, but their parent nations are still at war with each other. Because of this, the INPF's contributing nations have all embedded intelligence agents, political officers, secret police, and the like aboard their Belle-supported ships specifically to protect state secrets, prevent foreign infiltration, and ensure that their crews remain loyal to their homelands first and foremost.

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* {{Battlecry}}:
** Marseillaise leads her crew into battle with various French revolutionary slogans, with "AUX ARMES, CITOYENS!" (TO ARMS, CITIZENS!) being a favorite, no doubt due to its use in her namesake song.
** Some of the Soviet Belles, such as Kirov, are fond of charging into battle with an "URA!".



* CanadaEh: Saguenay is very much French Canadian and peppers her speech with Quebecois. However, she's much more in the style of a 19th century French Canadian fur trapper than the more modern stuck-up stereotype.



* ExactWords: Queen Mary states that her function as a Belle is to protect the ship and its crew (and passengers). As an ocean liner turned troop transport capable of incredible speed with no armament beyond maybe a few token anti-air guns, she suggests that the best way for her to do this is to avoid the Morgana rather than fight them as other Belles would.

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* ExactWords: Queen Mary states that her function as a Belle is to protect the ship and its crew (and passengers). While to most Belles, this means engaging and defeating the Morgana in combat, Queen Mary is not a warship in any conventional sense. As an ocean liner turned troop transport transport, and one capable of incredible speed at that, with no armament beyond maybe a few token anti-air guns, she suggests that the best way for her to do this is to avoid the Morgana rather than fight them as other Belles would.

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* MoeAnthroporphism: The game is fundamentally about the personifications of ships as "Belles". However, unlike many other such games, the Belles do not replace the ship, but exist aboard it (or within a limited range around it) as a sort of spirit of the ship and give their respective ships combat capabilities far above ships without Belles, as well as protect them from sinking in all but the most extreme circumstances.

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* MoeAnthroporphism: MoeAnthropomorphism: The game is fundamentally about the personifications of ships as "Belles". However, unlike many other such games, the Belles do not replace the ship, but exist aboard it (or within a limited range around it) as a sort of spirit of the ship and give their respective ships combat capabilities far above ships without Belles, as well as protect them from sinking in all but the most extreme circumstances.


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* SleepDeprivation: Parizhkaya Kommuna is constantly barely awake due to her workaholic tendencies leading to her foregoing sleep for days on end.
* SouthernBelle: Mississippi is the very picture of a southern socialite, with a fondness for parasols, banquets, large dresses, and in case you forget she's a battleship, larger cannons.

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* MoeAnthroporphism: The game is fundamentally about the personifications of ships as "Belles". However, unlike many other such games, the Belles do not replace the ship, but exist aboard it (or within a limited range around it) as a sort of spirit of the ship and give their respective ships combat capabilities far above ships without Belles, as well as protect them from sinking in all but the most extreme circumstances.



* NonIndicativeName: Much like in real life, heavy cruisers are only "heavy" in that their starting equipment is naval rifles over 6.1" (155mm) in bore diameter. While the smallest (and oldest) light cruisers are certainly "light" compared to their heavy sisters, more modern light cruisers often have at least as much armor, starting health, and design weight as most heavy cruisers.

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* NonIndicativeName: Much like in real life, heavy cruisers are only really "heavy" in that their starting equipment is naval rifles over 6.1" (155mm) in bore diameter. While the smallest (and oldest) light cruisers are certainly "light" compared to their heavy sisters, more modern light cruisers often have at least as much armor, starting health, and design weight as most heavy cruisers.

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* CombatMedic: Marat primarily works in her ship's sick bay. Said ship is a battleship with a dozen 12" guns.

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* CombatMedic: Marat primarily works in her ship's sick bay. Said ship is Marat also happens to be a battleship with a dozen 12" guns.



* HotBlooded: Rawalpindi may be a mail carrier armed with a handful of badly outdated naval rifles and protected by not even half an inch of armor, but she's absolutely raring for a fight. Fitting given that the historical ship engaged in an absolutely hopeless naval action to even momentarily delay ''Scharnhorst'' and ''Gneisenau'' from sinking Allied convoys.

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* HotBlooded: HealingHerb: Marseillaise knows and employs many herbal remedies and is able to cover shortages in the ship's more proper medical supplies with her herbs.
* HotBlooded:
**
Rawalpindi may be a mail carrier armed with a handful of badly outdated naval rifles and protected by not even half an inch of armor, but she's absolutely raring for a fight. Fitting given that the historical ship engaged in an absolutely hopeless naval action to even momentarily delay ''Scharnhorst'' and ''Gneisenau'' from sinking Allied convoys.convoys.
** Marseillaise embodies the fiery spirit of the French Revolution and throws herself and her crew into pursuits (and battles) with that same spirit.


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* MagikarpPower: Gear with many gremlins will generally be poor as a result of those gremlins, but once the R&D time is put in to resolve all of them, can be highly effective, often even moreso than those with fewer or even no gremlins.
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* CombatMedic: Marat primarily works in her ship's sick bay. Said ship is a battleship with a dozen 12" guns.


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* DiskOneNuke: Japanese Type 93 Pure Oxygen Torpedoes are easily acquired on most Japanese ships and are far more accurate and powerful than other torpedo options. So long as their considerable weight can be handled, they can significantly enhance the striking power of a destroyer fleet early on.

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* BrutalHonesty: Emile Bertin has no filter when she offers criticism and thus even what she intends to come off as constructive is often interpreted as simple berating, which in turn earns her few friends.



* ExactWords: Queen Mary states that her function as a Belle is to protect the ship and its crew (and passengers). As an ocean liner turned troop transport capable of incredible speed with no armament beyond maybe a few token anti-air guns, she suggests that the best way for her to do this is to avoid the Morgana rather than fight them as other Belles would.



* {{Irony}}: Not unlike [[VideoGame/{{Wolfenstein}} B. J. Blazkowicz]], Atlantis very much looks the Aryan ideal of Nazi Germany, and also not unlike B. J. Blazkowicz, she's Jewish. The only reason she's allowed to serve at all, even under the close scrutiny of a political officer, is because she also has a certificate of Aryan heritage.

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* {{Irony}}: Not unlike [[VideoGame/{{Wolfenstein}} B. J. Blazkowicz]], Atlantis very much looks the Aryan ideal of Nazi Germany, and also not unlike B. J. Blazkowicz, she's Jewish. However quite ''un''like B. J., she's German-Jewish rather than Polish-Jewish and still wishes to serve her homeland. The only reason she's allowed to serve at all, even under the close scrutiny of a political officer, is because she also has a certificate of Aryan heritage.heritage (as well as the fact that as a Belle, she represents a great deal of military power, far in excess of any Belle-less ship).
* JokeWeapon: American Mk 14 and 15 torpedoes are, as in real life, spectacularly awful and have several glaring defects that will require significant work to correct. Once all the defects are fixed, they are solid torpedoes for their weight, but other torpedoes would generally be a better use of one's time and resources.
* LastChanceHitpoint: Belles function as one to their ship. So long as their ship doesn't begin a battle critically damaged and it isn't the Belle's death day (the date of her historical sinking), the ship cannot actually be sunk and will instead leave the battle with one hitpoint left. Attempting to go into battle with a fleet that contains a Belle who is critically damaged will prompt a warning that if you enter battle with this fleet, her hitpoints can be reduced to zero and she can thus be killed off for real, and give an option to perform an emergency withdrawal of that fleet.



* LightningBruiser:
** Battlecruisers and Dunkerque are every bit as fast as the cruisers and destroyers around them while still carrying far more armor than any heavy cruiser and armament similar to battleships.
** Pola and Algerie are among the few heavy cruisers to have substantial armor, and do so without sacrificing speed or armament. Similarly, the heaviest light cruisers like the American Brooklyn-class and British Town-class have armor greater than most heavy cruisers and firepower that makes up what it lacks in caliber with dakka compared to those heavy cruisers.



* MightyGlacier: Most battleships are significantly slower than the various smaller ships (except for armed merchant cruisers), resulting in worse map speed and worse evasion, but as might be expected, they generally have far more armor and firepower than any other ship and can do damage with their rifles that other ships could only hope to match with torpedoes.



* NonIndicativeName: Much like in real life, heavy cruisers are only "heavy" in that their starting equipment is naval rifles over 6.1" (155mm) in bore diameter. While the smallest (and oldest) light cruisers are certainly "light" compared to their heavy sisters, more modern light cruisers often have at least as much armor, starting health, and design weight as most heavy cruisers.



* RobotGirl: The Morgana all take the form of humanoid women, but are also overtly mechanical and many have some manner of damage that reveals more of their mechanical elements.

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* RobotGirl: The Morgana all take the form of robotic humanoid women, but are also overtly mechanical women in various states of overt-robotness and many have some manner of damage that reveals more of their mechanical elements.disrepair.
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* RobotGirl: The Morgana all take the form of humanoid women, but also overtly mechanical and many have some manner of damage that reveals more of their mechanical elements.

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* RobotGirl: The Morgana all take the form of humanoid women, but are also overtly mechanical and many have some manner of damage that reveals more of their mechanical elements.
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The game was successfully funded on Kickstarter in May of 2016, but thanks to a TroubledDevelopment only entered closed beta in September 2021. It is heavily inspired by ''VideoGame/KanColle'', but features ships from all major navies from the beginning. Particularly setting ''Victory Belles'' aside from other shipgirl games is that Belles are voiced in their native tongue, rather than universally in Japanese or Chinese (or English, as might be expected of ''Victory Belles''[='=]s American development team). Additionally, character art is all done to a unified art style, giving a consistent style to the various Belles.


to:

The game was successfully funded on Kickstarter in May of 2016, but thanks to a TroubledDevelopment only entered closed beta in September 2021. It is heavily inspired by ''VideoGame/KanColle'', but features ships from all major navies (plus Poland, Turkey, and Spain) from the beginning. Particularly setting ''Victory Belles'' aside from other shipgirl games is that Belles are voiced in their native tongue, rather than universally in Japanese or Chinese (or English, as might be expected of ''Victory Belles''[='=]s American development team). Additionally, character art is all done to a unified art style, giving a consistent style to the various Belles.

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* MechanicalEvolution: The Morgana are known to feed on ships, including damaged Morgana ships, and use materials from these ships to improve or repair themselves.


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* RobotGirl: The Morgana all take the form of humanoid women, but also overtly mechanical and many have some manner of damage that reveals more of their mechanical elements.
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* NamesToRunAwayFromReallyFast: The Morgana all have names like Corruption, Treason, Destruction, Starvation, Sedition, and Mistrust. Even the sole non-(overtly) malicious Morgana encountered is named False Hope.
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''Victory Belles'' is a mobile game set during UsefulNotes/WorldWarII. As the German pre-dreadnought battleship ''Schleswig-Holstein'' fired the first shots of WWII, a mysterious noxious mist descended upon the seas, disabling ships and crews around the world and choking out many coastal cities, and from this mist emerged a vast and terrifying fleet of warships helmed by strange mechanical women. These ships, dubbed "Morgana" swiftly struck coastal cities and the stricken ships of the world. Even those ships that were able to fight back found themselves outmatched by the new threat. But shortly after, mysterious women known as "Belles" manifested aboard many warships and were able to ward their crews against this threat, protecting them from the Morgana mist and bolstering their ships' capabilities to match the Morgana in battle. With the naval war cut off before it could even really begin, the League of Nations held an emergency meeting to establish the International Naval Protection Force (INPF) to organize Belles of all fleets into an ostensibly neutral force that would protect all of humanity against the Morgana. Time will tell how long this arrangement holds.

The game was successfully funded on Kickstarter in May of 2016, but thanks to a TroubledDevelopment only entered closed beta in September 2021. It is heavily inspired by ''VideoGame/KanColle'', but features ships from all major navies from the beginning. Particularly setting ''Victory Belles'' aside from other shipgirl games is that Belles are voiced in their native tongue, rather than universally in Japanese or Chinese (or English, as might be expected of ''Victory Belles''[='=]s American development team). Additionally, character art is all done to a unified art style, giving a consistent style to the various Belles.


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!! This game provides examples of:
* BadassNormal: The crew of the Soviet cruiser ''Aurora'' boasts the only human-on-Morgana kill as of October 1939.
* {{BFG}}: The Morgana battleship ''Treason'' is explicitly stated in a Kickstarter update to have 32-inch naval rifles, which positively dwarf ''Yamato''[='=]s infamous 18.1-inch rifles and even the 20-inch rifles of Design A-150 "Super Yamato", being closer in size to the 800mm super artillery guns Schwerer Gustav and Dora.
* BornUnlucky: Leberecht Maas is plagued by spectacularly awful luck in everything she tries. However, she refuses to let this poor luck get her down.
* DesignItYourselfEquipment: The game has an extensive R&D and construction system that can be used to fix flaws in gear, modify its characteristics, and create weapons and equipment that fits your needs.
* EverythingIsBigInTexas: Houston is extremely stereotypically Texan, dressing like a cowgirl, loving beer, gambling, and thrills, and of course speaking with the standard Texan accent.
* TheGadfly: Leningrad delights in provoking people, whether for a particular reason, or just to try to make them question their own positions, with Mahan being a particular favorite target.
* GlassCannon: Most heavy cruisers have a great deal of firepower but absolutely abysmal armor, with Houston perhaps exemplifying this the most with her two inch thick belt being nowhere near adequate protection against anything larger than destroyer guns.
* HotBlooded: Rawalpindi may be a mail carrier armed with a handful of badly outdated naval rifles and protected by not even half an inch of armor, but she's absolutely raring for a fight. Fitting given that the historical ship engaged in an absolutely hopeless naval action to even momentarily delay ''Scharnhorst'' and ''Gneisenau'' from sinking Allied convoys.
* {{Irony}}: Not unlike [[VideoGame/{{Wolfenstein}} B. J. Blazkowicz]], Atlantis very much looks the Aryan ideal of Nazi Germany, and also not unlike B. J. Blazkowicz, she's Jewish. The only reason she's allowed to serve at all, even under the close scrutiny of a political officer, is because she also has a certificate of Aryan heritage.
* LethalJokeCharacter: Recruit is a wooden training battleship. For reasons that are not entirely apparent her guns, despite being little more than painted logs, fire as if they were real naval rifles. Similarly, Amerigo Vespucci is a sailing training ship, most of whose guns are wooden imitations, but she has an alarming amount of room for upgrades, on par with many light cruisers.
* MeaningfulReleaseDate: The closed beta began on September 1st, 2021, the anniversary of the beginning of WWII.
* PintSizedPowerhouse: Pola is 4'10" and doesn't like being reminded of her short stature, preferring that you focus on the fact that she's a very powerful heavy cruiser with some of the best armor and rifles of any heavy cruiser in the world in 1939.
* PungeonMaster: Ark Royal is infamous for littering her speech with puns.
* SubsystemDamage: Belles and Morgana suffer a wide variety of critical hits in addition to conventional hull damage, including (but hardly limited to) destruction of guns, magazine detonations, fires, flooding, and loss of gunnery directors.
* WeakButSkilled: Older ships of various types are generally less capable and have less room for upgrades than newer ships, but at the same time often have better tactics, such as Aurora who is a very old light cruiser with only a handful of old 130mm rifles, but she boasts a tactic that boosts evasion for all ships in the fleet right up until brawl range, at which they unleash torpedoes.
* {{Workaholic}}: Parizhkaya Kommuna self-destructively overworks herself to the point of going for days without sleep out of perceived shame for her service for the Russian Empire as ''Sevastapol''.
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