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** The character with the Cook job class may acquire dairy products that can be consumed while camping during expeditions.
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** Ogre Eagle, [[OurGriffonsAreDifferent a griffin-like beast monster]] in ''Octopath'', returns here as the boss of an expedition.

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* TheBeastmaster: The Beast Tamer job class. Not only is its innate ability being able to find beasts on expeditions, its initial skill, "Call Beast", also allow the character to summon a beast that has been captured during an expedition to aid the team as well.



* MythologyGag: The name "Aelfric" is once again used, as it has been in both the ''Octopath'' series (as the name of a God associated with fire) and in ''Triangle Strategy'' (as the name of a valuable explosive gem).

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* MythologyGag: MythologyGag:
**
The name "Aelfric" is once again used, as it has been in both the ''Octopath'' series (as the name of a God associated with fire) and in ''Triangle Strategy'' (as the name of a valuable explosive gem).

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* ConvenientlyAnOrphan: Bruno outright confesses to having grown up alongside Willa without parents before arriving on the continent.

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* ConvenientlyAnOrphan: ConvenientlyAnOrphan:
**
Bruno outright confesses to having grown up alongside Willa without parents before arriving on the continent.continent.
** Roselta discloses that she grew up without any family, parental figures included.



*** The "Delivery" skill makes any attack item being used by a character with the Courier class more powerful for three turns.

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*** The "Delivery" skill makes any attack item being used by a character with the Courier class affected by said skill more powerful for three turns.
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** Melhard is very fond of alcohol, many social interactions with him outside of the church take place while he's consuming alcohol, the annual festival of choice that he participates in is the Beer Fair (in which participants brew their own beer ''and'' get to sample-taste beer brewed by others), and his own statement makes it clear he appreciates celebrating his birthday only due to being able to drink without much constraint.
--->So I get to drink alcohol I normally wouldn't get to drink myself? Maybe birthdays aren't so bad after all.

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** Melhard is very fond of alcohol, many social interactions with him outside of the church take place while he's consuming alcohol, the annual festival of choice that he participates in is the Beer Fair (in which participants brew their own beer ''and'' get to sample-taste beer brewed by others), and his own statement makes it clear he appreciates celebrating his birthday only due to being able treated to drink without much constraint.
--->So
drinks.
--->And now
I get to drink alcohol liquor I normally wouldn't get to normally drink myself? Maybe birthdays aren't so bad after all.
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* SpamAttack: Rain of Arrows, a skill from the Hunter job class, allows the character to deal five fully-powered strikes against foes randomly.

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* SpamAttack: Rain of Arrows, a skill from the Hunter job class, allows the character to deal five fully-powered strikes against foes randomly.random foes.
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* SpamAttack: Rain of Arrows, a skill from the Hunter job class, allows the character to deal five fully-powered strikes against foes randomly.
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The game sets in the coastal city of Erebia, located at the southern edge of an island that has mostly gone unexplored save the city in question, under the jurisdiction of the kingdom of Antoecia. The player assumes control of a colonist, who has just disembarked at a port within Erebia and is tasked with helping to maintain the city by taking up jobs and to explore the rest of the hitherto-unknown continent with the aid of some fellow colonists.

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The game sets in the coastal city of Erebia, located at the southern edge of an island the continent of Antoecia that has mostly gone unexplored save the city in question, under the jurisdiction of the kingdom of Antoecia.kingdom. The player assumes control of a colonist, who has just disembarked at a port within Erebia and is tasked with helping to maintain the city by taking up jobs and to explore the rest of the hitherto-unknown continent with the aid of some fellow colonists.
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* SurpriseParty: Adelaide's birthday party is done in this fashion, as it takes place inside the house of the PlayableProtagonist while she's invited over without being informed that it's to celebrate her birthday.

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* SurpriseParty: Adelaide's birthday party is done in this fashion, as it takes place inside the house of the PlayableProtagonist playable protagonist while she's invited over without being informed that it's to celebrate her birthday.

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--->So I get to drink alcohol I normally wouldn't drink myself? Maybe birthdays aren't so bad after all.

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--->So I get to drink alcohol I normally wouldn't get to drink myself? Maybe birthdays aren't so bad after all.


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* SurpriseParty: Adelaide's birthday party is done in this fashion, as it takes place inside the house of the PlayableProtagonist while she's invited over without being informed that it's to celebrate her birthday.
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* TheAlcoholic:
** Melhard is very fond of alcohol, many social interactions with him outside of the church take place while he's consuming alcohol, the annual festival of choice that he participates in is the Beer Fair (in which participants brew their own beer ''and'' get to sample-taste beer brewed by others), and his own statement makes it clear he appreciates celebrating his birthday only due to being able to drink without much constraint.
--->So I get to drink alcohol I normally wouldn't drink myself? Maybe birthdays aren't so bad after all.
** The proprietress of the Tavern, where alcohol is served and Efil works, loves consuming alcohol as much as she loves selling it. One of her statement is that she'll drink anything as long as alcohol is in it, be it sweet or bitter.
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* ConvenientlyAnOrphan: Bruno outright confess to having grown up alongside Willa without parents before arriving on the continent.

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* ConvenientlyAnOrphan: Bruno outright confess confesses to having grown up alongside Willa without parents before arriving on the continent.
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* BigBrotherInstinct: Bruno is quite protective towards Willa. He also becomes a Herbalist in order to be able to help her more.


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* EnemyScan:
** The Secretary job class has the "Examine" skill that lets the user discover relevant information about the targeted opponent.
** This is the innate ability that the Scholar job class possesses.
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*** The "Redelivery" skill replicate the effect of the previously-consumed item, creating a "free item" effect.

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*** The "Redelivery" skill replicate replicates the effect of the previously-consumed item, creating a "free item" effect.

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** The Courier job class comes with three additional item slots by default, which is helpful when trekking through terrains on expeditions, especially in harsh weather conditions. Moreover, one of its skills is "Pickup", which allows the user to [[VideoGameStealing filch an item from the targeted enemy]] if successful.

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** The Courier job class comes with many item-related benefits.
*** It
comes with three additional item slots by default, which is helpful when trekking through terrains on expeditions, especially in harsh weather conditions. conditions.
***
Moreover, one of its skills is "Pickup", which the "Pickup" skill allows the user to [[VideoGameStealing filch an item from the targeted enemy]] if successful.successful.
*** The "Delivery" skill makes any attack item being used by a character with the Courier class more powerful for three turns.
*** The "Redelivery" skill replicate the effect of the previously-consumed item, creating a "free item" effect.
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** The Herbalist job class allows the character to pick up a random herb with certain healing ability (HP, MP, revival, etc.) while trekking in expeditions, and its final skill, Universal Coverage, lets the Herbalist to make the targeted ally's item affect everyone in the team instead of one person at a time -- helpful when using a high-grade healing item that only works on one person by default.

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** The Herbalist job class allows the character to pick up a random herb with certain healing ability (HP, MP, revival, etc.) while trekking in expeditions, and its final skill, Universal Coverage, lets the Herbalist to make the targeted ally's item affect everyone in the team instead of one person at a time -- helpful when using a high-grade healing item that only works on one person by default.

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* ItemCaddy: Some job classes grant item-related utility, though they must be unlocked via their respective expeditions first.
** The Herbalist job class allows the character to pick up a random herb with certain healing ability (HP, MP, revival, etc.) while trekking in expeditions, and its final skill, Universal Coverage, lets the Herbalist to make the targeted ally's item affect everyone in the team instead of one person at a time -- helpful when using a high-grade healing item that only works on one person by default.
** The Hunter job class allows the character to randomly hunt down a sighted animal and turn said animal into Deer Jerky (food items that can be consumed to regain HP lost due to MaximumHPReduction) during expeditions.
** The Courier job class comes with three additional item slots by default, which is helpful when trekking through terrains on expeditions, especially in harsh weather conditions. Moreover, one of its skills is "Pickup", which allows the user to [[VideoGameStealing filch an item from the targeted enemy]] if successful.



* MaximumHPReduction: Not from enemy attacks; instead the expeditionary team members' maximum HP decreases steadily as they trek through the wilderness, more quickly in harsh weather conditions. The team members can boost their max HP back up by consuming food items while camping during expeditions, up to their original amount at the start of the expedition, though it'll decrease again once they start walking again.

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* MaximumHPReduction: Not from enemy attacks; instead the expeditionary team members' maximum HP decreases steadily as they trek through the wilderness, more quickly in harsh weather conditions. The team members can boost their max HP back up by consuming food items while camping during expeditions, up to their original amount at the start of the expedition, though it'll decrease again once they start walking again.resume the trek.
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* MaximumHPReduction: Not from enemy attacks; instead the expeditionary team members' maximum HP decreases steadily as they trek through the wilderness, more quickly in harsh weather conditions. The team members can boost their max HP back up by consuming food items while camping during expeditions, up to their original amount at the start of the expedition, though it'll decrease again once they start walking again.
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* InUniverseGameClock: Run internally in this game. While shops in town are open 24/7, jobs that yield experience points for LevelGrinding may be available only during daytime, only at night, or always available for the duration of the week, depending on the jobs in question themselves.
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* LevelGrinding: Present in this game, but the "battles" giving you the experience points that can accumulate enough to level up the main character come in the form of paying jobs said main character performs, whereas defeating enemies during expeditions yields NO experience. As for the friends who can be selected to go on expeditions with the main character, you have to manually select the "Train Ally" icon to get them to level up, for a fee.

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* LevelGrinding: Present in this game, but the "battles" giving you the experience points that can accumulate enough to level up the main character come in the form of paying jobs said main character performs, whereas defeating enemies enemies, ''bosses included'', during expeditions yields NO experience. As for the friends who can be selected to go on expeditions with the main character, you have to manually select the "Train Ally" icon to get them to level up, for a fee.
Is there an issue? Send a MessageReason:
None


The game sets in the coastal city of Erebia, located in the southern edge of an island that has mostly gone unexplored save the city in question, under the jurisdiction of the kingdom of Antoecia. The player assumes control a colonist, who has just disembarked at a port within Erebia and is tasked with helping to maintain the city by taking up jobs and explore the rest of the hitherto-unknown continent with the aid of some fellow colonists.

to:

The game sets in the coastal city of Erebia, located in at the southern edge of an island that has mostly gone unexplored save the city in question, under the jurisdiction of the kingdom of Antoecia. The player assumes control of a colonist, who has just disembarked at a port within Erebia and is tasked with helping to maintain the city by taking up jobs and to explore the rest of the hitherto-unknown continent with the aid of some fellow colonists.

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* AerithAndBob: The names of allies range from unusual (e.g. Efil and Melhard) to fairly conventional (e.g. Adelaide and Bruno).



* ConvenientlyAnOrphan: Some of the allies who can be selected to join the main protagonist on expeditions outright confess to having grown up without parents before arriving on the continent.

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* ConvenientlyAnOrphan: Some of the allies who can be selected to join the main protagonist on expeditions Bruno outright confess to having grown up alongside Willa without parents before arriving on the continent.
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The game sets in the coastal city of Erebia, located in the southern edge of an island that has mostly gone unexplored save the city in question, under the jurisdiction of the kingdom of Antoecia. The player assumes control a colonist, who has just disembarked at a port within Erebia and is tasked with helping to maintain the city by taking up jobs and explore the rest of the hitherto-unknown continent with the aid of some fellow colonists.
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* ConvenientlyAnOrphan: Some of the allies who can be selected to join the main protagonist on expeditions outright confess to having grown up without parents before arriving on the continent.
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* CharacterCustomization: At the start of the game, you choose your character's looks and [[HelloInsertNameHere name]]. At the port authority, your character's backstory (migrant/citizen/noble) and skills (good shape/intellectual/nimble) determine their starting stats.

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* CharacterCustomization: At the start of the game, you choose your character's looks and [[HelloInsertNameHere name]].name]], though the gender is always male. At the port authority, your character's backstory (migrant/citizen/noble) and skills (good shape/intellectual/nimble) determine their starting stats.



* HelloInsertNameHere: The player decides what the main protagonist's name is, as well as [[CharacterCustomization appearance]], though the gender is AlwaysMale.

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* HelloInsertNameHere: The player decides what the main protagonist's name is, as well as [[CharacterCustomization appearance]], though the gender is AlwaysMale.appearance]].

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* CharacterCustomization: At the start of the game, you choose your character's looks and name. At the port authority, your character's backstory (migrant/citizen/noble) and skills (good shape/intellectual/nimble) determine their starting stats.

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* CharacterCustomization: At the start of the game, you choose your character's looks and name.[[HelloInsertNameHere name]]. At the port authority, your character's backstory (migrant/citizen/noble) and skills (good shape/intellectual/nimble) determine their starting stats.


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* HelloInsertNameHere: The player decides what the main protagonist's name is, as well as [[CharacterCustomization appearance]], though the gender is AlwaysMale.
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* LevelGrinding: Present in this game, but the "battles" giving you the experience points that can accumulate enough to level up the main character come in the form of paying jobs said main character performs. Defeating enemies during expeditions yields NO experience. As for the friends who can be selected to go on expeditions with the main character, you have to manually select the "Train Ally" icon to get them to level up, for a fee.

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* LevelGrinding: Present in this game, but the "battles" giving you the experience points that can accumulate enough to level up the main character come in the form of paying jobs said main character performs. Defeating performs, whereas defeating enemies during expeditions yields NO experience. As for the friends who can be selected to go on expeditions with the main character, you have to manually select the "Train Ally" icon to get them to level up, for a fee.

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* ArbitraryHeadcountLimit: Despite making various allies, an exploration party can only include four chaarcters, [[CantDropTheHero including the main protagonist]].

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* ArbitraryHeadcountLimit: Despite making various allies, an exploration party can only include four chaarcters, characters, [[CantDropTheHero including the main protagonist]].



* LevelGrinding: Present in this game, but the "battles" giving you the experience points that can accumulate enough to level up the main character come in the form of paying jobs said main character performs. Defeating enemies during expeditions yields NO experience. As for the friends who can be selected to go on expeditions with the main character, you have to manually select the "Train Ally" icon to get them to level up, for a fee.



* ResourcesManagementGameplay: When embarking on an expedition, your loadout is limited, requiring the player to manage their rations and other gear and having to decide whether to take a risk and keep adventuring once supplies run out.

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* ResourcesManagementGameplay: When embarking on an expedition, your loadout inventory space is limited, requiring the player to manage their rations and other gear and having to decide whether to take a risk and keep adventuring once supplies run out.
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* CharacterCustomization: At the start of the game, you choose your character's looks and name. At the port authority, your character's backstory (migrant/citizen/noble) and skills (good shape/intellectual/nimble) determine their starting stats.


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* SpeakingSimlish: Every character in the game speaks in VoiceGrunting.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/various_daylife.jpg]]
[[caption-width-right:350:[[{{Tagline}} An RPG of Everyday Life and Adventure]]]]
''Various Daylife'' is an EasternRPG published by Creator/SquareEnix, originally for [[MobilePhoneGame Apple Arcade]] in 2019, but was removed from the service and soon after ported to UsefulNotes/{{Steam}}, UsefulNotes/NintendoSwitch, and UsefulNotes/PlayStation4 in 2022. The game was developed by [=DokiDoki=] Groove Works alongside the developers behind Square series ''VideoGame/BravelyDefault'', ''VideoGame/OctopathTraveler'', and ''VideoGame/TriangleStrategy''.
----
!!Tropes:
* TwoAndAHalfD: All character models and locations are in three dimensions, but traversing the town and going on expeditions is limited to a two-dimensional plane.
* ArbitraryHeadcountLimit: Despite making various allies, an exploration party can only include four chaarcters, [[CantDropTheHero including the main protagonist]].
* CantDropTheHero: When going on explorations, the main protagonist must always be included in the [[ArbitraryHeadcountLimit limited]] party.
* CombinationAttack: By seizing a [=CHA=]nce for higher damage, the protagonist will initiate one of these with one of the other party members.
* JobSystem: There are 20 job classes the player can switch between.
* MythologyGag: The name "Aelfric" is once again used, as it has been in both the ''Octopath'' series (as the name of a God associated with fire) and in ''Triangle Strategy'' (as the name of a valuable explosive gem).
* ResourcesManagementGameplay: When embarking on an expedition, your loadout is limited, requiring the player to manage their rations and other gear and having to decide whether to take a risk and keep adventuring once supplies run out.
* TurnBasedCombat: Battles in the game are conducted this way, with the addition of the "CHA" system; by [=CHA=]nging enemy status, you can [=CHA=]in your attacks together in order to gain a [=CHA=]nce to inflict heavier damage.

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