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* BeastMan: Vulfen and Rehari are sentient, bipedal canines and felines, respectively. No they don’t wage war on each other, nor do they feel any particular unreasoning animosity toward each other. [[NeverHeardThatOneBefore Stop asking.]]



* PettingZooPeople: Vulfen and Rehari are sentient, bipedal canines and felines, respectively. No they don’t wage war on each other, nor do they feel any particular unreasoning animosity toward each other. [[NeverHeardThatOneBefore Stop asking.]]

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Correcting the order


* AnEntrepreneurIsYou: The crafting system is still in the works, with only a few classes having a smattering of recipes at the moment, but player-run shops are on the list of things, and at least one mechanist has sold his/her work for profit.



* PettingZooPeople: Vulfen and Rehari are sentient, bipedal canines and felines, respectively. No they don’t wage war on each other, nor do they feel any particular unreasoning animosity toward each other. [[NeverHeardThatOneBefore Stop asking.]]
* Magitek: The entirety of the Arcane Mechanist class is based on this, and Dhond rather exemplifies it, his opus being a machine that produces magical portals that can teleport and even cross dimensions. Yep, they have a stargate.
* SteamPunk: The Scientist class lives and breathes this trope, but it’s still rather muted.
* GadgeteerGenius: All varieties of Mechanist

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* PettingZooPeople: Vulfen EveryJapaneseSwordIsAKatana: Averted. There are many Japanese swords, and Rehari katana are sentient, bipedal canines and felines, respectively. No they don’t wage war on each other, nor do they feel any particular unreasoning animosity toward each other. [[NeverHeardThatOneBefore Stop asking.]]
* Magitek: The entirety of the Arcane Mechanist class is based on this, and Dhond rather exemplifies it, his opus
forbidden for non-samurai. Samurai not being a machine that produces magical portals that can teleport and even cross dimensions. Yep, they have a stargate.
* SteamPunk: The Scientist
class lives and breathes but a social status also marks this trope, but it’s still rather muted.
* GadgeteerGenius: All varieties of Mechanist
up.



* MagicVersusScience: Both played straight and averted. It’s averted in that there is a variety of Mechanist that specializes in magitek, but played straight in that several wizards treat mechanists like they’re usurping them. It’s a minority opinion, though.
* FunctionalMagic: Of nearly every variety. Most are born with the ability to use magic to whatever degree, but it requires some study. (Of course, the combat spells seem simple enough, but why non-mages can’t use them is handwaved.)



* FunctionalMagic: Of nearly every variety. Most are born with the ability to use magic to whatever degree, but it requires some study. (Of course, the combat spells seem simple enough, but why non-mages can’t use them is handwaved.)
* GadgeteerGenius: All varieties of Mechanist.
* MagicVersusScience: Both played straight and averted. It’s averted in that there is a variety of Mechanist that specializes in magitek, but played straight in that several wizards treat mechanists like they’re usurping them. It’s a minority opinion, though.
* {{Magitek}}: The entirety of the Arcane Mechanist class is based on this, and Dhond rather exemplifies it, his opus being a machine that produces magical portals that can teleport and even cross dimensions. Yep, they have a stargate.
* PettingZooPeople: Vulfen and Rehari are sentient, bipedal canines and felines, respectively. No they don’t wage war on each other, nor do they feel any particular unreasoning animosity toward each other. [[NeverHeardThatOneBefore Stop asking.]]
* SteamPunk: The Scientist class lives and breathes this trope, but it’s still rather muted.



* EveryJapaneseSwordIsAKatana: Averted. There are many Japanese swords, and katana are forbidden for non-samurai. Samurai not being a class but a social status also marks this up.



* WhatTheHellPlayer: The verb “Play self” triggers the response, “That wouldn’t be appropriate, now would it?” That’s just one example.
* WolverineClaws: Called “Brrragas”, they’re a cultural weapon of the re’hari. They’re also switchblades, but the triggering mechanism is kept vague.



* AnEntrepreneurIsYou: The crafting system is still in the works, with only a few classes having a smattering of recipes at the moment, but player-run shops are on the list of things, and at least one mechanist has sold his/her work for profit.
* WolverineClaws: Called “Brrragas”, they’re a cultural weapon of the re’hari. They’re also switchblades, but the triggering mechanism is kept vague.
* WhatTheHellPlayer: The verb “Play self” triggers the response, “That wouldn’t be appropriate, now would it?” That’s just one example.

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None


* AutomaticCrossbows: Played straight as an arrow. Automatic crossbows use a modern-style clip and have to be cocked in between each shot, but are significantly faster than mechanical firearms, normal crossbows, and stonebows.

to:

* AutomaticCrossbows: Played straight as an arrow. Automatic crossbows use ATeamFiring: Even the most advanced guns can’t fire beyond a modern-style clip and have to be cocked in between each shot, but are significantly faster than mechanical firearms, normal single cell. Nor crossbows, and stonebows.nor longbows.



* ArtificialLimbs: One character has a pair of artificial fingers constructed by a mechanist using golem principles. They apparently couldn’t be healed in the way that NORMAL chopped off limbs are, but this was succinctly handwaved. (The player decided to keep the fingers removed. There’s no real explanation for it.)
* AutomaticCrossbows: Played straight as an arrow. Automatic crossbows use a modern-style clip and have to be cocked in between each shot, but are significantly faster than mechanical firearms, normal crossbows, and stonebows.
* BladeBelowTheShoulder: Several players have these. They also qualify as a Shout Out to ''Assassin’s Creed'', given that they’re of the exact same design. The triggering mechanism is (Of course), kept vague.
* CombatMedic: Empaths. You have to be careful with them. Not only can they just hit you, but they can transfer the hits YOU give THEM back to you. It also works the other way around. In other words, Empaths can just as easily make the bits fall off of you as stick them back on.
* CoolSword: Let’s check: At least three have been made by a god, and most of the others are custom made and very cool looking. Additionally, the king owns a sword with the game’s Legendary Metal, siege gold, in it. There are other legendary weapons, mostly bought at auctions. These weapons range from guns to swords to hammers, some are enchanted, but all share one thing in common: They share the quality rating “Epic”.
* DoNotDropYourWeapon: Averted. Getting hit hard enough in the arm or the hand will not cause you to drop your weapon. Get hit hard enough in that particular limb enough times and it will be rendered useless. Not that you’ll usually notice, as most people bleed out shortly after that happens.



* WeaponsKitchenSink: Seaxes, sabers and scimitars are wielded proudly beside (and against) rapiers, smallswords, guns and broadswords. Name a fantasy weapon and it probably exists somewhere. These can be culturally relevant, but given the fact that you just as often see a vulfen with a rapier as a human with a rapier, most often it seems to be that the player thinks it’s cool.



* ATeamFiring: Even the most advanced guns can’t fire beyond a single cell. Nor crossbows, nor longbows.



* ArtificialLimbs: One character has a pair of artificial fingers constructed by a mechanist using golem principles. They apparently couldn’t be healed in the way that NORMAL chopped off limbs are, but this was succinctly handwaved. (The player decided to keep the fingers removed. There’s no real explanation for it.)



* WarriorMonk: The Qai Monks are a very religious bunch. They also have the power to beat you to death with their bare hands.
* WeaponsKitchenSink: Seaxes, sabers and scimitars are wielded proudly beside (and against) rapiers, smallswords, guns and broadswords. Name a fantasy weapon and it probably exists somewhere. These can be culturally relevant, but given the fact that you just as often see a vulfen with a rapier as a human with a rapier, most often it seems to be that the player thinks it’s cool.



* BladeBelowTheShoulder: Several players have these. They also qualify as a Shout Out to ''Assassin’s Creed'', given that they’re of the exact same design. The triggering mechanism is (Of course), kept vague.



* WarriorMonk: The Qai Monks are a very religious bunch. They also have the power to beat you to death with their bare hands.
* CombatMedic: Empaths. You have to be careful with them. Not only can they just hit you, but they can transfer the hits YOU give THEM back to you. It also works the other way around. In other words, Empaths can just as easily make the bits fall off of you as stick them back on.
* CoolSword: Let’s check: At least three have been made by a god, and most of the others are custom made and very cool looking. Additionally, the king owns a sword with the game’s Legendary Metal, siege gold, in it. There are other legendary weapons, mostly bought at auctions. These weapons range from guns to swords to hammers, some are enchanted, but all share one thing in common: They share the quality rating “Epic”.
* DoNotDropYourWeapon: Averted. Getting hit hard enough in the arm or the hand will not cause you to drop your weapon. Get hit hard enough in that particular limb enough times and it will be rendered useless. Not that you’ll usually notice, as most people bleed out shortly after that happens.
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None

Added DiffLines:

''[[http://unwritten.net/ Unwritten Legends]]'' is a small MultiUserDungeon. ''Unwritten Legends'' (or UL as it is more commonly known) contains elements of fantasy, historical fiction and {{steampunk}} mixed together in a way that manages to make it not seem schizophrenic or thinly spread. Set in a rough equivalent of Renaissance London, this game is extremely well detailed and well crafted with plenty of colorful characters to enjoy. This RPI is built specifically to enforce and promote roleplaying amongst the players. The game is currently in development, but with plenty of races and classes to choose from, is still a great deal of fun.
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!!Tropes found in this game include:
* AutomaticCrossbows: Played straight as an arrow. Automatic crossbows use a modern-style clip and have to be cocked in between each shot, but are significantly faster than mechanical firearms, normal crossbows, and stonebows.
* ArbitraryGunPower: Damage is based on attack speed, so while guns do formidable damage, it still takes multiple shots to kill something. That is, unless you’re using a regular flintlock gun, of course, in which case the reload time is so long that DPS suffers greatly (with no damage increase over efficient guns), so you might as well use a longbow. Wheellocks also exist, but you might as well use them on yourself given their tendency to misfire and long reloading time.
* PettingZooPeople: Vulfen and Rehari are sentient, bipedal canines and felines, respectively. No they don’t wage war on each other, nor do they feel any particular unreasoning animosity toward each other. [[NeverHeardThatOneBefore Stop asking.]]
* Magitek: The entirety of the Arcane Mechanist class is based on this, and Dhond rather exemplifies it, his opus being a machine that produces magical portals that can teleport and even cross dimensions. Yep, they have a stargate.
* WeaponsKitchenSink: Seaxes, sabers and scimitars are wielded proudly beside (and against) rapiers, smallswords, guns and broadswords. Name a fantasy weapon and it probably exists somewhere. These can be culturally relevant, but given the fact that you just as often see a vulfen with a rapier as a human with a rapier, most often it seems to be that the player thinks it’s cool.
* SteamPunk: The Scientist class lives and breathes this trope, but it’s still rather muted.
* GadgeteerGenius: All varieties of Mechanist
* FantasyCharacterClasses: Every class in the game is on the list, though you’d have to look for some of them, since they’re not called the same things.
* ATeamFiring: Even the most advanced guns can’t fire beyond a single cell. Nor crossbows, nor longbows.
* MagicVersusScience: Both played straight and averted. It’s averted in that there is a variety of Mechanist that specializes in magitek, but played straight in that several wizards treat mechanists like they’re usurping them. It’s a minority opinion, though.
* ArtificialLimbs: One character has a pair of artificial fingers constructed by a mechanist using golem principles. They apparently couldn’t be healed in the way that NORMAL chopped off limbs are, but this was succinctly handwaved. (The player decided to keep the fingers removed. There’s no real explanation for it.)
* FunctionalMagic: Of nearly every variety. Most are born with the ability to use magic to whatever degree, but it requires some study. (Of course, the combat spells seem simple enough, but why non-mages can’t use them is handwaved.)
* FantasyCounterpartCulture: With the exception of Icyndor, which is reported to be its own amalgamation of independent cultures, every nation on Thrael is a mirror of a real-world culture. Vash is an amalgamation of Asian cultures, Quesalia is Italy, Kessia is Britain, so on and so forth.
* TheGodsMustBeLazy: Almost every big bad is an Eldritch Abomination, but the gods seem to prefer handing the squishy mortals some form of artifact and saying, “Go nuts” to stepping in and fixing it. Guess they don’t wanna miss their soaps.
* EveryJapaneseSwordIsAKatana: Averted. There are many Japanese swords, and katana are forbidden for non-samurai. Samurai not being a class but a social status also marks this up.
* WorthlessYellowRocks: Platinum and gold exist, but they’re actually worth less than steel. Additionally, both are portrayed realistically in that they’re completely useless.
* AnEntrepreneurIsYou: The crafting system is still in the works, with only a few classes having a smattering of recipes at the moment, but player-run shops are on the list of things, and at least one mechanist has sold his/her work for profit.
* BladeBelowTheShoulder: Several players have these. They also qualify as a Shout Out to ''Assassin’s Creed'', given that they’re of the exact same design. The triggering mechanism is (Of course), kept vague.
* WolverineClaws: Called “Brrragas”, they’re a cultural weapon of the re’hari. They’re also switchblades, but the triggering mechanism is kept vague.
* WhatTheHellPlayer: The verb “Play self” triggers the response, “That wouldn’t be appropriate, now would it?” That’s just one example.
* WarriorMonk: The Qai Monks are a very religious bunch. They also have the power to beat you to death with their bare hands.
* CombatMedic: Empaths. You have to be careful with them. Not only can they just hit you, but they can transfer the hits YOU give THEM back to you. It also works the other way around. In other words, Empaths can just as easily make the bits fall off of you as stick them back on.
* CoolSword: Let’s check: At least three have been made by a god, and most of the others are custom made and very cool looking. Additionally, the king owns a sword with the game’s Legendary Metal, siege gold, in it. There are other legendary weapons, mostly bought at auctions. These weapons range from guns to swords to hammers, some are enchanted, but all share one thing in common: They share the quality rating “Epic”.
* DoNotDropYourWeapon: Averted. Getting hit hard enough in the arm or the hand will not cause you to drop your weapon. Get hit hard enough in that particular limb enough times and it will be rendered useless. Not that you’ll usually notice, as most people bleed out shortly after that happens.
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