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An anime-styled DungeonCrawling Main/RolePlayingGame and Main/VisualNovel hybrid developed by Mr. Tired Media and published by Sekai Games, ''Undead Darlings: No Cure For Love'' released digitally on September 28th, 2020 for the UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch and Steam, and for GOG on August 16th, 2021.

to:

An anime-styled DungeonCrawling Main/RolePlayingGame and Main/VisualNovel hybrid developed by Mr. Tired Media and published by Sekai Games, ''Undead Darlings: No Cure For Love'' released digitally on September 28th, 2020 for the UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch Platform/PlayStation4, Platform/NintendoSwitch and Steam, Platform/{{Steam}}, and for GOG Platform/GOGDotCom on August 16th, 2021.
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* ArbitraryHeadcountLimit: Of the six party members, you can only take three into a dungeon at once. Justified, as they say bringing everyone would attract too much attention from the enemies, and to watch out for Buck's safety back at the truck.
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* NoVillain: There's no 'main villain' for the group to take down, just any people/creatures affected by the virus that get in their way to deliver the cure.

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* NoVillain: NoAntagonist: There's no 'main villain' for the group to take down, just any people/creatures affected by the virus that get in their way to deliver the cure.
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* NoVillain: There's no 'main villain' for the group to take down, just any people/creatures affected by the virus that get in their way to deliver the cure.
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** Doubling as a Main/TakeThat, a certain choice in an early subevent in Podunk Precinct references LightNovel/OreImo, and, after Reggie says there’s similarities between Kirino and Jordan, the latter says "''I actually have, you know, dimension''".

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** Doubling as a Main/TakeThat, a certain choice in an early subevent in Podunk Precinct references LightNovel/OreImo, ''Literature/OreImo'', and, after Reggie says there’s similarities between Kirino and Jordan, the latter says "''I actually have, you know, dimension''".
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Armor Piercing Slap is no longer a trope


* ArmorPiercingSlap: The ‘Violent Retribution’ attack, a joke on the slaps giving to perverted, or allegedly perverted, characters in anime. It’s description, ‘Kyaaa, you pervert’ reinforcing this.
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* Combos: A Combo Meter, called the Exponential Exploitation(EE)Wheel, is slowly built up by .2(from 1.0 to 5.0) from hitting enemy weaknesses, and can used to multiply attack damage and healing power. If a Combo Skill is used and hits more than one weakness(since the attributes of both Skills are applied), it'll go up by .5, instead. If you don’t hit a weakness, or the enemy Resists the damage taken, the meter is dropped back to 1.0, however.

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* Combos: {{Combos}}: A Combo Meter, called the Exponential Exploitation(EE)Wheel, is slowly built up by .2(from 1.0 to 5.0) from hitting enemy weaknesses, and can used to multiply attack damage and healing power. If a Combo Skill is used and hits more than one weakness(since the attributes of both Skills are applied), it'll go up by .5, instead. If you don’t hit a weakness, or the enemy Resists the damage taken, the meter is dropped back to 1.0, however.



* DoorToBefore: All of the dungeons besides Mainmann Mall have this in some way, usually by flipping a switch or finding a keycard.
* EasterEgg

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* DoorToBefore: All of the dungeons besides Mainmann Mainman Mall have this in some way, usually by flipping a switch or finding a keycard.
* EasterEggEasterEgg:



** If revived with a Crow’s Pinion, Emily’s recovered HP will end in a six, a reference to the Main/NumberOfTheBeast.

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** If revived with a Crow’s Pinion, Emily’s recovered HP will end in a six, a reference to the Main/NumberOfTheBeast.NumberOfTheBeast.

Added: 134

Changed: 2759

Removed: 216

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* AfterTheEnd: The game's events take place a few weeks after the zombie plague started spreading, and everywhere they go is almost completely abandoned, minus the other half-zombie girls and monsters[[spoiler:, with the exception of the prison past the sewers being used as a safe haven and research facility]].
* HundredPercentCompletion: Aside from getting every Trophy/Achievement, there's getting all of the CGs, which requires a minimum of 8 playthroughs, getting a different ending each time and then starting a New Game+.

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* AfterTheEnd: The game's events take place a few weeks after the zombie plague started spreading, and everywhere they go is almost completely abandoned, minus the other half-zombie girls and monsters[[spoiler:, with the exception of the prison past the sewers being used as a safe haven and research facility]].
* HundredPercentCompletion: Aside from getting every Trophy/Achievement, there's getting all of the CGs, [=CGs=], which requires a minimum of 8 playthroughs, getting a different ending each time and then starting a New Game+.NewGamePlus.



* AlliterativeName: Several area names: Podunk Precinct, Mainman Mall, Karaage Karaoke and Sanctuary Sewers.

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* AfterTheEnd: The game's events take place a few weeks after the zombie plague started spreading, and everywhere they go is almost completely abandoned, minus the other half-zombie girls and monsters[[spoiler:, with the exception of the prison past the sewers being used as a safe haven and research facility]].
* AlliterativeName: Several area names: names:
**
Podunk Precinct, Precinct
**
Mainman Mall, Mall
**
Karaage Karaoke and Karaoke
**
Sanctuary Sewers.Sewers



** Defeating an enemy lets you see it’s weaknesses/resistances the next time you fight them even if you didn’t actually hit them during a battle.
** If you use a Skill that uses up a weapon’s DP and the attack misses, no DP is consumed.
** A small bit of HP/SP is restored when picking up items in dungeons.
** The party is fully healed afterwards if you activate a subevent.
** Subevents that haven't been finished for a dungeon are shown in the upper right of the screen when at Buck's Truck, and disappear once seen. This resets on a NG+ run, so all will be listed(in alphabetical order by area name), and will scroll down slowly until going back to the top.
* A QoL patch added a few, such as
** Using Tactical Flashlights let you walk over pitfalls without falling through
** A few basic items, such as low healing items and Vaudeville Hooks, can be exchanged for Scrap at Buck's Truck.
** Cursor Memory
** Letting you dismantle equipment for Scrap or discard unneeded items in dungeons if you reach max carrying capacity
** Ability to change equipment at Buck’s Truck(previously only able to do it in dungeons)
** Balancing for the Funpocalypse and lower difficulties
** Boosted EXP gain on NG+(that increases with each cycle)
** Automatic inventory sorting
** Reduced loading times

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** From the first version of the game:
***
Defeating an enemy lets you see it’s weaknesses/resistances the next time you fight them even if you didn’t actually hit them during a battle.
** *** If you use a Skill that uses up a weapon’s DP and the attack misses, no DP is consumed.
** *** A small bit of HP/SP is restored when picking up items in dungeons.
** *** The party is fully healed afterwards if you activate a subevent.
** Subevents *** Sub-events that haven't been finished for a dungeon are shown in the upper right of the screen when at Buck's Truck, and disappear once seen. This resets on a NG+ run, so all will be listed(in alphabetical order by area name), and will scroll down slowly until going back to the top.
* ** A QoL Quality of Life patch added a few, such as
** *** Using Tactical Flashlights let you walk over pitfalls without falling through
** *** A few basic items, such as low healing items and Vaudeville Hooks, can be exchanged for Scrap at Buck's Truck.
** *** Cursor Memory
** *** Letting you dismantle equipment for Scrap or discard unneeded items in dungeons if you reach max carrying capacity
** *** Ability to change equipment at Buck’s Truck(previously only able to do it in dungeons)
** *** Balancing for the Funpocalypse and lower difficulties
** *** Boosted EXP gain on NG+(that increases with each cycle)
** *** Automatic inventory sorting
** *** Reduced loading times
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None

Added DiffLines:

* AfterTheEnd: The game's events take place a few weeks after the zombie plague started spreading, and everywhere they go is almost completely abandoned, minus the other half-zombie girls and monsters[[spoiler:, with the exception of the prison past the sewers being used as a safe haven and research facility]].
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* FlavorText: Every item and piece of equipment has this, with many being silly or referencing other media.

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* FlavorText: Every skill, item and piece of equipment has this, with many being silly or referencing other media.
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Added DiffLines:

* FlavorText: Every item and piece of equipment has this, with many being silly or referencing other media.
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The story follows Reginald P. Happenstahnce(Reggie) who, after being woken up from a coma that his father put him under by his now undead-but-still-sentient childhood friend Pearl Moira, he discovers that a zombie apocalypse happened while he was out cold. After getting caught up to speed by Pearl, and meeting a survivor named Buck Wampum, who happened to bust into his thought-to-be-abandoned home to loot it, they all decide to go look for a cure that Reggie’s father left behind, and take it somewhere that can hopefully use it to mass produce a cure for the virus that caused it all.

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The story follows Reginald P. Happenstahnce(Reggie) who, after being woken up from a coma that his father put him under by his now undead-but-still-sentient childhood friend Pearl Moira, who is now undead but still has her sentience, he discovers that a zombie apocalypse happened while he was out cold. After getting caught up to speed by Pearl, and meeting a survivor named Buck Wampum, who happened to bust into his thought-to-be-abandoned home to loot it, they all decide to go look for a cure that Reggie’s father left behind, and take it somewhere that can hopefully use it to mass produce a cure for the virus that caused it all.
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** '''One for each of the girls'''(6; you need to have seen all three of each girls' Arc scenes to have their endings be available, and you won't be able to see all of them in one playthrough. At most, you can get 5 out of 6 endings available)

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** '''One for each of the girls'''(6; you need to have seen all three of each girls' Arc scenes to have their endings be available, and you won't be able to see all of them in one playthrough. At most, you can get 5 out of 6 endings available, as at one point, you have to choose to see either Pearl or Kairi's final Arc Scene, if available)
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An anime-styled DungeonCrawling Main/RolePlayingGame and Main/VisualNovel hybrid developed by Mr. Tired Media and published by Sekai Games, ''Undead Darlings: No Cure For Love'' released digitally on September 28th, 2020 for the UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch and Steam, and for GOG on August 16th, 2021, and later for the UsefulNotes/PlayStation5.

to:

An anime-styled DungeonCrawling Main/RolePlayingGame and Main/VisualNovel hybrid developed by Mr. Tired Media and published by Sekai Games, ''Undead Darlings: No Cure For Love'' released digitally on September 28th, 2020 for the UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch and Steam, and for GOG on August 16th, 2021, and later for the UsefulNotes/PlayStation5.
2021.
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An anime-styled DungeonCrawling Main/RolePlayingGame and Main/VisualNovel hybrid developed by Mr. Tired Media and published by Sekai Games, ''Undead Darlings: No Cure For Love'' released digitally on September 28th, 2020 for the UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch and Steam, and for GOG on August 16th, 2021.

to:

An anime-styled DungeonCrawling Main/RolePlayingGame and Main/VisualNovel hybrid developed by Mr. Tired Media and published by Sekai Games, ''Undead Darlings: No Cure For Love'' released digitally on September 28th, 2020 for the UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch and Steam, and for GOG on August 16th, 2021.
2021, and later for the UsefulNotes/PlayStation5.
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* SuperMovePortraitAttack: Using a combo skill causes the character portraits of the characters using it to flash across the screen quickly.

to:

* SuperMovePortraitAttack: Using a combo skill causes the character portraits of the characters party members using it to flash across the screen together quickly.
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The story follows Reginald P. Happenstahnce(Reggie) who, after being woken up from a coma that his father put him under by his now undead-but-still-sentient childhood friend Pearl Moira, he discovers that a zombie apocalypse happened while he was out cold. After getting caught up to speed by Pearl, and meeting a survivor, who happened to bust into his thought-to-be-abandoned home to loot it, named Buck Wampum, they all decide to go look for a cure that Reggie’s father left behind, and take it somewhere that can hopefully use it to mass produce a cure for the virus that caused it all.

to:

The story follows Reginald P. Happenstahnce(Reggie) who, after being woken up from a coma that his father put him under by his now undead-but-still-sentient childhood friend Pearl Moira, he discovers that a zombie apocalypse happened while he was out cold. After getting caught up to speed by Pearl, and meeting a survivor, survivor named Buck Wampum, who happened to bust into his thought-to-be-abandoned home to loot it, named Buck Wampum, they all decide to go look for a cure that Reggie’s father left behind, and take it somewhere that can hopefully use it to mass produce a cure for the virus that caused it all.
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** Defeating an enemy lets you see it’s weaknesses/resistances the next tome you fight them even if you didn’t actually hit them during a battle.

to:

** Defeating an enemy lets you see it’s weaknesses/resistances the next tome time you fight them even if you didn’t actually hit them during a battle.
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** Defeating an enemy lets you see it’s weaknesses/resistances even if you didn’t actually hit them during a battle.

to:

** Defeating an enemy lets you see it’s weaknesses/resistances the next tome you fight them even if you didn’t actually hit them during a battle.
Is there an issue? Send a MessageReason:
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* PointofNoReturn: [[spoiler:At the safe haven past Sanctuary Sewers, once you pick either 'Make the Final Decision' or 'Hear Emily Out' if it's available(which will then automatically go to the former option afterwards but with Emily's ending available), you can't back out to go explore more. The game does give you a warning about this beforehand.]]

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* PointofNoReturn: PointOfNoReturn: [[spoiler:At the safe haven past Sanctuary Sewers, once you pick either 'Make the Final Decision' or 'Hear Emily Out' if it's available(which will then automatically go to the former option afterwards but with Emily's ending available), you can't back out to go explore more. The game does give you a warning about this beforehand.]]
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* DoortoBefore: All of the dungeons besides Mainmann Mall have this in some way, usually by flipping a switch or finding a keycard.

to:

* DoortoBefore: DoorToBefore: All of the dungeons besides Mainmann Mall have this in some way, usually by flipping a switch or finding a keycard.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ud1_2.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ud1_2.png]] org/pmwiki/pub/images/ud1.jpg]]
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An anime-styled DungeonCrawling Main/RolePlayingGame and Main/VisualNovel hybrid developed by Mr. Tired Media and published by Sekai Games, ''Undead Darlings: No Cure For Love'' released digitally on September 28th, 2020 for the UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch and Steam, and on GOG on August 16th, 2021.

to:

An anime-styled DungeonCrawling Main/RolePlayingGame and Main/VisualNovel hybrid developed by Mr. Tired Media and published by Sekai Games, ''Undead Darlings: No Cure For Love'' released digitally on September 28th, 2020 for the UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch and Steam, and on for GOG on August 16th, 2021.

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