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* ActorAllusion: Logan Cunningham plays [[TheDanza Logan]] Brown -- after having played another hero with a floating, zany sidekick in ''VideoGame/{{Primordia}}'', also published by Wadjet Eye.

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* ActorAllusion: Logan Cunningham plays [[TheDanza Logan]] Logan]][[invoked]] Brown -- after having played another hero with a floating, zany sidekick in ''VideoGame/{{Primordia}}'', also published by Wadjet Eye.



* AndTheAdventureContinues: In the "Good" and "Best" endings, we see that the members of the Unavowed are still out there, fighting supernatural threats as a team. The epilogue has the team [[spoiler:coming off another mission and are discussing late-night meal plans when an [[InsectoidAliens insectoid]] [[EldritchAbomination abomination]][=/=]EvilOverlord suddenly materializes in the middle of the street. The team gives a collective BadassBoast -- and the thing does a take at the camera, then [[ScrewThisImOuttaHere disappears back from whence it came]].]]

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* AndTheAdventureContinues: In the "Good" and "Best" endings, we see that the members of the Unavowed are still out there, fighting supernatural threats as a team. The epilogue has the team [[spoiler:coming off another mission and are discussing late-night meal plans when an [[InsectoidAliens insectoid]] [[EldritchAbomination abomination]][=/=]EvilOverlord suddenly materializes in the middle of the street. The team gives a collective BadassBoast -- and the thing [[AsideGlance does a take at the camera, camera]], then [[ScrewThisImOuttaHere disappears back from whence it came]].]]



** Staten Island: The merfolk [[EveryoneCallsHimBarkeep General]], kidnapping locals to fight a war on land in another dimension, and [[spoiler:Captain Joy Harrison, who he gave MoreThanMindControl powers in order to pressgang those same locals.]]

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** Staten Island: The merfolk [[EveryoneCallsHimBarkeep General]], kidnapping locals to fight a war on land in another dimension, and [[spoiler:Captain [[spoiler:and Captain Joy Harrison, who he the General gave MoreThanMindControl powers in order to pressgang {{pressgang|ed}} those same locals.locals for him.]]



** Brooklyn: [[spoiler:Stan Bates, a retired painter who has unwittingly been granted the powers of a muse and is driving people to feverish, self-destructive bouts of creative obssesion.]]

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** Brooklyn: [[spoiler:Stan Bates, a retired painter who has unwittingly been granted the powers of a muse and is driving people to feverish, self-destructive bouts of creative obssesion.obsession.]]



* HotBlooded: While Mandana tends to act like TheSpock thanks to her father's influence, when she's drunk [[spoiler:or when Eli is in danger]], she channels her mother's impetuousness and accent.

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* HotBlooded: While Mandana tends to act like TheSpock thanks to her father's influence, when she's drunk [[spoiler:or when Eli is in danger]], she channels her mother's impetuousness and accent.[[OohMeAccentsSlipping accent]].[[invoked]]


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* OohMeAccentsSlipping: Mandana, when she's drunk or when her temper's up.
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* MagicalBarefooter: Calliope is sans shoes, both before and after [[spoiler: she loses her Muse powers.]]
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* LastSecondEndingChoice: Downplayed. [[spoiler:The ending itself is entirely determined by how how the player chooses to handle the final confrontation with the Summoner. Getting the Good or the Best ending triggers a ModularEpilogue where the choices the player made throughout the game is reflected, but getting the Bad or Worst ending instead means that the epilogue is entirely skipped.]]

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* LastSecondEndingChoice: Downplayed. [[spoiler:The ending itself is entirely determined by how how the player chooses to handle the final confrontation with the Summoner. Getting the Good or the Best ending triggers a ModularEpilogue where the choices the player made throughout the game is reflected, but getting the Bad or Worst ending instead means that the epilogue is entirely skipped.]]
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* IdenticalGrandson: Downplayed. [[spoiler:Eli's grandson, Travis, happens to look a lot like him. It's not a perfect match, but since Eli doesn't age like a normal human, the two are similar-looking enough that Eli can successfully impersonate him, give or take twenty pounds.]] Eli is also a dead ringer for his great-grandfather. [[spoiler:Who was TheDreaded Fire Mage Aldin.]]

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* IdenticalGrandson: Downplayed. [[spoiler:Eli's grandson, Travis, happens to look a lot like him. It's not a perfect match, but since Eli doesn't age like a normal human, the two are similar-looking enough that Eli can successfully impersonate him, give or take twenty pounds.]] Eli [[spoiler:Eli]] is also a dead ringer for his great-grandfather. [[spoiler:Who was TheDreaded Fire Mage Aldin.]]



* Downplayed even further with Mandana, who's secretly divided about her [[HalfHumanHybrid Half Human Heritage]] and seems to like humanity as a group more than she likes jinn as a group, but has seen too many teachers, friends, and lovers age and die to feel human herself.

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* ** Downplayed even further with Mandana, who's secretly divided about her [[HalfHumanHybrid Half Human Heritage]] and seems to like humanity as a group more than she likes jinn as a group, but has seen too many teachers, friends, and lovers age and die to feel human herself.

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* WitchSpecies: Mages (with a capital M) run in families (usually [[RecessiveSuperGenes skipping a few generations]] at a time), are extremely LongLived, and have innate powers which can manifest at any point in their lives. Eli's abilities didn't awaken until he was fifty -- [[spoiler:his grandson's awaken while the latter is still a baby]]. Since Eli is the only Mage he knows, how typical he is is up in the air.

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* Downplayed even further with Mandana, who's secretly divided about her [[HalfHumanHybrid Half Human Heritage]] and seems to like humanity as a group more than she likes jinn as a group, but has seen too many teachers, friends, and lovers age and die to feel human herself.
* WitchSpecies: Mages (with a capital M) run in families (usually [[RecessiveSuperGenes skipping a few generations]] at a time), are extremely LongLived, and have innate powers which can manifest at any point in their lives. Eli's abilities didn't awaken until he was fifty -- [[spoiler:his great grandson's awaken while the latter is still a baby]]. Since Eli is the only Mage he knows, how typical he is is up in the air.
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* OddlySmallOrganization: At the start of the game, the Unavowed are made up of, in their entirety, Mandana, Eli, and Kalash. Of course, prior to the last year, void activity was so far down that this was more than enough.

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* OddlySmallOrganization: At the start of the game, the Unavowed are made up of, in their entirety, Mandana, Eli, and Kalash. Of course, prior to the last year, void activity was so far down that this was more than enough. You also learn later that the organisation does have quite a few other chapters around the world, and that the home office seems to be located somewhere in Ireland.
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* DevelopersForesight: [[spoiler:At the game's start, if you attempt to name your character "Melkhiresa" (AKA the name of the demon supposedly possessing the protagonist), Eli will exclaim "No CHEATING!" and give you another shock, while Mandana will comment on how you are making things deliberately difficult.]]
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** The Ice Nanny, a golem made of ice, simultaneously shouts out to ''Film/MaryPoppins'' (Vicki calls her "Mary Popsicle") and, at the same time, ''Film/{{Robocop}}'' and ''Film/TheTerminator''.

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** The Ice Nanny, a golem made of ice, simultaneously shouts out to ''Film/MaryPoppins'' (Vicki calls her "Mary Popsicle") and, at the same time, ''Film/{{Robocop}}'' ''Franchise/{{Robocop}}'' and ''Film/TheTerminator''.
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* HelloInsertNameHere: Played with. [[spoiler:Due to the nature of the relationship between the PlayerCharacter, [[TomatoInTheMirror who was actually Melkhiresa all along]], and the BigBad, you are not actually naming the former when Eli asks your name in the intro, but ''the latter''. After this has been revealed, the player can choose a new name for the Player Character or just choose go by Melkhiresa.]]

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* HelloInsertNameHere: Played with. [[spoiler:Due to the nature of the relationship between the PlayerCharacter, [[TomatoInTheMirror who was actually Melkhiresa all along]], and the BigBad, you are not actually naming the former when Eli asks your name in the intro, but ''the latter''. After this has been revealed, the player can choose a new name for the Player Character or just choose go by Melkhiresa.Melkhiresa, or "Mel" for short.]]



* LateToTheTragedy: Practically every time the Unavowed shows up to a location in their hunt for the BigBad, said villian has already done the damage they wanted to do in that area. The group's missions are ultimately centered less around figuring out how to stop the Big Bad's plans, and more around figuring what they did and how to mitigate the damage -- or at least stop it from getting any worse than it already is.

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* LateToTheTragedy: Practically every time the Unavowed shows up to a location in their hunt for the BigBad, said villian villain has already done the damage they wanted to do in that area. The group's missions are ultimately centered less around figuring out how to stop the Big Bad's plans, and more around figuring what they did and how to mitigate the damage -- or at least stop it from getting any worse than it already is.
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Sorry for the multi-post. For some reason the Preview button was saving my edits.


** Staten Island: The merfolk [[EveryoneJustCallsHimBarkeep General]], kidnapping locals to fight a war on land in another dimension, and [[spoiler:Captain Joy Harrison, who he gave MoreThanMindControl powers in order to pressgang those same locals.]]

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** Staten Island: The merfolk [[EveryoneJustCallsHimBarkeep [[EveryoneCallsHimBarkeep General]], kidnapping locals to fight a war on land in another dimension, and [[spoiler:Captain Joy Harrison, who he gave MoreThanMindControl powers in order to pressgang those same locals.]]



* TeamDad: Eli, who talks about his actual kids constantly, takes it upon himself to mentor the various recently-mundanes the Unavowed have taken in. Being a dad is the most important thing in his life, even though his own children grew up years ago -- and he hasn't been able to see them in decades.

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* TeamDad: Eli, who talks about his actual kids constantly, takes it upon himself to mentor the various recently-mundanes the Unavowed have taken in. Being a dad is the most important thing in his life, even though his own children grew up years ago -- and he hasn't been able to see them in decades.person in decades, having faked his own death to protect them from the dangers of his life as a Mage [[spoiler:in particular the danger of being hunted down and exterminated by the Hunters of Aldin.]]
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** Staten Island: The merfolk [[EveryoneJust CallsHimBarkeep General]], kidnapping locals to fight a war on land in another dimension, and [[spoiler:Captain Joy Harrison, who he gave MoreThanMindControl powers in order to pressgang those same locals.]]

to:

** Staten Island: The merfolk [[EveryoneJust CallsHimBarkeep [[EveryoneJustCallsHimBarkeep General]], kidnapping locals to fight a war on land in another dimension, and [[spoiler:Captain Joy Harrison, who he gave MoreThanMindControl powers in order to pressgang those same locals.]]

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* AndTheAdventureContinues: In the "Good" and "Best" endings, we see that the members of the Unavowed are still out there, fighting supernatural threats as a team.

to:

* AndTheAdventureContinues: In the "Good" and "Best" endings, we see that the members of the Unavowed are still out there, fighting supernatural threats as a team. The epilogue has the team [[spoiler:coming off another mission and are discussing late-night meal plans when an [[InsectoidAliens insectoid]] [[EldritchAbomination abomination]][=/=]EvilOverlord suddenly materializes in the middle of the street. The team gives a collective BadassBoast -- and the thing does a take at the camera, then [[ScrewThisImOuttaHere disappears back from whence it came]].]]
* ArcVillain: Usually a spoiler, given the episodic mystery format of the game, although about as many of them are equal parts victims of the BigBad's machinations:
** The East Village: [[spoiler:Jordon the cultist-turned-fire elemental, who accidentally burned down a homeless shelter during his transformation.]]
** The Bronx: The ghosts in the Edding house, who [[spoiler:the BigBad goaded into killing each other so that their rage would create a poltergeist.]]
** Staten Island: The merfolk [[EveryoneJust CallsHimBarkeep General]], kidnapping locals to fight a war on land in another dimension, and [[spoiler:Captain Joy Harrison, who he gave MoreThanMindControl powers in order to pressgang those same locals.]]
** The North Woods/Central Park: [[spoiler:Galene the Dryad, an old enemy of the Unavowed who holds Mandana and Eli hostage in exchange for a wish from Kalash which she intends to use to return all of Manhattan to the pristine forested state of 400 years ago.]]
** Brooklyn: [[spoiler:Stan Bates, a retired painter who has unwittingly been granted the powers of a muse and is driving people to feverish, self-destructive bouts of creative obssesion.]]
** Wall Street: Roy Fellows, the new CEO of Grant City Trust, actually [[spoiler:a high-ranking member of [[TheFairFolk the Unseelie Court]], none other than [[Theatre/AMidsummerNightsDream Robin Goodfellow]], who's stolen a child and ruined several lives in a bid to gain an heir who can rule over a kingdom in the mortal world on the Fae's behalf.]]
** Chinatown: [[spoiler:The Ba Jiao Gui, an eastern dragon trapped in the netherworld between life and death. She and Kevin Huang are tormenting each other, but in this case neither one actually did anything to anyone else -- it's all purely the BigBad.]]
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* HelloInsertNameHere: Played with. [[spoiler:Due to the nature of the relationship between the PlayerCharacter, [[TomatoInTheMirror who was actually Melkhiresa all along]], and the BigBad, you are not actually naming the former when Eli asks your name in the intro, but ''the latter''. After this has been revealed, the player can choose a new name for the Player Character or just choose go by Melkhiresa.]]
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* LateToTheTragedy: Practically every time the Unavowed shows up to a location in their hunt for the BigBad, they has already done the damage they wanted to do in that area. The group missions are ultimately centered less around figuring out how to stop the Big Bad's plans, and more around figuring what they did and how to mitigate the damage - or at least stop it from getting any worse than it already is.

to:

* LateToTheTragedy: Practically every time the Unavowed shows up to a location in their hunt for the BigBad, they said villian has already done the damage they wanted to do in that area. The group group's missions are ultimately centered less around figuring out how to stop the Big Bad's plans, and more around figuring what they did and how to mitigate the damage - -- or at least stop it from getting any worse than it already is.
Is there an issue? Send a MessageReason:
None


* LateToTheTragedy: Practically every time the Unavowed shows up to a location in their hunt for the BigBad, they has already done the damage they wanted to do in that area. The group missions are ultimately centered less around figuring out how to stop the Big Bad's plans, and more around figuring what they did and how to repair or, at times, lessening the damage that resulted from it.

to:

* LateToTheTragedy: Practically every time the Unavowed shows up to a location in their hunt for the BigBad, they has already done the damage they wanted to do in that area. The group missions are ultimately centered less around figuring out how to stop the Big Bad's plans, and more around figuring what they did and how to repair or, at times, lessening mitigate the damage that resulted - or at least stop it from it.getting any worse than it already is.
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* GenieInABottle: Both Kalash and Mandana are capable of turning into smoke, and have their own bottles (over the hearth and in the armory respectively) in Unavowed HQ which serve them as both beds and bedrooms.

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* GenieInABottle: Both Kalash and Mandana are capable of turning into smoke, and have their own bottles (over the hearth and in the armory respectively) in Unavowed HQ which serve them as both beds and bedrooms. Jinn can actually occupy ''any'' bottle, and having Mandana do so is a possible solution to one of the obstacles you have to get past during the Wall Street case.

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* LastSecondEndingChoice: Downplayed. [[spoiler:The ending itself is entirely determined by how how the player chooses to handle the final confrontation with the Summoner. Getting the Good or the Best ending triggers a ModularEpilogue where the choices the player made throughout the game is reflected, but getting the Bad or Worst ending instead means that the epilogue is entirely skipped.]]


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* LastSecondEndingChoice: Downplayed. [[spoiler:The ending itself is entirely determined by how how the player chooses to handle the final confrontation with the Summoner. Getting the Good or the Best ending triggers a ModularEpilogue where the choices the player made throughout the game is reflected, but getting the Bad or Worst ending instead means that the epilogue is entirely skipped.]]
* LateToTheTragedy: Practically every time the Unavowed shows up to a location in their hunt for the BigBad, they has already done the damage they wanted to do in that area. The group missions are ultimately centered less around figuring out how to stop the Big Bad's plans, and more around figuring what they did and how to repair or, at times, lessening the damage that resulted from it.
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* DarkerAndEdgier: ''The Blackwell Series'' was no stranger to tackling somewhat dark subject matters, it treated them in a more melancholic and sombre manner, whereas this game has markedly more scenes of violence, frequently takes up even darker themes in its story, and treats said themes in a more raw manner. This is also reflected in the overall aesthetic which is both gritter and favors the use of bright red lighting,Ear where ''Blackwell'' leaned more towards cooler and darker blue lighting.

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* DarkerAndEdgier: ''The Blackwell Series'' was no stranger to tackling somewhat dark subject matters, it treated them in a more melancholic and sombre manner, whereas this game has markedly more scenes of violence, frequently takes up even darker themes in its story, and treats said themes in a more raw manner. This is also reflected in the overall aesthetic which is both gritter and favors the use of bright red lighting,Ear lighting, where ''Blackwell'' leaned more towards cooler and darker blue lighting.
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* SadisticChoice: Every mission ends with one. Sometimes more than one.

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* SadisticChoice: Every mission ends with one. Sometimes more than one. [[spoiler: The Wall Street mission is the exception - it briefly taunts you with the illusion of one before baby Elijah's fire powers kick in, leaving you with the much less sadistic choice of whether to blast Roy or let him leave, still owing you a favor.]]
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* DarkerAndEdgier: ''The Blackwell Series'' was no stranger to tackling somewhat dark subject matters, it treated them in a more melancholic and sombre manner, whereas this game has markedly more scenes of violence, frequently takes up even darker themes in its story, and treats said themes in a more raw manner. This is also reflected in the overall aesthetic which is both gritter and favors the use of bright red lighting, where ''Blackwell'' leaned more towards cooler and darker blue lighting.

to:

* DarkerAndEdgier: ''The Blackwell Series'' was no stranger to tackling somewhat dark subject matters, it treated them in a more melancholic and sombre manner, whereas this game has markedly more scenes of violence, frequently takes up even darker themes in its story, and treats said themes in a more raw manner. This is also reflected in the overall aesthetic which is both gritter and favors the use of bright red lighting, lighting,Ear where ''Blackwell'' leaned more towards cooler and darker blue lighting.



* EarnYourBadEnding: Downplayed. [[spoiler:Getting the worst ending requires that PlayerCharacter decides to refuse the Summoner and instead declare that they desire to fight them head on. The Summoner will warn that doing so is a bad and implore the Player Character to reconsider. The player is then given three chances to change their mind and try to find another solution.]]

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* EarnYourBadEnding: Downplayed. [[spoiler:Getting the worst ending requires that PlayerCharacter decides to refuse the Summoner and instead declare that they desire to fight them head on. The Summoner will warn them that doing so is a bad idea and implore the Player Character them to reconsider. The player is then given three chances to change their mind and try to find another solution.]]
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* EarnYourBadEnding: Downplayed. [[spoiler:Getting the worst ending requires that PlayerCharacter decides to refuse the Summoner and instead declare that they desire to fight them head on. The Summoner will warn that doing so is a bad and implore the Player Character to reconsider. The player then given three chances to change their mind and try to find another solution.]]

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* EarnYourBadEnding: Downplayed. [[spoiler:Getting the worst ending requires that PlayerCharacter decides to refuse the Summoner and instead declare that they desire to fight them head on. The Summoner will warn that doing so is a bad and implore the Player Character to reconsider. The player is then given three chances to change their mind and try to find another solution.]]
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* EarnYourBadEnding: Downplayed. [[spoiler:Getting the worst ending requires that PlayerCharacter decides to refuse the Summoner and instead declare that they desire to fight them head on. The Summoner will warn that doing so is a bad and implore the Player Character to reconsider. The player then given three chances to change their mind and try to find another solution.]]


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* LastSecondEndingChoice: Downplayed. [[spoiler:The ending itself is entirely determined by how how the player chooses to handle the final confrontation with the Summoner. Getting the Good or the Best ending triggers a ModularEpilogue where the choices the player made throughout the game is reflected, but getting the Bad or Worst ending instead means that the epilogue is entirely skipped.]]
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* AwfulTruth: [[spoiler:The version of the origin story the player goes through first, isn't what actually happened back then. It is a result of Melkhiresa's mind melding together with the Summoner's upon their summoning, and them getting so utterly horrified by [[AMindIsATerribleThingToRead what they found in the Summoners mind]], that they decided to suppress the memory of what happened that evening and turn it into some more acceptable. Later in the game, when the Summoner returns, Melkhiresa has had time to process everything, and [[OnceMoreWithClarity the real version]] of the night of their summoning plays out.]]
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* SuperSmoke: Jinns can do this, but only in order when going inside a bottle. Any bottle, as it turns out, but ''only'' bottles. [[HandWave Handwaved]] in an early puzzle where you ask if Mandana can turn to smoke to pass through the edge of a door; no, she can't.

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* SuperSmoke: Jinns can do this, but only in order when going to go inside a bottle. Any bottle, as it turns out, but ''only'' bottles. [[HandWave Handwaved]] in an early puzzle where you ask if Mandana can turn to smoke to pass through the edge of a door; no, she can't.
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* InVinoVeritas: In one mission Mandana imbibes a whole bottle of wine by [[spoiler:temporarily [[GenieInABottle inhabiting the bottle]] as a hiding place]], and as a result [[CantHandleHerLiquor gets absolutely smashed]] (although maybe the exotic method of "drinking" makes alcohol more potent than usual). She drops into a pseudo-Irish accent and slang centuries out of date, uses a few contractions, and is generally much more emotional (not to mention sentimental) than she is sober.

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* InVinoVeritas: In one mission Mandana imbibes a whole bottle of wine by [[spoiler:temporarily [[GenieInABottle inhabiting the bottle]] as a hiding place]], and as a result [[CantHandleHerLiquor [[CantHoldHerLiquor gets absolutely smashed]] (although maybe the exotic method of "drinking" makes alcohol more potent than usual). She drops into a pseudo-Irish accent and slang centuries out of date, uses a few contractions, and is generally much more emotional (not to mention sentimental) than she is sober.

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* GenieInABottle: Both Kalash and Mandana are capable of turning into smoke, and have their own bottles (over the hearth and in the armory respectively) in Unavowed HQ which serve them as both beds and bedroom.

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* GenieInABottle: Both Kalash and Mandana are capable of turning into smoke, and have their own bottles (over the hearth and in the armory respectively) in Unavowed HQ which serve them as both beds and bedroom.bedrooms.



* InVinoVeritas: In one mission Mandana imbibes a whole bottle of wine by [[spoiler:temporarily [[GenieInABottle inhabiting the bottle]] as a hiding place]], and as a result gets absolutely smashed (although maybe the exotic method of "drinking" makes alcohol more potent than usual). She drops into a pseudo-Irish accent and slang centuries out of date, uses a few contractions, and is generally much more emotional (not to mention sentimental) than she is sober.

to:

* InVinoVeritas: In one mission Mandana imbibes a whole bottle of wine by [[spoiler:temporarily [[GenieInABottle inhabiting the bottle]] as a hiding place]], and as a result [[CantHandleHerLiquor gets absolutely smashed smashed]] (although maybe the exotic method of "drinking" makes alcohol more potent than usual). She drops into a pseudo-Irish accent and slang centuries out of date, uses a few contractions, and is generally much more emotional (not to mention sentimental) than she is sober.



* TokenHuman: Seemingly the PlayerCharacter at first -- the other members of the Unavowed include a BenevolentGenie, his [[HalfHumanHybrid half-human daughter]], a [[PlayingWithFire Fire]] [[WitchSpecies Mage]], and a guy who [[ISeeDeadPeople can talk to the spirits of the departed]]. Eventually, however, having been possessed by a demon has left its mark and the PC is more unusual than it first appears, especially with TheReveal that [[spoiler:you were playing as the demon rather than the possessee the whole time]]. Hotheaded Staten Island cop Vicki actually fits the bill better -- the only supernatural things about her are being void-touched (which just means anyone who's seen through the WeirdnessCensor that protects most mundanes) and, after being recruited, having a veil placed on her gun which lets her fire it without most mundanes paying the noise any mind.



* TokenHuman: One would at first think that the PlayerCharacter fills this role, amongst the other members of the Unavowed, which includes a HalfHumanHybrid, a [[PlayingWithFire Fire Mage]], and a guy who [[ISeeDeadPeople can talk to the spirits of the departed]], but it turns out that having been possessed by a demon has marked them as being more special than one would think at first. To make things more complicated, it turns out that [[spoiler:you were playing as the demon the whole time]]. In fact, it turns out that the hotheaded Staten Island cop, Vicki, actually fits the bill better.


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* WitchSpecies: Mages (with a capital M) run in families (usually [[RecessiveSuperGenes skipping a few generations]] at a time), are extremely LongLived, and have innate powers which can manifest at any point in their lives. Eli's abilities didn't awaken until he was fifty -- [[spoiler:his grandson's awaken while the latter is still a baby]]. Since Eli is the only Mage he knows, how typical he is is up in the air.

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* BenevolentGenie: Kalash, although he says he doesn't grant [[MakeAWish wishes]]. [[spoiler:Unless situation absolutely requires it, that is -- he says that he doesn't grant wishes, not that he ''[[ExactWords can't]]''.]]

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* BenevolentGenie: Kalash, although he says he doesn't grant [[MakeAWish wishes]]. [[spoiler:Unless situation circumstances absolutely requires require it, that is -- he says that he doesn't grant wishes, not that he ''[[ExactWords can't]]''.]]



* BrokenRecord: From the good people of Staten Island, regarding the recent rash of murder: every one of them, just tragedies. That's all they were, just tragedies. Not quite a MadnessMantra since they're [[MoreThanMindControl not even aware they're doing it]].

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* BrokenRecord: From the good people of Staten Island, regarding the recent rash of murder: murders: every one of them, just tragedies. That's all they were, just tragedies. Not quite a MadnessMantra since they're [[MoreThanMindControl not even aware they're doing it]].



** In one mission Mandana imbibes a bottle of wine [[spoiler:by using the bottle as a genie flask]], and that makes her absolutely smashed. Although, maybe exotic method of "drinking" makes alcohol more effective than usual.



** [[spoiler:[=KayKay=]'s]] photo is the same one on Detective Pierro's desk in ''The Blackwell Epiphany''. [[spoiler:Which fits with the way that game ended -- Joey was no longer a spirit guide, so a new one needed to be called, and like Joey, [=KayKay=], real name Kendra Haskins, was the last lost soul the previous medium/guide duo managed to send before they no longer could.]]

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** [[spoiler:[=KayKay=]'s]] [[spoiler:[=KayKay=]]]'s photo is the same one on Detective Pierro's desk in ''The Blackwell Epiphany''. [[spoiler:Which fits with the way that game ended -- Joey was no longer a spirit guide, so a new one needed to be called, and like Joey, [=KayKay=], real name Kendra Haskins, was the last lost soul the previous medium/guide duo managed to send before they no longer could.]]



* GenieInABottle: Both Kalash and Mandana are capable of turning into smoke, and have their own bottles (over the hearth and in the armory respectively) in Unavowed HQ which serve them as both beds and bedroom.



* InVinoVeritas: In one mission Mandana imbibes a whole bottle of wine by [[spoiler:temporarily [[GenieInABottle inhabiting the bottle]] as a hiding place]], and as a result gets absolutely smashed (although maybe the exotic method of "drinking" makes alcohol more potent than usual). She drops into a pseudo-Irish accent and slang centuries out of date, uses a few contractions, and is generally much more emotional (not to mention sentimental) than she is sober.



* SummonMagic: The BigBad's specialty, summoning a different creature for each area. The book that allowed them to possess the PlayerCharacter [[spoiler:turns out to be a book which allowed them to summon all the various supernatural beings from across the void, including]] [[spoiler:the knowledge spirit Melkhiresa.]]
* SuperSmoke: Jinns can do this, but only in order when going inside a bottle. Any bottle, as it turns out, but ''only'' bottles. [[HandWave Handwaved]] in an early puzzle where you ask if Mandana can turn to smoke to pass through the edge of a door; no, she can't.



* UngratefulBastard: Galene was defeated by the Unavowed some centuries in the past, but Kalash decided to spare her life, referring to the fact that Unavowed's mission is ostensibly to pacify supernatural treats, not to act as butchers and exterminators of supernatural creatures, and instead had her agree to a treaty that banished her to the North Woods in Central Park. Galene was, however, not appreciative at all of the mercy she was shown, and while she has been adhering to the treaty, she has been plotting ever since to find a way subvert it and kill Kalash for the her humiliating defeat and subsequent entrapment, and an opportunity would show up in the form of the demon-possessed Player Character... And true to form, [[spoiler:should the Player Character decide to extend the same mercy to her as Kalash did, even in spite of everything she has done, by using his wish to wish for peace rather than the alternatives ([[TakenForGranite transforming her to stone]] or [[KillItWithFire outright burning her to death]]), she will spitefully declare that she will find a new way to subvert the old deal, even if it takes her a millennia or more]].

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* UngratefulBastard: Galene was defeated by the Unavowed some centuries in the past, but Kalash decided to spare her life, referring to the fact that Unavowed's mission is ostensibly to pacify supernatural treats, not to act as butchers and exterminators of supernatural creatures, and instead had her agree to a treaty that banished her to the North Woods in Central Park. Galene was, however, not appreciative at all of the mercy she was shown, and while she has been adhering to the treaty, she has been plotting ever since to find a way subvert it and kill Kalash for the her humiliating defeat and subsequent entrapment, and an opportunity would show up in the form of the demon-possessed Player Character... And true to form, [[spoiler:should the Player Character decide to extend the same mercy to her as Kalash did, even in spite of everything she has done, by using his wish to wish for peace rather than the alternatives ([[TakenForGranite transforming her to stone]] or [[KillItWithFire outright burning her to death]]), she will spitefully declare that she will find a new way to subvert the old deal, even if it takes her millennia]].
* TheVerse: Takes place in Wadjet Eye's World of Blackwell, same as the ''Blackwell'' series and ''The Shivah'', with many
a millennia or more]].winking CallBack, including any number of [[CharacterOverlap recurring minor characters]].
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* WhatIfTheBabyIsLikeMe: {{Implied|Trope}}. When Eli opens up to PlayerCharacter about his family, they can ask him if his children are Fire Mages like him. Eli will reply that neither of them are, and he is very relived by that fact, implying that he was worried about it in the past.

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* WhatIfTheBabyIsLikeMe: {{Implied|Trope}}. When Eli opens up to PlayerCharacter about his family, they can ask him if his children are Fire Mages like him. Eli will reply that neither of them are, and he is very relived relieved by that fact, implying that he was worried about it in the past.



* WhoWantsToLiveForever: Downplayed. Eli, being a Fire Mage, is destined to live much longer than a normal human. He'd already outlived his wife before his powers kicked in (cancer), but he's well aware of of the fact that, barring some accident on the job, he'll [[OutlivingOnesOffspring outlive his children too]]. While he's more or less made peace with the idea, it's evident from the number of photos he has of his family that it still bothers him on some level.

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* WhoWantsToLiveForever: Downplayed. Eli, being a Fire Mage, is destined to live much longer than a normal human. He'd already outlived his wife before his powers kicked in (cancer), but he's well aware of of the fact that, barring some accident on the job, he'll [[OutlivingOnesOffspring outlive his children too]]. While he's more or less made peace with the idea, it's evident from the number of photos he has of his family that it still bothers him on some level.
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* DidntThinkThisThrough: The BigBad in one of the endings. [[spoiler: They chose being depowered over death, but forgot that they're wanted by the police for many murders, and now don't have any supernatural protection.]]

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* ActionGirl: Both female companions. Mandana, being [[HalfHumanHybrid half-Jinn]], is the team's physical muscle. She's a deadly swordswoman and can use her scimitar to physically prise open locked doors and vents. Her strength also lets her climb, run, and jump considerably faster and farther than any normal human. Vicki, on the other hand, is a BadassNormal, and a crack shot with a handgun.

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* ActionGirl: Both female companions. Mandana, being [[HalfHumanHybrid half-Jinn]], is the team's physical muscle. She's a deadly swordswoman and can use her scimitar to physically prise pry open locked doors and vents. Her strength also lets her climb, run, and jump considerably faster and farther than any normal human. Vicki, on the other hand, is a BadassNormal, and a crack shot with a handgun.



* BenevolentGenie: Kalash, although he says he doesn't grant [[MakeAWish wishes]]. [[spoiler:Unless situations absolutely requires it, that is -- he says that he doesn't grant wishes, not that he ''[[ExactWords can't]]''.]]

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* BenevolentGenie: Kalash, although he says he doesn't grant [[MakeAWish wishes]]. [[spoiler:Unless situations situation absolutely requires it, that is -- he says that he doesn't grant wishes, not that he ''[[ExactWords can't]]''.]]



* CannotTellALie: As a half-Jinn, Mandana is compelled to always tell the truth if she is asked a direct question. She explains that all Jinns feel unbearable physical pain if they attempt to tell a lie, but also that they are still capable of trickery and subterfuge through the use of ExactWords, and laments that the latter is why many people doesn't fully trust Jinns.

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* CannotTellALie: As a half-Jinn, Mandana is compelled to always tell the truth if she is asked a direct question. She explains that all Jinns feel unbearable physical pain if they attempt to tell a lie, but also that they are still capable of trickery and subterfuge through the use of ExactWords, and laments that the latter is why many people doesn't don't fully trust Jinns.



** In one mission Mandana imbibes a bottle of wine [[spoiler:by using the bottle as a genie flask]], and that makes her absolutely smashed. Although, maybe exotic method of "drinking" makes alcohol more effective than usual.



* CharacterCustomization: Downplayed, but considerably more than you'd usually get in a point-and-click adventure game. You first get the choice of whether you want to play as a male or female protagonist, but their looks are set from the beginning. You do, however, also get choice of defining who your character was before the demon possessed them, by choosing from three different origins stories, which further very depending on your gender.

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* CharacterCustomization: Downplayed, but considerably more than you'd usually get in a point-and-click adventure game. You first get the choice of whether you want to play as a male or female protagonist, but their looks are set from the beginning. You do, however, also get choice of defining who your character was before the demon possessed them, by choosing from three different origins stories, which further very vary depending on your gender.

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