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** If you complete 0-S and then make it about halfway through 4-3 without grabbing the torch, the distinctive hiss of Something Wicked will play, accompanied with the following prompts:

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** If you complete 0-S and then make it about halfway through 4-3 without grabbing the torch, the music will suddenly cut out and the distinctive hiss of Something Wicked will play, accompanied with the following prompts:
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** If you complete 0-S and then make it about halfway through 4-3 without grabbing the torch, the distinctive hiss of Something Wicked will play, accompanied with the following prompts:
---> Something wicked this way comes.\\
{{Beat}}\\
Just kidding [[{{Emoticon}} :)]]
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** The JumpStart variant of the Nailgun. It attaches a cable to an enemy that charges up a powerful electric shock that zaps all nearby enemies. Its effect is amplified if said enemies have nails in them or if there's magnets planted nearby.

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** The JumpStart Jumpstart variant of the Nailgun. It attaches a cable to an enemy that charges up a powerful electric shock that zaps all nearby enemies. Its effect is amplified if said enemies have nails in them or if there's magnets planted nearby.
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*** Violence [[spoiler:is an eerie white graveyard-like wasteland with a vast maze-like mausoleum filled with Mannequins.]]

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*** Violence [[spoiler:is [[spoiler:starts in an eerie white graveyard-like wasteland with a vast maze-like mausoleum filled with Mannequins.]]

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* ShockAndAwe: The Electric variant of the Railcannon, which is the first one you'll come across. If an enemy has nails stuck in them, you can use this variant to electrfy those nails and make them explode for extra damage and the "Conductor" bonus.

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* ShockAndAwe: ShockAndAwe:
**
The Electric variant of the Railcannon, which is the first one you'll come across. If an enemy has nails stuck in them, you can use this variant to electrfy electrify those nails and make them explode for extra damage and the "Conductor" bonus.bonus.
** The JumpStart variant of the Nailgun. It attaches a cable to an enemy that charges up a powerful electric shock that zaps all nearby enemies. Its effect is amplified if said enemies have nails in them or if there's magnets planted nearby.
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** Gutterman: Destroy their shield or parry their melee attack (Brutal only)
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** Landing a charged hit (yellow or red in the speed gauge) with the Alternate Shotgun will also cause a small time freeze.
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Fixed a missed spoiler tag


* AIIsACrapshoot: Maybe, [[spoiler:it's implied that Hell manipulated the Machines into killing everything on Earth for its own sick entertainment after failing to manipulate humanity to kill themselves during the Final War.

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* AIIsACrapshoot: Maybe, [[spoiler:it's implied that Hell manipulated the Machines into killing everything on Earth for its own sick entertainment after failing to manipulate humanity to kill themselves during the Final War.]]

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* EarlyInstallmentWeirdness: A couple from the first layers, which were the first ones designed in the game:
** The first two layers (Prelude and Limbo) are the only two to have levels which reuse music from previous levels.
** The first layer's secret level in the game (0-S) is also the only one that has a Terminal entry for the creature within. Future secret levels don't try to justify their existence in the same way, even when they have creatures in them that could have Terminal sections dedicated to them.



* EasyLevelsHardBosses: The game developers recognized that the bosses in this game tend to be harder than the rest of the levels, thus adding the "boss difficulty override" option in the major assists menu.

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* EasyLevelsHardBosses: Enemy encounters tend to be quite easy, since enemies move fairly predictably and healing sources (ie. [[LifeDrain anything that bleeds]]) are plentiful. The bosses on the other hand tend to be longer encounters that place more strain on staying alive, with fewer enemies present to heal off of, and (in the case of Gabriel and the {{Superboss}}es) they have very sudden movements that can make them hard to track. The game developers recognized that the bosses in this game tend to be harder than the rest of the levels, thus adding the "boss difficulty override" option in the major assists menu.



* ExactlyWhatItSaysOnTheTin: The soundtrack for 1-2, [[SensoryAbuse "A Complete And Utter Destruction of the Senses"]].

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* ExactlyWhatItSaysOnTheTin: The soundtrack for 1-2, [[SensoryAbuse "A Complete And Utter Destruction of the Senses"]].Senses"; as the name implies, it's a HarshNoise track with screechy whines and anxiety-inducing breakbeats to grind your hearing down.


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* MoodWhiplash: ''ULTRAKILL'' is [[UltraSuperDeathGorefestChainsawer3000 a fast-paced, high-octane game about reducing your enemies to paste and limb-shaped giblets]]. The secret levels stand in stark contrast to the main game, and each feature an OutOfGenreExperience which is usually way more laid back and chill. For another whiplash, most of the chill secret levels are each capped off with an extremely depressing lore entry following [[spoiler:God's inability to create humans without free will and his spiral into depression from that]], and for a third, you'll then be taken to the next level and expected to start blasting enemies again.

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* WhamEpisode: The end of Act II. [[spoiler:Gabriel suffers another defeat at the hands of V1, except this time he walks away from it humbled and even enlightened; causing him to reflect on the untold thousands he's effortlessly condemned and slaughtered, how he's developed a taste for adversity, and how it is that an agent of God could now be challenged by a belligerent lower life form. He comes to the conclusion that GodIsDead, and that the kingdom has masked their own weakness by using God's image to rule through fear and tyranny. He subsequently vows to spend his final hours waging his own battle, slays the entire Holy Council that keep order in the realms, and holds aloft the decapitated head of a councilmember in front of heaven's populace. Cue the stinger;]]

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* WhamEpisode: WhamEpisode:
**
The end of Act II. [[spoiler:Gabriel suffers another defeat at the hands of V1, except this time he walks away from it humbled and even enlightened; causing him to reflect on the untold thousands he's effortlessly condemned and slaughtered, how he's developed a taste for adversity, and how it is that an agent of God could now be challenged by a belligerent lower life form. He comes to the conclusion that GodIsDead, and that the kingdom has masked their own weakness by using God's image to rule through fear and tyranny. He subsequently vows to spend his final hours waging his own battle, slays the entire Holy Council that keep order in the realms, and holds aloft the decapitated head of a councilmember in front of heaven's populace. Cue the stinger;]]


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** The Violence layer. The messy details regarding the [[GreatOffscreenWar Final War]] are revealed at last via the various machines you fight within, and [[spoiler:it's implied that [[BigBad Hell itself]] has begun communicating directly with V1]].

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** 7-4 has a book hidden on the back of the Earthmover, admiring the machine's destructive potential and role in the Final War. But then the last line reveals it is no ordinary book; [[spoiler:Hell itself is implicitly using the book to speak directly to you]].
--> The pages of the book are blank.



--> [[spoiler:CLEAN UP YOUR MESS]]

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--> [[spoiler:CLEAN UP YOUR MESS]]MESS!]]
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* HydroElectroCombo: As of the Full Arsenal update, using an electric weapon (such as the Electric railcannon or the Jumpstart nailgun) underwater or standing in water will shock all nearby enemies and deal 50 hard damage to V1.
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I mean Unreal Tournament 3 but you get the idea
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The weapon is officially called the Jackhammer. It's called the Impact Hammer in the game's files as a reference to Quake.


* BilingualBonus: The banner on the dead machine in the hole where the Impact Hammer is found reads "Vechter van die volk", which means "Fighter of the people" in Dutch[[note]]It's [[YouMakeMeSic incorrectly conjugated, though]]. it should be "Vechter van ''het'' volk"[[/note]].

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* BilingualBonus: The banner on the dead machine in the hole where the Impact Hammer Jackhammer is found reads "Vechter van die volk", which means "Fighter of the people" in Dutch[[note]]It's [[YouMakeMeSic incorrectly conjugated, though]]. it should be "Vechter van ''het'' volk"[[/note]].
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* BilingualBonus: The banner on the dead machine in the hole where the Jackhammer is found reads "Vechter van die volk", which means "Fighter of the people" in Dutch[[note]]It's [[YouMakeMeSic incorrectly conjugated, though]]. it should be "Vechter van ''het'' volk"[[/note]].

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* BilingualBonus: The banner on the dead machine in the hole where the Jackhammer Impact Hammer is found reads "Vechter van die volk", which means "Fighter of the people" in Dutch[[note]]It's [[YouMakeMeSic incorrectly conjugated, though]]. it should be "Vechter van ''het'' volk"[[/note]].
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General clarification on work content


* NoFairCheating: When activating cheats, the player will not be ranked on normal levels, and high score will not be recorded in cyber grind.

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* NoFairCheating: When activating cheats, the player will not be ranked on normal levels, and high score will not be recorded in cyber grind. A handful of secrets and easter eggs also disappear when using cheats.
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* NoFairCheating: When activating cheats, the player will not be ranked on normal levels, and high score will not be recorded in cyber grind.
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* PunBasedTitle: "P-1 Soul Survivor" is a pun of "Sole survivor".

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** The Alternate Nailgun is a sawblade launcher that fires, well, sawblades that bounce on any surface they hit.

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** The Alternate Nailgun is a sawblade launcher that fires, well, sawblades that bounce on any surface they hit. Sawed-on shotgun can also be punched with a knuckleblaster to make it turn into a bouncing chainsaw.
* PopCulturePunEpisodeTitle: Many level names are puns of songs or other works. For an example, "2-2: DEATH AT 20,000 VOLTS" is a pun of " Live at 20,000 Volts" bootleg album.
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* AnimalMotif: As a reference to his original ''Literature/DantesInferno'' counterpart (who's a serpentine monster), King Minos has a snake motif, which can be seen through his corpse (the parasitic worms controlling his corpse are described as serpentine), [[spoiler: and through his Prime Soul (each of his arms are coiled by a snake, and he uses them to enhance his attacks. He also summons a large etheral snake as a deadly homing projectile).]]

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* AnimalMotif: As a reference to his original ''Literature/DantesInferno'' counterpart (who's a serpentine monster), King Minos has a snake motif, which can be seen through his corpse (the parasitic worms controlling his corpse are described as serpentine), [[spoiler: and through his Prime Soul (each of his arms are coiled by a snake, and he uses them to enhance his attacks. He also summons a large etheral ethereal snake as a deadly homing projectile).]]



* WingedHumanoid: V1 and V2 are humanoid robots with vaguely angelic wings, going by their glowing appearance and multiple extensions. This also applies to Gabriel, since he's an armored angel with glowing etheral wings.

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* WingedHumanoid: V1 and V2 are humanoid robots with vaguely angelic wings, going by their glowing appearance and multiple extensions. This also applies to Gabriel, since he's an armored angel with glowing etheral ethereal wings.
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--> '''Gabriel:''': Machine, turn back ''now''.

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--> '''Gabriel:''': '''Gabriel:''' Machine, turn back ''now''.
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** A comedic example occurs in 7-S, which is a surprisingly straightforward combat-focused level compared to the UnexpectedGameplayChange from the other Secret levels in the game. Then the kicker comes when you reach the supposed end of the level and you're instead met with a special instruction before you can truly exit:
--> [[spoiler:CLEAN UP YOUR MESS]]
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* KillItWithFire: The Firestarter variant of the rocket launcher fires jets of gasoline that can be ignited with any explosive weapon or Overheat nails, and can be used to burn enemies that are usually immune to fire and to create fire traps to incinerate fodder. Burning enemies also take extra damage from all other attacks.

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* KillItWithFire: The Firestarter variant of the rocket launcher fires [[GasolineDousing jets of gasoline gasoline]] that can be ignited with any explosive weapon or Overheat nails, and can be used to burn enemies that are usually immune to fire and to create fire traps to incinerate fodder. Burning enemies also take extra damage from all other attacks.
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* KillItWithFire: The Firestarter variant of the rocket launcher fires jets of gasoline that can be ignited with any explosive weapon or Overheat nails, and can be used to burn enemies that are usually immune to fire and to create fire traps to incinerate fodder. Burning enemies also take extra damage from all other attacks.
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General clarification on work content


* BottomlessPits: The Cyber Grind is surrounded by a pit that will instantly end your run if you fall in.

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* BottomlessPits: The Cyber Grind is surrounded by a pit that will instantly end your run if you fall in. In a few early levels (Like in 1-4), there are instances where falling into pits kills the player.
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* BrutalBonusLevel: The Prime Sanctums. There's one for each Act, and they'll only unlock if you've P-ranked every level in that Act, on top of the actual entrance being hidden. Needless to say, as many have put it, getting the P ranks isn't an achievement - '''it's a warning.'''

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* BrutalBonusLevel: The Prime Sanctums. There's one for each Act, and they'll only unlock if you've P-ranked every level in that Act, on top of the actual entrance being hidden. Needless to say, as many have put it, getting the P ranks isn't an achievement a challenge - '''it's a warning.'''
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* BilingualBonus: The banner on the dead machine in the hole where the Jackhammer is found reads "Vechter van die volk", which means "Fighter of the people" in Dutch[[note]]It's [[YouMakeMeSic incorrectly conjugated, though]]. it should be "Vechter van ''het'' volk"[[/note]].
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* RecoiledAcrossTheRoom: Landing a strike with the Jackhammer on a heavy enemy will send V1 careening backward from the concussive force, allowing them to reposition.
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** In 7-S, there is a slightly longer cave hidden behind a waterfall.

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** In 7-S, there is a slightly longer cave hidden behind a waterfall.waterfall called the Agnes Gorge Trail, which leads to a secret blocked off by a Red Skull pedestal.
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** In 7-S, there is a slightly longer cave hidden behind a waterfall.

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