Follow TV Tropes

Following

History VideoGame / TwilightHeroes

Go To

OR

Added: 69

Changed: 66

Is there an issue? Send a MessageReason:


* ZillionDollarBill: Sort of; it's an April Fool's item with basically no resell value.

to:

* ZillionDollarBill: ZillionDollarBill:
**
Sort of; it's an April Fool's item with basically no resell value.

Added: 624

Changed: 146

Removed: 692

Is there an issue? Send a MessageReason:
HP Lovecraft is not a trope. Alphabetical order.


** MagikarpPower: Said jalopy can be upgraded with materials obtained later in the game to become a much more useful vehicle.



* DidYouJustPunchOutCthulhu: It is possible to fight Azathoth as an ultra-rare encounter in one of these areas. It is even ''possible'' to defeat him . . .
* EldritchAbomination: Most of the enemies in this quest.



* Creator/HPLovecraft: The inspiration for an optional, high level quest and related areas and content.
** DidYouJustPunchOutCthulhu: It is possible to fight Azathoth as an ultra-rare encounter in one of these areas. It is even ''possible'' to defeat him . . .
** EldritchAbomination: Most of the enemies in this quest.
** TomeOfEldritchLore: In software form! The "CTHULHU" discs will give you XP, at the cost of a fairly significant negative status effect.



* KidSidekick: Some of the temporary sidekicks, as well as your permanent sidekick if you give them a low enough age (which is purely cosmetic).
* MagikarpPower: The beat-up jalopy can be upgraded with materials obtained later in the game to become a much more useful vehicle.



** KidSidekick: Some of the temporary sidekicks, as well as your permanent sidekick if you give them a low enough age (which is purely cosmetic).
** SidekickGlassCeiling: Your permanent sidekick scales to your level, but each focus (ability) has a level cap.

to:

** KidSidekick: Some of the temporary sidekicks, as well as your permanent sidekick if you give them a low enough age (which is purely cosmetic).
**
* SidekickGlassCeiling: Your permanent sidekick scales to your level, but each focus (ability) has a level cap.


Added DiffLines:

* TomeOfEldritchLore: In software form! The "CTHULHU" discs will give you XP, at the cost of a fairly significant negative status effect.
Is there an issue? Send a MessageReason:
None


http://static.tvtropes.org/pmwiki/pub/images/Twilight-Heroes_4406.JPG
[[caption-width:349:I like my justice like I like my coffee . . .]]

to:

http://static.[[quoteright:349:http://static.tvtropes.org/pmwiki/pub/images/Twilight-Heroes_4406.JPG
[[caption-width:349:I
JPG]]
[[caption-width-right:349:I
like my justice like I like my coffee . . .]]
Is there an issue? Send a MessageReason:
None


''Twilight Heroes'' is a free, browser-based online game in the style of (and partially inspired by) ''KingdomOfLoathing''. In this game, you play a superhero out to save the city of Twilight from the forces of various nefarious evildoers, whose crimes and powers range from the trivial to the superhuman. Naturally, the game features an awareness of many SuperheroTropes.

to:

''Twilight Heroes'' is a free, browser-based online game in the style of (and partially inspired by) ''KingdomOfLoathing''.''VideoGame/KingdomOfLoathing''. In this game, you play a superhero out to save the city of Twilight from the forces of various nefarious evildoers, whose crimes and powers range from the trivial to the superhuman. Naturally, the game features an awareness of many SuperheroTropes.
Is there an issue? Send a MessageReason:
moving namespace

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/Twilight-Heroes_4406.JPG
[[caption-width:349:I like my justice like I like my coffee . . .]]

''Twilight Heroes'' is a free, browser-based online game in the style of (and partially inspired by) ''KingdomOfLoathing''. In this game, you play a superhero out to save the city of Twilight from the forces of various nefarious evildoers, whose crimes and powers range from the trivial to the superhuman. Naturally, the game features an awareness of many SuperheroTropes.

Combat is turn-based; each day the player is given a certain amount of time, starting at 6:00 PM in which to play these turns (more time can be added, up to a point, by various means). Turns are 5 minutes by default (but can be shortened or lengthened with equipment and status effects).

Players can take the form of one of four different classes of superhero:

* [[ElementalPowers Elemental]]: Stat-wise, the most balanced of the classes. The elemental naturally enough has powers, skills and buffs based on the four classic elements. And the ability to breathe underwater.
** "The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the heroes' wills and make them a force to be reckoned with. Just don't ask them to light a cigarette for you—they really get sick of that."
* [[GadgeteerGenius Gadgeteer]]: The class that focuses on ranged combat and high reflexes. The gadgeteer's skills have a technology theme, including the ability to build more advanced computers than members of other classes.
** "The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides gadgeteer heroes with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. If you like playing with toys then this is your calling."
* [[NatureHero Naturalist]]: The class that focuses on melee combat and high strength. The naturalist's buffs and combat skills are all animal-themed, and they can "tame" certain foes.
** "Naturalist heroes have great physical strength, but their greatest skill is their ability to channel the powers of numerous wild animals. Not only can they drink like a fish and snore like a bear, but they will sting like a butterfly and float like a bee. Or, um, the other way around."
* [[PsychicPowers Psion]]: The class that focuses on spells and high intellect. The psion's skills are themed around their mental powers, and psions are better able to use their class powers.
** "The psion hero relies on the power of the mind. A masterful intellect combines with telekinetic and psychic powers to make a powerful crime-fighting hero. If you knew I was going to say that then the Psion hero is probably for you."

The artwork consist primarily of photographs that have been manipulated with various software filters to create a distinctive style.

It is [[Literature/{{Twilight}} completely free of sparkly vampires]], we promise. A fact that [[TakeThat the game itself mentions a few times]] . . .

[[http://twilightheroes.com/ Play it here!]]
----
!!This game provides examples of:
* AddedAlliterativeAppeal: The Rejected Rogue Ranch, and all the enemies and items found therein.
* TheAllegedCar: Possible forms of transportation include a rusted-out pickup and a beat-up jalopy.
** MagikarpPower: Said jalopy can be upgraded with materials obtained later in the game to become a much more useful vehicle.
* AntiPoopSocking: The player has a limited number of turns per day, although more can be gained through leveling up or sources of caffeine and sugar. Additionally, turns are measured in time; it is not always possible to play all of one's turns on any given day. The day starts at 6:00PM; you have to be done by 7:00AM the next day to get to your day job (except on "Frayday").
* BribingYourWayToVictory: Not quite, of course — the game can be played completely free, but donating does give the player "silver stars" (one for each dollar donated with a $5 minimum); these can be exchanged for a "gold star", which is a powerful accessory, or traded for powerful items in the Wok of Stars. They can also be traded for in-game currency from other players, however.
* BroughtToYouByTheLetterS: The "letter shirt", which can be customized to show any capitalized letter in the English alphabet.
* ChocolateFrostedSugarBombs: One of the best foods in the game is called Frosted cocoa-fruity marshmallow blasts.
* TheCommissionerGordon: Or Officer Rand, in this case.
* CoolCar: Various forms of transportation possible include a luxury car, a medevac helicopter, an armored pegasus, a jetpack, a fighter plane, and a motorcycle that transforms into power armor.
* CosmeticAward: The "merit badges" that are received for various achievements.
* FighterMageThief: The gadgeteer focuses on ranged attacks and high reflexes, the naturalist on melee attacks and high strength, and the psion on spells and high intellect. The elemental is a mix of all three stats.
* FriendToAllLivingThings: The Naturalist can tame animal foes instead of defeating them, giving extra XP but missing out on their item drops.
* Creator/HPLovecraft: The inspiration for an optional, high level quest and related areas and content.
** DidYouJustPunchOutCthulhu: It is possible to fight Azathoth as an ultra-rare encounter in one of these areas. It is even ''possible'' to defeat him . . .
** EldritchAbomination: Most of the enemies in this quest.
** TomeOfEldritchLore: In software form! The "CTHULHU" discs will give you XP, at the cost of a fairly significant negative status effect.
* IncrediblyLamePun: The game loves its puns, but special mention needs to go out to this one, found in the zone filled entirely with {{Spoonerism}}s:
--> In the tunnels you find a group of lost and dazed musicians. They listen intently as you suggest how to leave. But as they turn to walk away confusion overcomes you and you attack the group. Apparently you've never heard the expression, "Don't fight the band that heeds you."
* ItemCrafting: There are two basic forms, assembling and welding; the only difference is that welding requires a torch and solder. Items made with either technique can be disassembled and the ingredients reused. Additionally, there are several items (such as the computers) that require a set of instructions and several different ingredients, and other items which require giving the ingredients to an NPC.
* ItsAllUpstairsFromHere: Not so much a "tower" as a "skyscraper", of course, but the principle is the same; your character has to do some climbing to get to the final boss.
* {{Jetpack}}: A very, ''very'' complicated welding project (the diagram for it has its own wiki page), but when you finish it, it's one of the best vehicles in the game - a flying Range 5 transport with ''no'' level limit.
* JokeItem: Such as a computer program that lets your computer run faster (except each computer can only run one program at a time) or a jetpack that allows you to fly, but won't allow you to travel anywhere that flight is necessary. Not to mention the melee weapon with extra ranged damage, and the ranged weapon with extra melee damage.
* KarmaMeter: Two, actually; the player's Reputation is determined by their Honor and Selflessness, or lack thereof (either scale can be changed with certain choice adventures).
* MoneySpider: Averted for the most part; most foes that would not be expected to carry chips (the ingame currency) won't drop them.
* MyGreatestFailure: For your hero, it's [[spoiler:failing to stop the Mick's boss from destroying part of Downtown; this is what he Retcons to try to stop]].
* NewGamePlus: Known in the game as {{retcon}}, of course.
* NoPointsForNeutrality: There are bonuses for having a certain Reputation, but only if that reputation is at one end or the other of one of the scales.
* {{Retcon}}: More than just a name for the NewGamePlus, it is basically described as such in-story.
* RoamingEnemy: The Wandering Villains.
* SelfImposedChallenge: Each retcon gives several different options for difficulty, allowing or limiting access to previously earned skills, items, consumables, or even one's sidekick.
* {{Sidekick}}: Some are temporary and can be summoned or unsummoned from items, one is permanent and joins you as a quest reward (or can carry over from your last [[NewGamePlus retcon]].) Both the temporary and the permanent sidekick have a variety of abilities.
** KidSidekick: Some of the temporary sidekicks, as well as your permanent sidekick if you give them a low enough age (which is purely cosmetic).
** SidekickGlassCeiling: Your permanent sidekick scales to your level, but each focus (ability) has a level cap.
* {{Spoonerism}}: The "Dank and Rusty Maze" quest, and the enemies and items that are part of it.
* SuperheroTrophyShelf: Each of the Villains drops a signature item, which (like most items in the game) can be put in one's "Memento Display".
* TripleShifter: the aversion of which is the justification for the game's AntiPoopSocking above.
* ZillionDollarBill: Sort of; it's an April Fool's item with basically no resell value.
** The game later introduced the [[AwesomeButImpractical Singularity Chip]]. It's worth one million chips, but the only way to get it is to trade in one million vouchers, which could be exchanged in lower denominations for much more valuable loot, and would take several centuries to accumulate anyway.
----

Top