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[[http://store.steampowered.com/app/327740/ Now available]] on UsefulNotes/{{Steam}}!

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[[http://store.steampowered.com/app/327740/ Now available]] on UsefulNotes/{{Steam}}!
UsefulNotes/{{Steam}} [[https://www.gog.com/game/tron_20 and]] Website/{{GOG|DotCom}}!


[[http://store.steampowered.com/app/327740/ Now available]] on [[UsefulNotes/{{Steam}} Steam]]!

to:

[[http://store.steampowered.com/app/327740/ Now available]] on [[UsefulNotes/{{Steam}} Steam]]!
UsefulNotes/{{Steam}}!



* BenevolentAI: Like in the movie {{Film/Tron}}, the Programs are mostly benign or even friendly and happy to help. Even the [=ICP=] units trying to hunt Jet down aren't malicious, just mistaken and the Z-Lots are insane and under the control of a corrupted User. [=Ma3a=], a full-blown AI, is Jet's ally and MissionControl through the game.
* BifurcatedWeapon: The Sequencer allows Jet to split his Disc into up to ''four'' parts (at the highest upgrade) and fling them at enemies ala [[{{Film/TronLegacy}} Rinzler]].

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* BenevolentAI: Like in the movie {{Film/Tron}}, Film/{{Tron}}, the Programs are mostly benign or even friendly and happy to help. Even the [=ICP=] units trying to hunt Jet down aren't malicious, just mistaken and the Z-Lots are insane and under the control of a corrupted User. [=Ma3a=], a full-blown AI, is Jet's ally and MissionControl through the game.
* BifurcatedWeapon: The Sequencer allows Jet to split his Disc into up to ''four'' parts (at the highest upgrade) and fling them at enemies ala [[{{Film/TronLegacy}} [[Film/TronLegacy Rinzler]].



* GameMod: The Killer App Mod from [=LDSO=] (Living Dead System Operators, a ''dedicated'' fan collective) patches a lot of the bugs found in initial release and restores several Xbox only weapons to multiplayer (and yes, they maintain their own server for it on a limited basis). The same collective also came out with "User Error," a fan-done expansion pack that [[PatchworkFic attempts to tie the game into the]] ''{{Film/TronLegacy}}'' [[PatchworkFic timeline]].

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* GameMod: The Killer App Mod from [=LDSO=] (Living Dead System Operators, a ''dedicated'' fan collective) patches a lot of the bugs found in initial release and restores several Xbox only weapons to multiplayer (and yes, they maintain their own server for it on a limited basis). The same collective also came out with "User Error," a fan-done expansion pack that [[PatchworkFic attempts to tie the game into the]] ''{{Film/TronLegacy}}'' ''Film/TronLegacy'' [[PatchworkFic timeline]].



* InternalDeconstruction: The implications of humans being {{Physical God}}s in {{cyberspace}} are glossed over in the ''{{Film/Tron}}'' [[{{Film/TronLegacy}} films]] (and ExpandedUniverse), which feature [[AIIsACrapshoot malelovent Programs]] [[RobotsEnslavingRobots enslaving other Programs]] and planning to turn the same cruelty onto the human world. To switch the storyline to where the Programs are (for the most part) well-intentioned, and for ''humans'' to exploit virutal godhood in the ''worst'' way possible certainly hits one of the central premises of the universe and inverts the source of conflict shown in the movies, but doesn't do much past that. The spin-off comics take it all the way to DeconstructorFleet.

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* InternalDeconstruction: The implications of humans being {{Physical God}}s in {{cyberspace}} are glossed over in the ''{{Film/Tron}}'' [[{{Film/TronLegacy}} ''Film/{{Tron}}'' [[Film/TronLegacy films]] (and ExpandedUniverse), which feature [[AIIsACrapshoot malelovent Programs]] [[RobotsEnslavingRobots enslaving other Programs]] and planning to turn the same cruelty onto the human world. To switch the storyline to where the Programs are (for the most part) well-intentioned, and for ''humans'' to exploit virutal godhood in the ''worst'' way possible certainly hits one of the central premises of the universe and inverts the source of conflict shown in the movies, but doesn't do much past that. The spin-off comics take it all the way to DeconstructorFleet.



* RecursiveCanon: The ''{{VideoGame/TRON}}'' arcade game from the 1980s appears; the explanation is that Kevin Flynn created a game based on his adventures in the film, which was later published by Encom. The same explanation was recycled for ''Film/TronLegacy''.

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* RecursiveCanon: The ''{{VideoGame/TRON}}'' ''VideoGame/{{TRON}}'' arcade game from the 1980s appears; the explanation is that Kevin Flynn created a game based on his adventures in the film, which was later published by Encom. The same explanation was recycled for ''Film/TronLegacy''.



** Jet is playing the original ''{{VideoGame/TRON}}'' [[GameWithinAGame Arcade game]] in the opening.

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** Jet is playing the original ''{{VideoGame/TRON}}'' ''VideoGame/{{TRON}}'' [[GameWithinAGame Arcade game]] in the opening.


Not to mention the leads in each canon are the sons of the original ''TRON'''s leads, who meet a female program who's been influenced or sent to help [[spoiler: by the lead's father]]. And the fake-out with the living virus and apparent BigBad merely being an UnwittingPawn to the truly evil people who set the whole thing up has shades of ''VideoGame/TronEvolution''. The dialogue between Alan and Jet also sounds suspiciously like some of the Tron and Beck dialogue in ''WesternAnimation/TronUprising'' Let's just say it probably wouldn't be a surprise if the ''Legacy'' writers played a few rounds of this.

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Not to mention the leads in each canon are the sons of the original ''TRON'''s leads, who meet a female program who's been influenced or sent to help [[spoiler: by the lead's father]]. And the fake-out with the living virus and apparent BigBad merely being an UnwittingPawn to the truly evil people who set the whole thing up has shades of ''VideoGame/TronEvolution''. The dialogue between Alan and Jet also sounds suspiciously like some of the Tron and Beck dialogue in ''WesternAnimation/TronUprising'' ''WesternAnimation/TronUprising''. Let's just say it probably wouldn't be a surprise if the ''Legacy'' writers played a few rounds of this.

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* {{Disneyfication}}: Well, it is a Creator/{{Disney}} universe, and it warrants a Teen rating while most first person shooters are RatedMForMoney. Monolith managed it by making liberal use of the franchise's BloodlessCarnage, the fact that Jet is [[JustAMachine killing Programs]], and even hinting DeathIsCheap [[spoiler:with Mercury's restoration from backup]]. They also avoid having Team Bradley [[spoiler:kill humans by various dodges. Thorne is killed by the Kernel, the Wraiths are kicked out to analog when defeated, and the TerribleTrio end up imprisoned on a hard disk]]. It's only when you [[FridgeHorror think about it a bit]] that anything actually becomes disturbing. Oddly enough, this makes this game not only LighterAndSofter as far as FPS games, it's also LighterAndSofter then ''Film/TronLegacy'' and even ''WesternAnimation/TronUprising'' by a large degree.


** This is without even mentioning that there is no autosave. No joke, you have to rely on the quicksave function a LOT. Yes, this is lampshaded by one character, but he refers to it as "autosaving". Further inexcusable considering that one of Monolith's previous FPS titles, ''[[Franchise/AlienVsPredator Aliens vs. Predator 2]]'' actually DID use an autosave function.

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** This is without even mentioning that there is no autosave. No joke, you have to rely on the quicksave function a LOT. Yes, this is lampshaded by one character, but he refers to it as "autosaving". Further inexcusable considering that one of Monolith's previous FPS titles, ''[[Franchise/AlienVsPredator Aliens vs. Predator 2]]'' ''VideoGame/AliensVsPredator2'' actually DID use an autosave function.


* DeityOfHumanOrigin / DemonOfHumanOrigin: True to the franchise, but {{Downplayed}} with the Bradleys as Jet doesn't ''want'' that status, [[spoiler: Alan isn't in long enough to figure out the User idea, and Lora-[=Ma3a=] is part AI and throwing this trope about like a pinball.]] Thorne is the Demon type who is completely DrunkWithPower once he gets uploaded and the Datawraith mercenaries are trying to {{Invoke}} the trope to terrorize the Programs into giving up their Users' secrets to these new "gods."

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* DeityOfHumanOrigin / DemonOfHumanOrigin: True to the franchise, but {{Downplayed}} with the Bradleys as Jet doesn't ''want'' that status, [[spoiler: Alan isn't in long enough to figure out the User idea, and Lora-[=Ma3a=] is part AI and throwing this trope about like a pinball.]] Thorne is the Demon type who is completely DrunkWithPower once he gets uploaded and the Datawraith mercenaries are trying to {{Invoke}} [[InvokedTrope invoke]] the trope to terrorize the Programs into giving up their Users' secrets to these new "gods."

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* DeityOfHumanOrigin / DemonOfHumanOrigin: True to the franchise, but {{Downplayed}} with the Bradleys as Jet doesn't ''want'' that status, [[spoiler: Alan isn't in long enough to figure out the User idea, and Lora-[=Ma3a=] is part AI and throwing this trope about like a pinball.]] Thorne is the Demon type who is completely DrunkWithPower once he gets uploaded and the Datawraith mercenaries are trying to {{Invoke}} the trope to terrorize the Programs into giving up their Users' secrets to these new "gods."


* NoOSHACompliance: Every level has bottomless pits. None of them have railings.

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* NoOSHACompliance: Every level has bottomless pits. None Aside from the City Hub, none of them have railings.


* GridInventory: Jet has a varying amount of space available in each level to load [[PowersAsPrograms power-up programs]]. Alpha-grade programs take up four times as much space as the gold versions of the same power-up -- and if all you have are one-slot inventory spaces available, you're in trouble.

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* GridInventory: Jet has a varying amount of space available in each level to load [[PowersAsPrograms power-up programs]]. Alpha-grade programs take up four three times as much space as the gold versions of the same power-up -- and if all you have are one-slot inventory spaces available, you're in trouble.


* TheElevatorFromIpanema: ENCOM's break room plays a smooth jazz rendition of Tron's theme.

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* TheElevatorFromIpanema: ENCOM's break room plays a smooth jazz rendition of Tron's ''[=TRON=]'s'' theme.

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* TheElevatorFromIpanema: ENCOM's break room plays a smooth jazz rendition of Tron's theme.


** There's two weapons that ''do not'' have gold versions available, and one of them doesn't have a ''beta'' version either: the Energy Claw and the Prankster Bit. The Energy Claw can be found as an alpha and upgraded to beta using one of the last available [=COWs=] (Code Optimization Wares), or found as a beta later on. The Prankster Bit is only found as an alpha. After getting the alpha Energy Claw and upgrading it to a beta version (or finding the beta version), there are no more [=COWs=] in the game. And you get the Prankster Bit so late in the game that there's no [=COWs=] at all after you find it, so it can never be upgraded (without cheating).



* RPGElements: Before they were widely popular. The player can gather points throughout the game that can be used to "upgrade" Jet's basic characteristics (life meter, energy meter, etc.).

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* RPGElements: Before they were widely popular. The player can gather points throughout the game that can be used to "upgrade" Jet's basic characteristics (life meter, energy meter, etc.).) by increasing his version number: he starts as Jet 1.0.0, and every 100 points, he upgrades to another full version (2.0.0, 3.0.0, etc) and can improve a characteristic. His highest full version is 9, and there's enough upgrade points to get him halfway to 10 (in case you miss some of the points). Upgrades improve his max health, max energy pool, energy/health drain speed, weapon efficiency, and so on. Upgrading any characteristic to max gives it a "surge", which is a massive final bonus to the characteristic: health surge gives a huge increase to maximum health, for example.


* LogicBomb: A prissy archive guard bars Jet from going into the Historical Archive on the old mainframe. Jet quickly asks him what the 7th even prime number is, causing him to spazz out.

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* LogicBomb: A prissy archive guard bars Jet from going into the Historical Archive on the old mainframe. Jet quickly asks him what the 7th even prime number is, is[[note]]Prime Numbers can't be even, because then they would be divisible by 2 and therefore not prime, so Jet is intentionally asking for an impossible result[[/note]], causing him to spazz out.


** Notably, while you will be fighting them for the majority of the game, the red ICP programs are ''not'' evil. They're security, and their doing their job of preventing unauthorized access.

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** Notably, while you will be fighting them for the majority of the game, the red ICP programs are ''not'' evil. They're security, and their they're doing their job of preventing attempting to prevent unauthorized access.



** Interestingly, the amount of space is determined by the system you're accessing: some systems have lots of space for programs, while some (particularly the EN-1214 system) have very limited space due to hardware constraints.



* HostageSpiritLink: Killing any ally or civilian Program or failing to protect [[spoiler: [=Ma3a=] and Alan]] leads to an instant NonstandardGameOver.

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* HostageSpiritLink: Killing any ally or civilian Program or failing to protect [[spoiler: [=Ma3a=] and Alan]] leads to an instant NonstandardGameOver.NonstandardGameOver, as Jet's "program" is forcibly terminated by the system[[note]]Presumably, the system could do that at any time, but the ICP programs are trying to stop Jet without using extra system resources. It's only when Jet endangers the system by killing a civilian or letting system-critical resources get derezzed that Jet gets purged[[/note]].


* AGodIAmNot: Between Thorne and the Wraiths, and the fact it almost got him killed by [[KnightTemplar The Kernel]], Jet is reluctant at best about embracing his [[PhysicalGod User]] status (it's played up a lot more in the spin-off comic).

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* AGodIAmNot: Between Thorne and the Wraiths, [=DataWraiths=], and the fact it almost got him killed by [[KnightTemplar The Kernel]], Jet is reluctant at best about embracing his [[PhysicalGod User]] status (it's played up a lot more in the spin-off comic).comic). As a result, he's at best only capable of things a very high level program would be able to do: his best "superpower" is being able to decide what he wants to do, something programs can't do.


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** Notably, while you will be fighting them for the majority of the game, the red ICP programs are ''not'' evil. They're security, and their doing their job of preventing unauthorized access.

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