Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
%%* HealingCheckpoint: Books on pedestals serve this function, and are also {{Save Point}}s.
to:
Is there an issue? Send a MessageReason:
commented out zero-context examples
Changed line(s) 10,16 (click to see context) from:
* BattleBoomerang:
** In the first game, it's obtained in the cellar.
* DoubleJump: The power of special shoes.
** First game: After finding the Jump Shoes.
* FloatingPlatforms
* HealingCheckpoint: Books on pedestals serve this function, and are also {{Save Point}}s.
* HitPoints:
** In the first game, it's obtained in the cellar.
* DoubleJump: The power of special shoes.
** First game: After finding the Jump Shoes.
* FloatingPlatforms
* HealingCheckpoint: Books on pedestals serve this function, and are also {{Save Point}}s.
* HitPoints:
to:
Changed line(s) 22,24 (click to see context) from:
* LevelInTheClouds:
** The first game has: The Sky Oasis.
** The second game has Skyview Towers.
** The first game has: The Sky Oasis.
** The second game has Skyview Towers.
to:
Changed line(s) 27 (click to see context) from:
* SavePoint: Books on pedestals serve this function.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* {{Retraux}}: Its native resolution doesn't use the full regular size of monitors at the time.
to:
* OnlyOneSaveFile: Can only load from one file or make a new one, but making a new file doesn't immediately delete the old one, only when a SavePoint is hit, so it's not a big issue.
* {{Retraux}}: Its native resolution doesn't use the full regular size of monitors at the time. And each game has OnlyOneSaveFile.
* {{Retraux}}: Its native resolution doesn't use the full regular size of monitors at the time. And each game has OnlyOneSaveFile.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,5 (click to see context) from:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/treasure_hunter_man_603.gif]]
[[caption-width-right:300:Not exactly ''Franchise/IndianaJones''.]]
A {{Retraux}} game by Creator/{{Bernie}} about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''VideoGame/TreasureHunterMan2''.
[[caption-width-right:300:Not exactly ''Franchise/IndianaJones''.]]
A {{Retraux}} game by Creator/{{Bernie}} about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''VideoGame/TreasureHunterMan2''.
to:
[[caption-width-right:300:Not exactly ''Franchise/IndianaJones''.]]
Its entries are:
* ''VideoGame/TreasureHunterMan1'': About Marvin, a
* ''VideoGame/TreasureHunterMan2'': About Dorothy, Marvin's mother, searching for him.
Changed line(s) 7,34 (click to see context) from:
!!This game provides examples of:
* AdvancingWallOfDoom: In the Golden King's Tower. It has spikes and a cannon.
%%* AlwaysNight: The Silver Desert.
* ArchEnemy: Justin, the mayor of the first town you visit.
%%* BattleBoomerang: Obtained in the cellar.
%%* BigStupidDoodooHead:
%%-->'''Marvin:''' Your pants smell, doofus!
%%* BodyHorror: One of Theo's attacks.
* BooksThatBite: A giant sword with a derp face can be found in the Golden King's Tower.
* BossArenaIdiocy: The golden sun's vulnerability is a spike that the player can push up in a part of the BossRoom where it continually bounces.
%%* BottomlessPits
* CuteKitten: Which brings [[spoiler:Justin]] back to life.
* DemBones: A common type of enemy, with several variants.
%%* TheDitz: Francine.
* DoomyDoomsOfDoom: Pontz's intro.
-->'''Pontz:''' I will read to you the story...
-->...OF DOOM!!
* DoubleJump: After finding the Jump Shoes.
* DownerEnding: [[spoiler:In the true ending all of your treasure is stolen from you by the locals, you're tied to a raft and exiled.]]
* EdibleAmmunition: Francine attacks with pancakes.
* FacelessEye: The miniboss of the Great Wall.
* FathersQuest: GenderInvertedExample. In ''[=THM2=]'', the mother of the protagonist of the first game, arrives to [[spoiler:find her son in the Kruz Island who got lost after those events.]]
* FishEyes: One enemy is a SWORD with these.
* FlashOfPain: Enemies' colors invert when they're hit.
%%* FloatingPlatforms
* GroundPound: After you get the Heavy Combat Boots in the Sun Temple.
* HairRaisingHare: Small, harmless-looking purple rabbits can damage you.
* AdvancingWallOfDoom: In the Golden King's Tower. It has spikes and a cannon.
%%* AlwaysNight: The Silver Desert.
* ArchEnemy: Justin, the mayor of the first town you visit.
%%* BattleBoomerang: Obtained in the cellar.
%%* BigStupidDoodooHead:
%%-->'''Marvin:''' Your pants smell, doofus!
%%* BodyHorror: One of Theo's attacks.
* BooksThatBite: A giant sword with a derp face can be found in the Golden King's Tower.
* BossArenaIdiocy: The golden sun's vulnerability is a spike that the player can push up in a part of the BossRoom where it continually bounces.
%%* BottomlessPits
* CuteKitten: Which brings [[spoiler:Justin]] back to life.
* DemBones: A common type of enemy, with several variants.
%%* TheDitz: Francine.
* DoomyDoomsOfDoom: Pontz's intro.
-->'''Pontz:''' I will read to you the story...
-->...OF DOOM!!
* DoubleJump: After finding the Jump Shoes.
* DownerEnding: [[spoiler:In the true ending all of your treasure is stolen from you by the locals, you're tied to a raft and exiled.]]
* EdibleAmmunition: Francine attacks with pancakes.
* FacelessEye: The miniboss of the Great Wall.
* FathersQuest: GenderInvertedExample. In ''[=THM2=]'', the mother of the protagonist of the first game, arrives to [[spoiler:find her son in the Kruz Island who got lost after those events.]]
* FishEyes: One enemy is a SWORD with these.
* FlashOfPain: Enemies' colors invert when they're hit.
%%* FloatingPlatforms
* GroundPound: After you get the Heavy Combat Boots in the Sun Temple.
* HairRaisingHare: Small, harmless-looking purple rabbits can damage you.
to:
!!This game series provides examples of:
*AdvancingWallOfDoom: BattleBoomerang:
** Inthe Golden King's Tower. It has spikes and a cannon.
%%* AlwaysNight: The Silver Desert.
* ArchEnemy: Justin, the mayor ofthe first town you visit.
%%* BattleBoomerang: Obtainedgame, it's obtained in the cellar.
%%* BigStupidDoodooHead:
%%-->'''Marvin:''' Your pants smell, doofus!
%%* BodyHorror: One of Theo's attacks.
* BooksThatBite: A giant sword with a derp face can be found in the Golden King's Tower.
* BossArenaIdiocy: The golden sun's vulnerability is a spike that the player can push up in a part of the BossRoom where it continually bounces.
%%* BottomlessPits
* CuteKitten: Which brings [[spoiler:Justin]] back to life.
* DemBones: A common type of enemy, with several variants.
%%* TheDitz: Francine.
* DoomyDoomsOfDoom: Pontz's intro.
-->'''Pontz:''' I will read to you the story...
-->...OF DOOM!!
* DoubleJump: The power of special shoes.
** First game: After finding the Jump Shoes.
*DownerEnding: [[spoiler:In the true ending all of your treasure is stolen from you by the locals, you're tied to a raft and exiled.]]
* EdibleAmmunition: Francine attacks with pancakes.
* FacelessEye: The miniboss of the Great Wall.
* FathersQuest: GenderInvertedExample. In ''[=THM2=]'', the mother of the protagonist of the first game, arrives to [[spoiler:find her son in the Kruz Island who got lost after those events.]]
* FishEyes: One enemy is a SWORD with these.
* FlashOfPain: Enemies' colors invert when they're hit.
%%* FloatingPlatforms
* GroundPound: After you get the Heavy Combat Boots in the Sun Temple.
* HairRaisingHare: Small, harmless-looking purple rabbits can damage you.FloatingPlatforms
*
** In
%%* AlwaysNight: The Silver Desert.
* ArchEnemy: Justin, the mayor of
%%* BattleBoomerang: Obtained
%%-->'''Marvin:''' Your pants smell, doofus!
%%* BodyHorror: One of Theo's attacks.
* BooksThatBite: A giant sword with a derp face can be found in the Golden King's Tower.
* BossArenaIdiocy: The golden sun's vulnerability is a spike that the player can push up in a part of the BossRoom where it continually bounces.
%%* BottomlessPits
* CuteKitten: Which brings [[spoiler:Justin]] back to life.
* DemBones: A common type of enemy, with several variants.
%%* TheDitz: Francine.
* DoomyDoomsOfDoom: Pontz's intro.
-->'''Pontz:''' I will read to you the story...
-->...OF DOOM!!
** First game: After finding the Jump Shoes.
*
* EdibleAmmunition: Francine attacks with pancakes.
* FacelessEye: The miniboss of the Great Wall.
* FathersQuest: GenderInvertedExample. In ''[=THM2=]'', the mother of the protagonist of the first game, arrives to [[spoiler:find her son in the Kruz Island who got lost after those events.]]
* FishEyes: One enemy is a SWORD with these.
* FlashOfPain: Enemies' colors invert when they're hit.
%%* FloatingPlatforms
* GroundPound: After you get the Heavy Combat Boots in the Sun Temple.
* HairRaisingHare: Small, harmless-looking purple rabbits can damage you.
Changed line(s) 36,44 (click to see context) from:
%%* HeartContainer
* HeartsAreHealth: The LifeMeter is represented by a line of {{Heart Symbol}}s.
* HeroesPreferSwords: A sword is one of the first treasures you find.
-->It's your sword! Every adventurer needs one. Only wimpy ones use whips instead.
* ICallItVera: Francine calls her oven "Mr. Oven".
* ImprobableWeaponUser: Francine attacks with pancakes.
%%* InexplicableTreasureChests
* KidHero: Marvin, implied by one NPC's dialogue:
-->'''Grumpy Housewife:''' Shove off, filthy kid! You are every mother's nightmare! I DO NOT EVER WANT A KID IF IT TURNS OUT LIKE YOU!
* HeartsAreHealth: The LifeMeter is represented by a line of {{Heart Symbol}}s.
* HeroesPreferSwords: A sword is one of the first treasures you find.
-->It's your sword! Every adventurer needs one. Only wimpy ones use whips instead.
* ICallItVera: Francine calls her oven "Mr. Oven".
* ImprobableWeaponUser: Francine attacks with pancakes.
%%* InexplicableTreasureChests
* KidHero: Marvin, implied by one NPC's dialogue:
-->'''Grumpy Housewife:''' Shove off, filthy kid! You are every mother's nightmare! I DO NOT EVER WANT A KID IF IT TURNS OUT LIKE YOU!
to:
* HeroesPreferSwords: A sword is
-->It's your sword! Every adventurer needs one. Only wimpy ones use whips instead.
*
* ImprobableWeaponUser: Francine attacks with pancakes.
%%* InexplicableTreasureChests
* KidHero: Marvin, implied by one NPC's dialogue:
-->'''Grumpy Housewife:''' Shove
Changed line(s) 47,64 (click to see context) from:
** In the sequel, the room in the cave at the far bottom right of the "Windmill at the End" has a door at its top that needs the death of all the monsters inside to unlock it.
* LameComeback:
-->'''Marvin:''' Hey, townsman! I'm seeking fame and fortune!
-->'''Townsguy:''' How about you search for it out of my earshot, shorty.
-->'''Marvin:''' Your pants smell, doofus!
%%* LavaPit
%%* LevelInTheClouds: The Sky Oasis.
* LifeMeter: Starts at 2 hearts, but can be increased.
* LivingStatue: The boss of the Sun Temple.
* MadeOfExplodium: Everything explodes when killed. Including Marvin.
* NonStandardGameOver: If you get the bad ending where [[spoiler:Justin]] dies.
* NoobCave: The Dark Cellar, a short, easy, unnumbered dungeon containing the first two weapons.
* NumberOfTheBeast:
-->'''Grandma:''' Keep away from the cellar! It's evil!! 666!!
* PunnyName: Mr. Tipi lives in a tepee.
* QuirkyMinibossSquad: Theo, Pontz, and Francine.
* RedEyesTakeWarning: The golden sun boss has red eyes.
%%* {{Retraux}}
* LameComeback:
-->'''Marvin:''' Hey, townsman! I'm seeking fame and fortune!
-->'''Townsguy:''' How about you search for it out of my earshot, shorty.
-->'''Marvin:''' Your pants smell, doofus!
%%* LavaPit
%%* LevelInTheClouds: The Sky Oasis.
* LifeMeter: Starts at 2 hearts, but can be increased.
* LivingStatue: The boss of the Sun Temple.
* MadeOfExplodium: Everything explodes when killed. Including Marvin.
* NonStandardGameOver: If you get the bad ending where [[spoiler:Justin]] dies.
* NoobCave: The Dark Cellar, a short, easy, unnumbered dungeon containing the first two weapons.
* NumberOfTheBeast:
-->'''Grandma:''' Keep away from the cellar! It's evil!! 666!!
* PunnyName: Mr. Tipi lives in a tepee.
* QuirkyMinibossSquad: Theo, Pontz, and Francine.
* RedEyesTakeWarning: The golden sun boss has red eyes.
%%* {{Retraux}}
to:
** In the sequel, second game, the room in the cave at the far bottom right of the "Windmill at the End" has a door at its top that needs the death of all the monsters inside to unlock it.
*LameComeback:
-->'''Marvin:''' Hey, townsman! I'm seeking fame and fortune!
-->'''Townsguy:''' How about you search for it out of my earshot, shorty.
-->'''Marvin:''' Your pants smell, doofus!
%%* LavaPit
%%* LevelInTheClouds:LevelInTheClouds:
** The first game has: The Sky Oasis.
* LifeMeter: Starts at 2 hearts, but can be increased.
* LivingStatue:** The boss of second game has Skyview Towers.
* {{Retraux}}: Its native resolution doesn't use theSun Temple.
* MadeOfExplodium: Everything explodes when killed. Including Marvin.
* NonStandardGameOver: If you getfull regular size of monitors at the bad ending where [[spoiler:Justin]] dies.
* NoobCave: The Dark Cellar, a short, easy, unnumbered dungeon containing the first two weapons.
* NumberOfTheBeast:
-->'''Grandma:''' Keep away from the cellar! It's evil!! 666!!
* PunnyName: Mr. Tipi lives in a tepee.
* QuirkyMinibossSquad: Theo, Pontz, and Francine.
* RedEyesTakeWarning: The golden sun boss has red eyes.
%%* {{Retraux}}time.
*
-->'''Marvin:''' Hey, townsman! I'm seeking fame and fortune!
-->'''Townsguy:''' How about you search for it out of my earshot, shorty.
-->'''Marvin:''' Your pants smell, doofus!
%%* LavaPit
%%* LevelInTheClouds:
** The first game has: The Sky Oasis.
* LivingStatue:
* {{Retraux}}: Its native resolution doesn't use the
* MadeOfExplodium: Everything explodes when killed. Including Marvin.
* NonStandardGameOver: If you get
* NoobCave: The Dark Cellar, a short, easy, unnumbered dungeon containing the first two weapons.
* NumberOfTheBeast:
-->'''Grandma:''' Keep away from the cellar! It's evil!! 666!!
* PunnyName: Mr. Tipi lives in a tepee.
* QuirkyMinibossSquad: Theo, Pontz, and Francine.
* RedEyesTakeWarning: The golden sun boss has red eyes.
%%* {{Retraux}}
Changed line(s) 66,73 (click to see context) from:
* ShoutOut:
** The spiked blocks in various fortresses are very similar to Thwomps from the ''[[Franchise/SuperMarioBros Mario]]'' series.
** The description of your sword:
-->It's your sword! Every adventurer needs one. Only wimpy ones [[Franchise/IndianaJones use whips instead]].
** The snake enemies look and act like Cobrats from ''VideoGame/SuperMarioBros2''.
%%* SpikesOfDoom
* TrueSight: The Seer's Eye, which lets you see hidden pathways.
* TurnsRed: Bosses move faster when they're low on HP.
** The spiked blocks in various fortresses are very similar to Thwomps from the ''[[Franchise/SuperMarioBros Mario]]'' series.
** The description of your sword:
-->It's your sword! Every adventurer needs one. Only wimpy ones [[Franchise/IndianaJones use whips instead]].
** The snake enemies look and act like Cobrats from ''VideoGame/SuperMarioBros2''.
%%* SpikesOfDoom
* TrueSight: The Seer's Eye, which lets you see hidden pathways.
* TurnsRed: Bosses move faster when they're low on HP.
to:
* ShoutOut:
** The spiked blocks in various fortresses are very similar to Thwomps from the ''[[Franchise/SuperMarioBros Mario]]'' series.
** The descriptionSpikesOfDoom: Spikes deal a lot of your sword:
-->It's your sword! Every adventurer needs one. Only wimpy ones [[Franchise/IndianaJones use whips instead]].
** The snake enemies look and act like Cobrats from ''VideoGame/SuperMarioBros2''.
%%* SpikesOfDoom
* TrueSight: The Seer's Eye, which lets you see hidden pathways.
* TurnsRed: Bosses move faster when they're low on HP.damage.
** The spiked blocks in various fortresses are very similar to Thwomps from the ''[[Franchise/SuperMarioBros Mario]]'' series.
** The description
-->It's your sword! Every adventurer needs one. Only wimpy ones [[Franchise/IndianaJones use whips instead]].
** The snake enemies look and act like Cobrats from ''VideoGame/SuperMarioBros2''.
%%* SpikesOfDoom
* TrueSight: The Seer's Eye, which lets you see hidden pathways.
* TurnsRed: Bosses move faster when they're low on HP.
Deleted line(s) 75,83 (click to see context) :
* WeirdMoon: The moon is attached to a chain for some reason.
* WeirdSun: The boss of the Sun Temple.
* WrapAround: In the Golden King's Tower.
* YeOldeButcheredeEnglishe:
** [[spoiler:Justin]] talks like this when possessed by the Golden King.
** Pontz also talks like this.
* YouBastard: After you defeat Francine:
-->'''Francine:''' How can you hate pancakes like that?! YOU MONSTER!!
* YouHaveResearchedBreathing: Pay Tipi 100G for the ability to read stone slabs.
* WeirdSun: The boss of the Sun Temple.
* WrapAround: In the Golden King's Tower.
* YeOldeButcheredeEnglishe:
** [[spoiler:Justin]] talks like this when possessed by the Golden King.
** Pontz also talks like this.
* YouBastard: After you defeat Francine:
-->'''Francine:''' How can you hate pancakes like that?! YOU MONSTER!!
* YouHaveResearchedBreathing: Pay Tipi 100G for the ability to read stone slabs.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
A {{Retraux}} game by Bernie about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''VideoGame/TreasureHunterMan2''.
to:
A {{Retraux}} game by Bernie Creator/{{Bernie}} about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''VideoGame/TreasureHunterMan2''.
Is there an issue? Send a MessageReason:
Crosswicking.
Added DiffLines:
* VagueHitPoints: Enemies are like this because the early ones die in one to two sword hits, the sword being StarterEquipment.
Is there an issue? Send a MessageReason:
None
* HealingCheckpoint: Books on pedestals serve this function, and are also {{Save Point}}s.
Changed line(s) 36 (click to see context) from:
%%* HeartsAreHealth
to:
Is there an issue? Send a MessageReason:
More accurate.
* HairRaisingHare: Small, harmless-looking purple rabbits can damage you.
Deleted line(s) 46 (click to see context) :
* KillerRabbit: Small, harmless-looking purple rabbits can damage you.
Is there an issue? Send a MessageReason:
Copying example from Kill Enemies To Open.
Changed line(s) 43 (click to see context) from:
* KillEnemiesToOpen: In the sequel, the room in the cave at the far bottom right of the "Windmill at the End" has a door at its top that needs the death of all the monsters inside to unlock it.
to:
* KillEnemiesToOpen: KillEnemiesToOpen:
** In the first game, the first section of the Sun Tomb is exited by a door that requires killing the yellow enemy at the end to open.
** In the sequel, the room in the cave at the far bottom right of the "Windmill at the End" has a door at its top that needs the death of all the monsters inside to unlock it.
** In the first game, the first section of the Sun Tomb is exited by a door that requires killing the yellow enemy at the end to open.
** In the sequel, the room in the cave at the far bottom right of the "Windmill at the End" has a door at its top that needs the death of all the monsters inside to unlock it.
Is there an issue? Send a MessageReason:
There are far too many zero-context examples here
Changed line(s) 10 (click to see context) from:
* AlwaysNight: The Silver Desert.
to:
Changed line(s) 12,15 (click to see context) from:
* BattleBoomerang: Obtained in the cellar.
* BigStupidDoodooHead:
-->'''Marvin:''' Your pants smell, doofus!
* BodyHorror: One of Theo's attacks.
* BigStupidDoodooHead:
-->'''Marvin:''' Your pants smell, doofus!
* BodyHorror: One of Theo's attacks.
to:
Deleted line(s) 19 (click to see context) :
* BubblyClouds: The Sky Oasis.
Added DiffLines:
%%* LevelInTheClouds: The Sky Oasis.
Is there an issue? Send a MessageReason:
Fix.
Changed line(s) 4,5 (click to see context) from:
A {{Retraux}} game by Bernie about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''VideoGame/TreasureHunter Man2''.
to:
A {{Retraux}} game by Bernie about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''VideoGame/TreasureHunter Man2''.
''VideoGame/TreasureHunterMan2''.
Is there an issue? Send a MessageReason:
Preparing for the future.
Changed line(s) 4,5 (click to see context) from:
A {{Retraux}} game by Bernie about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''Treasure Hunter Man 2''.
to:
A {{Retraux}} game by Bernie about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''Treasure Hunter Man 2''.
''VideoGame/TreasureHunter Man2''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* FathersQuest: GenderInvertedExample. In ''THM2'', the mother of the protagonist of the first game, arrives to find her son in the Kruz Island who got lost after those events.
to:
* FathersQuest: GenderInvertedExample. In ''THM2'', ''[=THM2=]'', the mother of the protagonist of the first game, arrives to find [[spoiler:find her son in the Kruz Island who got lost after those events.]]
Changed line(s) 79 (click to see context) from:
* YouHaveResearchedBreathing: Pay Tipi 100G for the ability to read stone slabs.
to:
* YouHaveResearchedBreathing: Pay Tipi 100G for the ability to read stone slabs.slabs.
----
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FathersQuest: GenderInvertedExample. In ''THM2'', the mother of the protagonist of the first game, arrives to find her son in the Kruz Island who got lost after those events.