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Misplaced, moving to the correct tab


* ObviousBeta: This game was likely rushed for the convention it was released in. It was playable, but there were random crashes (particularly around Koishi) and the final boss was only playable in Story Mode... probably because ''she had no special moves or Spellcards implemented''. This was all eventually fixed with patches.

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I missed that one.


* EmotionBomb: Before she's [[BecomeARealBoy fully stabilized]] as a {{youkai}}, Kokoro losing her Mask of Hope causes her to leech hope from the Human Village in an attempt to become whole again.

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* EmotionBomb: Before she's [[BecomeARealBoy fully stabilized]] stabilized as a {{youkai}}, Kokoro losing her Mask of Hope causes her to leech hope from the Human Village in an attempt to become whole again.

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TRS cleanup: external wishes don't count. Example preserved in a sandbox.


* BecomeARealBoy: Once the cast learns of Kokoro's situation, they try to help her grow from an unstable MindHive into a coherent individual who can generate her missing emotions by herself. Eventually Kokoro even rejects the replacement Mask of Hope that Miko created, since becoming complete again would cause her to dissolve back into her component masks.
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Google Play Music got replaced with YouTube Music, and all of its library was moved there. This includes the Touhou soundtracks, but they require a Premium subscription.


* HiddenTrack: The game's soundtrack CD has an 8-bit cover of its own "Candid Friend" arrangement. A track that went without an official name until the [=iTunes=] and Google Play releases (it's simply titled "Akutagawa Ryuunosuke's "Kappa" ~ Candid Friend (8bit)")

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* HiddenTrack: The game's soundtrack CD has an 8-bit cover of its own "Candid Friend" arrangement. A track that went without an official name until the [=iTunes=] and Google Play [=YouTube=] Music releases (it's simply titled "Akutagawa Ryuunosuke's "Kappa" ~ Candid Friend (8bit)")
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* EmotionBomb: Before she's [[BecomeARealBoy fully stabilised]] as a {{youkai}}, Kokoro losing her Mask of Hope causes her to leech hope from the Human Village in an attempt to become whole again.

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* EmotionBomb: Before she's [[BecomeARealBoy fully stabilised]] stabilized]] as a {{youkai}}, Kokoro losing her Mask of Hope causes her to leech hope from the Human Village in an attempt to become whole again.
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''Touhou Shinkirou ~ Hopeless Masquerade'' is a video game created by Team Shanghai Alice and Creator/TwilightFrontier for Windows computers in 2013. It's [[GaidenGame the 13.5th videogame installment]] in the ''Franchise/{{Touhou}}'' franchise.

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''Touhou Shinkirou ~ Hopeless Masquerade'' is a video game created by Team Shanghai Alice and Creator/TwilightFrontier for Windows computers in 2013. It's [[GaidenGame the 13.5th videogame installment]] in the ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' franchise.
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I can't actually confirm this, because I looked at a sprite sheet, and didn't see anything. But another page on this wiki claims this, so maybe I just didn't see it because it's small.

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* AscendedMeme: The headgear Miko wears is often assumed to be headphones, and people often joke that she's a DJ. Her losing animation confirms that they are indeed headphones, as they break, and a spring pops out of it.
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* HiddenTrack: The game's soundtrack CD has an 8-bit cover of its own "Candid Friend" arrangement. A track that went without an official name until the [=iTunes=] and Google Play releases (it's simply titled "Akutagawa Ryuunosuke's "Kappa" ~ Candid Friend (8bit)")
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* LampshadedTheObscureReference: If Marisa beats Koishi in Vs. mode, she quotes a line from ''Manga/JojosBizarreAdventureStardustCrusaders'', and immediately says she didn't know what she was even talking about.

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The game features the popularity mechanic. Attacking with certain moves will increase it, but getting hit will decrease it. When full, the player can use a [[LimitBreak very powerful attack]] called a Last Word. However, since popularity decides who wins in a time out, it's a very risk vs. reward system.

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The game features the popularity mechanic. Attacking with certain moves will increase it, but getting hit will decrease it. When full, the player can use a [[LimitBreak very powerful attack]] called a Last Word. However, since popularity decides who wins in a time out, it's a very risk vs. reward system.
system. More gameplay info can be found on [[https://shinkirou.koumakan.jp/ the wiki]].


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* ConfusionFu: [[VideoGame/TouhouChireidenSubterraneanAnimism Koishi]] is a bizarre pick for a popularity contest, given that she [[EmptyShell lacks a conscious mind]] and [[PerceptionFilter has so little presence that people can forget she exists while looking at her]], and these traits translate into equally bizarre gameplay. She prances around the stage teleporting and turning invisible, ''sneezes'' at enemies, and most of her attacks aren't used directly but place a condition on the opponent which will cause Koishi to attack them if met. Amusingly, in early builds Koishi could even confuse the ''engine'', with some of her attacks causing the game to crash.
* {{Cooldown}}:
** Many of Ichirin's attacks cause her to lose access to [[GuardianEntity Unzan]] for a short time, reducing her range and power.
** After Koishi uses one of her sneeze attacks, her next attempt to sneeze will instead have her [[FightingClown recharge by catching her nose]].
* CriticalStatusBuff: Ichirin has a "rage meter" which fills up as she takes damage. When filled she literally TurnsRed and her attacks become significantly more powerful.


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* ManaMeter: Nitori's projectiles and special attacks draw on a non-regenerating energy meter. When the meter is empty, they either become much weaker or whiff entirely.
* MechanicallyUnusualFighter:
** Byakuren [[ChargedAttack must input her specials twice before use]], with some attacks granting a StatusBuff while the charge is held.
** Many of Koishi's attacks work like traps that activate under certain conditions.
** Futo's standard attacks set destructible plates on the field, which are used to direct or power up her specials. When the number of plates broken reaches 20, 40, 60 or 80 they change colour, granting Futo various {{Status Buff}}s.
** Mamizou has mechanics similar to ''VideoGame/Persona4Arena'' - she begins with a stock of three leaves which she uses to transform and summon her {{tanuki}} allies, and loses a leaf each time one of these attacks is interrupted.
** Kokoro has a StanceSystem which lets her change the faith she has equipped, modifying her attacks as appropriate. She can also inflict these changes on her opponent.


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* PopularityPower: Popularity determines the winner of a fight if the timer runs out, and a character must [[DeathOrGloryAttack expend their entire popularity bar]] in order to use their [[LimitBreak Last Word]]. Miko also has a secondary popularity mechanic which can cause her purple cape to turn blue (weakening her) or red (making her more powerful).
* RuleOfThree: Marisa's unique mechanic, "Three-Tiered Embellishment Magic", causes her to build up one Star Charge each time she uses a special or her standard laser. When she has three charges, her next one of these attacks gains enhanced properties.
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* BattleIntro: The first of the fighting games to feature this.

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* BattleIntro: The first of the fighting games to feature this.intros for the characters.



* ObviousBeta: This game was likely rushed for the convention it was released in. It was playable, but there were random crashes (particularly around Koishi) and the final boss was only playable in Story Mode… probably because ''she had no special moves or Spellcards implemented''. This was all eventually fixed with patches.

to:

* ObviousBeta: This game was likely rushed for the convention it was released in. It was playable, but there were random crashes (particularly around Koishi) and the final boss was only playable in Story Mode… Mode... probably because ''she had no special moves or Spellcards implemented''. This was all eventually fixed with patches.
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None


** Hata no Kokoro can be considered the "daughter" of [[https://en.wikipedia.org/wiki/Hata_no_Kawakatsu Hata no Kawakatsu]], being born from the 66 Noh masks he created.

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** Hata no Kokoro can be considered the "daughter" of [[https://en.wikipedia.org/wiki/Hata_no_Kawakatsu Hata no Kawakatsu]], being born from the his 66 Noh masks he created.masks.

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Everyone feels pessimistic, and each player character believes religion could make them happy again, so they decide to fight to expand their faith's influence.

The game features the popularity mechanic. Attacking with certain moves will increase it, but getting hit will decrease it. When full, the player can use a very powerful attack called the Last Word. However, since popularity decides who wins in a time out, it's a very risk vs. reward system.

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Everyone feels pessimistic, After so many strange incidents and each player character believes religion could make them happy again, so disasters beyond their control, the residents of the Human Village have begun to feel trapped, and their society threatens to fall into disarray. Believing that their times have come to shine, Gensokyo's premier representatives of UsefulNotes/{{Shinto}}, UsefulNotes/{{Buddhism}} and UsefulNotes/{{Taoism}} begin the "religious war", putting on dramatic aerial duels to win over the villagers' hearts (and if they decide to fight to can expand their faith's influence.

own wealth and influence, that's just a bonus).

''Hopeless Masquerade'' is a MascotFighter that moves away from both the engine and artstyle of the venerable ''VideoGame/TouhouSuimusouImmaterialAndMissingPower'' and its sequels, shifting to fully aerial combat inspired by ''VideoGame/AstraSuperStars''.

The game features the popularity mechanic. Attacking with certain moves will increase it, but getting hit will decrease it. When full, the player can use a [[LimitBreak very powerful attack attack]] called the a Last Word. However, since popularity decides who wins in a time out, it's a very risk vs. reward system.



* AwesomeButImpractical: Last Words; super-powerful spellcards that can only be used at max popularity, but drop your popularity to zero when used. The problem is that timeout victories are decided by popularity, making this a major risk, and gaining that much popularity likely requires you to be fairly decisively winning in the first place, making it an unnecessary risk.

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* AwesomeButImpractical: Last Words; Words: super-powerful spellcards that can only be used at max popularity, but drop your popularity to zero when used. The problem is that timeout victories are decided by popularity, making this a major risk, and gaining that much popularity likely requires you to be fairly decisively winning in the first place, making it an unnecessary risk.



* BecomeARealBoy: Once the cast learns of Kokoro's situation, they try to help her grow from an unstable MindHive into a coherent individual who can generate her missing emotions by herself. Eventually Kokoro even rejects the replacement Mask of Hope that Miko created, since becoming complete again would cause her to dissolve back into her component masks.
* ClarkesThirdLaw: Nitori and Marisa [[DiscussedTrope discuss]] how, while their abilities were achieved through applied knowledge and experimentation, the Human Villagers have lumped them in with the priests who perform miracles.
* ComebackMechanic: The spellcard meter is contained by the player's health bar, meaning that it becomes shorter (and thus easier to charge) while the player is low on health.
* EmotionBomb: Before she's [[BecomeARealBoy fully stabilised]] as a {{youkai}}, Kokoro losing her Mask of Hope causes her to leech hope from the Human Village in an attempt to become whole again.
* FourTemperamentEnsemble: The classical ''Kidoairaku'' ("Joy, Anger, Melancholy and Humour") are a recurring theme, each corresponding to a different religion and [[ColourCodedEmotions colour]] and having its own set of mechanical effects. Most characters can change their religious affinity by using items. Kokoro can also switch between the four emotions as a StanceSystem, and has attacks which can inflict them on her opponent.
** '''''[[green:Joy]]''' (Taoism):'' Projectiles are faster and have better penetration, but are also smaller.
** '''''[[red:Anger]]''' (Buddhism):'' Projectiles are larger and stun enemies for longer, but have reduced range. Pre-patch, only Buddhists were capable of [[ChargedAttack charging their melee attacks]].
** '''''[[blue:Melancholy]]''' (Shinto):'' Projectiles are greater in number and have homing properties, but little penetration power.
** '''''Humour''' (Neutral):'' No bonuses or penalties.
* GoodShepherd: Gensokyo's religious figures all fill this role for the game - while they certainly enjoy the extra money they're making from the crisis, it's a secondary concern to restoring the Human Village's peace of mind.
* TheNamesake: Kokoro is an unstable {{youkai}} born from a set of 66 Noh masks when the mask of Hope was removed, making her a literal Hopeless Masquerade.
* NoHistoricalFiguresWereHarmed:
** The "religious war" and the events leading up to it are a reference to the [[https://en.wikipedia.org/wiki/Ee_ja_nai_ka "Ee ja nai ka?"]] events, down to that line being uttered in the prologue.
** Hata no Kokoro can be considered the "daughter" of [[https://en.wikipedia.org/wiki/Hata_no_Kawakatsu Hata no Kawakatsu]], being born from the 66 Noh masks he created.



* TitleDrop: "Shinkirou" ends up being the title of a Noh play about the events of the game, performed by Kokoro.

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* TitleDrop: ThemeMusicPowerUp: Post-patch, when a character reaches 100% popularity (unlocking their [[LimitBreak Last Word]]), the background music will shift to an upbeat synth remix of their {{Leitmotif}}. There's a second, generic theme played during the Last Words themselves.
* TitleDrop:
**
"Shinkirou" ends up being the title of a Noh play about the events of the game, performed by Kokoro.Kokoro.
** Kokoro's [[LimitBreak Last Word]] is titled ''Dance of Empty-Hearted Masks: Noh of Darkness'', the first part being a paraphrase of "Hopeless Masquerade".
* WhatHappenedToTheMouse: Despite normally being eager to expand their influence, [[VideoGame/TouhouFuujinrokuMountainOfFaith the gods of Moriya Shrine]] are nowhere to be seen (apart from cameos in stage backgrounds). A later chapter of ''Manga/WildAndHornedHermit'' has Kanako explain that the people of the Human Village really just wanted to be entertained, and she knew there was no ''lasting'' faith she could extract from that situation.
* WrapAround: Reimu is capable of dashing through the edge of the screen to appear from the other side.
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Started this page.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/touhou13point5boxart.jpg]]
[[caption-width-right:350:''Touhou'' is popular, and this game is all about popularity.]]

''Touhou Shinkirou ~ Hopeless Masquerade'' is a video game created by Team Shanghai Alice and Creator/TwilightFrontier for Windows computers in 2013. It's [[GaidenGame the 13.5th videogame installment]] in the ''Franchise/{{Touhou}}'' franchise.

Everyone feels pessimistic, and each player character believes religion could make them happy again, so they decide to fight to expand their faith's influence.

The game features the popularity mechanic. Attacking with certain moves will increase it, but getting hit will decrease it. When full, the player can use a very powerful attack called the Last Word. However, since popularity decides who wins in a time out, it's a very risk vs. reward system.

The game's official website can be found [[http://www.tasofro.net/touhou135/ here]] (in Japanese).
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!!This game provides examples of:
* AllMonksKnowKungFu: Not only do the Buddhist monk characters specialize in martial arts, ''Buddhism itself'' is associated with melee attacks as a game mechanic.
* AwesomeButImpractical: Last Words; super-powerful spellcards that can only be used at max popularity, but drop your popularity to zero when used. The problem is that timeout victories are decided by popularity, making this a major risk, and gaining that much popularity likely requires you to be fairly decisively winning in the first place, making it an unnecessary risk.
* BattleIntro: The first of the fighting games to feature this.
* ObviousBeta: This game was likely rushed for the convention it was released in. It was playable, but there were random crashes (particularly around Koishi) and the final boss was only playable in Story Mode… probably because ''she had no special moves or Spellcards implemented''. This was all eventually fixed with patches.
* TitleDrop: "Shinkirou" ends up being the title of a Noh play about the events of the game, performed by Kokoro.
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