Follow TV Tropes

Following

History VideoGame / TombRaiderTheAngelOfDarkness

Go To



** Actually subverted in the opening: the killing of Von Croy, a cutscene that pops up multiple times, at first is ambiguous as to who actually killed him. In fact, at first, the killer is completely unseen; the player is led to believe that Lara, who up till that point had been throwing a temper tantrum at Von Croy, had been the one to kill him; this is reinforced by Lara seeing his blood on her hands. Only later is the identity of the real killer progressively revealed, until the very end of the game, when it is revealed to have been Karel.

to:

** Actually subverted Not quite so simple in the opening: opening, though: the killing of Von Croy, a cutscene that pops up multiple times, at first is ambiguous as to who actually killed him. In fact, at first, the killer is completely unseen; the player is led to believe that Lara, who up till that point had been throwing a temper tantrum at Von Croy, had been the one to kill him; this is reinforced by Lara seeing his blood on her hands. Only later is the identity of the real killer progressively revealed, until the very end of the game, when it is revealed to have been Karel.


* ContinuityNod: Kurtis uses a customized Browning High-Power, the kind of Handgun Lara's pistols were in the PS1 Games.



* VendorTrash: The fun part about the ''Parisian Ghetto'' level is that you need to collect such things and sell them in order to proceed.

to:

* VendorTrash: The fun part about the ''Parisian Ghetto'' level is that you need to optionally can collect such things and sell them in order to proceed.get a Scorpion-X later.


''Lara Croft Tomb Raider: The Angel of Darkness'' was released in 2003 and is the sixth installment of the Franchise/TombRaider video game series. It continues on from the events of ''[[VideoGame/TombRaiderLastRevelation The Last Revelation]]'' and ''[[VideoGame/TombRaiderChronicles Chronicles]]''.

to:

''Lara Croft Tomb Raider: The Angel of Darkness'' was released in 2003 and is the sixth installment of the Franchise/TombRaider video game series. It continues on from the events of ''[[VideoGame/TombRaiderLastRevelation ''[[VideoGame/TombRaiderTheLastRevelation The Last Revelation]]'' and ''[[VideoGame/TombRaiderChronicles Chronicles]]''.



Released for the PC, Playstation 2 and the [[AndTheRest Mac]].

to:

Released for the PC, Playstation [=PlayStation=] 2 and the [[AndTheRest Mac]].


* ShieldBearingMook: The most irritating thing when combating skeletons.

to:

* ShieldBearingMook: The most irritating thing when combating skeletons.skeletons, though getting point-blank lets Lara fire over their shields.


* CoolShades: Lara sometimes sports these in cutscenes, there are programs made by fans such as the EXE-Multipatcher that allow having them on in-game on PC or using a cheat disc on PS2.

to:

* CoolShades: Lara sometimes sports these in cutscenes, there are programs made by fans such as the EXE-Multipatcher that allow having them on in-game on PC or using a cheat disc on PS2.[=PS2=].



** The Dual pistols (Both Dual Vectors and Scorpion-X) got dummied out, they can be put into the inventory via Action Replay/Cheat Disc on PS2, downloading a save game with them or with the all weapons cheat via the SCU or picking them up in the "Invent" Test level accessible via SCU.

to:

** The Dual pistols (Both Dual Vectors and Scorpion-X) got dummied out, they can be put into the inventory via Action Replay/Cheat Disc on PS2, [=PS2=], downloading a save game with them or with the all weapons cheat via the SCU or picking them up in the "Invent" Test level accessible via SCU.



** Some of the PS2 Manuals are missing the information that pressing roll while locked on swaps targets, this is vital against Boaz as the auto-aim won't always target her weak points.

to:

** Some of the PS2 [=PS2=] Manuals are missing the information that pressing roll while locked on swaps targets, this is vital against Boaz as the auto-aim won't always target her weak points.



** There's nothing telling you that the strength upgrade in the Lost Domain is the Sprint-jump upgrade, this isn't a problem on PS2 as they increased the timed door timer to be doable without it but it's vital on PC.

to:

** There's nothing telling you that the strength upgrade in the Lost Domain is the Sprint-jump upgrade, this isn't a problem on PS2 [=PS2=] as they increased the timed door timer to be doable without it but it's vital on PC.


Weapons now have damage effected by range but outside of the weapon descriptions hinting at it nothing tells you.

to:

Weapons **Weapons now have damage effected by range but outside of the weapon descriptions hinting at it nothing tells you.


Some of the PS2 Manuals are missing the information that pressing roll while locked on swaps targets, this is vital against Boaz as the auto-aim won't always target her weak points.
There are several moves that aren't mentioned in the manual or game or described inaccurately:
Holding Sprint and Pressing Jump while holding onto a flat wall to kick off for it a 180 turn.
Holding walk and pressing action with Lara's back to a ledge to backflip and grab it.
Holding Action down works better for the Safety grab when sliding down a slope.
There's nothing telling you that the strength upgrade in the Lost Domain is the Sprint-jump upgrade, this isn't a problem on PS2 as they increased the timed door timer to be doable without it but it's vital on PC.

to:

Some **Some of the PS2 Manuals are missing the information that pressing roll while locked on swaps targets, this is vital against Boaz as the auto-aim won't always target her weak points.
There **There are several moves that aren't mentioned in the manual or game or described inaccurately:
Holding **Holding Sprint and Pressing Jump while holding onto a flat wall to kick off for it a 180 turn.
Holding **Holding walk and pressing action with Lara's back to a ledge to backflip and grab it.
Holding **Holding Action down works better for the Safety grab when sliding down a slope.
There's **There's nothing telling you that the strength upgrade in the Lost Domain is the Sprint-jump upgrade, this isn't a problem on PS2 as they increased the timed door timer to be doable without it but it's vital on PC.

Added DiffLines:

* GuideDangIt: Several due to the game's rushed Nature:
Some of the PS2 Manuals are missing the information that pressing roll while locked on swaps targets, this is vital against Boaz as the auto-aim won't always target her weak points.
There are several moves that aren't mentioned in the manual or game or described inaccurately:
Holding Sprint and Pressing Jump while holding onto a flat wall to kick off for it a 180 turn.
Holding walk and pressing action with Lara's back to a ledge to backflip and grab it.
Holding Action down works better for the Safety grab when sliding down a slope.
There's nothing telling you that the strength upgrade in the Lost Domain is the Sprint-jump upgrade, this isn't a problem on PS2 as they increased the timed door timer to be doable without it but it's vital on PC.
Weapons now have damage effected by range but outside of the weapon descriptions hinting at it nothing tells you.


* EliteMooks: Gunderson's mercenaries are rather tougher than any other human enemy, with their body armor making them quite resilient to anything that isn't the K2 Impactor/Dart SS and their SMG's can practically one-hit burst kill Lara at close ranges.

to:

* EliteMooks: Gunderson's mercenaries are rather tougher than any other human enemy, with their body armor making them quite resilient to anything that isn't the K2 Impactor/Dart SS and their SMG's can practically one-hit burst kill Lara at close ranges.range and even then, the Dart SS only actually knocks them out for a few seconds instead of permanently unlike the Louvre personel.



* GoodOldFisticuffs: The first TR game to let Lara use melee enemies with punches/kicks if she runs out of ammo.



* PowerUpFood: health items are no longer limited to two kinds of medipacks.

to:

* PowerUpFood: health items are no longer limited to two kinds of medipacks.medipacks as the weakest health item is now a candy bar that restores only 10 percent of your health.

Added DiffLines:

* EliteMooks: Gunderson's mercenaries are rather tougher than any other human enemy, with their body armor making them quite resilient to anything that isn't the K2 Impactor/Dart SS and their SMG's can practically one-hit burst kill Lara at close ranges.


* The Dual pistols (Both Dual Vectors and Scorpion-X) got dummied out, they can be put into the inventory via Action Replay/Cheat Disc on PS2, downloading a save game with them or with the all weapons cheat via the SCU or picking them up in the "Invent" Test level accessible via SCU.
* The Test level "INVENT", accessible on the PC version via SCU has a bunch of removed items, they're all unfunctional and can crash your game (Such as the Laser sight or Harpoon gun.)

to:

* ** The Dual pistols (Both Dual Vectors and Scorpion-X) got dummied out, they can be put into the inventory via Action Replay/Cheat Disc on PS2, downloading a save game with them or with the all weapons cheat via the SCU or picking them up in the "Invent" Test level accessible via SCU.
* ** The Test level "INVENT", accessible on the PC version via SCU has a bunch of removed items, they're all unfunctional and can crash your game (Such as the Laser sight or Harpoon gun.)


* Protagonist Centered Morality: Depending on the player's play-style, Lara can end up killing various Police/Louvre security personal while trying to clear her name of Von Croy's murder , though Lara's stealth takedown animation on them is a knock-out punch instead of a necksnap and its possible to take down the Louvre guards with a non-lethal Taser/Dart gun if the player choses.

to:

* Protagonist Centered Morality: ProtagonistCenteredMorality: Depending on the player's play-style, Lara can end up killing various Police/Louvre security personal while trying to clear her name of Von Croy's murder , though Lara's stealth takedown animation on them is a knock-out punch instead of a necksnap and its possible to take down the Louvre guards with a non-lethal Taser/Dart gun if the player choses.


* Protagonist-Centered Morality: Depending on the player's play-style, Lara can end up killing various Police/Louvre security personal while trying to clear her name of Von Croy's murder , though Lara's stealth takedown animation on them is a knock-out punch instead of a necksnap and its possible to take down the Louvre guards with a non-lethal Taser/Dart gun if the player choses.

to:

* Protagonist-Centered Protagonist Centered Morality: Depending on the player's play-style, Lara can end up killing various Police/Louvre security personal while trying to clear her name of Von Croy's murder , though Lara's stealth takedown animation on them is a knock-out punch instead of a necksnap and its possible to take down the Louvre guards with a non-lethal Taser/Dart gun if the player choses.


* CoolShades: Lara sometimes sports these in cutscenes, there are programs made by fans that allow having them on in-game on PC or using a cheat disc on PS2.

to:

* CoolShades: Lara sometimes sports these in cutscenes, there are programs made by fans such as the EXE-Multipatcher that allow having them on in-game on PC or using a cheat disc on PS2.


Added DiffLines:

* The Test level "INVENT", accessible on the PC version via SCU has a bunch of removed items, they're all unfunctional and can crash your game (Such as the Laser sight or Harpoon gun.)


Added DiffLines:

* Protagonist-Centered Morality: Depending on the player's play-style, Lara can end up killing various Police/Louvre security personal while trying to clear her name of Von Croy's murder , though Lara's stealth takedown animation on them is a knock-out punch instead of a necksnap and its possible to take down the Louvre guards with a non-lethal Taser/Dart gun if the player choses.

Showing 15 edit(s) of 42

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report