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Commented out some Zero Context Examples


* StandardStatusEffects: A great number of buffs and debuffs present in the game are essentially status effects, such as DamageOverTime debuffs (poison, burn etc), immobility (paralysis, fear etc), charm effect (possession) and more.

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* StandardStatusEffects: StatusEffects: A great number of buffs and debuffs present in the game are essentially status effects, such as DamageOverTime debuffs (poison, burn etc), immobility (paralysis, fear etc), charm effect (possession) and more.
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* FemaleGaze: Overlapping with Homosexual MaleGaze, of course. The game is more or less on ''permanent'' FemaleGaze what with the swathes of {{Bishonen}}, [[{{Hunk}} Hunks]], and [[BigBeautifulMan Big Beautiful Men]] making up most of the cast. There are still a decent amount of attractive female characters to supply MaleGaze as well, but the lion's share of the cast is clearly meant to appeal to players who're attracted to men.
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See also ''VideoGame/LiveAHero'', another one of [=LifeWonders=]' games.



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See also ''VideoGame/LiveAHero'', another one of [=LifeWonders=]' games.


[=LifeWonders=] game.


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See also ''VideoGame/LiveAHero'', another of [=LifeWonders=]' game.



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See also ''VideoGame/LiveAHero'', another one of [=LifeWonders=]' game.


games.


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''Tokyo Afterschool Summoners'', also known as ''Housamo'', is a mobile game developed by Life Wonders. Defined as a "Card Battle RPG", the game is targeted towards [[QueerMedia LGBT individuals]], [[CastFullOfGay with 95% of the game's cast being gay]]. The player can choose from up to 5 appearances for his, her, or their main character, collect cards and companions, choose selections in a story, and battle foes in a grid-based RPG system.

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''Tokyo Afterschool Summoners'', Summoners'' (Tokyo Houkago Summoners), also known as ''Housamo'', is a mobile game developed by Life Wonders. Defined as a "Card Battle RPG", the game is targeted towards [[QueerMedia LGBT individuals]], [[CastFullOfGay with 95% of the game's cast being gay]]. The player can choose from up to 5 appearances for his, her, or their main character, collect cards and companions, choose selections in a story, and battle foes in a grid-based RPG system.
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* PowerEqualsRarity: Higher-rarity units have better starting HP and Atk on average, a higher level cap which allows them to possess even higher HP and Atk, and in case of character units, occasionally better abilities. This bonus is offset by their higher cost during team building; as of this writing, the only way for you to field five 4* units in a single team is to either reach player rank 120 (not an easy task) or field the 4* protagonist (who costs much lower than usual 4* units)

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* PowerEqualsRarity: Higher-rarity units have better starting HP and Atk on average, a higher level cap which allows them to possess even higher HP and Atk, and in case of character units, occasionally better abilities. This bonus is offset by their higher cost during team building; as of this writing, the only way for you to field five 4* units in a single team is to either reach player rank 120 (not an easy task) or field the 4* protagonist (who costs much lower than usual 4* units)units), while fielding more than three 5* units is completely impossible.
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** To compensate for how rare and especially expensive level, skill, atk and HP seeds are, the effects those seeds provide are shared among units who are the same character. So for example, giving your original 3* Shiro a level seed will increase the level cap of that Shiro and all other Shiros you have.

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** To compensate for how rare and especially expensive level, skill, atk and HP seeds and blooms are, the effects those seeds provide are shared among units who are the same character. So for example, giving your original 3* Shiro a level seed will increase the level cap of that Shiro and all other Shiros you have or will have.



* ContractualBossImmunity: Quite a number of the game's hardest enemies, such as Exceptions and {{Bonus Boss}}es, are immune to debuffs.

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* ContractualBossImmunity: Quite a number of the game's hardest enemies, such as Exceptions and {{Bonus Boss}}es, are immune to debuffs.debuffs, or at least,immune to the strongest of debuffs such as skill bind and charm.



* LimitBreak: Forged Reification or Charge Skill, a super move that can only be used if a companion's Charge Points hit 100% during a battle. These attacks do more damage and have powerful effects, and sometimes even better attack range to compensate how rarely you can use them in battle. (Note that the game uses the actual phrase Limit Break for another purpose, namely, to increase a companion's level cap.)

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* LimitBreak: Forged Reification or Charge Skill, a super move that can only be used if a companion's unit's Charge Points hit 100% during a battle. These attacks do more damage and have powerful effects, and sometimes even better attack range to compensate how rarely you can use them in battle. (Note that the game uses the actual phrase Limit Break for another purpose, namely, to increase a companion's unit's level cap.)



* PowerEqualsRarity: Higher-rarity units have better starting HP and Atk on average, a higher level cap which allows them to possess even higher HP and Atk, and in case of character units, occasionally better abilities. This bonus is offset by their higher cost during team building; as of this writing, it is literally impossible to field five 4-star or higher companions in a single team at once, unless one of them is the 4-star protagonist who has significantly lower cost.
* RareCandy: Aside from the many items needed or usable to increase Exp of companions, there are also Seeds, which permanently increase the stats of a unit up to a certain limit. HP and Atk Seeds increase their respective stats, Level Seeds increase level cap after you fully Limit Break a companion, and Skill Seeds increase the percentage of skill activation rate after you max out a unit's Skill Level. However, these items are incredibly rare, with HP and Atk seeds only becoming farmable once you clear story chapter 8.

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* PowerEqualsRarity: Higher-rarity units have better starting HP and Atk on average, a higher level cap which allows them to possess even higher HP and Atk, and in case of character units, occasionally better abilities. This bonus is offset by their higher cost during team building; as of this writing, it is literally impossible the only way for you to field five 4-star or higher companions 4* units in a single team at once, unless one of them is to either reach player rank 120 (not an easy task) or field the 4-star 4* protagonist who has significantly (who costs much lower cost.
than usual 4* units)
* RareCandy: Aside from the many items needed or usable to increase Exp of companions, units, there are also Seeds, which permanently increase the stats of a unit up to a certain limit. HP and Atk Seeds (and later blooms) increase their respective stats, Level Seeds increase level cap after you fully Limit Break a companion, unit, and Skill Seeds increase the percentage of skill activation rate after you max out a unit's Skill Level. However, these items are incredibly rare, with HP and Atk seeds only becoming farmable once you clear story chapter 8.



** There are several different buffs that increase attack, and debuffs that decrease defense. Different buffs and debuffs that share an effect are treated as separate and thus can stack, so with enough of them piled up, any heavily buffed unit can deal insane damage to any heavily debuffed unit.

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** There are several different buffs that increase attack, and debuffs that decrease defense. Different buffs and debuffs that share an have similar effect are treated as separate and thus can stack, so with enough of them piled up, any heavily buffed unit can deal insane damage to any heavily debuffed unit.

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Grammar, phrasing, clearer explanations, putting spoiler tags on spoilers


In this Tokyo, 23 mysterious pillars of light appeared suddenly one day. These pillars are known as Gates, connecting Tokyo to 23 different worlds, each one [[CrossoverCosmology based on a different mythology or story]]. The beings that inhabits these worlds are known as Transients, and crossing into this world, and together with humans and like minded Transients who share the same philosophy, form guilds and compete in [[DeadlyGame The Game]].

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In this Tokyo, 23 mysterious pillars of light appeared suddenly one day. These pillars are known as Gates, connecting Tokyo to 23 different worlds, each one [[CrossoverCosmology based on a different mythology or story]]. The beings that inhabits inhabit these worlds are known as Transients, and after crossing into this world, and together with humans and like minded Transients who share the same philosophy, form guilds and compete in [[DeadlyGame The Game]].



%%* Heliopolis; Based on x.
* Utopia; Based on modern fictions.

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%%* * Heliopolis; Based on x.
a world with an unknown basis.
* Utopia; Based on modern fictions.fiction.



** Maxing out a unit's level, up to 85 for 5-star ones, can take a while or a lot of exp boosters. To give you an idea, a single Exp-booster gives 1536 Exp to a unit of appropriate element (any unit for All-Round boosters), and the highest Exp you can obtain from a battle is 50K from a once-per-day mission if you use the AR that focuses all Exp gain to a single unit. You'll start needing 6-digit Exp once you try to level up from 80 onwards, and the last step from 84 to 85 requires '''1.5 million'''.

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** Maxing out a unit's level, up to 85 for 5-star ones, can take a while or a lot of exp boosters. To give you an idea, a single Exp-booster gives 1536 Exp to a unit of appropriate element (any (or any unit for All-Round boosters), and the highest Exp you can obtain from a battle is 50K from a once-per-day mission if you use the AR that focuses all Exp gain to a single unit. You'll start needing 6-digit Exp once you try to level up from 80 onwards, and the last step from 84 to 85 requires '''1.5 million'''.



** The mother of ridiculous level cap goes to the Rank Exp, which determines your AP capacity and team size, among other benefits. Without spending real money to constantly replenish your AP, you will need ''years'' to reach maximum rank of 120.

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** The mother of ridiculous level cap goes to the Rank Exp, which determines your AP capacity and team size, among other benefits. Without spending items or real money to constantly replenish your AP, you will need ''years'' to reach the maximum rank of 120.



** To increase a unit's Skill level, you cannot grind in battle, instead, you must use Soul items, plus up to a million coins per unit. See below to gauge how hard it can be to amass 1 million coins.

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** To increase a unit's Skill level, you cannot grind in battle, instead, you must use Soul items, plus up to a million coins per unit. See below to gauge how hard it It can be difficult to amass 1 million coins.



* ArcNumber: 23 and/or 24. There are 23 wards in Tokyo, each with a gate connected to one of 23 other worlds. Those worlds, plus Tokyo itself, make 24 colliding worlds total, which is also the number of souls that inhabit the protagonist (one from each of the 23 worlds, plus their own).

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* ArcNumber: 23 and/or 24. There are 23 wards in Tokyo, each with a gate connected to one of 23 other worlds. Those worlds, plus Tokyo itself, make 24 colliding worlds total, which is also the number of souls [[spoiler:souls that inhabit the protagonist (one from each of the 23 worlds, plus their own).]]



* BeachEpisode: {{Downplayed}}. During August of 2017, the game had an event centered around Benten and the sea life with the gacha companions wearing swimsuits and summer outfits.
** Played straight with a second summer event that actually takes place on a beach.
* BeastMan: Half of the game's cast, more or less. The protagonist gets the option of petting several characters who fit this trope, and few of them seem to find it patronizing.

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* BeachEpisode: {{Downplayed}}. During August of 2017, the game had an Every summer, there is at least one event centered around Benten and that takes place on the sea life beach or ocean that comes with the gacha companions wearing swimsuits and summer outfits.
** Played straight with a second summer event that actually takes place on a beach.
* BeastMan: Half A large majority of the game's cast, more or less.cast resemble this. The protagonist gets the option of petting several characters who fit this trope, and few of them seem to find it patronizing.



* ContractualBossImmunity: Quite a number of the game's hardest enemies, such as Exceptions and BonusBoss, are immune to debuffs.

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* ContractualBossImmunity: Quite a number of the game's hardest enemies, such as Exceptions and BonusBoss, {{Bonus Boss}}es, are immune to debuffs.



* EldritchAbomination: Other than the Franchise/CthulhuMythos-inspired characters, the aforementioned Exceptions, who are berserk versions of mythological figures. So far we've seen five, with different powers defined by the intersection between the two Rules that caused it: [[Franchise/CthulhuMythos Yog-Sothoth]], [[Myth/NorseMythology Thor]], [[Myth/KingArthur the Fisher King]], [[UsefulNotes/SanadaYukimura Yukimura]], and [[UsefulNotes/JoanOfArc Orlean]].

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* EldritchAbomination: Other than the Franchise/CthulhuMythos-inspired characters, the aforementioned Exceptions, who are berserk versions of mythological figures. So far we've seen five, six, with different powers defined by the intersection between the two Rules that caused it: [[Franchise/CthulhuMythos Yog-Sothoth]], [[Myth/NorseMythology Thor]], [[Myth/KingArthur the Fisher King]], [[UsefulNotes/SanadaYukimura Yukimura]], and [[UsefulNotes/JoanOfArc Orlean]].Orlean]], and [[Myth/HinduMythology Mahakala]].



** All-Round such as the protagonist takes and deals normal damage from and to everything.

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** All-Round All-Round, such as the protagonist protagonist, takes and deals normal damage from and to everything.



* FreemiumTimer: Any time a battle occurs, the stamina meter goes down. Stamina drinks can increase the first number to become higher than the second number, allowing for more quests to be done, but once it begins to go lower, a timer will begin showcasing when the stamina meter will fill up again.
* GildedCage: [[spoiler: Chapter 9 revealed that is what the Walled Tokyo really is for the Player. A place where those who love and hate us exist in equal measure. Where the Player can achieve whatever they desire, so long as it benefits the masterminds. The catch however, is that it's only this way due to Michael and his cohort's machinations, and even that's beginning to fail due to in-fighting over what they to do with or to the Player.]]
* HeroUnit: The protagonist is their own unit that uses a sword with five different appearances to pick from, an assignable gender regardless of what appearance you picked, and five different voices to choose from. They also summon the other units you get from the gacha. The protagonist also costs much lower than units of similar rarity rating (3-star protagonist costs 0, while 4-star costs a measly 2), and their Sacred Artifact level cannot be raised via gacha since you cannot pull them that way (3-cost protagonist has their SA level increased via My Guild function, while 4-star protagonist currently has no means to increase theirs)

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* FreemiumTimer: Any The game has a stamina meter that decreases every time a battle occurs, the occurs. The maximum amount of stamina meter goes down. you can have increases as your rank increases. Stamina drinks can increase the first number to become higher than available stamina beyond the second number, maximum, allowing for more quests to be done, but once it begins to go lower, goes lower than the maximum, a timer will begin showcasing when the stamina meter will fill up again.
* GildedCage: [[spoiler: Chapter 9 revealed that is what the Walled Tokyo really is for the Player. A place where those who love and hate us them exist in equal measure. Where the Player can achieve whatever they desire, so long as it benefits the masterminds. The catch however, is that it's only this way due to Michael and his cohort's machinations, and even that's beginning to fail due to in-fighting over what they to do with or to the Player.]]
* HeroUnit: The protagonist is their own unit that uses a sword with five different appearances to pick from, an assignable gender regardless of what appearance you picked, and five different voices to choose from. They also summon the other units you get from the gacha. The protagonist also costs much lower than units of similar rarity rating (3-star protagonist costs 0, while 4-star costs a measly 2), and their Sacred Artifact level cannot be raised via gacha since you cannot pull them that way (3-cost protagonist has their SA level increased via My Guild function, while 4-star protagonist currently has no means to increase theirs)theirs).



* NarniaTime: Happens quite frequently, usually when battle zones and collided areas are involved. For instance, in Chapter 3, staying inside the underground Ikebukuro Labyrinth—a massive battle zone in itself—would feel like hours or days, even though the protagonist had only been gone mere minutes since he's met up with Shiro and Shuuichi.

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* NarniaTime: Happens quite frequently, usually when battle zones and collided areas are involved. For instance, in Chapter 3, staying inside the underground Ikebukuro Labyrinth—a Labyrinth — a massive battle zone in itself—would feel itself — feels like hours or days, even though it had only been minutes since the protagonist had only been gone mere minutes since he's met up with Shiro and Shuuichi.entered the Colosseum.



* PowerEqualsRarity: Higher-rarity units have better starting HP and Atk on average, higher level cap which allows them to possess even higher HP and Atk, and in case of character units, occasionally better abilities. This bonus is offset by their higher cost during team building; as of this writing, it is literally impossible to field five 4-star or higher companions in a single team at once, unless one of them is the 4-star protagonist who has significantly lower cost.

to:

* PowerEqualsRarity: Higher-rarity units have better starting HP and Atk on average, a higher level cap which allows them to possess even higher HP and Atk, and in case of character units, occasionally better abilities. This bonus is offset by their higher cost during team building; as of this writing, it is literally impossible to field five 4-star or higher companions in a single team at once, unless one of them is the 4-star protagonist who has significantly lower cost.



** Because there are several pairs of elements that are mutually effective against each other (such as Aether vs Nether), fielding an entire team of one of such element against an enemy team of the opposing element tend to end the battle quickly.

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** Because there are several pairs of elements that are mutually effective against each other (such as Aether vs Nether), fielding an entire team of one of such element against an enemy team of the opposing element tend tends to end the battle quickly.



** While some liberty is taken when designing characters based on mythological beings, those characters still possess some traits their mythological counterpart have.

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** While some liberty is taken when designing characters based on mythological beings, those characters still possess some traits their mythological counterpart counterparts have.



* UselessUsefulSpell: Buffs generally avert this: Having buffs such as protection, attack up, evasion, guts etc can save your team in dire situations, and having a correct strategy against enemies with said buffs can save you a lot of trouble. Debuffs, on the other hand, are a mixed bag: Things like charm, possession and skill bind can make enemy team more manageable, but other debuffs that don't impede the enemy's offensive are often useless for some reasons: Enemy team tends to have too much HP for [=DoT=] effects to matter, [[TheComputerIsACheatingBastard debuffs on enemy team tend to expire sooner that those on yours]], and some of the most dangerous enemies [[ContractualBossImmunity are flat out immune to debuffs anyway]].

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* UselessUsefulSpell: Buffs generally avert this: Having buffs such as protection, attack up, evasion, guts etc can save your team in dire situations, and having a correct strategy against enemies with said buffs can save you a lot of trouble. Debuffs, on the other hand, are a mixed bag: Things like charm, possession and skill bind can make the enemy team more manageable, but other debuffs that don't impede the enemy's offensive are often useless for some reasons: Enemy team tends to have too much HP for [=DoT=] effects to matter, [[TheComputerIsACheatingBastard debuffs on enemy team teams tend to expire sooner that those on yours]], and some of the most dangerous enemies [[ContractualBossImmunity are flat out immune to debuffs anyway]].



** [[spoiler:Episode 8 has the reveals that the world has been [[GroundhogDayLoop looping countless times]], organized by the [[ManBehindTheMan Game Masters]] so that the Representatives can claim the Player, who is an amalgamation of 24 Exiles souls, for their own personal goals. Then, Duo betrays the Summoners and sides with the Rule Makers.]]

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** [[spoiler:Episode 8 has the reveals that the world has been [[GroundhogDayLoop looping countless times]], organized by the [[ManBehindTheMan Game Masters]] so that the Representatives can claim the Player, who is an amalgamation of 24 Exiles Exiles' souls, for their own personal goals. Then, Duo betrays the Summoners and sides with the Rule Makers.]]
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* BrutalBonusLevel: Most events have a few 0 AP battles which reward first-time clears with rare items like Solomon ticket, though nothing else so they can't be used to grind. The generosity of this 0 AP cost is massively offset by the battles being ''loaded'' with FakeDifficulty.

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* BrutalBonusLevel: Most events have a few Occasionally there are 0 AP battles which reward first-time clears with rare items like Solomon ticket, though nothing else so they can't be used to grind. The generosity of this 0 AP cost is massively offset by the battles being ''loaded'' with FakeDifficulty.

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** Its also possible to cause an Exception if an interaction between 2 powers would cause an time paradox.

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** Its also possible to cause an Exception if an interaction between 2 powers would cause an a time paradox.paradox.
* EarlyInstallmentWeirdness: During the game's time when it was first released, every quest involved would have the player fight a battle, with the only exceptions being special quests where they would hang out with a character such as "Valentine Panic". This included missions where there was no need for conflict or even hints at an upcoming battle, such as the endings of "Gift for an Apprentice Santa" and "Black Snow on the Hot Spring Mountains". It wouldn't be until Chapter 4's "Escape from the Underground Cavern" where there would be quests that would have no battles whatsoever.
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* BigBad: [[spoiler: Michael, the Archangel and Right Hand of God, alongside 20 other World Representatives hailing from different worlds. They had since the beginning of this game, split into 3 separate guilds due to an internal feud over how they wish to use the Player for their own, personal goals. The Representatives take center stage in the second arc, where the proceed to enter all out war just to claim the Player]]

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* BigBad: [[spoiler: Michael, the Archangel and Right Hand of God, alongside 20 other World Representatives hailing from different worlds. They had since the beginning of this game, split into 3 separate guilds due to an internal feud over how they wish to use the Player for their own, personal goals. The Representatives take center stage in the second arc, where the proceed to enter all out war just to claim the Player]]Player.]]

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* BigBad: [[spoiler: Michael, the Archangel and Right Hand of God, alongside 20 other World Representatives hailing from different worlds. They had since the beginning of this game, split into 3 separate guilds due to an internal feud over how they wish to use the Player for their own, personal goals.]]

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* BigBad: [[spoiler: Michael, the Archangel and Right Hand of God, alongside 20 other World Representatives hailing from different worlds. They had since the beginning of this game, split into 3 separate guilds due to an internal feud over how they wish to use the Player for their own, personal goals.]] The Representatives take center stage in the second arc, where the proceed to enter all out war just to claim the Player]]



* UselessUsefulSpell: Buffs generally avert this: Having buffs such as protection, attack up, evasion, guts etc can save your team in dire situations, and having a correct strategy against enemies with said buffs can save you a lot of trouble. Debuffs, on the other hand, are a mixed bag: Things like charm, possession and skill bind can make enemy team more manageable, but other debuffs that don't impede the enemy's offensive are often useless for some reasons: Enemy team tends to have too much HP for [=DoT=] effects to matter, [[TheComputerIsACheatingBastard debuffs on enemy team tend to expire sooner that those on yours]], and some of the most dangerous enemies [[ContractualBossImmunity are flat out immune to debuffs anyway]].

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* UselessUsefulSpell: Buffs generally avert this: Having buffs such as protection, attack up, evasion, guts etc can save your team in dire situations, and having a correct strategy against enemies with said buffs can save you a lot of trouble. Debuffs, on the other hand, are a mixed bag: Things like charm, possession and skill bind can make enemy team more manageable, but other debuffs that don't impede the enemy's offensive are often useless for some reasons: Enemy team tends to have too much HP for [=DoT=] effects to matter, [[TheComputerIsACheatingBastard debuffs on enemy team tend to expire sooner that those on yours]], and some of the most dangerous enemies [[ContractualBossImmunity are flat out immune to debuffs anyway]].anyway]].
* WhamEpisode:
** [[spoiler:Episode 8 has the reveals that the world has been [[GroundhogDayLoop looping countless times]], organized by the [[ManBehindTheMan Game Masters]] so that the Representatives can claim the Player, who is an amalgamation of 24 Exiles souls, for their own personal goals. Then, Duo betrays the Summoners and sides with the Rule Makers.]]
** [[spoiler:Episode 11 ends with the reveal that Kyoma is in fact the Transient King Solomon, working to save the Player from the greater forces after them. It ends with him sacrificing himself to give the Player a fighting chance to end the cycles of Game.]]
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* ContractualBossImmunity: Some of the hardest enemies in the game, such as the giant, 3x3 square bosses you sometimes see in the game (such as a few event final battles or [[spoiler:the BossRush you see in Chapter 8 prior to Orlean]]) or a rare few story enemies who are fought alone, are immune to debuffs, period.

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* ContractualBossImmunity: Some Quite a number of the game's hardest enemies in the game, enemies, such as the giant, 3x3 square bosses you sometimes see in the game (such as a few event final battles or [[spoiler:the BossRush you see in Chapter 8 prior to Orlean]]) or a rare few story enemies who are fought alone, Exceptions and BonusBoss, are immune to debuffs, period.debuffs.



* UselessUsefulSpell: Buffs generally avert this: Having buffs such as protection, attack up, evasion, guts etc can save your team in dire situations, and having a correct strategy against enemies with said buffs can save you a lot of trouble. Debuffs, on the other hand, are a mixed bag: Things like charm, possession and skill bind can make enemy team more manageable, but DamageOverTime debuffs and other debuffs that don't prevent enemy from attacking are generally useless for several reasons: Enemy team tends to have too much HP for [=DoT=] effects to matter, [[TheComputerIsACheatingBastard debuffs on enemy team tend to expire sooner that those on yours]], and some of the most dangerous enemies (notably the giant bosses) [[ContractualBossImmunity are flat out immune to debuffs anyway]].

to:

* UselessUsefulSpell: Buffs generally avert this: Having buffs such as protection, attack up, evasion, guts etc can save your team in dire situations, and having a correct strategy against enemies with said buffs can save you a lot of trouble. Debuffs, on the other hand, are a mixed bag: Things like charm, possession and skill bind can make enemy team more manageable, but DamageOverTime debuffs and other debuffs that don't prevent enemy from attacking impede the enemy's offensive are generally often useless for several some reasons: Enemy team tends to have too much HP for [=DoT=] effects to matter, [[TheComputerIsACheatingBastard debuffs on enemy team tend to expire sooner that those on yours]], and some of the most dangerous enemies (notably the giant bosses) [[ContractualBossImmunity are flat out immune to debuffs anyway]].
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** Maxing out a unit's level, up to 85 for 5-star ones, can take a while or a lot of exp boosters. To give you an idea, a single Exp-booster gives 1728 Exp to a unit of appropriate element (any unit for All-Round boosters), and the highest Exp you can obtain from a battle is 50K from a once-per-day mission if you use the AR that focuses all Exp gain to a single unit. You'll start needing 6-digit Exp once you try to level up from 80 onwards, and the last step from 84 to 85 requires '''1.5 million'''.
** Sacred Artifact level, which governs a unit's charge skill's power, can only be increased by pulling duplicates of that unit, so making it out to 100 will take a while.

to:

** Maxing out a unit's level, up to 85 for 5-star ones, can take a while or a lot of exp boosters. To give you an idea, a single Exp-booster gives 1728 1536 Exp to a unit of appropriate element (any unit for All-Round boosters), and the highest Exp you can obtain from a battle is 50K from a once-per-day mission if you use the AR that focuses all Exp gain to a single unit. You'll start needing 6-digit Exp once you try to level up from 80 onwards, and the last step from 84 to 85 requires '''1.5 million'''.
** Sacred Artifact level, which governs a unit's charge skill's power, can only be increased by pulling duplicates of that unit, so making it out to 100 will take a while. AR level also can only be increased by getting AR duplicates.
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* Tír na nÓg; Based on Celtic mythology and European folktales.

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* Tír na nÓg; Based on Celtic mythology and European folktales.





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\nSee also ''VideoGame/LiveAHero'', another of [=LifeWonders=]' game.





** Hombretigre is one of the better researched characters in the game. As a character based on Lucha Libre (Mexican wrestling), nearly everything about the style was preserved with Hombretigre’s design, mannerisms and even wardrobe. His physique mirrors that of other, famous Lucha Libre figures (having plenty of muscle without sacrificing mobility) like Rey Mysterio and Carlos Colón (in his prime). He has an overall amicable personality that makes him appealing to people. And best of all, he has the talent to back it all up.

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** Hombretigre is one of the better researched characters in the game. As a character based on Lucha Libre (Mexican wrestling), nearly everything about the style was preserved with Hombretigre’s design, mannerisms and even wardrobe. His physique mirrors that of other, famous Lucha Libre figures (having plenty of muscle without sacrificing mobility) like Rey Mysterio and Carlos Colón (in his prime). He has an overall amicable personality that makes him appealing to people. And best of all, he has the talent to back it all up.
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


* Tír na nÓg; Based on Celtic mythology and European folktales.

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* Tír na nÓg; Based on Celtic mythology and European folktales.



NeedsWikiMagicLove

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NeedsWikiMagicLove




** Hombretigre is one of the better researched characters in the game. As a character based on Lucha Libre (Mexican wrestling), nearly everything about the style was preserved with Hombretigre’s design, mannerisms and even wardrobe. His physique mirrors that of other, famous Lucha Libre figures (having plenty of muscle without sacrificing mobility) like Rey Mysterio and Carlos Colón (in his prime). He has an overall amicable personality that makes him appealing to people. And best of all, he has the talent to back it all up.

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** Hombretigre is one of the better researched characters in the game. As a character based on Lucha Libre (Mexican wrestling), nearly everything about the style was preserved with Hombretigre’s design, mannerisms and even wardrobe. His physique mirrors that of other, famous Lucha Libre figures (having plenty of muscle without sacrificing mobility) like Rey Mysterio and Carlos Colón (in his prime). He has an overall amicable personality that makes him appealing to people. And best of all, he has the talent to back it all up.
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** Maxing out a unit's level, up to 85 for 5-star ones, can take a while or a lot of exp boosters. To give you an idea, a single Exp-booster gives 1728 Exp to a unit of appropriate element (any unit for All-Round boosters), and the highest Exp you can obtain from a battle is 50K from a once-per-day mission if you use the AR that focuses all Exp gain to a single unit. You'll start needing 6-digit Exp once you try to level up from 70 onwards, and the last step from 84 to 85 requires '''1.5 million'''.

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** Maxing out a unit's level, up to 85 for 5-star ones, can take a while or a lot of exp boosters. To give you an idea, a single Exp-booster gives 1728 Exp to a unit of appropriate element (any unit for All-Round boosters), and the highest Exp you can obtain from a battle is 50K from a once-per-day mission if you use the AR that focuses all Exp gain to a single unit. You'll start needing 6-digit Exp once you try to level up from 70 80 onwards, and the last step from 84 to 85 requires '''1.5 million'''.
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Companion's starting to sound a mouthful, honestly


** Maxing out a companion's level, up to 85 for 5-star ones, can take a while or a lot of exp boosters.
** Sacred Artifact level, which governs a companion's charge skill's power, can only be increased by pulling duplicates of that companion, so making it out to 100 will take a while.

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** Maxing out a companion's unit's level, up to 85 for 5-star ones, can take a while or a lot of exp boosters.
boosters. To give you an idea, a single Exp-booster gives 1728 Exp to a unit of appropriate element (any unit for All-Round boosters), and the highest Exp you can obtain from a battle is 50K from a once-per-day mission if you use the AR that focuses all Exp gain to a single unit. You'll start needing 6-digit Exp once you try to level up from 70 onwards, and the last step from 84 to 85 requires '''1.5 million'''.
** Sacred Artifact level, which governs a companion's unit's charge skill's power, can only be increased by pulling duplicates of that companion, unit, so making it out to 100 will take a while.



** To increase a companion's Skill level, you cannot grind in battle, instead, you must use Soul items. Oh, and lots of in-game coin. Expect to shell out literally ''millions'' of coins to get a companion's Skill level to 100.
** Level Seed and Skill Seed, which further increase your companions' level cap and skill activation rate after you completely max them out, will quickly cost you millions of coins ''per seed''. To give you an idea, the most coins a non-limited mission can give is a little below 200K (before any coin bonuses), and you can only play this mission four times a day on weekends naturally, whereas giving the maximum 15 level seeds to any unit requires no less than '''60 million coins'''.
* AdaptationalAttractiveness: Likely due to the DatingSim element present in the game, not only all characters are humanoid, those who are normally described as ugly or monstrous in their original mythology are significantly prettied up. However, as Nyarlathotep and Azazel hints, some of them may have adopted AFormYouAreComfortableWith.

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** To increase a companion's unit's Skill level, you cannot grind in battle, instead, you must use Soul items. Oh, and lots of in-game coin. Expect items, plus up to shell out literally ''millions'' of a million coins per unit. See below to get a companion's Skill level gauge how hard it can be to 100.amass 1 million coins.
** Level Seed and Skill Seed, which further increase your companions' units' level cap and skill activation rate after you completely max them out, will quickly cost you millions of coins ''per seed''. To give you an idea, the most coins a non-limited mission can give is a little below 200K (before any coin bonuses), and you can only play this mission four times a day on weekends naturally, whereas giving the maximum 10 skill seeds to a unit will cost you 27.5 million coins, and 15 level seeds to any unit requires require no less than '''60 million coins'''.
* AdaptationalAttractiveness: Likely due to the DatingSim element present in the game, not only all characters are humanoid, those who are normally described as ugly or monstrous in their original mythology are significantly prettied up. However, as Nyarlathotep and Azazel hints, hint, some of them may have adopted AFormYouAreComfortableWith.



** Getting duplicates of higher rarity companions & AR increases their Sacred Artifact level by a higher number than usual (+5 for 4-star, +20 for 5-star), which is nice since pulling them at all is already a difficult task.
** Starting from a 2019 update, you cannot spend more Exp Boost items than what is needed to reach the character's maximum level (at least, maximum level before you limit break them). What it means is that if the Exp given by one boost item is enough to hit the max level, the game doesn't allow you to select more boosts. Ditto with skill-boosting Souls.

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** Getting duplicates of higher rarity companions units & AR increases their Sacred Artifact level by a higher number than usual (+5 for 4-star, +20 for 5-star), which is nice since pulling them at all is already a difficult task.
** Starting from a 2019 update, you cannot spend more Exp Boost items than what is needed to reach the character's unit's maximum level (at least, maximum level before you limit break them). What it means is that if the Exp given by one boost item is enough to hit the max level, the game doesn't allow you to select more boosts. Ditto with skill-boosting Souls.



* ArbitraryHeadcountLimit: You can have up to ten teams, each containing up to five companions. However, during a battle, the first three plus one Support can be on your side of the field at any point of time; The other two will only enter the scene should any of the initial four fall.

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* ArbitraryHeadcountLimit: You can have up to ten teams, each containing up to five companions.units. However, during a battle, the first three plus one Support can be on your side of the field at any point of time; The other two will only enter the scene should any of the initial four fall.



* BrutalBonusLevel: Most events have a few 0 AP battles which reward only first-time clears with rare items like Solomon ticket. The generosity of this 0 AP cost is massively offset by the battles being ''loaded'' with FakeDifficulty.

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* BrutalBonusLevel: Most events have a few 0 AP battles which reward only first-time clears with rare items like Solomon ticket.ticket, though nothing else so they can't be used to grind. The generosity of this 0 AP cost is massively offset by the battles being ''loaded'' with FakeDifficulty.



* ElementalRockPaperScissors: A companion belongs to one of (currently) nine available elements. The relationships among the elements can be seen in a chart in [[https://housamo.wiki/Attribute this Wiki page]], but to put it in text, the relationships among those nine are roughly as follows:

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* ElementalRockPaperScissors: A companion unit belongs to one of (currently) nine available elements. The relationships among the elements can be seen in a chart in [[https://housamo.wiki/Attribute this Wiki page]], but to put it in text, the relationships among those nine are roughly as follows:text:



* EnemyCivilWar: The top executives of Roppongi Tycoons do no get along with each other, and they will do things to one another ranging from being as discourteous as possible to flat-out declaring open war. [[spoiler: As it turns out, the same thing is happening on a larger scale with the 3 World Representatives Guild warring over the complete control of Tokyo and more importantly, the freedom to do whatever they want with the Player.]]

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* EnemyCivilWar: The top executives of Roppongi Tycoons do no get along with each other, and they will do things to one another with behaviors ranging from being as discourteous as possible lack of respect to flat-out declaring open war.war with each other. [[spoiler: As it turns out, the same thing is happening on a larger scale with the 3 World Representatives Guild warring over the complete control of Tokyo and more importantly, the freedom to do whatever they want with the Player.]]



* {{Fanservice}}: A lot of the male companions wear {{Stripperific}} outfits and have detailed muscles. Higher rarities are more likely to show more skin with exceptions. The few girls that appear are no slouches in this department either.

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* {{Fanservice}}: A lot of the male companions characters wear {{Stripperific}} outfits and have detailed muscles. Higher rarities are more likely to show more skin with exceptions. The few girls that appear are no slouches in this department either.



* HeroUnit: The protagonist is their own unit that uses a sword with five different appearances to pick from, an assignable gender regardless of what appearance you picked, and five different voices to choose from. They also summon the companions you get from the gacha. The protagonist also costs much lower than units of similar rarity rating (3-star protagonist costs 0, while 4-star costs a measly 2), and their Sacred Artifact level cannot be raised via gacha since you cannot pull them that way (3-cost protagonist has their SA level increased via My Guild function, while 4-star protagonist currently has no means to increase theirs)

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* HeroUnit: The protagonist is their own unit that uses a sword with five different appearances to pick from, an assignable gender regardless of what appearance you picked, and five different voices to choose from. They also summon the companions other units you get from the gacha. The protagonist also costs much lower than units of similar rarity rating (3-star protagonist costs 0, while 4-star costs a measly 2), and their Sacred Artifact level cannot be raised via gacha since you cannot pull them that way (3-cost protagonist has their SA level increased via My Guild function, while 4-star protagonist currently has no means to increase theirs)



* OneSteveLimit: You can only obtain one copy of each unit; any duplicate you obtain will instead increase their Sacred Artifact level. Taken to the next level for the 3-star and above companions: Each of them may have multiple versions of them spread in different rarities, however you are not allowed to field more than one companion of a particular name (so, no two Shiros, no two Kengos, etc. in a single team). Support companions are exempt from this limitation, so it's possible for you to choose a Support who is exactly the same as someone in your team.

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* OneSteveLimit: You can only obtain one copy of each unit; any duplicate you obtain will instead increase their Sacred Artifact level. Taken to the next level for the 3-star and above companions: character units: Each of them may have multiple versions of them spread in across different rarities, however but you are not allowed to field more than one companion units of a particular name (so, no two Shiros, no two Kengos, etc. in a single team). Support companions units are exempt from this limitation, so it's possible for you to choose a Support who is exactly the same as someone in your team.



* PowerEqualsRarity: Higher-rarity companions have better starting HP and Atk on average, higher level cap which allows them to possess even higher HP and Atk, and in case of character units, occasionally better abilities. This bonus is offset by their higher cost during team building; as of this writing, it is literally impossible to field five 4-star or higher companions in a single team at once, unless one of them is the 4-star protagonist who has significantly lower cost.
* RareCandy: Aside from the many items needed or usable to increase Exp of companions, there are also Seeds, which permanently increase the stats of a companion up to a certain limit. HP and Atk Seeds increase their respective stats, Level Seeds increase level cap after you fully Limit Break a companion, and Skill Seeds increase the percentage of skill activations after you max out a companion's Skill Level. However, these items are incredibly rare, and until you finish chapter 8, they can only be obtained from the sporadic event markets.

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* PowerEqualsRarity: Higher-rarity companions units have better starting HP and Atk on average, higher level cap which allows them to possess even higher HP and Atk, and in case of character units, occasionally better abilities. This bonus is offset by their higher cost during team building; as of this writing, it is literally impossible to field five 4-star or higher companions in a single team at once, unless one of them is the 4-star protagonist who has significantly lower cost.
* RareCandy: Aside from the many items needed or usable to increase Exp of companions, there are also Seeds, which permanently increase the stats of a companion unit up to a certain limit. HP and Atk Seeds increase their respective stats, Level Seeds increase level cap after you fully Limit Break a companion, and Skill Seeds increase the percentage of skill activations activation rate after you max out a companion's unit's Skill Level. However, these items are incredibly rare, with HP and until Atk seeds only becoming farmable once you finish clear story chapter 8, they can only be obtained from the sporadic event markets.8.



** Because there are several pairs of elements that are mutually effective against each other (such as Aether vs Nether), fielding an entire team of one of such element against an enemy team of the opposing element tend to end quickly.

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** Because there are several pairs of elements that are mutually effective against each other (such as Aether vs Nether), fielding an entire team of one of such element against an enemy team of the opposing element tend to end the battle quickly.



* ShirtlessScene: Many male companions have alternate portraits where their shirts are removed, sometimes stripped down all the way to underwear. Some of them also feature ClothingDamage, usually at higher rarities to show them HulkingOut and such.

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* ShirtlessScene: Many male companions characters have alternate portraits where their shirts are removed, sometimes stripped down all the way to underwear. Some of them also feature ClothingDamage, usually at higher rarities to show them HulkingOut and such.



* StoutStrength: Some of the Blow companions (who have great attack but have limited range in attacks) are both muscular yet chubby. Examples include Chernobog and Macan.

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* StoutStrength: Some of the Blow companions units (who have great attack but have limited range in attacks) are both muscular yet chubby. Examples include Chernobog and Macan.



* TooAwesomeToUse: The AP-replenishing items, especially Stamina Major and Stamina Max. The reason for this trope is twofold: These items are only available as login rewards or occasionally via event shops and thus extremely rare, and those two particular items restore your AP as a percentage of your AP (half your max AP for Stamina Major, 100% of your AP for Stamina Max) and thus are more useful when you are at higher rank, which is when you have higher Max AP to benefit from these percent-based recovery.

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* TooAwesomeToUse: The AP-replenishing items, especially Stamina Major and Stamina Max. The reason for this trope is twofold: These items are only available as login rewards or occasionally via event shops and thus extremely rare, and those two particular items restore your AP as a percentage of your AP (half your max AP for Stamina Major, 100% of your AP for Stamina Max) and thus are more useful when you are at higher rank, which is when you have higher Max AP to benefit from these percent-based recovery.
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[[caption-width-right:350:Build. Buy. Battle. Bears!]]

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[[caption-width-right:350:Build. Buy. Battle. Bears!]] [[BaraGenre Bears]]!]]
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* AdaptationalAttractiveness: Likely due to the DatingSim element present in the game, not only all characters are humanoid, those who are normally described as ugly or monstrous in their original mythology are significantly prettied up. However, as Nyarlathotep and Azazel hints, some of them may have adopted AFormYouAreComfortableWith.
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* RareCandy: Aside from the many items needed or usable to increase Exp of companions, there are also Seeds, which permanently increase the stats of a companion up to a certain limit. HP and Atk Seeds increase their respective stats, Level Seeds increase level cap after you fully Limit Break a companion, and Skill Seeds increase the percentage of skill activations after you max out a companion's Skill Level. However, these items are incredibly rare, and the three-star versions of these seeds are usually available only from limited-time events.

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* RareCandy: Aside from the many items needed or usable to increase Exp of companions, there are also Seeds, which permanently increase the stats of a companion up to a certain limit. HP and Atk Seeds increase their respective stats, Level Seeds increase level cap after you fully Limit Break a companion, and Skill Seeds increase the percentage of skill activations after you max out a companion's Skill Level. However, these items are incredibly rare, and the three-star versions of these seeds are usually available until you finish chapter 8, they can only be obtained from limited-time events.the sporadic event markets.

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** Maxing out a companion's level, up to 80 for 5-star ones, can take a while or a lot of exp boosters.

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** Maxing out a companion's level, up to 80 85 for 5-star ones, can take a while or a lot of exp boosters.



** Level Seed and Skill Seed, which further increase your companions' level cap and skill activation rate after you completely max them out, will quickly cost you millions of coins ''per seed''. To give you an idea, the most coins a non-limited mission can give is a little below 200K (before any coin bonuses), and you can only play this mission four times a day on weekends naturally.

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** Level Seed and Skill Seed, which further increase your companions' level cap and skill activation rate after you completely max them out, will quickly cost you millions of coins ''per seed''. To give you an idea, the most coins a non-limited mission can give is a little below 200K (before any coin bonuses), and you can only play this mission four times a day on weekends naturally.naturally, whereas giving the maximum 15 level seeds to any unit requires no less than '''60 million coins'''.



** To compensate for how rare and especially expensive level, skill, atk and HP seeds are, the effects those seeds provide are shared among units who are the same character. So for example, giving your original 3* Shiro a level seed will increase the level cap of that Shiro and all other Shiros you have.



** Because there are several pairs of elements that are mutually effective against each other (such as Aether vs Nether), fielding an entire team of one of such element against an enemy team of the opposing element either results in a quick victory on your first turn or a hasty defeat when the enemy retaliates.
** A number of companions have abilities that give them and/or their team damage buff, and these can stack. An entire team of such buff-givers against another means either the first one to attack wins handily by one-shotting everything, or the retaliation will wipe out the first team in a jiffy.

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** Because there are several pairs of elements that are mutually effective against each other (such as Aether vs Nether), fielding an entire team of one of such element against an enemy team of the opposing element either results in a quick victory on your first turn or a hasty defeat when the enemy retaliates.
tend to end quickly.
** A number of companions have abilities There are several different buffs that give increase attack, and debuffs that decrease defense. Different buffs and debuffs that share an effect are treated as separate and thus can stack, so with enough of them and/or their team piled up, any heavily buffed unit can deal insane damage buff, and these can stack. An entire team of such buff-givers against another means either the first one to attack wins handily by one-shotting everything, or the retaliation will wipe out the first team in a jiffy.any heavily debuffed unit.
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** Level Seed and Skill Seed, which further increase your companions' level cap and skill activation rate after you completely max them out, will quickly cost you millions of coins ''per seed''.

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** Level Seed and Skill Seed, which further increase your companions' level cap and skill activation rate after you completely max them out, will quickly cost you millions of coins ''per seed''. To give you an idea, the most coins a non-limited mission can give is a little below 200K (before any coin bonuses), and you can only play this mission four times a day on weekends naturally.



* SpiritualSuccessor: Housamo in general is reminiscent of ''Franchise/{{Persona}}'' series: A CrossoverCosmology set in Tokyo, featuring an adolescent schooling protagonist who makes friends with these mythological characters, a conflict involving divine powers, with a bit of DatingSim element thrown in. Due to that, it can also be considered a SpiritualAntithesis to Persona's mother series, ''Franchise/ShinMegamiTensei''; although Housamo has a few dark story elements, its overall tone is generally much more upbeat than SMT's CrapsackWorld where GodAndSatanAreBothJerks and absolutely EverythingIsTryingToKillYou, although like mainline SMT, there are also several antagonistic Judaic characters.

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* SpiritualSuccessor: Housamo in general is reminiscent a combination of ''Franchise/{{Persona}}'' series: series and the first ''VideoGame/DevilSurvivor'': A CrossoverCosmology crossover cosmology set in a walled-up Tokyo, featuring an adolescent schooling where the protagonist who makes friends with these gets to befriend (and even romance) those mythological characters, a conflict involving divine powers, with figures. While it's also a bit of DatingSim element thrown in. Due to that, it can also be considered a SpiritualAntithesis to Persona's mother series, ''Franchise/ShinMegamiTensei''; although Housamo has the ''Franchise/ShinMegamiTensei'' series as a whole, it also contains a few dark story elements, its overall tone is generally much more upbeat than SMT's CrapsackWorld where GodAndSatanAreBothJerks and absolutely EverythingIsTryingToKillYou, although like mainline SMT, there are also several antagonistic Judaic characters.
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* Enuma Elish; Based on Babylonian and Mesopotamian mythology.

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* Enuma Elish; Babel; Based on Babylonian and Mesopotamian mythology.
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New character from this world confirmed.


%%* Enuma Elish; Based on x.

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%%* * Enuma Elish; Based on x.Babylonian and Mesopotamian mythology.

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More than 5 people in a team does not qualify it as a Five Man Band


* FiveManBand: As of Chapter 8:
** TheHero: Protagonist
** TheLancer: Toji
** TheBigGuy: Kengo
** TheSmartGuy: Shiro
** TheHeart: Ryota, Agyou
** SixthRanger: Moritaka or Hanuman, depending on your view


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* TheTeam: Story-wise, as of Chapter 8:
** TheLeader: Protagonist
** TheLancer: Toji
** TheBigGuy: Kengo
** TheSmartGuy: Shiro
** TheHeart: Ryota, Agyou
** SixthRanger: Moritaka or Hanuman, depending on your view

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* Tokyo; The main setting of the game, and the main stage for [[DeadlyGame The Game]]. Based on the real Tokyo, it's split into 23 different wards for each of the Gates of the other worlds, and humans and Transients live together in relative harmony.
. Humans are found here.

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* Tokyo; The main setting of the game, and the main stage for [[DeadlyGame The Game]]. Based on the real Tokyo, it's split into 23 different wards for each of the Gates of the other worlds, and humans and Transients live together in relative harmony.
.
harmony. Humans are found native here.

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In this Tokyo, 23 mysterious pillars of light appeared suddenly one day. These pillars are known as Gates, connecting Tokyo to 23 different worlds, each one [[CrossoverCosmology based on a different mythology or story]]. The beings that inhabits these worlds are known as Transients, and crossing into this world, and together with humans and like minded Transients who share the same philosophy, form guilds and seek to create a new pantheon based on said philosophy.

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In this Tokyo, 23 mysterious pillars of light appeared suddenly one day. These pillars are known as Gates, connecting Tokyo to 23 different worlds, each one [[CrossoverCosmology based on a different mythology or story]]. The beings that inhabits these worlds are known as Transients, and crossing into this world, and together with humans and like minded Transients who share the same philosophy, form guilds and seek to create a new pantheon based on said philosophy.
compete in [[DeadlyGame The Game]].



* Tokyo; The main setting of the game. Humans are found here.

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* Tokyo; The main setting of the game.game, and the main stage for [[DeadlyGame The Game]]. Based on the real Tokyo, it's split into 23 different wards for each of the Gates of the other worlds, and humans and Transients live together in relative harmony.
.
Humans are found here.

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The Worlds known currently are as follow;

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The Worlds known currently are as follow;follows:



* EnemyCivilWar: The top executives of Roppongi Tycoons do no get along with each other, and they will do things to one another ranging from being as discourteous as possible to flat-out declaring open war. [[spoiler: As it turns out,the same thing is happening on a larger scale with the 3 World Representatives Guild warring over the complete control of Tokyo and more importantly, the freedom to do whatever they want with the Player.]]

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* EnemyCivilWar: The top executives of Roppongi Tycoons do no get along with each other, and they will do things to one another ranging from being as discourteous as possible to flat-out declaring open war. [[spoiler: As it turns out,the out, the same thing is happening on a larger scale with the 3 World Representatives Guild warring over the complete control of Tokyo and more importantly, the freedom to do whatever they want with the Player.]]



* FantasyKitchenSink: Along with the CrossoverCosmology noted above, there are also a futuristic world as well. * FiveManBand: As of Chapter 8:

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* FantasyKitchenSink: Along with the CrossoverCosmology noted above, there are also a futuristic world as well. well.
* FiveManBand: As of Chapter 8:

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