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Video Game / Tokyo Afterschool Summoners

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You are a summoner from another world who obtained a sacred treasure of a divine sword cut off from the tail of a dragon. They carry all elemental attributes, and the power of disconnection that lies in their sword has the power to divide control and power. As compensation for being a "wanderer," they have been "exiled from their birthplace". One day, a magical power sends you to a different version of Tokyo. There, you will gather companions, and develop your story in this Card Battle RPG.

Tokyo Afterschool Summoners is a mobile game developed by Life Wonders. Defined as a "Card Battle RPG", the game is targeted towards LGBT individuals, with 95% of the game's cast being gay. The player can choose from up to 5 appearances for his, her, or their main character, collect cards and companions, choose selections in a story, and battle foes in a grid-based RPG system.

The game launched in December 2016. Though still technically a Japan-only game, most iOS users can download the game from the App store. Since August 2018, the game is also available on Android's Play Store.

Beginning late 2017, after thousands of requests from international players, Housamo has begun to include translations of the main quest in fragments- in English, Simplified Chinese and Traditional Chinese. Additionally, fan translations of most special and character quests are available on the Housamo wiki, with an active fan community updating the pages regularly.


Game has a character sheet- feel free to contribute.

Needs Wiki Magic Love

This Mobile Game provides examples of:

  • Absurdly High Level Cap:
    • Higher rarity companions have higher level caps, and accordingly take longer to max out.
    • Sacred Artifact level, which governs a companion's charge skill's power, can only be increased by pulling duplicates of that companion, so making it out to 100 will take a while
    • The mother of ridiculous level cap goes to the Rank Exp, which determines your AP capacity and team size, among other benefits. Without spending real money to constantly replenish your AP, you will need years to reach maximum rank of 120.
  • Adam Smith Hates Your Guts:
    • To increase a companion's Skill level, you cannot grind in battle, instead, you must use Soul items. Oh, and lots of in-game coin. Expect to shell out literally millions of coins to get a companion's Skill level to 100.
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    • Level Seed and Skill Seed, which further increase your companions' level cap and skill activation rate after you completely max them out, will quickly cost you millions of coins per seed.
  • Anti-Frustration Feature:
    • Getting duplicates of higher rarity companions & AR increases their Sacred Artifact level by a higher number than usual (+5 for 4-star, +20 for 5-star), which is nice since pulling them at all is already a difficult task.
    • Starting from a 2019 update, you cannot spend more Exp Boost items than what is needed to reach the character's maximum level (at least, maximum level before you limit break them). What it means is that if the Exp given by one boost item is enough to hit the max level, the game doesn't allow you to select more boosts. Ditto with skill-boosting Souls.
  • Arbitrary Headcount Limit: You can have up to ten teams, each containing up to five companions. However, during a battle, the first three plus one Support can be on your side of the field at any point of time; The other two will only enter the scene should any of the initial four fall.
  • Arc Number: 23 and/or 24. There are 23 wards in Tokyo, each with a gate connected to one of 23 other worlds. Those worlds, plus Tokyo itself, make 24 colliding worlds total, which is also the number of souls that inhabit the protagonist (one from each of the 23 worlds, plus their own).
  • Attack of the 50-Foot Whatever: A recurring element throughout multiple chapters: the Exception bosses summoned when two conceptually opposite powers clash in a way that the app can't process. Additionally, Gyumao and Typhon have the ability to grow to colossal sizes.
  • Author Tract: Chapter 4 in particular calls out certain angles and interpretations of Biblical scripture.
  • Bara Genre: A rare non-doujin and (relatively) safe-for-work example, seeing how a lot of the characters are depicted as Big Beautiful Men and gay.
    • In particular, this game seems to actively work to reverse and subvert the roles of the sexes often seen in other forms of Japanese media. As this game mainly caters to a gay male audience, the male characters in the game are typically drawn and written in suggestive and provocative ways, which parallels how mainstream games treat their female characters.
  • Beach Episode: Downplayed. During August of 2017, the game had an event centered around Benten and the sea life with the gacha companions wearing swimsuits and summer outfits.
    • Played straight with a second summer event that actually takes place on a beach.
  • Beast Man: Half of the game's cast, more or less. The protagonist gets the option of petting several characters who fit this trope, and few of them seem to find it patronizing.
  • Big Bad: Michael, the Archangel and Right Hand of God, alongside 20 other World Representatives hailing from different worlds. They had since the beginning of this game, split into 3 separate guilds due to an internal feud over how they wish to use the Player for their own, personal goals.
  • Big Beautiful Man: A number of the male summonable characters are considerably chubby and are actually reasonably attractive. Examples include Moritaka, Zaou, and Typhon.
  • Brutal Bonus Level: Most events have a few 0 AP battles which reward only first-time clears with rare items like Solomon ticket. The generosity of this 0 AP cost is massively offset by the battles being loaded with Fake Difficulty.
  • Cast Full of Pretty Boys: Zig-Zagged. While most of the summonable characters are attractive men, most of them are too burly to be considered "pretty". There are Bishonens thrown into the mix though.
  • The Computer Is a Cheating Bastard: Perhaps to offset that your team always take the first turn, enemies tend to have far more HP than legally allowed and tend to outnumber your 4-man party. And that's before getting into the harder battles where enemies start having AI-only abilities and a buttload of nasty buffs and debuffs.
  • Contractual Boss Immunity: The giant, 3x3 square bosses you sometimes see in the game (such as a few event final battles or the Boss Rush you see in Chapter 8 prior to Orlean) are immune to debuffs, period.
  • Crossover Cosmology: We have Transients hailing from Shinto, Norse Mythology, Greek Mythology, Judeo-Christian worlds, Ars Goetia, Cthulhu Mythos and more.
  • Divide by Zero: A core element of the "app battles" in the game are Roles and Rules, which are possessed by people with Sacred Artifacts. Any time two people with Rules that diametrically oppose one another are exposed to one another's power, it causes what's known as an Exception: reality warps and the original owners of the Sacred Artifacts held by the perpetrators are summoned, potentially destroying the world itself. The only way to undo an Exception is for the people that caused it to declare their rules' positions in a hierarchy.
    • If either or both of the people that caused the error are the original owners of their Artifacts, they become an Exception instead and the hierarchy has to be declared by proxy.
  • Eldritch Abomination: Other than the Cthulhu Mythos-inspired characters, the aforementioned Exceptions, who are berserk versions of mythological figures. So far we've seen five, with different powers defined by the intersection between the two Rules that caused it: Yog-Sothoth, Thor, the Fisher King, Yukimura, and Orlean.
  • Elemental Rock–Paper–Scissors: A companion belongs to one of (currently) nine available elements. The relationships among the elements can be seen in a chart in this Wiki page, but to put it in text, the relationships among those nine are roughly as follows:
    • Group 1: Fire, Water, Wood. Fire takes double damage from and deals half damage to Water, who does exactly those to Wood, who does exactly those to Fire.
    • Group 2: Aether (Light) and Nether (Dark). They take double damage from each other.
    • Group 3: Infernal (Demon), Valiant and World. Infernal takes double damage from and deals half damage to Valiant, who does exactly that to World, who does exactly that to Infernal. In addition, each member of this group takes bonus damage from its own type.
    • Infernal deals and takes bonus damage to and from Group 1 and Group 2.
    • Valiant takes half damage from Group 2, but deals half damage to Group 1. In contrast, World takes half damage from Group 1 but deals half damage to Group 2.
    • All-Round such as the protagonist takes and deals normal damage from and to everything.
  • Enemy Civil War: The top executives of Roppongi Tycoons do no get along with each other, and they will do things to one another ranging from being as discourteous as possible to flat-out declaring open war. As it turns out,the same thing is happening on a larger scale with the 3 World Representatives Guild warring over the complete control of Tokyo and more importantly, the freedom to do whatever they want with the Player.
  • Everyone Is Bi: Most characters are able to go on a Love Quest with the protagonist regardless of their gender or the protagonist's own, which is mutable.
  • Fanservice: A lot of the male companions wear Stripperific outfits and have detailed muscles. Higher rarities are more likely to show more skin with exceptions. The few girls that appear are no slouches in this department either.
  • Five-Man Band: As of Chapter 8:
  • Gilded Cage: Chapter 9 revealed that is what the Walled Tokyo really is for the Player. A place where those who love and hate us exist in equal measure. Where the Player can achieve whatever they desire, so long as it benefits the masterminds. The catch however, is that it's only this way due to Michael and his cohort's machinations, and even that's beginning to fail due to in-fighting over what they to do with or to the Player.
  • Hero Unit: The protagonist is their own unit that uses a sword with five different appearances to pick from, an assignable gender regardless of what appearance you picked, and five different voices to choose from. They also summon the companions you get from the gacha. The protagonist also costs much lower than units of similar rarity rating (3-star protagonist costs 0, while 4-star costs a measly 2), and their Sacred Artifact level cannot be raised via gacha since you cannot pull them that way (3-cost protagonist has their SA level increased via My Guild function, while 4-star protagonist currently has no means to increase theirs)
  • Highly Visible Ninja: The ninjas of this game are depicted as big, burly men with brightly colored headgears and a Full-Frontal Assault. Can be lampshaded by the protagonist in the main story chapters.
  • Limit Break: Forged Reification or Charge Skill, a super move that can only be used if a companion's Charge Points hit 100% during a battle. These attacks do more damage and have powerful effects, and sometimes even better attack range to compensate how rarely you can use them in battle. (Note that the game uses the actual phrase Limit Break for another purpose, namely, to increase a companion's level cap.)
  • My Rules Are Not Your Rules: Transients and objects hailing from Cthulhu Mythos are able to generate permanent change to the real world, bypassing the app rule where changes made during the app's battle zone execution will be removed when the app is closed.
  • Obvious Rule Patch: Chistine in Chapter 9 reveals that after a loop where the Game broke and the 3 factions immediately went for the Protagonist in a first-come-first-serve free for all, the Game Masters made them sign a peace treaty that prevents them from going after the Protagonist until a certain amount of time has passed in subsequent loops.
  • One Steve Limit: You can only obtain one copy of each unit; any duplicate you obtain will instead increase their Sacred Artifact level. Taken to the next level for the 3-star and above companions: Each of them may have multiple versions of them spread in different rarities, however you are not allowed to field more than one companion of a particular name (so, no two Shiros, no two Kengos, etc. in a single team). Support companions are exempt from this limitation, so it's possible for you to choose a Support who is exactly the same as someone in your team.
  • Power Equals Rarity: Higher-rarity companions have better starting HP and Atk on average, higher level cap which allows them to possess even higher HP and Atk, and in cases of character units, occasionally better abilities. This bonus is offset by their higher cost during team building; as of this writing, it is literally impossible to field five 4-star or higher companions in a single team at once, unless one of them is the 4-star protagonist who has siginificantly lower cost.
  • Rare Candy: Aside from the many items needed or usable to increase Exp of companions, there are also Seeds, which permanently increase the stats of a companion up to a certain limit. HP and Atk Seeds increase their respective stats, Level Seeds increase level cap after you fully Limit Break a companion, and Skill Seeds increase the percentage of skill activations after you max out a companion's Skill Level. However, these items are incredibly rare, and the three-star versions of these seeds are usually available only from limited-time events.
  • Rocket-Tag Gameplay:
    • Because there are several pairs of elements that are mutually effective against each other (such as Aether vs Nether), fielding an entire team of one of such element against an enemy team of the opposing element either results in a quick victory on your first turn or a hasty defeat when the enemy retaliates.
    • A number of companions have abilities that give them and/or their team damage buff, and these can stack. An entire team of such buff-givers against another means either the first one to attack wins handily by one-shotting everything, or the retaliation will wipe out the first team in a jiffy.
    • High level battles are generally this. Either you maim the enemy team on your very first turn, or they will destroy you in retaliation.
  • Shirtless Scene: Many male companions have alternate portraits where their shirts are removed, sometimes stripped down all the way to underwear. Some of them also feature Clothing Damage, usually at higher rarities to show them Hulking Out and such.
  • Shown Their Work: Hombretigre is one of the better researched characters in the game. As a character based on Lucha Libre (Mexican wrestling), nearly everything about the style was preserved with Hombretigre’s design, mannerisms and even wardrobe. His physique mirrors that of other, famous Lucha Libre figures (having plenty of muscle without sacrificing mobility) like Rey Mysterio and Carlos Colón (in his prime). He has an overall amicable personality that makes him appealing to people. And best of all, he has the talent to back it all up.
  • Standard Status Effects: A great number of buffs and debuffs present in the game are essentially status effects, such as Damage Over Time debuffs (poison, burn etc), immobility (paralysis, fear etc), charm effect (possession) and more.
  • Stout Strength: Some of the Blow companions (Who have great attack but have limited range in attacks) are both muscular yet chubby. Examples include Chernobog and Macan.
  • Too Awesome to Use: The AP-replenishing items, especially Stamina Major and Stamina Max. The reason for this trope is twofold: These items are only available as login rewards or occasionally via event shops and thus extremely rare, and those two particular items restore your AP as a percentage of your AP (half your max AP for Stamina Major, 100% of your AP for Stamina Max) and thus are more useful when you are at higher rank, which is when you have higher Max AP to benefit from these percent-based recovery.
  • Turn-Based Strategy: The way battles are played out. You can only move around one unit at a time, but they can change the positions of other units. Half the difficulty is finding the best way to position your units in the time you have to make your turn.
  • Useless Useful Spell: Buffs generally avert this: Having buffs such as protection, attack up, evasion, guts etc can save your team in dire situations, and having a correct strategy against enemies with said buffs can save you a lot of trouble. Debuffs, on the other hand, are a mixed bag: Things like charm, possession and skill bind can make enemy team more manageable, but Damage Over Time debuffs and other debuffs that don't prevent enemy from attacking are generally useless for several reasons: Enemy team tends to have too much HP for DoT effects to matter, debuffs on enemy team tend to expire sooner that those on yours, and some of the most dangerous enemies (notably the giant bosses) are flat out immune to debuffs anyway.
  • The Wiki Rule: Here. Also includes unofficial translations of scenarios and general info.

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