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[[caption-width-right:231:''[[https://www.youtube.com/watch?v=EXwdWuSuiYA From one fight onto the next, two outlaws ride with weapons flexed. One is quick, the other's tall - together, they'll kill them all]]''.]]



* AllYourPowersCombined: In the campaign, BT's unique Vanguard-class ability allows it to acquire the loadouts from the other six Titan classes, emulating their core abilities and using their weaponry without restrictions. Players will also be able to switch between loadouts on the fly.

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* AllYourPowersCombined: In the campaign, BT's unique Vanguard-class ability allows it to acquire the loadouts from the other six Titan classes, emulating their core abilities and using their weaponry without restrictions. [[RealTimeWeaponChange Players will also be able to switch between loadouts on the fly.fly]].

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* AllYourPowersCombined: In the campaign, BT's unique Vanguard-class ability allows it to acquire the loadouts from the other six Titan classes, emulating their core abilities and using their weaponry without restrictions. Players will also be able to switch between loadouts on the fly.



* ABoyAndHisX: From the campaign trailer, it's more like "A Man and his Titan"

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* ABoyAndHisX: From the campaign trailer, trailers, it's more like "A Man and his Titan" Titan". One of Respawn's goals for the campaign is to highlight the bond and relationship between a Pilot and their Titan.



* ButThouMust: Because BT's original Pilot is killed, it's implied [[TakeUpMySword Jack is forced to fulfill their objectives]], whether he likes it or not; {{Lampshaded}} by BT who insists "they had no other options" in the campaign trailer.

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* ButThouMust: Because BT's original Pilot is killed, it's implied [[TakeUpMySword Jack is forced to fulfill their objectives]], whether he likes it or not; {{Lampshaded}} by BT who insists "they had no other options" in the campaign trailer.


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* DeadpanSnarker: Some of Jack's dialogue options when speaking with BT will be littered with this; likewise, depending on how players want Jack to respond to BT, the Titan will also start adopting similar mannerisms.
--> '''BT''': "I would accompany you, but unfortunately my chassis will not fit through the door."
--> '''Jack''': "Lucky you."
--> '''BT''': "I detect sarcasm."
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''Titanfall 2'' will be a sequel to the 2014 CompetitiveMultiplayer FirstPersonShooter MechaGame ''VideoGame/TitanFall'', developed by Respawn Entertainment and published by Creator/ElectronicArts. Unlike the original game, ''Titanfall 2'' will be released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne and PC, with Respawn promising new Titans, more Pilot/Titan customization, a deeper player-progression system for multiplayer and a dedicated single-player campaign. The game will be released on October 28, 2016.

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''Titanfall 2'' will be a sequel to the 2014 CompetitiveMultiplayer FirstPersonShooter MechaGame ''VideoGame/TitanFall'', developed by Respawn Entertainment and published by Creator/ElectronicArts. Unlike the original game, ''Titanfall 2'' will be released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne UsefulNotes/XboxOne, and PC, with Respawn promising new Titans, more Pilot/Titan customization, a deeper player-progression system for multiplayer and a dedicated single-player campaign. The game will be released on October 28, 2016.


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!''Titanfall 2'' contains examples of:
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* ColossusClimb: "Rodeoing" Titans returns, but works differently in the sequel - rather than firing into an enemy Titan's internal components to deal damage, Pilots yank batteries out of the Titan or toss grenades inside (if there's no battery present), then automatically hop off. Rodeoing enemy Titans not only provides a boost to when a Titanfall can be accessed by players', but Pilots taking enemy Titans' batteries can rodeo allied Titans to give them these batteries to gain an energy shield similar to Titans from the first game, but without the {{Regenerating Shields|StaticDurability}}.

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* ColossusClimb: "Rodeoing" Titans returns, but works differently in the sequel - rather than firing into an enemy Titan's internal components to deal damage, Pilots yank batteries out of the Titan or toss grenades inside (if there's no battery present), then automatically hop off. Rodeoing enemy Titans not only provides a boost to when a Titanfall can be accessed by players', but Pilots taking enemy Titans' batteries can rodeo allied Titans to give them these batteries to gain an energy shield similar to Titans from the first game, but without the {{Regenerating Shields|StaticDurability}}.Shields|StaticHealth}}.

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* TheBladeAlwaysLandsPointyEndIn: The "Pulse Blade" Tactical Ability for Pilots doubles as not only an EnemyDetectingRadar, but a throwing knife; if it hits any enemy infantry, it becomes a OneHitKill.
* BoobyTrap
** "Northstar"-class Titans can deploy a "Tether Trap", mines that fire wires to entangle and trap enemy Titans from moving.
** "Tripwire" for the "Ion" Titan-class, a set of three laser-triggered mines that explode if enemy infantry or Titans pass it.



* ChestBlaster: A new Titan "Core Ability" called "Laser Core" for the "Ion" Titan-class is firing [[WaveMotionGun a powerful beam of energy]] from its chassis.
* ColossusClimb: "Rodeoing" Titans returns, but works differently in the sequel - rather than firing into an enemy Titan's internal components to deal damage, Pilots yank batteries out of the Titan or toss grenades inside (if there's no battery present), then automatically hop off. Rodeoing enemy Titans not only provides a boost to when a Titanfall can be accessed by players', but Pilots taking enemy Titans' batteries can rodeo allied Titans to give them these batteries to refill their health.
* DareToBeBadass: Zigzagged; InUniverse, Jack is a simple Militia {{Mook}}, but will have to step up into the role of a Pilot, the equivalent of "special forces" in ''Titanfall'', yet "Training Mode" explicitly indicates Jack has been given extensive Pilot training from his mentor Captain Lastimosa already.
* DoppelgangerSpin: Pilots can project a hologram to confuse enemy infantry and strike from their flanks as one of the new "Tactical Abilities" called "Holo Pilot".
* EnemyDetectingRadar: One Tactical Ability for Pilots is sticking a piece of equipment onto surfaces that detects enemy infantry in pulses called "Pulse Blade"; may or may not be the replacement for the old Tactical Ability "Active Radar Pulse" from the first game.
** TheBladeAlwaysLandsPointyEndIn: Alternatively, the Pulse Blade can be used as a throwing knife; if it hits any enemy infantry, it becomes a OneHitKill.
* GatlingGood: The "Legion"-class Titan's WeaponOfChoice is the "Predator" mini-gun.

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* CatchAndReturn: Ion-class Titans gain the returning, exclusive "Vortex Shield" defensive ability, magnetizing bullets and rockets fired at it, then hurling it back at enemies.
* ChestBlaster: A new Titan Ion-class Titans' "Core Ability" is called "Laser Core" for the "Ion" Titan-class is by firing [[WaveMotionGun a powerful beam of energy]] from its chassis.
* ColossusClimb: "Rodeoing" Titans returns, but works differently in the sequel - rather than firing into an enemy Titan's internal components to deal damage, Pilots yank batteries out of the Titan or toss grenades inside (if there's no battery present), then automatically hop off. Rodeoing enemy Titans not only provides a boost to when a Titanfall can be accessed by players', but Pilots taking enemy Titans' batteries can rodeo allied Titans to give them these batteries to refill their health.
gain an energy shield similar to Titans from the first game, but without the {{Regenerating Shields|StaticDurability}}.
* DareToBeBadass: Zigzagged; {{Zigzagged}}; InUniverse, Jack is a simple Militia {{Mook}}, but will have to step up into the role of a Pilot, the equivalent of "special forces" in ''Titanfall'', yet "Training Mode" explicitly indicates Jack has been given extensive Pilot training from his mentor Captain Lastimosa already.
* DeployableCover
** The one-way energy shield "Particle Wall" returns as a defensive Titan ability, but is exclusive to the "Tone"-class.
** "Gun Shield" can be erected by the "Legion"-class Titan as a protective barrier around its mini-gun.
*
DoppelgangerSpin: Pilots can project a hologram to confuse enemy infantry and strike from their flanks as one of the new "Tactical Abilities" Tactical Abilities called "Holo Pilot".
* EnemyDetectingRadar: One Tactical Ability for Pilots is sticking a piece of equipment onto surfaces that detects EnemyDetectingRadar
** The Pulse Blade can stick to any surface, pinging
enemy infantry and Titans in pulses called "Pulse Blade"; its vicinity for Pilots; may or may not be the replacement for the old Tactical Ability "Active Radar Pulse" from the first game.
** TheBladeAlwaysLandsPointyEndIn: Alternatively, The Tone-class Titan uses the Tactical Ability "Sonar Lock", behaving just like the Pulse Blade can be used as Blade, yet establishes a throwing knife; if it hits any enemy infantry, it becomes a OneHitKill.
partial lock on all enemies in its area.
* GatlingGood: The "Legion"-class Legion-class Titan's WeaponOfChoice is the "Predator" mini-gun.



* FlashStep: The Ronin-class Titan's "Phase Dash" lets it warp out of physical space for a second, making it appear to other players as though it vanishes and re-appears.

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* FlashStep: The Ronin-class Titan's "Phase Dash" Tactical Ability lets it warp out of physical space for a second, making it appear to other players as though it vanishes and re-appears.



** The "Northstar"-class Titan's "Flight Core" makes it fire a barrage of missiles while hovering in the air.
** The "Tone"-class Titan's "Salvo Core" [[https://www.youtube.com/watch?v=67siZmYxfwE&t=5m27s unleashes a cluster of homing missiles]].

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** The "Northstar"-class Northstar-class Titan's "Flight Core" makes it fire a barrage of missiles while hovering in the air.
** The "Tone"-class Tone-class Titan's "Salvo Core" [[https://www.youtube.com/watch?v=67siZmYxfwE&t=5m27s unleashes a cluster of homing missiles]].



* ParryingBullets: Ronin-class Titans can use its {{BFS}} to defend itself against solid weaponry, taking only half the damage when blocking.

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* ParryingBullets: Ronin-class Titans can use its {{BFS}} to defend itself "Sword Block" against solid all enemy weaponry, taking only half the damage when blocking.



* SmartGun: Activating the "[[MeaningfulName Smart Core]]" for the Legion-class Titan and it will allow the Predator mini-gun to automatically track any targets in front of it.

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* SmartGun: Activating the "[[MeaningfulName Smart Core]]" for the Legion-class Titan and it will allow the Predator mini-gun to automatically track any targets in front of it.
* SwordBeam: The Ronin-class Titan's "Arc Wave", where it swipes its sword on the ground, creating an electrified wave that deals damage and slows enemy movement hit by
it.
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** The "Tone"-class Titan's "Salvo Core" unleashes a cluster of homing missiles.

to:

** The "Tone"-class Titan's "Salvo Core" [[https://www.youtube.com/watch?v=67siZmYxfwE&t=5m27s unleashes a cluster of homing missiles.missiles]].
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* MenAreTheExpendableGender: The disposable AI-controlled "[[{{Mooks}} Grunts]]" (although only present in "Bounty Hunt" mode) are exclusively male again.

to:

* MenAreTheExpendableGender: The disposable AI-controlled "[[{{Mooks}} Grunts]]" (although only present in "Bounty Hunt" mode) are exclusively male again.male.

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* BackStab: Holding the melee button behind an enemy Pilot will trigger a short animation of players assassinating the enemy in different ways rather than the generic NeckSnap from the first game.



* GatlingGood: The "Legion"-class Titan's WeaponOfChoice is a minigun.

to:

* GatlingGood: The "Legion"-class Titan's WeaponOfChoice is a minigun.the "Predator" mini-gun.



* KillItWithFire: The Scorch-class uses a variety of incendiary weapons, including a Thermite Launcher, firing a wall of flames, launching a canister filled with flammable gas, generating a super-heated shield that melts artillery and damages enemies and the devastating Flame Core.

to:

* KillItWithFire: The Scorch-class uses a variety of incendiary weapons, including a Thermite Launcher, firing a wall of flames, launching a canister filled with flammable gas, gas that can be ignited, generating a super-heated shield that melts artillery and damages enemies and the devastating Flame Core.



* ParryingBullets: Ronin-class Titans can use its {{BFS}} to defend itself against solid weaponry, taking only half the damage when blocking.



** Subverted by the GrapplingHookPistol: it has nothing to do with the "Vertical Maneuvering Equipment" from ''Anime/AttackOnTitan'', but some of the development team does watch the show.

to:

** Subverted by the GrapplingHookPistol: it has nothing to do with the "Vertical Maneuvering Equipment" from ''Anime/AttackOnTitan'', but some of the development team does watch the show.show.
* SmartGun: Activating the "[[MeaningfulName Smart Core]]" for the Legion-class Titan and it will allow the Predator mini-gun to automatically track any targets in front of it.
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The story of the campaign features Jack Cooper, a Frontier Militia rifleman who desires to be part of the elite Titan Pilots. By accident, Jack is forced into the role of a Pilot when the designated user of a "Vanguard"-class Titan codenamed "BT-7274" is killed-in-action. Left BehindEnemyLines, Jack and BT must work together to complete the latter's mission.

to:

The story of the campaign features Jack Cooper, a Frontier Militia rifleman who desires to be part of the elite Titan Pilots. By accident, Jack is forced into the role of a Pilot when the designated user of a "Vanguard"-class Titan codenamed "BT-7274" is killed-in-action. Left BehindEnemyLines, BehindEnemyLines on the planet "Typhon", Jack and BT must work together to complete the latter's mission.



* DareToBeBadass: Zigzagged; InUniverse, Jack is a simple Militia {{Mook}}, but will have to step up into the role of a Pilot, the equivalent of "special forces" in ''Titanfall'', yet "Training Mode" explicitly indicates Jack has been given extensive Pilot training from his mentor already.

to:

* DareToBeBadass: Zigzagged; InUniverse, Jack is a simple Militia {{Mook}}, but will have to step up into the role of a Pilot, the equivalent of "special forces" in ''Titanfall'', yet "Training Mode" explicitly indicates Jack has been given extensive Pilot training from his mentor Captain Lastimosa already.



* ShoulderCannon: Ion-class Titans are mounted with a pin-point, charging FrickinLaserBeams on its shoulder.

to:

* ShoulderCannon: Ion-class Titans are mounted with a pin-point, charging FrickinLaserBeams "[[FrickinLaserBeams Laser Shot]]" on its shoulder.
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* ColossusClimb: Rodeoing Titans returns, but works differently: instead of firing into an enemy Titan's internal components, pilots instead yank batteries out of the Titan, or toss grenades inside, then hop off. Rodeoing enemy Titans also provides a massive boost to your own Titan build time.

to:

* ColossusClimb: Rodeoing "Rodeoing" Titans returns, but works differently: instead of differently in the sequel - rather than firing into an enemy Titan's internal components, pilots instead components to deal damage, Pilots yank batteries out of the Titan, Titan or toss grenades inside, inside (if there's no battery present), then automatically hop off. Rodeoing enemy Titans also not only provides a massive boost to your own Titan build time.when a Titanfall can be accessed by players', but Pilots taking enemy Titans' batteries can rodeo allied Titans to give them these batteries to refill their health.



* GatlingGood: The Legion-class Titan's weapon of choice is a massive minigun.

to:

* GatlingGood: The Legion-class "Legion"-class Titan's weapon of choice WeaponOfChoice is a massive minigun.



* GrenadeLauncher: The new "T-203 Thermite Launcher" for Titans
* GroundPound: A Titan Core Ability for the "Scorch"-class where the Titan slams both fists to the ground, creating a shockwave that damages enemy Titans.
* FlashStep: The Ronin-class Titan's Phase Dash lets it warp out of physical space for a second, making it appear to other players as though it vanishes and re-appears.
* InvisibilityCloak: "Stealth" returns as a pilot ability. While enemy pilots can still see the visual distortion from Stealth's use, it renders the user completely invisible to enemy Titans.
* KillItWithFire: The Scorch-class Titan uses a variety of incendiary weapons, including a Thermite Launcher, walls of flames, flammable gas, a superheated shield that melts artillery, and a devastating "Flame Core".

to:

* GrenadeLauncher: The new "T-203 Thermite Launcher" for Titans
* GroundPound: A Titan Core Ability for the
"Scorch"-class Titans
* GroundPound: The Titan Core Ability "Flame Core" for the Scorch-class
where the Titan slams both fists to the ground, creating a shockwave that damages enemy Titans.
* FlashStep: The Ronin-class Titan's Phase Dash "Phase Dash" lets it warp out of physical space for a second, making it appear to other players as though it vanishes and re-appears.
* InvisibilityCloak: "Stealth" returns as a pilot ability. While Pilot Tactical Ability - while enemy pilots Pilots can still see the visual distortion from Stealth's use, the use of Stealth, it renders the user completely invisible to enemy Titans.
* KillItWithFire: The Scorch-class Titan uses a variety of incendiary weapons, including a Thermite Launcher, walls firing a wall of flames, launching a canister filled with flammable gas, generating a superheated super-heated shield that melts artillery, artillery and a damages enemies and the devastating "Flame Core".Flame Core.



** The Northstar-class Titan's Flight Core makes it fire a barrage of missiles while floating in the air.
** The Tone-class Titan's Salvo Core unleashes a cluster of homing missiles.

to:

** The Northstar-class "Northstar"-class Titan's Flight Core "Flight Core" makes it fire a barrage of missiles while floating hovering in the air.
** The Tone-class "Tone"-class Titan's Salvo Core "Salvo Core" unleashes a cluster of homing missiles.



* MenAreTheExpendableGender: The disposable AI-controlled Grunts (although only present in "Bounty Hunt" mode) are exclusively male again.

to:

* MenAreTheExpendableGender: The disposable AI-controlled Grunts "[[{{Mooks}} Grunts]]" (although only present in "Bounty Hunt" mode) are exclusively male again.
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* ColossusClimb: Rodeoing Titans returns, but works differently: instead of firing into an enemy Titan's internal components, pilots instead yank batteries out of the Titan, or toss grenades inside, then hop off. Rodeoing enemy Titans also provides a massive boost to your own Titan build time.


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* InvisibilityCloak: "Stealth" returns as a pilot ability. While enemy pilots can still see the visual distortion from Stealth's use, it renders the user completely invisible to enemy Titans.

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* GatlingGood: The Legion-class Titan's weapon of choice is a massive minigun.



* FlashStep: The Ronin-class Titan's Phase Dash lets it warp out of physical space for a second, making it appear to other players as though it vanishes and re-appears.



* MacrossMissileMassacre: The Vanguard-class titan has the "Salvo Core", allowing it to fire a sustained barrage of missiles.

to:

* MacrossMissileMassacre: MacrossMissileMassacre
**
The Vanguard-class titan has the "Salvo Core", allowing Northstar-class Titan's Flight Core makes it to fire a sustained barrage of missiles while floating in the air.
** The Tone-class Titan's Salvo Core unleashes a cluster of homing
missiles.
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[[quoteright:231:http://static.tvtropes.org/pmwiki/pub/images/titanfall2.jpg]]

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** TheBladeAlwaysLandsPointyEndIn: Alternatively, the Pulse Blade can be used as a throwing knife; if it hits any enemy infantry, it becomes a OneHitKill.



** Subverted by the GrapplingHookPistol: it has nothing to do with the "Vertical Maneuvering Equipment" from ''Anime/AttackOnTitan'', but some of the development team does watch the show.
* ThrowingKnife: The Pulse Blade can be used as one alternatively; if it hits any enemy infantry, it becomes a OneHitKill.

to:

** Subverted by the GrapplingHookPistol: it has nothing to do with the "Vertical Maneuvering Equipment" from ''Anime/AttackOnTitan'', but some of the development team does watch the show.
* ThrowingKnife: The Pulse Blade can be used as one alternatively; if it hits any enemy infantry, it becomes a OneHitKill.
show.

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* AbsentAliens: Averted; from the campaign trailer, players will encounter alien fauna.



* ButThouMust: Because BT's original Pilot was killed, it's implied Jack is forced to fulfill their objectives, whether he likes it or not; {{Lampshaded}} by BT who insists "they had no other options" in the campaign trailer.
* ChestBlaster: A new Titan "Core Ability" called "Laser Core" for the "Ion" Titan-class is firing this from its chassis.
* DareToBeBadass: InUniverse, Jack is a simple Militia {{Mook}}, but will have to step up into the role of a Pilot, the equivalent of "special forces" in ''Titanfall''.

to:

* ButThouMust: Because BT's original Pilot was is killed, it's implied [[TakeUpMySword Jack is forced to fulfill their objectives, objectives]], whether he likes it or not; {{Lampshaded}} by BT who insists "they had no other options" in the campaign trailer.
* ChestBlaster: A new Titan "Core Ability" called "Laser Core" for the "Ion" Titan-class is firing this [[WaveMotionGun a powerful beam of energy]] from its chassis.
* DareToBeBadass: Zigzagged; InUniverse, Jack is a simple Militia {{Mook}}, but will have to step up into the role of a Pilot, the equivalent of "special forces" in ''Titanfall''.''Titanfall'', yet "Training Mode" explicitly indicates Jack has been given extensive Pilot training from his mentor already.



* GrapplingHookPistol: Another Pilot Tactical Ability is this tool; not only can they hang onto ledges or the sides of structures, but it can be used against enemy infantry and Titans, pulling Pilots towards them.

to:

* GrapplingHookPistol: Another Pilot Tactical Ability is this tool; not only can they hang grapple onto ledges or the sides of structures, but it can be used against enemy infantry and Titans, pulling Pilots towards them.



* GroundPound: Another new Titan Core Ability for the "Scorch"-class where the Titan slams both fists to the ground, creating a shockwave that damages enemy Titans.
* KillItWithFire: The Scorch-class Titan uses a variety of incendiary weapons, including a Thermite Launcher, walls of flames, flammable gas, a superheated shield that melts artillery, and and a devastating Flame Core.
* MacrossMissileMassacre: The Vanguard-class titan has the Salvo Core, allowing it to fire a sustained barrage of missiles.
* MenAreTheExpendableGender: The disposable AI Grunts (although only present in Bounty Hunt now) are exclusively male once again.

to:

* GroundPound: Another new A Titan Core Ability for the "Scorch"-class where the Titan slams both fists to the ground, creating a shockwave that damages enemy Titans.
* KillItWithFire: The Scorch-class Titan uses a variety of incendiary weapons, including a Thermite Launcher, walls of flames, flammable gas, a superheated shield that melts artillery, and and a devastating Flame Core.
"Flame Core".
* MacrossMissileMassacre: The Vanguard-class titan has the Salvo Core, "Salvo Core", allowing it to fire a sustained barrage of missiles.
* MechaMooks: "Spectres", cybernetic infantry used by the Militia and IMC, doubles as Pilots in the sequel.
*
MenAreTheExpendableGender: The disposable AI AI-controlled Grunts (although only present in Bounty Hunt now) "Bounty Hunt" mode) are exclusively male once again.again.
* ShoulderCannon: Ion-class Titans are mounted with a pin-point, charging FrickinLaserBeams on its shoulder.



* WaveMotionGun: The Ion Titan's [[LimitBreak Laser Core]] fires a powerful beam of energy that can tear through enemy Titans like wet tissue paper.

to:

* WaveMotionGun: ThrowingKnife: The Ion Titan's [[LimitBreak Laser Core]] fires a powerful beam of energy that Pulse Blade can tear through be used as one alternatively; if it hits any enemy Titans like wet tissue paper.infantry, it becomes a OneHitKill.
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Added DiffLines:

* MenAreTheExpendableGender: The disposable AI Grunts (although only present in Bounty Hunt now) are exclusively male once again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KillItWithFire: The Scorch-class Titan uses a variety of incendiary weapons, including a Thermite Launcher, walls of flames, flammable gas, a superheated shield that melts artillery, and and a devastating Flame Core.
Is there an issue? Send a MessageReason:
None


** Subverted by the GrapplingHookPistol: it has nothing to do with the "Vertical Maneuvering Equipment" from ''Anime/AttackOnTitan'', but some of the development team does watch the show.

to:

** Subverted by the GrapplingHookPistol: it has nothing to do with the "Vertical Maneuvering Equipment" from ''Anime/AttackOnTitan'', but some of the development team does watch the show.show.
* WaveMotionGun: The Ion Titan's [[LimitBreak Laser Core]] fires a powerful beam of energy that can tear through enemy Titans like wet tissue paper.
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* MacrossMissileMassacre: The Vanguard-class titan has the Salvo Core, allowing it to fire a sustained barrage of missiles.
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* ActorAllusion: [[Creator/PeterCullen Optimus freakin' Prime]] voices your Titan.
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* ActorAllusion: [[Creator/PeterCullen Optimus freakin' Prime]] voices your Titan.
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* ChestBlaster: A new Titan "Core Ability" called "Laser Core" is firing this from the Titan's chassis

to:

* ChestBlaster: A new Titan "Core Ability" called "Laser Core" for the "Ion" Titan-class is firing this from the Titan's chassisits chassis.



* DoppelgangerSpin: Pilots can project a hologram to confuse enemy infantry and strike from their flanks as one of the new "Tactical Abilities"
* EnemyDetectingRadar: One Tactical Ability for Pilots is sticking a piece of equipment onto surfaces that detects enemy infantry in pulses; may or may not be the replacement for the old Tactical Ability "Active Radar Pulse" from the first game.
* GrapplingHookPistol: Another Pilot Tactical Ability is this tool; not only can they hang onto ledges or the sides of structures, but it can be used against enemy infantry, pulling Pilots towards them.

to:

* DoppelgangerSpin: Pilots can project a hologram to confuse enemy infantry and strike from their flanks as one of the new "Tactical Abilities"
Abilities" called "Holo Pilot".
* EnemyDetectingRadar: One Tactical Ability for Pilots is sticking a piece of equipment onto surfaces that detects enemy infantry in pulses; pulses called "Pulse Blade"; may or may not be the replacement for the old Tactical Ability "Active Radar Pulse" from the first game.
* GrapplingHookPistol: Another Pilot Tactical Ability is this tool; not only can they hang onto ledges or the sides of structures, but it can be used against enemy infantry, infantry and Titans, pulling Pilots towards them.



* GroundPound: Another new Titan Core Ability where the Titan slams both fists to the ground, creating a shockwave that damages enemy Titans

to:

* GroundPound: Another new Titan Core Ability for the "Scorch"-class where the Titan slams both fists to the ground, creating a shockwave that damages enemy TitansTitans.
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->Protocol 1: Link to Pilot
->Protocol 2: Uphold the mission
->Protocol 3: Protect the Pilot
-->--[[https://www.youtube.com/watch?v=HwbutTQ8Yow Excerpt from the single-player campaign trailer]]

to:

->Protocol ->''Protocol 1: Link to Pilot
->Protocol
Pilot''
->''Protocol
2: Uphold the mission
->Protocol
mission''
->''Protocol
3: Protect the Pilot
-->--[[https://www.
Pilot''
-->-- [[https://www.
youtube.com/watch?v=HwbutTQ8Yow Excerpt from the single-player campaign trailer]]



** The list of protocols stated by BT-7274 in the campaign trailer is a reference to the three (technically four) directives of Film/{{Robocop}}.

to:

** The list of protocols stated by BT-7274 in the campaign trailer is a reference to the three (technically four) directives of Film/{{Robocop}}.Franchise/{{RoboCop}}.
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* {{BFS}}: One of the new Titans will carry this as part of its arsenal

to:

* {{BFS}}: One of the new Titans Titan classes called "Ronin" will carry this as part of its arsenal



* DareToBeBadass: InUniverse, Jack is a simple {{Mook}} of the Militia, but will have to step up into the role of a Pilot, the equivalent of "special forces" in ''Titanfall''.

to:

* DareToBeBadass: InUniverse, Jack is a simple {{Mook}} of the Militia, Militia {{Mook}}, but will have to step up into the role of a Pilot, the equivalent of "special forces" in ''Titanfall''.



** Subverted by the GrapplingHookPistol - while it has absolutely nothing to do with ''Anime/AttackOnTitan'', some of the devteam does watch the show.

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** Subverted by the GrapplingHookPistol - while GrapplingHookPistol: it has absolutely nothing to do with the "Vertical Maneuvering Equipment" from ''Anime/AttackOnTitan'', but some of the devteam development team does watch the show.
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** BT-7274 launching Jack over a chasm at the end of the campaign trailer is similar to what Dog did to Gordon Freeman and Alyx Vance at the beginning of "Episode One" of ''VideoGame/HalfLife2''.

to:

** BT-7274 launching Jack over a chasm at the end of the campaign trailer is similar to what Dog did to Gordon Freeman and Alyx Vance at the beginning of "Episode One" of ''VideoGame/HalfLife2''.''VideoGame/HalfLife2''.
** Subverted by the GrapplingHookPistol - while it has absolutely nothing to do with ''Anime/AttackOnTitan'', some of the devteam does watch the show.

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* ABoyAndHisX: More like "A Man and his Titan"

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* ABoyAndHisX: More From the campaign trailer, it's more like "A Man and his Titan"Titan"



* ButThouMust: Because BT's original Pilot was killed, it's implied Jack is forced to fulfill their objectives, whether he likes it or not; {{Lampshaded}} by BT who insists "they had no other options" in the campaign trailer.



* EnemyDetectingRadar: One "Tactical Ability" for Pilots is sticking a piece of equipment onto surfaces that detects enemy infantry; may or may not be the replacement for the old Tactical Ability "Active Radar Pulse" from the first game.

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* DoppelgangerSpin: Pilots can project a hologram to confuse enemy infantry and strike from their flanks as one of the new "Tactical Abilities"
* EnemyDetectingRadar: One "Tactical Ability" Tactical Ability for Pilots is sticking a piece of equipment onto surfaces that detects enemy infantry; infantry in pulses; may or may not be the replacement for the old Tactical Ability "Active Radar Pulse" from the first game.



** BT-7274 launching Jack over a chasm at the end of the campaign trailer is similar to what Dog did to Gordon Freeman and Alyx Vance at beginning of "Episode One" of ''VideoGame/HalfLife2''.

to:

** BT-7274 launching Jack over a chasm at the end of the campaign trailer is similar to what Dog did to Gordon Freeman and Alyx Vance at the beginning of "Episode One" of ''VideoGame/HalfLife2''.

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* ChestBlaster: A new Titan "Core Ability" called "Laser Core" is firing this from the Titan's chassis



* GrapplingHookPistol: One of the new Pilot abilities is this tool; not only can they hang onto ledges or the sides of structures, but it can be used against enemy infantry, pulling Pilots towards them.

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* EnemyDetectingRadar: One "Tactical Ability" for Pilots is sticking a piece of equipment onto surfaces that detects enemy infantry; may or may not be the replacement for the old Tactical Ability "Active Radar Pulse" from the first game.
* GrapplingHookPistol: One of the new Another Pilot abilities Tactical Ability is this tool; not only can they hang onto ledges or the sides of structures, but it can be used against enemy infantry, pulling Pilots towards them.them.
* GrenadeLauncher: The new "T-203 Thermite Launcher" for Titans
* GroundPound: Another new Titan Core Ability where the Titan slams both fists to the ground, creating a shockwave that damages enemy Titans

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The story of the campaign features Jack Cooper, a Frontier Militia rifleman who desires to be part of the elite Titan Pilots. By accident, Jack is forced into the role of a Pilot when the designated user of a "Vanguard"-class Titan codenamed "BT-7274" is killed-in-action. Left BehindEnemyLines, Jack and BT must work together to complete the latter's mission.




* ShoutOut: The page quote is a reference to Robocop's three (technically four) directives.

to:

\n* ShoutOut: ABoyAndHisX: More like "A Man and his Titan"
* {{BFS}}: One of the new Titans will carry this as part of its arsenal
* DareToBeBadass: InUniverse, Jack is a simple {{Mook}} of the Militia, but will have to step up into the role of a Pilot, the equivalent of "special forces" in ''Titanfall''.
* GrapplingHookPistol: One of the new Pilot abilities is this tool; not only can they hang onto ledges or the sides of structures, but it can be used against enemy infantry, pulling Pilots towards them.
* ShoutOut
**
The page quote list of protocols stated by BT-7274 in the campaign trailer is a reference to Robocop's the three (technically four) directives.directives of Film/{{Robocop}}.
** BT-7274 launching Jack over a chasm at the end of the campaign trailer is similar to what Dog did to Gordon Freeman and Alyx Vance at beginning of "Episode One" of ''VideoGame/HalfLife2''.
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*ShoutOut: The page quote is a reference to Robocop's three (technically four) directives.
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Added DiffLines:

->Protocol 1: Link to Pilot
->Protocol 2: Uphold the mission
->Protocol 3: Protect the Pilot
-->--[[https://www.youtube.com/watch?v=HwbutTQ8Yow Excerpt from the single-player campaign trailer]]

''Titanfall 2'' will be a sequel to the 2014 CompetitiveMultiplayer FirstPersonShooter MechaGame ''VideoGame/TitanFall'', developed by Respawn Entertainment and published by Creator/ElectronicArts. Unlike the original game, ''Titanfall 2'' will be released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne and PC, with Respawn promising new Titans, more Pilot/Titan customization, a deeper player-progression system for multiplayer and a dedicated single-player campaign. The game will be released on October 28, 2016.
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