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It can be played [[WebGame on the web]] ([[http://www.timegamers.com/TimeClickers/ here]]), on UsefulNotes/{{Steam}}, or on mobile devices.

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It can be played [[WebGame on the web]] ([[http://www.timegamers.com/TimeClickers/ here]]), on UsefulNotes/{{Steam}}, Platform/{{Steam}}, or on mobile devices.
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* NotActuallyCosmeticAward: Achievements give a percentage boost to damage.
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Corrected the game's titie in the opening paragraph


Time Rifters is a hybrid IdleGame[=/=]FirstPersonShooter released by Proton Studio in 2015, as a spin-off of ''VideoGame/TimeRifters''. In this game, you destroy waves of enemies via clicking or passive DPS to collect money in order to upgrade gun teammates and buy abilities. What sets this apart from other PvE clickers is that enemies are made out of cubes which all need to be destroyed via clicking or teammates, and different teammates specialize in destroying cubes differently. Collect elusive Time Cubes to improve your abilities after a [[NewGamePlus Time Warp]], and later on, Weapon cubes to improve your weapon.

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Time Rifters Clickers is a hybrid IdleGame[=/=]FirstPersonShooter released by Proton Studio in 2015, as a spin-off of ''VideoGame/TimeRifters''. In this game, you destroy waves of enemies via clicking or passive DPS to collect money in order to upgrade gun teammates and buy abilities. What sets this apart from other PvE clickers is that enemies are made out of cubes which all need to be destroyed via clicking or teammates, and different teammates specialize in destroying cubes differently. Collect elusive Time Cubes to improve your abilities after a [[NewGamePlus Time Warp]], and later on, Weapon cubes to improve your weapon.
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* AbsurdlyHighLevelCap: As a clicker game, your level cap is theoretically infinite, and weapons can be leveled up nearly infinite times as long as you have the money to do so.
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* ShotgunsAreJustBetter: The Click Cannon is essentially one, firing a randomly-spread burst of bullets in a wide cone when clicked.
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** When it comes to weapons, Fire Rate. In this game, speed is everything thanks to the limited time of Maximum Power after beating a boss. This allows them to finish off block formations much faster, keeping Maximum Power for longer, and most importantly its MoneyMultiplier effect.

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** When it comes to weapons, Fire Rate. In this game, speed is everything thanks to the limited time of Maximum Power after beating a boss. This allows them to finish off block formations much faster, keeping Maximum Power for longer, and most importantly its MoneyMultiplier effect. And unfortunately, there's ''no way'' to improve this via abilities or artifacts.

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** After you destroy a boss, ''all your abilities will be activated without needing a cooldown'' for a few seconds, allowing one to plow through the next few waves while obtaining more money- much better than the bee that activated a random powerup from ''Clicker Heroes''.

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** After you destroy a boss, Maximum Power occurs, activating ''all your abilities will be activated without needing a cooldown'' for a few seconds, allowing one to plow through the next few waves while obtaining more money- much better than the bee that activated a random powerup from ''Clicker Heroes''.


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* OneStatToRuleThemAll:
** When it comes to weapons, Fire Rate. In this game, speed is everything thanks to the limited time of Maximum Power after beating a boss. This allows them to finish off block formations much faster, keeping Maximum Power for longer, and most importantly its MoneyMultiplier effect.
** Starting Gold when it comes to Artifacts. By having more Starting Gold, one can get enough money to level their weapons to the point it achieves "[[ThereIsNoKillLikeOverkill Overpowered]]" mode, which speeds up the killing (but not the decrease in Maximum Power time), and even allows Maximum Power to ''stack''.
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** When one does a Time Warp, they're allowed to buy, sell, and thus respec their artifacts before starting a new run. Doing so is free and does not incur any penalty.

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** When one does a Time Warp, they're allowed to buy, sell, and thus respec their artifacts before starting a new run. Doing so is free and does not incur any "selling" penalty.
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** When one does a Time Warp, they're allowed to buy, sell, and thus respec their artifacts before starting a new run. Doing so is free and does not incur any penalty.
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Time Rifters is a hybrid IdleGame[=/=]FirstPersonShooter released by Proton Studio in 2015, as a spin-off of ''VideoGame/TimeRifters''. In this game, you destroy waves of enemies via clicking or passive DPS to collect money in order to upgrade gun teammates and buy abilities. What sets this apart from other PvE clickers is that enemies are made out of boxes which all need to be destroyed via clicking or teammates, and different teammates specialize in destroying boxes differently. Collect elusive Time Cubes to improve your abilities after a [[NewGamePlus Time Warp]], and later on, Weapon cubes to improve your weapon.

to:

Time Rifters is a hybrid IdleGame[=/=]FirstPersonShooter released by Proton Studio in 2015, as a spin-off of ''VideoGame/TimeRifters''. In this game, you destroy waves of enemies via clicking or passive DPS to collect money in order to upgrade gun teammates and buy abilities. What sets this apart from other PvE clickers is that enemies are made out of boxes cubes which all need to be destroyed via clicking or teammates, and different teammates specialize in destroying boxes cubes differently. Collect elusive Time Cubes to improve your abilities after a [[NewGamePlus Time Warp]], and later on, Weapon cubes to improve your weapon.
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None


Time Rifters is a hybrid IdleGame[=/=]FirstPersonShooter released by Proton Studio in 2015, as a spin-off of ''VideoGame/TimeRifters''. In this game, you destroy waves of enemies (made of boxes) via clicking or passive DPS to collect money in order to upgrade guns and buy skills. Collect elusive Time Cubes to improve your abilities after a [[NewGamePlus Time Warp]], and later on, Weapon cubes to improve your weapon.

to:

Time Rifters is a hybrid IdleGame[=/=]FirstPersonShooter released by Proton Studio in 2015, as a spin-off of ''VideoGame/TimeRifters''. In this game, you destroy waves of enemies (made of boxes) via clicking or passive DPS to collect money in order to upgrade guns gun teammates and buy skills.abilities. What sets this apart from other PvE clickers is that enemies are made out of boxes which all need to be destroyed via clicking or teammates, and different teammates specialize in destroying boxes differently. Collect elusive Time Cubes to improve your abilities after a [[NewGamePlus Time Warp]], and later on, Weapon cubes to improve your weapon.
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** Collected Time Cubes, even if spent, will contribute to your DPS multiplier, rather than needing unspent artifacts to do so.
** Instead of obtaining a random selection of Ancients to choose from (and during a re-roll), you can easily select which Artifact to power up in the TechTree.

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** Collected Time Cubes, even if spent, will contribute to your DPS multiplier, rather than needing unspent artifacts ones to do so.
** Instead of obtaining a random selection of Ancients upgrades to choose from (and during a re-roll), you can easily select which Artifact upgrade to power up in the TechTree.
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* ColourCodedForYourConvenience:
** Each teammate weapon has a color associated with them- Blue for Pulse Pistol, Yellow for Flak Cannon, Red for Spread Rifle, Green for Rocket Launcher, and Purple for Particle Ball. Whenever a block is under fire from them, their outline will glow with the respective color of the attacker, allowing the player to click the block for extra damage.
** Likewise, the blocks themselves come in three main colours- fragile red, moderately durable white, very tough yellow, each giving 10x the amount of gold as the last. The rainbow block is as fragile as a red, but gives the same amount as a yellow.

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* MetalSlime: There's a chance where an entirely rainbow block formation appears, which have the same amount of health as a red cube but give 100x the amount of a red cube.


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* MetalSlime: The Rainbow Ball appears rarely, floats around the screen for a few seconds before escaping, and if clicked, it gives a ''huge'' amount of gold.


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* PinataEnemy: There's a chance where an entirely rainbow block formation appears. Rainbow cubes have the same amount of health as a red cube but give 100x the amount of a red cube.

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It can be played [[WebGame on the web]] or on mobile devices.

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It can be played [[WebGame on the web]] ([[http://www.timegamers.com/TimeClickers/ here]]) or on mobile devices.


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** Via Cloud Save, it's possible to sync a saved game from the PC with mobile devices and vice versa.

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** Both the Rocket Launcher and the Particle Ball are the {{Mighty Glacier}}s, hitting hard but at a slow rate of fire.

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** Both the Rocket Launcher and the Particle Ball are the {{Mighty Glacier}}s, hitting hard but at a slow rate of fire. But while the Rocket Launcher is the area nuker, the Particle Ball acts as the CriticalHitClass sniper.
* CriticalHit: The Particle Ball has a slow rate of fire and very high damage, and on every fifth shot it will fire an attack that deals 5x its normal amount.
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* ThereIsNoKillLikeOverkill: If your DPS is ''way'' higher than the enemy's health, the game enters a fast-forwarded "Overpowered" mode to save you time of killing CannonFodder.

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* ThereIsNoKillLikeOverkill: If your DPS is ''way'' higher than the enemy's health, health (at least a million times or so), the game acknowledges this, and enters a fast-forwarded "Overpowered" mode to save you time of killing CannonFodder.
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** If your DPS is ''extremely'' high enough to overkill the mooks and bosses many times over, the game will enter an ''overpowered'' state and fast-forwards, allowing you to skip through levels of CannonFodder much quicker.

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** If your DPS is ''extremely'' high enough to overkill the mooks and bosses many times over, the game will enter an ''overpowered'' "overpowered" state and fast-forwards, allowing you to skip through levels of CannonFodder much quicker.
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* AlphaStrike: One notable mechanic is that, if there's one block left, all your guns will target it. Each gun has an artifact that allows one to do multiplied click damage to the block it targets. This allows said multipliers targeting a block to ''stack'', allowing you to destroy a high health block (like a yellow or Time/Weapon Cube) in very few clicks thanks to the massive damage.

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* AlphaStrike: One notable mechanic is that, if there's one block left, all your guns will target it. Each gun has an associated artifact that allows one to do multiplied click damage to the block it targets. This allows said multipliers targeting a block to ''stack'', ''stack'' when multiple guns target it, allowing you to destroy a high health block (like a yellow or Time/Weapon Cube) in very few clicks thanks to the massive damage.
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* AlphaStrike: One notable mechanic is that, if there's one block left, all your guns will target it. Each gun has an artifact that allows one to do multiplied click damage to the block it targets. This allows said multipliers targeting a block to ''stack'', allowing you to destroy a high health block (like a yellow or Time/Weapon Cube) in very few clicks thanks to the massive damage.
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* NewGamePlus: Known as Time Warp, this allows the player to start a new game with the Time Cubes they have collected the previous run, which adds to their DPS multiplier and also allows them to buy artifacts.
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** The Flak Cannon is the JackOfAllStats, focusing on three blocks to whittle their health down.

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** The Flak Cannon Spread Rifle is the JackOfAllStats, focusing on three blocks to whittle their health down.
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** The game actually hints when it's possible to level a weapon to the next upgrade tier, as well as whether one can buy the upgrade after that.

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** The game actually hints when it's possible to level a weapon to the next upgrade tier, as well as whether one can buy the upgrade after that. Furthermore, there's different ways to level a weapon- such as to the next upgrade level, the next promotion level, or the maximum.
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** The game actually hints when it's possible to level a weapon to the next upgrade tier, as well as whether one can buy the upgrade after that.

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** Instead of obtaining a random selection of NewGamePlus power ups, you can select which power up to obtain.

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** Instead of obtaining a random selection of NewGamePlus power ups, Ancients to choose from (and during a re-roll), you can easily select which Artifact to power up to obtain.in the TechTree.


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* TechTree: The artifacts one can obtain via Time Cubes are separated this way. Ability focuses on improving ability effects, Damage focuses on teammate weapon damage, Click focuses on clicking damage, Gold focuses on obtaining gold, and Progress makes game progression quicker and more efficient.
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** After you destroy a boss, ''all your abilities will be activated without needing a cooldown'' for a few seconds, allowing one to plow through the next few waves while obtaining more money.

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** After you destroy a boss, ''all your abilities will be activated without needing a cooldown'' for a few seconds, allowing one to plow through the next few waves while obtaining more money.money- much better than the bee that activated a random powerup from ''Clicker Heroes''.

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** After you destroy a boss, ''all your abilities will be activated without needing for a cooldown'' for a few seconds, allowing one to plow through the next few waves while obtaining more money.

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** After you destroy a boss, ''all your abilities will be activated without needing for a cooldown'' for a few seconds, allowing one to plow through the next few waves while obtaining more money.


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* {{Expy}}: The "Dimension Shift" ability is this game's version of "The Dark Ritual" from ''VideoGame/ClickerHeroes'', permanently increasing your DPS by 1.05 times, and having a ''massively long'' cooldown.
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** After you destroy a boss, ''all your abilities will be activated without needing for a cooldown'' for a few seconds, allowing one to plow through the next few waves while obtaining more money.

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Time Rifters is a hybrid IdleGame/[=FirstPersonShooter=] released by Proton Studio in 2015, as a spin-off of ''VideoGame/TimeRifters''. In this game, you destroy waves of enemies (made of boxes) via clicking or passive DPS to collect money in order to upgrade guns and buy skills. Collect elusive Time Cubes to improve your abilities after a [[NewGamePlus Time Warp]], and later on, Weapon cubes to improve your weapon.

to:

Time Rifters is a hybrid IdleGame/[=FirstPersonShooter=] IdleGame[=/=]FirstPersonShooter released by Proton Studio in 2015, as a spin-off of ''VideoGame/TimeRifters''. In this game, you destroy waves of enemies (made of boxes) via clicking or passive DPS to collect money in order to upgrade guns and buy skills. Collect elusive Time Cubes to improve your abilities after a [[NewGamePlus Time Warp]], and later on, Weapon cubes to improve your weapon.
weapon.

It can be played [[WebGame on the web]] or on mobile devices.
Is there an issue? Send a MessageReason:
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Added DiffLines:

Time Rifters is a hybrid IdleGame/[=FirstPersonShooter=] released by Proton Studio in 2015, as a spin-off of ''VideoGame/TimeRifters''. In this game, you destroy waves of enemies (made of boxes) via clicking or passive DPS to collect money in order to upgrade guns and buy skills. Collect elusive Time Cubes to improve your abilities after a [[NewGamePlus Time Warp]], and later on, Weapon cubes to improve your weapon.

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!!This game provides examples of:

* AntiFrustrationFeatures: This game is heavily reminiscent of ''VideoGame/ClickerHeroes'', but with a lot of [[ScrappyMechanic frustrating features]] removed, and several ways to enhance the experience:
** Collected Time Cubes, even if spent, will contribute to your DPS multiplier, rather than needing unspent artifacts to do so.
** Instead of obtaining a random selection of NewGamePlus power ups, you can select which power up to obtain.
** If your DPS is ''extremely'' high enough to overkill the mooks and bosses many times over, the game will enter an ''overpowered'' state and fast-forwards, allowing you to skip through levels of CannonFodder much quicker.
* CompetitiveBalance:
** The Pulse Pistol is the MasterOfNone, dealing rather weak but focused damage on a single block. It does become a SupportPartyMember when you click the block it's constantly targeting, however.
** The Flak Cannon is the FragileSpeedster, hitting random blocks for relatively low damage but firing quickly.
** The Flak Cannon is the JackOfAllStats, focusing on three blocks to whittle their health down.
** Both the Rocket Launcher and the Particle Ball are the {{Mighty Glacier}}s, hitting hard but at a slow rate of fire.
* DiminishingReturnsForBalance: As the levels progress, your DPS will eventually start getting overtaken by the enemy health. Luckily, any time cubes obtained will permanently increase your DPS for the next run onwards, and you're able to upgrade your DPS, allowing you to eventually solve this problem.
* EverythingsBetterWithRainbows:
** Rainbow cubes drop the same amount of gold as a yellow cube, which is 100x that of a red cube. Unlike yellow cubes that have 100x the health of a red cube, the rainbow cube is as weak as a red.
** The Rainbow Ball will enter the screen periodically, and clicking it gives you a ''phenomenal'' amount of gold.
* MetalSlime: There's a chance where an entirely rainbow block formation appears, which have the same amount of health as a red cube but give 100x the amount of a red cube.
* MetaPowerup: Several of the artifacts are these, increasing money gain, turning the more durable White and Yellow blocks into weaker blocks, increasing the chance of finding Time Cubes, etc.
* MightyGlacier: The Rocket Launcher and Particle Ball hit very hard (the former with SplashDamage, the latter with a CriticalHit every five shots), but have the slowest rates of fire.
* SpreadShot:
** The Scatter Pistol Upgrade shoots a horizontal spread of bullets.
** The Flak Cannon targets three random blocks each time and shoots at them.
** The Spread Rifle targets three random blocks and focuses attacks on them until they are destroyed.
* ThereIsNoKillLikeOverkill: If your DPS is ''way'' higher than the enemy's health, the game enters a fast-forwarded "Overpowered" mode to save you time of killing CannonFodder.

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