Follow TV Tropes

Following

History VideoGame / ThronesOfBritanniaATotalWarSaga

Go To

OR

Is there an issue? Send a MessageReason:
None


* CultureClash: One major mechanic for Northymbre (Viking Northumbria), a major Norse stronghold in England, is trying to juggle between the Norse warriors and their Saxon subjects. This is displayed by events where the player can choose between Heroism (Norse) and Legitimacy (Anglo-Saxon); both of these represent difficult choices that involve appeasing one but angering another.

to:

* CultureClash: One major mechanic for Northymbre (Viking Northumbria), a major Norse stronghold in England, is trying to juggle between the Norse warriors and their Saxon subjects. This is displayed by events where the player can choose between Heroism (Norse) and Legitimacy (Anglo-Saxon); both of these represent difficult choices that involve appeasing one the English nobility and the Viking army; balancing between both is necessary to prevent instability, but angering another.oftentimes this will mean a short-term humiliation or penalty in favor of long-term survival.
Is there an issue? Send a MessageReason:
None


-->The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defense at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. For the first time in nearly 80 years, the land is in a fragile state of peace. Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching; a time of opportunity. There will be treaties. There will be war. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history’s greatest nations. Kings will rise. One will rule.

to:

-->The year is 878 AD, the embattled English Anglo-Saxon king Alfred the Great has mounted a heroic defense at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. For the first time in nearly 80 years, the land is in a fragile state of peace. Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching; a time of opportunity. There will be treaties. There will be war. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history’s greatest nations. Kings will rise. One will rule.



* BarbarianTribe: Shockingly enough, {{Subverted}} when it comes to the Danes; after settling down to rule their English kingdoms, the Vikings have become quite civilized. The various Gaelic tribes in Ireland and Scotland play this trope more straight, though the former subverts the stereotypical Barbarian image with monasteries being part of their social and economic life (income bonus) along with their increased research rate.

to:

* BarbarianTribe: Shockingly enough, {{Subverted}} when it comes to the Danes; after settling down to rule their English British kingdoms, the Vikings have become quite civilized. The various Gaelic tribes in Ireland and Scotland play this trope more straight, though the former subverts the stereotypical Barbarian image with monasteries being part of their social and economic life (income bonus) along with their increased research rate.



* CoolSword: A wide variety of swords belonging to different cultures are present in the game. For example, the seldom-depicted [[https://en.wikipedia.org/wiki/Seax Seax]] is wielded by the foot soldiers of the English Kingdoms.
* CultureClash: One major mechanic for Northymbre (Viking Northumbria), a major Norse stronghold in England, is trying to juggle between the Norse warriors and their Saxon subjects. This is displayed by events where the player can choose between Heroism (Norse) and Legitimacy (Anglo-Saxon); both of these representing difficult choices that involve appeasing one but angering another.

to:

* CoolSword: A wide variety of swords belonging to different cultures are present in the game. For example, the seldom-depicted [[https://en.wikipedia.org/wiki/Seax Seax]] is wielded by the foot soldiers of the English Anglo-Saxon Kingdoms.
* CultureClash: One major mechanic for Northymbre (Viking Northumbria), a major Norse stronghold in England, is trying to juggle between the Norse warriors and their Saxon subjects. This is displayed by events where the player can choose between Heroism (Norse) and Legitimacy (Anglo-Saxon); both of these representing represent difficult choices that involve appeasing one but angering another.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtisticLicenseHistory: While generally less prevalent in this title compared to others in the series, a few inaccuracies have been noted - some of which are deliberate to add more interesting features to the time period, such as Ragnar Lodbrok being treated as a historical figure, siege equipment being more advanced than ladders, and the Picts of Circenn making heavy use of crossbows instead of primarily for hunting.

Added: 212

Changed: 205

Is there an issue? Send a MessageReason:
None


* The '''Anglo-Saxon Kingdoms''', represented by '''Mierce''' and '''West Seaxe''', who will focus on a well-rounded roster with a solid core of infantry, with no huge weaknesses in any part of their army.

to:


* The '''Anglo-Saxon Kingdoms''', represented by '''Mierce''' and '''West Seaxe''', who will focus on a well-rounded roster with a solid core of infantry, with no huge weaknesses in any single part of their army.

Changed: 1783

Removed: 73

Is there an issue? Send a MessageReason:
None


''Thrones of Britannia: A Total War Saga'' is a stand-alone game in the ''VideoGame/TotalWar'' series that serves as a sort of indirect sequel to both the classic ''VideoGame/MedievalTotalWar'' ExpansionPack ''Viking Invasion'', and ''VideoGame/TotalWarAttila'' ExpansionPack, ''Rise of Charlemagne'', taking place in the early Middle Ages in the isles of Britannia, we're the various petty kings of the currently separate English Kingdoms squabble, Norse Raiders plunder the coasts, settled Danes cause chaos, and Total War descends once more, among sinister omens of an even greater threat coming from the seas in the near future...

to:

''Thrones of Britannia: A Total War Saga'' is a stand-alone standalone game in the ''VideoGame/TotalWar'' series that serves as a sort of indirect sequel to both the classic ''VideoGame/MedievalTotalWar'' ExpansionPack ''Viking Invasion'', Invasion'' and ''VideoGame/TotalWarAttila'' ExpansionPack, ExpansionPack ''Rise of Charlemagne'', taking place in the early Middle Ages in the isles of Britannia. As the petty kingdoms of the Anglo-Saxons, Gaels, Welsh, and now-settled Norse continue to squabble, kings famed in story and song begin to rise and build legacies that will outlast their line; there can only be one ruler of Britannia, we're the various petty kings of the currently separate English Kingdoms squabble, Norse Raiders plunder the coasts, settled Danes cause chaos, and Total War descends once more, among sinister omens of an even greater threat coming each intends his children to hold that throne. However, further raids from the seas in mainland arrive all the near future...
while, and there's no guarantee that another power might not look upon the fractured isles with the intent to conquer...



* The '''Anglo-Saxon Kingdoms''', represented by '''Mierce''' and '''West Seaxe'''.
* The '''Welsh Kingdoms''', represented by '''Gwined''' and '''Strat Clut'''.
* The '''Gaelic Kingdoms''', represented by '''Mide''' and '''Circenn'''.
* The '''Viking Sea-Kings''', represented by '''Dyflin''' and '''Sudreyar'''.
* The '''Great Viking Army''', represented by '''East Engle''' and '''Northymbre'''.

Each faction will sport often similar baseline troops, but wildly different rosters as the campaign proceeds - an emphasis on variety of gameplay both on the campaign map and the battle map, despite the more constrained geographical location.

The game completely overhauls how the classic ''Total War'' campaign works, with widely different mechanics, such as branching storylines, extensive diplomatic options, overhauled technology trees, and a ''very'' different recruitment system.

''Thrones of Britannia: A Total War Saga'' is set to release in May 2018.

to:

* The '''Anglo-Saxon Kingdoms''', represented by '''Mierce''' and '''West Seaxe'''.
Seaxe''', who will focus on a well-rounded roster with a solid core of infantry, with no huge weaknesses in any part of their army.
* The '''Welsh Kingdoms''', represented by '''Gwined''' and '''Strat Clut'''.
Clut''', who will make use of excellent long-ranged missile units and light cavalry forcces, relying on hit-and-run tactics for victory.
* The '''Gaelic Kingdoms''', represented by '''Mide''' and '''Circenn'''.
'''Circenn''', who will focus on shock infantry and javelin-armed skirmishers, wearing the enemy down before rushing in.
* The '''Viking Sea-Kings''', represented by '''Dyflin''' and '''Sudreyar'''.
'''Sudreyar''', whose forces are naturally focused more on naval superiority and assault from the sea, fielding armies more purely Norse with some Gaelic influences.
* The '''Great Viking Army''', represented by '''East Engle''' and '''Northymbre'''.

'''Northymbre''', which has settled since its defeat by Alfred the Great and begun to culturally integrate with its Saxon subjects, resulting in armies as much Saxon as they are Norse.

Each faction will sport often similar baseline troops, but wildly different rosters as the campaign proceeds - an emphasis on variety of gameplay both on the campaign map and the battle map, despite the more constrained geographical location.

location. The game completely overhauls how the classic ''Total War'' campaign works, with widely different mechanics, adding mechanics such as branching storylines, extensive diplomatic options, storylines for each faction, overhauled technology trees, trees that expand based on player action rather than simply being linear progressions, and a ''very'' different recruitment system.

system aimed at making the decision to raise a new army more of a strategic one rather than a spur-of-the-moment choice.

''Thrones of Britannia: A Total War Saga'' is set to release in was released on May 3, 2018.

Added: 553

Changed: 3052

Is there an issue? Send a MessageReason:
Too many misused "theirs", which led me to eventually basically rewrite the page.


The player is able to play a wide array of factions, from the brutish marauders of the Great Viking Army, to the brave defenders of Mercia. Taking from the entire franchise, even aspects from the DarkFantasy ''VideoGame/TotalWarWarhammer'', ''Thrones of Britannia'' particularly emphasis the ten factions asymmetrical nature, both on the campaign and the battlefield, leading to a widely different game experience depending on which faction you choose.

to:

The player is able to play a wide array as one of factions, ten separate factions at launch, drawn from the brutish marauders of the Great five different cultures:
* The '''Anglo-Saxon Kingdoms''', represented by '''Mierce''' and '''West Seaxe'''.
* The '''Welsh Kingdoms''', represented by '''Gwined''' and '''Strat Clut'''.
* The '''Gaelic Kingdoms''', represented by '''Mide''' and '''Circenn'''.
* The '''Viking Sea-Kings''', represented by '''Dyflin''' and '''Sudreyar'''.
* The '''Great
Viking Army, to Army''', represented by '''East Engle''' and '''Northymbre'''.

Each faction will sport often similar baseline troops, but wildly different rosters as
the brave defenders of Mercia. Taking from the entire franchise, even aspects from the DarkFantasy ''VideoGame/TotalWarWarhammer'', ''Thrones of Britannia'' particularly campaign proceeds - an emphasis the ten factions asymmetrical nature, on variety of gameplay both on the campaign map and the battlefield, leading to a widely different game experience depending on which faction you choose.
battle map, despite the more constrained geographical location.



* AnAxeToGrind: This being practically the Golden Age of Viking conquests, these kinds of weapons ''dominate'' the battlefield, coming more commonly in smaller variants, wielded in one hand, but also existing as great two handed variants. Mostly used by the Vikings, but the English and Celtic wield them as well.

to:

* AnAxeToGrind: This being practically the Golden Age of Viking conquests, these kinds of weapons ''dominate'' the battlefield, coming more commonly being found in smaller variants, wielded in one hand, all factions but also existing as great two handed variants. Mostly especially prominent in the Viking kingdoms. They are used by the Vikings, but the English in both one-handed and Celtic wield them as well.two-handed varieties.



* BadassBeard: Kind of inevitable given the setting.
* BarbarianTribe: Shockingly enough, {{Subverted}} when it comes to the Danes, the Vikings don't quite fit this image that much anymore, being portrayed as quite civilized, after being exposed to English culture. The various Gaelic tribes in Ireland and Scotland play this trope much more straight, though the former subverts the stereotypical Barbarian image with monasteries being part of their social and economic life (income bonus) along with their increased research rate.
* BraveScot: Circenn, one of Gaelic faction, will be situated in Scotland with their origin as a desperate alliance formed between the native Picts and Gaelic refugees from Viking raids. Their main objective for a major storyline is to find the Stone of Destiny that could legitimize the king to cement their authority over the tribes.
* TheBerserker: A highly elite unit available to the Viking factions, fearsome Warriors who simply excel at butchering other infantry by the droves. Unlike how their usually portrayed, Viking Berserkers are both well-armed, and well-armored, fight in a sword and board style (atypically, as their usually shown in media wielding great weapons) and are very disciplined. ''They have'', a berserk mechanic though, which grants them bonus melee attack the longer their in combat.
* CoolSword: A wide variety of swords belonging to different cultures are present in the game. For example, the seldom depicted [[https://en.wikipedia.org/wiki/Seax Seax's]] are wielded by the foot soldiers of the English Kingdoms.
* CultureClash: A major mechanic for Northymbre (Viking Northumbria), a major Norse stronghold in England, is trying to juggle between the Norse warriors and their Saxon subjects. This is displayed by both Heroism (Norse) and Legitimacy (Anglo-Saxon); both of them representing difficult choices that involved appeasing one but angering another.
* EasyLogistics: It appears CA is averting this more than usual, units cost food as well as money, the addition of a supply bar for each army that fills up in friendly territory and depletes in neutral or enemy territory, resulting in your forces suffering attrition if it gets too low, finally adding supply wagons to the series. Recruiting a unit will also no longer net you the full unit, after the turn that they've been ordered, but they will now start at a quarter strength and replenish over time to designate the trickling in of people summoned to defend their kingdom.
* FightingIrish: The Isle of Ireland would be host to many clans and kingdoms, Mide being the playable ones, which their bickering had been the source for their weakness as the Norse began to expand from the island's eastern shores. Due to their bonuses to Monasteries, which provide them with income and research, it also crosses with ReligiousBruiser and BadassBookworm.
* FragileSpeedster: As is period accurate, cavalry has been given a serious {{Nerf}} and downgraded to this, especially compared to past games, being useful only to flank, harass, hunt skirmishers and scout. What makes them standout is there speed and maneuverability. Head-on-charges against infantry is ''never'' a good idea anymore, with horses now downright ''refusing'' to crash into formations of infantry. Use them sparingly.

to:

* BadassBeard: Kind of inevitable Inevitable, given the setting.
* BarbarianTribe: Shockingly enough, {{Subverted}} when it comes to the Danes, Danes; after settling down to rule their English kingdoms, the Vikings don't have become quite fit this image that much anymore, being portrayed as quite civilized, after being exposed to English culture. civilized. The various Gaelic tribes in Ireland and Scotland play this trope much more straight, though the former subverts the stereotypical Barbarian image with monasteries being part of their social and economic life (income bonus) along with their increased research rate.
* BraveScot: Circenn, one of Gaelic faction, will be factions, is situated in Scotland with their origin origins described as a desperate alliance formed between the native Picts and Gaelic refugees from Viking raids. Their main objective for a major the storyline is to find the Stone of Destiny that could legitimize the king to and cement their authority over the tribes.
* TheBerserker: A highly elite unit available to the Viking factions, fearsome Warriors who simply excel at butchering other infantry by the in droves. Unlike how their they are usually portrayed, Viking these Berserkers are both well-armed, well-armed and well-armored, fight in a sword and board style (atypically, as their usually shown in media wielding great weapons) swords and are shields (as opposed to the typical [[AnAxeToGrind axes]] or [[{{BFS}} large swords]]) and very disciplined. ''They have'', They do still possess a berserk mechanic though, mechanic, however, which grants them bonus increased melee attack stats the longer their they remain in melee combat.
* CoolSword: A wide variety of swords belonging to different cultures are present in the game. For example, the seldom depicted seldom-depicted [[https://en.wikipedia.org/wiki/Seax Seax's]] are Seax]] is wielded by the foot soldiers of the English Kingdoms.
* CultureClash: A One major mechanic for Northymbre (Viking Northumbria), a major Norse stronghold in England, is trying to juggle between the Norse warriors and their Saxon subjects. This is displayed by both events where the player can choose between Heroism (Norse) and Legitimacy (Anglo-Saxon); both of them these representing difficult choices that involved involve appeasing one but angering another.
* EasyLogistics: It appears CA is averting After many games of playing this more than usual, units cost food as well as money, the addition of trope straight, Creative Assembly seems to be taking steps to avert it; armies now have a supply bar for each army that fills up meter, which depletes the longer they remain in friendly enemy territory and depletes in neutral or enemy territory, resulting in your forces suffering eventually will cause the army to suffer attrition if it gets too low, finally adding supply wagons as their supplies run low. Units also cost not only money but food to maintain, representing workers called away from the series. Recruiting a unit harvest, and will also no longer net you the not be mustered at full unit, after the turn that they've been ordered, but size; instead they will now start at a quarter strength arrive with 25% of their max capacity, and will gradually replenish over time to designate the trickling in of people summoned to defend their kingdom.
as warriors are mustered.
* FightingIrish: The Isle of Ireland would be is host to many clans and kingdoms, Mide being the playable ones, which their one, and whose bickering had been the source for pf their weakness as the Norse began to expand from along the island's eastern shores. Due to their bonuses to Monasteries, monasteries, which provide them with income and research, it also crosses with ReligiousBruiser and BadassBookworm.
* FragileSpeedster: As is period accurate, cavalry has been given a serious {{Nerf}} and downgraded to this, especially compared to past games, games - being useful only to flank, harass, hunt skirmishers and scout. What makes them standout stand out is there their speed and maneuverability. Head-on-charges against infantry is ''never'' a good idea anymore, Head-on charges are even more limited, with horses now downright ''refusing'' outright refusing to crash charge into dense formations of infantry. Use - persist in ordering them sparingly.to and your warriors will be forced to walk them into the fray, depriving them of their vital charge bonuses.



* HornyVikings: Barring the horny part, the Norse would play the role in the game as one of the playable faction and serious contention for Anglo-Saxons in Britain and Gael in Ireland as they settled on the British Isles. Their divided into no less then ''three'' different "subcultures" so to speak, the settled warriors of the Great Heathen Army, the settled, but still sea farthing Viking Sea Kings, and the completely seaborn Viking Raiders of Scandinavia, who most notably are still Pagan.
* KnightInShiningArmor: [[spoiler: Coming alongside the invading Normans are some of the ''first'' true knights (thought their still considered "proto-knights", and it's debatable how chivalric they were), the illustrious, and elite Norman Knights. Devastating on the battlefield, these skilled, incredibly sturdy, and powerful mounted warriors are some of, if not the ''best'', units in the entire game, and one of the only examples of true heavy cavalry. They are only usable by the unplayable Normans, so them charging on the battlefield will always be an OhCrap moment for the player]]

to:

* HornyVikings: Barring the horny part, the Norse would play the role in the game as one of the playable faction and serious contention for Anglo-Saxons in Britain and Gael in Ireland as they settled on the British Isles. Their They are divided into no less then ''three'' three different "subcultures" so to speak, subcultures: the settled warriors of the Great Heathen Army, the settled, settled but still sea farthing seafaring Viking Sea Kings, and the completely seaborn (and unplayable) Viking Raiders of Scandinavia, who most notably are still Pagan.
remain pagan.
* KnightInShiningArmor: [[spoiler: Coming alongside the invading Normans are some of the ''first'' true knights (thought their still considered "proto-knights", first knights, and it's debatable how chivalric though they were), the illustrious, and elite Norman Knights. Devastating on the battlefield, these skilled, incredibly sturdy, and powerful mounted warriors are some of, if not the ''best'', units in the entire game, and one of the only examples of true heavy cavalry. They are only usable by early knights still only in chainmail they remain heavy shock cavalry in a game almost entirely devoid of dangerous melee cavalry at all. Featuring the unplayable Normans, so them charging on best armor in the battlefield game, they are not at all to be underestimated, and their surprising power will always be an OhCrap moment for the player]]a [[OhCrap rude awakening]] to any player who had grown used to being able to take out cavalry with relative ease.]]



* PlanetOfHats: Whilst most historic Total War games do generally have varied factions, the Developers have put a strong emphasis on how different each kingdom will play, and feel.

to:

* PlanetOfHats: Whilst most historic Total War games do generally have varied factions, the Developers developers have put a strong emphasis on how different promoting variety for each culture group and kingdom will play, and feel.in the Isles.
Is there an issue? Send a MessageReason:
None


* AnAxToGrind: This being practically the Golden Age of Viking conquests, these kinds of weapons ''dominate'' the battlefield, coming more commonly in smaller variants, wielded in one hand, but also existing as great two handed variants. Mostly used by the Vikings, but the English and Celtic wield them as well.

to:

* AnAxToGrind: AnAxeToGrind: This being practically the Golden Age of Viking conquests, these kinds of weapons ''dominate'' the battlefield, coming more commonly in smaller variants, wielded in one hand, but also existing as great two handed variants. Mostly used by the Vikings, but the English and Celtic wield them as well.
Is there an issue? Send a MessageReason:
None


* LightningBruiser: In comparison to the FragileSpeedster nature of other cav, [[spoiler: Norman Knights are terrifyingly powerful in combat, being able to slaughter units of infantry on their own thanks to their quality armor, skill and arms. And yes, they retain the speed.]]

to:

* LightningBruiser: In comparison to the FragileSpeedster nature of other cav, cavalry, [[spoiler: Norman Knights are terrifyingly powerful in combat, being able to slaughter units of infantry on their own thanks to their quality armor, skill and arms. And yes, they retain the speed.]]

Added: 2452

Changed: 552

Removed: 214

Is there an issue? Send a MessageReason:
None


* AnAxToGrind: This being practically the Golden Age of Viking conquests, these kinds of weapons ''dominate'' the battlefield, coming more commonly in smaller variants, wielded in one hand, but also existing as great two handed variants. Mostly used by the Vikings, but the English and Celtic wield them as well.
* BadassArmy: [[WorldOfBadass Everyone.]] From the brave defenders of Wessex, the Last Kingdom, to the Viking Raiders of Northumbria.



* TheBerserker: A highly elite unit available to the Viking factions, fearsome Warriors who simply excel at butchering other infantry by the droves. Unlike how their usually portrayed, Viking Berserkers are both well-armed, and well-armored, fight in a sword and board style (atypically, as their usually shown in media wielding great weapons) and are very disciplined. ''They have'', a berserk mechanic though, which grants them bonus melee attack the longer their in combat.
* CoolSword: A wide variety of swords belonging to different cultures are present in the game. For example, the seldom depicted [[https://en.wikipedia.org/wiki/Seax Seax's]] are wielded by the foot soldiers of the English Kingdoms.



* FragileSpeedster: As is period accurate, cavalry has been given a serious {{Nerf}} and downgraded to this, especially compared to past games, being useful only to flank, harass, hunt skirmishers and scout. What makes them standout is there speed and maneuverability. Head-on-charges against infantry is ''never'' a good idea anymore, with horses now downright ''refusing'' to crash into formations of infantry. Use them sparingly.



* HornyVikings: Barring the horny part, the Norse would play the role in the game as one of the playable faction and serious contention for Anglo-Saxons in Britain and Gael in Ireland as they settled on the British Isles.

to:

* HornyVikings: Barring the horny part, the Norse would play the role in the game as one of the playable faction and serious contention for Anglo-Saxons in Britain and Gael in Ireland as they settled on the British Isles. Their divided into no less then ''three'' different "subcultures" so to speak, the settled warriors of the Great Heathen Army, the settled, but still sea farthing Viking Sea Kings, and the completely seaborn Viking Raiders of Scandinavia, who most notably are still Pagan.
* KnightInShiningArmor: [[spoiler: Coming alongside the invading Normans are some of the ''first'' true knights (thought their still considered "proto-knights", and it's debatable how chivalric they were), the illustrious, and elite Norman Knights. Devastating on the battlefield, these skilled, incredibly sturdy, and powerful mounted warriors are some of, if not the ''best'', units in the entire game, and one of the only examples of true heavy cavalry. They are only usable by the unplayable Normans, so them charging on the battlefield will always be an OhCrap moment for the player]]
* LightningBruiser: In comparison to the FragileSpeedster nature of other cav, [[spoiler: Norman Knights are terrifyingly powerful in combat, being able to slaughter units of infantry on their own thanks to their quality armor, skill and arms. And yes, they retain the speed.]]



* TheBerserker: A highly elite unit available to the Viking factions. Unlike how their usually portrayed, Viking Berserkers are both well-armed, and well-armored.
* TheLowMiddleAges: Entire time period of ''Thrones of Britannia'' sets in late 9th century British Isles where Vikings have begun to later settle and clash after periods of raidings on Saxon and Irish settlements.

to:

* TheBerserker: A highly elite unit available to the Viking factions. Unlike how their usually portrayed, Viking Berserkers are both well-armed, and well-armored.
* TheLowMiddleAges: Entire The entire time period of ''Thrones of Britannia'' sets is set in the late 9th century British Isles where Vikings have begun to later settle and clash after periods of raidings on Saxon and Irish settlements.settlements.
Is there an issue? Send a MessageReason:
None


* TheLowMiddleAges: Entire time period of ''Thrones of Britannia'' sets in late 9th century British Isles where Vikings have begun to later settle and clash after periods of raidings on Saxon and Irish settlements.

to:

* TheLowMiddleAges: Entire time period of ''Thrones of Britannia'' sets in late 9th century British Isles where Vikings have begun to later settle and clash after periods of raidings on Saxon and Irish settlements.settlements.
* WeHaveReserves: It seems like you'll want your generals to avert this more than usual, as losing more soldiers in battle will negatively affect your supply bar on the campaign map.
Is there an issue? Send a MessageReason:
None


* CultureClash: A major mechanic for Northymbre, a major Norse stronghold in England, is trying to juggle between the Norse warriors and the Saxon subjects. This is displayed by both Heroism (Norse) and Legitimacy (Anglo-Saxon) representing difficult choices that involved appeasing one but angering another.

to:

* CultureClash: A major mechanic for Northymbre, Northymbre (Viking Northumbria), a major Norse stronghold in England, is trying to juggle between the Norse warriors and the their Saxon subjects. This is displayed by both Heroism (Norse) and Legitimacy (Anglo-Saxon) (Anglo-Saxon); both of them representing difficult choices that involved appeasing one but angering another.
Is there an issue? Send a MessageReason:
None


''Thrones of Britannia: A Total War Saga'' is set to release in April 2018.

to:

''Thrones of Britannia: A Total War Saga'' is set to release in April May 2018.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CultureClash: A major mechanic for Northymbre, a major Norse stronghold in England, is trying to juggle between the Norse warriors and the Saxon subjects. This is displayed by both Heroism (Norse) and Legitimacy (Anglo-Saxon) representing difficult choices that involved appeasing one but angering another.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RagsToRoyalty: King Guthfrid, according to his own account at least, was formerly a slave before rising up to become the King of Northymbre.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoingNative: The Foreign Warrior units for Irish factions in Thrones of Britannia are basically Norse warriors who adopted local Gaelic culture and later hired themselves to any willing recruiters.

Changed: 320

Is there an issue? Send a MessageReason:
None


* BarbarianTribe: Shockingly enough, {{Subverted}} when it comes to the Danes, the Vikings don't quite fit this image that much anymore, being portrayed as quite civilized, after being exposed to English culture. The various Gaelic tribes in Ireland and Scotland play this trope much more straight.

to:

* BarbarianTribe: Shockingly enough, {{Subverted}} when it comes to the Danes, the Vikings don't quite fit this image that much anymore, being portrayed as quite civilized, after being exposed to English culture. The various Gaelic tribes in Ireland and Scotland play this trope much more straight.straight, though the former subverts the stereotypical Barbarian image with monasteries being part of their social and economic life (income bonus) along with their increased research rate.



* FightingIrish: The Isle of Ireland would be host to many clans and kingdoms, Mide being the playable ones, which their bickering had been the source for their weakness as the Norse began to expand from the island's eastern shores.

to:

* FightingIrish: The Isle of Ireland would be host to many clans and kingdoms, Mide being the playable ones, which their bickering had been the source for their weakness as the Norse began to expand from the island's eastern shores. Due to their bonuses to Monasteries, which provide them with income and research, it also crosses with ReligiousBruiser and BadassBookworm.
Is there an issue? Send a MessageReason:
None


* BraveScot: Circenn, one of Gaelic faction, will be situated in Scotland with their origin as a desperate alliance are formed between the Picts and Gaelic refugees from Viking raids. Their main objective for a major storyline is to find the Stone of Destiny that could legitimize the king to cement their authority over the tribes.

to:

* BraveScot: Circenn, one of Gaelic faction, will be situated in Scotland with their origin as a desperate alliance are formed between the native Picts and Gaelic refugees from Viking raids. Their main objective for a major storyline is to find the Stone of Destiny that could legitimize the king to cement their authority over the tribes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadassBeard: Kind of inevitable given the setting.

Added: 777

Changed: 1610

Is there an issue? Send a MessageReason:
None


* EasyLogistics: It appears CA is averting this more than usual, units cost food as well as money, the addition of a supply bar for each army that fills up in friendly territory and depletes in neutral or enemy territory, resulting in your forces suffering attrition if it gets too low, finally adding supply wagons to the series. Recruiting a unit will also no longer net you the full unit, after the turn that they've been ordered, but they will now start at quarter strength and replenish over time to designate the trickling in of people summoned to defend their kingdom.
* PlanetOfHats: Whilst most historic Total War games do generally have varied factions, the Developers have put strong emphasis on how different each kingdom will play, and feel.
* TheBerserker: A highly elite unit available to the Viking factions. Unlike how their usually portrayed, Viking Berserkers are both well-armed, and well-armored.

to:

* BraveScot: Circenn, one of Gaelic faction, will be situated in Scotland with their origin as a desperate alliance are formed between the Picts and Gaelic refugees from Viking raids. Their main objective for a major storyline is to find the Stone of Destiny that could legitimize the king to cement their authority over the tribes.
* EasyLogistics: It appears CA is averting this more than usual, units cost food as well as money, the addition of a supply bar for each army that fills up in friendly territory and depletes in neutral or enemy territory, resulting in your forces suffering attrition if it gets too low, finally adding supply wagons to the series. Recruiting a unit will also no longer net you the full unit, after the turn that they've been ordered, but they will now start at a quarter strength and replenish over time to designate the trickling in of people summoned to defend their kingdom.
* FightingIrish: The Isle of Ireland would be host to many clans and kingdoms, Mide being the playable ones, which their bickering had been the source for their weakness as the Norse began to expand from the island's eastern shores.
* HornyVikings: Barring the horny part, the Norse would play the role in the game as one of the playable faction and serious contention for Anglo-Saxons in Britain and Gael in Ireland as they settled on the British Isles.
*
PlanetOfHats: Whilst most historic Total War games do generally have varied factions, the Developers have put a strong emphasis on how different each kingdom will play, and feel.
* TheBerserker: A highly elite unit available to the Viking factions. Unlike how their usually portrayed, Viking Berserkers are both well-armed, and well-armored.well-armored.
* TheLowMiddleAges: Entire time period of ''Thrones of Britannia'' sets in late 9th century British Isles where Vikings have begun to later settle and clash after periods of raidings on Saxon and Irish settlements.
Is there an issue? Send a MessageReason:
None


''Thrones of Britannia: A Total War Saga'' is a stand-alone game in the ''VideoGame/TotalWar'' series that serves as a sort of indirect sequel to both the classic ''VideoGame/MedievalTotalWar'' ExpansionPack ''Viking Invasion'', and ''VideoGame/TotalWarAttila'' ExpansionPack, ''Rise of Charlemagne'', taking place in the early Middle Ages in the isles of Britannia, we're the various petty kings of the currently separate English Kingdoms squabble, Norse Raiders plunder the coasts, settled Danes cause chaos, and Total War descends once more, amongst sinistir omens of an even greater threat coming from the seas in the near future...

The player is able to play a wide array of factions, from the brutish marauders of the Great Viking Army, to the brave defenders of Mercia. Taking from the entire franchise, even aspects from the DarkFantasy ''VideoGame/TotalWarWarhammer'' Thrones of Britannia particularly emphasis the ten factions asymmetrical nature, both on the campaign and the battlefield, leading to a widely different game experience depending on which faction you choose.

to:

''Thrones of Britannia: A Total War Saga'' is a stand-alone game in the ''VideoGame/TotalWar'' series that serves as a sort of indirect sequel to both the classic ''VideoGame/MedievalTotalWar'' ExpansionPack ''Viking Invasion'', and ''VideoGame/TotalWarAttila'' ExpansionPack, ''Rise of Charlemagne'', taking place in the early Middle Ages in the isles of Britannia, we're the various petty kings of the currently separate English Kingdoms squabble, Norse Raiders plunder the coasts, settled Danes cause chaos, and Total War descends once more, amongst sinistir among sinister omens of an even greater threat coming from the seas in the near future...

The player is able to play a wide array of factions, from the brutish marauders of the Great Viking Army, to the brave defenders of Mercia. Taking from the entire franchise, even aspects from the DarkFantasy ''VideoGame/TotalWarWarhammer'' Thrones ''VideoGame/TotalWarWarhammer'', ''Thrones of Britannia Britannia'' particularly emphasis the ten factions asymmetrical nature, both on the campaign and the battlefield, leading to a widely different game experience depending on which faction you choose.

Added: 179

Removed: 176

Is there an issue? Send a MessageReason:
None


* CastOfHats: Whilst most historic Total War games do generally have varied factions, the Developers have put strong emphasis on how different each kingdom will play, and feel.


Added DiffLines:

* PlanetOfHats: Whilst most historic Total War games do generally have varied factions, the Developers have put strong emphasis on how different each kingdom will play, and feel.

Added: 162

Changed: 1338

Is there an issue? Send a MessageReason:
None


''Thrones of Britannia: A Total War Saga'' is a stand-alone game in the ''VideoGame/TotalWar'' series that serves as a sort of indirect sequel to both the classic ''VideoGame/MedievalTotalWar'' ExpansionPack ''Viking Invasion'', and ''VideoGame/TotalWarAttila'' expansion, ''Rise of Charlemagne'', taking place in the early Middle Ages, in the isles of Britannia, we're the various petty kings of the currently separate English Kingdoms squabble, Norse Raiders plunder the coasts, settled Danes cause chaos, and Total War descends once more.

The player is able to play a wide array of factions, from the brutish marauders of the Great Viking Army, to the brave defenders of Mercia. Taking aspects from ''VideoGame/TotalWarWarhammer'' Thrones of Britannia particularly emphasis the ten factions asymmetrical nature, both on the campaign and the battlefield, leading to a widely different game experience depending on which faction you choose.

to:

''Thrones of Britannia: A Total War Saga'' is a stand-alone game in the ''VideoGame/TotalWar'' series that serves as a sort of indirect sequel to both the classic ''VideoGame/MedievalTotalWar'' ExpansionPack ''Viking Invasion'', and ''VideoGame/TotalWarAttila'' expansion, ExpansionPack, ''Rise of Charlemagne'', taking place in the early Middle Ages, Ages in the isles of Britannia, we're the various petty kings of the currently separate English Kingdoms squabble, Norse Raiders plunder the coasts, settled Danes cause chaos, and Total War descends once more.more, amongst sinistir omens of an even greater threat coming from the seas in the near future...

The player is able to play a wide array of factions, from the brutish marauders of the Great Viking Army, to the brave defenders of Mercia. Taking from the entire franchise, even aspects from the DarkFantasy ''VideoGame/TotalWarWarhammer'' Thrones of Britannia particularly emphasis the ten factions asymmetrical nature, both on the campaign and the battlefield, leading to a widely different game experience depending on which faction you choose.



* EasyLogistics: It appears CA is averting this more than usual, units cost food as well as money, the addition of a supply bar for each army that fills up in friendly territory and depletes in neutral or enemy territory, resulting in your forces suffering attrition if it gets too low. Recruiting a unit will also no longer net you the full unit, after the turn that they've been ordered, but they will now start at quarter strength and replenish over time to designate the trickling in of people summoned to defend their kingdom.
* TheBerserker: A highly elite unit available to the Viking factions. Unlike how it's usually portrayed, Viking Berserkers are both well-armed, and well-armored.

to:

* CastOfHats: Whilst most historic Total War games do generally have varied factions, the Developers have put strong emphasis on how different each kingdom will play, and feel.
* EasyLogistics: It appears CA is averting this more than usual, units cost food as well as money, the addition of a supply bar for each army that fills up in friendly territory and depletes in neutral or enemy territory, resulting in your forces suffering attrition if it gets too low.low, finally adding supply wagons to the series. Recruiting a unit will also no longer net you the full unit, after the turn that they've been ordered, but they will now start at quarter strength and replenish over time to designate the trickling in of people summoned to defend their kingdom.
* TheBerserker: A highly elite unit available to the Viking factions. Unlike how it's their usually portrayed, Viking Berserkers are both well-armed, and well-armored.

Changed: 197

Is there an issue? Send a MessageReason:
None


* EasyLogistics: It appears CA is averting this more than usual, units cost food as well as money, and recruiting a unit will not net you the full unit, after the turn that they've been ordered, but they will now start at quarter strength and replenish over time to designate the trickling in of people summoned to defend their kingdom.

to:

* EasyLogistics: It appears CA is averting this more than usual, units cost food as well as money, the addition of a supply bar for each army that fills up in friendly territory and recruiting depletes in neutral or enemy territory, resulting in your forces suffering attrition if it gets too low. Recruiting a unit will not also no longer net you the full unit, after the turn that they've been ordered, but they will now start at quarter strength and replenish over time to designate the trickling in of people summoned to defend their kingdom.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*EasyLogistics: It appears CA is averting this more than usual, units cost food as well as money, and recruiting a unit will not net you the full unit, after the turn that they've been ordered, but they will now start at quarter strength and replenish over time to designate the trickling in of people summoned to defend their kingdom.
Is there an issue? Send a MessageReason:
None


* BarbarianTribe: Shockingly enough, {{Subverted}} when it comes to the Danes, the Vikings don't quite fit this image that much anymore, being portrayed and quite civilized, after being exposed to English culture. The various Gaelic tribes in Ireland play this trope much more straight.

to:

* BarbarianTribe: Shockingly enough, {{Subverted}} when it comes to the Danes, the Vikings don't quite fit this image that much anymore, being portrayed and as quite civilized, after being exposed to English culture. The various Gaelic tribes in Ireland and Scotland play this trope much more straight.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[Only one can rule...]] ]]

to:

[[caption-width-right:350:[[Only [[caption-width-right:350:Only one can rule...]] ]]]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[Only one can rule...]]]]

to:

[[caption-width-right:350:[[Only one can rule...]]]]]] ]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[Only one can rule...]]

to:

[[caption-width-right:350:[[Only one can rule...]]]]]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[ThereCanOnlyBeOne]]

to:

[[caption-width-right:350:[[ThereCanOnlyBeOne]][[caption-width-right:350:[[Only one can rule...]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/twsthrones_key_art_2060x1568.jpg]]
[[caption-width-right:350:[[ThereCanOnlyBeOne]]
-->The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defense at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. For the first time in nearly 80 years, the land is in a fragile state of peace. Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching; a time of opportunity. There will be treaties. There will be war. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history’s greatest nations. Kings will rise. One will rule.
-->--'''Narrator''', Steam Page

''Thrones of Britannia: A Total War Saga'' is a stand-alone game in the ''VideoGame/TotalWar'' series that serves as a sort of indirect sequel to both the classic ''VideoGame/MedievalTotalWar'' ExpansionPack ''Viking Invasion'', and ''VideoGame/TotalWarAttila'' expansion, ''Rise of Charlemagne'', taking place in the early Middle Ages, in the isles of Britannia, we're the various petty kings of the currently separate English Kingdoms squabble, Norse Raiders plunder the coasts, settled Danes cause chaos, and Total War descends once more.

The player is able to play a wide array of factions, from the brutish marauders of the Great Viking Army, to the brave defenders of Mercia. Taking aspects from ''VideoGame/TotalWarWarhammer'' Thrones of Britannia particularly emphasis the ten factions asymmetrical nature, both on the campaign and the battlefield, leading to a widely different game experience depending on which faction you choose.

The game completely overhauls how the classic ''Total War'' campaign works, with widely different mechanics, such as branching storylines, extensive diplomatic options, overhauled technology trees, and a ''very'' different recruitment system.

''Thrones of Britannia: A Total War Saga'' is set to release in April 2018.

----
!!This game provides examples of:
* BarbarianTribe: Shockingly enough, {{Subverted}} when it comes to the Danes, the Vikings don't quite fit this image that much anymore, being portrayed and quite civilized, after being exposed to English culture. The various Gaelic tribes in Ireland play this trope much more straight.
* TheBerserker: A highly elite unit available to the Viking factions. Unlike how it's usually portrayed, Viking Berserkers are both well-armed, and well-armored.

Top