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* CulturalTranslation: ''Thrill Drive 3'' by default uses yen to accumulate the number of damages done. There is an option to change it to US dollars, with the difference of having two digits reduced from the value. In ''Thrill Drive 2'', the same setting can also be changed to use Euros or Hong Kong dollars.
to:
* CulturalTranslation: ''Thrill Drive 3'' All three games by default uses use Japanese yen to accumulate as the number of damages done. There is currency for which monetary values are displayed, as well as an option to change it to US dollars, with using an exchange rate that was commonplace during the difference of having two digits reduced from the value. In ''Thrill Drive 2'', the same setting can also be changed to use nineties (100 JPY = 1 USD). The second game in particular had additional currency options beyond JPY and USD, and these are Euros or and Hong Kong dollars.
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* CulturalTranslation: ''Thrill Drive 3'' by default uses yen to accumulate the number of damages done. There is an option to change it to
US dollars, with the difference of having two digits reduced from the value. In ''Thrill Drive 2'', the same setting can also be changed to use Euros or Hong Kong dollars.
US dollars, with the difference of having two digits reduced from the value. In ''Thrill Drive 2'', the same setting can also be changed to use Euros or Hong Kong dollars.
to:
* CulturalTranslation: ''Thrill Drive 3'' by default uses yen to accumulate the number of damages done. There is an option to change it to
to US dollars, with the difference of having two digits reduced from the value. In ''Thrill Drive 2'', the same setting can also be changed to use Euros or Hong Kong dollars.
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Changed line(s) 19 (click to see context) from:
* CulturalTranslation: ''Thrill Drive 3'' by default uses yen to accumulate the number of damages done. There is an option to change it to dollars, with the difference of having two digits reduced from the value. In ''Thrill Drive 2'', the same setting can also be changed to use euro or Hong Kong dollars.
to:
* CulturalTranslation: ''Thrill Drive 3'' by default uses yen to accumulate the number of damages done. There is an option to change it to to
US dollars, with the difference of having two digits reduced from the value. In ''Thrill Drive 2'', the same setting can also be changed to useeuro Euros or Hong Kong dollars.
US dollars, with the difference of having two digits reduced from the value. In ''Thrill Drive 2'', the same setting can also be changed to use
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Changed line(s) 19 (click to see context) from:
* CulturalTranslation: ''Thrill Drive 3'' by default uses yen to accumulate the number of damages done. There is an option to change it to dollars, with the difference of having two digits reduced from the value.
to:
* CulturalTranslation: ''Thrill Drive 3'' by default uses yen to accumulate the number of damages done. There is an option to change it to dollars, with the difference of having two digits reduced from the value. In ''Thrill Drive 2'', the same setting can also be changed to use euro or Hong Kong dollars.
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* InterfaceScrew: The camera glitches and blurs during an accident, complete with a POVCam and an instant replay
to:
* InterfaceScrew: The camera glitches and blurs during an accident, complete with a POVCam and an instant replayreplay.
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* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a web chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.), your performance in the different sections of the course, in addition to your overall score. In ''2'' and ''3'', the results screen will also include a list of any and all moving violations committed and instances of property damage, which includes things such as ignoring traffic signals, going through an occupied railroad crossing when a train has not completely cleared it, and smashing road-works.
to:
* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a web chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.), your performance in the different sections of the course, in addition to your overall score. In ''2'' and ''3'', the results screen will also include a list of any and all moving violations committed and instances of property damage, which includes things such as ignoring traffic signals, going through an occupied railroad crossing when a train has not completely cleared it, and smashing road-works.road-works, as well as how many demerit points (according to Japanese traffic laws) said violations will cause a licensed driver to incur.
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* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a web chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.), your performance in the different sections of the course, a list of any and all moving violations committed and instances of property damage (2 and 3 only), in addition to your overall score.
to:
* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a web chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.), your performance in the different sections of the course, in addition to your overall score. In ''2'' and ''3'', the results screen will also include a list of any and all moving violations committed and instances of property damage (2 damage, which includes things such as ignoring traffic signals, going through an occupied railroad crossing when a train has not completely cleared it, and 3 only), in addition to your overall score.smashing road-works.
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Changed line(s) 28 (click to see context) from:
* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a web chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.) and your performance in the different sections of the course in addition to your overall score.
to:
* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a web chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.) and ), your performance in the different sections of the course course, a list of any and all moving violations committed and instances of property damage (2 and 3 only), in addition to your overall score.
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''Thrill Drive'' is an arcade-only RacingGame series by Creator/{{Konami}}. Although not well-known outside of Japan, it is notable for being one of the original influences for the ''VideoGame/{{Burnout}}'' series along with the car chases from the 1998 film ''{{Film/Ronin}}''.
to:
''Thrill Drive'' is an arcade-only RacingGame series by Creator/{{Konami}}. Although not well-known outside of Japan, it is notable for being one of the original influences for the ''VideoGame/{{Burnout}}'' series along with the car chases from the 1998 film ''{{Film/Ronin}}''.
''Film/Ronin1998''.
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* '''Thrill Drive 3''' (2005)
to:
* '''Thrill Drive 3''' (2005)(2004)
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* DontTryThisAtHome: "The violent images depicted in this game are all fictions. Please drive carefully on the actual road."
to:
* DontTryThisAtHome: "When driving in real life, please drive carefully and sensibly."
** In ''2'': "The violent images depicted in this game areall fictions. fictious. Please drive carefully on the actual road.defensively in real world."
** In ''2'': "The violent images depicted in this game are
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* AchievementsInIgnorance: You can achieve maximum curiosity level from the beginning by just simply changing views rapidly.
to:
* AchievementsInIgnorance: You can achieve a maximum curiosity level from the beginning by just simply changing views pressing the change view button rapidly.
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* CulturalTranslation: ''Thrill Drive 3'' by default uses yen to accumulate the number of damages done. There is an option to change it to dollars, with the difference of
to:
* CulturalTranslation: ''Thrill Drive 3'' by default uses yen to accumulate the number of damages done. There is an option to change it to dollars, with the difference of having two digits reduced from the value.
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[[caption-width-right:350:Accidents do happen, but this one pulls it to its extreme.]]
to:
[[caption-width-right:350:Accidents do happen, but this one pulls it to its extreme.goes off the charts.]]
* AchievementsInIgnorance: You can achieve maximum curiosity level from the beginning by just simply changing views rapidly.
* CulturalTranslation: ''Thrill Drive 3'' by default uses yen to accumulate the number of damages done. There is an option to change it to dollars, with the difference of
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* DontTryThisAtHome: "The violent images depicted in this game are fictious. Please drive defensively in the real world."
to:
* DontTryThisAtHome: "The violent images depicted in this game are fictious. all fictions. Please drive defensively in carefully on the real world.actual road."
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** No longer the case in the third game as the weather is chosen by the pre-race selection menu.
to:
** No longer the case in the third game as the these weather is options are chosen by the pre-race selection menu.
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** Also in the third game, despite being a Japan-only arcade game, for some reason, an female English announcer is also available.
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* InterfaceScrew: The camera glitches and blurs during an accident in the third game, complete with a POVCam and an instant replay
* JokeCharacter: The game adds secret cars that can be used. The first game allows you to play as a school girl who for some reason runs 6 times faster than Usain Bolt. The third game has a giant rubber duckie with wheels on, which the police address you as "Mr. Ducky". However these secret cars perform about the same top speed as the regular cars, making them more like [[LethalJokeCharacter Lethal Joke Characters]]
* JokeCharacter: The game adds secret cars that can be used. The first game allows you to play as a school girl who for some reason runs 6 times faster than Usain Bolt. The third game has a giant rubber duckie with wheels on, which the police address you as "Mr. Ducky". However these secret cars perform about the same top speed as the regular cars, making them more like [[LethalJokeCharacter Lethal Joke Characters]]
to:
* InterfaceScrew: The camera glitches and blurs during an accident in the third game, accident, complete with a POVCam and an instant replay
* JokeCharacter: The game adds secret cars that can be used. The first game allows you to play as a school girl who for some reason runs 6 times faster than Usain Bolt. The third game has a giant rubber duckie with wheels on, which the police address you as "Mr. Ducky". However these secret cars performabout the same top speed as par as the regular cars, making them more like [[LethalJokeCharacter Lethal Joke Characters]]Characters]].
* JokeCharacter: The game adds secret cars that can be used. The first game allows you to play as a school girl who for some reason runs 6 times faster than Usain Bolt. The third game has a giant rubber duckie with wheels on, which the police address you as "Mr. Ducky". However these secret cars perform
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* MidSeasonUpgrade: Mid-Race Upgrade to be exact. Driving through a Parts Shop will automatically upgrade the car's engine, as well as the tire and brakes, improving its grip.
to:
* MidSeasonUpgrade: Mid-Race Upgrade to be exact. Driving through a Parts Shop will automatically upgrade the car's engine, as well as the tire and brakes, improving its grip.grip and braking respectively.
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* ScreamingWoman: The infamous loud female scream can be heard when you crash. The third game also adds a screaming man.
to:
* ScreamingWoman: The infamous loud female scream can be heard when you crash. The third game also adds a screaming man.
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* YouMustBeThisTallToRide: [[DeconstructedTrope Deconstructed]]. While the game recommends players to wear a seatbelt when playing as the game simulates the accident via haptic movements, players under [=130cm=][[note]]About 4'3"[[/note]] are not required to wear one when playing.
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Up To Eleven is a defunct trope
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[[caption-width-right:350:Accidents do happen, but this one pulls it [[UpToEleven to its extreme.]]]]
to:
[[caption-width-right:350:Accidents do happen, but this one pulls it [[UpToEleven to its extreme.]]]]]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thrill_drive.jpg]]
[[caption-width-right:350:Accidents do happen, but this one pulls it [[UpToEleven to its extreme.]]]]
[[caption-width-right:350:Accidents do happen, but this one pulls it [[UpToEleven to its extreme.]]]]
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* ApatheticCitizens: The first game features pedestrians in the course who are just basically crossing briskly across the street. They give 0 shits when there is an illegal street race ongoing and cars just blazing through them ([[InvulnerableCivilians though pedestrians would steer clear of the drivers, making running over them impossible]]).
* BlandNameProduct: Has quite a subtle in the first game. Notably the USA course has faux brands, like Sumway (Subway) and Dandy's (Wendy's).
* TheComputerIsACheatingBastard: The AI rivals very rarely, if ever, make mistakes and crash. Averted in the third game, where AI rivals tend to crash a bit more frequently. Notably the railroad and clifftop sections.
* DangerousClifftopRoad: Parts of the mountainous road have no guardrails. Falling down the road will result in an accident.
* DeathIsASlapOnTheWrist: Got entangled in a serious or fatal accident? Nah, OnlyAFleshWound. You'll just simply respawn an continue racing.
* BlandNameProduct: Has quite a subtle in the first game. Notably the USA course has faux brands, like Sumway (Subway) and Dandy's (Wendy's).
* TheComputerIsACheatingBastard: The AI rivals very rarely, if ever, make mistakes and crash. Averted in the third game, where AI rivals tend to crash a bit more frequently. Notably the railroad and clifftop sections.
* DangerousClifftopRoad: Parts of the mountainous road have no guardrails. Falling down the road will result in an accident.
* DeathIsASlapOnTheWrist: Got entangled in a serious or fatal accident? Nah, OnlyAFleshWound. You'll just simply respawn an continue racing.
* EiffelTowerEffect: The third game puts some iconic landmarks in its respective courses; USA has the Golden Gate Bridge, Europe has the Arc de Triomphe and Japan has Tokyo's Rainbow Bridge.
** No longer the case in the third game as the weather is chosen by the pre-race selection menu.
* GratuitousForeignLanguage:
** The police in the third game all speak in its course's respective languages; English for USA, French for Europe and Japanese (obviously) for Japan.
** The [[LargeHamAnnouncer hammy male announcer]] in the third game has "'''''CHECKPOINT! REFUELLING!'''''"
** Also in the third game, despite being a Japan-only arcade game, for some reason, an female English announcer is also available.
** The police in the third game all speak in its course's respective languages; English for USA, French for Europe and Japanese (obviously) for Japan.
** The [[LargeHamAnnouncer hammy male announcer]] in the third game has "'''''CHECKPOINT! REFUELLING!'''''"
** Also in the third game, despite being a Japan-only arcade game, for some reason, an female English announcer is also available.
* InterfaceScrew: The camera glitches and blurs during an accident in the third game, complete with a POVCam and an instant replay
* JokeCharacter: The game adds secret cars that can be used. The first game allows you to play as a school girl who for some reason runs 6 times faster than Usain Bolt. The third game has a giant rubber duckie with wheels on, which the police address you as "Mr. Ducky". However these secret cars perform about the same top speed as the regular cars, making them more like [[LethalJokeCharacter Lethal Joke Characters]]
* JokeCharacter: The game adds secret cars that can be used. The first game allows you to play as a school girl who for some reason runs 6 times faster than Usain Bolt. The third game has a giant rubber duckie with wheels on, which the police address you as "Mr. Ducky". However these secret cars perform about the same top speed as the regular cars, making them more like [[LethalJokeCharacter Lethal Joke Characters]]
* MidSeasonUpgrade: Mid-Race Upgrade to be exact. Driving through a Parts Shop will automatically upgrade the car's engine, as well as the tire and brakes, improving its grip.
* MultiTrackDrifting: [[MightyGlacier Large vehicles]] like a bus, rig and tow truck have a tendency to drift like crazy.
* NoOneCouldSurviveThat: Well obviously, a serious accident like that would likely kill or severely injure a driver in RealLife!
* MultiTrackDrifting: [[MightyGlacier Large vehicles]] like a bus, rig and tow truck have a tendency to drift like crazy.
* NoOneCouldSurviveThat: Well obviously, a serious accident like that would likely kill or severely injure a driver in RealLife!
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* RubberBandAI
to:
* RubberBandAIRubberBandAI: Unless you're maintaining your top speed, the AI drivers will blaze suddenly past you.
* ScreamingWoman: The infamous loud female scream can be heard when you crash. The third game also adds a screaming man.
* ShowsDamage: The car is seen with lots of dents and cracked windows after respawning from an accident in the third game, unless you drive through the Repair Shop.
* ScreamingWoman: The infamous loud female scream can be heard when you crash. The third game also adds a screaming man.
* ShowsDamage: The car is seen with lots of dents and cracked windows after respawning from an accident in the third game, unless you drive through the Repair Shop.
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* TheComputerIsACheatingBastard: The AI rivals very rarely, if ever, make mistakes and crash.
to:
* SpaceCompression: All of the courses take you through the city, then the highway, and
----
->''Congratulation. You reached the finish line.''
-->'''NOW ANALYZING YOUR TECHNIQUE............'''
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Clarified a bit
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''Thrill Drive'' is an arcade-only RacingGame series by Creator/{{Konami}}. Although not well-known outside of Japan, it is notable for being one of the original influences for the ''VideoGame/{{Burnout}}'' series along with the 1998 film ''{{Film/Ronin}}''.
to:
''Thrill Drive'' is an arcade-only RacingGame series by Creator/{{Konami}}. Although not well-known outside of Japan, it is notable for being one of the original influences for the ''VideoGame/{{Burnout}}'' series along with the car chases from the 1998 film ''{{Film/Ronin}}''.
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''Thrill Drive'' is an arcade-only RacingGame series by Creator/{{Konami}}. Although not well known outside of Japan, it is notable for being one of the original influences for the ''VideoGame/{{Burnout}}'' series along with the 1998 film ''{{Film/Ronin}}''.
to:
''Thrill Drive'' is an arcade-only RacingGame series by Creator/{{Konami}}. Although not well known well-known outside of Japan, it is notable for being one of the original influences for the ''VideoGame/{{Burnout}}'' series along with the 1998 film ''{{Film/Ronin}}''.
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Okay, last edit for now.
* DrivesLikeCrazy: Invoked, seeing as this is your best bet to finish the course in time and earn a spot on the high score list.
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* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a hexagonal chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.) and your performance in the different sections of the course in addition to your overall score.
to:
* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a hexagonal web chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.) and your performance in the different sections of the course in addition to your overall score.
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* EmpathicEnvironment: In the first game, the weather changes as you crash, turning from bright and sunny to gloomy and overcast and finally a thunderstorm.
to:
* EmpathicEnvironment: In the first game, the weather changes as each time you crash, turning from bright and sunny to gloomy and overcast and finally a thunderstorm.
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* SongsInTheKeyOfPanic: A staple of the series. With 0 accidents, the background music is intense but upbeat. After 1-2 accidents, it becomes like something out of a horror game. 3 or more accidents, and the soundtrack turns into a panicky, discordant cacophony to let you know that you really screwed up.
to:
* SongsInTheKeyOfPanic: A staple of Present throughout the series. With 0 accidents, the background music is intense but upbeat. After 1-2 accidents, it becomes like something out of a horror game. 3 or more accidents, and the soundtrack turns into a panicky, discordant cacophony to let you know that you really screwed up.
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Added some Wiki Magic love
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-->-- {{Tagline}} When the race is about to start.
''Thrill Drive'' is a RacingGame series by Creator/{{Konami}}. It is notable for influencing the ''VideoGame/{{Burnout}}'' series.
''Thrill Drive'' is a RacingGame series by Creator/{{Konami}}. It is notable for influencing the ''VideoGame/{{Burnout}}'' series.
to:
''Thrill Drive'' is
Games in the series:
* '''Thrill Drive''' (1998)
* '''Thrill Drive 2''' (2001)
* '''Thrill Drive 3''' (2005)
* '''Crazy Streets - Thrill Drive 4''' (2007)
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* KarmaHoudini: The player gets no punishment for speeding.
to:
* DontTryThisAtHome: "The violent images depicted in this game are fictious. Please drive defensively in the real world."
* EmpathicEnvironment: In the first game, the weather changes as you crash, turning from bright and sunny to gloomy and overcast and finally a thunderstorm.
* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a hexagonal chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.) and your performance in the different sections of the course in addition to your overall score.
* HotPursuit: Police will occasionally show up to chase the racers, and your only recourse is to evade them until they give up.
* KarmaHoudini: The player gets no punishment forspeeding.reckless driving.
** Averted ''big time'' for accidents: not only do they negatively affect your score, but between the damage counter, screams and ambulance sirens, it's strongly implied that your disregard for road safety has resulted in the injury and death of innocent people.
*** Also, if the police are after you and you pull over, [[SurprisinglyRealisticOutcome you get arrested]].
* RacingTheTrain: Railroad crossings are present in some courses. Hitting the train spells instant death at any speed.
* RubberBandAI
* SongsInTheKeyOfPanic: A staple of the series. With 0 accidents, the background music is intense but upbeat. After 1-2 accidents, it becomes like something out of a horror game. 3 or more accidents, and the soundtrack turns into a panicky, discordant cacophony to let you know that you really screwed up.
* TheComputerIsACheatingBastard: The AI rivals very rarely, if ever, make mistakes and crash.
* EmpathicEnvironment: In the first game, the weather changes as you crash, turning from bright and sunny to gloomy and overcast and finally a thunderstorm.
* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a hexagonal chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.) and your performance in the different sections of the course in addition to your overall score.
* HotPursuit: Police will occasionally show up to chase the racers, and your only recourse is to evade them until they give up.
* KarmaHoudini: The player gets no punishment for
** Averted ''big time'' for accidents: not only do they negatively affect your score, but between the damage counter, screams and ambulance sirens, it's strongly implied that your disregard for road safety has resulted in the injury and death of innocent people.
*** Also, if the police are after you and you pull over, [[SurprisinglyRealisticOutcome you get arrested]].
* RacingTheTrain: Railroad crossings are present in some courses. Hitting the train spells instant death at any speed.
* RubberBandAI
* SongsInTheKeyOfPanic: A staple of the series. With 0 accidents, the background music is intense but upbeat. After 1-2 accidents, it becomes like something out of a horror game. 3 or more accidents, and the soundtrack turns into a panicky, discordant cacophony to let you know that you really screwed up.
* TheComputerIsACheatingBastard: The AI rivals very rarely, if ever, make mistakes and crash.
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Moving Nightmare Fuel to YMMV page
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KarmaHoudini: The player gets no punishment for speeding.
NightmareFuel: When you crash,the game would display a picture of a terrifying expression of either a man or a woman, accompanied by a deafening scream.The game would then showcase the type of accident you were involved in. Upon respawning, the upbeat music earlier would be replaced by an anxiety-inducing track,the blue and bright skies from earlier would be covered in clouds.Both the music and the weather would get worse after three or more accidents.
NightmareFuel: When you crash,the game would display a picture of a terrifying expression of either a man or a woman, accompanied by a deafening scream.The game would then showcase the type of accident you were involved in. Upon respawning, the upbeat music earlier would be replaced by an anxiety-inducing track,the blue and bright skies from earlier would be covered in clouds.Both the music and the weather would get worse after three or more accidents.
to:
NightmareFuel: When you crash,the game would display a picture of a terrifying expression of either a man or a woman, accompanied by a deafening scream.The game would then showcase the type of accident you were involved in. Upon respawning, the upbeat music earlier would be replaced by an anxiety-inducing track,the blue and bright skies from earlier would be covered in clouds.Both the music and the weather would get worse after three or more accidents.
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NightmareFuel: When you crash,the game would display a picture of a terrifying expression of a man or a woman, accompanied by a deafening scream.The game would then showcase the type of accident you were involved in. Upon respawning, the upbeat music earlier would be replaced by an anxiety-inducing track,the blue and bright skies from earlier are now covered in clouds.Both the music and the weather would get worse after three or more accidents.
to:
NightmareFuel: When you crash,the game would display a picture of a terrifying expression of either a man or a woman, accompanied by a deafening scream.The game would then showcase the type of accident you were involved in. Upon respawning, the upbeat music earlier would be replaced by an anxiety-inducing track,the blue and bright skies from earlier are now would be covered in clouds.Both the music and the weather would get worse after three or more accidents.
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Changed line(s) 9 (click to see context) from:
KarmaHoudini: The player gets no punishment for speeding.
to:
KarmaHoudini: The player gets no punishment for speeding.speeding.
NightmareFuel: When you crash,the game would display a picture of a terrifying expression of a man or a woman, accompanied by a deafening scream.The game would then showcase the type of accident you were involved in. Upon respawning, the upbeat music earlier would be replaced by an anxiety-inducing track,the blue and bright skies from earlier are now covered in clouds.Both the music and the weather would get worse after three or more accidents.
NightmareFuel: When you crash,the game would display a picture of a terrifying expression of a man or a woman, accompanied by a deafening scream.The game would then showcase the type of accident you were involved in. Upon respawning, the upbeat music earlier would be replaced by an anxiety-inducing track,the blue and bright skies from earlier are now covered in clouds.Both the music and the weather would get worse after three or more accidents.
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''Thrill Drive'' is a RacingGame series by Creator/Konami, it was the main idea for burnout.
to:
''Thrill Drive'' is a RacingGame series by Creator/Konami, it was Creator/{{Konami}}. It is notable for influencing the main idea for burnout.
''VideoGame/{{Burnout}}'' series.
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->''We will analyze your driving technique at the end of the race, please start you engine''
to:
->''We will analyze your driving technique at the end of the race, please start you engine''your engine.''
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KarmaHoudini: The player gets no punishment for speeding
to:
KarmaHoudini: The player gets no punishment for speedingspeeding.
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KarmaHoundini: The player gets no punishment for speeding
to:
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!!This work provides examples of:
to:
!!This work provides examples of:of:
KarmaHoundini: The player gets no punishment for speeding
KarmaHoundini: The player gets no punishment for speeding
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Changed line(s) 1,5 (click to see context) from:
->''We will anylize your driving techince at the end of the race, please start you engine''
-->-- {{Tagline}} When the race is about to start
''Thrill Drive'' is a RacingGame series by Creator/Konami, it was the main idea for burnout
-->-- {{Tagline}} When the race is about to start
''Thrill Drive'' is a RacingGame series by Creator/Konami, it was the main idea for burnout
to:
->''We will anylize analyze your driving techince technique at the end of the race, please start you engine''
-->-- {{Tagline}} When the race is about tostart
start.
''Thrill Drive'' is a RacingGame series by Creator/Konami, it was the main idea forburnout
burnout.
-->-- {{Tagline}} When the race is about to
''Thrill Drive'' is a RacingGame series by Creator/Konami, it was the main idea for
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Changed line(s) 4 (click to see context) from:
''Thrill Drive'' is a RacingGame series by Creator/Konami, it was the main idea for burnout
to:
''Thrill Drive'' is a RacingGame series by Creator/Konami, it was the main idea for burnoutburnout
----
!!This work provides examples of:
----
!!This work provides examples of:
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Added DiffLines:
->''We will anylize your driving techince at the end of the race, please start you engine''
-->-- {{Tagline}} When the race is about to start
''Thrill Drive'' is a RacingGame series by Creator/Konami, it was the main idea for burnout
-->-- {{Tagline}} When the race is about to start
''Thrill Drive'' is a RacingGame series by Creator/Konami, it was the main idea for burnout