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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thrill_drive.jpg]]
2 [[caption-width-right:350:Accidents do happen, but this one goes off the charts.]]
3->''We will analyze your driving technique at the end of the race, please start your engine.''
4
5''Thrill Drive'' is an arcade-only RacingGame series by Creator/{{Konami}}. Although not well-known outside of Japan, it is notable for being one of the original influences for the ''VideoGame/{{Burnout}}'' series along with the car chases from ''Film/Ronin1998''.
6
7Games in the series:
8* '''Thrill Drive''' (1998)
9* '''Thrill Drive 2''' (2001)
10* '''Thrill Drive 3''' (2004)
11* '''Crazy Streets - Thrill Drive 4''' (2007)
12
13----
14!!This work provides examples of:
15* AchievementsInIgnorance: You can achieve a maximum curiosity level from the beginning by just simply pressing the change view button rapidly.
16* ApatheticCitizens: The first game features pedestrians in the course who are just basically crossing briskly across the street. They give 0 shits when there is an illegal street race ongoing and cars just blazing through them ([[InvulnerableCivilians though pedestrians would steer clear of the drivers, making running over them impossible]]).
17* BlandNameProduct: Has quite a subtle in the first game. Notably the USA course has faux brands, like Sumway (Subway) and Dandy's (Wendy's).
18* TheComputerIsACheatingBastard: The AI rivals very rarely, if ever, make mistakes and crash. Averted in the third game, where AI rivals tend to crash a bit more frequently. Notably the railroad and clifftop sections.
19* ContinuingIsPainful: The Korean version of the first game is unique for [[https://www.youtube.com/watch?v=GFeTpVDxZKI having the Continue Screen feature]], whereas other versions would rather [[GameOver end the game when the time runs out]]. If enabled, it makes the time limit stricter to the point where you must cross the next checkpoint with equal or better speed without causing an accident. When you run out of time and coin up, the music and weather will reset back to the "zero crashes" state and you are allowed to continue racing, which would've [[SubvertedTrope Subverted]] this trope had it not been for the fact that ''your overall performance also resets'' each time you continue.
20* CulturalTranslation: All three games by default use Japanese yen as the currency for which monetary values are displayed, as well as an option to change it to US dollars, using an exchange rate that was commonplace during the nineties (100 JPY = 1 USD). The second game in particular had additional currency options beyond JPY and USD, and these are Euros and Hong Kong dollars.
21* DangerousClifftopRoad: Parts of the mountainous road have no guardrails. Falling down the road will result in an accident.
22* DeathIsASlapOnTheWrist: Got entangled in a serious or fatal accident? Nah, OnlyAFleshWound. You'll just simply respawn an continue racing.
23* DontTryThisAtHome: "When driving in real life, please drive carefully and sensibly."
24** In ''2'': "The violent images depicted in this game are fictious. Please drive defensively in real world."
25* DrivesLikeCrazy: Invoked, seeing as this is your best bet to finish the course in time and earn a spot on the high score list.
26* EiffelTowerEffect: The third game puts some iconic landmarks in its respective courses; USA has the Golden Gate Bridge, Europe has the Arc de Triomphe and Japan has Tokyo's Rainbow Bridge.
27* EmpathicEnvironment: In the first game, the weather changes each time you crash, turning from bright and sunny to gloomy and overcast and finally a thunderstorm.
28** No longer the case in the sequel due to all three courses now featuring their preset weather condition (Night for Japan, Sunset for USA, Foggy for Europe; the weather intensity can also be set by holding the shifter up or down in the selection menu), while in the third game these weather options are chosen by the pre-race selection menu.
29* FortuneTeller: At the end of a race in ''3'', depending on your performance, the game reads your fortune (in style of Omikuji) for certain days of the week ranging from great fortune to small fortune (possible machine trouble on Friday) to great misfortune (bad luck on weekends, with the game outright telling you not to drive).
30* GameplayGrading: After the race, you're shown an EndGameResultsScreen detailing your skills in a web chart (accompanied by a rank, such as "Gentle Driver", "Role Model", "Need More Guts" etc.), your performance in the different sections of the course, in addition to your overall score. In ''2'' and ''3'', the results screen will also include a list of any and all moving violations committed and instances of property damage, which includes things such as ignoring traffic signals, going through an occupied railroad crossing when a train has not completely cleared it, and smashing road-works, as well as how many demerit points (according to Japanese traffic laws) said violations will cause a licensed driver to incur.
31-->'''Narrator''': ''(upon getting a D rank)'' You should be banned from public roads.
32* GratuitousForeignLanguage:
33** The police in the third game all speak in its course's respective languages; English for USA, French for Europe and Japanese (obviously) for Japan.
34** The [[LargeHamAnnouncer hammy male announcer]] in the third game has "'''''CHECKPOINT! REFUELLING!'''''"
35* HotPursuit: Police will occasionally show up to chase the racers, and your only recourse is to evade them until they give up.
36* InterfaceScrew: The camera glitches and blurs during an accident, complete with a POVCam and an instant replay.
37* JokeCharacter: The game adds secret cars that can be used. The first game allows you to play as a school girl who for some reason runs 6 times faster than Usain Bolt. The third game has a giant rubber duckie with wheels on, which the police address you as "Mr. Ducky" ("Ahiru-chan"[[note]]アヒルちゃん, "Duck-chan"[[/note]] in Japanese, "Coin-Coin"[[note]]lit. "Quack-Quack"[[/note]] in French). However these secret cars perform as par as the regular cars, making them more like [[LethalJokeCharacter Lethal Joke Characters]].
38* KarmaHoudini: The player gets no punishment for reckless driving.
39** Averted ''big time'' for accidents: not only do they negatively affect your score, but between the damage counter, screams and ambulance sirens, it's strongly implied that your disregard for road safety has resulted in the injury and death of innocent people.
40*** Also, if the police are after you and you pull over, [[SurprisinglyRealisticOutcome you get arrested]].
41* MidSeasonUpgrade: Mid-Race Upgrade to be exact. Driving through a Parts Shop will automatically upgrade the car's engine, as well as the tire and brakes, improving its grip and braking respectively.
42* MultiTrackDrifting: [[MightyGlacier Large vehicles]] like a bus, rig and tow truck have a tendency to drift like crazy.
43* NoOneCouldSurviveThat: Well obviously, a serious accident like that would likely kill or severely injure a driver in RealLife!
44* RacingTheTrain: Railroad crossings are present in some courses. Hitting the train spells instant death at any speed.
45* RubberBandAI: Unless you're maintaining your top speed, the AI drivers will blaze suddenly past you.
46* ScreamingWoman: The infamous loud female scream can be heard when you crash. The third game adds a male scream along with a redubbed female one, with both being different in Japanese and English versions.
47* ShowsDamage: The car is seen with lots of dents and cracked windows after respawning from an accident in the third game, unless you drive through the Repair Shop.
48* SongsInTheKeyOfPanic: Present throughout the series. With 0 accidents, the background music is intense but upbeat. After 1-2 accidents, it becomes like something out of a horror game. 3 or more accidents, and the soundtrack turns into a panicky, discordant cacophony to let you know that you really screwed up.
49** However, if you manage to get nearly through the course without a single accident, it becomes a NearVictoryFanfare, turning it into an angelic but even more uplifting tune.
50* SpaceCompression: All of the courses take you through the city, then the highway, and then the mountains, then again the highway, and finally back to the city in less than 10 miles.
51* YouMustBeThisTallToRide: [[DeconstructedTrope Deconstructed]]. While the game recommends players to wear a seatbelt when playing as the game simulates the accident via haptic movements, players under [=130cm=][[note]]About 4'3"[[/note]] are not required to wear one when playing.
52----
53->''Congratulation. You reached the finish line.''

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