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* ButThouMust: Depending on what God you chose, you are forced to make certain choices in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]].

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* ButThouMust: Depending on what God you chose, you are forced to make certain choices in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]]. The only choice you have is whether you communicate the fact in a polite or an aggressive manner.
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* ButThouMust: Depending on what God you chose, you are forced to make certain choices in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]].
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* OneHandedZweihander: Warriors can weild a two-handed sword with only one hand, leaving the other free for a shield.

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* OneHandedZweihander: Warriors can weild wield a two-handed sword with only one hand, leaving the other free for a shield.
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* OurElvesAreBetter: If you manage to recruit an Elf, they're far superior to most other fighters. They get a free attack before the round starts regardless of the weapon they use, so you can give them an InfinityPlusOneSword and they will inflict massive damage before combat begins.

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* OurElvesAreBetter: If you manage to recruit an Elf, they're far superior to most other fighters. They get a free attack before the round starts regardless of the weapon they use, so you can give them an InfinityPlusOneSword and they will inflict massive damage before combat begins. (Actually, as this ability is inherent, give them the biggest two-handed axe you can find as 2h axes are weapons with the highest damage in game)

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* BoringButPractical: Staves and spears are the best weapons in the early to mid game as each party member wielding one gets a free attack before the round starts. They start to lose ground against hammers and axes which do double to triple the damage once the player has access to the better crafting materials in the game.
Analogically, one-handed clubs are quite powerful in early game as the blunt damage allows to spill damage to the next creature and at the start of the game, you will be mostly fighting multiple small creatures. In the mid-to-end, Two-handed Swords and Axes are much better in terms of damage output.

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* BoringButPractical: Staves and spears are the best weapons in the early to mid game as each party member wielding one gets a free attack before the round starts. They start to lose ground against hammers and axes which do double to triple the damage once the player has access to the better crafting materials in the game.
game. Analogically, one-handed clubs are quite powerful in early game as the blunt damage allows to spill damage to the next creature and at the start of the game, you will be mostly fighting multiple small creatures. In the mid-to-end, Two-handed Swords and Axes are much better in terms of damage output.
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Analogically, one-handed clubs are quite powerful in early game as the blunt damage allows to spill damage to the next creature and at the start of the game, you will be mostly fighting multiple small creatures. In the mid-to-end, Two-handed Swords and Axes are much better in terms of damage output.
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Has a wiki [[http://thea-the-awakening.wikia.com/wiki/Thea:_The_Awakening_Wikia here]]. Players beware that the game is [[JustOneMoreLevel ridiculously addictive]].

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Has a wiki [[http://thea-the-awakening.wikia.com/wiki/Thea:_The_Awakening_Wikia here]]. Players beware that the game is [[JustOneMoreLevel [[JustOneMoreTurn ridiculously addictive]].
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* OneHandedZweihander: Warriors can weild a two-handed sword with only one hand, leaving the other free for a shield.
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* ShoutOut: One of the random encounters has you come across the bridge where a ghost asks you three questions - your name, [[Film/MontyPythonAndTheHolyGrail your favorite color, and how far a rock thrown by a Troll will fly]].

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* ShoutOut: One of the random encounters has you come across the bridge where a ghost asks you three questions - your name, [[Film/MontyPythonAndTheHolyGrail your favorite color, and how far a rock thrown by a Troll will fly]]. Asking the ghost what kind of troll he means will yield the best result.
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* CrapsackWorld: The Darkness has destroyed the old world's civilization--and it's up to you to rebuild it. The darkness still lasts longer than daylight, and everything is out to rob, or play tricks on, or murder and eat you. The only remaining ember of civilization in the entire world is your own tiny village. There is no restoring light and civilization within the mechanics of the game, even if you do achieve victory. Life is a constant struggle against EverythingTryingToKillYou. The only solace the player can have is that once they mine enough mithril and moonstone to outfit all their villagers with the best armor and weapons, they will have an EliteArmy that will comfortably [[CurbStompBattle curb-stomp]] dragons and giants and can travel about the DeathWorld of horrors that is Thea with complete confidence.

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* CrapsackWorld: The Darkness has destroyed the old world's civilization--and it's up to you to rebuild it. The darkness night still lasts longer than daylight, and everything is out to rob, or curse, play tricks on, or murder and eat you. The only remaining ember of civilization in the entire world is your own tiny village. There is no restoring light and civilization within the mechanics of the game, even if you do achieve victory. Life is a constant struggle against EverythingTryingToKillYou. The only solace the player can have is that once they mine enough mithril and moonstone to outfit all their villagers with the best armor and weapons, they will have an EliteArmy that will comfortably [[CurbStompBattle curb-stomp]] dragons and giants and can travel about the DeathWorld of horrors that is Thea with complete confidence.
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* Literature/BabaYaga: Being based on Slavic folklore, Thea is home to these old hags who steal children in the night to eat them. They will even randomly kidnap and eat adult party members in a random event.

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* Literature/BabaYaga: Being based on Slavic folklore, Thea is home to these old hags who steal children in the night to eat them. They will even randomly kidnap and eat adult party members in a random event.

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* CrapsackWorld: The Darkness has destroyed the old world's civilization--and it's up to you to rebuild it. The darkness still lasts longer than daylight, and everything is out to rob, or play tricks on, or murder and eat you. The only remaining ember of civilization in the entire world is your own tiny village. There is no restoring light and civilization within the mechanics of the game, even if you do achieve victory. Life is a constant struggle against EverythingTryingToKillYou. The only solace the player can have is that once they mine enough mithril and moonstone to outfit all their villagers with the best armor and weapons, they will have an EliteArmy that will comfortably [[CurbStompBattle curb-stomp]] dragons and giants and can travel about the DeathWorld of horrors that is Thea with complete confidence.



* DeathWorld: Thea became this due to the hundred year darkness, although most of the non-human races seem to getting by just fine. The only two prerequisites for being in mortal danger all the time are being alive and human.



* AWorldHalfFull: The Darkness has destroyed the old world's civilization--and it's up to you to rebuild it.
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* Literature/BabaYaga: Being based on Slavic folklore, Thea is home to these old hags who steal children in the night to eat them. They will even randomly kidnap and eat adult party members in a random event.

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* DarkIsNotEvil: The player will encounter plenty of night creatures that aren't evil, but are just trying to get by. The player themselves can choose the night god Horos (who is not evil either) as their patron.

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* DarkIsNotEvil: The player will encounter plenty of night creatures that aren't evil, but are just trying to get by. The player themselves can choose the night god Horos (who is not evil either) as their patron. One of the many benefits is being able to see at night as if it were the daytime and even fight more effectively.


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* TheLostWoods: Any thickly wooded area in Thea has become this, due to the hundred year darkness.


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* TheSacredDarkness: The night was this before the hundred year darkness. It was the domain of the moon god, Horos, and you can worship the dark if you chose Horos as your patron.
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* OurDemonsAreDifferent: Most supernatural beings that wield magic in some form are referred to as demons.


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* WhenTreesAttack: There are forest guardians called Leshys that are roughly analogous to [[Franchise/TolkiensLegendarium Ents]]. You will have to deal with them in order to complete the main storyline objectives. You will also sometimes encounter some who have gone rogue and live on human flesh instead of the energy of the forests.
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* OurElvesAreBetter: If you manage to recruit an Elf, they're far superior to most other fighters. They get a free attack before the round starts regardless of the weapon they use, so you can give them an InfinityPlusOneSword and they will inflict massive damage before combat begins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: Staves and spears are the best weapons in the early to mid game as each party member wielding one gets a free attack before the round starts. They start to lose ground against hammers and axes which do double to triple the damage once the player has access to the better crafting materials in the game.


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* DarkIsNotEvil: The player will encounter plenty of night creatures that aren't evil, but are just trying to get by. The player themselves can choose the night god Horos (who is not evil either) as their patron.


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* EvilIsNotAToy: The century of darkness was caused by a band of human mages who wanted to use magic to put an end to the reign of gods and elves over men, but they only succeeded in dooming everyone instead.


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* MonsterAllies: The player can attract wolves, ghosts, orcs, goblins, elves and many other non-human creatures to their settlement and have them as loyal soldiers.
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* MoneySpider: {{Averted}} with animal attacks. If you win the fight, they'll drop meat, leather, and bone.

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* InfinityPlusOneSword: Warhammers made out of pure moonstone and Two-handed axes made out of pure {{Mithril}}.

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* GoldMakesEverythingShiny: You can forge weapons and tools made out of gold and they're as practical as iron, though they're still much weaker than steel and offer a bonus to willpower to compensate.
* InfinityMinusOneSword: Steel weapons. Easier to find the raw material and quicker to craft than {{Mithril}} and they offer the second best damage in the game.
* InfinityPlusOneSword: Warhammers made {{Mithril}} and Moonstone weapons. You have to go far down the tech tree to get them and gathering the materials to make them is often a serious challenge. The payoff is that they are four to five times stronger than even the very best weapons you start out of pure moonstone with. You won't be able to slay dragons and Two-handed axes made out of pure {{Mithril}}.giants without them.
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* InfinityPlusOneSword: Warhammers made out of pure moonstone and Two-handed axes made out of pure {{Mithril}}.
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* WizardNeedsFoodBadly: Every group of your people, both the village and exploring parties have to bring enough food and fuel with them or begin to starve/freeze. You also get substantial bonuses for bringing many different kinds of (crafted) food.

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* WizardNeedsFoodBadly: Every group of your people, both the village and exploring parties parties, have to bring enough food and fuel with them or begin to starve/freeze. You also get substantial bonuses for bringing many different kinds of (crafted) food.
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''Thea: The Awakening'' is an indie not-quite-FourX TurnBasedStrategy released in 2015 by the British-Polish studio [=MuHa=] Games. It is based on the Myth/SlavicMythology and plays a lot like the ''VideoGame/{{Civilization}}'' does in the first turns: you explore the randomly generated world map, collect resources, expand your settlements, and craft upgrades.

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''Thea: The Awakening'' is an indie not-quite-FourX TurnBasedStrategy released in 2015 by the British-Polish studio [=MuHa=] Games. It is based on the Myth/SlavicMythology and plays a lot like the ''VideoGame/{{Civilization}}'' does in the first turns: you explore the randomly generated world map, collect resources, expand your settlements, and craft upgrades.



* WizardNeedsFoodBadly: Every group of your people, both the village and exploring parties has to bring enough food and fuel with them or begin to starve/freeze. You also get substantial bonuses for bringing many different kinds of (crafted) food.

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* WizardNeedsFoodBadly: Every group of your people, both the village and exploring parties has have to bring enough food and fuel with them or begin to starve/freeze. You also get substantial bonuses for bringing many different kinds of (crafted) food.
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* EverythingTryingToKillYou: For the most part, everything is - especially at night.
* TheFairFolk: Anything you encounter that's not directly out to kill you will present itself this way to you. Don't expect it to buy into concepts like "morality" or "fairness".
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* FakeDifficulty: Sometimes a random event will occur that kills a member of your expedition and you have no choice in the matter or opportunity to avert it. The event exists purely to [[KillerGameMaster ruin your day]]. Only SaveScumming will help you.

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* CriticalExistenceFailure: Subverted. When a character's HitPoints drop to zero, they cannot participate in combat, but do not die and can, in fact, recover from their wounds if they have enough food and a medic to look after them.
** Sadly it works the other way around too, a party member gravely wounded, even if undefeated in combat, has a chance to die until they recover, that chance can be lowered by having a medic in the party.

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* CriticalExistenceFailure: Subverted. When a character's HitPoints drop to zero, they cannot participate in combat, but do not die and can, in fact, recover from their wounds if they have enough food and a medic to look after them.
**
them. Sadly it works the other way around too, a party member gravely wounded, even if undefeated in combat, has a chance to die until they recover, that chance can be lowered by having a medic in the party.
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** Sadly it works the other way around too, a party member gravely wounded, even if undefeated in combat, has a chance to die until they recover, that chance can be lowered by having a medic in the party.
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Added DiffLines:

* ShoutOut: One of the random encounters has you come across the bridge where a ghost asks you three questions - your name, [[Film/MontyPythonAndTheHolyGrail your favorite color, and how far a rock thrown by a Troll will fly]].
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* SkillScoresAndPerks: Each character has a random selection of skills, which also randomly increase with every level (although their class makes the increases gravitate towards certain skills). The skill levels are used in various ways in different challenge types: for instance, the Tactics skill is used to maneuver in combat challenges, but to deal "damage" in tactical challenges.
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Has a wiki [[http://thea-the-awakening.wikia.com/wiki/Thea:_The_Awakening_Wikia here]].

to:

Has a wiki [[http://thea-the-awakening.wikia.com/wiki/Thea:_The_Awakening_Wikia here]]. Players beware that the game is [[JustOneMoreLevel ridiculously addictive]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Thea: The Awakening'' is an indie not-quite-FourX TurnBasedStrategy released in 2015 by the British-Polish studio [=MuHa=] Games. It is based on the Myth/SlavicMythology and plays a lot like the ''VideoGame/{{Civilization}}'' does in the first turns: you explore the randomly generated world map, collect resources, expand your settlements, and craft upgrades.

The story is told via special dialogue events that trigger upon reaching certain random locations on the map. You play as a PhysicalGod of the Slavic pantheon, who has just returned to consciousness after the great Darkness swallowed Thea, the eponymous setting of the game, a hundred years ago. You find that in the gods' absence, the civilization of Thea has collapsed and was overrun by TheUndead and other foul forces. Only a few tiny settlements survived the Darkness, so you take charge of one such village and help it recover and rebuild what has been lost, while also searching for answers as to what caused the Darkness in the first place and what can be done to prevent it from returning.

Has a wiki [[http://thea-the-awakening.wikia.com/wiki/Thea:_The_Awakening_Wikia here]].
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!!The game contains examples of following tropes:

* CombatDiplomacyStealth: The TurnBasedCombat card minigame is reused for Social, Stealth, and all manner of other challenges. It plays exactly the same, except different character stats are used to "attack" and "defend" in each challenge type. Whether you have an option to talk or to sneak is highly situational, but not fighting is usually preferable because you don't risk losing precious people that way.
* CriticalExistenceFailure: Subverted. When a character's HitPoints drop to zero, they cannot participate in combat, but do not die and can, in fact, recover from their wounds if they have enough food and a medic to look after them.
* ItemCrafting: It is essential to gather materials and craft new tools and weapons from them, since you can never scavenge enough of them out in the world.
* RandomlyGeneratedLevels: The game randomly creates the entire world map upon starting a new game.
* WizardNeedsFoodBadly: Every group of your people, both the village and exploring parties has to bring enough food and fuel with them or begin to starve/freeze. You also get substantial bonuses for bringing many different kinds of (crafted) food.
* AWorldHalfFull: The Darkness has destroyed the old world's civilization--and it's up to you to rebuild it.
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