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Not to be confused with the short-lived sitcom ''Series/{{Thea}}'' or professional wrestler Wrestling/TheaTrinidad.


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TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter: If you manage to recruit an Elf, they're far superior to most other fighters. They get a free attack before the round starts regardless of the weapon they use, so you can give them an InfinityPlusOneSword and they will inflict massive damage before combat begins. (Actually, as this ability is inherent, give them the biggest two-handed axe you can find as 2h axes are weapons with the highest damage in game)

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* OurElvesAreBetter: OurElvesAreDifferent: If you manage to recruit an Elf, they're far superior to most other fighters. They get a free attack before the round starts regardless of the weapon they use, so you can give them an InfinityPlusOneSword and they will inflict massive damage before combat begins. (Actually, as this ability is inherent, give them the biggest two-handed axe you can find as 2h axes are weapons with the highest damage in game)
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** The achievements for recruiting a human, elf or dwarf by constructing appropriate buildings are named [[Film/LordOfTheRings "You have my sword", "You have my bow" and "You have my axe"]], respectively.

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** The achievements for recruiting a human, elf or dwarf by constructing appropriate buildings are named [[Film/LordOfTheRings [[Film/TheLordOfTheRingsTheFellowshipOfTheRing "You have my sword", "You have my bow" and "You have my axe"]], respectively.
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* CrapsackWorld: The Darkness has destroyed the old world's civilization--and it's up to you to rebuild it. The night still lasts longer than daylight, and everything is out to rob, curse, play tricks on, or murder and eat you. The only remaining ember of civilization in the entire world is your own tiny village. There is no restoring light and civilization within the mechanics of the game, even if you do achieve victory. Life is a constant struggle against EverythingTryingToKillYou. The only solace the player can have is that once they mine enough mithril and moonstone to outfit all their villagers with the best armor and weapons, they will have an EliteArmy that will comfortably [[CurbStompBattle curb-stomp]] dragons and giants and can travel about the DeathWorld of horrors that is Thea with complete confidence.
* CriticalExistenceFailure: Subverted. When a character's HitPoints drop to zero, they cannot participate in combat, but do not die and can, in fact, recover from their wounds if they have enough food and a medic to look after them. Sadly it works the other way around too, a party member gravely wounded, even if undefeated in combat, has a chance to die until they recover, that chance can be lowered by having a medic in the party.

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* CrapsackWorld: The Darkness has destroyed the old world's civilization--and civilization, and it's up to you to rebuild it. The night still lasts longer than daylight, and everything is out to rob, curse, play tricks on, or murder and eat you. The only remaining ember of civilization in the entire world is your own tiny village. There is no restoring light and civilization within the mechanics of the game, even if you do achieve victory. Life is a constant struggle against EverythingTryingToKillYou. The only solace the player can have is that once they mine enough mithril and moonstone to outfit all their villagers with the best armor and weapons, they will have an EliteArmy that will comfortably [[CurbStompBattle curb-stomp]] dragons and giants and can travel about the DeathWorld of horrors that is Thea with complete confidence.
* CriticalExistenceFailure: Subverted. When a character's HitPoints drop to zero, they cannot participate in combat, but do not die and can, in fact, recover from their wounds if they have enough food and a medic to look after them. Sadly it works the other way around too, a party member gravely wounded, even if undefeated in combat, has a chance to die until they recover, that recover. That chance can be lowered by having a medic in the party.
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** You can meet a fantasy Polish version of [[NeonGenesisEvangelion Kozou Fuyutsuki]], who tells you about [[spoiler: how the Human Advancement Project caused the apocalypse]].

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** You can meet a fantasy Polish version of [[NeonGenesisEvangelion [[Anime/NeonGenesisEvangelion Kozou Fuyutsuki]], who tells you about [[spoiler: how the Human Advancement Project caused the apocalypse]].
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** You can meet a fantasy Polish version of [[NeonGenesisEvangelion Kozou Fuyutsuki]], who tells you about [[spoiler: how the Human Advancement Project caused the apocalypse]].
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* GoldMakesEverythingShiny: You can forge weapons and tools made out of gold and they're as practical as iron, though they're still much weaker than steel and offer a bonus to willpower to compensate. Also, you can construct buildings out of gold, which will attract dwarfs to your settlement.

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* GoldMakesEverythingShiny: You can forge weapons and tools made out of gold and they're as practical as iron, though they're still much weaker than steel and offer a bonus to willpower to compensate. Also, you You can also construct buildings out of gold, which will attract dwarfs to your settlement.
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* GoldMakesEverythingShiny: You can forge weapons and tools made out of gold and they're as practical as iron, though they're still much weaker than steel and offer a bonus to willpower to compensate.

to:

* GoldMakesEverythingShiny: You can forge weapons and tools made out of gold and they're as practical as iron, though they're still much weaker than steel and offer a bonus to willpower to compensate. Also, you can construct buildings out of gold, which will attract dwarfs to your settlement.
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* TheMagicGoesAway: [[spoiler:One of the possible results of the main quest. By burning the seed of the Cosmic Tree, you can initiate an age of reason and science, during which magic will fade forever.]]

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* TheMagicGoesAway: [[spoiler:One of the possible results of the main quest. By burning the seed of the Cosmic Tree, you can initiate an age of reason and science, during which while any magic left in the world will fade forever.away.]]
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* TheMagicGoesAway: [[spoiler:One of the possible results of the main quest. By burning the seed of the Cosmic Tree, you can initiate an age of reason and science, during which magic will fade forever.]]
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* SilverHasMysticPowers: Both the vampiric strigoi and the werewolves of Thea are vulnerable to silver. In one quest, you can even encounter a werewolf who attempts to immunize himself to the metal's mystic power by sitting at the foot of a large silver statue. You can then either ask him for some of the silver or attack him in his weakened state.

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* SilverHasMysticPowers: Both the vampiric strigoi and the werewolves of Thea are vulnerable to silver. In one quest, you can even encounter a werewolf who attempts to immunize himself to the metal's mystic power by sitting at the foot of a large silver statue. You can then either ask him for some of the silver or attack him in his weakened state.
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* SilverHasMysticPowers: Both the vampiric strigoi and the werewolves of Thea are vulnerable to silver. In one quest, you can even encounter a werewolf who attempts to immunize himself to the metal's mystic power by sitting at the foot of a large silver statue. You can then either ask him for some of the silver or attack him in his weakened state.
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* ButThouMust: Depending on what God you chose, you are forbidden from making certain decisions in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]]. The only choice you have in these cases is whether you communicate the fact in a polite or an aggressive manner.

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* ButThouMust: Depending on what God you chose, you are forbidden from making certain decisions in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, underworld and the occult, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]]. The only choice you have in these cases is whether you communicate the fact in a polite or an aggressive manner.
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* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which tend to live in underground caves. They love gold and give mithril as a reward for quests. Also, they are the only race that can wield two-handed warhammers in one hand.

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* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which tend to live in underground caves. They love gold and give mithril as a reward for quests. Also, Furthermore, they are the only race that can wield two-handed warhammers in one hand.
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** Orc warriors can wield two-handed battle axes in one hand, whereas dwarf warriors can do the same with two-handed warhammers.
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* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which tend to live in underground caves. They love gold and tend to give mithril as a reward for quests. Also, they are the only race that can wield two-handed warhammers in one hand.

to:

* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which tend to live in underground caves. They love gold and tend to give mithril as a reward for quests. Also, they are the only race that can wield two-handed warhammers in one hand.
Is there an issue? Send a MessageReason:
None


* ButThouMust: Depending on what God you chose, you are forbidden to make certain decisions in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]]. The only choice you have in these cases is whether you communicate the fact in a polite or an aggressive manner.

to:

* ButThouMust: Depending on what God you chose, you are forbidden to make from making certain decisions in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]]. The only choice you have in these cases is whether you communicate the fact in a polite or an aggressive manner.



** The achievements for recruiting a human, elf or dwarf via the respective buildings are named [[Film/LordOfTheRings "You have my sword", "You have my bow" and "You have my axe"]], respectively.

to:

** The achievements for recruiting a human, elf or dwarf via the respective by constructing appropriate buildings are named [[Film/LordOfTheRings "You have my sword", "You have my bow" and "You have my axe"]], respectively.

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* ShoutOut: One of the random encounters has you come across the bridge where a ghost asks you three questions - your name, [[Film/MontyPythonAndTheHolyGrail your favorite color, and how far a rock thrown by a Troll will fly]]. Asking the ghost what kind of troll he means will yield the best result.

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* ShoutOut: ShoutOut:
**
One of the random encounters has you come across the bridge where a ghost asks you three questions - your name, [[Film/MontyPythonAndTheHolyGrail your favorite color, and how far a rock thrown by a Troll will fly]]. Asking the ghost what kind of troll he means will yield the best result.result.
** The achievements for recruiting a human, elf or dwarf via the respective buildings are named [[Film/LordOfTheRings "You have my sword", "You have my bow" and "You have my axe"]], respectively.
Is there an issue? Send a MessageReason:
None


* ButThouMust: Depending on what God you chose, you are forced to make certain choices in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]]. The only choice you have in these cases is whether you communicate the fact in a polite or an aggressive manner.

to:

* ButThouMust: Depending on what God you chose, you are forced forbidden to make certain choices decisions in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]]. The only choice you have in these cases is whether you communicate the fact in a polite or an aggressive manner.
Is there an issue? Send a MessageReason:
None

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* WorldTree: The Cosmic Tree, which at the beginning of the game has been burned by humans. As the tree is one of the pillars of the world, its destruction led to the age of darkness. [[spoiler:At the end of the main quest, you have the choice to either replant it, which restores the world of magic that existed before, or to burn its last seed, which leads to an age of reason in which mankind rules surpreme and the other races are vanishing from Thea. Or you can just [[TakeAThirdOption leave the tree in its burned state]], leading to a balance between darkness and light.]]
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* TheSwarm: Bats, spiders, crows and bees will use swarm tactics against you. Although low on both hitpoints and damage, they will use their superior numbers against the party, confusing your fighters and setting them up to be killed by their stronger companions or via [[DeathOfAThousandCuts Death of a Thousand Cuts]].

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* TheSwarm: Bats, spiders, crows and bees will use swarm tactics against you.bees. Although low on both hitpoints and damage, they will use their superior numbers against the party, confusing your fighters and setting them up to be killed by their stronger companions or via [[DeathOfAThousandCuts Death of a Thousand Cuts]].
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None

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* TheSwarm: Bats, spiders, crows and bees will use swarm tactics against you. Although low on both hitpoints and damage, they will use their superior numbers against the party, confusing your fighters and setting them up to be killed by their stronger companions or via [[DeathOfAThousandCuts Death of a Thousand Cuts]].
Is there an issue? Send a MessageReason:
None


* ButThouMust: Depending on what God you chose, you are forced to make certain choices in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]]. The only choice you have is whether you communicate the fact in a polite or an aggressive manner.

to:

* ButThouMust: Depending on what God you chose, you are forced to make certain choices in the main quest. For example, when playing as the sun god Svarog, you cannot choose to [[spoiler:let the world remain in its current balanced state between darkness and light]], whereas the god of the underworld, Veles, will not allow you to [[spoiler:destroy the Cosmic Tree to usher in an age without magic]]. The only choice you have in these cases is whether you communicate the fact in a polite or an aggressive manner.
Is there an issue? Send a MessageReason:
None


* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which tend to live in underground caves. They prefer buildings constructed of gold and tend to give mithril as a reward for quests. Also, they are the only race that can wield two-handed warhammers in one hand.

to:

* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which tend to live in underground caves. They prefer buildings constructed of love gold and tend to give mithril as a reward for quests. Also, they are the only race that can wield two-handed warhammers in one hand.
Is there an issue? Send a MessageReason:
None


* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which tend to live in underground caves. They love buildings made of gold and tend to give mithril as a reward for quests. Also, they are the only race that can wield two-handed warhammers in one hand.

to:

* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which tend to live in underground caves. They love prefer buildings made constructed of gold and tend to give mithril as a reward for quests. Also, they are the only race that can wield two-handed warhammers in one hand.
Is there an issue? Send a MessageReason:
None


* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which live underground. They love buildings made of gold and tend to give mithril as a reward for quests. Also, they are the only race that can wield two-handed warhammers in one hand.

to:

* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which tend to live underground.in underground caves. They love buildings made of gold and tend to give mithril as a reward for quests. Also, they are the only race that can wield two-handed warhammers in one hand.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurDwarvesAreAllTheSame: The Dwarves of Thea are stout warriors which live underground. They love buildings made of gold and tend to give mithril as a reward for quests. Also, they are the only race that can wield two-handed warhammers in one hand.

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