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Although buggy upon release (even by Troika's usual standards), the game received some praise, mainly for its relatively faithful adaption of the ''TabletopGame/DungeonsAndDragons'' 3.5e combat rules, and has since developed a strong [[CultClassic cult following]], with fanmade patches fixing the most problematic bugs. The game is currently available on [[Website/GogDotCom GOG]] [[http://www.gog.com/game/the_temple_of_elemental_evil right here]].

to:

Although buggy upon release (even by Troika's usual standards), the game received some praise, mainly for its relatively faithful adaption of the ''TabletopGame/DungeonsAndDragons'' 3.5e combat rules, and has since developed a strong [[CultClassic cult following]], with fanmade patches fixing the most problematic bugs. The game is currently available on [[Website/GogDotCom GOG]] [[http://www.gog.com/game/the_temple_of_elemental_evil right here]]. There is also a total conversion mod for the game, turning it into an adaptation of the ''TabletopGame/KeepOnTheBorderlands'' module.



* AdaptationalBadass: Zuggtmoy's original appearance was that of a [[DeathbringerTheAdorable comical puffball mushroom]]. She's now much more fearsome and intimidating, appearing as a blue-skinned demonic female with long sharp claws and whose lower body consists of strands of fungoid matter. Wizards was apparently so impressed with the new appearance that it was made her canon true form, with the original appearance being a mere aspect.

to:

* AdaptationalBadass: Zuggtmoy's original appearance was that of a [[DeathbringerTheAdorable comical puffball mushroom]]. She's now much more fearsome and intimidating, appearing as a blue-skinned demonic female with long sharp claws and whose lower body consists of strands of fungoid matter. Wizards was apparently so impressed with the new appearance that it was made her canon true form, form for 3.x Edition, with the original appearance being a mere aspect.
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These tropes should be on the mods' own pages. See discussion here.


* FanSequel: Just one of [[http://www.co8.org Circle of Eight's]] many ambitious projects is to make hacks for other modules. Although the only one made so far is an adaptation of ''TabletopGame/KeepOnTheBorderlands''.



* GameMod:
** A dedicated group of modders, appropriately calling themselves the Circle of Eight, have made a fan-made unofficial patch that fixes a large number of bugs and re-added a number of cut content to the game. One version of the mod, the "New Content" version, adds a number of new quests and content, even including a "second act" within the capitol city of Verbobonc. Humorously, the final version of the mod stopped on version eight.
** TemplePlus/Temple+ ([[http://www.rpgcodex.net/forums/index.php?forums/toee-modding.98/ Forum]], [[http://www.moddb.com/mods/temple1/ Download]]) is -another- mod (compatible with Circle of Eight/Co8) which expands the feature set in ways Co8 simply couldn't.
** Another team worked a on a total-conversion mod of the Keep on the Borderlands module, [[http://www.moddb.com/mods/the-keep-on-the-borderlands/downloads/keep-on-the-borderlands-100 which can be found here]].
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* ArbitraryHeadcountLimit: You can only have up to 5 {{PC}}s and only have a maximum of 3 {{NPC}}s with you at any one time. The Circle of Eight mod allows you to replace the {{NPC}} slots with {{PC}} slots, allowing a party of up to eight {{PC}}s, but you cannot go beyond this limit.

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* ArbitraryHeadcountLimit: You can only have up to 5 {{PC}}s [=PCs=] and only have a maximum of 3 {{NPC}}s [=NPCs=] with you at any one time. The Circle of Eight mod allows you to replace the {{NPC}} [=NPC=] slots with {{PC}} [=PC=] slots, allowing a party of up to eight {{PC}}s, [=PCs=], but you cannot go beyond this limit.



* ObviousBeta: As per Troika's usual standards there are many bugs in the game. Subsequent patches, both official and unofficial, have fixed the worst problems. But certain bugs are still present which is why the people behind the Circle of Eight mod have given a list of general guidelines to follow in order to not encounter any serious bugs.

to:

* ObviousBeta: As per Troika's usual standards there are many bugs in the game. Subsequent patches, both official and unofficial, have fixed the worst problems. But certain bugs are still present present, which is why the people behind the Circle of Eight mod have given a list of general guidelines to follow in order to not encounter any serious bugs.
Is there an issue? Send a MessageReason:
None


** As mentioned above, another team is working on a total-conversion mod of the Keep on the Borderlands module, [[http://www.moddb.com/mods/the-keep-on-the-borderlands/downloads/keep-on-the-borderlands-100 which has finally been released]]. Although the mod is still a serious work in progress, as only some of the alignments have alignment-based "story line" quests implemented for them.

to:

** As mentioned above, another Another team is working worked a on a total-conversion mod of the Keep on the Borderlands module, [[http://www.moddb.com/mods/the-keep-on-the-borderlands/downloads/keep-on-the-borderlands-100 which has finally been released]]. Although the mod is still a serious work in progress, as only some of the alignments have alignment-based "story line" quests implemented for them.can be found here]].

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* GameMod: A dedicated group of modders, appropriately calling themselves the Circle of Eight, have made a fan-made unofficial patch that fixes a large number of bugs and re-added a number of cut content to the game. One version of the mod, the "New Content" version, adds a number of new quests and content, even including a "second act" within the capitol city of Verbobonc. Humorously, the final version of the mod stopped on version eight.
** TemplePlus/Temple+ ([[http://www.rpgcodex.net/forums/index.php?forums/toee-modding.98/ Forum]], [[http://www.moddb.com/mods/temple1/ Download]]) is -another- mod (compatible with Circle of Eight/Co8) which expands the feature set in ways Co8 simply couldn't. Better still, as of this writing (December 7, 2016), Temple+ is still in active development and accepting programming help and mods of its own. About 13 years after the original ToEE was released. Wow. Alleluia!

to:

* GameMod: GameMod:
**
A dedicated group of modders, appropriately calling themselves the Circle of Eight, have made a fan-made unofficial patch that fixes a large number of bugs and re-added a number of cut content to the game. One version of the mod, the "New Content" version, adds a number of new quests and content, even including a "second act" within the capitol city of Verbobonc. Humorously, the final version of the mod stopped on version eight.
** TemplePlus/Temple+ ([[http://www.rpgcodex.net/forums/index.php?forums/toee-modding.98/ Forum]], [[http://www.moddb.com/mods/temple1/ Download]]) is -another- mod (compatible with Circle of Eight/Co8) which expands the feature set in ways Co8 simply couldn't. Better still, as of this writing (December 7, 2016), Temple+ is still in active development and accepting programming help and mods of its own. About 13 years after the original ToEE was released. Wow. Alleluia!
Is there an issue? Send a MessageReason:
Typo fixing on Temple+.


** TemplePlus/Temple+ ([[http://www.rpgcodex.net/forums/index.php?forums/toee-modding.98/ Forum]], [[http://www.moddb.com/mods/temple1/ Download]]) is even -another- mod (compatible with Circle of Eight/Co8) which expands the feature set in ways Co8 simply couldn't. Better still, as of this writing, Temple+ is still in active development and accepting programming help and mods of its own. About 13 years after the original ToEE was released. Wow. Alleluia!

to:

** TemplePlus/Temple+ ([[http://www.rpgcodex.net/forums/index.php?forums/toee-modding.98/ Forum]], [[http://www.moddb.com/mods/temple1/ Download]]) is even -another- mod (compatible with Circle of Eight/Co8) which expands the feature set in ways Co8 simply couldn't. Better still, as of this writing, writing (December 7, 2016), Temple+ is still in active development and accepting programming help and mods of its own. About 13 years after the original ToEE was released. Wow. Alleluia!
Is there an issue? Send a MessageReason:
Added Temple+ mention.

Added DiffLines:

** TemplePlus/Temple+ ([[http://www.rpgcodex.net/forums/index.php?forums/toee-modding.98/ Forum]], [[http://www.moddb.com/mods/temple1/ Download]]) is even -another- mod (compatible with Circle of Eight/Co8) which expands the feature set in ways Co8 simply couldn't. Better still, as of this writing, Temple+ is still in active development and accepting programming help and mods of its own. About 13 years after the original ToEE was released. Wow. Alleluia!
Is there an issue? Send a MessageReason:
None


* ObviousBeta: As per Troika's usual standards there are many bugs in the game. Subsequent patches, both official and unofficial, have fixed the worst problems. But certain bugs are still present which is why the people behind the Circle of Eight mod have given a list of general guidelines to follow in order to prevent any serious bugs.

to:

* ObviousBeta: As per Troika's usual standards there are many bugs in the game. Subsequent patches, both official and unofficial, have fixed the worst problems. But certain bugs are still present which is why the people behind the Circle of Eight mod have given a list of general guidelines to follow in order to prevent not encounter any serious bugs.

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* HopelessBossFight: While not impossible, Iuz is extremely difficult for most parties to even think about beating.

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* HopelessBossFight: While not impossible, Iuz is extremely difficult for most parties to even think about beating.beating since he has high DR against non-holy weapons and non-ice energy damage. But if you play well and use Scather, the elemental power gems (to summon high level demons) and magic missile your main obstacle is the time limit.
** Hell, you can even try to take on Saint Cuthbert himself, although it's suicide (forty attacks a round in melee will obliterate any character). However it is possible to kill him by using a specific spell and exploiting the poor AI. Have one character use a missile weapon on him from a distance. Saint Cuthbert will charge the character and attack once (moving and attacking only allows one attack rather than the full attack allowance.) Have your caster cast Otiluke's Resilient Sphere on the character who shot him. This prevents the character from attacking but also prevents all damage to them. Saint Cuthbert will now futilely wail away on the sphere while your other characters pelt him to death with spells and missiles.

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This being an adaptation of the original module, the backstory of the plot veers a bit into AlternateContinuity: Troika used the description used in the original module and added the future Circle of Eight to the Battle, even going as far as having them be the only reason the Battle was won, rather than using the official post-Gygax version of events where the then-named Citadel of Eight never even participated in the Battle.

to:

This being an adaptation of the original module, the backstory of the plot veers a bit into AlternateContinuity: Troika used the description used in the original module and added the future Circle of Eight to the Battle, even going as far as having them be the only reason the Battle was won, rather than using the official post-Gygax version of events where the then-named Citadel of Eight never even participated in the Battle.
Battle. Other than that, very little has changed with the overall plot when compared to the module.



* FanSequel: Just one of [[http://www.co8.org Circle of Eight's]] many ambitious projects is to make hacks for other modules. Although the only one made so far is an adaptation of the ''TabletopGame/KeepOnTheBorderlands'' module.

to:

* FanSequel: Just one of [[http://www.co8.org Circle of Eight's]] many ambitious projects is to make hacks for other modules. Although the only one made so far is an adaptation of the ''TabletopGame/KeepOnTheBorderlands'' module.''TabletopGame/KeepOnTheBorderlands''.



* GameBreakingBug: Using Fragarach and/or Scather in the Fire Node or the Fire Temple causes the "Chaotic Good wielder has unlimited Attacks of Opportunity" effect of the weapon(s) to infinitely loop and lock up the game. Unfortunately, the effect is hard coded into the game, meaning that even the [=CoE=] mod team couldn't fix it. The only way to avoid it is to either not use the blade(s) at all or let someone who is Chaotic Neutral or Neutral Good wield them instead.
* GameMod: A dedicated group of modders, appropriately calling themselves the Circle of Eight, have made a fan-made unofficial patch that fixes a large number of bugs and re-added a number of cut content to the game. Humorously, the final version of the mod stopped on version eight.
** As mentioned above, another team is working on a total-conversion mod of the Keep on the Borderlands module, [[http://www.moddb.com/mods/the-keep-on-the-borderlands/downloads/keep-on-the-borderlands-100 which has finally been released]].

to:

* GameBreakingBug: Using Having a Chaotic Good character use Fragarach and/or Scather in the Fire Node or the Fire Temple causes the "Chaotic Good wielder has unlimited Attacks of Opportunity" effect of the weapon(s) to infinitely loop and lock up the game. Unfortunately, the effect is hard coded into the game, meaning that even the [=CoE=] mod team couldn't fix it. The only way to avoid it is to either not use the blade(s) at all or let someone who is Chaotic Neutral or Neutral Good wield them instead.
* GameMod: A dedicated group of modders, appropriately calling themselves the Circle of Eight, have made a fan-made unofficial patch that fixes a large number of bugs and re-added a number of cut content to the game. One version of the mod, the "New Content" version, adds a number of new quests and content, even including a "second act" within the capitol city of Verbobonc. Humorously, the final version of the mod stopped on version eight.
** As mentioned above, another team is working on a total-conversion mod of the Keep on the Borderlands module, [[http://www.moddb.com/mods/the-keep-on-the-borderlands/downloads/keep-on-the-borderlands-100 which has finally been released]]. Although the mod is still a serious work in progress, as only some of the alignments have alignment-based "story line" quests implemented for them.


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* RedLightDistrict: Nulb originally included a brothel, complete with sidequests. It was cut, either on [=WotC=]'s order or due to time constraints, but the Circle of Eight mod restored it.
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Although buggy upon release (even by Troika's usual standards), the game received some praise, mainly for its relatively faithful adaption of the ''TabletopGame/DungeonsAndDragons'' 3.5e combat rules, and has since developed a strong [[CultClassic cult following]], with fanmade patches fixing the most problematic bugs. The game is currently available on Website/GogDotCom [[http://www.gog.com/game/the_temple_of_elemental_evil right here]].

to:

Although buggy upon release (even by Troika's usual standards), the game received some praise, mainly for its relatively faithful adaption of the ''TabletopGame/DungeonsAndDragons'' 3.5e combat rules, and has since developed a strong [[CultClassic cult following]], with fanmade patches fixing the most problematic bugs. The game is currently available on Website/GogDotCom [[Website/GogDotCom GOG]] [[http://www.gog.com/game/the_temple_of_elemental_evil right here]].

Added: 724

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None


Rather than being based on the post-Gygax version of events, where the then-named Citadel of Eight didn't take part in the Battle of Emridy Meadows, Troika went with the description from the original module and included the future Circle of Eight in the Battle, going as far as having the Circle being the reason that the Battle was won.

Although buggy upon release (even by Troika's usual standards), the game received some praise, mainly for its relatively faithful adaption of the ''TabletopGame/DungeonsAndDragons'' 3.5e combat rules, and has since developed a strong [[CultClassic cult following]], with fanmade patches fixing the most problematic bugs.

to:

Rather than This being based on an adaptation of the original module, the backstory of the plot veers a bit into AlternateContinuity: Troika used the description used in the original module and added the future Circle of Eight to the Battle, even going as far as having them be the only reason the Battle was won, rather than using the official post-Gygax version of events, events where the then-named Citadel of Eight didn't take part never even participated in the Battle of Emridy Meadows, Troika went with the description from the original module and included the future Circle of Eight in the Battle, going as far as having the Circle being the reason that the Battle was won.

Battle.

Although buggy upon release (even by Troika's usual standards), the game received some praise, mainly for its relatively faithful adaption of the ''TabletopGame/DungeonsAndDragons'' 3.5e combat rules, and has since developed a strong [[CultClassic cult following]], with fanmade patches fixing the most problematic bugs. The game is currently available on Website/GogDotCom [[http://www.gog.com/game/the_temple_of_elemental_evil right here]].



* AdaptationalBadass: Zuggtmoy's original appearance was that of a [[DeathbringerTheAdorable comical puffball mushroom]]. She's now much more fearsome and intimidating, appearing as a blue-skinned demonic female with long sharp claws and whose lower body consists of strands of fungoid matter. [=WotC=] was apparently so impressed with the new appearance that it was made her canon true form, with the original appearance being a mere aspect.

to:

* AbsurdlyLowLevelCap: The original game has the level cap at 10, half that of the tabletop game. One of the changes made with the Circle of Eight mod is the option to increase the cap up to 20. Appropriately for the unmodded game, all the spell casting classes are limited to spell levels 1-2 for rangers and paladins, levels 0-4 for bards, and levels 0-5 for clerics, druids, sorcerers, and wizards. To balance this out, however, a number of spells were not even put in and some of the higher level spells were "downgraded" to replace them.
* AdaptationalBadass: Zuggtmoy's original appearance was that of a [[DeathbringerTheAdorable comical puffball mushroom]]. She's now much more fearsome and intimidating, appearing as a blue-skinned demonic female with long sharp claws and whose lower body consists of strands of fungoid matter. [=WotC=] Wizards was apparently so impressed with the new appearance that it was made her canon true form, with the original appearance being a mere aspect.



* ArtifactOfDoom: Apart from being able to cast several spells, the Orb of Golden Death is wanted by, both, Iuz and Zuggtmoy, who are able to coerce whomever holds the skull.

to:

* ArtifactOfDoom: Apart from being able to cast several spells, the Orb of Golden Death is wanted by, both, by both Iuz and Zuggtmoy, who are able to coerce whomever holds the skull.



* FortuneTeller: Mona is a gypsy fortune teller in Nulb who tasks the players to find her stolen orb.
* GameMod: A dedicated group of modders, appropriately calling themselves the Circle of Eight, have made a fan-made unofficial patch that fixes a large number of bugs and re-added a number of cut content to the game.

to:

* FortuneTeller: Mona is a gypsy fortune teller in Nulb who tasks the players to find her stolen orb.
orb.
* GameBreakingBug: Using Fragarach and/or Scather in the Fire Node or the Fire Temple causes the "Chaotic Good wielder has unlimited Attacks of Opportunity" effect of the weapon(s) to infinitely loop and lock up the game. Unfortunately, the effect is hard coded into the game, meaning that even the [=CoE=] mod team couldn't fix it. The only way to avoid it is to either not use the blade(s) at all or let someone who is Chaotic Neutral or Neutral Good wield them instead.
* GameMod: A dedicated group of modders, appropriately calling themselves the Circle of Eight, have made a fan-made unofficial patch that fixes a large number of bugs and re-added a number of cut content to the game. Humorously, the final version of the mod stopped on version eight.



* ObviousBeta: As per Troika's usual standards there are many bugs in the game. Subsequent patches have fixed the worst problems, but certain bugs are still present which is why the people behind the Circle of Eight mods and patches have given a list of general guidelines to follow in order to prevent any serious bugs.

to:

* ObviousBeta: As per Troika's usual standards there are many bugs in the game. Subsequent patches patches, both official and unofficial, have fixed the worst problems, but problems. But certain bugs are still present which is why the people behind the Circle of Eight mods and patches mod have given a list of general guidelines to follow in order to prevent any serious bugs.



* TimeLimit: If you do decide to fight Iuz, you have only a short time to do so before he is teleported away.

to:

* TimeLimit: If you do decide to fight Iuz, you have only a short time to do so before he is teleported teleports away.

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A video game adaptation of the ''TabletopGame/TempleOfElementalEvil'' adventure module for ''TabletopGame/DungeonsAndDragons''. The game was developed by Creator/TroikaGames and released in 2003. Rather than being based on the post-Gygax version of events, where the then-named Citadel of Eight didn't take part in the Battle of Emridy Meadows, Troika went with the description from the original module and included the future Circle of Eight in the Battle, going as far as having the Circle being the reason that the Battle was won.

to:

A video game adaptation of the ''TabletopGame/TempleOfElementalEvil'' adventure module for ''TabletopGame/DungeonsAndDragons''. The game was developed by Creator/TroikaGames and released in 2003. 2003.

Rather than being based on the post-Gygax version of events, where the then-named Citadel of Eight didn't take part in the Battle of Emridy Meadows, Troika went with the description from the original module and included the future Circle of Eight in the Battle, going as far as having the Circle being the reason that the Battle was won.



* ArbitraryHeadcountLimit: You can only have up to 5 {{PC}}s and only have a maximum of 3 {{NPC}}s with you at any one time. The Circle of Eight mod allows you to replace the {{NPC}} slots with {{PC}} slots, allowing a party of up to eight {{PC}}s but you cannot go beyond this limit.

to:

* ArbitraryHeadcountLimit: You can only have up to 5 {{PC}}s and only have a maximum of 3 {{NPC}}s with you at any one time. The Circle of Eight mod allows you to replace the {{NPC}} slots with {{PC}} slots, allowing a party of up to eight {{PC}}s {{PC}}s, but you cannot go beyond this limit.



* TheBlacksmith: There's a blacksmith in Hommel who works during the day, and there's Otis in Nulb who is [[spoiler:actually investigating a temple. He's also a recruitable NPC]]. Both of them sell masterwork items.

to:

* TheBlacksmith: There's a blacksmith in Hommel Hommlet who works during the day, and there's Otis in Nulb who is [[spoiler:actually investigating a temple. He's also a recruitable NPC]]. Both of them sell masterwork items.



* FanSequel: Just one of [[http://www.co8.org Circle of Eight's]] many ambitious projects is to make hacks for other modules.
** They have actually completed a TabletopGame/KeepOnTheBorderlands demo.

to:

* FanSequel: Just one of [[http://www.co8.org Circle of Eight's]] many ambitious projects is to make hacks for other modules.
** They have actually completed a TabletopGame/KeepOnTheBorderlands demo.
modules. Although the only one made so far is an adaptation of the ''TabletopGame/KeepOnTheBorderlands'' module.
Is there an issue? Send a MessageReason:
None


A video game adaptation of the ''TabletopGame/TempleOfElementalEvil'' adventure module for ''TabletopGame/DungeonsAndDragons''. The game was developed by Creator/TroikaGames and released in 2003. Rather than being based on the post-Gygax version of events, where the then-named Citadel of Eight didn't take part in the Battle of Emridy Meadows, Troika went with the description from the original module and included the future Circle of Eight in the Battle, go as far as having the Circle being the reason that the Battle was won.

to:

A video game adaptation of the ''TabletopGame/TempleOfElementalEvil'' adventure module for ''TabletopGame/DungeonsAndDragons''. The game was developed by Creator/TroikaGames and released in 2003. Rather than being based on the post-Gygax version of events, where the then-named Citadel of Eight didn't take part in the Battle of Emridy Meadows, Troika went with the description from the original module and included the future Circle of Eight in the Battle, go going as far as having the Circle being the reason that the Battle was won.



* AdaptationalBadass: Zuggtmoy's original appearance was that of a [[DeathbringerTheAdorable comical puffball mushroom]]. She's now much more fearsome and intimidating, appearing as a blue-skinned demonic female with long sharp claws and whose lower body consists of strands of fungoid matter. The change was made canon, with her original appearance being made an aspect.

to:

* AdaptationalBadass: Zuggtmoy's original appearance was that of a [[DeathbringerTheAdorable comical puffball mushroom]]. She's now much more fearsome and intimidating, appearing as a blue-skinned demonic female with long sharp claws and whose lower body consists of strands of fungoid matter. The change [=WotC=] was apparently so impressed with the new appearance that it was made canon, her canon true form, with her the original appearance being made an a mere aspect.



* CardSharp: Recruitable thief Furnok, is initially seen at an inn where he challenges people to a game of dice. The bartender suspects that he's actually cheating, but a party member with a high spot skill is required to catch him in the act.

to:

* CardSharp: Recruitable thief Furnok, is initially seen at an inn where he challenges people to a game of dice.either dice or cards. The bartender suspects that he's actually cheating, but a party member with a high spot skill is required to catch him in the act.



** As mentioned above, another team is working on a total-conversion mod of the Keep on the Borderlands module.

to:

** As mentioned above, another team is working on a total-conversion mod of the Keep on the Borderlands module.module, [[http://www.moddb.com/mods/the-keep-on-the-borderlands/downloads/keep-on-the-borderlands-100 which has finally been released]].
Is there an issue? Send a MessageReason:
None


A video game adaptation of the ''TabletopGame/TempleOfElementalEvil'' adventure module for ''TabletopGame/DungeonsAndDragons''. The game was developed by Creator/TroikaGames and released in 2003. Rather than being based on the post-Gygax version of the module, where the Circle of Eight didn't take part in the Battle of Emridy Meadows, the game is based on the original version where the Circle did.

to:

A video game adaptation of the ''TabletopGame/TempleOfElementalEvil'' adventure module for ''TabletopGame/DungeonsAndDragons''. The game was developed by Creator/TroikaGames and released in 2003. Rather than being based on the post-Gygax version of the module, events, where the Circle then-named Citadel of Eight didn't take part in the Battle of Emridy Meadows, Troika went with the game is based on description from the original version where module and included the future Circle of Eight in the Battle, go as far as having the Circle did.
being the reason that the Battle was won.

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A video game adaptation of the ''TabletopGame/TempleOfElementalEvil'' adventure module for ''TabletopGame/DungeonsAndDragons''. The game was developed by Creator/TroikaGames and released in 2003.

to:

A video game adaptation of the ''TabletopGame/TempleOfElementalEvil'' adventure module for ''TabletopGame/DungeonsAndDragons''. The game was developed by Creator/TroikaGames and released in 2003.
2003. Rather than being based on the post-Gygax version of the module, where the Circle of Eight didn't take part in the Battle of Emridy Meadows, the game is based on the original version where the Circle did.



* AdaptationalBadass: Zuggtmoy's original appearance was that of a [[DeathbringerTheAdorable comical puffball mushroom]]. She's now much more fearsome and intimidating, appearing as a blue-skinned demonic female with long sharp claws and whose lower body consists of strands of fungoid matter. The change was made canon, with her original appearance being made an aspect.



* DidYouJustPunchOutCthulhu: You can [[FightingAShadow "kill"]] Iuz, which affects the ending

to:

* DidYouJustPunchOutCthulhu: You can [[FightingAShadow "kill"]] Iuz, which affects the endingending.



* TokenEvilTeammate: Several can be recruited in-game, including a hill giant, a troll and an alu-fiend. SOme of them will turn on your party if the opportunity presents itself. Having monsters in your party will mean that some NPCs, such as shopkeepers, will refuse to talk to your party.

to:

* TokenEvilTeammate: Several can be recruited in-game, including a hill giant, a troll and an alu-fiend. SOme Some of them will turn on your party if the opportunity presents itself. Having monsters in your party will mean that some NPCs, [=NPCs=], such as shopkeepers, will refuse to talk to your party.

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** They have actually completed a very promising TabletopGame/KeepOnTheBorderlands demo.

to:

** They have actually completed a very promising TabletopGame/KeepOnTheBorderlands demo.demo.
* FortuneTeller: Mona is a gypsy fortune teller in Nulb who tasks the players to find her stolen orb.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CardSharp: Recruitable thief Furnok, is initially seen at an inn where he challenges people to a game of dice. The bartender suspects that he's actually cheating, but a party member with a high spot skill is required to catch him in the act.


Added DiffLines:

* GentlemanThief: Furnok is well spoken, good mannered and sharply dressed.
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None

Added DiffLines:

* TheBlacksmith: There's a blacksmith in Hommel who works during the day, and there's Otis in Nulb who is [[spoiler:actually investigating a temple. He's also a recruitable NPC]]. Both of them sell masterwork items.
Is there an issue? Send a MessageReason:
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* TokenEvilTeammate: Several can be recruited in-game, including a hill giant, a troll and an alu-fiend. SOme of them will turn on your party if the opportunity presents itself. Having monsters in your party will mean that some NPCs, such as shopkeepers, will refuse to talk to your party.
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* JokeCharacter: Ted, Ed and Ed.

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* JokeCharacter: Ted, Ed and Ed.Ed, neither of whom can be recruited without recruiting the other two. Ted speaks like a hillbilly, while the Eds don't speak at all. They're only available if, when asked what you seek in your future by a fortune teller after completing a quest, you respond with the "humor in all things" option.



* {{Roboteching}}: Magic Missile.

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* {{Roboteching}}: The Magic Missile.Missile spell is always animated at different curved angles before it reaches it's target.
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* ModularEpilogue

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* ModularEpilogueModularEpilogue: What ending "slides" you see depend on your actions, such as rescuing Prince Thrommel.
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* ObviousBeta: As per Troika's usually standards there are many bugs in the game. Subsequent patches have fixed the worst problems, but certain bugs are still present which is why the people behind the Circle of Eight mods and patches have given a list of general guidelines to follow in order to prevent any serious bugs.

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* ObviousBeta: As per Troika's usually usual standards there are many bugs in the game. Subsequent patches have fixed the worst problems, but certain bugs are still present which is why the people behind the Circle of Eight mods and patches have given a list of general guidelines to follow in order to prevent any serious bugs.



* SummonMagic: Apart from the standard D&D spells, which allow you to summon a monster, undead, or animal according to the spell, several monsters also use summons, such as demons. Zuggtmoy can summon several species of fungus based monsters. The Orb of Golden Death allows you to summon 4 kinds of elementals and 4 kinds of demon depending on which gems are stored in the skull.

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* SummonMagic: Apart from the standard D&D spells, which allow you to summon a monster, undead, or animal according to the spell, several monsters also use summons, such as demons. Zuggtmoy can summon several species of fungus based monsters. The Orb of Golden Death allows you to summon 4 kinds of elementals and 4 kinds of demon demons depending on which gems are stored in the skull.

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* GameMod: A dedicated group of modders, appropriately calling themselves the Circle of Eight, have made a fan-made unofficial patch that fixes a large number of bugs and re-added a number of cut content to the game.
** As mentioned above, another team is working on a total-conversion mod of the Keep on the Borderlands module.



* ObviousBeta: As per Troika's usually standards there are many bugs in the game. Subsequent patches have fixed the worst problems, but certain bugs are still present which is why the people behind the Circle of Eight mods and patches have given a liost of general guidelines to follow in order to prevent any serious bugs.

to:

* ObviousBeta: As per Troika's usually standards there are many bugs in the game. Subsequent patches have fixed the worst problems, but certain bugs are still present which is why the people behind the Circle of Eight mods and patches have given a liost list of general guidelines to follow in order to prevent any serious bugs.



* SummonMagic: APart from the standard D&D spells, which allow you to summon a monster, undead, or animal according to the spell, several monsters also use summons, such as demons. Zuggtmoy can summon several species of fungus based monsters. The Orb of Golden Death allows you to summon 4 kinds of elementals and 4 kinds of demon depending on which gems are stored in the skull.

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* SummonMagic: APart Apart from the standard D&D spells, which allow you to summon a monster, undead, or animal according to the spell, several monsters also use summons, such as demons. Zuggtmoy can summon several species of fungus based monsters. The Orb of Golden Death allows you to summon 4 kinds of elementals and 4 kinds of demon depending on which gems are stored in the skull.
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* ALoadOfBull: There's only one minotaur in the game, which is found guarding a chest.


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* ArtifactOfDoom: Apart from being able to cast several spells, the Orb of Golden Death is wanted by, both, Iuz and Zuggtmoy, who are able to coerce whomever holds the skull.


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* SummonMagic: APart from the standard D&D spells, which allow you to summon a monster, undead, or animal according to the spell, several monsters also use summons, such as demons. Zuggtmoy can summon several species of fungus based monsters. The Orb of Golden Death allows you to summon 4 kinds of elementals and 4 kinds of demon depending on which gems are stored in the skull.
* TempleOfDoom: The titular temple, which is filled with all sorts of monsters, cultists, and an evil goddess.
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Attempting to fix a few ZC Es.


* DialogueTree
* DidYouJustPunchOutCthulhu: In addition to the above, if you [[FightingAShadow "kill"]] Iuz it affects the ending

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* DialogueTree
DialogueTree: Most conversations have several options for dialogue including special options for characters with high enough levels in skills such as bluff, intimidate and diplomacy.
* DidYouJustPunchOutCthulhu: In addition to the above, if you You can [[FightingAShadow "kill"]] Iuz it Iuz, which affects the ending



* MultipleEndings: It's a Troika title.
* ObviousBeta: It's a Troika title.

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* MultipleEndings: It's a Troika title.
Several actions that you take throughout the game can affect the ending.
* ObviousBeta: It's As per Troika's usually standards there are many bugs in the game. Subsequent patches have fixed the worst problems, but certain bugs are still present which is why the people behind the Circle of Eight mods and patches have given a Troika title.liost of general guidelines to follow in order to prevent any serious bugs.



* WretchedHive: Nulb.

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* WretchedHive: Nulb.Nulb is full of pirates and other shady types, including people linked with the titular temple.
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[[caption-width-right:256:some caption text]]

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[[caption-width-right:256:some caption text]]
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/the_temple_of_elemental_evil_coverart_2735.png]]
[[caption-width-right:256:some caption text]]
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Although buggy upon release (even by Troika's usual standards), the game received some praise, mainly for its relatively faithful adaption of the ''TabletopGame/DungeonsAndDragons'' 3.5e combat rules, and has since developed a strong [[CultClassic cult following]], with fanmade patches fixing the most problematic bugs.
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A video game adaptation of the ''TabletopGame/TempleOfElementalEvil'' adventure module for ''TabletopGame/DungeonsAndDragons''. The game was developed by Creator/TroikaGames and released in 2003.
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!!Tropes exclusive to Troika's adaptation include:

* ArbitraryHeadcountLimit: You can only have up to 5 {{PC}}s and only have a maximum of 3 {{NPC}}s with you at any one time. The Circle of Eight mod allows you to replace the {{NPC}} slots with {{PC}} slots, allowing a party of up to eight {{PC}}s but you cannot go beyond this limit.
* BiTheWay: Depending on where you first speak to him, Bertram will either be interested in a male or female player character.
* DialogueTree
* DidYouJustPunchOutCthulhu: In addition to the above, if you [[FightingAShadow "kill"]] Iuz it affects the ending
* FanSequel: Just one of [[http://www.co8.org Circle of Eight's]] many ambitious projects is to make hacks for other modules.
** They have actually completed a very promising TabletopGame/KeepOnTheBorderlands demo.
* GayOption: You have the option of developing a relationship with Bertram.
* HopelessBossFight: While not impossible, Iuz is extremely difficult for most parties to even think about beating.
* JokeCharacter: Ted, Ed and Ed.
* ModularEpilogue
* MultipleEndings: It's a Troika title.
* ObviousBeta: It's a Troika title.
* {{Roboteching}}: Magic Missile.
* RomanceSidequest: There are a few romance options in the game, including several [=NPCs=] who won't join your party. Of the joinable members there are 3 who can be romanced and your character may even get married to them. There are more options for male characters.
* SaveScumming: Doing the same thing keeps the results the same, but doing it slightly differently (say, attacking from the left instead of the right) will get a new result.
* TimeLimit: If you do decide to fight Iuz, you have only a short time to do so before he is teleported away.
* TitleConfusion: The subtitle "A classic Greyhawk Adventure" appears on the cover/disc, the first patch's installer and copyright screen, but is absent on the installer, title screen and the 2nd patch's installer. Interestingly the "the" at the start of the title (see up) is always present.
* WedlockBlock: Melanie's father will only let her get married to the player character if her older sister marries first, and if he thinks the character is sincere enough.
* WretchedHive: Nulb.
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