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* ClusterFBomb: The first game uses all SevenDirtyWords '''''[[UpToEleven in the opening cutscene.]]''''' And it only gets ''more'' profane from there!
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* HumansAreTheRealMonsters: Malefactors are made from human sins and cruelty, but the biggest threat are other humans, ranging from [[ArmiesAreEvil the Foundation]] to prisoners; the bosses tend not to be monsters, but ''humans'', living or otherwise. One mook in the second game recognizes this - there's far, FAR too many human sins, and thus, unlimited demons.
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* PrisonChangesPeople: A key motif. Abbot State Penitentiary literally brings out the worst in people, the poor living conditions, brutal discipline, equally-brutal gangs and the subtle supernatural power all slowly driving inmates insane.
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* ShoutOut: Usually, picking up a phone when it's not ringing does nothing. If you happen to pick up one phone late in the game, though, a girl informs you that [[TheRing you will die in seven days.]]

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* ShoutOut: Usually, picking up a phone when it's not ringing does nothing. If you happen to pick up one phone late in the game, though, a girl informs you that [[TheRing [[Literature/TheRing you will die in seven days.]]
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* SkeweredPriorities: At one point, Torque and Dallas come across a gang of three convicts in the prison yard, after just defeating a couple Slayers. Instead of working together, the head convict, Chico, is hung up over Dallas apparently swindling drugs under his nose, and tries to kill them both. It naturally doesn't end well for them.

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* SkeweredPriorities: SkewedPriorities: At one point, Torque and Dallas come across a gang of three convicts in the prison yard, after just defeating a couple Slayers. Instead of working together, the head convict, Chico, is hung up over Dallas apparently swindling drugs under his nose, and tries to kill them both. It naturally doesn't end well for them.
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* SkeweredPriorities: At one point, Torque and Dallas come across a gang of three convicts in the prison yard, after just defeating a couple Slayers. Instead of working together, the head convict, Chico, is hung up over Dallas apparently swindling drugs under his nose, and tries to kill them both. It naturally doesn't end well for them.
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* GiantSpaceFleaFromNowhere: The Horde from ''Ties That Bind''. One minute, you're preparing to enter a mysterious glowing portal in the floor in the middle of the prison which, according to your wife's ghost, will take you to Blackmore's drowning pool. Then this humongous, nightmarish worm-thing emerges from the gate, smashes a chopper and proceeds to attack you in the following battle.
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* {{Retcon}}: The good karma ending of the first game revealed that Torque was innocent of his family's murders. [[spoiler:But the second game revealed that, no, he wasn't. He, in his Blackmore guise, was the one who sent the thugs to intimidate Carmen, which resulted in her and the boys deaths. Though part of its own good karma ending explains that Blackmore was angered that they misunderstood what he really wanted them to do.]]

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* {{Retcon}}: The good karma ending of the first game revealed that Torque was innocent of his family's murders. [[spoiler:But the second game revealed that, no, he wasn't. He, in his Blackmore guise, was the one who sent the thugs to intimidate Carmen, which resulted in her and the boys deaths. Though part of its own good karma ending explains that Blackmore never intended for them to get killed, and was angered that they the thugs misunderstood what he really wanted them to do.his orders.]]
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* {{Retcon}}: The good karma ending of the first game revealed that Torque was innocent of his family's murders. [[spoiler:But the second game revealed that, no, he wasn't. He, in his Blackmore guise, was the one who sent the thugs to intimidate Carmen, which resulted in her and the boys deaths. Though part of its own good karma ending explains that it was the thugs who chose to kill them due to a misunderstanding, which angered Blackmore since that wasn't what he wanted them to do.]]

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* {{Retcon}}: The good karma ending of the first game revealed that Torque was innocent of his family's murders. [[spoiler:But the second game revealed that, no, he wasn't. He, in his Blackmore guise, was the one who sent the thugs to intimidate Carmen, which resulted in her and the boys deaths. Though part of its own good karma ending explains that it was the thugs who chose to kill them due to a misunderstanding, which angered Blackmore since was angered that wasn't they misunderstood what he really wanted them to do.]]
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* {{Retcon}}: The good karma ending of the first game revealed that Torque was innocent of his family's murders. [[spoiler:But the second game revealed that, no, he wasn't. He, in his Blackmore guise, was the one who sent the thugs to intimidate Carmen, which resulted in her and the boys deaths.]]

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* {{Retcon}}: The good karma ending of the first game revealed that Torque was innocent of his family's murders. [[spoiler:But the second game revealed that, no, he wasn't. He, in his Blackmore guise, was the one who sent the thugs to intimidate Carmen, which resulted in her and the boys deaths. Though part of its own good karma ending explains that it was the thugs who chose to kill them due to a misunderstanding, which angered Blackmore since that wasn't what he wanted them to do.]]
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** Horace shares a name with another character [[Film/{{Shocker}} executed by electricity.]]

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* AccidentalMurder: [[spoiler:The neutral ending for Torque in the first game.]]

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* AccidentalMurder: [[spoiler:The neutral ending for Torque in the first game. The sequel reveals this was also the case in the good karma ending, as Torque/Blackmore didn't mean for his thugs to kill Carmen and the boys.]]



* NamesToRunAwayFromReallyFast: Dr. Killjoy.

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* NamesToRunAwayFromReallyFast: Dr. Killjoy.Killjoy and Hermes T. Haight.


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* {{Retcon}}: The good karma ending of the first game revealed that Torque was innocent of his family's murders. [[spoiler:But the second game revealed that, no, he wasn't. He, in his Blackmore guise, was the one who sent the thugs to intimidate Carmen, which resulted in her and the boys deaths.]]
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* ShownTheirWork: When discussing [[BurnTheWitch the background of the Infernas]], Clem takes a moment to note how witch burnings never took place during the Salem Witch Trials, and that the execution method was apparently unique to Carnate Island in America.

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* ShownTheirWork: When discussing [[BurnTheWitch the background of the Infernas]], Clem takes a moment to note how one character points out that witch burnings never took place during the Salem Witch Trials, Trials or anywhere else in Puritan America, and that the execution method was apparently unique to Carnate Island in America.Island.
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* ShownTheirWork: When discussing [[BurnTheWitch the background of the Infernas]], Clem takes a moment to note how witch burnings never took place during the Salem Witch Trials, and that the execution method was apparently unique to Carnate Island in America.

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* EnemyMine: Twice in the first game, once in the second. In the first, [=COs=] team up with the prisoner Torque in order to fight their way out through a part of the level. In the second, [[spoiler:Jordan of the Foundation]] teams up with Torque when the Malefactors REALLY get thick. [[spoiler:Except she still wants to kill you. Whoops.]] If you've been going the Evil route, [[spoiler:she does genuinely team up with you.]] But [[spoiler:if you don't end up killing her she gets captured by The Creeper and you get good karma]].



-->'''Malcolm:''' [[Literature/{{IT}} We all float down here]].

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-->'''Malcolm:''' [[Literature/{{IT}} [[Literature/{{It}} We all float down here]].



* StrangeBedfellows: Twice in the first game, once in the second. In the first, [=COs=] team up with the prisoner Torque in order to fight their way out through a part of the level. In the second, [[spoiler:Jordan of the Foundation]] teams up with Torque when the Malefactors REALLY get thick. [[spoiler:Except she still wants to kill you. Whoops.]]
** If you've been going the Evil route, [[spoiler:she does genuinely team up with you.]] But [[spoiler:if you don't end up killing her she gets captured by The Creeper and you get good karma]].
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* DifficultButAwesome: The axe takes longer to swing than the shiv and leaves you vulnerable to being hit before you can follow through, but with careful timing it lets you stun-juggle nearly any enemy in the game with no fear of retaliation.
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* TheTheTitle
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* HappyEndingOverride: ''Ties That Bind'' does this to the first game if you got the good karma ending. So you conquered your demons, learned you were innocent, and escaped Carnate? Whoops, you just got captured, the creatures are now in Baltimore and your innocence, not to mention sanity, is once again in question.

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* HappyEndingOverride: ''Ties That Bind'' does this to the first game if you got the good karma ending. So you conquered your demons, learned you were innocent, and escaped Carnate? Whoops, you just got captured, the creatures are now in Baltimore and your innocence, not to mention sanity, is once again in question. Lampshaded by Dr. Killjoy at the theater.
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* DoesThisRemindYouOfAnything: Hermes is basically one giant reference to the Holocaust. A sadist prison guard who enjoyed killing people while justifying it that he was just following orders and who loved using gas more than anything. Hell, his boss fight ends when you ''put him in an oven''.
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* EvenEvilHasStandards: In the first game's prologue "Waiting To Die", a couple of inmates recognize Torque and remember that he's in prison for killing his wife and kids. This disgusts them so much they try to shank Torque, which results in Torque going berserk and killing them. Then there's the death row inmates, who all show distinct hatred for the child rapist.


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* TheGhost: Ranse Truman and Consuela in the first game. They both make physical appearances in ''Ties That Bind''.


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* MaybeMagicMaybeMundane: It's not quite clear whether or not Torque actually transforms into a creature while in berserk mode. Dr. Killjoy's analysis in the first game says that he doesn't, it's merely a combination of Torque's rage and imagination. However, NPC comments in both games imply that Torque really does transform into ''something''.
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* LukeIAmYourFather: [[spoiler:It's implied that Dr. Killjoy is in someway related to Torque, as he mentions knowing Torque's mother. There's also a painting of Killjoy in the Asylum where Killjoy is the spitting image of Torque.]]
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* AmbiguousSituation: Torque's situation in the good karma ending of ''Ties That Bind'' is very...odd. [[spoiler:Carmen remarks that she wants her and Torque to never be apart again, then they hug. Given that Carmen ''is dead'' and that Torque just killed his alternate personality, it's entirely possible he actually killed himself in the final boss fight.]]


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* AwesomeButImpractical: Berserk mode in the first game, especially if you're going for a good karma run. Its attacks are very powerful, but you cannot heal during it, it counts as an evil action, and [=NPC=]s you have to escort tend to get caught up in its attacks. ''Ties That Bind'' altered this so berserk no longer counts as an evil action and is actually changed/upgraded by your karma level, but [=NPC=]s remain just as dumb so it must be used very carefully.
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* HappyEndingOverride: ''Ties That Bind'' does this to the first game if you got the good karma ending. So you conquered your demons, learned you were innocent, and escaped Carnate? Whoops, you just got captured, the creatures are now in Baltimore and your innocence, not to mention sanity, is once again in question.
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After a long time [[KeepCirculatingTheTapes being out of print]], both the original game and the sequel were re-released on GOG.com in September 2017.
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* TheDevTeamThinksOfEverything: If you try to get on Clem's raft without him, he laughs as the raft bursts into flames, injuring you.

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* TheDevTeamThinksOfEverything: DevelopersForesight: If you try to get on Clem's raft without him, he laughs as the raft bursts into flames, injuring you.

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Fail O Suckyname was cut as a trope, see the disambig. page


* FailOSuckyname: In-universe: the first time Torque met his future wife, she went "Torque? What kinda fool name is that?" in a playful manner.


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* WhoNamesTheirKidDude: The first time Torque met his future wife, she went "Torque? What kinda fool name is that?" in a playful manner.
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* UnholyGround: It is implied that Carnate Island is an inherently cursed settlement - the various disasters and lapses in human decency being the island's attempt to get rid of the humans that settle there - and that the Malefactors are the Island's last resort in doing so. The same could be the case for Baltimore.
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Badass is no longer a trope.


* FightsLikeANormal: In the first game, Torque spends half the narrative trying to rein in and control his emerging [[WithGreatPowerComesGreatInsanity monstrous superpowers]], despite the fact that they are his greatest advantage against the Malefactors. You know, apart from the [[{{Badass}} obvious...]]

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* FightsLikeANormal: In the first game, Torque spends half the narrative trying to rein in and control his emerging [[WithGreatPowerComesGreatInsanity monstrous superpowers]], despite the fact that they are his greatest advantage against the Malefactors. You know, apart from the [[{{Badass}} obvious...]]
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Badass is no longer a trope.


* {{Badass}}: Somewhere between [[{{Madworld}} Jack Caiman]] and [[VideoGame/GodOfWar Kratos]] you will behold Torque, standing resplendent on a mountain of hideous corpses, and still blasting through hordes of [[EldritchAbomination unyielding horrors from beyond your imagination]], baptising himself in oceans of their blood. And that's when he hasn't [[SuperpoweredEvilSide lost his temper]]...
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* TheDogBitesBack: A literal case with Copperfield, as his Maulers will feast on him after you defeat him.

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