Follow TV Tropes

Following

History VideoGame / ThePerilsOfAkumos

Go To



Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 18 years; as of 2019 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available, with Walters hoping to have the full game finished by the summer.

to:

Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 18 years; as of 2019 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available, with Walters hoping to have the full game finished by the summer.
available.

Added DiffLines:

* EarlyGameHell: Two very hard puzzles -- the booster alignment job and the power conduit job -- are the very first ones you need to solve.

Added DiffLines:

* DieChairDie: You can certainly cause unnecessary damage to a large amount of the Corolis.


* YouCantGetYeFlask: Once you've retrieved Jonah Fisher's coin from the vending machine there's no option to give it to him.

to:

* YouCantGetYeFlask: Once you've retrieved Jonah Fisher's coin from the vending machine there's no option to give it to him.him (which is not the correct thing to do, but something the player is almost certain to think of).


* GiveMeYourInventoryItem: After collecting naxonite shards for a possible shield, it's a little worrying to have a shady character ask for the as payment for explosives.

to:

* GiveMeYourInventoryItem: After collecting naxonite shards for a possible shield, it's a little worrying to have a shady character ask for the them as payment for explosives.


Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 18 years; as of 2016 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.

to:

Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 18 years; as of 2016 2019 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.
available, with Walters hoping to have the full game finished by the summer.

Added DiffLines:

* OnlySmartPeopleMayPass: The game has a considerable number of mathematical and spatial reasoning puzzles, including the King's Dilemma, the booster alignment job and the power conduit job.


Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 12 years; as of 2016 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.

to:

Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 12 18 years; as of 2016 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.



* HeroicMime: Kenneth has very few lines of dialogue, to the point that the game's author held a competition on the [=RinkWorks=] message board to list them all.

to:

* HeroicMime: Kenneth has very few lines of dialogue, dialogue,[[note]]In fact he has three in total, one of which is only said in the ending[[/note]] to the point that the game's author held a competition on the [=RinkWorks=] message board to list them all.all, the prize for which was getting a mention in ''Starlight Sacrifice''.

Added DiffLines:

* HeroicMime: Kenneth has very few lines of dialogue, to the point that the game's author held a competition on the [=RinkWorks=] message board to list them all.

Added DiffLines:

* TrialAndErrorGameplay: The fight with Jean-Claude requires the player to keep careful track of which actions kill you, and when.


* RedHerring: There are several rooms you can't get into (chiefly the apartments of the other people working on the space station). Some of them you can gain access to later in the game, but others you never can.

to:

* RedHerring: There are several rooms you can't get into (chiefly the apartments of the other people working on the space station).station, but other rooms such as the restricted area of the arboretum, which in particular seems like it's going to be important later on). Some of them you can gain access to later in the game, but others you never can.

Added DiffLines:

* NoGearLevel: You (temporarily) lose everything in your inventory when you're taken prisoner on Akumos.

Added DiffLines:

* StoryBranching: A very minor example; the "catch the cat" quest can be completed in two slightly different and mutually exclusive ways, depending on who you choose to return the cat to when you've caught it. You get a different item depending on which ending, although they are both used for the same purpose, and talking to the characters involved in the quest afterwards will get different responses depending on who you gave the cat to.

Added DiffLines:

* TimedMission: Two of the puzzles in the mines involve jumping off your minecart, then running to catch up with it further down the track. You only have a few moves to do so.


* CommonplaceRare: Crazy future tech that can protect you fro a missile? Sure, you can get that, no problem. But an apron to hold it in place? Wow. That'll take you a whole SERIES of quests to find.

to:

* CommonplaceRare: Crazy future tech that can protect you fro from a missile? Sure, you can get that, no problem. But an apron to hold it in place? Wow. That'll take you a whole SERIES of quests to find.



* KleptomaniacHero: Jewelry? Minerals? Clothes? Old cups? It's all good.

to:

* KleptomaniacHero: Jewelry? Jewellery? Minerals? Clothes? Old cups? It's all good.


Added DiffLines:

* RedHerring: There are several rooms you can't get into (chiefly the apartments of the other people working on the space station). Some of them you can gain access to later in the game, but others you never can.

Showing 15 edit(s) of 27

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report