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The InteractiveFiction game The Perils of Akumos casts you as Kenneth Connell, an engineer aboard the Corolis space station. You start by performing simple chores related to the station's maintenance, and you end up uncovering a plot related to controlling earth's space program.

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The InteractiveFiction game The ''The Perils of Akumos Akumos'' casts you as Kenneth Connell, an engineer aboard the Corolis space station. You start by performing simple chores related to the station's maintenance, and you end up uncovering a plot related to controlling earth's space program.






!!The Perils of Akumos provides examples of:

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!!The !!''The Perils of Akumos Akumos'' provides examples of:
of:



* AsteroidMiners: You meet dozens of them.

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* %%* AsteroidMiners: You meet dozens of them.



* MurderInc: Three men seem to have something like this going.

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* %%* MurderInc: Three men seem to have something like this going.%%Examples aren't ambiguous, ZCE



* TakeOverTheWorld: That seems to be the BigBad's goal.

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* %%* TakeOverTheWorld: That seems to be the BigBad's goal.%%Examples aren't ambiguous, ZCE



* YouCantGetYeFlask: Once you've retrieved Jonah Fisher's coin from the vending machine there's no option to give it to him (which is not the correct thing to do, but something the player is almost certain to think of).

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* YouCantGetYeFlask: Once you've retrieved Jonah Fisher's coin from the vending machine there's no option to give it to him (which is not the correct thing to do, but something the player is almost certain to think of).of).
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_perils_of_akumos.png]]


Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 18 years; as of 2019 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.

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Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 18 years; two decades; as of 2019 2021 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.


Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 18 years; as of 2019 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available, with Walters hoping to have the full game finished by the summer.

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Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 18 years; as of 2019 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available, with Walters hoping to have the full game finished by the summer.
available.

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* EarlyGameHell: Two very hard puzzles -- the booster alignment job and the power conduit job -- are the very first ones you need to solve.

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* DieChairDie: You can certainly cause unnecessary damage to a large amount of the Corolis.


* YouCantGetYeFlask: Once you've retrieved Jonah Fisher's coin from the vending machine there's no option to give it to him.

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* YouCantGetYeFlask: Once you've retrieved Jonah Fisher's coin from the vending machine there's no option to give it to him.him (which is not the correct thing to do, but something the player is almost certain to think of).


* GiveMeYourInventoryItem: After collecting naxonite shards for a possible shield, it's a little worrying to have a shady character ask for the as payment for explosives.

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* GiveMeYourInventoryItem: After collecting naxonite shards for a possible shield, it's a little worrying to have a shady character ask for the them as payment for explosives.


Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 18 years; as of 2016 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.

to:

Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 18 years; as of 2016 2019 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.
available, with Walters hoping to have the full game finished by the summer.

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* OnlySmartPeopleMayPass: The game has a considerable number of mathematical and spatial reasoning puzzles, including the King's Dilemma, the booster alignment job and the power conduit job.


Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 12 years; as of 2016 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.

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Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 12 18 years; as of 2016 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.



* HeroicMime: Kenneth has very few lines of dialogue, to the point that the game's author held a competition on the [=RinkWorks=] message board to list them all.

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* HeroicMime: Kenneth has very few lines of dialogue, dialogue,[[note]]In fact he has three in total, one of which is only said in the ending[[/note]] to the point that the game's author held a competition on the [=RinkWorks=] message board to list them all.all, the prize for which was getting a mention in ''Starlight Sacrifice''.

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* HeroicMime: Kenneth has very few lines of dialogue, to the point that the game's author held a competition on the [=RinkWorks=] message board to list them all.

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* TrialAndErrorGameplay: The fight with Jean-Claude requires the player to keep careful track of which actions kill you, and when.


* RedHerring: There are several rooms you can't get into (chiefly the apartments of the other people working on the space station). Some of them you can gain access to later in the game, but others you never can.

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* RedHerring: There are several rooms you can't get into (chiefly the apartments of the other people working on the space station).station, but other rooms such as the restricted area of the arboretum, which in particular seems like it's going to be important later on). Some of them you can gain access to later in the game, but others you never can.

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* NoGearLevel: You (temporarily) lose everything in your inventory when you're taken prisoner on Akumos.

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