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* LeaningOnTheFourthWall: [[spoiler:Hunt reveals that he chose Shaw to be his First Mate because he noticed in the job interview, Shaw would always give different answers in each time loop, directly referencing how Shaw has a literal MultipleChoicePast that the player can pick for them]].
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* VideoGameCrueltyPotential: There are plenty of points in the game where you can be a pretty terrible person. The achievement "Deplorable" is awarded to players who decide to make their crews more miserable than the ice ever could.
** Whilst somewhat funny, [[spoiler:smashing Grimley's accordion for singing mutinous songs on it]] is a rather extreme response.
** Purposefully ignoring [[spoiler:Dr. Nutlee's suicidal tendencies or even actively encouraging him to walk out into the blizzard and kill himself.]]
** [[spoiler:Murdering Hammond after shooting Cordell to [[HeKnowsTooMuch cover up the murder]].]]
** When Kurt and Kasha [[spoiler:try to retrieve the camera that has fallen on the ledge you can cut the rope, sending both tumbling to their deaths.]]
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* ResourcesManagementGameplay: Much of the game revolves around managing three resources: food, fuel and decorum. Food and fuel are used to sustain the crew at the end of each week, while decorum will increase or decrease based on the usage of the former two. Running out of food or fuel can lead to scurvy or frostbite (respectively), which can kill crew members; running out of decorum is a GameOver.

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* ResourcesManagementGameplay: Much of the game revolves around managing three resources: food, fuel and decorum. Food and fuel are used to sustain the crew at the end of each week, while decorum will increase or decrease based on the usage of the former two. Running out of food or fuel can lead to scurvy or frostbite (respectively), which can kill crew members; running out of decorum is a GameOver. The game can quickly be made unwinnable if resources are misused, prompting a new (or reloaded) save.
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* ResourcesManagementGameplay: Much of the game revolves around managing three resources: food, fuel and decorum.

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* ResourcesManagementGameplay: Much of the game revolves around managing three resources: food, fuel and decorum. Food and fuel are used to sustain the crew at the end of each week, while decorum will increase or decrease based on the usage of the former two. Running out of food or fuel can lead to scurvy or frostbite (respectively), which can kill crew members; running out of decorum is a GameOver.
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* ResourcesManagementGameplay: Much of the game revolves around managing three resources: food, fuel and decorum.
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* ZeroPercentApprovalRating: It's entirely possible to end the game with ''all'' of the ''Temperence'''s crew members being disloyal to Shaw. [[AchievementMockery There's even an achievement for it.]] [[spoiler:Of course, this all but guarantees a bad ending where none of the crew members vote in favor of Shaw.]]
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* YouLoseAtZeroTrust: The "decorum" statistic represents general crew happiness, and raises and lowers at the end of each week based on several factors (such as whether the crew is starving or freezing, or if anyone's died). If decorum drops all the way to zero, the game will end after an implied mutiny, ultimately dooming the crew.

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* PlotlineDeath: [[spoiler:You cannot save the three crew who abandon ship with Hunt. If you manage to catch up to Hunt, his companions are long dead.]]

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* PlotlineDeath: PlotlineDeath:
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[[spoiler:You cannot save the three crew who abandon ship with Hunt. If you manage to catch up to Hunt, his companions are long dead.]]
** [[spoiler:You also cannot save the sled dogs who accompany the crew, save for Stanberry. No matter what, they cannot be taken on the journey across the sea.]]
* ThePowerOfTrust: Each major character has a "loyalty" meter, which can be raised or lowered by various choices and dialogue options throughout the game. Various character outcomes are determined by whether or not they are loyal to Shaw, and [[spoiler:the game's ending will change based on whether the majority of the crew trusts them or not.
]]
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* AccordionToMostSailors: Grimley owns an accordion, which he uses to play songs for the rest of the crew -- including songs disparaging Shaw. The player can choose to punish this insubordination by [[spoiler:smashing the accordion, enraging the crew]].
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* BrutalHonesty: The expedition ad makes it '''very''' clear that successful applicants will probably die. But Shaw takes the job anyway, [[SchrodingersPlayerCharacter either because]] he likes adventure or because he couldn't find other work.

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* BrutalHonesty: The expedition ad makes it '''very''' clear that successful applicants will probably die. But Shaw takes the job anyway, [[SchrodingersPlayerCharacter either because]] he likes they like adventure or because he they couldn't find other work.

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* TheChainOfCommand: When shit starts going down, Templeton concludes that respecting the chain of command (which, in this case, leads to the player) is the most sensible course of action, and thereon does everything he can to support it and keep onboard politics stable.



* NumberTwo: When shit starts going down, Templeton concludes that respecting the chain of command (which, in this case, leads to the player) is the most sensible course of action, and thereon does everything he can to support it and keep onboard politics stable.
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* {{Nepotism}}: Captain Hunt is revealed to have hired several crew members based on personal connections over experience. This includes [[spoiler:the ship's doctor, Arthur Nutlee, who was only chosen because his father was Hunt's barber.]]
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* AccordionToMostSailors: Grimley owns an accordion, which he uses to play songs for the rest of the crew -- including songs disparaging Shaw. The player can choose to punish this insubordination by [[spoiler:smashing the accordion, enraging the crew]].


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* GoingDownWithTheShip:
** [[spoiler:Happens if the player fails to move the crew onto the ice in time. The ''Temperence'' will sink through the ice, taking everyone with her and resulting in a Game Over.]]
** Shaw can state that Hunt should have gone down with the ship [[spoiler:when they meet him on the Viscount]].
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Removed an inaccuracy: the game is set in Antarctica, and the South Pole is referenced several times.


* NoCommunitiesWereHarmed: The expedition clearly sets out from England and goes to a place with North Pole wildlife, but specific names are never mentioned, likely to avoid political baggage.

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* NoCommunitiesWereHarmed: The expedition clearly sets out from England and goes to a place with North Pole wildlife, England, but specific names are never mentioned, likely to avoid political baggage.
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Released


%% Speculative troping is not allowed on TV Tropes.
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%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
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%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
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%% NOTE - these rules also mean that unreleased works should only have one page image, and that image should NOT be changed again until the work is released.
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* AnyoneCanDie: It's certainly possible to get most if not your entire crew killed through poor decisions.



* {{Foreshadowing}}: The fact that Templeton, a botanist, is assigned to an expedition headed for the arctic.

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* {{Foreshadowing}}: The fact that Templeton, a botanist, is assigned to an expedition headed for the arctic.arctic where there is little to no plant life.



* GoMadFromTheRevelation: [[spoiler:It's heavily implied that the crew of the ''Viscount'' consumed the fruit from the Tree and subsequently went insane from the countless time loops they experienced.]]



* GroundhogDayLoop: [[spoiler:If you find Hunt at the Tree, he reveals to you that consuming the Tree's fruit allows you to travel back a certain period time. Though your memories of the loops are erased, you'll feel compelled to try something different each time. Hunt has gone through at least dozens of loops trying to avert the stranding of the ''Temperance'' by the time you find him, and it's implied that you yourself have looped before, as well.]]



* ImAHumanitarian: Cannibalism is a possible option if food supplies are low, but this of course will greatly hurt the crew's morale. [[spoiler:Hunt admits to having to resort to this to survive.]]



* NoGoodDeedGoesUnpunished: [[spoiler:If the player decides to prioritize getting their crew to the rescue ship rather than search for the ''Viscount'', Appertton threatens to have you thrown in prison for breaking your contract. Thankfully, if you've won the loyalty of the crew, they'll stand up for you, forcing Appertton to back down.]]



* PlotlineDeath: [[spoiler:You cannot save the three crew who abandon ship with Hunt. If you manage to catch up to Hunt, his companions are long dead.]]
* ScrewThisImOuttaHere:
** The plot kicks off with Hunt and three of his crew stealing a lifeboat and supplies and abandoning the ''Temperance'' shortly after it gets stranded in the ice. Most of the crew conclude that Hunt essentially left them to die to save himself.
** After certain events, some crew may attempt to desert the expedition for one reason or another.



* VideoGameCaringPotential: You can pet the sled dogs whenever you want.

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* VideoGameCaringPotential: VeryLooselyBasedOnATrueStory: The game's premise is very similar to the doomed [[https://en.wikipedia.org/wiki/Franklin%27s_lost_expedition Franklin Expedition]], where two Royal Navy ships exploring the Arctic for the fabled Northwest Passage were trapped in ice for at least two years, with the crews of both ships eventually perishing after their supplies ran out. In addition, [[spoiler:one of the most popular theorized causes of death of the crew was lead poisoning from poor quality food cans, similar to how the crew of the ''Temperance'' discover their food tins are tainted with lead.]]
* VideoGameCaringPotential:
**
You can pet the sled dogs whenever you want.want.
** When [[spoiler:mourning the dead during the memorial service, if you had lost any dogs, you have the option of [[TheDeadHaveNames reciting their names]] as well, which earns you additional loyalty from Cordell.]]




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* YouCantFightFate: [[spoiler:It seems that even though the Tree can allow time travel, some events simply cannot be changed. No matter how many times Hunt has looped, he cannot prevent the ''Temperance'' from getting stranded in the ice.]]

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* GoldenEnding: It's perfectly possible to [[spoiler:have the entire crew survive and be fully loyal to you]] by the end of the game.



* HalfwayPlotSwitch: Most of the game involves a desperate bid to survive on a ship stranded in ice with meager supplies. However, the game can suddenly shift near the end if [[spoiler:the player decides to investigate the mysterious cave, where they find a tree where its fruit allows whoever consumes them to perform a type of MentalTimeTravel back a certain period of time. Then the game suddenly becomes an ethical dilemma of whether humanity is ready for such a discovery or not.]]



* MegaCorp: The Appertton Tinning Company, which provides the tinned food for the expedition. However, [[spoiler:Apertton is actually involved in far more lucrative fields than just food tinning, which they consider a low priority, and secretly funded the expedition to search for a tree that can enable time travel]].




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* UncertainDoom: [[spoiler:In the ending where the player decides to burn down the ''Viscount'' and the Tree, the crew's only hope for survival now is for someone to take the last remaining lifeboat out to sea to try and signal the rescue ship that's supposed to be arriving. This route ends with the player taking the lifeboat out to sea, leaving whether they found rescue or not uncertain.]]
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* {{Foreshadowing}}: The fact that Templeton, a botanist, is assigned to an expedition headed for the South Pole.

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* {{Foreshadowing}}: The fact that Templeton, a botanist, is assigned to an expedition headed for the South Pole.arctic.
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* Foreshadowing: The fact that Templeton, a botanist, is assigned to an expedition headed for the South Pole.

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* Foreshadowing: {{Foreshadowing}}: The fact that Templeton, a botanist, is assigned to an expedition headed for the South Pole.
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* Foreshadowing: The fact that Templeton, a botanist, is assigned to an expedition headed for the South Pole.
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''The Pale Beyond'' is a survival management game by Bellular Studios. An extensive demo is intermittently available.

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''The Pale Beyond'' is a survival management game by Bellular Studios. An extensive demo is intermittently available.
It was released on Steam on February 24, 2023.
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It's now 2023, so the 2022 ref is incorrect


''The Pale Beyond'' is a survival management game by Bellular Studios. It is set to release in 2022, although an extensive demo is intermittently available.

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''The Pale Beyond'' is a survival management game by Bellular Studios. It is set to release in 2022, although an An extensive demo is intermittently available.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_pale_beyond.jpg]]
Mrph1 MOD

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%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%%
%% NOTE - these rules also mean that unreleased works should only have one page image, and that image should NOT be changed again until the work is released.
%%
%%
%% Thank you.

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''The Pale Beyond'' is a survival management game by Bellular Studios. It is set to release in 2022, although an extensive demo is currently available.

You play as Robin Shaw, First Mate on the ''Temperance'', a ship sailing into the arctic regions of the north. Only three things stand between you and a frozen death; 1910s technology, whatever you can scavenge from the ice, and the ''Temperance'''s crew, a motley of frightened people hired by your "benefactors", whose identity is a secret. Your quest is to find the ''Viscount'', a similar ship lost to the north five years ago...

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''The Pale Beyond'' is a survival management game by Bellular Studios. It is set to release in 2022, although an extensive demo is currently intermittently available.

You play as Robin Shaw, First Mate on the ''Temperance'', a ship sailing into the arctic regions of the north. Only three things stand between you and a frozen death; 1910s technology, whatever you can scavenge hunt from the ice, and the ''Temperance'''s crew, a motley of frightened people hired by your "benefactors", whose identity is a secret. Your quest is to find the ''Viscount'', a similar ship lost to the north five years ago...



* BrutalHonesty: The expedition ad makes it '''very''' clear that those who crew the ''Temperance'' will probably die. But Shaw takes the job anyway, [[SchrodingersPlayerCharacter either because]] he likes adventure or because he couldn't find other work.

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* BrutalHonesty: The expedition ad makes it '''very''' clear that those who crew the ''Temperance'' successful applicants will probably die. But Shaw takes the job anyway, [[SchrodingersPlayerCharacter either because]] he likes adventure or because he couldn't find other work.work.
* DrivingQuestion: Who is backing the expedition, and why are they pouring so much money into finding one almost-certainly-deserted research ship?



* NumberTwo: When shit starts going down, Templeton concludes that respecting the chain of command (which, in this case, leads to the player) is the most sensible course of action, and thereon does everything he can to support it and keep onboard politics stable. Just like every other character, he can be alienated by player choices, but it takes a lot more of those choices before he gets fed up.

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* NoCommunitiesWereHarmed: The expedition clearly sets out from England and goes to a place with North Pole wildlife, but specific names are never mentioned, likely to avoid political baggage.
* NumberTwo: When shit starts going down, Templeton concludes that respecting the chain of command (which, in this case, leads to the player) is the most sensible course of action, and thereon does everything he can to support it and keep onboard politics stable. Just like every other character, he can be alienated by player choices, but it takes a lot more of those choices before he gets fed up.
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Added DiffLines:

''The Pale Beyond'' is a survival management game by Bellular Studios. It is set to release in 2022, although an extensive demo is currently available.

You play as Robin Shaw, First Mate on the ''Temperance'', a ship sailing into the arctic regions of the north. Only three things stand between you and a frozen death; 1910s technology, whatever you can scavenge from the ice, and the ''Temperance'''s crew, a motley of frightened people hired by your "benefactors", whose identity is a secret. Your quest is to find the ''Viscount'', a similar ship lost to the north five years ago...

...or it ''was'', until your Captain deserted the expedition and ran off. Now you are in charge of the ship, a ship punctured and trapped by ice. You must balance the factors of everyone's survival: fuel, rations, morale, and injuries. Can you earn the respect of your crew? Can you live long enough to uncover the truth?

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!!This game includes the following tropes:

* BrutalHonesty: The expedition ad makes it '''very''' clear that those who crew the ''Temperance'' will probably die. But Shaw takes the job anyway, [[SchrodingersPlayerCharacter either because]] he likes adventure or because he couldn't find other work.
%%* GrimUpNorth:
%%* IntrepidReporter:
* NumberTwo: When shit starts going down, Templeton concludes that respecting the chain of command (which, in this case, leads to the player) is the most sensible course of action, and thereon does everything he can to support it and keep onboard politics stable. Just like every other character, he can be alienated by player choices, but it takes a lot more of those choices before he gets fed up.
%%* ThisIsGonnaSuck:
* VideoGameCaringPotential: You can pet the sled dogs whenever you want.

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