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Changed: 10

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Commented out zces


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* BossBattle: At the end of (almost) every dungeon.

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* %%* BossBattle: At the end of (almost) every dungeon.



* ClassAndLevelSystem: Well, Class and Echeladder System.

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* %%* ClassAndLevelSystem: Well, Class and Echeladder System.



* CriticalExistenceFailure
* {{Defictionalization}}: Intended to be one for the comic's Sburb game.

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* %%* CriticalExistenceFailure
* %%* {{Defictionalization}}: Intended to be one for the comic's Sburb game.



* FanWork



* RestingRecovery: See DualWorldGameplay above.
* RPGsEqualCombat: Well, combat and alchemy. More content is planned for future updates.

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* %%* RestingRecovery: See DualWorldGameplay above.
* RPGsEqualCombat: Well, combat and alchemy. More content is planned for future updates.updates.
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[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic ''Webcomic/{{Homestuck}}'', currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.

to:

[[http://www.theoverseerproject.com The Overseer Project]] is a free browser-based, text-based online game based on the popular webcomic ''Webcomic/{{Homestuck}}'', currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever.development. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: Winning the final fight just yields a slightly different post-combat message
* BossBattle: At the end of (almost) every dungeon
* CallAHitPointASmeerp: Like the comic, hit points are measured via a "Health Vial"

to:

* AWinnerIsYou: Winning the final fight just yields a slightly different post-combat message
message.
* BossBattle: At the end of (almost) every dungeon
dungeon.
* CallAHitPointASmeerp: Like the comic, hit points are measured via a "Health Vial"Vial".



* CombatAndSupport: Active and Passive classes are like this, although everyone is generally combat capable

to:

* CombatAndSupport: Active and Passive classes are like this, although everyone is generally combat capablecapable.



* {{Defictionalization}}: Intended to be one for the comic's Sburb game

to:

* {{Defictionalization}}: Intended to be one for the comic's Sburb gamegame.



* EssenceDrop: Enemies will sometimes drop "health gel" which refills your vial

to:

* EssenceDrop: Enemies will sometimes drop "health gel" which refills your vialyour Health Vial.



* LuckStat: Present for everyone, although Light players are the only ones who get abilities to manipulate it

to:

* LuckStat: Present for everyone, although Light players are the only ones who get abilities to manipulate itit.



* RestingRecovery: See DualWorldGameplay above

to:

* RestingRecovery: See DualWorldGameplay aboveabove.
Is there an issue? Send a MessageReason:
None


[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.

to:

[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, ''Webcomic/{{Homestuck}}'', currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
Is there an issue? Send a MessageReason:
cheer



The team appear not to have prioritized making the game easy to pick up during alpha, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process. There's also a wiki and forums, naturally.

to:

The team appear not to have prioritized making the game easy to pick up during alpha, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process. There's also a wiki and wiki, forums, naturally.
and Pesterchum memo naturally. The Pesterchum memo is #Overseer and features such useful tools as nothing important, and bingo.

Added: 1435

Changed: 94

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Tropes!


* CallAHitPointASmeerp: Like the comic,

to:

* AWinnerIsYou: Winning the final fight just yields a slightly different post-combat message
* BossBattle: At the end of (almost) every dungeon
* CallAHitPointASmeerp: Like the comic, hit points are measured via a "Health Vial"
* ClassAndLevelSystem: Well, Class and Echeladder System.
* CombatAndSupport: Active and Passive classes are like this, although everyone is generally combat capable
* CriticalExistenceFailure


Added DiffLines:

* DualWorldGameplay: Going to sleep causes you to wake up as your "dream self", and vice versa. Time spent in either self results in the other self resting and regaining health.
* EasyExp: Using your aspect pattern for the first time grants a one-off Echeladder boost.
* EssenceDrop: Enemies will sometimes drop "health gel" which refills your vial
* ExcusePlot: There's an FAQ that briefly explains the scenario, but after that you're on your own.


Added DiffLines:

* InformedEquipment: Given that there's no visual representation of the player, this is kind of a given. Although at least the items themselves sometimes have art...
* LuckStat: Present for everyone, although Light players are the only ones who get abilities to manipulate it
* NoBulkDiscounts: While this is technically true, buying items will increase your reputation which will in turn decrease the price of buying more items.
* PowerUpMotif: The final tier of solo Fraymotif abilities offers a link to appropriate music when played.
* RestingRecovery: See DualWorldGameplay above
* RPGsEqualCombat: Well, combat and alchemy. More content is planned for future updates.
Is there an issue? Send a MessageReason:
None


* Defictionalization: Intended to be one for the comic's Sburb game

to:

* Defictionalization: {{Defictionalization}}: Intended to be one for the comic's Sburb game
Is there an issue? Send a MessageReason:
None


The team appear not to have prioritized making the game easy to pick up during alpha , so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.

to:

The team appear not to have prioritized making the game easy to pick up during alpha , alpha, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.
process. There's also a wiki and forums, naturally.
Is there an issue? Send a MessageReason:
None


[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early . As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.

Combat revolves around a "power" stat, as as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively .

to:

[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early .early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.

Combat revolves around a "power" stat, as as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively .
relatively simple.

Added: 152

Changed: 43

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Just adding a few, will add a few more later


[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.

Combat revolves around a "power" stat, as well as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively simple.

to:

[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early development.early . As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.

Combat revolves around a "power" stat, as well as as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively simple.
relatively .



The development team appear not to have prioritized making the game easy to pick up during alpha development, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.

to:

The development The team appear not to have prioritized making the game easy to pick up during alpha development, , so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.
process.

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!!This game provides examples of:
* CallAHitPointASmeerp: Like the comic,
* Defictionalization: Intended to be one for the comic's Sburb game
* FanWork
Is there an issue? Send a MessageReason:
None


The development team appear not to have prioritized making the game easy to pick up during alpha development, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner's_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.

to:

The development team appear not to have prioritized making the game easy to pick up during alpha development, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner's_Guide_to_the_Overseer_Project com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.
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Okay, I\'m not really sure about adding trope examples and stuff to a page. I\'ll take a stab at that later.

Added DiffLines:

[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.

Combat revolves around a "power" stat, as well as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively simple.

Of particular note is the fact that the game doesn't really have much story and unlike other online games your character is not intended to be permanent. You start a "session" with one or more other players and play it through to completion, at which point you win, so it's more like an "offline" game that's online for convenience and access to the massive item database than a traditional MMO. That said, exploring the alchemy system and coming up with new items can be plenty of fun even after you've "won" your session.

The development team appear not to have prioritized making the game easy to pick up during alpha development, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner's_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.

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