Is there an issue? Send a MessageReason:
Commented out zces
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
Changed line(s) 12 (click to see context) from:
* BossBattle: At the end of (almost) every dungeon.
to:
Changed line(s) 14 (click to see context) from:
* ClassAndLevelSystem: Well, Class and Echeladder System.
to:
Changed line(s) 16,17 (click to see context) from:
* CriticalExistenceFailure
* {{Defictionalization}}: Intended to be one for the comic's Sburb game.
* {{Defictionalization}}: Intended to be one for the comic's Sburb game.
to:
Deleted line(s) 22 (click to see context) :
* FanWork
Changed line(s) 27,28 (click to see context) from:
* RestingRecovery: See DualWorldGameplay above.
* RPGsEqualCombat: Well, combat and alchemy. More content is planned for future updates.
* RPGsEqualCombat: Well, combat and alchemy. More content is planned for future updates.
to:
* RPGsEqualCombat: Well, combat and alchemy. More content is planned for future
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic ''Webcomic/{{Homestuck}}'', currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
to:
[[http://www.theoverseerproject.com The Overseer Project]] is a free browser-based, text-based online game based on the popular webcomic ''Webcomic/{{Homestuck}}'', currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever.development. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,13 (click to see context) from:
* AWinnerIsYou: Winning the final fight just yields a slightly different post-combat message
* BossBattle: At the end of (almost) every dungeon
* CallAHitPointASmeerp: Like the comic, hit points are measured via a "Health Vial"
* BossBattle: At the end of (almost) every dungeon
* CallAHitPointASmeerp: Like the comic, hit points are measured via a "Health Vial"
to:
* AWinnerIsYou: Winning the final fight just yields a slightly different post-combat message
message.
* BossBattle: At the end of (almost) everydungeon
dungeon.
* CallAHitPointASmeerp: Like the comic, hit points are measured via a "HealthVial"Vial".
* BossBattle: At the end of (almost) every
* CallAHitPointASmeerp: Like the comic, hit points are measured via a "Health
Changed line(s) 15 (click to see context) from:
* CombatAndSupport: Active and Passive classes are like this, although everyone is generally combat capable
to:
* CombatAndSupport: Active and Passive classes are like this, although everyone is generally combat capablecapable.
Changed line(s) 17 (click to see context) from:
* {{Defictionalization}}: Intended to be one for the comic's Sburb game
to:
* {{Defictionalization}}: Intended to be one for the comic's Sburb gamegame.
Changed line(s) 20 (click to see context) from:
* EssenceDrop: Enemies will sometimes drop "health gel" which refills your vial
to:
* EssenceDrop: Enemies will sometimes drop "health gel" which refills your vialyour Health Vial.
Changed line(s) 24 (click to see context) from:
* LuckStat: Present for everyone, although Light players are the only ones who get abilities to manipulate it
to:
* LuckStat: Present for everyone, although Light players are the only ones who get abilities to manipulate itit.
Changed line(s) 27 (click to see context) from:
* RestingRecovery: See DualWorldGameplay above
to:
* RestingRecovery: See DualWorldGameplay aboveabove.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
to:
[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, ''Webcomic/{{Homestuck}}'', currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
Is there an issue? Send a MessageReason:
- cheer
Changed line(s) 7,8 (click to see context) from:
The team appear not to have prioritized making the game easy to pick up during alpha, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process. There's also a wiki and forums, naturally.
to:
The team appear not to have prioritized making the game easy to pick up during alpha, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process. There's also a wiki and wiki, forums, naturally.
and Pesterchum memo naturally. The Pesterchum memo is #Overseer and features such useful tools as nothing important, and bingo.
Is there an issue? Send a MessageReason:
Tropes!
Changed line(s) 11 (click to see context) from:
* CallAHitPointASmeerp: Like the comic,
to:
* AWinnerIsYou: Winning the final fight just yields a slightly different post-combat message
* BossBattle: At the end of (almost) every dungeon
* CallAHitPointASmeerp: Like the comic, hit points are measured via a "Health Vial"
* ClassAndLevelSystem: Well, Class and Echeladder System.
* CombatAndSupport: Active and Passive classes are like this, although everyone is generally combat capable
* CriticalExistenceFailure
* BossBattle: At the end of (almost) every dungeon
* CallAHitPointASmeerp: Like the comic, hit points are measured via a "Health Vial"
* ClassAndLevelSystem: Well, Class and Echeladder System.
* CombatAndSupport: Active and Passive classes are like this, although everyone is generally combat capable
* CriticalExistenceFailure
Added DiffLines:
* DualWorldGameplay: Going to sleep causes you to wake up as your "dream self", and vice versa. Time spent in either self results in the other self resting and regaining health.
* EasyExp: Using your aspect pattern for the first time grants a one-off Echeladder boost.
* EssenceDrop: Enemies will sometimes drop "health gel" which refills your vial
* ExcusePlot: There's an FAQ that briefly explains the scenario, but after that you're on your own.
* EasyExp: Using your aspect pattern for the first time grants a one-off Echeladder boost.
* EssenceDrop: Enemies will sometimes drop "health gel" which refills your vial
* ExcusePlot: There's an FAQ that briefly explains the scenario, but after that you're on your own.
Added DiffLines:
* InformedEquipment: Given that there's no visual representation of the player, this is kind of a given. Although at least the items themselves sometimes have art...
* LuckStat: Present for everyone, although Light players are the only ones who get abilities to manipulate it
* NoBulkDiscounts: While this is technically true, buying items will increase your reputation which will in turn decrease the price of buying more items.
* PowerUpMotif: The final tier of solo Fraymotif abilities offers a link to appropriate music when played.
* RestingRecovery: See DualWorldGameplay above
* RPGsEqualCombat: Well, combat and alchemy. More content is planned for future updates.
* LuckStat: Present for everyone, although Light players are the only ones who get abilities to manipulate it
* NoBulkDiscounts: While this is technically true, buying items will increase your reputation which will in turn decrease the price of buying more items.
* PowerUpMotif: The final tier of solo Fraymotif abilities offers a link to appropriate music when played.
* RestingRecovery: See DualWorldGameplay above
* RPGsEqualCombat: Well, combat and alchemy. More content is planned for future updates.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* Defictionalization: Intended to be one for the comic's Sburb game
to:
* Defictionalization: {{Defictionalization}}: Intended to be one for the comic's Sburb game
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
The team appear not to have prioritized making the game easy to pick up during alpha , so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.
to:
The team appear not to have prioritized making the game easy to pick up during alpha , alpha, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.
process. There's also a wiki and forums, naturally.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,4 (click to see context) from:
[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early . As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
Combat revolves around a "power" stat, as as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively .
Combat revolves around a "power" stat, as as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively .
to:
[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early .early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
Combat revolves around a "power" stat, as as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is stillrelatively .
relatively simple.
Combat revolves around a "power" stat, as as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still
Is there an issue? Send a MessageReason:
Just adding a few, will add a few more later
Changed line(s) 1,4 (click to see context) from:
[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
Combat revolves around a "power" stat, as well as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively simple.
Combat revolves around a "power" stat, as well as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively simple.
to:
[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early development.early . As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
Combat revolves around a "power" stat,as well as as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively simple.
relatively .
Combat revolves around a "power" stat,
Changed line(s) 7,8 (click to see context) from:
The development team appear not to have prioritized making the game easy to pick up during alpha development, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.
to:
----
!!This game provides examples of:
* CallAHitPointASmeerp: Like the comic,
* Defictionalization: Intended to be one for the comic's Sburb game
* FanWork
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
The development team appear not to have prioritized making the game easy to pick up during alpha development, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner's_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.
to:
The development team appear not to have prioritized making the game easy to pick up during alpha development, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner's_Guide_to_the_Overseer_Project com/wiki/Beginner%27s_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.
Is there an issue? Send a MessageReason:
Okay, I\'m not really sure about adding trope examples and stuff to a page. I\'ll take a stab at that later.
Added DiffLines:
[[http://www.theoverseerproject.com The Overseer Project]] is a browser-based, text-based online game based on the popular webcomic {{Homestuck}}, currently in early development. As a fangame, it is naturally free to play and appears to contain no money-making whatsoever. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.
Combat revolves around a "power" stat, as well as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively simple.
Of particular note is the fact that the game doesn't really have much story and unlike other online games your character is not intended to be permanent. You start a "session" with one or more other players and play it through to completion, at which point you win, so it's more like an "offline" game that's online for convenience and access to the massive item database than a traditional MMO. That said, exploring the alchemy system and coming up with new items can be plenty of fun even after you've "won" your session.
The development team appear not to have prioritized making the game easy to pick up during alpha development, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner's_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.
Combat revolves around a "power" stat, as well as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively simple.
Of particular note is the fact that the game doesn't really have much story and unlike other online games your character is not intended to be permanent. You start a "session" with one or more other players and play it through to completion, at which point you win, so it's more like an "offline" game that's online for convenience and access to the massive item database than a traditional MMO. That said, exploring the alchemy system and coming up with new items can be plenty of fun even after you've "won" your session.
The development team appear not to have prioritized making the game easy to pick up during alpha development, so it can be quite confusing at first. Fortunately the game's wiki has [[http://the-overseer.wikia.com/wiki/Beginner's_Guide_to_the_Overseer_Project this page]] which considerably helps with the process.