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* BittersweetEnding: Sure, [[spoiler:Link defeats Ganon and saves Hyrule, but Midna destroys the Mirror of Twilight, meaning the two of them may never see each other again.]]

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* BittersweetEnding: Sure, [[spoiler:Link defeats Ganon and saves Hyrule, but Midna destroys the Mirror of Twilight, meaning the two of them may will probably never see each other again.]]


* EverythingsBetterWithPrincesses: Aside from Zelda, there is [[spoiler:Midna]] and Agitha, the (self-proclaimed) bug princess. In Zelda's case, this is for once a JustifiedTrope, [[AllThereInTheManual as explained by the official trading card deck]]. She's the ruler of Hyrule but still only a princess; however, her card explains that her coronation day was only a few days off when Zant invaded. She is actually supposed to be Queen Zelda at this point, but the plot of the game interrupted. Note that the manual for ''VideoGame/SuperSmashBros Brawl'' identifies her as the Queen of Hyrule.

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* ShapeshiftingHealsWounds: Subverted: After Ganondorf transforms into the monstrous boar Ganon, the scar on his humanoid body's chest is not only still visible but even bigger (running along the boar's entire underbelly), serving as the WeakPoint for Link to tear into once Ganon has been knocked prone.

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* ProlongedVideoGameSequel: ''Twilight Princess'' has the same amount of dungeons as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (nine), but the main quest is overall longer due to the exploration of the Twilight segments, the horse track battles, bigger landscapes, the dungeons themselves being longer and more maze-like, and other factors. In fact, prior to the game's release, Nintendo had advertised it by highlighting the longer campaign as one of the two major selling points, along with the DarkerAndEdgier story.


The dual-console release of ''Twilight Princess'' is something of a coincidence. Originally developed solely for UsefulNotes/NintendoGameCube, its development cycle took so long that the Wii was preparing to launch by the time it was done. Therefore, the game was somewhat hastily ported to the Wii's launch line-up, with the addition of motion controls for the sword and bow so that a swing of the Wii Remote would swing Link's sword. While this was great advertising, Nintendo hit a SpannerInTheWorks when they remembered that Link is left-handed, unlike a good 90% of the human race. Their fix was to flip the ''entire game'' left-to-right so that Link would hold his sword in the same hand as most players. Ironically, the Wii Remote was the only controller in the UsefulNotes/ConsoleWars that was fully ambidextrous up until the release of Kinect and [=PlayStation=] Move. [[HistoryRepeats History repeated itself]] nearly a decade later with the release of ''Breath of the Wild'' on the Switch, which again took so long to develop that it was released as a launch title for the system released ''after'' the one it was developed for.[[note]]although this time with much better control porting[[/note]] As such, ''Twilight Princess'' can be seen as something of the start of a series tradition in this regard.

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The dual-console release of ''Twilight Princess'' is something of a coincidence. Originally developed solely for UsefulNotes/NintendoGameCube, its development cycle took so long that the Wii was preparing to launch by the time it was done. Therefore, the game was somewhat hastily ported to the Wii's launch line-up, with the addition of motion controls for the sword and bow so that a swing of the Wii Remote would swing Link's sword. While this was great advertising, Nintendo hit a SpannerInTheWorks when they remembered that Link is left-handed, unlike a good 90% of the human race. Their fix was to flip the ''entire game'' left-to-right so that Link would hold his sword in the same hand as most players. Ironically, the Wii Remote was the only controller in the UsefulNotes/ConsoleWars that was fully ambidextrous up until the release of Kinect and [=PlayStation=] Move. [[HistoryRepeats History repeated itself]] nearly a decade later with the release of ''Breath of the Wild'' on the Switch, which again took so long to develop that it was released as a launch title for the system released ''after'' following the one it was developed for.[[note]]although this time with much better control porting[[/note]] porting.[[/note]] As such, ''Twilight Princess'' can be seen as something of the start of a series tradition in this regard.


The dual-console release of ''Twilight Princess'' is something of a coincidence. Originally developed solely for UsefulNotes/NintendoGameCube, its development cycle took so long that the Wii was preparing to launch by the time it was done. Therefore, the game was somewhat hastily ported to the Wii's launch line-up, with the addition of motion controls for the sword and bow so that a swing of the Wii Remote would swing Link's sword. While this was great advertising, Nintendo hit a SpannerInTheWorks when they remembered that Link is left-handed, unlike a good 90% of the human race. Their fix was to flip the ''entire game'' left-to-right so that Link would hold his sword in the same hand as most players. Ironically, the Wii Remote was the only controller in the UsefulNotes/ConsoleWars that was fully ambidextrous up until the release of Kinect and [=PlayStation=] Move. [[HistoryRepeats History repeated itself]] nearly a decade later with the release of ''Breath of the Wild'' on the Switch, which again took so long to develop that it was released as a launch title for the system released after the one it was developed for[[note]]although this time with much better control porting[[/note]]. As such, ''Twilight Princess'' can be seen as something of the start of a series tradition in this regard.

to:

The dual-console release of ''Twilight Princess'' is something of a coincidence. Originally developed solely for UsefulNotes/NintendoGameCube, its development cycle took so long that the Wii was preparing to launch by the time it was done. Therefore, the game was somewhat hastily ported to the Wii's launch line-up, with the addition of motion controls for the sword and bow so that a swing of the Wii Remote would swing Link's sword. While this was great advertising, Nintendo hit a SpannerInTheWorks when they remembered that Link is left-handed, unlike a good 90% of the human race. Their fix was to flip the ''entire game'' left-to-right so that Link would hold his sword in the same hand as most players. Ironically, the Wii Remote was the only controller in the UsefulNotes/ConsoleWars that was fully ambidextrous up until the release of Kinect and [=PlayStation=] Move. [[HistoryRepeats History repeated itself]] nearly a decade later with the release of ''Breath of the Wild'' on the Switch, which again took so long to develop that it was released as a launch title for the system released after ''after'' the one it was developed for[[note]]although for.[[note]]although this time with much better control porting[[/note]]. porting[[/note]] As such, ''Twilight Princess'' can be seen as something of the start of a series tradition in this regard.

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* WhamLine: When Midna calls Zant out for abusing their tribe's magic in the cutscene after the Lakebed Temple, he reveals that his power is NOT their ancestor's magic.
-->'''Zant:''' How dare you?! Are you implying my power is... our old magic? Now THAT is a joke! This is power is granted to me by [[HijackedByGanon my god]]! It is the magic of the King of Twilight, and you WILL respect it!


''The Legend of Zelda: Twilight Princess'' is the thirteenth game in ''Franchise/TheLegendOfZelda'' series. It was released for the UsefulNotes/{{Wii}} and UsefulNotes/NintendoGameCube, with a remastered version released a decade later on the UsefulNotes/WiiU.

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''The Legend of Zelda: Twilight Princess'' is the thirteenth game in ''Franchise/TheLegendOfZelda'' series. It was series, released in 2006. Both a launch title for the UsefulNotes/{{Wii}} and the final first-party release for the UsefulNotes/NintendoGameCube, the game later received with a remastered version released a decade later on the UsefulNotes/WiiU.



The dual-console release of ''Twilight Princess'' is something of a coincidence. Originally developed solely for UsefulNotes/NintendoGameCube, its development cycle took so long that the Wii was preparing to launch by the time it was done. Therefore, the game was somewhat hastily ported to the Wii's launch line-up, with the addition of motion controls for the sword and bow so that a swing of the Wii Remote would swing Link's sword. While this was great advertising, Nintendo hit a SpannerInTheWorks when they remembered that Link is left-handed, unlike a good 90% of the human race. Their fix was to flip the ''entire game'' left-to-right so that Link would hold his sword in the same hand as most players. Ironically, the Wii Remote was the only controller in the UsefulNotes/ConsoleWars that was fully ambidextrous up until the release of Kinect and [=PlayStation=] Move. [[HistoryRepeats History repeated itself]] nearly a decade later with the release of ''Breath of the Wild'' on the Switch, which again took so long to develop that it was released as a launch title for the system released after the one it was developed for.[[note]]Although this time with much better control porting.[[/note]] As such, ''Twilight Princess'' can be seen as something of the start of a series tradition in this regard.

to:

The dual-console release of ''Twilight Princess'' is something of a coincidence. Originally developed solely for UsefulNotes/NintendoGameCube, its development cycle took so long that the Wii was preparing to launch by the time it was done. Therefore, the game was somewhat hastily ported to the Wii's launch line-up, with the addition of motion controls for the sword and bow so that a swing of the Wii Remote would swing Link's sword. While this was great advertising, Nintendo hit a SpannerInTheWorks when they remembered that Link is left-handed, unlike a good 90% of the human race. Their fix was to flip the ''entire game'' left-to-right so that Link would hold his sword in the same hand as most players. Ironically, the Wii Remote was the only controller in the UsefulNotes/ConsoleWars that was fully ambidextrous up until the release of Kinect and [=PlayStation=] Move. [[HistoryRepeats History repeated itself]] nearly a decade later with the release of ''Breath of the Wild'' on the Switch, which again took so long to develop that it was released as a launch title for the system released after the one it was developed for.[[note]]Although for[[note]]although this time with much better control porting.[[/note]] porting[[/note]]. As such, ''Twilight Princess'' can be seen as something of the start of a series tradition in this regard.


* ComicBookAdaptation: Averted this time. The aforementioned rating mark-up [[note]]from All Ages to 12+ in the Japanese CERO[[/note]] prevented Akira Himekawa from publishing one. It was eventually released in 2016 to coincide with the HD version, with an international release planned for 2017.



* ComicBookAdaptation: Averted this time. The aforementioned rating mark-up [[note]]from All Ages to 12+ in the Japanese CERO[[/note]] prevented Akira Himekawa from publishing one. It was eventually released in 2016 to coincide with the HD version, with an international release planned for 2017.



* SelfImposedChallenge: The Ganondorf amiibo in ''HD'' doubles the damage you take until you quit or get a GameOver. It stacks with the double damage you get naturally in Hero Mode, which means that if you use it in that mode, you take ''four times'' the damage.

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* GuideDangIt: There is a certain room in the Goron Mines with a seemingly impenetrable fence. Up until now, the player has seen weak woodem barriers that can be smashed, and large iron ones that can be dropped by snipping the ropes holding them up. The fence, although worn, doesn't respond in any way to weaponry and can't be dropped, and you can't shoot through the gaps in it to the barrels or torches beyond. You're actually supposed to roll against it to collapse it, but at no point is this indicated to you.


* BettyAndVeronica:
** Midna and [[ChildhoodFriendRomance Ilia]] towards Link, at least until the former [[spoiler:deliberately breaks the Mirror of Twilight so that Hyrule and her realm can never again be connected... just as she's being whisked back through the portal]].
** [[FunnyBackgroundEvent It's very background, but if you look for it, it's quite funny.]] After Colin is injured saving Beth's life, blonde Beth and dark-haired Luda become rivals for the right to take care of him.

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* BettyAndVeronica:
** Midna and [[ChildhoodFriendRomance Ilia]] towards Link, at least until the former [[spoiler:deliberately breaks the Mirror of Twilight so that Hyrule and her realm can never again be connected... just as she's being whisked back through the portal]].
**
BettyAndVeronica: [[FunnyBackgroundEvent It's very background, but if you look for it, it's quite funny.]] After Colin is injured saving Beth's life, blonde Beth and dark-haired Luda become rivals for the right to take care of him.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_062.jpeg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_062.jpeg]]org/pmwiki/pub/images/twilight_princess.png]]


* DevelopersForesight: If you are wearing the Magic Armor powered up while riding Epona, and it runs out (making it as heavy as the iron boots), Epona bucks you off, since she can't carry you.

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* DevelopersForesight: DevelopersForesight:
**
If you are wearing the Magic Armor powered up while riding Epona, and it runs out (making it as heavy as the iron boots), Epona bucks you off, since she can't carry you.you.
** When you talk to her in Snowpeak, Ashei's dialogue will vary depending on if you previously introduced yourself to her at Telma's bar.

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* FinalDungeonPreview: Early in the game, Wolf Link gets dragged to Hyrule Castle, where he is freed by Midna, traverses the high towers with her, and hears about Hyrule's plight from Princess Zelda before getting warped back to Ordon. He goes through the same area almost midway through the game to save an injured Midna. Link finally gets to storm Hyrule Castle as a proper dungeon at the end, though not the section he traversed as Wolf Link.


* RacingMiniGame: After completing the Snowpeak Ruins, Yeto and Yeta will offer to race you down the mountain you surfed down to get there the first time, with the mansion being the finish line.

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* RacingMiniGame: After completing the Snowpeak Ruins, Yeto and Yeta will offer to race you down the mountain you surfed boarded down to get there the first time, with the mansion being the finish line.

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