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The twelfth game in ''TheLegendOfZelda'' series, and the first completely new one-player ''Zelda'' adventure on the GameBoyAdvance. Despite the fact that it's one player only, it is a prequel to the [[TheLegendOfZeldaFourSwords Four Swords]] [[TheLegendOfZeldaFourSwordsAdventures games]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]]. The game also features a "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items to simple chests of rupees.

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The twelfth game in ''TheLegendOfZelda'' series, and the first completely new one-player ''Zelda'' adventure on the GameBoyAdvance. Despite the fact that it's one player only, it is a prequel to the [[TheLegendOfZeldaFourSwords Four Swords]] [[TheLegendOfZeldaFourSwordsAdventures games]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]]. The game also features a "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items to simple chests of rupees.
more kinstones.
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According to ''[[AllThereInTheManual Hyrule Historia]]'' this game is second in the overall timeline of the series, preceded only by ''SkywardSword''
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So the only examples are works other than this?


* ShiftingSandLand: Averted. This is one of the very few entries in this series that does not have a desert area in its overworld. (The others are ''[[TheLegendOfZeldaTheWindWaker The Wind Waker]]'' and ''[[TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', with ocean-based overworlds, possibly ''[[TheLegendOfZeldaOracleOfAges Oracle of Ages]]'', whose overworld has several sandy or arid-looking areas but not one that is unambiguously a true desert, and ''[[TheLegendOfZeldaFourSwords Four Swords]]'', which doesn't have an overworld.)
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* WarpWhistle: Much like the Ocarina (originally localized as the more generic Flute) in ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'', the Ocarina of Wind calls a bird that carries Link to one of eight fixed locations in the overworld.
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* ShiftingSandLand: Averted. This is one of the very few entries in this series that does not have a desert area in its overworld. (The others are ''[[TheLegendOfZeldaTheWindWaker The Wind Waker]]'' and ''[[TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', with ocean-based overworlds, possibly ''[[TheLegendOfZeldaOracleOfAges Oracle of Ages]]'', whose overworld has several sandy or arid-looking areas but not one that is unambiguously a true desert, and ''[[TheLegendOfZeldaFourSwords Four Swords]]'', which doesn't have an overworld.)
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* DisconnectedSideArea: Very common in the overworld. Some of these become accessible in a more direct fashion later in the game, while others remain only indirectly accessible.

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* DisconnectedSideArea: Very common in the overworld. Some of these become accessible in a more direct fashion later in the game, game (e.g. the part of the Minish Woods near Syrup's hut), while others remain only indirectly accessible.accessible (e.g. a piece of land at the bottom of Veil Falls which can only be reached via neighboring regions).
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* DisconnectedSideArea: Very common in the overworld. Some of these become accessible in a more direct fashion later in the game, while others remain only indirectly accessible.
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** Why Link always wears a hat.

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** Why It also appears to show why Link always wears a hat, although since ''[[TheLegendOfZeldaSkywardSword Skyward Sword]]'' precedes this game in the timeline and the Link in that game also wears the standard outfit complete with hat, this may just be incidental rather than the true origin of the hat.



* TempleOfDoom: Temple of Winds.
* TimedMission: The cucco minigame. Also, [[spoiler:when you're trying to rescue Zelda from Vaati's extraction process, there's a bell that, when rung three times, tells you the extraction process is complete, with Zelda dead and Vaati at full power. The first two rings are [[TakeYourTime not really timed]]--but the third one is. [[NonstandardGameOver That means if you take too long to defeat the Darknuts on that level...]]]]

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* TempleOfDoom: The Temple of Winds.
* TimedMission: The cucco Cucco minigame. Also, [[spoiler:when you're trying to rescue Zelda from Vaati's extraction process, there's a bell that, when rung three times, tells you the extraction process is complete, with Zelda dead and Vaati at full power. The first two rings are [[TakeYourTime not really timed]]--but the third one is. [[NonstandardGameOver That means if you take too long to defeat the Darknuts on that level...]]]]



* UniqueEnemy: There is only one blue Tektite.

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* UniqueEnemy: There is only one blue Blue Tektite.

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* BigBoosHaunt: The Royal Valley.

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* BigBoosHaunt: The Royal Valley.



* HighAltitudeBattle: The pair of boss in the Temple Of Winds.

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* HighAltitudeBattle: The pair of boss in the Temple Of Winds.



* InevitableTournament: [[AvertedTrope Averted]]. It's over at the beginning of the game, and no other tournaments occur during the game's duration

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* InevitableTournament: [[AvertedTrope Averted]]. It's over at the beginning of the game, and no other tournaments occur during the game's durationduration.



* PinataEnemy: Gold enemies, which are gold [[PaletteSwap palette swaps]] of relatively weak overworld enemies with tons more hit points and more aggressive AI that drop large amounts of money when killed. They appear as a result of certain Kinstone fusions.



* StealthBasedMission: At one point, while Vaati has taken control of [[spoiler:or rather, has cast an illusion to look like]] the king, you have to sneak past the guards in order to reach the Elemental Sanctuary.

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* StealthBasedMission: At one point, while Vaati has taken control of [[spoiler:or rather, has [[FakeKing cast an illusion to look like]] like]]]] the king, you have to sneak past the guards in order to reach the Elemental Sanctuary.


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* UniqueEnemy: There is only one blue Tektite.

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* AdiposeRex

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* AdiposeRexAdiposeRex: King Daltus.



* AlwaysNight: Royal Valley. Made all the more jarring by it being one screen away from (and only accessible via) another overworld area that's in bright daylight.



* GoodColorsEvilColors: Vaati is all about purple. He has mauve skin and hair and wears purple clothes. (His eyes, on the other hand, are [[RedEyesTakeWarning red]].) On top of that, he decorates [[spoiler:Hyrule Castle]] mostly in purple, with plenty of [[SicklyGreenGlow green]] and touches of red as well.



* SpellMyNameWithAnS: For some reason, Darknuts are called "Dark Nuts" in this game.



* StealthBasedMission: At one point, while Vaati has taken control of the king, you have to sneak past the guards in order to reach the Elemental Sanctuary.

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* StealthBasedMission: At one point, while Vaati has taken control of [[spoiler:or rather, has cast an illusion to look like]] the king, you have to sneak past the guards in order to reach the Elemental Sanctuary.



* TakenForGranite: Zelda.

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* TakenForGranite: Zelda.Zelda from the first few minutes of the game onward, as well as many of Vaati's other victims later on.
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** Later, in Menari's mines, one of the Minish tells you that "the mine belongs to Menari and us, his seven apprentice," the seven miners being reminiscent of the [[SnowWhiteAndTheSevenDwarfs seven dwarfs]].

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** Later, in Menari's Melari's mines, one of the Minish tells you that "the mine belongs to Menari Melari and us, his seven apprentice," apprentices," the seven miners being reminiscent of the [[SnowWhiteAndTheSevenDwarfs seven dwarfs]].
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* LethalLavaLand: The aptly named Cave of Flames.

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* LethalLavaLand: The aptly named Cave of Flames.Flames, an abandoned mine that has partially filled with lava.
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* DoubleMeaningTitle: The "Minish Cap" in the title may refer to either of two caps: [[spoiler:Ezlo, who is a Minish wizard transformed into a hat]], or [[spoiler:the Mage's Cap, the wish-granting hat invented by Ezlo and stolen by Vaati, who was himself a Minish prior to wishing himself a human body]].
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* UndergroundLevel: Aside from the Cave of Flames, there are walls scattered throughout Hyrule that can be dug into with the Mole Mitts, leading into tunnel mazes of diggable earth that may serve as shortcuts to other aboveground locations or hide secrets. Many of them are quite extensive.
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* DegradedBoss: A ''tougher'' version of the first dungeon boss (by virtue of being electrified) appears as a miniboss in the Temple of Droplets. To be fair, both of these are just regular enemies that Link happens to encounter while Minish-sized, the former a Green ChuChu and the latter a Blue ChuChu.

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* DegradedBoss: A ''tougher'' version of the first dungeon boss (by virtue of being electrified) appears as a miniboss in the Temple of Droplets. To be fair, both of these are just regular enemies that Link happens to encounter while Minish-sized, the former a Green ChuChu [=ChuChu=] and the latter a Blue ChuChu.[=ChuChu=].



* GiantMook: Not actually giant, but some of the bosses are normal-sized enemies that you fight while small.
* HarmlessFreezing: You fight the boss of the Temple of Droplets immediately after it is thawed out from being frozen solid.
* HighAltitudeBattle: the pair of Bosses in the Temple Of Winds.
* IncredibleShrinkingMan: one of the game's gimmicks.

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* GiantMook: Not actually giant, but some of the bosses are normal-sized enemies that you fight while small.
small. [[spoiler:The boss of the Deepwood Shrine is a Green [=ChuChu=], and the Temple of Droplets has a Blue [=ChuChu=] as a miniboss and an Octorok as the main boss.]]
* HarmlessFreezing: You fight the boss of the Temple of Droplets immediately after it is thawed out from being frozen solid.
solid. It even partially re-freezes itself as a defensive tactic for part of the battle.
* HighAltitudeBattle: the The pair of Bosses boss in the Temple Of Winds.
* IncredibleShrinkingMan: one One of the game's gimmicks.
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* DegradedBoss: A ''tougher'' version of the first dungeon boss (by virtue of being electrified) appears as a miniboss in the Temple of Droplets. To be fair, both of these are just regular enemies that Link happens to encounter while Minish-sized, the former a Green ChuChu and the latter a Blue ChuChu.

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* BubblyClouds: [[ExactlyWhatItSaysOnTheTin Cloud Tops]], several layers of clouds that can be walked on and even dug through with the Mole Mitts in places. The Palace of Winds is a five-story dungeon floating above a tower built on the highest of these cloud decks. [[WhyDidItHaveToBeSnakes And Ezlo is afraid of heights.]] [[spoiler:And as if that isn't high enough, the boss battle appears to take place a very long distance above the dungeon.]]

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* BubblyClouds: [[ExactlyWhatItSaysOnTheTin Cloud Tops]], several layers of clouds that can be walked on and even dug through with the Mole Mitts in places. The Palace of Winds is a five-story dungeon floating above a tower built on the highest of these cloud decks. [[WhyDidItHaveToBeSnakes And Ezlo is afraid of heights.]] [[spoiler:And as if that isn't high enough, the boss battle appears to take place a very long distance above the dungeon.]]dungeon. [[WhyDidItHaveToBeSnakes Also, Ezlo is afraid of heights.]]



* GiantHandsOfDoom: Mazaal

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* FlyingSeafoodSpecial: In a strange example, Cloud Piranha swim through the clouds in Cloud Tops, even though said clouds are apparently solid enough for Link to stand on. The boss Gyorg Pair is a more traditional example, a pair of giant flying manta-like rays.
* GiantHandsOfDoom: MazaalMazaal.
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* BubblyClouds: [[ExactlyWhatItSaysOnTheTin Cloud Tops]]. The Palace of Winds is a five-story dungeon floating above a tower built on the highest of several decks of clouds. [[WhyDidItHaveToBeSnakes And Ezlo is afraid of heights.]] [[spoiler:And the boss battle appears to [[BeyondTheImpossible take place a very long distance above the dungeon.]]]]

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* BubblyClouds: [[ExactlyWhatItSaysOnTheTin Cloud Tops]]. Tops]], several layers of clouds that can be walked on and even dug through with the Mole Mitts in places. The Palace of Winds is a five-story dungeon floating above a tower built on the highest of several decks of clouds.these cloud decks. [[WhyDidItHaveToBeSnakes And Ezlo is afraid of heights.]] [[spoiler:And as if that isn't high enough, the boss battle appears to [[BeyondTheImpossible take place a very long distance above the dungeon.]]]]]]
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* BubblyClouds: The Palace of Winds.

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* BubblyClouds: [[ExactlyWhatItSaysOnTheTin Cloud Tops]]. The Palace of Winds.Winds is a five-story dungeon floating above a tower built on the highest of several decks of clouds. [[WhyDidItHaveToBeSnakes And Ezlo is afraid of heights.]] [[spoiler:And the boss battle appears to [[BeyondTheImpossible take place a very long distance above the dungeon.]]]]
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* LethalLavaLand: The aptly named Cave of Flames.

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Down The Drain is currently a confused hybrid of \"sewer level\" and \"what gamers don\'t like about various kinds of aquatic level\", and although it is the location of the Water Element, most of the dungeon is frozen over with ice-based puzzles.


* DownTheDrain: Temple of Droplets.



** At one point in the game, you meet an AbsentMindedProfessor named Dr. Left. As opposed to [[SimCity Dr. (W)right]], one presumes judging by his hair.

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** At one point in the game, you meet an AbsentMindedProfessor named Dr. Left. As opposed to [[SimCity Dr. (W)right]], one presumes judging by his hair. hair.
* SlippySlideyIceWorld: The Temple of Droplets is primarily this, although [[UnderTheSea liquid water]] is abundant as well.
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** Link, on the other hand, does quite a bit with the Gust Jar.
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* ColorCodedElements: The Fire and Water Elements are fairly standard red and blue throughout the ''Four Swords'' series. The Wind Element is [[WindIsGreen green]] in this game and ''FourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''FourSwords''. Conversely and rather unusually, the Earth Element is purple in ''TheMinishCap'' and ''FourSwordsAdventures'' but green in ''FourSwords''.

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* ColorCodedElements: The Fire and Water Elements are fairly standard red and blue throughout the ''Four Swords'' series. The Wind Element is [[WindIsGreen green]] in this game and ''FourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''FourSwords''. Conversely and rather unusually, the Earth Element is purple in ''TheMinishCap'' and ''FourSwordsAdventures'' but green in ''FourSwords''. Of course, regardless of which Element has which color, the group must share the red, blue, green, and purple color scheme of the four Links in the multiplayer titles, and purple is not commonly used to represent any of the four classical elements.

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* ColorCodedElements: The Fire and Water Elements are fairly standard red and blue throughout the ''Four Swords'' series. The Wind Element is [[WindIsGreen green]] in this game and ''FourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''FourSwords''. Conversely and rather unusually, the Earth Element is purple in ''TheMinishCap'' and ''FourSwordsAdventures'' but green in ''FourSwords''.



* ColorCodedElements: The Fire and Water Elements are fairly standard red and blue throughout the ''Four Swords'' series. The Wind Element is [[WindIsGreen green]] in this game and ''FourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''FourSwords''. Conversely, the Earth Element is purple in ''TheMinishCap'' and ''FourSwordsAdventures'' and green in ''FourSwords''.
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* WindIsGreen: The Wind Element is green in this game and ''FourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''FourSwords''. Conversely, the Earth Element is purple in ''TheMinishCap'' and ''FourSwordsAdventures'' and green in ''FourSwords''.

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* WindIsGreen: ColorCodedElements: The Fire and Water Elements are fairly standard red and blue throughout the ''Four Swords'' series. The Wind Element is green [[WindIsGreen green]] in this game and ''FourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''FourSwords''. Conversely, the Earth Element is purple in ''TheMinishCap'' and ''FourSwordsAdventures'' and green in ''FourSwords''.
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* WindIsGreen: The Wind Element is green in this game and ''FourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''FourSwords''. Conversely, the Earth Element is purple in ''TheMinishCap'' and ''FourSwordsAdventures'' and green in ''FourSwords''.
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* SoundTest: This is one of the few games in the series to have one. In this one, it's unlocked by getting every figurine and using a phonograph in a house whose entrance is blocked until they're collected.
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''The Legend of Zelda: The Minish Cap'' is one of the ten GameBoyAdvance games available to participants in the Nintendo3DS Ambassador Program, given a limited rerelease to early adopters of the Nintendo 3DS for free on its eShop in December 2011. Incidentally, this made it the fourth ''TheLegendOfZelda'' game made available for free on the console in some capacity or another.
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Given that we later see the King turned to stone, it\'s more likely that Vaati turned him to stone, and then assumed his appearance.


* DemonicPossession: Vaati uses this on the king.
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* InevitableTournament: [[AvertedTrope Averted]]. It's over at the beginning of the game, and no other tournaments occur during the game's duration

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