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We don't bold titles here.
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'''The Legend of Zelda: Mystery of Solarus''' is a [[FanSequel fan-made sequel]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'' created by Christopho. It was originally created with [[UsefulNotes/RPGMaker RPG Maker 2000]] (and using many of its assets) and released in 2002 to much acclaim among francophone Zelda fans, and [[FollowTheLeader inspired many video game enthusiasts to try their hand at making similar games with RPG Maker as well]].
to:
''The Legend of Zelda: Mystery of
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In 2011, the game got an UpdatedRerelease in '''The Legend of Zelda: Mystery of Solarus DX''', a new version of the game remade entirely from scratch using the [[http://www.solarus-games.org/ Solarus Engine]], which was created particularly for this game, and went on to become a full-fledged GameMaker. Aside from being more technically advanced and closer to the ''VideoGame/TheLegendOfZeldaALinkToThePast'' game engine than the original version, this remake ditches the RPG Maker 2000 assets and features entirely new bosses, an optional dungeon, rewritten dialogue and more. This version also supports multiple languages.
The official website is [[http://www.zelda-solarus.com/ here]] (in French) and while the original game is no longer online, the remake can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]]. The Solarus Engine page also offers download links for it, and is in English, see [[http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ here]]. Christopho himself made two video walkthroughs of the remake: [[https://www.youtube.com/playlist?list=PLzJ4jb-Y0ufyvGrqfDpotZHUvZrcswjGR one in English]] and [[https://www.youtube.com/playlist?list=PL843E3636425937F0 another one in French]]. The remake is not to be confused with '''The Legend of Zelda: Mystery of Solarus [[{{Emoticon}} XD]]''', a humorous game created by the same team that parodies the universe of Zelda, as well as several Zelda fan games. A noteworthy related project currently in development is '''[[https://www.solarus-games.org/en/games/children-of-solarus Children of Solarus]]''', a 100% free version of the game [[DivorcedInstallment devoid of any and all references to Zelda]].
!!This Game Provides Examples Of:
The official website is [[http://www.zelda-solarus.com/ here]] (in French) and while the original game is no longer online, the remake can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]]. The Solarus Engine page also offers download links for it, and is in English, see [[http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ here]]. Christopho himself made two video walkthroughs of the remake: [[https://www.youtube.com/playlist?list=PLzJ4jb-Y0ufyvGrqfDpotZHUvZrcswjGR one in English]] and [[https://www.youtube.com/playlist?list=PL843E3636425937F0 another one in French]]. The remake is not to be confused with '''The Legend of Zelda: Mystery of Solarus [[{{Emoticon}} XD]]''', a humorous game created by the same team that parodies the universe of Zelda, as well as several Zelda fan games. A noteworthy related project currently in development is '''[[https://www.solarus-games.org/en/games/children-of-solarus Children of Solarus]]''', a 100% free version of the game [[DivorcedInstallment devoid of any and all references to Zelda]].
!!This Game Provides Examples Of:
to:
In 2011, the game got an UpdatedRerelease in '''The ''The Legend of Zelda: Mystery of Solarus DX''', DX'', a new version of the game remade entirely from scratch using the [[http://www.solarus-games.org/ Solarus Engine]], which was created particularly for this game, and went on to become a full-fledged GameMaker. Aside from being more technically advanced and closer to the ''VideoGame/TheLegendOfZeldaALinkToThePast'' game engine than the original version, this remake ditches the RPG Maker 2000 assets and features entirely new bosses, an optional dungeon, rewritten dialogue and more. This version also supports multiple languages.
The official website is [[http://www.zelda-solarus.com/ here]] (in French) and while the original game is no longer online, the remake can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]]. The Solarus Engine page also offers download links for it, and is in English, see[[http://www.[[https://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ org/en/games/the-legend-of-zelda-mystery-of-solarus-dx here]]. Christopho himself made two video walkthroughs of the remake: [[https://www.youtube.com/playlist?list=PLzJ4jb-Y0ufyvGrqfDpotZHUvZrcswjGR one in English]] and [[https://www.youtube.com/playlist?list=PL843E3636425937F0 another one in French]]. The remake is not to be confused with '''The ''The Legend of Zelda: Mystery of Solarus [[{{Emoticon}} XD]]''', XD]]'', a humorous game created by the same team that parodies the universe of Zelda, as well as several Zelda fan games. A noteworthy related project currently in development is '''[[https://www.''[[https://www.solarus-games.org/en/games/children-of-solarus Children of Solarus]]''', Solarus]]'', a 100% free version of the game [[DivorcedInstallment devoid of any and all references to Zelda]].
!!This Game Provides ExamplesOf:of:
The official website is [[http://www.zelda-solarus.com/ here]] (in French) and while the original game is no longer online, the remake can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]]. The Solarus Engine page also offers download links for it, and is in English, see
!!This Game Provides Examples
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** The original game had an additional item: a sheet of paper with a password written on it, that was used to open the door to the first dungeon using RPG Maker 2000's built-in "enter number" feature. In the remake, Tom, an NPC encoutered in the same cave where the password was originally found, is the one who opens the door.
to:
** The original game had an additional item: a sheet of paper with a password written on it, that was used to open the door to the first dungeon using RPG Maker 2000's built-in "enter number" feature. In the remake, Tom, an NPC encoutered encountered in the same cave where the password was originally found, is the one who opens the door.
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* ShoutOut: Besides shout outs and continuity nods to (obviously) ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the original game (see NostalgiaLevel above), the game also does quite a few of these to ''VideoGame/TheLegendOfZeldaLinksAwakening'':
to:
* ShoutOut: Besides shout outs and continuity nods to (obviously) ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the NES original game (see NostalgiaLevel above), the game also does quite a few of these to ''VideoGame/TheLegendOfZeldaLinksAwakening'':
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** Just like with ''VideoGame/TheLegendOfZeldaLinksAwakening'', the DX re-release is a more technologically advanced UpdatedRerelease that features an optional dungeon which, while doing nothing for the plot, rewards you with an upgrade.
to:
** Just like with ''VideoGame/TheLegendOfZeldaLinksAwakening'', the DX re-release version is a more technologically advanced UpdatedRerelease that features an optional dungeon which, while doing nothing for the plot, rewards you the player with an upgrade.
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None
Changed line(s) 7,8 (click to see context) from:
The official website is [[http://www.zelda-solarus.com/ here]] (in French) and while the original game is no longer online, the remake can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]]. The Solarus Engine page also offers download links for it, and is in English, see [[http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ here]]. Christopho himself made two video walkthroughs of the remake: [[https://www.youtube.com/playlist?list=PLzJ4jb-Y0ufyvGrqfDpotZHUvZrcswjGR one in English]] and [[https://www.youtube.com/playlist?list=PL843E3636425937F0 another one in French]]. The remake is not to be confused with '''The Legend of Zelda: Mystery of Solarus [[{{Emoticon}} XD]]''', a humorous game created by the same team that parodies the universe of Zelda, as well as several Zelda fan games.
to:
The official website is [[http://www.zelda-solarus.com/ here]] (in French) and while the original game is no longer online, the remake can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]]. The Solarus Engine page also offers download links for it, and is in English, see [[http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ here]]. Christopho himself made two video walkthroughs of the remake: [[https://www.youtube.com/playlist?list=PLzJ4jb-Y0ufyvGrqfDpotZHUvZrcswjGR one in English]] and [[https://www.youtube.com/playlist?list=PL843E3636425937F0 another one in French]]. The remake is not to be confused with '''The Legend of Zelda: Mystery of Solarus [[{{Emoticon}} XD]]''', a humorous game created by the same team that parodies the universe of Zelda, as well as several Zelda fan games.
games. A noteworthy related project currently in development is '''[[https://www.solarus-games.org/en/games/children-of-solarus Children of Solarus]]''', a 100% free version of the game [[DivorcedInstallment devoid of any and all references to Zelda]].
* AdaptedOut:
** The original game had purple rocks that could be broken by dashing with Pegasus boots. The remake replaces them with regular light rocks.
** The original game had an additional item: a sheet of paper with a password written on it, that was used to open the door to the first dungeon using RPG Maker 2000's built-in "enter number" feature. In the remake, Tom, an NPC encoutered in the same cave where the password was originally found, is the one who opens the door.
** The original game had purple rocks that could be broken by dashing with Pegasus boots. The remake replaces them with regular light rocks.
** The original game had an additional item: a sheet of paper with a password written on it, that was used to open the door to the first dungeon using RPG Maker 2000's built-in "enter number" feature. In the remake, Tom, an NPC encoutered in the same cave where the password was originally found, is the one who opens the door.
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** Link can't lift bushes before getting his sword, which prevents him from leaving the village too early. In the original game, he couldn't lift bushes (or anything, for that matter) at all.
** While solving block puzzles, Link can push, but he can't pull. The animation is there, but the action itself does nothing, unless Link is pulling a block created with the Cane of Somaria.
** While solving block puzzles, Link can push, but he can't pull. The animation is there, but the action itself does nothing, unless Link is pulling a block created with the Cane of Somaria.
to:
** Link can't lift bushes before getting his sword, which prevents him from leaving the village too early. In the original game, he couldn't lift bushes (or anything, anything else for that matter) at all.
** While solving block puzzles, Link canpush, push but he can't pull. The animation is there, but the action itself does nothing, unless Link is pulling a block created with the Cane of Somaria.
** While solving block puzzles, Link can
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* DummiedOut:
** The original game had purple rocks that could be broken by dashing with Pegasus boots. The remake replaces them with regular light rocks.
** The original game had an additional item: a sheet of paper with a password written on it, that was used to open the door to the first dungeon using RPG Maker 2000's built-in "enter number" feature. In the remake, Tom, an NPC encoutered in the same cave where the password was originally found, is the one who opens the door.
** The original game had purple rocks that could be broken by dashing with Pegasus boots. The remake replaces them with regular light rocks.
** The original game had an additional item: a sheet of paper with a password written on it, that was used to open the door to the first dungeon using RPG Maker 2000's built-in "enter number" feature. In the remake, Tom, an NPC encoutered in the same cave where the password was originally found, is the one who opens the door.
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* UnexpectedlyRealisticGameplay: At the very beginning of the game, Link needs to melt a block of ice, while having no fire-themed objects at his disposal. The solution is simply to pour water on it (think about ice cubes in drinks).
to:
* UnexpectedlyRealisticGameplay: At the very beginning of the game, Link needs to melt a block of ice, while having no fire-themed objects at his disposal. The solution is simply to pour water on it (think about to melt it like an ice cubes in drinks).cube.
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Changed line(s) 1,2 (click to see context) from:
'''The Legend of Zelda: Mystery of Solarus''' is a [[FanSequel fan-made sequel]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'' created by Christopho. It was originally created with [[VideoGame/RPGMaker RPG Maker 2000]] (and using many of its assets) and released in 2002 to much acclaim among francophone Zelda fans, and [[FollowTheLeader inspired many video game enthusiasts to try their hand at making similar games with RPG Maker as well]].
to:
'''The Legend of Zelda: Mystery of Solarus''' is a [[FanSequel fan-made sequel]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'' created by Christopho. It was originally created with [[VideoGame/RPGMaker [[UsefulNotes/RPGMaker RPG Maker 2000]] (and using many of its assets) and released in 2002 to much acclaim among francophone Zelda fans, and [[FollowTheLeader inspired many video game enthusiasts to try their hand at making similar games with RPG Maker as well]].
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* DarkWorld: Of course, this being a FanSequel to ''VideoGame/TheLegendOfZeldaALinkToThePast''. [[spoiler:Subverted however, as instead of the Dark World being a separate dimension, the Light World ''becomes'' this halfway through the game]].
to:
* DarkWorld: Of course, this being a FanSequel to ''VideoGame/TheLegendOfZeldaALinkToThePast''. [[spoiler:Subverted however, as instead of the Dark World being a separate dimension, the Light World ''becomes'' this halfway through the game]].game.]]
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* EldritchLocation: The final dungeon in the original game gives out such vibe, because instead of the usual black void, the background image is a picture of space. The remake removed that part. Still, the entrance to the dungeon remains quite weird.
to:
* EldritchLocation: The final dungeon in the original game gives out such a vibe, because instead of the usual black void, the background image is a picture of space. The remake removed that part. Still, the entrance to the dungeon remains quite weird.
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* HalfwayPlotSwitch: Did you really think you'd be going through the eight dungeons saving the eight Children of Solarus? Nope, only four out of eight are missing. In the second half of the game, things go FromBadToWorse, [[spoiler: the world becomes a dystopia]], and the following dungeons are visited for reasons that go beyond collecting [[PlotCoupon Plot Coupons]].
* LawOfCartographicalElegance: As per usual in a Zelda game, this version of Hyrule also fits in a rectangle. [[spoiler: Subverted later in the game: the secret dungeon is located outside of the map.]]
* LawOfCartographicalElegance: As per usual in a Zelda game, this version of Hyrule also fits in a rectangle. [[spoiler: Subverted later in the game: the secret dungeon is located outside of the map.]]
to:
* HalfwayPlotSwitch: Did you really think you'd be going through the eight dungeons saving the eight Children of Solarus? Nope, only four out of eight are missing. In the second half of the game, things go FromBadToWorse, [[spoiler: the [[spoiler:the world becomes a dystopia]], and the following dungeons are visited for reasons that go beyond collecting [[PlotCoupon Plot Coupons]].
* LawOfCartographicalElegance: As per usual in a Zelda game, this version of Hyrule also fits in a rectangle.[[spoiler: Subverted [[spoiler:Subverted later in the game: the secret dungeon is located outside of the map.]]
* LawOfCartographicalElegance: As per usual in a Zelda game, this version of Hyrule also fits in a rectangle.
Changed line(s) 34 (click to see context) from:
* NostalgiaLevel: Both eighth and ninth levels have rooms that were lifted from official games. [[spoiler:A secret area in the former is a succession of maps from ALTTP, and the final area of the final dungeon is a slightly edited version of the first level in the NES original]].
to:
* NostalgiaLevel: Both the eighth and ninth levels have rooms that were lifted from official games. [[spoiler:A secret area in the former is a succession of maps from ALTTP, and the final area of the final dungeon is a slightly edited version of the first level in the NES original]].original.]]
Changed line(s) 37 (click to see context) from:
* ShoutOut: Besides shout outs and continuity nods to (obviously) ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the original game (see NostalgiaLevel above) , the game also does quite a few of these to ''VideoGame/TheLegendOfZeldaLinksAwakening'':
to:
* ShoutOut: Besides shout outs and continuity nods to (obviously) ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the original game (see NostalgiaLevel above) , above), the game also does quite a few of these to ''VideoGame/TheLegendOfZeldaLinksAwakening'':
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* {{Understatement}}: Sahasrahla says he hasn't cleaned up his basement for quite some time (in the original French version anyway, in the English version he simply says he hasn't been down there in a while) . In addition to being effectively messy and hard to navigate, the furthest part of the basement is ''covered in ice''.
* UnexpectedlyRealisticGameplay: At the very beginning of the game, Link needs to melt a block of ice, while having no fire-themed objects at his disposal. The solution is simply to pour water on it (think about ice cubes in drinks) .
* UnexpectedlyRealisticGameplay: At the very beginning of the game, Link needs to melt a block of ice, while having no fire-themed objects at his disposal. The solution is simply to pour water on it (think about ice cubes in drinks) .
to:
* {{Understatement}}: Sahasrahla says he hasn't cleaned up his basement for quite some time (in the original French version anyway, in the English version version, he simply says he hasn't been down there in a while) .while). In addition to being effectively messy and hard to navigate, the furthest part of the basement is ''covered in ice''.
* UnexpectedlyRealisticGameplay: At the very beginning of the game, Link needs to melt a block of ice, while having no fire-themed objects at his disposal. The solution is simply to pour water on it (think about ice cubes indrinks) .drinks).
* UnexpectedlyRealisticGameplay: At the very beginning of the game, Link needs to melt a block of ice, while having no fire-themed objects at his disposal. The solution is simply to pour water on it (think about ice cubes in
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* ZeroEffortBoss: The boss of the eighth dungeon, [[spoiler: Billy the Reckless]], just keeps charging at you. Several well timed hits with your sword will be enough to get rid of him. Of course, there is a harder boss immediately after him.
to:
* ZeroEffortBoss: The boss of the eighth dungeon, [[spoiler: Billy [[spoiler:Billy the Reckless]], just keeps charging at you. Several well timed well-timed hits with your sword will be enough to get rid of him. Of course, there is a harder boss immediately after him.
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None
Changed line(s) 10 (click to see context) from:
* TheArtifact: Some of the limitations of the original games had to be carried over to the remake in order to keep the same puzzles challenging or to prevent SequenceBreaking:
to:
* TheArtifact: Some of the limitations of the original games RPG Maker version had to be carried over to the remake in order to keep the same puzzles challenging or to prevent SequenceBreaking:
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None
Changed line(s) 7,8 (click to see context) from:
The official website is [[http://www.zelda-solarus.com/ here]] (in French) and while the original game is no longer online, the remake can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]]. The Solarus Engine page also offers download links for it, and is in English, see [[http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ here]]. The remake is not to be confused with '''The Legend of Zelda: Mystery of Solarus [[{{Emoticon}} XD]]''', a humorous game created by the same team that parodies the universe of Zelda, as well as several Zelda fan games.
to:
The official website is [[http://www.zelda-solarus.com/ here]] (in French) and while the original game is no longer online, the remake can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]]. The Solarus Engine page also offers download links for it, and is in English, see [[http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ here]]. Christopho himself made two video walkthroughs of the remake: [[https://www.youtube.com/playlist?list=PLzJ4jb-Y0ufyvGrqfDpotZHUvZrcswjGR one in English]] and [[https://www.youtube.com/playlist?list=PL843E3636425937F0 another one in French]]. The remake is not to be confused with '''The Legend of Zelda: Mystery of Solarus [[{{Emoticon}} XD]]''', a humorous game created by the same team that parodies the universe of Zelda, as well as several Zelda fan games.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BagOfSpilling: While the Link in this game is the same one from ALTTP, he still starts the game with none of his equipment from that game.
Added DiffLines:
* GoodMorningCrono: The game begins with Link waking up after receiving a telepathic message from Sahasrahla.
Added DiffLines:
* MacGuffin: The Amulet of Solarus that is necessary for piecing the Triforce back together.
Added DiffLines:
* MythologyGag: In ALTTP, Agahnim was an alter ego of Ganon's, and in the official manga, they were two separate beings. Here, Agahnim behaves as if he was a separate being from Ganon, even mentioning his annoyance at Ganon's referring to him as an alter ego, while Ganon himself still insists on referring to him as such.
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Changed line(s) 18 (click to see context) from:
* DummiedOut: The original game had purple rocks that could be broken by dashing with Pegasus boots. The remake replaces them with regular light rocks.
to:
* DummiedOut: DummiedOut:
** The original game had purple rocks that could be broken by dashing with Pegasus boots. The remake replaces them with regular lightrocks.rocks.
** The original game had an additional item: a sheet of paper with a password written on it, that was used to open the door to the first dungeon using RPG Maker 2000's built-in "enter number" feature. In the remake, Tom, an NPC encoutered in the same cave where the password was originally found, is the one who opens the door.
** The original game had purple rocks that could be broken by dashing with Pegasus boots. The remake replaces them with regular light
** The original game had an additional item: a sheet of paper with a password written on it, that was used to open the door to the first dungeon using RPG Maker 2000's built-in "enter number" feature. In the remake, Tom, an NPC encoutered in the same cave where the password was originally found, is the one who opens the door.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 15,22 (click to see context) :
* ContinuityNod: Besides continuity nods to (obviously) ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the original game (see NostalgiaLevel below) , the game also does quite a few of them to ''VideoGame/TheLegendOfZeldaLinksAwakening'':
** The sign puzzle (like the one where you had to read signs in a correct order to open the door to Mamu's room) makes two appearances.
** The Roc's Feather is an item in this game.
** In the original game, Sahasrahla's telepathic call was accompanied by the Dream Shrine theme.
** One of the {{NPC}}s says he can't explain more, he is just a kid.
** A hut with a telepathic tile serves the same purpose as the phone booth in that game.
** In the remake, a remix of the Tal Tal Mountain Range theme plays in the mountains. [[spoiler:The secret dungeon's music is the remix of Eagle's Tower theme.]]
** Just like with ''VideoGame/TheLegendOfZeldaLinksAwakening'', the DX re-release is a more technologically advanced UpdatedRerelease that features an optional dungeon which, while doing nothing for the plot, rewards you with an upgrade.
** The sign puzzle (like the one where you had to read signs in a correct order to open the door to Mamu's room) makes two appearances.
** The Roc's Feather is an item in this game.
** In the original game, Sahasrahla's telepathic call was accompanied by the Dream Shrine theme.
** One of the {{NPC}}s says he can't explain more, he is just a kid.
** A hut with a telepathic tile serves the same purpose as the phone booth in that game.
** In the remake, a remix of the Tal Tal Mountain Range theme plays in the mountains. [[spoiler:The secret dungeon's music is the remix of Eagle's Tower theme.]]
** Just like with ''VideoGame/TheLegendOfZeldaLinksAwakening'', the DX re-release is a more technologically advanced UpdatedRerelease that features an optional dungeon which, while doing nothing for the plot, rewards you with an upgrade.
Added DiffLines:
* ShoutOut: Besides shout outs and continuity nods to (obviously) ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the original game (see NostalgiaLevel above) , the game also does quite a few of these to ''VideoGame/TheLegendOfZeldaLinksAwakening'':
** The sign puzzle (like the one where you had to read signs in a correct order to open the door to Mamu's room) makes two appearances.
** The Roc's Feather is an item in this game.
** In the original game, Sahasrahla's telepathic call was accompanied by the Dream Shrine theme.
** One of the {{NPC}}s says he can't explain more, he is just a kid.
** A hut with a telepathic tile serves the same purpose as the phone booth in that game.
** In the remake, a remix of the Tal Tal Mountain Range theme plays in the mountains. [[spoiler:The secret dungeon's music is the remix of Eagle's Tower theme.]]
** Just like with ''VideoGame/TheLegendOfZeldaLinksAwakening'', the DX re-release is a more technologically advanced UpdatedRerelease that features an optional dungeon which, while doing nothing for the plot, rewards you with an upgrade.
** The sign puzzle (like the one where you had to read signs in a correct order to open the door to Mamu's room) makes two appearances.
** The Roc's Feather is an item in this game.
** In the original game, Sahasrahla's telepathic call was accompanied by the Dream Shrine theme.
** One of the {{NPC}}s says he can't explain more, he is just a kid.
** A hut with a telepathic tile serves the same purpose as the phone booth in that game.
** In the remake, a remix of the Tal Tal Mountain Range theme plays in the mountains. [[spoiler:The secret dungeon's music is the remix of Eagle's Tower theme.]]
** Just like with ''VideoGame/TheLegendOfZeldaLinksAwakening'', the DX re-release is a more technologically advanced UpdatedRerelease that features an optional dungeon which, while doing nothing for the plot, rewards you with an upgrade.
Is there an issue? Send a MessageReason:
Made mistakes in English names
Changed line(s) 16 (click to see context) from:
** The sign puzzle (like the one where you had to read signs in a correct order to open the door to Wart's room) makes two appearances.
to:
** The sign puzzle (like the one where you had to read signs in a correct order to open the door to Wart's Mamu's room) makes two appearances.
Changed line(s) 21 (click to see context) from:
** In the remake, a remix of the Tal Tal Heights theme plays in the mountains. [[spoiler:The secret dungeon's music is the remix of Eagle's Tower theme.]]
to:
** In the remake, a remix of the Tal Tal Heights Mountain Range theme plays in the mountains. [[spoiler:The secret dungeon's music is the remix of Eagle's Tower theme.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
* ZeroEffortBoss: The boss of the eighth dungeon, [[spoiler: Billy the Reckless]], just keeps charging at you. Several well timed hits your sword will be enough to get rid of him. Of course, there is a harder boss immediately after him.
to:
* ZeroEffortBoss: The boss of the eighth dungeon, [[spoiler: Billy the Reckless]], just keeps charging at you. Several well timed hits with your sword will be enough to get rid of him. Of course, there is a harder boss immediately after him.
Is there an issue? Send a MessageReason:
None
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* ArtEvolution: As mentioned above, the original game used both ALTTP graphics and RPG Maker 2000 assets. The remake did away with the latter entirely, replacing them with original graphics.
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* ArtEvolution: As mentioned above, the original game used both ALTTP graphics and RPG Maker 2000 assets. The remake did away with the latter entirely, replacing them with original new graphics.
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* EldritchLocation: The final dungeon in the original game gives out such vibe, because instead of the usual black void, the background image is a picture of space. The remake removed that part. Still, the entrance to the dungeon remains quite weird.
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* HalfwayPlotSwitch: Did you really think you'd be going through the eight dungeons saving the eight Children of Solarus? Nope, only four of them were missing. In the second half of the game, things go FromBadToWorse, [[spoiler: the world becomes a dystopia]], and the following dungeons are visited for reasons that go beyond collecting [[PlotCoupon Plot Coupons]].
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* HalfwayPlotSwitch: Did you really think you'd be going through the eight dungeons saving the eight Children of Solarus? Nope, only four out of them were eight are missing. In the second half of the game, things go FromBadToWorse, [[spoiler: the world becomes a dystopia]], and the following dungeons are visited for reasons that go beyond collecting [[PlotCoupon Plot Coupons]].
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** One of the NPCs says he can't explain more, he is just a kid.
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** One of the NPCs {{NPC}}s says he can't explain more, he is just a kid.
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* ArtEvolution: As mentioned above, the original game used both ALTTP graphics and RPG Maker 2000 assets. The remake did away with the latter entirely, replacing them with original graphics.
* ContinuityNod: Besides continuity nods to (obviously) ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the original game (see NostalgiaLevel below) , the game also does quite a few of them to ''VideoGame/TheLegendOfZeldaLinksAwakening'':
** The sign puzzle (like the one where you had to read signs in a correct order to open the door to Wart's room) makes two appearances.
** The Roc's Feather is an item in this game.
** In the original game, Sahasrahla's telepathic call was accompanied by the Dream Shrine theme.
** One of the NPCs says he can't explain more, he is just a kid.
** A hut with a telepathic tile serves the same purpose as the phone booth in that game.
** In the remake, a remix of the Tal Tal Heights theme plays in the mountains. [[spoiler:The secret dungeon's music is the remix of Eagle's Tower theme.]]
** Just like with ''VideoGame/TheLegendOfZeldaLinksAwakening'', the DX re-release is a more technologically advanced UpdatedRerelease that features an optional dungeon which, while doing nothing for the plot, rewards you with an upgrade.
** The sign puzzle (like the one where you had to read signs in a correct order to open the door to Wart's room) makes two appearances.
** The Roc's Feather is an item in this game.
** In the original game, Sahasrahla's telepathic call was accompanied by the Dream Shrine theme.
** One of the NPCs says he can't explain more, he is just a kid.
** A hut with a telepathic tile serves the same purpose as the phone booth in that game.
** In the remake, a remix of the Tal Tal Heights theme plays in the mountains. [[spoiler:The secret dungeon's music is the remix of Eagle's Tower theme.]]
** Just like with ''VideoGame/TheLegendOfZeldaLinksAwakening'', the DX re-release is a more technologically advanced UpdatedRerelease that features an optional dungeon which, while doing nothing for the plot, rewards you with an upgrade.
* DisconnectedSideArea: The Master Arbror's Den has one. It can be reached much later in the game.
* DummiedOut: The original game had purple rocks that could be broken by dashing with Pegasus boots. The remake replaces them with regular light rocks.
* DummiedOut: The original game had purple rocks that could be broken by dashing with Pegasus boots. The remake replaces them with regular light rocks.
* LawOfCartographicalElegance: As per usual in a Zelda game, this version of Hyrule also fits in a rectangle. [[spoiler: Subverted later in the game: the secret dungeon is located outside of the map.]]
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* SecretLevel: A secret dungeon was added in the remake.
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* NostalgiaLevel: Both eighth and ninth levels have rooms that were lifted from official games. [[spoiler:A secret area in the former is a succession of maps from ALTTP, and the final area of the final dungeon is a slightly edited version of the first level in the NES original]].
* RecurringBoss: Agahnim.
* SecretLevel: A secret dungeon was added in theremake.remake.
* {{Understatement}}: Sahasrahla says he hasn't cleaned up his basement for quite some time (in the original French version anyway, in the English version he simply says he hasn't been down there in a while) . In addition to being effectively messy and hard to navigate, the furthest part of the basement is ''covered in ice''.
* UnexpectedlyRealisticGameplay: At the very beginning of the game, Link needs to melt a block of ice, while having no fire-themed objects at his disposal. The solution is simply to pour water on it (think about ice cubes in drinks) .
* UpdatedRerelease: ''The Legend of Zelda: Mystery of Solarus DX'' is one for ''The Legend of Zelda: Mystery of Solarus''.
* ZeroEffortBoss: The boss of the eighth dungeon, [[spoiler: Billy the Reckless]], just keeps charging at you. Several well timed hits your sword will be enough to get rid of him. Of course, there is a harder boss immediately after him.
* RecurringBoss: Agahnim.
* SecretLevel: A secret dungeon was added in the
* {{Understatement}}: Sahasrahla says he hasn't cleaned up his basement for quite some time (in the original French version anyway, in the English version he simply says he hasn't been down there in a while) . In addition to being effectively messy and hard to navigate, the furthest part of the basement is ''covered in ice''.
* UnexpectedlyRealisticGameplay: At the very beginning of the game, Link needs to melt a block of ice, while having no fire-themed objects at his disposal. The solution is simply to pour water on it (think about ice cubes in drinks) .
* UpdatedRerelease: ''The Legend of Zelda: Mystery of Solarus DX'' is one for ''The Legend of Zelda: Mystery of Solarus''.
* ZeroEffortBoss: The boss of the eighth dungeon, [[spoiler: Billy the Reckless]], just keeps charging at you. Several well timed hits your sword will be enough to get rid of him. Of course, there is a harder boss immediately after him.
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'''The Legend of Zelda: Mystery of Solarus''' is a [[FanSequel fan-made sequel]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'' created by Christopho. It was originally created with [[VideoGame/RPGMaker RPG Maker 2000]] (and using many of its assets) and released in 2002 to much acclaim among francophone Zelda fans.
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'''The Legend of Zelda: Mystery of Solarus''' is a [[FanSequel fan-made sequel]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'' created by Christopho. It was originally created with [[VideoGame/RPGMaker RPG Maker 2000]] (and using many of its assets) and released in 2002 to much acclaim among francophone Zelda fans.
fans, and [[FollowTheLeader inspired many video game enthusiasts to try their hand at making similar games with RPG Maker as well]].
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The official website is [[http://www.zelda-solarus.com/ here]] (in French) and the game can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]].
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The official website is [[http://www.zelda-solarus.com/ here]] (in French) and while the original game is no longer online, the remake can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]]. \n The Solarus Engine page also offers download links for it, and is in English, see [[http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ here]]. The remake is not to be confused with '''The Legend of Zelda: Mystery of Solarus [[{{Emoticon}} XD]]''', a humorous game created by the same team that parodies the universe of Zelda, as well as several Zelda fan games.
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* FetchQuest: There's quite a few keys you'll have to find and use before getting to the seventh dungeon.
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* FetchQuest: FetchQuest:
** Entering the sixth dungeon requires finding three Fire Stones.
** There's quite a few keys you'll have to find and use before getting to the seventh dungeon.
** Entering the sixth dungeon requires finding three Fire Stones.
** There's quite a few keys you'll have to find and use before getting to the seventh dungeon.
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In 2011, the game got an UpdatedRerelease in '''The Legend of Zelda: Mystery of Solarus DX''', a new version of the game remade entirely from scratch using the [[http://www.solarus-games.org/ Solarus Engine]], which was created particularly for this game, and went on to become a full-fledged GameMaker. Aside from being more technically advanced and closer to the ''VideoGame/TheLegendOfZeldaALinkToThePast'' game engine than the original version, this remake features entirely new bosses, an optional dungeon, rewritten dialogue and more. This version also supports multiple languages.
to:
In 2011, the game got an UpdatedRerelease in '''The Legend of Zelda: Mystery of Solarus DX''', a new version of the game remade entirely from scratch using the [[http://www.solarus-games.org/ Solarus Engine]], which was created particularly for this game, and went on to become a full-fledged GameMaker. Aside from being more technically advanced and closer to the ''VideoGame/TheLegendOfZeldaALinkToThePast'' game engine than the original version, this remake ditches the RPG Maker 2000 assets and features entirely new bosses, an optional dungeon, rewritten dialogue and more. This version also supports multiple languages.
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The plot is as follows: after the events of ''VideoGame/TheLegendOfZeldaALinkToThePast'', it seemed like nothing would threaten the Hyrule Kingdom anymore... until the King succumbed to an unknown disease, his demise weakening the Wise Men's seal. Under advice from Sahasrahla, Link entrusted the Triforce to Zelda. The latter allied herself with mystical beings knows as Children of Solarus to break the Triforce into eight pieces. With the bearer of the Amulet of Solarus being the only person able to piece the Triforce together, it seemed like Hyrule was safe... until the day when Sahasrahla woke Link up with an alarming telepathic message.
to:
The plot is as follows: after the events of ''VideoGame/TheLegendOfZeldaALinkToThePast'', it seemed like nothing would threaten the Hyrule Kingdom anymore... until the King succumbed to an unknown disease, his demise weakening the Wise Men's seal. Under advice from Sahasrahla, Link entrusted the Triforce to Zelda. The latter allied herself with mystical beings knows as Children of Solarus to break the Triforce into eight pieces. With the bearer of the Amulet of Solarus being the only person able to piece the Triforce together, it seemed like Hyrule was safe...safe once again... until the day when Sahasrahla woke Link up with an alarming telepathic message.
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* TheArtifact: Some of the limitations of the original games had to be carried over to the remake in order to keep the same puzzles challenging:
to:
* TheArtifact: Some of the limitations of the original games had to be carried over to the remake in order to keep the same puzzles challenging:challenging or to prevent SequenceBreaking:
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Added DiffLines:
'''The Legend of Zelda: Mystery of Solarus''' is a [[FanSequel fan-made sequel]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'' created by Christopho. It was originally created with [[VideoGame/RPGMaker RPG Maker 2000]] (and using many of its assets) and released in 2002 to much acclaim among francophone Zelda fans.
The plot is as follows: after the events of ''VideoGame/TheLegendOfZeldaALinkToThePast'', it seemed like nothing would threaten the Hyrule Kingdom anymore... until the King succumbed to an unknown disease, his demise weakening the Wise Men's seal. Under advice from Sahasrahla, Link entrusted the Triforce to Zelda. The latter allied herself with mystical beings knows as Children of Solarus to break the Triforce into eight pieces. With the bearer of the Amulet of Solarus being the only person able to piece the Triforce together, it seemed like Hyrule was safe... until the day when Sahasrahla woke Link up with an alarming telepathic message.
In 2011, the game got an UpdatedRerelease in '''The Legend of Zelda: Mystery of Solarus DX''', a new version of the game remade entirely from scratch using the [[http://www.solarus-games.org/ Solarus Engine]], which was created particularly for this game, and went on to become a full-fledged GameMaker. Aside from being more technically advanced and closer to the ''VideoGame/TheLegendOfZeldaALinkToThePast'' game engine than the original version, this remake features entirely new bosses, an optional dungeon, rewritten dialogue and more. This version also supports multiple languages.
The official website is [[http://www.zelda-solarus.com/ here]] (in French) and the game can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]].
!!This Game Provides Examples Of:
* TheArtifact: Some of the limitations of the original games had to be carried over to the remake in order to keep the same puzzles challenging:
** Link can't lift bushes before getting his sword, which prevents him from leaving the village too early. In the original game, he couldn't lift bushes (or anything, for that matter) at all.
** While solving block puzzles, Link can push, but he can't pull. The animation is there, but the action itself does nothing, unless Link is pulling a block created with the Cane of Somaria.
* BlockPuzzle: Lots of them.
* CreatorProvincialism: There is a French bakery south of the village.
* DarkWorld: Of course, this being a FanSequel to ''VideoGame/TheLegendOfZeldaALinkToThePast''. [[spoiler:Subverted however, as instead of the Dark World being a separate dimension, the Light World ''becomes'' this halfway through the game]].
* FetchQuest: There's quite a few keys you'll have to find and use before getting to the seventh dungeon.
* HalfwayPlotSwitch: Did you really think you'd be going through the eight dungeons saving the eight Children of Solarus? Nope, only four of them were missing. In the second half of the game, things go FromBadToWorse, [[spoiler: the world becomes a dystopia]], and the following dungeons are visited for reasons that go beyond collecting [[PlotCoupon Plot Coupons]].
* MeaningfulName: Three guesses what Master Arbror is. [[spoiler:Yup, it's a sentient evil tree.]]
* MookMaker: Most of the bosses in the original game were just static images with one weak spot, and the danger was coming from constantly respawning mooks. Thankfully, it is not the case in the remake.
* MultiMookMelee: Such brawls replace mini-boss fights in some dungeons.
* SecretLevel: A secret dungeon was added in the remake.
The plot is as follows: after the events of ''VideoGame/TheLegendOfZeldaALinkToThePast'', it seemed like nothing would threaten the Hyrule Kingdom anymore... until the King succumbed to an unknown disease, his demise weakening the Wise Men's seal. Under advice from Sahasrahla, Link entrusted the Triforce to Zelda. The latter allied herself with mystical beings knows as Children of Solarus to break the Triforce into eight pieces. With the bearer of the Amulet of Solarus being the only person able to piece the Triforce together, it seemed like Hyrule was safe... until the day when Sahasrahla woke Link up with an alarming telepathic message.
In 2011, the game got an UpdatedRerelease in '''The Legend of Zelda: Mystery of Solarus DX''', a new version of the game remade entirely from scratch using the [[http://www.solarus-games.org/ Solarus Engine]], which was created particularly for this game, and went on to become a full-fledged GameMaker. Aside from being more technically advanced and closer to the ''VideoGame/TheLegendOfZeldaALinkToThePast'' game engine than the original version, this remake features entirely new bosses, an optional dungeon, rewritten dialogue and more. This version also supports multiple languages.
The official website is [[http://www.zelda-solarus.com/ here]] (in French) and the game can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]].
!!This Game Provides Examples Of:
* TheArtifact: Some of the limitations of the original games had to be carried over to the remake in order to keep the same puzzles challenging:
** Link can't lift bushes before getting his sword, which prevents him from leaving the village too early. In the original game, he couldn't lift bushes (or anything, for that matter) at all.
** While solving block puzzles, Link can push, but he can't pull. The animation is there, but the action itself does nothing, unless Link is pulling a block created with the Cane of Somaria.
* BlockPuzzle: Lots of them.
* CreatorProvincialism: There is a French bakery south of the village.
* DarkWorld: Of course, this being a FanSequel to ''VideoGame/TheLegendOfZeldaALinkToThePast''. [[spoiler:Subverted however, as instead of the Dark World being a separate dimension, the Light World ''becomes'' this halfway through the game]].
* FetchQuest: There's quite a few keys you'll have to find and use before getting to the seventh dungeon.
* HalfwayPlotSwitch: Did you really think you'd be going through the eight dungeons saving the eight Children of Solarus? Nope, only four of them were missing. In the second half of the game, things go FromBadToWorse, [[spoiler: the world becomes a dystopia]], and the following dungeons are visited for reasons that go beyond collecting [[PlotCoupon Plot Coupons]].
* MeaningfulName: Three guesses what Master Arbror is. [[spoiler:Yup, it's a sentient evil tree.]]
* MookMaker: Most of the bosses in the original game were just static images with one weak spot, and the danger was coming from constantly respawning mooks. Thankfully, it is not the case in the remake.
* MultiMookMelee: Such brawls replace mini-boss fights in some dungeons.
* SecretLevel: A secret dungeon was added in the remake.