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Along the way, he meets and befriends the island's eclectic inhabitants, most notably a young singer girl named Marin who dreams of leaving the island.

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Along During his quest to awaken the way, he Wind Fish, Link meets and befriends the island's eclectic inhabitants, most notably a young singer girl named Marin who dreams of leaving the island.
island. And as he nears the end of his journey, Link discovers a horrifying truth about Koholint Island: [[spoiler:that it is AllJustADream, a creation of the slumbering Wind Fish, and by completing his quest Link will bring about a DreamApocolypse]].
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* 100%Completion: If you want to get all of the pictures in the DX version you must steal from the shopkeeper, despite how much of a bad idea that is.

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* 100%Completion: OneHundredPercentCompletion: If you want to get all of the pictures in the DX version you must steal from the shopkeeper, despite how much of a bad idea that is.
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* 100%Completion: If you want to get all of the pictures in the DX version you must steal from the shopkeeper, despite how much of a bad idea that is.
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** The long, multi-part final battle has its own unique music, but when the actual final boss appears, the music downgrades to the mini-boss theme.
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Reinsert deleted text.


Along the way, he meets and befriends the island's eclectic inhabitants, most notably a young singer girl named Marin who looks oddly like [[TheLegendOfZelda someone else Link knows]]...

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Along the way, he meets and befriends the island's eclectic inhabitants, most notably a young singer girl named Marin who looks oddly like [[TheLegendOfZelda someone else Link knows]]...
dreams of leaving the island.

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** Kazumi Totaka worked on the soundtrack, and this time there are three versions programmed into the game, though one never plays in-game and the other required entering "Totakeke" (Totaka's nickname) as the player's name in the Japanese version using kana, after which it would play in the same manner as the other file selection screen EasterEgg; due to the writing system change this was DummiedOut in most international versions [[PALBonus except for the German translation]], whose script writer, Claude Moyse, added it back by making it play when his last name is entered in all caps as the player's name in that version.

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** Kazumi Totaka worked on the soundtrack, and this time there are three versions programmed into the game, though one never plays in-game and the other required entering "Totakeke" (Totaka's nickname) as the player's name in the Japanese version using kana, after which it would play in the same manner as the other file selection screen EasterEgg; due to the writing system change this was DummiedOut in most international versions [[PALBonus [[RegionalBonus except for the German translation]], whose script writer, Claude Moyse, added it back by making it play when his last name is entered in all caps as the player's name in that version.



* PALBonus: As mentioned above, the German translation re-added an EasterEgg that most other Western translations removed.


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* RegionalBonus: As mentioned above, the German translation re-added an EasterEgg that most other Western translations removed.
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* ChainOfDeals: Starts with the Yoshi doll in the Trendy Game (which you need 10 rupees to play). A few places, it's actually required to proceed further in the game.
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** And thanks to the very last scene [[spoiler:after Link wakes up we see the Windfish in the sky]], so was it ''all'' really a dream?
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* SpoilerTitle: In the US version, about two-thirds of the way through the game you make the (very unexpected) realization that [[spoiler:the whole of Koholint Island is just a dream of the Wind Fish]]. Meanwhile, the Japanese version of the game's name is "The Legend of Zelda: [[spoiler:Dream Island]]". Well that certainly ruins the tension.

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* SpoilerTitle: In the US version, about two-thirds of the way through the game you make the (very unexpected) realization that [[spoiler:the whole of Koholint Island is just a dream of the Wind Fish]]. Meanwhile, the Japanese version of the game's name is "The ''The Legend of Zelda: [[spoiler:Dream Island]]".Island]]''. Well that certainly ruins the tension.
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* SpoilerTitle: In the US version, about two-thirds of the way through the game you make the (very unexpected) realization that [[spoiler:the whole of Koholint Island is just a dream of the Wind Fish]]. Meanwhile, the Japanese version of the game's name is "The Legend of Zelda: [[spoiler:Dream Island]]". Well that certainly ruins the tension.
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* [[spoiler: ExactlyWhatItSaysOnTheTin]]: It's a game [[spoiler: about Link waking up]]

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* [[spoiler: ExactlyWhatItSaysOnTheTin]]: ExactlyWhatItSaysOnTheTin: It's a game [[spoiler: about [[spoiler:about Link waking up]]
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Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[MacGuffin eight Instruments Of The Siren]] hidden around Koholint, guarded by monsters known as Nightmares.

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Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[MacGuffin [[PlotCoupon eight Instruments Of The Siren]] hidden around Koholint, guarded by monsters known as Nightmares.
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Along the way, he meets and befriends the island's eclectic inhabitants, most notably a young singer gi.

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Along the way, he meets and befriends the island's eclectic inhabitants, most notably a young singer gi.girl named Marin who looks oddly like [[TheLegendOfZelda someone else Link knows]]...

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Along the way, he meets and befriends the island's eclectic inhabitants, most notably a young singer girl called Marin who dreams of leaving the island, and gradually uncovers the AwfulTruth behind Koholint Island's existence: [[spoiler:that the island is AllJustADream, the creation of the slumbering Wind Fish, and by completing his quest Link will cause a DreamApocalypse destroying both the evil trapping the Wind Fish in an endless slumber, and every innocent resident of Koholint Island]].

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Along the way, he meets and befriends the island's eclectic inhabitants, most notably a young singer girl called Marin who dreams of leaving the island, and gradually uncovers the AwfulTruth behind Koholint Island's existence: [[spoiler:that the island is AllJustADream, the creation of the slumbering Wind Fish, and by completing his quest Link will cause a DreamApocalypse destroying both the evil trapping the Wind Fish in an endless slumber, and every innocent resident of Koholint Island]].
gi.


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* JourneyToFindOneself: The game starts of this way.
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* GiantFlyer: [[spoiler:The Wind Fish]], albeit with comically-undersized angel wings.

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The \'Partial solution: Name your character THIEF to begin with.\' seemed to be mistakenly put under the Ye Olde Butchered Englishe trope, making no sense.


** Partial solution: Name your character THIEF to begin with.



** Partial solution: Name your character THIEF to begin with.
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** Partial solution: Name your character THIEF to begin with.
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** The boss of the seventh dungeon first appears as a miniboss, but clears the scene once you k-k-k-beat his batty brothers.

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** The boss of the seventh dungeon first appears as a miniboss, but clears the scene once you k-k-k-beat [[NeverSayDie k-k-k-beat]] his batty brothers.
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* SoundtrackDissonance: Sort of. The final boss has a pretty awesome theme, but when you reach his final form, ''the miniboss theme'', of all things, begins to play.

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* {{Bowdlerize}}: They changed cross-shaped grave markers into "RIP" rounded-block gravestones. Also the bikini top of the Mermaid became a... pearl amulet.

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* {{Bowdlerize}}: They changed cross-shaped grave markers into "RIP" rounded-block gravestones. Also Also, the bikini top of the Mermaid became a... [[AccidentalInnuendo pearl amulet. necklace.]]



* CardboardObstacle: The game ''loves'' throwing these at you, like blocking paths with stones... in areas that you can only get to if you can lift stones. And unlike in ALinkToThePast, you have to actively equip a different inventory item for every bit of lifting, jumping, or dashing you do.



* EscortMission: A large steel ball in the seventh dungeon. It's entirely possible to get the thing stuck in such a way that the game becomes UnWinnable.

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* EscortMission: A large steel ball in the seventh dungeon. It's entirely possible to get the thing stuck in such a way that the game becomes UnWinnable. Also used when Link escorts Marin around the island, although she's invulnerable to damage.



* RecycledSoundtrack: The music in the 4th dungeon is a mildly remixed version of the "generic cave" music from this same game.



* ShipTease: Link basically takes Marin on a date at one point in the game

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** The boss of the seventh dungeon first appears as a miniboss, but clears the scene once you k-k-k-beat his batty brothers.
* ShipTease: Link basically takes Marin on a date at one point in the gamegame.



* ShoutOut: if you find a chest with 20 rupees inside of it, the game will tell you "you found 20 rupees! JOY!" "JOY!" was one of Stimpy's catch phrases in RenAndStimpy, which was airing at the time of the game's release.
** And there is a whole ''mess'' of Super Mario shout outs.
* SpaceFillingPath: The route to a location less than a screen away is often surprisingly convoluted.
* [[SpaceWhale Sky Whale]]: The Wind Fish

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* ShoutOut: if you find a chest with 20 rupees inside of it, the game will tell you "you found 20 rupees! JOY!" "JOY!" was one of Stimpy's catch phrases in RenAndStimpy, which was airing at the time of the game's release.
release. Similarly, the "Burn it!" in the text seen upon obtaining the Magic Rod may be a reference to BeavisAndButthead.
** And there is a whole ''mess'' of Super Mario shout outs.
outs. See TheCameo, above.
* SssssnakeTalk: The boss of the fifth dungeon talks like this.
* SpaceFillingPath: The route to a location less than a screen away is often surprisingly convoluted.
convoluted. Several puzzles in Turtle Rock also require you to trace out a space-filling path with a movable block.
* [[SpaceWhale Sky Whale]]: The Wind FishFish.



** ItsAllUpstairsFromHere: Eagle Tower

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** ItsAllUpstairsFromHere: Eagle Eagle's Tower
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** DownerEnding: [[spoiler: Beat the game, and Link causes a DreamApocalypse... oh, and he's also ''lost at sea'' (though it is at least possible that he gets rescued offscreen...)]]

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** DownerEnding: [[spoiler: Beat the game, and Link causes a DreamApocalypse... oh, and he's also ''lost at sea'' (though it is at least possible that likely he gets rescued offscreen...makes it home offscreen; there are seagulls flying about, after all...)]]
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** There's also a glitch in the original black and white version which allowed the player to "warp" from his current location to the exact same location--one screen away. Not only did this allow for a lot of extra exploration, but could occasionally lead to "Glitch Rooms" that contain later items, and allowed one to clear the second dungeon without either obtaining the power bracelet or beating the boss.
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Following his defeat of Ganon in ''[[TheLegendOfZeldaALinkToThePast A Link To The Past]]'', the young hero Link is sailing away from Hyrule when his boat is suddenly caught in a violent storm. When he awakes, he finds himself shipwrecked on the shores of Koholint Island.

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Following his defeat of Ganon in ''[[TheLegendOfZeldaALinkToThePast A Link To The Past]]'', the young hero Link is sailing away from left Hyrule to go on a [[JourneyToFindOneself Journey to Find Himself]] and to train himself to prepare for future threats to Hyrule. After completing his travels, he sails homewards towards Hyrule when his boat is suddenly caught in a violent storm.storm and struck by lightning. When he awakes, he finds himself shipwrecked on the shores of Koholint Island.

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-->''[[TheStinger Do you understand?]]''
--->''[=->No=]''
--->''[[color:white:__]]Yes''

-->...'''DAMMIT!'''

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-->''[[TheStinger Do -->''[[YouBastard THIEF]], [[TheStinger are you understand?]]''
--->''[=->No=]''
--->''[[color:white:__]]Yes''

-->...'''DAMMIT!'''
listening to me?]]''
--->[[color:white:_]]''Yeah''[[color:white:______]]''[[VideoGame/TheLegendOfZeldaLinksAwakening ->No...]]''
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** It's important to note that the bosses in Angler's cave and Turtle Rock are ''ridiculously'' easy. Angler you can just hit with your sword rapid-fire and win with no damage. Hot Head, meanwhile, you can just rapidly-fire the fire rod at them and kill 'em almost as easily as the angler. It even ''STUNLOCKS'' him.

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** It's important to note that the bosses in Angler's cave and Turtle Rock are ''ridiculously'' easy. Angler you can just hit with your sword rapid-fire and win with no damage. Hot Head, meanwhile, you can just rapidly-fire the fire rod at them and kill 'em almost as easily as the angler.angler (just ''don't'' let him hit you; 4 hearts of damage is nothing to sneeze at). It even ''STUNLOCKS'' him.
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* RecurringRiff: The Color Dungeon in ''DX'' uses the dungeon theme from the original ''Legend of Zelda'' game.
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[[caption-width-right:350:[-JUMP OF VICTORY-]!]]
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Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[MacGuffin eight Instruments Of The Siren]] hidden around Koholint.

Along the way, he meets and befriends the island's eclectic inhabitants, most notably a young singer girl called Marin who dreams of leaving the island, and gradually uncovers the AwfulTruth behind Koholint Island's existence: [[spoiler:that the island is AllJustADream, the creation of the slumbering Wind Fish, and that by completing his quest Link will cause a DreamApocalypse]].

to:

Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[MacGuffin eight Instruments Of The Siren]] hidden around Koholint.

Koholint, guarded by monsters known as Nightmares.

Along the way, he meets and befriends the island's eclectic inhabitants, most notably a young singer girl called Marin who dreams of leaving the island, and gradually uncovers the AwfulTruth behind Koholint Island's existence: [[spoiler:that the island is AllJustADream, the creation of the slumbering Wind Fish, and that by completing his quest Link will cause a DreamApocalypse]].
DreamApocalypse destroying both the evil trapping the Wind Fish in an endless slumber, and every innocent resident of Koholint Island]].
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None


Following the defeat of Ganon in [[TheLegendOfZeldaALinkToThePast A Link To The Past]]'', the young hero Link is sailing away from Hyrule when his boat is suddenly caught in a violent storm. When he awakes, he finds himself shipwrecked on the shores of Koholint Island.

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Following the his defeat of Ganon in [[TheLegendOfZeldaALinkToThePast ''[[TheLegendOfZeldaALinkToThePast A Link To The Past]]'', the young hero Link is sailing away from Hyrule when his boat is suddenly caught in a violent storm. When he awakes, he finds himself shipwrecked on the shores of Koholint Island.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/awakening.jpg]]

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[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/awakening.jpg]]

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