Follow TV Tropes

Following

History VideoGame / TheLegendOfZelda

Go To

OR

Added: 857

Changed: 824

Is there an issue? Send a MessageReason:
None


The original ''Legend of Zelda'' was a top-down ActionAdventure HackAndSlash, with a very nonlinear setup. Originally the first game to be released for the Famicom Disk System in Japan, in North America and Europe, it was the first game for the NintendoEntertainmentSystem to use a battery-backed save feature, and was released, as a gimmick, in a gold cartridge rather than standard gray. As was not uncommon in those days, it also featured a NewGamePlus "second quest" with a remixed [[NintendoHard extra-hard]] layout. Both quests would eventually be remade as ''BS-Zelda'', an enhanced version for a satellite-based Super Famicom add-on, and the game was also re-released five times afterwards: as a hidden NES game (which only ended up being available through hacking) in ''AnimalCrossing'', on the ''Collector's Edition'' bonus disc, as a part of the Game Boy Advance Classic NES Series, on the VirtualConsole, and as part of the 3DS Ambassador Program. It is also present on ''SuperSmashBros Brawl'' as unlockable content, one of the "classic games" made available by completing a specific challenge; however, once the game is started, the player only has a limited amount of time to 'sample' the gameplay.

to:

The original ''Legend of Zelda'' was a top-down ActionAdventure HackAndSlash, with a very nonlinear setup. Originally the first game to be released for the Famicom Disk System in Japan, in North America and Europe, it was the first game for the NintendoEntertainmentSystem to use a battery-backed save feature, and was released, as a gimmick, in a gold cartridge rather than standard gray. As was not uncommon in those days, it also featured a NewGamePlus gray.

Both the original adventure and the
"second quest" with a remixed [[NintendoHard extra-hard]] layout. Both quests would eventually be remade as ''BS-Zelda'', an enhanced version for a satellite-based Super Famicom add-on, and the game was also re-released five times afterwards: as a hidden NES game (which only ended up being available through hacking) in ''AnimalCrossing'', on the ''Collector's Edition'' bonus disc, as a part of the Game Boy Advance Classic NES Series, on the VirtualConsole, and as part of the 3DS Ambassador Program. It is also present on ''SuperSmashBros Brawl'' as unlockable content, one of the "classic games" made available by completing a specific challenge; however, once the game is started, the player only has a limited amount of time to 'sample' the gameplay.


Added DiffLines:

* NewGamePlus: As was not uncommon in those days, there is a "second quest" with a remixed [[NintendoHard extra-hard]] layout.
Is there an issue? Send a MessageReason:
None


* KidHero: Link is extremely young in this game, to judge by the manual art and the fact that he is only 16 in the direct sequel.

to:

* KidHero: According to the [[AllThereInTheManual Hyrule Historia]], this incarnation of Link is extremely young in this game, to judge by the manual art and the fact that he is only 16 in the direct sequel.ten years old.
Is there an issue? Send a MessageReason:
Link\'s Awakening had the full-power sword beam as well


** Notable because the beam, unlike later ''Zelda'' titles, carries the same power level as the blade itself. Needless to say, getting the Magical Sword as early as possible is a major boon; even the White Sword is an improvement.

to:

** Notable because the beam, unlike many later ''Zelda'' titles, carries the same power level as the blade itself. Needless to say, getting the Magical Sword as early as possible is a major boon; even the White Sword is an improvement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also of note is that Link is going after the Triforce "with" Wisdom instead of the Triforce of Courage.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: In both the NES original and the GBA edition, immediately exiting and reentering the Level 1 dungeon will somehow unlock the first door, netting you a spare key.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: In both the NES original and the GBA edition, immediately exiting and reentering the Level 1 dungeon will somehow unlock the first door, netting you a spare key.


Added DiffLines:

* SequenceBreaking: Later games carefully worked out where you could find and use keys so that none were left over and no doors were left locked; this one didn't do that, so you can easily clear level 2 with about six or seven of them in reserve making it even easier to beat some of the later dungeons.

Added: 612

Changed: 239

Is there an issue? Send a MessageReason:
None


* DegradedBoss: Gohma, Manhandla, Dodongos, and Digdoggers become somewhat common enemies. Dodongo and Digdogger are actually stronger than the boss versions since the former comes in sets of three in most subsequent encounters, and the latter splits into three mini-Digdoggers starting with Level 7 in the first quest. Gleeok makes a single non-boss appearance.

to:

* DegradedBoss: Gohma, Manhandla, Dodongos, Dodongo, and Digdoggers Digdogger become somewhat common enemies. Dodongo and Digdogger enemies. All but Manhandla are actually stronger than the boss versions since the former versions:
** Dodongo
comes in sets of three in most subsequent encounters, and the latter encounters.
** Digdogger
splits into three mini-Digdoggers starting with Level 7 in the first quest. quest.
** Gohma takes three hits instead of one in all encounters with him after your first (see also "Law of Chromatic Superiority" below).
**
Gleeok makes a single non-boss appearance.appearance, at which point he has three heads instead of two (although you have to fight a ''four''-headed version as an actual boss even later on).


Added DiffLines:

* SequentialBoss: Level 6 in the second quest ends with a battle against Manhandla in the room immediately before Gohma at the end of the level.
Is there an issue? Send a MessageReason:
None


* Knockback: Both with Link and the enemies, some of which are sent flying all the way across the screen. Link can actually get knocked back into another enemy and take more damage.

to:

* Knockback: {{Knockback}}: Both with Link and the enemies, some of which are sent flying all the way across the screen. Link can actually get knocked back into another enemy and take more damage.

Added: 531

Changed: 58

Is there an issue? Send a MessageReason:
None


* BatOutOfHell: Vire and Keese.



* FacelessEye: Patra.



* FlashOfPain: Both Link and the enemies, when hit.



* GoForTheEye: Again, Gohma and Patra.



* Knockback: Both with Link and the enemies, some of which are sent flying all the way across the screen. Link can actually get knocked back into another enemy and take more damage.



** Arguably, Level 9 in the second quest.

to:

** Arguably, Level 9 in both quests, and the second quest.majority of the labyrinths in the second.



* {{Oculothorax}}: You'd never guess this from the game itself, but [[http://zelda.wikia.com/wiki/Digdogger_%28The_Legend_of_Zelda%29 Digdogger]] (who hates a certain kind of sound) is one of these.

to:

* {{Oculothorax}}: You'd never guess this from the game itself, but [[http://zelda.wikia.com/wiki/Digdogger_%28The_Legend_of_Zelda%29 Digdogger]] (who hates a certain kind of sound) is one of these. these.
** Patra is an entire ''squadron'' of these.


Added DiffLines:

** Averted in the second quest with originally weak enemies such as Stalfos, who can now throw swords, and the Rope snakes, who now take more hits (and flash).
Is there an issue? Send a MessageReason:
None


* GiantEyeOfDoom: Tektites, Digdogger, Patra, and ''especially'' Gohma.

to:

* GiantEyeOfDoom: Tektites, Digdogger, Patra, and ''especially'' Gohma.Gohma and Patra.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GiantEyeOfDoom: Tektites, Digdogger, Patra, and ''especially'' Gohma.

Added: 190

Changed: 18

Is there an issue? Send a MessageReason:
None


* ExactWords: One of the old men in the cave says "Pay me and I'll talk". So, you give him a good chunk of rupees, hoping for some great information about what to do next... and he says "Boy, you're rich." Well, he ''did'' say that he would talk if you gave him money...

to:

* ExactWords: One of the old men ladies in the cave says "Pay me and I'll talk". So, you give him her a good chunk of rupees, hoping for some great information about what to do next... and he she says "Boy, you're rich." Well, he she ''did'' say that he she would talk if you gave him money...her money...
** This old woman is meant to screw with you, since paying the maximum is what gets all the other old ladies to talk. Give this one the middle amount and she'll pony up the real information.
Is there an issue? Send a MessageReason:
None


* NoSwastikas: Averted, as the third dungeon in the first quest forms a manji symbol. Even TheAngryVideoGameNerd lampshades this as he calls it a swastika at the beginning of his review for ''ZeldaIITheAdventureOfLink''.

to:

* NoSwastikas: Averted, as the third dungeon in the first quest forms a manji symbol. Even TheAngryVideoGameNerd WebOriginal/TheAngryVideoGameNerd lampshades this as he calls it a swastika at the beginning of his review for ''ZeldaIITheAdventureOfLink''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[TheLegendOfZeldaCDiGames "I WON!"]]
Is there an issue? Send a MessageReason:
None


* DiscOneNuke: If you know where to look, are somewhat good at evasion, and willing to grind rupees for a few minutes, it is possible to get three of the five overworld [[HeartContainer Heart Containers]] and therefore the [[InfinityMinusOneSword White Sword]], ''and'' the Blue Ring before entering the very first dungeon in the first quest. The three extra hearts and the White Sword can easily be gotten quickly and will allow you to breeze thru at least the first half of the game, but the ring is ''very'' expensive at 250 rupees (5 away from the maximum) and thus requires more time spent finding hidden rooms in the overworld for larger caches of Rupees if you want to buy it quickly (and without savescumming or rupee-farming), but it is also a major boon to have itself. (You can also manipulate the money-making game with saves, which will greatly cut down on the time necessary to farm rupees).

to:

* DiscOneNuke: If you know where to look, are somewhat good at evasion, and willing to grind rupees for a few minutes, it is possible to get three of the five overworld [[HeartContainer Heart Containers]] and therefore the [[InfinityMinusOneSword White Sword]], ''and'' the Blue Ring before entering the very first dungeon in the first quest. The three extra hearts and the White Sword can easily be gotten quickly and will allow you to breeze thru at least the first half of the game, but the ring is ''very'' expensive at 250 rupees (5 away from the maximum) and thus requires more time spent finding hidden rooms in the overworld for larger caches of Rupees if you want to buy it quickly (and without savescumming or rupee-farming), but it is also a major boon to have itself. (You can also manipulate the money-making game with saves, SaveScumming, which will greatly cut down on the time necessary to farm rupees).

Added: 208

Changed: 126

Is there an issue? Send a MessageReason:
None


* DiscOneNuke: If you know where to look, are somewhat good at evasion, and willing to grind rupees for a few minutes, it is possible to get three of the five overworld [[HeartContainer Heart Containers]] and therefore the [[InfinityMinusOneSword White Sword]], ''and'' the Blue Ring before entering the very first dungeon in the first quest. The three extra hearts and the White Sword can easily be gotten quickly and will allow you to breeze thru at least the first half of the game, but the ring is ''very'' expensive at 250 rupees (5 away from the maximum) and thus requires more time spent finding hidden rooms in the overworld for larger caches of Rupees if you want to buy it quickly (and without savescumming or rupee-farming), but it is also a major boon to have itself.

to:

* DiscOneNuke: If you know where to look, are somewhat good at evasion, and willing to grind rupees for a few minutes, it is possible to get three of the five overworld [[HeartContainer Heart Containers]] and therefore the [[InfinityMinusOneSword White Sword]], ''and'' the Blue Ring before entering the very first dungeon in the first quest. The three extra hearts and the White Sword can easily be gotten quickly and will allow you to breeze thru at least the first half of the game, but the ring is ''very'' expensive at 250 rupees (5 away from the maximum) and thus requires more time spent finding hidden rooms in the overworld for larger caches of Rupees if you want to buy it quickly (and without savescumming or rupee-farming), but it is also a major boon to have itself. (You can also manipulate the money-making game with saves, which will greatly cut down on the time necessary to farm rupees).
** It's also possible to get the Magic Key in the first quest with the treasure from just one dungeon, namely the bow. Granted, it's rather ''difficult'', but doing this makes the rest of the quest a breeze.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameMod: Several; the best-known (and best) is probably [[http://questforcalatia.net/ZeldaC/index.html Zelda Challenge: Outlands]].
Is there an issue? Send a MessageReason:
None


* DegradedBoss: Gohma, Manhandla, Dodongos, and Digdoggers become somewhat common enemies. Notable in that they are actually stronger than the boss versions since they come in sets of three. Gleeok makes a single non-boss appearance.

to:

* DegradedBoss: Gohma, Manhandla, Dodongos, and Digdoggers become somewhat common enemies. Notable in that they Dodongo and Digdogger are actually stronger than the boss versions since they come the former comes in sets of three. three in most subsequent encounters, and the latter splits into three mini-Digdoggers starting with Level 7 in the first quest. Gleeok makes a single non-boss appearance.



* GrowlingGut: The abovementioned "Grumble, Grumble..." screen. "Grumble, Grumble" is the noise the Goriya's stomach is making.

to:

* * GrowlingGut: The abovementioned "Grumble, Grumble..." screen. "Grumble, Grumble" is the noise the Goriya's stomach is making.



* InvincibleMinorMinion: "Bubbles" were flaming skulls that disable Link's ability to use a sword for awhile. There was absolutely no way to kill them. This was even worse in the Second Quest, where there were two colors -- one which took away the sword ability and one which restored it. Touching the first required touching the second, which was sometimes in a completely different ''room''.

to:

* InvincibleMinorMinion: "Bubbles" were flaming skulls that disable Link's ability to use a sword for awhile. There was absolutely no way to kill them. This was even worse in the Second Quest, where there two new versions were two colors added -- a red one which took away the sword ability completely, and a blue one which restored it. it. Touching the first required touching the second, which was sometimes in a completely different ''room''.



* LawOfChromaticSuperiority: If a monster has a red or orange version and a blue version, the blue version generally tougher. The only exception is the blue bubbles, which are far less annoying than the red / pink versions.

to:

* LawOfChromaticSuperiority: If a monster has a red or orange version and a blue version, the blue version is generally tougher. The only exception is the blue bubbles, which are far less annoying than the red / pink versions.



* {{Oculothorax}}: You'd never guess this from the game itself, but [[http://zelda.wikia.com/wiki/Digdogger_%28The_Legend_of_Zelda%29 Digdogger]] (who dislikes a certain kind of sound) is one of these.

to:

* {{Oculothorax}}: You'd never guess this from the game itself, but [[http://zelda.wikia.com/wiki/Digdogger_%28The_Legend_of_Zelda%29 Digdogger]] (who dislikes hates a certain kind of sound) is one of these.



* {{Unwinnable}}: In a way, possible in the second quest. Several rooms have all their doors slam shut until you defeat all of the non-Bubble enemies in them. If you get tagged by one of the pink Bubbles (which remove your ability to use a sword until you touch a blue Bubble) in such a room without a blue Bubble, then you're down to whatever subweapons you have on hand. It's quite possible to be out of uses (if you haven't gotten unlimited-use ones like the wand or the red candle yet) and stuck in the room. Fortunately, you can just quit and retry even should all those conditions apply.

to:

* {{Unwinnable}}: In a way, possible in the second quest. Several rooms have all their doors slam shut until you defeat all of the non-Bubble enemies in them. If you get tagged by one of the pink red Bubbles (which remove your ability to use a sword until you touch a blue Bubble) in such a room without a blue Bubble, then you're down to whatever subweapons you have on hand. It's quite possible to be out of uses (if you haven't gotten unlimited-use ones like the wand or the red candle yet) and stuck in the room. Fortunately, you can just quit and retry even should all those conditions apply.
Is there an issue? Send a MessageReason:
None


* TalkingWithSigns: As Link is a HeroicMime in the series proper, perhaps this is the only way he could truly talk. He holds up sign "[[AllThereInTheManual PLEASE LOOK UP THE MANUAL FOR DETAILS]]" in the opening scroll.

to:

* TalkingWithSigns: As Link is a HeroicMime in the series proper, perhaps this is the only way he could truly talk. He holds up sign "[[AllThereInTheManual "[[ReadTheFreakingManual PLEASE LOOK UP THE MANUAL FOR DETAILS]]" in the opening scroll.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Its original name was even worse. ''Testitart.''
Is there an issue? Send a MessageReason:
None


** On top of that, your nice, expensive Magic Shield was nastily prone to being eaten by Like Likes, monsters that resemble a pile of evil pancakes.

to:

** On top of that, your nice, expensive Magic Shield was nastily prone to being eaten by Like Likes, monsters that resemble [[http://brawlinthefamily.keenspot.com/2009/05/08/160-pancakes/ a pile of evil pancakes.]]
Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: ''"Thank You. You Are The Hero Of Hyrule."''

to:

* AWinnerIsYou: ''"Thank You. You Are The Hero Of Hyrule."''"THANKS LINK, YOU'RE THE HERO OF HYRULE."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyInstallmentWeirdness: Rather minor since it isn't explicitly mentioned in the game itself, but as mentioned above, the crosses are because Christianity was supposed to be Hyrule's religion; the mythology of the Golden Goddesses came later. A less minor example is the fact that there are no NPC-filled towns and [=NPCs=] are rather rare; oddly enough this was rectified in [[ZeldaIITheAdventureOfLink the next game]], which is generally considered to be the OddballInTheSeries.
Is there an issue? Send a MessageReason:
None


* GrumblingGut: The abovementioned "Grumble, Grumble..." screen. It's the noise the Goriya's stomach is making.

to:

* GrumblingGut: GrowlingGut: The abovementioned "Grumble, Grumble..." screen. It's "Grumble, Grumble" is the noise the Goriya's stomach is making.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrumblingGut: The abovementioned "Grumble, Grumble..." screen. It's the noise the Goriya's stomach is making.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExactWords: One of the old men in the cave says "Pay me and I'll talk". So, you give him a good chunk of rupees, hoping for some great information about what to do next... and he says "Boy, you're rich." Well, he ''did'' say that he would talk if you gave him money...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TutorialFailure: In the instruction manual, the Pols Voice enemy is said to "hate loud noise". Naturally, the player would assume that their weakness would be the flute, then, but that's not the case at all. The flute does absolutely nothing to the Pols Voice. What the manual is actually referring to is the built-in microphone found in the Famicom, the Japanese version of the NES, the functionality of which was removed entirely for the American release. This is fixed in later games, where musical items will kill the Pols Voices.

Added: 13

Removed: 51

Is there an issue? Send a MessageReason:
None


* DodongoDislikesSmoke: TropeMaker and TropeNamer.


Added DiffLines:

* FeedItABomb
Is there an issue? Send a MessageReason:
None


* LostForever: In the second quest, some of the old men in the dungeons ask for 50 rupees, and if you don't have that you must give up a HeartContainer. Not as in one unit of health, we mean ''one heart of your life capacity.''

to:

* * LostForever: In the second quest, some of the old men in the dungeons ask for 50 rupees, and if you don't have that you must give up a HeartContainer. Not as in one unit of health, we mean ''one heart of your life capacity.''



* TalkingWithSigns: It's [[strike: [[{{Irony}} ironic]]]] [[HilariousInHindsight humorous]] to see Link hold up that sign ([[AllThereInTheManual PLEASE LOOK UP THE MANUAL FOR DETAILS]]) in the opening scroll after later games have so thoroughly established him as a HeroicMime.

to:

* TalkingWithSigns: It's [[strike: [[{{Irony}} ironic]]]] [[HilariousInHindsight humorous]] to see As Link hold is a HeroicMime in the series proper, perhaps this is the only way he could truly talk. He holds up that sign ([[AllThereInTheManual "[[AllThereInTheManual PLEASE LOOK UP THE MANUAL FOR DETAILS]]) DETAILS]]" in the opening scroll after later games have so thoroughly established him as a HeroicMime.scroll.



* VillainForgotToLevelGrind: In the first quest, Aquamentus, boss of level one, returns as the boss of [[BreatherLevel level seven]] with no improvements whatsoever. Two hits is all it takes and the Magic Shield can block its beams.

to:

* * VillainForgotToLevelGrind: In the first quest, Aquamentus, boss of level one, returns as the boss of [[BreatherLevel level seven]] with no improvements whatsoever. Two hits is all it takes and the Magic Shield can block its beams.

Added: 278

Removed: 274

Is there an issue? Send a MessageReason:
Rename


* SignLanguage: It's [[strike: [[{{Irony}} ironic]]]] [[HilariousInHindsight humorous]] to see Link hold up that sign ([[AllThereInTheManual PLEASE LOOK UP THE MANUAL FOR DETAILS]]) in the opening scroll after later games have so thoroughly established him as a HeroicMime.


Added DiffLines:

* TalkingWithSigns: It's [[strike: [[{{Irony}} ironic]]]] [[HilariousInHindsight humorous]] to see Link hold up that sign ([[AllThereInTheManual PLEASE LOOK UP THE MANUAL FOR DETAILS]]) in the opening scroll after later games have so thoroughly established him as a HeroicMime.

Top