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''The King of Fighters '98''[[note]]Subtitled ''Dream Match Never Ends'' in Japan, and ''The Slugfest'' for everywhere else[[/note]] is the fifth installment of ''Franchise/TheKingOfFighters'' series; it was released for arcades on July 23rd, 1998 before coming to the UsefulNotes/NeoGeo two months later.

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''The King of Fighters '98''[[note]]Subtitled ''Dream Match Never Ends'' in Japan, and ''The Slugfest'' for everywhere else[[/note]] is the fifth installment of ''Franchise/TheKingOfFighters'' series; it was released for arcades on July 23rd, 1998 before coming to the UsefulNotes/NeoGeo Platform/NeoGeo two months later.



''[=KOF '98=]'' was ported to UsefulNotes/PlayStation and UsefulNotes/SegaDreamcast in 1999. The Dreamcast port is titled ''The King of Fighters: Dream Match 1999'', featuring a new animated opening, TwoAndAHalfD graphics (a first in the main series) by the method of SpritePolygonMix, a compatibility function with ''King of Fighters R-2'' on Neo Geo Pocket Color, and Orochi Iori and Orochi Leona as bonus characters.

In 2008, in commemoration of the 10th anniversary, SNK Playmore released a VideoGameRemake, ''The King of Fighters '98: Ultimate Match'', for arcade and the UsefulNotes/PlayStation2. It adds in the rest of characters that was left out in the original ''KOF '98'' (Eiji from ''[='95=]'', Kasumi and the Boss Team from ''[='96=]'', and all bosses in the Orochi Saga). This game further increases the customization option with the new Ultimate mode that lets you select traits from the two modes individually (Quick Step/Dash, Dodge/Roll, and the Extra/Advanced power gauge). After some updates, a final version, appropriately subtitled ''Final Edition'', was released in 2011 on arcade, and ported to Windows for UsefulNotes/{{Steam}} and Website/GOGDotCom.

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''[=KOF '98=]'' was ported to UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SegaDreamcast Platform/SegaDreamcast in 1999. The Dreamcast port is titled ''The King of Fighters: Dream Match 1999'', featuring a new animated opening, TwoAndAHalfD graphics (a first in the main series) by the method of SpritePolygonMix, a compatibility function with ''King of Fighters R-2'' on Neo Geo Pocket Color, and Orochi Iori and Orochi Leona as bonus characters.

In 2008, in commemoration of the 10th anniversary, SNK Playmore released a VideoGameRemake, ''The King of Fighters '98: Ultimate Match'', for arcade and the UsefulNotes/PlayStation2.Platform/PlayStation2. It adds in the rest of characters that was left out in the original ''KOF '98'' (Eiji from ''[='95=]'', Kasumi and the Boss Team from ''[='96=]'', and all bosses in the Orochi Saga). This game further increases the customization option with the new Ultimate mode that lets you select traits from the two modes individually (Quick Step/Dash, Dodge/Roll, and the Extra/Advanced power gauge). After some updates, a final version, appropriately subtitled ''Final Edition'', was released in 2011 on arcade, and ported to Windows for UsefulNotes/{{Steam}} Platform/{{Steam}} and Website/GOGDotCom.

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* '''Team ''VideoGame/ArtOfFighting'':''' [[HeirToTheDojo Ryo Sakazaki]], [[RichIdiotWithNoDayJob Robert Garcia]] and [[GenkiGirl Yuri Sakazaki]]

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* '''Team ''VideoGame/ArtOfFighting'':''' [[HeirToTheDojo Ryo Sakazaki]], [[RichIdiotWithNoDayJob Robert Garcia]] Garcia and [[GenkiGirl Yuri Sakazaki]]

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** In the Advanced Mode, you can perform a MAX Super Move without entering the MAX Mode by spending three Power Gauge stocks at once (for example, if said Super Move's command input requires one of Punch buttons, you can press both Light and Heavy Punch to activate the MAX Super instantly). Again, this system is directly carried over from ''2002''.

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** In the Advanced Mode, you can perform a MAX Super Move without entering the MAX Mode by spending three Power Gauge stocks at once (for example, if said Super Move's command input requires one of Punch buttons, you can press both Light and Heavy Punch to activate the MAX Super instantly). Again, this This system is directly would be carried over from ''2002''.to ''2002 UM''.



** Blow Back Guard Cancel was notorious for giving a player on low health little chance to come back and win, because their opponent can safely block attack and use Gaurd Cancel to inflict enough damage to instantly win a round; this was why it was later nerfed so that it doesn't do damage at all, starting in ''[=KOF '99=]''. In ''Ultimate Match'', the Blow Back Guard Cancel still does damage like in the original ''[='98=]'', but its startup became slower, giving the other player more time to avoid it.

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** Blow Back Guard Cancel was notorious for giving a player on low health little chance to come back and win, because their opponent can safely block attack and use Gaurd Cancel to inflict enough damage to instantly win a round; this was why it was later nerfed so that it doesn't do damage at all, starting in ''[=KOF '99=]''. In ''Ultimate Match'', the Blow Back Guard Cancel still does damage like in the original ''[='98=]'', but its startup became slower, giving the other player more time to block or avoid it.it.
** In ''[='98=]'', Air Throw is done by holding joystick up and pressing either Heavy Punch or Heavy Kick. In ''Ultimate Match'', only Heavy Punch works. This nerfs every character with Air Throw who has a better jumping Heavy Kick than jumping Heavy Punch, as players preferred to use Air Throw with a better Normal in case Air Throw misses.
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The original ''[=KOF '98=]'' was ported to UsefulNotes/PlayStation and UsefulNotes/SegaDreamcast in 1999. The Dreamcast port is titled ''The King of Fighters: Dream Match 1999'', featuring a new animated opening, TwoAndAHalfD graphics (a first in the main series) by the method of SpritePolygonMix, a compatibility function with ''King of Fighters R-2'' on Neo Geo Pocket Color, and Orochi Iori and Orochi Leona as bonus characters.

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The original ''[=KOF '98=]'' was ported to UsefulNotes/PlayStation and UsefulNotes/SegaDreamcast in 1999. The Dreamcast port is titled ''The King of Fighters: Dream Match 1999'', featuring a new animated opening, TwoAndAHalfD graphics (a first in the main series) by the method of SpritePolygonMix, a compatibility function with ''King of Fighters R-2'' on Neo Geo Pocket Color, and Orochi Iori and Orochi Leona as bonus characters.



** From ''[='94=]'' to the original ''[='98=]'' (but only the Extra mode in ''[='97=]'' and ''[='98=]''), any character who got their health low enough to use Desperation Moves could use them as much as they can. This wasn't an issue in ''[=KOF '94=]'' and ''[='95=]'' where [=DMs=] had slow startup, but it became serious when ''[=KOF '96=]'' made it possible to spam them by speeding them up. In ''Ultimate Match'', there's now a proper cooldown whenever a player use [=DMs=] from their low health.

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** From ''[='94=]'' to the original ''[='98=]'' (but only the Extra mode Mode in ''[='97=]'' and ''[='98=]''), any character who got their health low enough to use Desperation Moves could use them as much as they can. This wasn't an issue a problem in ''[=KOF '94=]'' and ''[='95=]'' where [=DMs=] had slow startup, but it became serious an issue when ''[=KOF '96=]'' made it possible to spam them by speeding them up.when the player character is on low health. In ''Ultimate Match'', there's now a proper cooldown whenever a player use [=DMs=] from their low health.

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With diverse character roster and small, but still important changes to the fighting system, ''KOF '98'' is the game that finalized the formula (specifically, the Advanced mode; the Extra mode would be gone after this game). While the future ''KOF'' series would introduce lots of innovations, their general system is based off ''[=KOF '98=]''[='s=] Advanced mode, and sometimes even revert them to [[RevisitingTheRoots revisit the roots]].

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With diverse character roster and small, small but still important changes to the fighting system, ''KOF '98'' is the game that finalized the formula (specifically, the Advanced mode; the Extra mode would be gone after this game). While the future ''KOF'' series would introduce lots of innovations, their general system is based off ''[=KOF '98=]''[='s=] Advanced mode, and sometimes even revert them to [[RevisitingTheRoots revisit the roots]].
roots]].

The original ''[=KOF '98=]'' was ported to UsefulNotes/PlayStation and UsefulNotes/SegaDreamcast in 1999. The Dreamcast port is titled ''The King of Fighters: Dream Match 1999'', featuring a new animated opening, TwoAndAHalfD graphics (a first in the main series) by the method of SpritePolygonMix, a compatibility function with ''King of Fighters R-2'' on Neo Geo Pocket Color, and Orochi Iori and Orochi Leona as bonus characters.


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** Eiji uses his graphics from ''[='95=]'', which didn't have a roll mechanic yet. In its replacement, instead of drawing a new one, his evasive roll animation recycles his animation from ''KOF XI''. This caused an ArtStyleClash due to the art differences the two games (with 10-year release gap in real life), but the motion is quick enough that it doesn't stand out too much.
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* AdaptationalExplanation:

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* AdaptationalExplanation:AdaptationExpansion:



** The regular characters from ''[='95=]'', ''[='96=]'', and ''[='97=]'' who didn't appear in the original ''[='98=]'' all come back for ''Ultimate Match'', and each has a new moveset different from their debuting game. For example, Eiji's Zantetsu Nami was a regular Special Move in ''[='95=]'', but it became a Super Move in ''Ultimate Match'' that costs a Power Gauge stock, with a new MAX variation that shoots projectiles twice.

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** The regular characters from ''[='95=]'', ''[='96=]'', and ''[='97=]'' who didn't appear in the original ''[='98=]'' all come back for ''Ultimate Match'', and each has a new moveset different expanded from their debuting game. For example, Eiji's Zantetsu Nami was a regular Special Move in ''[='95=]'', but it became a Super Move in ''Ultimate Match'' that costs a Power Gauge stock, with a new MAX variation that shoots projectiles twice.
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* AdaptationalExplanation:
** ''Ultimate Match''[='s=] arcade mode has more bosses than the original ''[='98=]''. In the orignal game, there was only one possible mid-boss (Shingo) and one final boss (Omega Rugal). ''Ultimate Match'' adds more characters from the expanded roster who can be met if certain conditions are met. Now, there are five more potential mid-bosses to fight: the normal version of Rugal (who never appeared in the original's arcade mode), Eiji from ''[='95=]'', Kasumi from ''[='96=]'', and Orochi Iori and Orochi Leona from ''[='97=]''. The final boss also has two new enemies from the past Orochi Saga games, Goenitz and Orochi.
** The regular characters from ''[='95=]'', ''[='96=]'', and ''[='97=]'' who didn't appear in the original ''[='98=]'' all come back for ''Ultimate Match'', and each has a new moveset different from their debuting game. For example, Eiji's Zantetsu Nami was a regular Special Move in ''[='95=]'', but it became a Super Move in ''Ultimate Match'' that costs a Power Gauge stock, with a new MAX variation that shoots projectiles twice.
** ''Ultimate Match'' adds more EX MovesetClone of the characters. This includes Geese, who wasn't in the original ''[='98=]'' and now has two playable versions in ''Ultimate Match''.
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* {{Retraux}}:
** EX Andy uses the unique hit sound effects used in ''[=KOF '95=]''. This is because EX Andy's Gekiheki Haisuishō, the rekka-style move that was temporarily added in ''[='95=]'' and came back for him in ''Ultimate Match'', is a ''KOF''-original move that was never introduced in the ''Fatal Fury'' series.
** EX Kyo was already based on his kit in ''[=KOF '95=]'', so he likewise uses the sound effects in that game, but he has more changes than EX Andy. Both his hit and block sound effects are of ''[='95=]'', and even some of his voices are reverted to that of ''[='95=]'', including the one for Orochinagi, EX Kyo's only Super Move.

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