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-->--OpeningNarration

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Added All There In The Manual for Kyo's change in fighting style.


* '''Team Japan:''' Still comprised of [[PlayingWithFire Kyo Kusanagi]], [[AgentPeacock Benimaru Nikaido]] and [[TheBigGuy Goro Daimon]], with Kyo's role in this story about to come to fruition.

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* '''Team Japan:''' Still comprised of [[PlayingWithFire Kyo Kusanagi]], [[AgentPeacock Benimaru Nikaido]] and [[TheBigGuy Goro Daimon]], with however Kyo's role in this story about to come to fruition.moveset has been completely revamped into a more melee-based style, following a loss against a mysterious wind-using challenger...


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* AllThereInTheManual: Kyo's shift from a ShotoClone into a rekka-based combo character is explained in Team Japan's Team Story, where Kyo was defeated prior to the tournament by Goenitz, inspiring him to learn new moves that would be able to defeat him. This is especially noticeable in his team's ending, where upon encounter Goenitz Kyo recognizes him as the one who defeated him before, something that was only ever said in the Team Story.

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* EarlyBirdCameo: If you pick members of the Three Sacred Treasures (Iori, Chizuru, and Kyo), the mid-boss is replaced by Chizuru's sister (who still looks like and uses the same graphics of Kagura Chizuru). She's not named in this game, but her official introduction in ''KOF 2003'' reveals it's Maki Chizuru.



* MechanicallyUnusualFighter: In this game, Goro and Clark have access to both the Emergency Evasion roll and the evasion dodge, something no other characters (including themselves) could do in the series.

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* MechanicallyUnusualFighter: In this game, Goro and Clark have access to both the Emergency Evasion roll and the evasion dodge, something no other characters (including themselves) could can do in the entire main series.



** Most characters who could fire an energy attack, like Terry and Ryo, can no longer spam it, as they now only travels a little before disappearing. Even the newcomers like Geese and Mr. Big got their moves like this.
** ''KOF '96'' adds the Guard Crush. Blocking too many hits will forcefully disable your character's defense stance, so you can no longer block forever without some risk.
* RealPlaceBackground: The Korea stage is a 1:1 replica of Hwahongmun Gate, the north water gate of Hwaseong Fortress located in Suwon city. Compare [[https://www.tripadvisor.com/Attraction_Review-g424960-d3805593-Reviews-Hwahongmun_Gate-Suwon_Gyeonggi_do.html#/media-atf/3805593/485303122:p/?albumid=101&type=0&category=101 the real-life location]] and [[https://static.wikia.nocookie.net/snk/images/4/49/Kof96koreabg.gif the KOF version]], and it's clear they're one and the same.

to:

** Most characters who could fire an energy attack, like Terry and Ryo, can no longer spam it, as they now only travels a little before disappearing. Even the newcomers like Geese and Mr. Big got their moves like this.
** ''KOF '96'' adds the Guard Crush. Blocking too many hits will forcefully disable your character's defense stance, so you can no longer block forever without some risk.
* RealPlaceBackground: The Korea stage is a 1:1 replica of Hwahongmun Gate, the north water gate of Hwaseong Fortress located in Suwon city. Compare [[https://www.tripadvisor.com/Attraction_Review-g424960-d3805593-Reviews-Hwahongmun_Gate-Suwon_Gyeonggi_do.html#/media-atf/3805593/485303122:p/?albumid=101&type=0&category=101 the real-life location]] and [[https://static.wikia.nocookie.net/snk/images/4/49/Kof96koreabg.[[https://snk.fandom.com/wiki/The_King_of_Fighters_%2796?file=Kof96koreabg.gif the KOF version]], and it's clear they're one and the same.



* SlidingScaleOfGameplayAndStoryIntegration: ''KOF '96'' expands the "Mood" system for how your teammates will act when you call them for assistance. If said teammate isn't on friendly term with your current fighter, there's a 50-50 chance they'll help you or not, or if they really don't like it, they won't help you at all. Examples inlcude Terry refusing to help Geese, or Iori not helping anyone except his canonical team. This system would be in all future Orochi Saga games, but removed in ''KOF '99'', as the teammates were removed from the side in it.

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* SlidingScaleOfGameplayAndStoryIntegration: On "Natural Integration" level for how teammates on the side will help you. ''KOF '96'' expands the "Mood" system for how your teammates will act when you call them for assistance. If said teammate isn't on friendly term with your current fighter, there's a 50-50 chance they'll help you or not, or if they really don't like it, they won't help you at all. Examples inlcude Terry refusing to help Geese, or Iori not helping anyone except his canonical team. This system would be in all future Orochi Saga games, but removed in ''KOF '99'', as the teammates were removed from the side in it.
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** ''KOF '96'' is also the first game to build on its own unique continuity separate from other SNK games, instead of just a CrisisCrossover with some original characters. A StoryArc named "the Orochi Saga" was announced, radioactively integrating ''KOF '94'' and '''95'', and would continue on ''KOF '97'', [[SeasonFinale the arc finale]].

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** ''KOF '96'' is also the first game to build on its own unique continuity separate from other SNK games, instead of just a CrisisCrossover with some original characters. A StoryArc named "the Orochi Saga" was announced, radioactively retroactively integrating ''KOF '94'' and '''95'', and would continue on ''KOF '97'', [[SeasonFinale the arc finale]].
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** Final Boss: [[PersonOfMassDestruction Leopold Goenitz]], one of the Four Hakkeshu [[note]]Heavenly Kings of Orochi[[/note]] who was essentially just acting as an envoy and a preview of the much bigger threat to come.

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** Final Boss: [[PersonOfMassDestruction Leopold Goenitz]], one of the Four Hakkeshu [[note]]Heavenly Kings of [[note]]a cult worshipping Orochi[[/note]] who was essentially just acting as an envoy and a preview of the much bigger threat to come.
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** Final Boss: [[PersonOfMassDestruction Leopold Goenitz]], one of the Four Heavenly Kings of Orochi who was essentially just acting as an envoy and a preview of the much bigger threat to come.

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** Final Boss: [[PersonOfMassDestruction Leopold Goenitz]], one of the Four Heavenly Hakkeshu [[note]]Heavenly Kings of Orochi Orochi[[/note]] who was essentially just acting as an envoy and a preview of the much bigger threat to come.
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* '''Team Korean Justice:''' [[JusticeWillPrevail Kim Kaphwan]] returns to the tournament, with [[{{Acrofatic Chang Koehan]] and [[PintSizedPowerhouse Choi Bounge]] in tow.

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* '''Team Korean Justice:''' [[JusticeWillPrevail Kim Kaphwan]] returns to the tournament, with [[{{Acrofatic [[{{Acrofatic}} Chang Koehan]] and [[PintSizedPowerhouse Choi Bounge]] in tow.

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* '''Hero Team''': Still composed of Kyo, Benimaru, and Goro
* '''Fatal Fury Team''': Still composed of Terry, Andy and Joe
* '''Art of Fighting Team''': Ryo and Robert return, but now Yuri takes her father's place as the third on her team.
* '''Ikari Warriors Team''': Likewise, Heidern passes on this tournament, introducing his adopted daughter, Leona Heidern as the third to the returning Ralf and Clark.
* '''Psycho Soldier Team''': Still composed of Athena, Kensou and Chin
* '''Women Fighters Team''': With Yuri on another team, the third to Mai and King is filled by Kasumi Todoh (first introduced in ''Art of Fighting 3'').
* '''Korea Justice Team''': Still composed of Kim, Chang and Choi
* '''Rivals Team''': Iori returns, but his two slots are filled by Vice and Mature, Rugal's former secretaries.
* '''Boss Team'''': Composes of Fatal Fury bosses, Geese, his half-brother, Wolfgang Krauser and Art of Fighting first boss, Mr. Big

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'''96'' is where the roster really started to shake things up, not just in who's in the game but the members of each team, with some teams shuffling their members from the previous instalment.
* '''Hero Team''': '''Team Japan:''' Still composed comprised of Kyo, Benimaru, [[PlayingWithFire Kyo Kusanagi]], [[AgentPeacock Benimaru Nikaido]] and Goro
[[TheBigGuy Goro Daimon]], with Kyo's role in this story about to come to fruition.
* '''Fatal Fury Team''': '''Team ''VideoGame/FatalFury'':''' Still composed comprised of Terry, [[LivingLegend Terry Bogard]], [[HighlyVisibleNinja Andy Bogard]] and Joe
[[HotBlooded Joe Higashi]].
* '''Art of Fighting Team''': '''Team ''VideoGame/ArtOfFighting'':''' Kyokugenryu disciples [[HeirToTheDojo Ryo Sakazaki]] and [[RichIdiotWithNoDayJob Robert return, but now Garcia]] return; however Takuma decides to pass on this tournament, entrusting his daughter and Ryo's sister [[GenkiGirl Yuri takes her father's place as Sakazaki]] to join the third on her team.
team in his stead.
* '''Ikari '''Team ''[[VideoGame/IkariWarriors Ikari]]'':''' The Ikari Warriors Team''': Likewise, Heidern commander [[ColonelBadass Heidern]] also passes on this tournament, introducing entrusting his adopted daughter, Leona Heidern as daughter [[ReiAyanamiExpy Leona]] to continue their mission in the third to the returning field alongside [[BashBrothers Ralf Jones and Clark.
Clark Still]].
* '''Psycho Soldier Team''': Still composed '''Team ''VideoGame/PsychoSoldier'':''' Once again comprised of Athena, Kensou [[MagicalGirl Athena Asamiya]], [[TheIdiotFromOsaka Sie Kensou]] and Chin
their master [[DrunkenMaster Chin Gentsai]].
* '''Women Fighters Team''': '''Team Women Fighters:''' With Yuri on another team, the third choosing to team up with her brother, [[{{Bifauxnen}} King]] and [[MsFanservice Mai and King is filled by Shiranui]] instead recruit [[BadassAdorable Kasumi Todoh (first introduced in ''Art Todoh]] into their ranks, who has something of Fighting 3'').
a score to settle with the Kyokugenryu dojo.
* '''Korea Justice Team''': Still composed of Kim, '''Team Korean Justice:''' [[JusticeWillPrevail Kim Kaphwan]] returns to the tournament, with [[{{Acrofatic Chang Koehan]] and Choi
[[PintSizedPowerhouse Choi Bounge]] in tow.
* '''Rivals Team''': '''Team Yagami:''' Disappointed with his team's performance last year, [[AxCrazy Iori returns, but his two slots are filled by Vice and Mature, Yagami]] chooses to enter alongside Rugal's former secretaries.
* '''Boss Team'''': Composes of Fatal Fury bosses, Geese, his half-brother, Wolfgang Krauser
secretaries, [[SexySecretary Mature]] and Art of Fighting first boss, Mr. Big[[SexIsViolence Vice]].



** Mid Boss: Chizuru Kagura - Sponsor of the tournament who's looking for strong fighters to fight against the coming threat of the Orochi
** Boss: Goenitz - One of the Four Heavenly Kings of Orochi, essentially just acting as an envoy and a preview of the much bigger threat to come.

* Special Team: '''Three Sacred Treasures''': While not an offical team, there's a special canon in-story cutscene and ending if you pick Kyo, Iori and Kagura on the same team.

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** Mid Boss: Boss 1: '''Team Boss''', comprised of [[BreakoutVillain Geese Howard]], his half-brother [[WickedCultured Wolfgang Krauser]], and fellow crime lord [[TheDon Mr. Big]].
** Mid Boss 2: [[BarrierMaiden
Chizuru Kagura - Sponsor of Kagura]], the tournament who's looking for tournament's sponsor who used KOF as a ruse to recruit strong fighters to fight against warriors for the coming threat of the Orochi
battle against Orochi.
** Final Boss: Goenitz - One [[PersonOfMassDestruction Leopold Goenitz]], one of the Four Heavenly Kings of Orochi, Orochi who was essentially just acting as an envoy and a preview of the much bigger threat to come.

* Special Team: '''Three '''Team Sacred Treasures''': Treasures:''' While not considered an offical official team, there's a special the canon in-story cutscene and ending to the game is shown if you pick Kyo, Iori and Kagura Chizuru on the same team.
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* Special Team: '''Three Sacred Treasures''': While not an offical team, there's a special canon in-story cutscene and ending of you pick Kyo, Iori and Kagura on the same team.

to:

* Special Team: '''Three Sacred Treasures''': While not an offical team, there's a special canon in-story cutscene and ending of if you pick Kyo, Iori and Kagura on the same team.
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It was ported to the UsefulNotes/PlayStation and the UsefulNotes/SegaSaturn, and the UsefulNotes/GameBoy port was released as ''The King of Fighters: Heat of Battle'', adding Takuma in his Mr. Karate persona.

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It was ported to the UsefulNotes/PlayStation and the UsefulNotes/SegaSaturn, and the UsefulNotes/GameBoy port was released as ''The King of Fighters: Heat of Battle'', adding Takuma in his Mr. Karate persona.
persona, as well as alternate versions of Iori, Leona and Chizuru.
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Added DiffLines:


* Special Team: '''Three Sacred Treasures''': While not an offical team, there's a special canon in-story cutscene and ending of you pick Kyo, Iori and Kagura on the same team.
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[[folder: Teams in this version]]
* '''Hero Team''': Still composed of Kyo, Benimaru, and Goro
* '''Fatal Fury Team''': Still composed of Terry, Andy and Joe
* '''Art of Fighting Team''': Ryo and Robert return, but now Yuri takes her father's place as the third on her team.
* '''Ikari Warriors Team''': Likewise, Heidern passes on this tournament, introducing his adopted daughter, Leona Heidern as the third to the returning Ralf and Clark.
* '''Psycho Soldier Team''': Still composed of Athena, Kensou and Chin
* '''Women Fighters Team''': With Yuri on another team, the third to Mai and King is filled by Kasumi Todoh (first introduced in ''Art of Fighting 3'').
* '''Korea Justice Team''': Still composed of Kim, Chang and Choi
* '''Rivals Team''': Iori returns, but his two slots are filled by Vice and Mature, Rugal's former secretaries.
* '''Boss Team'''': Composes of Fatal Fury bosses, Geese, his half-brother, Wolfgang Krauser and Art of Fighting first boss, Mr. Big
* '''Bosses'''
** Mid Boss: Chizuru Kagura - Sponsor of the tournament who's looking for strong fighters to fight against the coming threat of the Orochi
** Boss: Goenitz - One of the Four Heavenly Kings of Orochi, essentially just acting as an envoy and a preview of the much bigger threat to come.
[[/folder]]

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''KOF '96'' is a [[FranchiseCodifier huge turning point]] for the series. New systems are introduced, many replacing the old ones. An official StoryArc (the Orochi Saga) started to take place, encompassing everything from ''KOF '94'' to '''96''. In other words, this is the first step toward the ''KOF'' we know and love today.

to:

''KOF '96'' is a [[FranchiseCodifier huge turning point]] for the series. New systems are introduced, many replacing the old ones. An official StoryArc (the Orochi Saga) started to take place, encompassing everything from ''KOF '94'' to '''96''.multiple installments. In other words, this is the first step toward the ''KOF'' we know and love today.



* AscendedGlitch: In ''KOF '94'' and ''[='95=]'', some characters could use their DM in air. While this glitch was removed in this game, Kim's Hou'ou Kyaku can be performed this way, now with unique startup animation.

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* AdaptationExpansion: The Game Boy port, ''The King of Fighters: Heat of Battle'', adds Mr. Karate (Takuma) as a secret playable character, who was replaced by Yuri in the Neo Geo ''[=KOF '96=]''.
* AscendedGlitch: In ''KOF '94'' and ''[='95=]'', some characters could use their DM in air. While this glitch was removed in this game, Kim's Hou'ou Kyaku can still be performed this way, now with unique startup animation.



* CerebusRetcon: Rugal was a GenericDoomsdayVillain who got himself killed from his power of unknown source. ''KOF '96'' reveals it's a result from EvilVersusEvil, as that was the Orochi power Goenitz gave him in exchange of his left eye, knowing that it'll kill Rugal because anyone who isn't from the Orochi bloodline has no control over it.
* TheComputerIsACheatingBastard: Goenitz in ''KOF '96'' can use his [=DMs=] without any restriction. Getting into the MAX Mode or being on low health boost their total damage even further.

to:

* CerebusRetcon: Rugal was a GenericDoomsdayVillain who got himself killed from his power of unknown source. ''KOF '96'' reveals it's a result from of EvilVersusEvil, as that was the Orochi power Goenitz gave him in exchange of his left eye, knowing that it'll kill Rugal because anyone who isn't from the Orochi bloodline has no control over it.
* TheComputerIsACheatingBastard: Goenitz in ''KOF '96'' can use his [=DMs=] without any restriction.restriction, regardless of whether he fills his Power Gauge or not. Getting into the MAX Mode or being on low health boost their total damage even further.


Added DiffLines:

* RealPlaceBackground: The Korea stage is a 1:1 replica of Hwahongmun Gate, the north water gate of Hwaseong Fortress located in Suwon city. Compare [[https://www.tripadvisor.com/Attraction_Review-g424960-d3805593-Reviews-Hwahongmun_Gate-Suwon_Gyeonggi_do.html#/media-atf/3805593/485303122:p/?albumid=101&type=0&category=101 the real-life location]] and [[https://static.wikia.nocookie.net/snk/images/4/49/Kof96koreabg.gif the KOF version]], and it's clear they're one and the same.


Added DiffLines:

* UnnecessaryCombatRoll: ''[=KOF '96=]'' is the first game to introduce Emergency Evasion roll that works this way, althrough the motion varies between characters.
Is there an issue? Send a MessageReason:
Fixing and Adding


After two worldwide annual fighting tournaments, KOF has become a international phenomenon that's grabbed the attention of many powerful sponsors. Nine teams of three are competing for the KOF title, among them are faces old and new to the series. Takuma and Heidern have stepped down from their respective teams, with younger blood, Yuri and Leona, taking their places. [[Characters/FatalFuryGeeseHoward Geese Howard]], the BigBad of ''VideoGame/FatalFury'', decides to join with fellow villains [[Characters/FatalFury2 Krauser]] and [[Characters/ArtOfFightingI Mr. Big]] to form Team Boss. [[Characters/TheKingOfFightersIoriYagami Iori Yagami]] is back forming a team with Rugal's former secretaries, Mature and Vice, and he continues to have a bone to pick with TheHero, Kyo Kusanagi. The even more mysterious figure is Chizuru Kagura, who seems to have a connection to both Kyo and Iori's clans and warns about the upcoming rebirth of the Orochi.

to:

After two worldwide annual fighting tournaments, KOF has become a international phenomenon that's grabbed the attention of many powerful sponsors. Nine teams of three are competing for the KOF title, among them are faces old and new to the series. Takuma and Heidern have stepped down from their respective teams, with younger blood, Yuri and Leona, taking their places. [[Characters/FatalFuryGeeseHoward Geese Howard]], the BigBad of ''VideoGame/FatalFury'', decides to join with fellow villains [[Characters/FatalFury2 Wolfgang Krauser]] and [[Characters/ArtOfFightingI Mr. Big]] to form Team Boss. [[Characters/TheKingOfFightersIoriYagami Iori Yagami]] is back forming a team with Rugal's former secretaries, Mature and Vice, and he continues to have a bone to pick with TheHero, Kyo Kusanagi. The even more tournament host this time around is a beautiful yet mysterious figure is woman named Chizuru Kagura, who seems to have a connection to both Kyo and Iori's clans and warns about the upcoming rebirth of the Orochi.
Is there an issue? Send a MessageReason:
Added in Mythology Gag regarding Robert's new outfit.

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* MythologyGag: Robert's new design in this game comes straight out of ''Art of Fighting 3'', which was released earlier the same year.
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After two worldwide annual fighting tournaments, KOF has become a international phenomenon that's grabbed the attention of many powerful sponsors. Nine teams of three are competing for the KOF title, among them are faces old and new to the series. Takuma and Heidern have stepped down from their respective teams, with younger blood, Yuri and Leona, taking their places. [[Characters/FatalFuryGeeseHoward Geese Howard]], the BigBad of ''VideoGame/FatalFury'', decides to join with fellow villains [[Characters/FatalFury2 Krauser]] and [[Characters/ArtOfFightingI Mr. Big]] to form Team Boss. [[Characters/TheKingOfFighters95 Iori Yagami]] is back forming a team with Rugal's former secretaries, Mature and Vice, and he continues to have a bone to pick with TheHero, Kyo Kusanagi. The even more mysterious figure is Chizuru Kagura, who seems to have a connection to both Kyo and Iori's clans and warns about the upcoming rebirth of the Orochi.

to:

After two worldwide annual fighting tournaments, KOF has become a international phenomenon that's grabbed the attention of many powerful sponsors. Nine teams of three are competing for the KOF title, among them are faces old and new to the series. Takuma and Heidern have stepped down from their respective teams, with younger blood, Yuri and Leona, taking their places. [[Characters/FatalFuryGeeseHoward Geese Howard]], the BigBad of ''VideoGame/FatalFury'', decides to join with fellow villains [[Characters/FatalFury2 Krauser]] and [[Characters/ArtOfFightingI Mr. Big]] to form Team Boss. [[Characters/TheKingOfFighters95 [[Characters/TheKingOfFightersIoriYagami Iori Yagami]] is back forming a team with Rugal's former secretaries, Mature and Vice, and he continues to have a bone to pick with TheHero, Kyo Kusanagi. The even more mysterious figure is Chizuru Kagura, who seems to have a connection to both Kyo and Iori's clans and warns about the upcoming rebirth of the Orochi.
Is there an issue? Send a MessageReason:
None


''KOF '96'' is a huge turning point for the series. New systems are introduced, many replacing the old ones. An official StoryArc (the Orochi Saga) started to take place, encompassing everything from ''KOF '94'' to '''96''. In other words, this is the first step toward the ''KOF'' we know and love today.

to:

''KOF '96'' is a [[FranchiseCodifier huge turning point point]] for the series. New systems are introduced, many replacing the old ones. An official StoryArc (the Orochi Saga) started to take place, encompassing everything from ''KOF '94'' to '''96''. In other words, this is the first step toward the ''KOF'' we know and love today.
Is there an issue? Send a MessageReason:
None


* MechanicallyUnusualFighter: In this game, Goro and Clark has access to both the Emergency Evasion roll and the evasion dodge, something no other characters (including themselves) could do in the series.

to:

* MechanicallyUnusualFighter: In this game, Goro and Clark has have access to both the Emergency Evasion roll and the evasion dodge, something no other characters (including themselves) could do in the series.

Added: 863

Changed: 416

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None


The concept of the Dash and the Emergency Evasion roll was first introduced, as well as the Tech Grab (used to deflect the normal grab) and the Air Guard. Countering your opponent with a special move send them flying, opening a chance for extra Air Combo. Maxing out your power gauge, now called [[SuperMode the MAX Mode]], grants extra attack power and access to [[LimitBreak Desperation Moves]] ("DM" for short) as usual, but it can be quickly spent for Guard Cancel as a reversal, either as the Blow Back attack or the evasive roll. Some characters have more than one DM, and when you're both in the MAX Mode and on low health, using your [=DMs=] unleashes a stronger version of them, instead of just a recycled same DM with more damage.

to:

The concept of the Dash and the Emergency Evasion roll was first introduced, as well as the Tech Grab (used to deflect the normal grab) and the Air Guard. Countering your opponent with a special move send them flying, opening a chance for extra Air Combo. Maxing out your power gauge, now called [[SuperMode the MAX Mode]], grants extra attack power and access to [[LimitBreak Desperation Moves]] ("DM" for short) as usual, but it you can be quickly spent for Guard Cancel as a reversal, either as reversal while blocking the Blow Back attack or opponent's attack, activating the evasive roll.roll to ambush them. Some characters have more than one DM, and when you're both in the MAX Mode and on low health, using your [=DMs=] unleashes a stronger version of them, instead of just a recycled same DM with more damage.



* AscendedGlitch: In ''KOF '94'' and ''[='95=]'', some characters could use their DM in air. While this glitch was removed in this game, Kim's Hou'ou Kyaku can be performed this way, now with unique startup animation.



* CerebusRetcon: Rugal was a GenericDoomsdayVillain who got himself killed from his power of unknown source. ''KOF '96'' reveals it's a result from EvilVersusEvil, as that was the Orochi power Goenitz gave him in exchange of his left eye, knowing that it'll kill Rugal because anyone who aren't from the Orochi bloodline has no control over it.

to:

* CerebusRetcon: Rugal was a GenericDoomsdayVillain who got himself killed from his power of unknown source. ''KOF '96'' reveals it's a result from EvilVersusEvil, as that was the Orochi power Goenitz gave him in exchange of his left eye, knowing that it'll kill Rugal because anyone who aren't isn't from the Orochi bloodline has no control over it.it.
* TheComputerIsACheatingBastard: Goenitz in ''KOF '96'' can use his [=DMs=] without any restriction. Getting into the MAX Mode or being on low health boost their total damage even further.



* MechanicallyUnusualFighter: In this game, Goro and Clark has access to both the Emergency Evasion roll and the evasion dodge, something no other characters (including themselves) could do in the series.



** ''KOF '96''[='s=] Guard Cancel works a lot differently from ''95''[='s=], but there's one evident downgrade. Unlike ''KOF '95'', the Guard Cancel in '''96'' drains your gauge immediately. If you want to keep the damage boost from the maxed out gauge, you'll need to bear the risk of not using it.

to:

** ''KOF '96''[='s=] Guard Cancel works a lot differently from ''95''[='s=], but there's one evident downgrade. Unlike ''KOF '95'', '96'' adds the Guard Cancel in '''96'' drains Crush. Blocking too many hits will forcefully disable your gauge immediately. If character's defense stance, so you want to keep the damage boost from the maxed out gauge, you'll need to bear the risk of not using it.can no longer block forever without some risk.



* SlidingScaleOfGameplayAndStoryIntegration: ''KOF '96'' expands the "Mood" system for how your teammates will act when you call them for assistance. If said teammate isn't on friendly term with your current fighter, there's a 50-50 chance they'll help you or not, or if they really don't feel like it, they won't help you at all. Examples inlcude Terry refusing to help Geese, or Iori not helping anyone except his canonical team. This system would be in all future Orochi Saga games, but removed in ''KOF '99'', as the teammates were removed from the side in it.

to:

* SlidingScaleOfGameplayAndStoryIntegration: ''KOF '96'' expands the "Mood" system for how your teammates will act when you call them for assistance. If said teammate isn't on friendly term with your current fighter, there's a 50-50 chance they'll help you or not, or if they really don't feel like it, they won't help you at all. Examples inlcude Terry refusing to help Geese, or Iori not helping anyone except his canonical team. This system would be in all future Orochi Saga games, but removed in ''KOF '99'', as the teammates were removed from the side in it.it.
* TrashTheSet: Goenitz demolishes the KOF stadium (where you fought Chizuru, previously) before initiating the final battle against him. You can still see the damage being done afterward, as spectators try to protect themselves from the storm he created.
Is there an issue? Send a MessageReason:
None


''KOF '96'' is a huge turning point for the series. New systems are introduced, many replacing the old ones. An official StoryArc (the Orichi Saga) started to take place, encompassing everything from ''KOF '94'' to '''96''. In other words, this is the first step toward the ''KOF'' we know and love today.

The concept of the Dash and the Emergency Evasion roll was first introduced, as well as the Tech Grab (used to deflect the normal grab) and the Air Guard. Maxing out your power gauge, now called [[SuperMode the MAX Mode]], grants extra attack power and access to [[LimitBreak Desperation Moves]] ("DM" for short)
as usual, but it can also be quickly spent for Guard Cancel as a reversal, either as the Blow Back attack or the evasive roll. Some characters have more than one DM, and when you're both in the MAX Mode and on low health, using your [=DMs=] unleashes a stronger version of them, instead of just a recycled same DM with more damage.

to:

''KOF '96'' is a huge turning point for the series. New systems are introduced, many replacing the old ones. An official StoryArc (the Orichi Orochi Saga) started to take place, encompassing everything from ''KOF '94'' to '''96''. In other words, this is the first step toward the ''KOF'' we know and love today.

The concept of the Dash and the Emergency Evasion roll was first introduced, as well as the Tech Grab (used to deflect the normal grab) and the Air Guard. Countering your opponent with a special move send them flying, opening a chance for extra Air Combo. Maxing out your power gauge, now called [[SuperMode the MAX Mode]], grants extra attack power and access to [[LimitBreak Desperation Moves]] ("DM" for short)
short) as usual, but it can also be quickly spent for Guard Cancel as a reversal, either as the Blow Back attack or the evasive roll. Some characters have more than one DM, and when you're both in the MAX Mode and on low health, using your [=DMs=] unleashes a stronger version of them, instead of just a recycled same DM with more damage.



* BattleIntro: For the first in the series, certain characters have unique intro quotes. Terry and Andy will swear their revenge against Geese, Clark and Ralf strike the "Cross Changer" pose (from ''Series/ChoujinSentaiJetman'') together, and Kyo and Iori taunt each other. Later installments would add a lot more of these.

to:

* BattleIntro: For the first in the series, certain characters have unique intro quotes. Terry and Andy will swear their revenge against Geese, Clark and Ralf strike the "Cross Changer" pose (from ''Series/ChoujinSentaiJetman'') together, and Kyo and Iori taunt each other. Later installments would add a lot more of these.
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After two worldwide annual fighting tournaments, KOF has become a international phenomenon that's grabbed the attention of many powerful sponsors. Nine teams of three are competing for the KOF title, among them are faces old and new to the series. Takuma and Heidern have standed down from their team, with younger blood, Yuri and Leona, taking their places. [[Characters/FatalFuryGeeseHoward Geese Howard]], the BigBad of ''VideoGame/FatalFury'', decides to join with fellow villains [[Characters/FatalFury2 Krauser]] and [[Characters/ArtOfFightingI Mr. Big]]. [[Characters/TheKingOfFighters95 Iori Yagami]] is back forming a team with Rugal's former secretaries, Mature and Vice, and he continues to have a bone to pick with TheHero, Kyo Kusanagi. Even more mysterious figure is Chizuru Kagura, who seems to have a connection to both Kyo and Iori's clans and warns about the upcoming rebirth of the Orochi.

to:

After two worldwide annual fighting tournaments, KOF has become a international phenomenon that's grabbed the attention of many powerful sponsors. Nine teams of three are competing for the KOF title, among them are faces old and new to the series. Takuma and Heidern have standed stepped down from their team, respective teams, with younger blood, Yuri and Leona, taking their places. [[Characters/FatalFuryGeeseHoward Geese Howard]], the BigBad of ''VideoGame/FatalFury'', decides to join with fellow villains [[Characters/FatalFury2 Krauser]] and [[Characters/ArtOfFightingI Mr. Big]].Big]] to form Team Boss. [[Characters/TheKingOfFighters95 Iori Yagami]] is back forming a team with Rugal's former secretaries, Mature and Vice, and he continues to have a bone to pick with TheHero, Kyo Kusanagi. Even The even more mysterious figure is Chizuru Kagura, who seems to have a connection to both Kyo and Iori's clans and warns about the upcoming rebirth of the Orochi.
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** The Women Fighters Team stage has Mr. Todoh, who'll appear if her daughtere is the current fighter, and has unique reaction whenever she wins or loses.

to:

** The Women Fighters Team stage has Mr. Todoh, who'll Ryuhaku Todoh appear if her daughtere his daughter is the current fighter, and has unique reaction reactions whenever she wins or loses.

Added: 745

Changed: 1879

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The third installment of ''Franchise/TheKingOfFighters''; released on July 30, 1996 for arcades and the UsefulNotes/NeoGeo.

After two worldwide annual fighting tournaments, KOF has become a international phenomenon that's grabbed the attention of many powerful sponsors. Nine teams of three are competing for the KOF title, among them are faces old and new to the series.

[[Characters/FatalFuryGeeseHoward Geese Howard]], the BigBad of ''VideoGame/FatalFury'', joins with fellow villains [[Characters/FatalFury2 Krauser]] and [[Characters/ArtOfFightingI Mr. Big]]. [[Characters/TheKingOfFighters95 Iori Yagami]] is back with two mysterious teammates, and he continues to have a bone to pick with TheHero, Kyo Kusanagi. Also introduced is the mysterious Chizuru Kagura, who seems to have a connection to both Kyo and Iori's clans.

New to the series is MAX Mode, an [[SuperMode empowered state]] that grants extra attack power and access to powerful [[LimitBreak Desperation Moves]] ("DM" for short).

to:

The ''The King of Fighters '96'' is the third installment of ''Franchise/TheKingOfFighters''; ''Franchise/TheKingOfFighters'', released on July 30, 1996 for arcades and the UsefulNotes/NeoGeo.

After two worldwide annual fighting tournaments, KOF has become a international phenomenon that's grabbed the attention of many powerful sponsors. Nine teams of three are competing for the KOF title, among them are faces old and new to the series.

series. Takuma and Heidern have standed down from their team, with younger blood, Yuri and Leona, taking their places. [[Characters/FatalFuryGeeseHoward Geese Howard]], the BigBad of ''VideoGame/FatalFury'', joins decides to join with fellow villains [[Characters/FatalFury2 Krauser]] and [[Characters/ArtOfFightingI Mr. Big]]. [[Characters/TheKingOfFighters95 Iori Yagami]] is back forming a team with two mysterious teammates, Rugal's former secretaries, Mature and Vice, and he continues to have a bone to pick with TheHero, Kyo Kusanagi. Also introduced is the Even more mysterious figure is Chizuru Kagura, who seems to have a connection to both Kyo and Iori's clans.

clans and warns about the upcoming rebirth of the Orochi.

''KOF '96'' is a huge turning point for the series.
New to systems are introduced, many replacing the series old ones. An official StoryArc (the Orichi Saga) started to take place, encompassing everything from ''KOF '94'' to '''96''. In other words, this is MAX Mode, an the first step toward the ''KOF'' we know and love today.

The concept of the Dash and the Emergency Evasion roll was first introduced, as well as the Tech Grab (used to deflect the normal grab) and the Air Guard. Maxing out your power gauge, now called
[[SuperMode empowered state]] that the MAX Mode]], grants extra attack power and access to powerful [[LimitBreak Desperation Moves]] ("DM" for short).
short)
as usual, but it can also be quickly spent for Guard Cancel as a reversal, either as the Blow Back attack or the evasive roll. Some characters have more than one DM, and when you're both in the MAX Mode and on low health, using your [=DMs=] unleashes a stronger version of them, instead of just a recycled same DM with more damage.

It was ported to the UsefulNotes/PlayStation and the UsefulNotes/SegaSaturn, and the UsefulNotes/GameBoy port was released as ''The King of Fighters: Heat of Battle'', adding Takuma in his Mr. Karate persona.



* TheCameo:
** The Women Fighters Team stage has Mr. Todoh, who'll appear if her daughtere is the current fighter, and has unique reaction whenever she wins or loses.
** The Fatal Fury stage features characters from the series, with Jubei Yamada laying on a chair, Tung Fu Rue and Sokaku Mochizuki standing on a roof, and Blue Mary cheering for the fighters.
** The Boss Team stage has Geese's right-hand men, Billy Kane, Ripper and Hopper. Billy was removed when this stage was added in ''KOF '98 UM'', as he is a playable character in it.



** ''KOF '96''s Guard Cancel works a lot differently from ''95''[='s=], but there's one evident downgrade. Unlike ''KOF '95'', the Guard Cancel in '''96'' drains your gauge immediately. If you want to keep the damage boost from the maxed out gauge, you'll need to bear the risk of not using it.

to:

** ''KOF '96''s '96''[='s=] Guard Cancel works a lot differently from ''95''[='s=], but there's one evident downgrade. Unlike ''KOF '95'', the Guard Cancel in '''96'' drains your gauge immediately. If you want to keep the damage boost from the maxed out gauge, you'll need to bear the risk of not using it.



** ''KOF '94'' and '''95'' were mostly derivative of SNK's bigger fighting games, borrowing gameplay elements from them. ''KOF '96'' was the first real installment to move out of their shadow and become its own beast, introducing systems not in any of previous SNK franchises. Examples include the Dash, replacing the quick step, and the "Emergency Evasion" roll, replacing the evasion dodge.

to:

** ''KOF '94'' and '''95'' were mostly derivative of SNK's bigger fighting games, borrowing gameplay elements from them. ''KOF '96'' was the first real installment to move out of their shadow and become its own beast, introducing systems not in any of previous SNK franchises. Examples include the Dash, replacing the quick step, and the "Emergency Evasion" Emergency Evasion roll, replacing the evasion dodge.
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The third installment of ''Franchise/TheKingOfFighters''; released on July 30, 1996 for arcades and the Neo Geo.

to:

The third installment of ''Franchise/TheKingOfFighters''; released on July 30, 1996 for arcades and the Neo Geo.
UsefulNotes/NeoGeo.
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!This work shows examples of:

to:

!This !!This work shows examples of:
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* ActionizedSequel: With the introduciton of new techniques like the dash and the evasive roll, which lets you easily close the distance to your opponent, ''KOF '96'' favors the offensive style over the defensive.
* BattleIntro: For the first in the series, certain characters have unique intro quotes. Terry and Andy will swear their revenge against Geese, Clark and Ralf strike the "Cross Changer" pose (from ''Series/ChoujinSentaiJetman'') together, and Kyo and Iori taunt each other. Later installments would add a lot more of these.
* CerebusRetcon: Rugal was a GenericDoomsdayVillain who got himself killed from his power of unknown source. ''KOF '96'' reveals it's a result from EvilVersusEvil, as that was the Orochi power Goenitz gave him in exchange of his left eye, knowing that it'll kill Rugal because anyone who aren't from the Orochi bloodline has no control over it.
* EarlyInstallmentWeirdness: ''KOF '96'' is the first to have the evasive roll. However, when your joystick is on neutral, it'll send you backward, instead of going forward like in any other games.
* GameBreakingBug: This is the first ''KOF'' to be famous for the "TASK OVER" freeze bug, triggered by too many sprites at once.


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* {{Leitmotif}}: A first for the series, ''KOF '96'' gives the character exclusive theme to non-boss characters, as each member from the '96 Boss Team has unique stage music. If you're playing against them in the arcade mode, the background music will change accordingly whenever you beat each of them.
* MythArc: This is the first game that hints at "Three Sacred Treasures," a mystery around the three ancient clans that vowed to fight against the GodOfEvil Orochi. The Orochi Saga reveals Kyo, Iori, and Chizuru are their current successors, and Chizuru insists they put their differences aside to prevent the imminent resurrection of Orochi. Even after the Orochi Saga, their history would be revisited in the Tales of Ash (''KOF 2003''-''XIII''), and again in the arc starting in ''KOF XIV''.
* {{Nerf}}:
** Most characters who could fire an energy attack, like Terry and Ryo, can no longer spam it, as they now only travels a little before disappearing. Even the newcomers like Geese and Mr. Big got their moves like this.
** ''KOF '96''s Guard Cancel works a lot differently from ''95''[='s=], but there's one evident downgrade. Unlike ''KOF '95'', the Guard Cancel in '''96'' drains your gauge immediately. If you want to keep the damage boost from the maxed out gauge, you'll need to bear the risk of not using it.
* {{Retool}}:
** ''KOF '94'' and '''95'' were mostly derivative of SNK's bigger fighting games, borrowing gameplay elements from them. ''KOF '96'' was the first real installment to move out of their shadow and become its own beast, introducing systems not in any of previous SNK franchises. Examples include the Dash, replacing the quick step, and the "Emergency Evasion" roll, replacing the evasion dodge.
** ''KOF '96'' is also the first game to build on its own unique continuity separate from other SNK games, instead of just a CrisisCrossover with some original characters. A StoryArc named "the Orochi Saga" was announced, radioactively integrating ''KOF '94'' and '''95'', and would continue on ''KOF '97'', [[SeasonFinale the arc finale]].
* SlidingScaleOfGameplayAndStoryIntegration: ''KOF '96'' expands the "Mood" system for how your teammates will act when you call them for assistance. If said teammate isn't on friendly term with your current fighter, there's a 50-50 chance they'll help you or not, or if they really don't feel like it, they won't help you at all. Examples inlcude Terry refusing to help Geese, or Iori not helping anyone except his canonical team. This system would be in all future Orochi Saga games, but removed in ''KOF '99'', as the teammates were removed from the side in it.
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* VillainOfAnotherStory: "Team Boss" features the BigBad{{s}} of past games from the KOF-verse including [[Characters/FatalFuryGeeseHoward Geese Howard]] from ''VideoGame/FatalFuryKingOfFighters'', Wolfgang Krauser from ''VideoGame/FatalFury2'', and Mr. Big from ''VideoGame/ArtOfFighting''.
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* GreaterScopeVillain: Goenitz is revealed to be [[ManBehindTheMan the one who granted]] Rugal Bernstein, the previous BigBad, his Orochi powers.

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* GreaterScopeVillain: Goenitz is revealed to be [[ManBehindTheMan the one who granted]] Rugal Bernstein, the previous BigBad, his Orochi powers.powers.
* TwoGuysAndAGirl: The new iteration of Team Ikari features the return of Ralf and Clark, as well as they're new member Leona, the sole woman of the team.
----
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kof96.jpg]]
[[caption-width-right:350:"An epic selection of battlers in history! Can you feel the heat?"]]

->"Violent fighting to come again! As a year flew by from the excitement, we now declare the opening of our special team tournament again... In 1996!"
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Added DiffLines:

The third installment of ''Franchise/TheKingOfFighters''; released on July 30, 1996 for arcades and the Neo Geo.

After two worldwide annual fighting tournaments, KOF has become a international phenomenon that's grabbed the attention of many powerful sponsors. Nine teams of three are competing for the KOF title, among them are faces old and new to the series.

[[Characters/FatalFuryGeeseHoward Geese Howard]], the BigBad of ''VideoGame/FatalFury'', joins with fellow villains [[Characters/FatalFury2 Krauser]] and [[Characters/ArtOfFightingI Mr. Big]]. [[Characters/TheKingOfFighters95 Iori Yagami]] is back with two mysterious teammates, and he continues to have a bone to pick with TheHero, Kyo Kusanagi. Also introduced is the mysterious Chizuru Kagura, who seems to have a connection to both Kyo and Iori's clans.

New to the series is MAX Mode, an [[SuperMode empowered state]] that grants extra attack power and access to powerful [[LimitBreak Desperation Moves]] ("DM" for short).

!This work shows examples of:
* GreaterScopeVillain: Goenitz is revealed to be [[ManBehindTheMan the one who granted]] Rugal Bernstein, the previous BigBad, his Orochi powers.

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