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[[/folder]][[/folder]]
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--> ''"We act, we pose, we play, we stop, we stare, we scream. We bring his visions to life, because that is how we live. Feeding from the [[TitleDrop joy of creation]], and burning what remains."''

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--> -> ''"We act, we pose, we play, we stop, we stare, we scream. We bring his visions to life, because that is how we live. Feeding from the [[TitleDrop joy of creation]], and burning what remains."''

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* UnwinnableByDesign: In the Office, [[spoiler:if you get to 6:00 AM without running into Freddy 10 times, he shuts off the power and kills you as you're about to finish the night. Notably, the game never outright tells you this until ''after'' you die to Freddy; until this, the best you get is a hint that "Freddy is the key".]]


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* UnwinnableByDesign: In the Office, [[spoiler:if you get to 6:00 AM without running into Freddy 10 times, he shuts off the power and kills you as you're about to finish the night. Notably, the game never outright tells you this until ''after'' you die to Freddy; until this, the best you get is a hint that "Freddy is the key".]]
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* KaizoTrap: In the Office, [[spoiler:if you get to 6:00 AM without running into Freddy 10 times, he shuts off the power and kills you as you're about to finish the night. Notably, the game never outright tells you this until ''after'' you die to Freddy; until this, the best you get is a hint that "Freddy is the key".]]

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* KaizoTrap: UnwinnableByDesign: In the Office, [[spoiler:if you get to 6:00 AM without running into Freddy 10 times, he shuts off the power and kills you as you're about to finish the night. Notably, the game never outright tells you this until ''after'' you die to Freddy; until this, the best you get is a hint that "Freddy is the key".]]

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Don't slash two tropes together. Each trope gets it's own first-level bullet or a pothole. That example of Accidentally Accurate looks much more like I Knew It; taking it to Trivia.


* AccidentallyAccurate: Springtrap emerges from the fire you engulfed the building in, not even a scratch on him. There have been millions of headcanons that Springtrap is still alive[[note]]Particularly due to his head being visible when [[http://www.brickshelf.com/gallery/8BrickMario/things/springtrapnewspaper.png brightening the newspaper]] at the end of [[{{VideoGame/FiveNightsAtFreddys3}} FNaF 3]][[/note]], and the [[https://www.youtube.com/watch?v=DQLvP3QDoaE cutscene]] shown after beating [[HarderThanHard 10/20 mode]] on the [[DownplayedTrope Custom]] [[LevelEditor Night]] of [[{{VideoGame/FiveNightsAtFreddysSisterLocation}} Sister Location]] finally confirms it.



* TheBadGuyWins / DownerEnding: [[spoiler:After blowing the place to kingdom come and navigating your way through its fiery remains, Springtrap survives and strangles you to death, not only making your attempts futile but confirming Springtrap is still alive and well to wreak more havoc.]]

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* TheBadGuyWins / DownerEnding: TheBadGuyWins: [[spoiler:After blowing the place to kingdom come and navigating your way through its fiery remains, Springtrap survives and strangles you to death, not only making your attempts futile but confirming Springtrap is still alive and well to wreak more havoc.]]
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--> ''"We act, we pose, we play, we stop, we stare, we scream. We bring his visions to life, because that is how we live. Feeding from the [[TitleDrop joy of creation]], and burning what remains."''
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* HellIsThatNoise: The terrible groaning noise Bonnie makes. Aren't these things supposed to be robots?

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* HellIsThatNoise: The terrible groaning noise Bonnie makes. Aren't these things supposed GuideDangIt: Have fun figuring out that you [[spoiler:need to be robots?stun Freddy 10 times before 6:00 AM]] in the Office on the first try.
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* ArcWords: Come back.

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* ArcWords: Come "Come back."
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* ArcWords: "Come back."

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* ArcWords: "Come Come back."
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* ArcWords: "Come back."
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*MadnessMantra: [[spoiler:You are safe now. That's all that matters.]]
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* ShoutOut: In the Office, an easily-missed newspaper clip on the corkboard mentions VideoGame/ThoseNightsAtRachels, which was also made by Nikson.

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* HopeSpot: After completing the Attic, Scott is attacked by [[spoiler:"Michael Schmidt" (actually Creation)]], but can be heard escaping the burning house and reuniting with his family... [[spoiler:only to [[MadnessMantra start repeating "You are safe now, that's all that matters"]], revealing "Scott" has been taken over by Creation.]]



* KaizoTrap: In the Office, [[spoiler:if you get to 6:00 AM without running into Freddy 10 times, he shuts off the power and kills you as you're about to finish the night. Notably, the game never outright tells you this until ''after'' you die to Freddy, at best getting a hint that "Freddy is the key"]]

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* KaizoTrap: In the Office, [[spoiler:if you get to 6:00 AM without running into Freddy 10 times, he shuts off the power and kills you as you're about to finish the night. Notably, the game never outright tells you this until ''after'' you die to Freddy, at Freddy; until this, the best getting you get is a hint that "Freddy is the key"]]key".]]


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* SchmuckBait: In the third part of the Basement Level, you'll be walking down a long hallway. The game will tell you to keep walking and to not look back. ''For the love of God,'' '''''listen to it.'''''
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* EldritchLocation: The house warps into one of these at 5:00 AM in the Living Room and Office levels, with red lighting, all the paintings turning into eyeballs, and the posters of the animatronics turning into their Ignited versions. Additionally, the basement seems to be one, featuring warping environments that change every time you complete an objective.
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** If you don't shoo Ignited Freddy 10 times in the Office level, the room goes completely dark, with the exception of Freddy's glowing endoskeleton eyes staring at you from the hallway as "Toreador Song" plays in the background, in a MythologyGag to one of the two methods Freddy can kill you in the first ''[=FNaF=]'' game. Unlike that game, however, there's no waiting game; you've already lost.

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** If you don't [[spoiler: shoo Ignited Freddy 10 times before 6:00 AM]] in the Office level, the room goes completely dark, with the exception of Freddy's glowing endoskeleton eyes staring at you from the hallway as "Toreador Song" plays in the background, in a MythologyGag to one of the two methods Freddy can kill you in the first ''[=FNaF=]'' game. Unlike that game, however, there's no waiting game; you've already lost.

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Added examples.


* AntagonistTitle: [[spoiler: Creation is the game's main antagonist.]]



* DeceptivelySillyTitle: In case the page image doesn't tip you off, no, you can't find anything joyful in the game (unless you're a NightmareFetishist).
* DoubleMeaningTitle: [[spoiler: The joy fans of the ''Franchise/FiveNightsAtFreddys'' games feel about playing them, the joy Scott feels when he makes the games, or the joy Creation feels when he manages to BodySurf people. Take your pick.]]



* JustifiedTitle: [[spoiler: Creation not only refers to the animatronics in general. There's actually an animatronic with that name.]]



* ActionGirl: You play as [[spoiler:Scott's]] wife in the Living Room.
* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon cancelled VideoGame/FiveNightsAtFreddysSisterLocation.]]

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* ActionGirl: You play as [[spoiler:Scott's]] Scott's wife in the Living Room.
* AdultFear: A potential burglar whom you let to sleep right next door to your three children, and the sudden appearance of nightmarish 7-feet tall murderous robots who can definitely kill people and who do visit one of your children's bedroom. [[FromBadToWorse Both happen within the same night]].
* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon cancelled VideoGame/FiveNightsAtFreddysSisterLocation.''VideoGame/FiveNightsAtFreddysSisterLocation''.]]



* DarknessEqualsDeath: Zigzagged in the Bedroom level. Ignited Bonnie and Chica will only attack if the light is on, but if you leave the light off too long, [[SanitySlippage then you go insane, resulting in death.]]

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* DarknessEqualsDeath: BigBad: [[spoiler: Michael Schmidt/Creation.]]
* CrazyHomelessPeople: Scott thinks that Michael is this, which is why he's so distressed allowing him in. [[spoiler: In hindsight, being simply a crazy hobo is much safer than a crazy animatronic-possessed hobo controlling other animatronics against you.]]
* DarknessEqualsDeath:
**
Zigzagged in the Bedroom level. Ignited Bonnie and Chica will only attack if the light is on, but if you leave the light off too long, [[SanitySlippage then you go insane, resulting in death.]]
** If you don't shoo Ignited Freddy 10 times in the Office level, the room goes completely dark, with the exception of Freddy's glowing endoskeleton eyes staring at you from the hallway as "Toreador Song" plays in the background, in a MythologyGag to one of the two methods Freddy can kill you in the first ''[=FNaF=]'' game. Unlike that game, however, there's no waiting game; you've already lost.
* DownerEnding: [[spoiler: Scott is killed and taken over by Creation, although Val and the children manage to escape the house fire. Years later, Creation presumably resurfaces and murders the now adult Nick, as implied by a newspaper scrap and a BadEnding the player can get in the last level.]]
* EvenEvilHasStandards: [[spoiler: Despite torturing, mind raping, and killing Scott, Creation never wants to hurt his wife or children (at least until they grow up). In fact, he helps them escape.
]]



* TheGhost: Nick's two siblings, Anthony and Sam, are referenced a few times but don't have speaking parts.



* HeroicMime: The protagonist of the Bedroom. To be fair, he talks in a cutscene and is a toddler.
* ItCanThink: In the Office, Michael observes that the animatronics are getting smarter and angrier.
* JustifiedTutorial: The tutorials are Michael warning the family members about what they're up against, and how to stop them.

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* HeroicMime: The protagonist of Child Nick in the Bedroom.bedroom level. To be fair, he talks in a cutscene and is a toddler.
* ItCanThink: In the Office, Michael Scott observes that the animatronics are getting smarter and angrier.
* JustifiedTutorial: The In the first two levels, the tutorials are Michael warning the family members about what they're up against, and how to stop them.them.



* NarniaTime: [[spoiler: When the animatronics appear in the house, time becomes warped and twisted and now it either runs faster or slower. Michael assures Val that she only needs to spend several minutes to reach 6 AM, yet when Scott is cornered by the animatronics in his office, he has to defend himself possibly for ''days'' without the sun ever rising.]]
* NextSundayAD: [[spoiler: Scott's family encounter Michael and the animatronics in 2016, which means that Nick has his adult homecoming during an unspecified future.]]
* NonStandardGameOver: [[spoiler: In the final level, if you happen to stare at Golden Freddy for too long, you not only get jumpscared by him, but also receive a short clip of a blood-stained floor and a phone with which Tobias is trying to contact, with the implication that Nick is killed not long after he takes over his childhood home.]]



* WhamEpisode: During the cutscene before the Living Room level, it's [[TomatoSurprise casually revealed]] through conversations that [[spoiler:the family in the game is Scott Cawthon's family.]]

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* TitleDrop: The [[spoiler: Ignited Animatronics']] message in the B2 segment of the Basement level:
-->"We act, we pose, we play, we stop, we stare, we scream, we bring his visions to life because that is how we live, feeding from the joy of creation, and burning what remains".
* WhamEpisode: During the cutscene before the Living Room level, it's [[TomatoSurprise casually revealed]] through conversations that [[spoiler:the family in the game is Scott Cawthon's family.]] ''[[Creator/ScottCawthon That]]'' Creator/ScottCawthon.]]
* YouAreAlreadyDead:
** In the Bedroom level, if you see the window open, Freddy is already in your room and will jumpscare you in seconds.
** If the lights in the Office level turn off completely, that means you've already lost, even if you're still able to roam for maybe a minute. Unlike the above, there is no jumpscare, although you do need to see that unsettling endoskeleton eyes in the hallway and hear a creepy-ass rendition of "Toreador Song".
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I'm the Dev, In the "Oh Crap" moment, it's actually Scott, not Michael.


* OhCrap: Michael has one in one of his recordings in the Office [[spoiler: when Bonnie wises up and smashes one of Michael's cameras.]]

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* OhCrap: Michael Scott has one in one of his recordings in the Office [[spoiler: when Bonnie wises up and smashes one of Michael's Scott's cameras.]]
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* ItCanThink: In the Office, Scott observes that the animatronics are getting smarter and angrier.

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* ItCanThink: In the Office, Scott Michael observes that the animatronics are getting smarter and angrier.

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* ItCanThink: In the Office, Scott observes that the animatronics are getting smarter and angrier.



* WhamEpisode: During the cutscene before the Living Room level, it's [[TomatoSurprise causally revealed]] through conversations that [[spoiler:the family in the game is Scott Cawthon's family.]]

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* WhamEpisode: During the cutscene before the Living Room level, it's [[TomatoSurprise causally casually revealed]] through conversations that [[spoiler:the family in the game is Scott Cawthon's family.]]
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*HellIsThatNoise: The terrible groaning noise Bonnie makes. Aren't these things supposed to be robots?
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* KaizoTrap: In the Office, [[spoiler:if you get to 6:00 AM without running into Freddy 10 times, he shuts off the power and kills you as you're about to finish the night. Notably, the game never outright tells you this until ''after'' you die to Freddy.]]

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* KaizoTrap: In the Office, [[spoiler:if you get to 6:00 AM without running into Freddy 10 times, he shuts off the power and kills you as you're about to finish the night. Notably, the game never outright tells you this until ''after'' you die to Freddy.]]Freddy, at best getting a hint that "Freddy is the key"]]
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* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon cancelled VideoGame/FiveNightsAtFreddysSisterLocation.]]


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* KaizoTrap: In the Office, [[spoiler:if you get to 6:00 AM without running into Freddy 10 times, he shuts off the power and kills you as you're about to finish the night. Notably, the game never outright tells you this until ''after'' you die to Freddy.]]
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* OhCrap: Michael has one in one of his recordings in the Office [[spoiler: when Bonnie wises up and smashes one of Michael's cameras.]]
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*ActionGirl: You play as [[spoiler:Scott's]] wife in the Living Room.


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*EvilDuo: In the Living Room, Freddy and Foxy, as they both attack you at the same time since their patrol patterns are in sync. In fact, the only way to survive them is to mess up said schedule so you can deal with each of them separately.


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*HeroicMime: The protagonist of the Bedroom. To be fair, he talks in a cutscene and is a toddler.

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* DarknessEqualsDeath: Zigzagged in the Bedroom level. Ignited Bonnie and Chica will only attack if the light is on, but if you leave the light off too long, then you go insane, resulting in death.

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* AndNowForSomeoneCompletelyDifferent: Each level stars a different character with a different gameplay style for the 6 hours they have to survive.
* DarknessEqualsDeath: Zigzagged in the Bedroom level. Ignited Bonnie and Chica will only attack if the light is on, but if you leave the light off too long, [[SanitySlippage then you go insane, resulting in death.]]
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* DarknessEqualsDeath: Zigzagged in the Bedroom level. Ignited Bonnie and Chica will only attack if the light is off, but if you leave the light off too long, then you go insane, resulting in death.

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* DarknessEqualsDeath: Zigzagged in the Bedroom level. Ignited Bonnie and Chica will only attack if the light is off, on, but if you leave the light off too long, then you go insane, resulting in death.
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* TheFourthWallWillNotProtectYou: [[spoiler:InUniverse. The family who gets attacked by the animatronics are Scott Cawthon and his family.]]


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* WhamEpisode: During the cutscene before the Living Room level, it's [[TomatoSurprise causally revealed]] through conversations that [[spoiler:the family in the game is Scott Cawthon's family.]]

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Updating the Story Mode folder for the full release. I don't know the full story yet, so there may be some mistakes.


The story mode was completed on July 17th, 2017, and goes a little something like this: A family finds that a man named Michael had arrived in their house in the middle of the night, and he can barely remember how he got there. Worried, the family allows him to rest at their home, but they quickly find that Michael wasn't alone...



* SerialEscalation: At first, the game was nothing but a small, W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. Two more updates later and now we have four animatronics, four maps, and much more impressive and advanced animations. Now, a ''Story Mode'' is planned for the future.

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* SerialEscalation: At first, the game was nothing but a small, W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. Two more updates later and now we have four animatronics, four maps, and much more impressive and advanced animations. Now, a ''Story Mode'' is planned for the future.A full story mode was created and released.



* ComeOutComeOutWhereverYouAre: Sometimes you have to traditionally hide behind the couch from the animatronics, where you get to see them slowly scan the room before either leaving...or finding you.
* HoldTheLine: The only goal is to fend yourself from the animatronics as long as you can, and your only reward is how long your life lasted.
* SnowyScreenOfDeath: Chica can only be viewed via the TV, and the closer she is to striking, the more static coats the screen.

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* ComeOutComeOutWhereverYouAre: Sometimes you have to traditionally hide behind DarknessEqualsDeath: Zigzagged in the couch from the animatronics, where you get to see them slowly scan the room before either leaving...or finding you.
* HoldTheLine: The only goal is to fend yourself from the animatronics as long as you can,
Bedroom level. Ignited Bonnie and your only reward is how long your life lasted.
* SnowyScreenOfDeath:
Chica can will only be viewed via attack if the TV, light is off, but if you leave the light off too long, then you go insane, resulting in death.
* JustifiedTutorial: The tutorials are Michael warning the family members about what they're up against,
and how to stop them.
* SanityMeter: In
the closer she is to striking, Bedroom level, represented by a light near Bonnie's door, starting at Green (max sanity), and draining into Red (insanity) the more static coats the screen.lamp is turned off.
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* FeaturelessProtagonist: You're a white male. Any questions?
* InfiniteFlashlight

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* FeaturelessProtagonist: You're a young white male. Any questions?
* InfiniteFlashlightInfiniteFlashlight: You, as the protagonist, have one.
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* AdaptationDistillation: This adaption takes elements from several official ''FNaF'' games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, you face one at a time similar to facing one animatronic in the third (only in Endless Mode), and it takes place in a night-sunken suburban home, like in the fourth game.

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* AdaptationDistillation: This adaption takes elements from several official ''FNaF'' [=FNaF=] games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, you face one at a time similar to facing one animatronic in the third (only in Endless Mode), and it takes place in a night-sunken suburban home, like in the fourth game.



* DarkerAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest ''FNAF'' adaptions put to gaming.

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* DarkerAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest ''FNAF'' [=FNaF=] adaptions put to gaming.



* KillerRobot / HostileAnimatronics: Wouldn't be ''FNAF'' without them.

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* KillerRobot / HostileAnimatronics: Wouldn't be ''FNAF'' [=FNaF=] without them.

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