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* EtherealChoir: It's rather subtle and could probably be mistaken for just instrumentals, but you can hear an angelic choir singing in the background in the Arid Flats theme if you listen closely enough.
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* TheCameo: [[spoiler: [[Creator/EdmundMcmillen Isaac,Gish,Guppy and the squid from Aether]] all appear (Or at least creatures resembling them do) in the second half of the game,hidden in secret areas. Isaac even uses the "hurt" sound from Rebirth when talked to]]

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* TheCameo: [[spoiler: [[Creator/EdmundMcmillen Isaac,Gish,Guppy Isaac, Gish, Guppy and the squid from Aether]] Aether]]]] all appear (Or (or at least creatures resembling them do) in the [[spoiler:the second half of the game,hidden game]], hidden in secret areas. Isaac [[spoiler:Isaac even uses the "hurt" sound from Rebirth when talked to]]to.]]



* ContinuityNod: The [[VideoGame/TimeFcuk Steven]] NPC in [[spoiler:Blight]] acknowledges Ash as [[spoiler:another part of himself, and even tells him to "[[ArcWords GET IN THE BOX!]] or whatever..."]]



-->'''Ash:''' "It's a dangerous, twisted place, full of death, decay and... death, mostly".

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-->'''Ash:''' "It's a dangerous, twisted place, full of death, decay and... death, mostly".mostly."
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* AntiFrustrationFeatures: [[spoiler:After assembling your "friend" and somehow triggering the ''second'' apocalypse, all the tumours you've collected so far count as extra lives. Luckily, reaching a warp point resets your tumour count to whatever amount you had collected, and you can always revisit the Past levels to get any tumours you missed]].

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* AntiFrustrationFeatures: [[spoiler:After After assembling your "friend" and [[spoiler:and somehow triggering the ''second'' apocalypse, all the tumours you've collected so far count as extra lives. Luckily, reaching a warp point resets your tumour count to whatever amount you had collected, and you can always revisit the Past levels to get any tumours you missed]].



* LavaIsBoilingKoolAid: It's see-through and doesn't seem to affect anything except Ash.



* MindScrew: How does Ash survive jumping into [[spoiler:a bomb capable of causing another apocalypse]]? Why is the intro cart [[spoiler:found in an area only revealed by a nuclear explosion]]? And why is there [[spoiler:a miniature [[VideoGame/TimeFcuk Steven]] walking on top of Ash]] during the secondary ending?

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* MindScrew: How does Ash survive jumping into [[spoiler:a bomb capable of causing another apocalypse]]? Why is the intro cart [[spoiler:found in an area only revealed by a nuclear explosion]]? And why is there [[spoiler:a miniature [[VideoGame/TimeFcuk Steven]] walking on top of Ash]] during in the secondary ending?
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* AvoidTheDreadedGRating: Really, the game would have been a solid T rating rather than a hefty M if it weren't for [[ClusterFBomb the massive amounts of F-bombs]] that Ash drops.

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* AvoidTheDreadedGRating: Really, the game would have been a solid T rating rather than a hefty M if it weren't for [[ClusterFBomb the massive amounts of F-bombs]] that Ash drops.are dropped.
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** The headblobs you can enter to play hidden Future levels are called [[VideoGame/TimeFcuk Steven]]. [[spoiler:The Nevermore ending also features Steven walking on Ash and ends with his face. (This resembles the setting of the canceled game ∅uroboros)]]

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** The headblobs you can enter to play hidden Future levels are called [[VideoGame/TimeFcuk Steven]]. [[spoiler:The Nevermore ending also features Steven walking on Ash and ends with his face. (This resembles the setting of the canceled canned game ∅uroboros)]]
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* MindScrew: How does Ash survive jumping into [[spoiler:a bomb capable of causing another apocalypse]]? Why is the intro cart [[spoiler:found in an area only revealed by a nuclear explosion]]? And why is [[spoiler: a miniature [[VideoGame/TimeFcuk Steven]] walking on top of Ash]] after Ash enters [[spoiler:the exit warp in Nevermore]]?

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* MindScrew: How does Ash survive jumping into [[spoiler:a bomb capable of causing another apocalypse]]? Why is the intro cart [[spoiler:found in an area only revealed by a nuclear explosion]]? And why is [[spoiler: a there [[spoiler:a miniature [[VideoGame/TimeFcuk Steven]] walking on top of Ash]] after Ash enters [[spoiler:the exit warp in Nevermore]]?during the secondary ending?
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* AvoidTheDreadedGRating: Really, the game would have been a solid T rating rather than a hefty M if it weren't for [[ClusterFBomb the massive amounts of F-bombs]] that Ash drops.
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* MindScrew: How does Ash survive jumping into [[spoiler:a bomb capable of causing another apocalypse]]? Why is the intro cart [[spoiler:found in an area only revealed by a nuclear explosion]]? And why is [[spoiler: a miniature [[VideoGame/TimeFcuk Steven]] walking on top of Ash]] after Ash enters [[spoiler:the exit warp in Nevermore]]?
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* InterfaceSpoiler: By the time [[spoiler:you fully assemble your friend]], you'll still have several carts left to collect, and missing achievements if you're playing on Steam.



* LevelInReverse: Some screens require this to collect the tumor. [[spoiler: And "Acceptance". [[labelnote:further spoilers]]That is, if you don't have the tumors[[/labelnote]].]]

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* LevelInReverse: Some screens require this to collect the tumor. [[spoiler: And "Acceptance". [[labelnote:further spoilers]]That is, if you don't have [[spoiler:Getting the tumors[[/labelnote]].normal ending also means completing Acceptance, which is essentially Ruin but backward and on a time limit.]]



* MeaningfulName: After the final level, [[spoiler:the entire world ends up destroyed by... whatever that glowing orb happened to be. The end was indeed nigh.]]
* MeatMoss: Prevalent in Retrograde. Unlike most examples, [[EverythingTryingToKillYou it's not there for show]]. [[spoiler: It is also prevalent in Nevermore]]
* MultipleEndings: Three of them. One for beating the game, one for beating a set of levels unlocked by collecting at least 450 tumors, and one for beating the retro platformer game that Ash is streaming at the very start of the game without dying.

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* MeaningfulName: After the final level, [[spoiler:the entire world ends up destroyed by... whatever that glowing orb happened to be. The end was indeed nigh.is nigh - [[spoiler:it has not come and gone, it is ''still nigh''. Two more apocalypse-inducing explosions happen since the beginning of the game, once after assembling your friend and once after clearing Acceptance.]]
* MeatMoss: Prevalent in Retrograde. Unlike most examples, [[EverythingTryingToKillYou it's not there for show]]. [[spoiler: It is also prevalent in Nevermore]]
Nevermore and The Future.]]
* MultipleEndings: Three of them. One for beating the game, game in the most obvious manner, one for beating [[spoiler:beating a set of levels unlocked by collecting at least 450 tumors, tumors]], and one for beating [[spoiler:beating the retro platformer game unglitched cartridge that Ash is streaming at the very start of the game without dying.game]].
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* DownTheDrain: Overflow, [[spoiler: Blight and Ruin. ]]

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* DownTheDrain: Overflow, [[spoiler: Blight Blight, and Ruin. ]]Ruin]].
* EpicRocking: The track for [[spoiler:the timed Acceptance sequence]] is exactly six minutes long.



* OutrunTheFireball: [[spoiler: Subverted. Regardless if you escape within the time limit in Acceptance, Ash is still caught in the mushroom cloud at the end. ]]

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* OutrunTheFireball: [[spoiler: Subverted. [[spoiler:Subverted. Regardless if you escape within the time limit in Acceptance, Ash is still caught in the mushroom cloud at the end. ]]end]].



* PublicDomainSoundtrack: The whole soundtrack are reworked classical pieces. For example, the theme of The End is Camille Saint-Saëns' "Danse Macabre", the music in the Wall of Sorrow is Franz Listz's "Hungarian Rhapsody", the music in the secret underground Mega Tumor rooms [[spoiler:and Ruin]] is Edvard Grieg's "In The Hall of the Mountain King", while the music of [[LethalLavaLand Golgotha]] is Modest Mussorgsky's "Night On Bald Mountain", just to mention some examples.

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* PublicDomainSoundtrack: The whole soundtrack are reworked classical pieces. For example, the The theme of The End is Camille Saint-Saëns' "Danse Macabre", the music in the Wall of Sorrow is Franz Listz's "Hungarian Rhapsody", the music in the secret underground Mega Tumor rooms [[spoiler:and Ruin]] is Edvard Grieg's "In The Hall of the Mountain King", while the music of [[LethalLavaLand Golgotha]] is Modest Mussorgsky's "Night On Bald Mountain", just to mention some examples.



* SpiritualSequel: To ''[[VideoGame/MeatBoy Super Meat Boy]]''.

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* SpiritualSequel: SpiritualSuccessor: To ''[[VideoGame/MeatBoy Super Meat Boy]]''.Boy]]'' and, if the general aesthetic and [[spoiler:the Nevermore ending]] are anything to go by, ''VideoGame/TimeFcuk''.



* TheVeryDefinitelyFinalDungeon: [[spoiler: Nevermore]]

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* TheVeryDefinitelyFinalDungeon: [[spoiler: Nevermore]]Nevermore]].
* TimedMission: [[spoiler:Acceptance]] and the [[spoiler:Dead Racer]] cart. In both cases, if the time limit runs out, you have to restart the level from the first room.
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* GuideDangIt: Accessing [[spoiler:the Nevermore stage]]. Trying to enter it without [[spoiler:at least 450 tumors]] means you will just [[spoiler:repeatedly die until you get a game over]]. If you don't pick up on the small hint you're given that the entry point is significant, you might assume that what happens when you enter it prematurely is just a glitch, and that the entrance does not actually lead anywhere.

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* GuideDangIt: Accessing [[spoiler:the Nevermore stage]]. Trying to enter it stage. Jumping into the orb at the start of Acceptance without [[spoiler:at having at least 450 tumors]] means you will tumors just [[spoiler:repeatedly die repeatedly kills you until you get a game over]].over - and to make it worse, even if do you have the required amount of tumors, you still have to wait until 450 tumors are depleted]]. If you don't pick up on the small hint you're given that the entry point is significant, you might assume that what happens when you enter it prematurely is just a glitch, and that the entrance does not actually lead anywhere.
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* {{Foreshadowing}}: Pay close attention to the very beginning of the game, where Ash plays the "End is Nigh" cartridge just before it breaks. [[spoiler:His livestream name is "ASH_DIES_ALONE", which is exactly what happens in the game's main ending.]]

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
Pay close attention to the very beginning of the game, where Ash plays the "End is Nigh" cartridge just before it breaks. [[spoiler:His livestream name is "ASH_DIES_ALONE", which is exactly what happens in the game's main ending.]]



* GottaCatchThemAll: You can collect tumors located throughout the world. [[spoiler: This comes into play later in the second half of the game, where all of them are converted into extra lives. ]]

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* GottaCatchThemAll: You can collect tumors located throughout the world. [[spoiler: This comes into play later in the second half of the game, where all of them are converted into extra lives. ]]]]
* GuideDangIt: Accessing [[spoiler:the Nevermore stage]]. Trying to enter it without [[spoiler:at least 450 tumors]] means you will just [[spoiler:repeatedly die until you get a game over]]. If you don't pick up on the small hint you're given that the entry point is significant, you might assume that what happens when you enter it prematurely is just a glitch, and that the entrance does not actually lead anywhere.
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** The headblobs you can enter to play hidden Future levels are called [[VideoGame/TimeFcuk Steven]]. [[spoiler:The Nevermore ending also features Steven walking on Ash and ends with his face. (This resembles the setting of the upcoming game ∅uroboros)]]

to:

** The headblobs you can enter to play hidden Future levels are called [[VideoGame/TimeFcuk Steven]]. [[spoiler:The Nevermore ending also features Steven walking on Ash and ends with his face. (This resembles the setting of the upcoming canceled game ∅uroboros)]]



* VideoGameLives: Either 0, 9, or infinity in the cartrige levels. [[spoiler: Also, the tumors you get in the past are each 1 life in the future.]]

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* VideoGameLives: Either 0, 9, or infinity in the cartrige cartridge levels. [[spoiler: Also, the tumors you get in the past are each 1 life in the future.]]
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* SirSwearsALot: Ash has the tendency to say "fuck" a lot.
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* OminousLatinChanting: One of the tracks in the game titled "The Future" has this, which makes sense considering that it's a remix of Verdi's Requiem.
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* MeaningfulName: After the final level[[spoiler: The entire world ends up destroyed by...whatever that glowing orb happened to be. The end was indeed nigh.]]

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* MeaningfulName: After the final level[[spoiler: The level, [[spoiler:the entire world ends up destroyed by...by... whatever that glowing orb happened to be. The end was indeed nigh.]]
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* BlobMonster: Ash himself. The intro suggests he WasOnceAMan.[[spoiler: The Nevermore ending confirms it.]] Many enemies count, as well.

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* BlobMonster: Ash himself. The intro suggests he WasOnceAMan.[[spoiler: The [[spoiler:The Nevermore ending confirms it.]] Many enemies count, as well.
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* AmbidextrousSprite: Averted. Ash's sprite is designed so that his missing eye is always on the left, no matter which way you're facing.

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* AmbidextrousSprite: Averted. Ash's sprite is designed so that his missing eye is always on the left, right (player's left), no matter which way you're facing.

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* {{Adorkable}}: Ash, so very much. He's a video game nerd who makes awkward Let's Plays and the entire game is about him going out into the world [[IJustWantToHaveFriends to make a friend]]. The voice also helps.

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* {{Adorkable}}: Ash, so very much. He's a video game nerd who makes awkward Let's Plays LetsPlays and the entire game is about him going out into the world [[IJustWantToHaveFriends to make a friend]]. The dorky voice also helps.


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** The headblob found at the beginning of The End stage says [[Film/LittleShopOfHorrors "Must be blood, must be fresh...feed me..."]]
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* {{Adorkable}}: Ash, so very much. He's a video game nerd who makes awkward Let's Plays and the entire game is about him going out into the world [[IJustWantToHaveFriends to make a friend]]. The voice also helps.

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** The Kuko Jr. and Kuko enemies are one to [[Franchise/{{Kirby}} Cracko]], both in name and design.

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** The Kuko Jr. and Kuko enemies are one to [[Franchise/{{Kirby}} Cracko]], Kracko]], both in name and design.



* UpToEleven: The sound menu can be put on 110%



* VideoGameLives: Either 0, 9, or infinity in the cartrige levels. [[spoiler: Also, the tumors you get in the past are each 1 life in the future.]]
* UpToEleven: The sound menu can be put on 110%

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* VideoGameLives: Either 0, 9, or infinity in the cartrige levels. [[spoiler: Also, the tumors you get in the past are each 1 life in the future.]]
* UpToEleven: The sound menu can be put on 110%
]]
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I can't link multiple games in the spoiler for whatever reason,so I just filed it all under Edmund's name. Also,there might be more cameos,but the End Is Nigh wiki is currently down,so I'm not sure.

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* TheCameo: [[spoiler: [[Creator/EdmundMcmillen Isaac,Gish,Guppy and the squid from Aether]] all appear (Or at least creatures resembling them do) in the second half of the game,hidden in secret areas. Isaac even uses the "hurt" sound from Rebirth when talked to]]

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* ControllableHelplessness: You actually play the game Ash is streaming. The game breaks as soon as you "die", and the levels are designed to ensure you won't complete them all in a single life. [[spoiler: {{Subverted}} if you ''do'' manage to complete them without dying, which earns you a NonStandardGameOver in which Ash finishes his stream and doesn't go outside to make himself a friend and an [[BraggingRightsReward achievement]] for your troubles]].


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* FailureIsTheOnlyOption: You actually play the game Ash is streaming. The game breaks as soon as you "die", and the levels are designed to ensure you won't complete them all in a single life. [[spoiler: {{Subverted}} if you ''do'' manage to complete them without dying, which earns you a NonStandardGameOver in which Ash finishes his stream and doesn't go outside to make himself a friend and an [[BraggingRightsReward achievement]] for your troubles]].
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** The optional Future levels [[spoiler:are a hint to Nevermore's existence. To drive the point home, next to the blob creatures that take you to said Future levels have a roman numeral from 1 to 4. The glowing orb at the end of Ruin has the roman numeral for 5 on it.]]

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** The optional Future levels [[spoiler:are a hint to Nevermore's existence. To drive the point home, next to the blob creatures that take you to said Future levels have signs with a roman numeral from 1 to 4.4 on them. The glowing orb at the end of Ruin has the roman numeral for 5 on it.]]
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** The optional Future levels [[spoiler:are a hint to Nevermore's existence. To drive the point home, next to the blob creatures that take you to said Future levels have a roman numeral from 1 to 4. The glowing orb at the end of Ruin has the roman numeral for 5 on it.]]
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* {{Bookends}}: [[spoiler:The cartridge you find at the end of Nevermore? It's the same catridge Ash plays in the intro]].
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* MultipleEndings: Three of them. One for beating the game, one for beating a set of levels unlocked by collecting at least 450 tumors, and one for beating the retro platformer game that Ash is streaming at the very start of the game without dying.

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Addition of f applicable trope and minor detail.


* PlanetHeck: Golgotha, of course.



** The headblobs you can enter to play hidden Future levels are called [[VideoGame/TimeFcuk Steven]]. [[spoiler:The Nevermore ending also features Steven walking on Ash and ends with his face.]]

to:

** The headblobs you can enter to play hidden Future levels are called [[VideoGame/TimeFcuk Steven]]. [[spoiler:The Nevermore ending also features Steven walking on Ash and ends with his face.]] (This resembles the setting of the upcoming game ∅uroboros)]]
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** The headblobs you can enter to play hidden Future levels are called [[VideoGame/TimeFcuk Steven]]. [[spoiler:The Acceptance ending also features Steven walking on Ash and ends with his face.]]

to:

** The headblobs you can enter to play hidden Future levels are called [[VideoGame/TimeFcuk Steven]]. [[spoiler:The Acceptance Nevermore ending also features Steven walking on Ash and ends with his face.]]
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