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* DifficultySpike: The game gets difficult once you get to [[ThatOneLevel Ice Island.]]

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* DifficultySpike: The game gets difficult once you get to [[ThatOneLevel Ice Island.Island]] and stays that way until you get to [[TheVeryDefinitelyFinalDungeon Guardian Tower.]]
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* MarathonLevel:In the second game, the Evil Cave is essentially this; ironically, the much shorter Palace Tower is the final dungeon and not the dungeon before.
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* PuzzleBoss: The BonusBoss is actually really easy if you know the right tactic.

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* PuzzleBoss: The BonusBoss [[BonusBoss True King]] is actually really easy if you know the right tactic.
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* NostalgiaLevel: Digitoll Cave and Ice Island reappear as dungeons in the sequel. Digitol Cave is very similar to the first game's version, right down to its DisconnectedSideArea, but Ice Island is ''very'' different.

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* NostalgiaLevel: Digitoll Cave and Ice Island reappear as dungeons in the sequel. Digitol Cave is very similar to the first game's version, right down to its DisconnectedSideArea, but Ice Island is ''very'' different. [[RemixedLevel different.]]
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The inferno\'s boss, the Demon Queen gives a different ending when defeated, making it a True Final Boss instead.


* BonusBoss: The [[spoiler:True King]].
* BonusDungeon: The fist game doesn't have a "true" bonus dungeon; only a boss with a small lead-up area. Not so with the sequel, which has a ''massive'' bonus dungeon [[spoiler: after you beat the final boss]].

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* BonusBoss: The [[spoiler:True King]].
True King is the only secret boss in the 1st game. In the second game, Master Oink, Divine Pawn, the final bosses from the first game and Octopaladin, these bosses appear after [[TrueFinalBoss Demon Queen]] is defeated. The upgraded versions of Pawn can be fought before you beat the game.
* BonusDungeon: The fist first game doesn't have a "true" bonus dungeon; only a boss with a small lead-up area. Not so with counting the sequel, which has a ''massive'' bonus dungeon [[spoiler: after you beat Inferno or Oblivion Isle, the final boss]]. bosses simply appear in dungeons you've already conquered
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** Among the most notable examples is the skill Breath Plug in the second game. It prevents enemies from using [[BreathWeapon breath-based attacks.]] At first, that sounds extremely situational... until you realize that most breath attacks are a TotalPartyKill, and nearly every DemonicSpider in the game uses at least one if not more. It then sounds like an ''extremely'' powerful [[StandardStatusEffect silencing]] ability that can save you a lot of hassle and unnecessary deaths.
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* TookALevelInBadass: [[spoiler:The King Of Evil is this if the pre-battle dialogue with the True King is any indication.]]



* TookALevelInBadass: [[spoiler:The King Of Evil is this if the pre-battle dialogue with the True King is any indication.]]
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** The NPCs hanging around outside [[spoiler: The Inferno]]: "What? Me ''only'' date married man. Why that so bad?"

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** The NPCs [=NPC=]s hanging around outside [[spoiler: The [[spoiler:The Inferno]]: "What? Me ''only'' date married man. Why that so bad?"
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* MagicIsRareHealthIsCheap: In both games, health potions cost piddling amounts of money and drop from monsters frequently. AP-restoring items drop once in a blue moon and can't be bought at all until very late or post-game, when they cost surprising amounts of money.
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* FireIceLightning: The rare Rainbow Mist enemies in the first game, although they're actually Fire, ''Water'', Lightning enemies, capable of using the breath attacks of all three Mist varieties.


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* UnusableEnemyEquipment: In the first game, not only were enemies the only users of the Dark type, the Reflect status attribute, which not only nullifies magical attacks, but ''reflects them back,'' were only used by enemies (and Reflect in particular only by one enemy type and bosses). In the second game, Dark Denpas (both in terms of color and in terms of having dark-type skills) became available, and the Reflect status attribute became its own skill.
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* BonusDungeon: The fist game doesn't have a "true" bonus dungeon; only a boss with a small lead-up area. Not so with the sequel, which has a ''massive'' bonus dungeon [[spoiler: after you beat the final boss]].


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** The NPCs hanging around outside [[spoiler: The Inferno]]: "What? Me ''only'' date married man. Why that so bad?"


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* PlanetHeck: [[spoiler: The Inferno]] in the sequel.
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A series of unconventional [=RPGs=] for the Nintendo3DS, made by Genius Sonority, the team behind many of the ''Franchise/{{Pokemon}}'' spin-off games. Known in Japan as ''Denpa Ningen no RPG''--roughly, "Radio People RPG." But what ''is'' a Denpa Man or Radio Person, and why are they RPG-ing? Ah, there's the rub.

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A series of unconventional [=RPGs=] for the Nintendo3DS, made by Genius Sonority, the team behind many of the ''Franchise/{{Pokemon}}'' spin-off games.Creator/GeniusSonority. Known in Japan as ''Denpa Ningen no RPG''--roughly, "Radio People RPG." But what ''is'' a Denpa Man or Radio Person, and why are they RPG-ing? Ah, there's the rub.
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* BossBonanza: At every 3 floors you have to fight a boss, most of which (except the final bosses, Hydramelon and [[ThatOneBoss Ice Fly and Aqua Mammoth]] are altered versions of the bosses before [[spoiler:the first encounter with The King Of Evil.]]

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* BonusLevelOfHell: The Inferno in the sequel.
* BossBonanza: At every 3 floors you have to fight a boss, most of which (except the The final bosses, Hydramelon and [[ThatOneBoss Ice Fly and Aqua Mammoth]] are altered versions dungeons in both games have a gauntlet of the bosses boss encounters before [[spoiler:the first encounter with The King Of Evil.]]the end.



* DegradedBoss: A few of the first game's bosses became regular enemies in the sequel, in particular the Hydramelon, Ice Fly, and Aqua Mammoth (now Eleflow). Worth noting that while the Ice Fly [[BossInMookClothing remains rather difficult]], the Hydramelon and the Eleflow were made [[{{Nerf}} significantly easier to deal with]].



* FriendlyEnemy: The King of Evil in the second game. Not only did he [[NotMeThisTime not kidnap your wife]], he actually spends most of the game giving you hints on how to ''beat'' the true BigBad. [[spoiler: Just before the final battle, the true BigBad sends him to the Inferno, and the bonus dungeon consists of ''rescuing him.'' Even Crystal says he's become something of a family friend, bizarre as it sounds.]]
* FriendToAllChildren: [[KnightTemplar General Squid]], according to Amber, was always nice to her and kept her safe, despite the fact that she was technically his prisoner.



* MookPromotion: The Demon was an (admittedly high-level) ordinary encounter in the first game. It's a late-game boss in the sequel.



* TakesOneToKillOne: In the sequel, Light and Dark type Denpas are weak to their own element, but resist the opposing element.

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* TakesOneToKillOne: In the sequel, Light and Dark type Denpas are weak to their own element, but resist the opposing element.element.
* TeaserEquipment: Even before the NoobCave in the sequel, there's a shop that sells some rare goods, including the valuable Mushroom Basket. It closes up as soon as you beat the first dungeon, and much of its equipment won't be available until much later. However, it would take ''extreme'' patience in order to actually acquire said goods when the game shows them off.
* ThemeNaming: The hero's family are all named after precious stones: Wife Crystal, son Jasper, and daughter Amber.



* YourPrincessIsInAnotherCastle: When you beat the King of Evil the first time, he escapes with your girl, and after you beat him again, [[spoiler: your Hero wants to marry the girl and has to find the three Oaths to do so.]]

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* YourPrincessIsInAnotherCastle: When you beat the King of Evil the first time, he escapes with your girl, and after you beat him again, [[spoiler: your Hero wants to marry the girl and has to find the three Oaths to do so.]]so]].
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[[caption-width-right:300: I see Denpa People...]]

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[[caption-width-right:300: I see Denpa Radio People...]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/denpamencapture2_8193.gif]]
[[caption-width-right:300: I see Denpa People...]]
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* InfinityPlusOneElement: Light type, in the first game. Light-type Denpas have no weaknesses, only a resistance to Dark type (which only enemies use). Almost no enemies resist Light-type attacks as well, and many are outright weak to them. In the sequel, however, Light was {{nerf}}ed to being weak to... ''itself,'' with Dark becoming its own element for Denpas (also weak to itself).
** In the sequel, silver, gold, and [[RealMenWearPink pink]] Denpas have tons of high resistances, in return for one crippling weakness.

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* InfinityPlusOneElement: Light type, in the first game. Light-type Denpas have no weaknesses, only a resistance to Dark type (which only enemies use). Almost no enemies resist Light-type attacks as well, and many are outright weak to them. In the sequel, however, Light was {{nerf}}ed to being weak to... ''itself,'' with Dark becoming its own element for Denpas (also weak (that also happens to itself).
be rather rare and have many resistances, approaching this trope).
** In the sequel, The sequel also has silver, gold, and [[RealMenWearPink pink]] Denpas, most of whom can only be found by using paint to change a Denpa's color (though they do rarely appear in the wild). Silver Denpas have tons a slate of high resistances, resistances and weaknesses, in return for one crippling weakness.addition to [[MightyGlacier huge defensive stats]]. Gold Denpas resist almost every element [[KillItWithFire except Fire]], and boost the amount of gold you get from enemies. Pink Denpas are slightly weak to all elements, but they naturally charm enemies, rendering most attacks against them utterly harmless.
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* NotMeThisTime: Your fight with the King of Evil in the second game. He agrees to fight you, since he'll never [[TheRival turn down an opportunity to rough you up]], but once you reveal that you're looking for Crystal, he has absolutely no idea who kidnapped her. [[GoKartingWithBowser He spends most of the rest of the game hanging out in his downstairs library and giving you advice about your quest, and the ''real'' villains you face.]]

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* NotMeThisTime: Your fight with the King of Evil in the second game. He agrees to fight you, since he'll never [[TheRival turn down an opportunity to rough you up]], but once you reveal that you're looking for Crystal, he has absolutely no idea who kidnapped her. [[GoKartingWithBowser He spends most of the rest of the game hanging out in his downstairs library and giving you advice about your quest, and the ''real'' real villains you face.]]
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Third game was announced in japanese Nintendo Direct, coming summer 2013.

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Third A third game was announced in japanese the Japanese Nintendo Direct, coming summer 2013.
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* MonsterCompendium: The second game's museum keeps track of all the monsters you've fought, and lists their descriptions alongside a record of which of their [[RandomlyDrops drops]] you've managed to collect.
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* FormFittingWardrobe: Denpa clothes fit the Men perfectly--[[OneSizeFitsAll regardless of their size.]] However, the Denpas' original colors are an aversion--according to WordOfGod, the colorful "suits" the Denpas wear are, in actuality, soft, thin fur.

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* FormFittingWardrobe: Denpa clothes fit the Men perfectly--[[OneSizeFitsAll regardless of their size.]] However, the Denpas' original colors are an aversion--according to WordOfGod, the colorful "suits" the Denpas wear are, in actuality, soft, thin fur. fur.
* FrictionlessIce: You can actually control your direction somewhat on this ice, though not by an awful lot. Colliding with anything will also make it extremely difficult to correct your path.


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* KnightTemplar: The Squid Knight in the second game. He's working for the bad guys, but only because he believes ''you'' to be evil, and wants to use the powers granted to him by the society to bring about world peace.


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* NostalgiaLevel: Digitoll Cave and Ice Island reappear as dungeons in the sequel. Digitol Cave is very similar to the first game's version, right down to its DisconnectedSideArea, but Ice Island is ''very'' different.
* NotMeThisTime: Your fight with the King of Evil in the second game. He agrees to fight you, since he'll never [[TheRival turn down an opportunity to rough you up]], but once you reveal that you're looking for Crystal, he has absolutely no idea who kidnapped her. [[GoKartingWithBowser He spends most of the rest of the game hanging out in his downstairs library and giving you advice about your quest, and the ''real'' villains you face.]]
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** Barriers/the Invincible skill. In the original game, they made your entire party ''fully invincible'' for several turns. In the sequel, however, Denpas have a slight natural resistance to being "barriered," meaning it may not affect your entire party (or even most of them), and it may not even be the "right" men who become invincible.
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With a third game in the works, it\'s more of a proper series now.


A series (well, two installments so far) of unconventional [=RPGs=] for the Nintendo3DS, made by Genius Sonority, the team behind many of the ''Franchise/{{Pokemon}}'' spin-off games. Known in Japan as ''Denpa Ningen no RPG''--roughly, "Radio People RPG." But what ''is'' a Denpa Man or Radio Person, and why are they RPG-ing? Ah, there's the rub.

to:

A series (well, two installments so far) of unconventional [=RPGs=] for the Nintendo3DS, made by Genius Sonority, the team behind many of the ''Franchise/{{Pokemon}}'' spin-off games. Known in Japan as ''Denpa Ningen no RPG''--roughly, "Radio People RPG." But what ''is'' a Denpa Man or Radio Person, and why are they RPG-ing? Ah, there's the rub.

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There may not be much story to speak of, but ''The Denpa Men'' focuses more on mechanics than story. It incorporates augmented reality "hunting" mechanics with a streamlined RPG experience, full of party building, dungeon crawling, and battling lots of unique-looking enemies. The game's randomly generated party members means that there's a truly vast number of ways to go about building your party, and you'll need to balance your skills and abilities to make a team capable of taking down the Evil King!

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There may not be much story to speak of, but ''The Denpa Men'' focuses more on mechanics than story. It incorporates augmented reality "hunting" mechanics with a streamlined RPG experience, full of party building, dungeon crawling, and battling lots of unique-looking enemies. The game's randomly generated party members means that there's a truly vast number of ways to go about building your party, and you'll need to balance your skills and abilities to make a team capable of taking down the Evil King! King!

Third game was announced in japanese Nintendo Direct, coming summer 2013.
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As the story goes, the airwaves are populated with strange little guys called "Denpa Men." Denpa Men come in many different colors, shapes, and sizes, with different skills available to them. Normal people can't see them, but if you so happen to use the "camera" feature on your 3DS, you can spot them and catch them! Denpa Men don't mind being caught. They kinda like meeting new people, actually. If you get enough of them, you can amass a party. And if you get together a strong enough party, you can enter the Tower of Evil to defeat the Evil King!

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As the story goes, the airwaves in our world are populated with strange little guys called "Denpa Men." Denpa Men come in many different colors, shapes, and sizes, with different skills available to them. Normal people can't see them, but if you so happen to use the "camera" feature on your 3DS, you can spot them and catch them! Denpa Men don't mind being caught. They kinda like meeting new people, actually. If you get enough of them, you can amass a party. And if you get together a strong enough party, you can enter the Tower of Evil to defeat the Evil King!
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* FantasticRacism: In the sequel, the dwarves that eat grass (in Horti Kalcha) hate the dwarves that eat fish (in Port Town).
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* BabiesEverAfter: In the sequel, you meet the children of the hero and Crystal. They're also on the 3DS' game boot screen.



* TheCatfish: The legendary Master Fish in the sequel.



* EvilTowerOfOminousness: The Tower of Evil and the [[spoiler:Guardian Tower]]

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* EvilTowerOfOminousness: The Tower of Evil and the [[spoiler:Guardian Tower]]Tower]].



* FormFittingWardrobe: Denpa clothes fit the Men perfectly--[[OneSizeFitsAll regardless of their size.]] However, the Denpas' original colors are an aversion--according to WordOfGod, the colorful "suits" the Denpas wear are, in actuality, soft, thin fur.



* GettingCrapPastTheRadar: In the sequel, you can [[FishingMinigame go fishing,]] but in order to catch fish you'll need Bait. Certain types of Bait can catch certain fish--Normal Bait catches normal fish, Goldfish Bait catches Goldfish, etc. As it happens, there are [[TheCatfish legendary fish called Masters,]] who can only be caught with... [[ADateWithRosiePalms Master Bait.]]



* InfinityPlusOneElement: Light type, in the first game. Light-type Denpas have no weaknesses, only a resistance to Dark type (which only enemies use). Almost no enemies resist Light-type attacks as well, and many are outright weak to them. In the sequel, however, Light was {{nerf}}ed to being weak to... ''itself,'' with Dark becoming its own element for Denpas (also weak to itself).
** In the sequel, silver, gold, and [[RealMenWearPink pink]] Denpas have tons of high resistances, in return for one crippling weakness.



* MookMaker: The "Ham" enemies summon monsters from the local area to fight alongside them in battle.

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* MookMaker: The "Ham" enemies summon monsters from the local area to fight alongside them in battle.battle.
* {{Nerf}}: Two-tone Denpas in the first game had no weaknesses, just a pair of resistances, with the drawback being that they [[MasterOfNone weren't as good as the resistances of pure-colored Denpas]]. In the sequel, however, they have the associated weaknesses of their two elements--but [[JackOfAllStats aren't as weak to them as the pure-colors are.]]
** Light was also nerfed from being an InfinityPlusOneElement to an element weak to itself.
** Some of the enemies were also made ''significantly'' weaker. Hydraplants were [[BossInMookClothing practically a death sentence]] in the first game. In the sequel, they're only slightly stronger than normal mooks, and even a six-person Denpa party at fairly low levels can dispatch with them fairly quickly.



* TooLongDidntDub: The English version title notably calls them "Denpa Men," instead of "Radio People." .Presumably because "Denpa Men" [[RuleOfCool sounds cooler if you speak English.]]

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* TakesOneToKillOne: In the sequel, Light and Dark type Denpas are weak to their own element, but resist the opposing element.
* TooLongDidntDub: The English version title notably calls them "Denpa Men," instead of "Radio People." ." Presumably because "Denpa Men" [[RuleOfCool sounds cooler if you speak English.]]
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* RainbowPimpGear: The second game not only features visible accessories, it features way more accessory slots, leading to lots of ridiculous get-ups. [[http://img.photobucket.com/albums/v46/Freezair/DenpasOnAdventure.png Even the official art shows it off!]]
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* DifficultySpike:The game gets difficult once you get to [[ThatOneLevel Ice Island.]]

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* DifficultySpike:The DifficultySpike: The game gets difficult once you get to [[ThatOneLevel Ice Island.]]
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* TooLongDidntDub: The English version title notably calls them "Denpa Men," instead of "Radio People." Presumably because "Denpa Men" [[RuleOfCool sounds cooler if you speak English.]]
* TookALevelInBadass:[[spoiler:The King Of Evil is this if the pre-battle dialogue with the True King is any indication.]]

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* TooLongDidntDub: The English version title notably calls them "Denpa Men," instead of "Radio People." " .Presumably because "Denpa Men" [[RuleOfCool sounds cooler if you speak English.]]
* TookALevelInBadass:[[spoiler:The TookALevelInBadass: [[spoiler:The King Of Evil is this if the pre-battle dialogue with the True King is any indication.]]
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* BossBonanza:At every 3 floors you have to fight a boss,most of them(except the final bosses, Hydramelon and [[ThatOneBoss Ice Fly and Aqua Mammoth]] are altered versions of the bosses before [[spoiler:the first encounter with The King Of Evil.]]

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* BossBonanza:At BossBonanza: At every 3 floors you have to fight a boss,most boss, most of them(except which (except the final bosses, Hydramelon and [[ThatOneBoss Ice Fly and Aqua Mammoth]] are altered versions of the bosses before [[spoiler:the first encounter with The King Of Evil.]]

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