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**[[spoiler:In the Appendicies of the Book King Dain is noted as being killed during the siege of Erebor though in the game he can be revived easily.]]
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** The dead are immune to most weapons or powers. The only one who can really do damage to them is a fully-upgraded Aragorn.
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* ZergRush: Mostly used by the Mordor. Evil faction tend to use this since their units are much cheaper.

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* ZergRush: Mostly used by the Mordor. Evil faction tend to use this since their units are much cheaper.cheaper.
** Later on in the first game, the enemy faction WILL do at the beginning of each battle.
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Add more examples of silly quotes if you can think of any.

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* MeaninglessMeaningfulWords: the heroes have standard slogans they will say when they are selected. Particularly Arwen's: "Their treachery betrays them" makes no sense, but to a lesser extent also Glorfindel's "Something is a-foul" and others.
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The Archer was renamed to Archer Archetype; wicks only saying \"they use a bow\" are being deleted.


* TheArcher: As normal units, and as heroes.
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* AdaptationalBadass: In the original, Eowyn was in combat only once (but achieving more than most soldiers in middle earth, by [[CrowningMomentOfAwesome killing the Witch King]]). Here, once unlocked she can go to all the combats her hearth cries for.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/battle_for_middle-earth_1_6328.jpg]]
[[caption-width-right:350:"We are following the Will of the One, though the dark age and into the storm, and we are following the Will of the One..."]]
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''The Lord of the Rings: The Battle for Middle-Earth'', or ''BFME'', is a series of RealTimeStrategy videogames, developped by EA Los Angeles and published by EA Games, which uses the [=SAGE=] engine (the same engine that the one of ''VideoGame/CommandAndConquerGenerals''). Those games use the ''LordOfTheRings'' licence, and are heavily inspired by [[Film/TheLordOfTheRings the movies]].

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''The Lord of the Rings: The Battle for Middle-Earth'', or ''BFME'', is a series of RealTimeStrategy videogames, developped developed by EA Los Angeles and published by EA Games, which uses the [=SAGE=] engine (the same engine that the one of ''VideoGame/CommandAndConquerGenerals''). ''VideoGame/CommandAndConquerGenerals'' uses). Those games use the ''LordOfTheRings'' licence, license, and are heavily inspired by [[Film/TheLordOfTheRings the movies]].



* ''The Lord of the Rings: The Battle for Middle-Earth'' (2004), which follows closely the movies

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* ''The Lord of the Rings: The Battle for Middle-Earth'' (2004), which closely follows closely the movies



** ''The Lord of the Rings: The Battle for Middle-Earth II: The Rise of the Witch-king'' (2006) - an expansion pack for ''BFMEII'' -, which campaign is a prequel to the event of ''LordOfTheRings''

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** ''The Lord of the Rings: The Battle for Middle-Earth II: The Rise of the Witch-king'' (2006) - an expansion pack for ''BFMEII'' -, which the campaign of which is a prequel to the event of ''LordOfTheRings''



* AllThereInTheManual: Plot and subtext informations of both games are rare enough to cause the story making very little sense if the player didn't read the books or at least watched [[Film/TheLordOfTheRings the Peter Jackson movies]].
** Arguably the premise of ''BFMEII'' can also be this, as it revolves around what happened in the north after Frodo and the Fellowship left Rivendell. Which were rarely if ever brought up in the movies themselves.
* AnnoyingArrows: Mostly averted. Elven archers with upgraded arrows can kill an enemy with one shot but may take two or three with normal arrows. Even enemies with upgraded armour can withstand at most two upgraded Elven arrows. Factions with weaker archer units deal less damage but still kill with no more than maybe five arrows. "Monster" units such as trolls, mumakil, ents, etc. need many shots to kill due to their size and durability.

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* AllThereInTheManual: Plot and subtext informations info of both games are rare enough to cause the story making to make very little sense if the player didn't read the books or at least watched watch [[Film/TheLordOfTheRings the Peter Jackson movies]].
** Arguably the premise of ''BFMEII'' can also be this, as it revolves around what happened in the north after Frodo and the Fellowship left Rivendell. Which were was rarely if ever brought up in the movies themselves.
* AnnoyingArrows: Mostly averted. Elven archers with upgraded arrows can kill an enemy with one shot but may take two or three with normal arrows. Even enemies with upgraded armour can withstand withstand, at most most, two upgraded Elven arrows. Factions with weaker archer units deal less damage but still kill with no more than maybe five arrows. "Monster" units such as trolls, mumakil, ents, etc. need many shots to kill due to their size and durability.



** In ''BFME'', skirmish and multiplayer modes have an imposed limit for the Good and Evil sides, the Evil one being twice the Good one
** During the campaigns of ''BFME'', this limit is gradually increased when controling specific territories. The maximum is the same as the multiplayer / skirmish one
** In ''BFMEII'', the limit is increased with specific buildings. Both sides have the same maximum limit. In the campaigns the maximum limit automatically increases from mission to mission

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** In ''BFME'', skirmish and multiplayer modes have an imposed limit for the Good and Evil sides, the Evil one being twice the Good one
one.
** During the campaigns of ''BFME'', this limit is gradually increased when controling specific territories. The maximum is the same as the multiplayer / skirmish one
one.
** In ''BFMEII'', the limit is increased with specific buildings. Both sides have the same maximum limit. In the campaigns the maximum limit automatically increases from mission to missionmission.



* ArrowsOnFire: Upgrade for most of the archers in ''BFME''. In ''BFMEII'', it is still the case for Human, and Orc archers, but Elven ones upgrade their arrows with a kind of silver alloy.

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* ArrowsOnFire: Upgrade for most of the archers in ''BFME''. In ''BFMEII'', it is still the case for Human, Human and Orc archers, but Elven ones upgrade their arrows with a kind of silver alloy.



** In both games, hero units keep their experience from mission to mission, as the player retains his general powers. Upgrades have to be researched in each mission
** In the ''BFME'' campaigns, the player keeps his units with their level, and their upgrades, but must research those upgrade first to apply them to units he just created
** In the ''BFMEII'' campaigns, the player keeps his heroes but not his army
** In the ''BFMEII'' "War of the Ring" mode, the player keeps the army he created during the turned-based mode, but not the troops created during the real-time battles

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** In both games, hero units keep their experience from mission to mission, as the player retains his general powers. Upgrades have to be researched in each mission
mission.
** In the ''BFME'' campaigns, the player keeps his units with their level, and their upgrades, but must research those upgrade first to apply them to units he just created
created.
** In the ''BFMEII'' campaigns, the player keeps his heroes but not his army
army.
** In the ''BFMEII'' "War of the Ring" mode, the player keeps the army he created during the turned-based mode, but not the troops created during the real-time battlesbattles.



* TheCavalry: Several missions of the Good campaign of ''BFME'' consists in surviving until the reinforcements come. Most of them are a literal example, as TheCavalry is the Rohan army.

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* TheCavalry: Several missions of the Good campaign of ''BFME'' consists in consist of surviving until the reinforcements come. Most of them are a literal example, examples, as TheCavalry is the Rohan army.
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There is two games:

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There is are two games:

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* BowAndSwordInAccord: Some heroes (Legolas, Lurtz, Faramir, etc) can switch between sword (or knives for Legolas) and bow. There is also the Gondor rangers, who use daggers when having to defend in melee fighting.

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* BowAndSwordInAccord: Some heroes (Legolas, Lurtz, Faramir, etc) can switch between sword (or knives for Legolas) and bow. There is are also the Gondor rangers, who use daggers when having to defend in melee fighting.



** A valid strategy for Goblins in BFMEII is to [[WeHaveReserves mass produce]] cheap, basic Goblin warriors and [[ZergRush attack]] by the hundreds.



* DeathFromAbove: Eagles and Nazgul mounting Fell Beasts in both games. ''BFMEII'' adds a flying dragon, the ability for the Mordor fortress to hurl a giant volcanic rock, and several general powers (burning sunrays, rain of arrows or of burning rocks).

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* DeathFromAbove: Eagles and Nazgul mounting Fell Beasts in both games. ''BFMEII'' adds a flying dragon, the dragon Drogoth for Goblins, the ability for the Mordor fortress to hurl a giant volcanic rock, and several general powers (burning sunrays, rain of arrows or of burning rocks).



* DoomedByCanon: Strangely averted in the Good campaign of ''BFME''. [[spoiler: Fisrt, the Moria mission ends with Gandalf slaying the Balrog without being separated from the Fellowship. A bonus objective of the Amon Hen mission requires to save Boromir life. Later, Faramir is not grievly wounded in Osgiliath, Theoden does not die in front of Minas Tirith, and Eowyn is not grievly wounded near of him.]]

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* DoomedByCanon: Strangely averted in the Good campaign of ''BFME''. [[spoiler: Fisrt, the Moria mission ends with Gandalf slaying the Balrog without being separated from the Fellowship. A bonus objective of the Amon Hen mission requires to save Boromir life. Later, Faramir is not grievly gravely wounded in Osgiliath, Theoden does not die in front of Minas Tirith, and Eowyn is not grievly gravely wounded near of him.]]



** There is only one resource (money), which generates automatically when the player owns specific buildings. Farms / slaughterhouses / mining pits / lumbermills / furnaces does not create different resources (units don't eat, buildings don't need wood, stone or steel to be built/repaired), they are only different appearences for the money factory
** Ranged units , defense towers, and siege units have unlimited ammunitions

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** There is only one resource (money), which generates automatically when the player owns specific buildings. Farms / slaughterhouses / mining pits / lumbermills / furnaces does not create different resources (units Units don't eat, require food, buildings don't need wood, stone or steel to be built/repaired), they are only different appearences for the money factory
built/repaired).
** Ranged units , defense units, defensive towers, and siege units have unlimited ammunitionsammunition.



* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is litteraly free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse.

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* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is litteraly literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse.



* MagicKnight: Gandalf looks like a SquishyWizard (he only wears a grey/white robe, wields a sword and a staff) but he is an incredibly tough melee fighter with destructive magic spells, being one of the Good hero with the most hitpoints.

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* MagicKnight: Gandalf looks like a SquishyWizard (he only wears a grey/white robe, wields a sword and a staff) but he is an incredibly tough melee fighter with destructive magic spells, being one of the Good hero heroes with the most hitpoints.



** One of the magical powers granted to a Good general allows to heal allied units in a short area

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** One of the magical powers granted to a Good general allows to heal allied units in a short small area



** ''BFMEII'' and its expansion being [[VeryLooselyBasedOnATrueStory Very Loosely Based On A Famous Story]], the cannon-status of ''The Rise of the Witch-king'' is questionable, though.

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** ''BFMEII'' and its expansion being [[VeryLooselyBasedOnATrueStory Very Loosely Based On A Famous Story]], the cannon-status canon-status of ''The Rise of the Witch-king'' is questionable, though.



* {{Plunder}}: Eomer has a skill which make the player controling him to gain money when he or allied units near him destroy enemy units and buildings. Evil factions have a general skill which has the same effect, but for every units of the player.
* PlotArmor: You might think Faramir would be weaker than Boromir, being the younger brother. And Gimli weaker than his father Gloin. But Faramir and Gimli are more important to the plot of Lord of the Rings, therefore they are higher-level heroes. Averted with Legolas and his father Thranduil: Thranduil is worth more.

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* {{Plunder}}: Eomer has a skill which make the player controling controlling him to gain money when he or allied units near him destroy enemy units and buildings. Evil factions have a general skill which has the same effect, but for every units unit of the player.
* PlotArmor: You might think Faramir would be weaker than Boromir, being the younger brother. And Gimli weaker than his father Gloin. But Faramir and Gimli are more important to the plot of Lord of the Rings, therefore they are higher-level heroes. Averted with Legolas and his father Thranduil: Thranduil; Thranduil is worth more.more, though Legolas is arguably more useful.



* RapePillageAndBurn: How end most siege missions of the Evil campaigns.

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* RapePillageAndBurn: How end most siege Evil campaign missions of the Evil campaigns.end.



** Most of [[VeteranUnit units gain experience]] and regiments gain [[RegeneratingHealth the ability to replace fallen comrades]], their level cap is 10 in ''BFME'', and 5 in ''BFMEII''. Some unit can be upgraded with gear better than their starting weapons / armors
** A few buildings can level-up

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** Most of [[VeteranUnit units gain experience]] and regiments gain [[RegeneratingHealth the ability to replace fallen comrades]], their level cap is 10 in ''BFME'', and 5 in ''BFMEII''. Some unit Most units can be upgraded with gear better than their starting weapons / armors
** A few Some buildings can level-uplevel-up and gain defensive towers.



* SiegeEngines

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* SiegeEnginesSiegeEngines: In BFMEII, the Elves amusingly have Ents as their siege units.



* TunnelNetwork: In ''BFMEII'', both the Dwarven faction, and the Goblin faction had resource-mining structures that doubled as entrances to their respective [[TunnelNetwork Tunnel Networks]].
* UnexpectedGameplayChange: The games are RTS with RPGElements, but there is a few missions of ''BFME'' which looks a lot like a kind of cheap DungeonCrawling game (underground dungeon, only hero units, looking for gold). The Shelob's lair mission is one of them, but features later an other UnexpectedGameplayChange: it begins like a DungeonCrawling and ends like a standard ''BFME'' mission.

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* TunnelNetwork: In ''BFMEII'', both the Dwarven faction, and the Goblin faction had have resource-mining structures that doubled as entrances to their respective [[TunnelNetwork Tunnel Networks]].
* UnexpectedGameplayChange: The games are RTS with RPGElements, but there is are a few missions of ''BFME'' which looks a lot like a kind of cheap DungeonCrawling game (underground dungeon, only hero units, looking for gold). The Shelob's lair mission is one of them, but features later an other UnexpectedGameplayChange: it begins like a DungeonCrawling and ends like a standard ''BFME'' mission.



* VictoryPose: The troops troops cheer after every successful minor skirmish. That is to say, if you send one squad of cavalry to run down one squad of orcs, they will stop and cheer once the orcs are dead. Every. Time. Well, at least morale is good. They will also cheer if a hero is present and nearby. Which makes sense for, say, Aragorn or Theoden, but the Hobbits?

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* VictoryPose: The troops troops cheer after every successful minor skirmish. That is to say, if you send one squad of cavalry to run down one squad of orcs, they will stop and cheer once the orcs are dead. Every. Time. Well, at least morale is good. They will also cheer if a hero is present and nearby. runs near them. Which makes sense for, say, Aragorn or Theoden, but the Hobbits? hobbits?



* YouHaveOutlivedYourUsefulness: The Evil campaign of ''BFMEII'' has a mission when the player (commanding a Goblin army) has to conquest the Shire. When it is done, an Isengard army leaded by Grima build a base there, thanks the player for doing the dirty job, and turns against the player. The end of the mission consists in destroying it.

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* YouHaveOutlivedYourUsefulness: The Evil campaign of ''BFMEII'' has a mission when the player (commanding a Goblin army) has to conquest the Shire. When it is done, an Isengard army leaded led by Grima Wormtongue build a base there, thanks thank the player for doing the dirty job, and turns turn against the player. The end of the mission consists in destroying it.



* WhenTreesAttack: The Fangorn, and Isengard missions of ''BFME'' (both campaign). Ents (including the Treebeard hero units) can also be trained as Rohan units in ''BFME'', and as Elven units in ''BFMEII''.
* ZergRush: Mostly used by the Mordor. Evil faction tend to use this.

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* WhenTreesAttack: The Fangorn, and Isengard missions of ''BFME'' (both campaign). Ents (including the Treebeard hero units) unit) can also be trained as Rohan units in ''BFME'', and as Elven units in ''BFMEII''.
* ZergRush: Mostly used by the Mordor. Evil faction tend to use this.this since their units are much cheaper.

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Basically rewrote Annoying Arrows


* AnnoyingArrows: Archers are generally the strongest units. Elven archers even throw enemies back with each shot.(Assuming the first shot doesn't kill the enemy...which it usually DOES. Though the corpse still gets flung.) However, with armor upgrades, dwarves and uruk-hai can stand a couple of arrows before going down.(Though humans, elves, orcs, hobbits, etc. can't so you could say it's played straight.) Of course stronger units such as trolls, mumakil...and obviously the HEROES can take many arrows before dying as they're clearly superhuman.(Although the frailer ones, such as Arwen or the hobbits still go down VERY quickly to arrows.)

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* AnnoyingArrows: Archers are generally the strongest units. Mostly averted. Elven archers even throw with upgraded arrows can kill an enemy with one shot but may take two or three with normal arrows. Even enemies back with each shot.(Assuming the first shot doesn't kill the enemy...which it usually DOES. Though the corpse upgraded armour can withstand at most two upgraded Elven arrows. Factions with weaker archer units deal less damage but still gets flung.) However, kill with armor upgrades, dwarves and uruk-hai can stand a couple of arrows before going down.(Though humans, elves, orcs, hobbits, etc. can't so you could say it's played straight.) Of course stronger no more than maybe five arrows. "Monster" units such as trolls, mumakil...and obviously the HEROES can take mumakil, ents, etc. need many arrows shots to kill due to their size and durability.
** Played straight with Hero units, due to the Heroes' high hitpoints and fast out-of-combat regeneration. Even in the ''Film/LordOfTheRings'' Boromir was mortally wounded by one arrow, though he took three to the chest
before dying as they're clearly superhuman.(Although the frailer ones, such as Arwen or the hobbits still go down VERY quickly to arrows.) he stopped fighting.
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plot armor

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* PlotArmor: You might think Faramir would be weaker than Boromir, being the younger brother. And Gimli weaker than his father Gloin. But Faramir and Gimli are more important to the plot of Lord of the Rings, therefore they are higher-level heroes. Averted with Legolas and his father Thranduil: Thranduil is worth more.
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** Saruman is the evil counterpart.
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* ZergRush: Mostly used by the Mordor.

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* ZergRush: Mostly used by the Mordor. Evil faction tend to use this.
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** Arguably the premise of ''BFMEII'' can also be this, as it revolves around what happened in the north after Frodo and the Fellowship left Rivendell. Which were rarely if ever brought up in the movies themselves.

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* ''The Lord of the Rings: The Battle for Middle-Earth II'' (2006), which shows battles and fights in other places

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* ''The Lord of the Rings: The Battle for Middle-Earth II'' (2006), which shows battles and fights in other placesplaces (namely, the so-called War in the North and what happened to the Dwarves and Elves while the movies' events take place)
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* EverybodyLives: In the good campaign of the first game, one of the last missions is the Battle of Minas Tirith. While the battle is a bloodbath in the films and the games, it's actually possible (though difficult) to play through the mission without loosing a single man. How? [[spoiler: Have all your units retreat to the upper levels of the city and position them at the very top of both staircases, and build fountains and armories to fully arm and upgrade your soldiers. Build a hidden gate on the upper right part of the lower level, and then build nothing but towers on the remaining lower slots. Thus, whenever Mordor units break in, they'll be peppered with arrows non-stop, including the Nazgul, and any who break through will be killed by your soldiers as they try to go up the stairs. When Rohan arrives, have them go through the hidden gate to the upper levels. When the army of the dead shows up, use them to kill all the Mordor units to win the mission]].
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* CoolVsAwesome: The map editor allows players to come up with all sorts of crazy battle scenarios (Gandalf vs a fifty foot tall Sauron, for example), but there are a few to be found within the games themselves. The second game's final good mission, if you play it carefully, can feature Treebeard vs [[spoiler: the Balrog]] (it is possible to have Treebeard win, but it requires very careful use of healing powers).
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** In ''The Rise of the Witch King'', after you've defeated the black Nümenoreans with your Troll army, they'll become your elite infantry units.
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** Most of units gain experience, their level cap is 10 in ''BFME'', and 5 in ''BFMEII''. Some unit can be upgraded with gear better than their starting weapons / armors

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** Most of [[VeteranUnit units gain experience, experience]] and regiments gain [[RegeneratingHealth the ability to replace fallen comrades]], their level cap is 10 in ''BFME'', and 5 in ''BFMEII''. Some unit can be upgraded with gear better than their starting weapons / armors

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* ActionGirl: Eowyn in both games, Arwen in ''BFMEII''. The Hero Editor of ''BFMEII'' allows to create one (Elvish Archer and

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* ActionGirl: Eowyn in both games, Arwen in ''BFMEII''. The Hero Editor of ''BFMEII'' allows to create one (Elvish Archer and Rohan Maid).



* {{Cutscene}}: Mostly by using the game engine. ''BFME'' also includes (size-shrinked) cutscenes extracted from the movies, displayed in the mini-map window without interrupting the actual gameplay.
* CutScenePowerToTheMax: During the ''BFME'' Amon Hen mission of the Good campaign, there is a cutscene where Legolas is shown using a high level skill that will only be unlocked several missions later.

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* {{Cutscene}}: Mostly by using {{Cutscene}}:
** In both games, most of them use
the game engine. Some of the ''BFMEII'' ones include unmoving pictures from the game converted in a style reminescent of the [[http://www.john-howe.com/portfolio/gallery/ John Howe drawings]]
**
''BFME'' also includes (size-shrinked) a few size-shrinked cutscenes extracted from the movies, displayed in the mini-map window without interrupting the actual gameplay.
gameplay
* CutScenePowerToTheMax: CutScenePowerToTheMax:
**
During the ''BFME'' Amon Hen mission of the Good campaign, there is a cutscene where Legolas is shown using a high level skill that will only be unlocked several missions later.later.
** [[spoiler:The Good campaign of ''BFMEII'' ends with Galadriel destroying Dol Guldur after summoning a storm]]



** ''BFMEII'' multiplayer / skirmish / "War of the Ring" modes have a special gameplay features involving a wandering Gollum carrying the One Ring. He drops it when dying; any unit which steps on the Ring gains it, and if it reach the player's fortress it allows him to train the ultimate hero of the Good / Evil side (Galadrielle for the Good, Sauron for the Evil)

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** ''BFMEII'' multiplayer / skirmish / "War of the Ring" modes have a special gameplay features involving a wandering Gollum carrying the One Ring. He drops it when dying; any unit which steps on the Ring gains it, and if it reach the player's fortress it allows him to train the ultimate hero of the Good / Evil side (Galadrielle (Galadriel for the Good, Sauron for the Evil)



* HeroUnit



** Aragorn has a level-1 skill ("[[http://en.wikipedia.org/wiki/List_of_Middle-earth_plants#Athelas athelas]]") which heals the allied heroes nearby

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** Aragorn has Aragorn, Elrond, and Arwen have a level-1 skill ("[[http://en.wikipedia.org/wiki/List_of_Middle-earth_plants#Athelas athelas]]") which heals the allied heroes nearby



* {{Plunder}} / RapePillageAndBurn: Eomer has a skill which make the player controling him to gain money when he or allied units near him destroy enemy units and buildings. Evil factions have a general skill which has the same effect, but for every units of the player.

to:

* {{Plunder}} / RapePillageAndBurn: {{Plunder}}: Eomer has a skill which make the player controling him to gain money when he or allied units near him destroy enemy units and buildings. Evil factions have a general skill which has the same effect, but for every units of the player.


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* RapePillageAndBurn: How end most siege missions of the Evil campaigns.


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* VictoryPose: The troops troops cheer after every successful minor skirmish. That is to say, if you send one squad of cavalry to run down one squad of orcs, they will stop and cheer once the orcs are dead. Every. Time. Well, at least morale is good. They will also cheer if a hero is present and nearby. Which makes sense for, say, Aragorn or Theoden, but the Hobbits?
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* TheCavalry: Several missions of the Good campaign of ''BFME'' consists in surviving until the reinforcements come. Most of them are a litteral example, as TheCavalry is the Rohan army.

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* TheCavalry: Several missions of the Good campaign of ''BFME'' consists in surviving until the reinforcements come. Most of them are a litteral literal example, as TheCavalry is the Rohan army.
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* ArmyOfTheDead: Summoning them is the ultimate power of the Good general powers, and a level 10 skill of Aragorn. They also intervene during scripted events, leaded by Aragorn in both cases: the siege of Minas Tirith in ''BFME'' (both campaigns), and the siege of Rivendell in ''BFMEII'' (end of the Evil campaign).

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* ArmyOfTheDead: Summoning them is the ultimate power of the Good general powers, and a level 10 skill of Aragorn. They also intervene during scripted events, leaded led by Aragorn in both cases: the siege of Minas Tirith in ''BFME'' (both campaigns), and the siege of Rivendell in ''BFMEII'' (end of the Evil campaign).

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* ActionGirl: Eowyn in both games, Arwen in ''BFMEII''.

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* ActionGirl: Eowyn in both games, Arwen in ''BFMEII''. The Hero Editor of ''BFMEII'' allows to create one (Elvish Archer and



* ArbitraryHeadcountLimit

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* ArbitraryHeadcountLimitArbitraryHeadcountLimit:
** In ''BFME'', skirmish and multiplayer modes have an imposed limit for the Good and Evil sides, the Evil one being twice the Good one
** During the campaigns of ''BFME'', this limit is gradually increased when controling specific territories. The maximum is the same as the multiplayer / skirmish one
** In ''BFMEII'', the limit is increased with specific buildings. Both sides have the same maximum limit. In the campaigns the maximum limit automatically increases from mission to mission



* AwesomeYetPractical: Charge of Rohirrim riders.

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* AwesomeYetPractical: AwesomeYetPractical:
**
Charge of Rohirrim riders.riders
** Every hero, especially Gandalf



* BlackKnight: Both games features Nazgul on Fell Beasts (including the Witch-King of Angmar as a more powerful Nazgul). ''BFME'' has Nazgul on horses, the Mouth of Sauron, and Sauron himself (on foot).



* TheCavalry: Most of factions have one, but the Rohan of ''BFME'' mostly rely on it.

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* TheCavalry: Most Several missions of factions have one, but the Rohan Good campaign of ''BFME'' mostly rely on it.consists in surviving until the reinforcements come. Most of them are a litteral example, as TheCavalry is the Rohan army.



* DamageIsFire

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* DamageIsFireDamageIsFire: Played straight in ''BFME'' (except for the Ents, which really suffer from constant damages when burning), partly averted in ''BFMEII'' (where fire attacks cause special damages to buildings).
* DeathFromAbove: Eagles and Nazgul mounting Fell Beasts in both games. ''BFMEII'' adds a flying dragon, the ability for the Mordor fortress to hurl a giant volcanic rock, and several general powers (burning sunrays, rain of arrows or of burning rocks).



** Some cutscenes mirrors the feel of the story by showing [[ArbitraryHeadcountLimit a lot more units on the ground that the player and the artificial intelligence could have trained]].



** Averted in the Good campaign of ''BFME'', in the Amon Hen mission rescuing Boromir before he is killed when protecting Merry and Pippin allows him to be used is the following missions of the campaign
* GiantSpider:
** Shelob in the Cirith Ungol mission of ''BFME''
** Goblins in ''BFMEII'' have spider-riders. They also can hire Shelob as a hero unit

to:

** Averted GameplayAndStorySegregation is averted in the Good campaign of ''BFME'', in the Amon Hen mission rescuing Boromir before he is killed when protecting Merry and Pippin allows him to be used is the following missions of the campaign
* GiantSpider:
**
GiantFlyer: Both games have the Eagles for the Good side, Nazgul riding Fell Beasts (the Witch-King is a special Nazgul) for the Evil side. ''BFMEII'' features a dragon lord as a hero of the Goblin faction.
* GiantSpider:
Shelob in the Cirith Ungol mission of ''BFME''
**
''BFME''. Goblins in ''BFMEII'' have spider-riders. They also can hire Shelob as a hero unitunit.
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* EasyCommunication
* EasyLogistics:
** There is only one resource (money), which generates automatically when the player owns specific buildings. Farms / slaughterhouses / mining pits / lumbermills / furnaces does not create different resources (units don't eat, buildings don't need wood, stone or steel to be built/repaired), they are only different appearences for the money factory
** Ranged units , defense towers, and siege units have unlimited ammunitions
** Buildings are automatically repaired after a while when damaged

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* ActionGirl: Eowyn in both games, Arwen in ''BFMEII''.
* AllThereInTheManual: Plot and subtext informations of both games are rare enough to cause the story making very little sense if the player didn't read the books or at least watched [[Film/TheLordOfTheRings the Peter Jackson movies]].



* AwesomeButImpractical: Grond, the huge battering ram used by Mordor during the Minas Tirith siege (''BFME''). It is huge, slow, very resistant, and very powerful. When the gate of the city is destroyed, Grond will stay there and block most of the path in and out of the city, providing a kind of unintentional useful device to the defenders.



* BowAndSwordInAccord: Some heroes (Legolas, Lurtz, Faramir, etc) can switch between sword (or knives for Legolas) and bow. There is also the Gondor rangers, who use daggers when having to defend in melee fighting.



* {{Cutscene}}: Mostly by using the game engine. ''BFME'' also includes (size-shrinked) cutscenes extracted from the movies, displayed in the mini-map window without interrupting the actual gameplay.
* CutScenePowerToTheMax: During the ''BFME'' Amon Hen mission of the Good campaign, there is a cutscene where Legolas is shown using a high level skill that will only be unlocked several missions later.



* GameplayAndStorySegregation: In some missions, objectives include a HeroMustSurvive one, even if the player base has the building which can resurrect heroes.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
In some missions, objectives include a HeroMustSurvive one, even if the player base has the building which can resurrect heroes.heroes
** ''BFMEII'' multiplayer / skirmish / "War of the Ring" modes have a special gameplay features involving a wandering Gollum carrying the One Ring. He drops it when dying; any unit which steps on the Ring gains it, and if it reach the player's fortress it allows him to train the ultimate hero of the Good / Evil side (Galadrielle for the Good, Sauron for the Evil)
** Averted in the Good campaign of ''BFME'', in the Amon Hen mission rescuing Boromir before he is killed when protecting Merry and Pippin allows him to be used is the following missions of the campaign


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* LastStand: The Helm's Deep and Minas Tirith missions in the ''BFME'' Good campaign are a nearly hopeless siege where the player, as the defender, must resist until TheCavalry (litterally: both missions involves enforcements from Rohan) comes. There is also the last mission of the campaign, where the player must survive against [[ZergRush endless waves of Mordor units]], until Frodo reachs Mont Doom and tosses the One Ring in it.
* LethalJokeCharacter: Tom Bombadil, a summonable unit when the player a Good general skill of ''BFMEII''.
* MagicKnight: Gandalf looks like a SquishyWizard (he only wears a grey/white robe, wields a sword and a staff) but he is an incredibly tough melee fighter with destructive magic spells, being one of the Good hero with the most hitpoints.


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* {{Plunder}} / RapePillageAndBurn: Eomer has a skill which make the player controling him to gain money when he or allied units near him destroy enemy units and buildings. Evil factions have a general skill which has the same effect, but for every units of the player.


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* YouShallNotPass: The Black Gate mission, ending of the Good campaign of ''BFME'' (see LastStand above)
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* TheRemnant: Near the end of the Good campaign of ''BFME'', some optional missions set is the territory of Rohan have Isengard survivors as enemies. There is also Rohirrim enforcements to the enemy during some missions of the end of the Evil campaign.

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** Ents)

to:

** Ents)Ents



* BagOfSpilling: Zig-zagged.
** In both games, hero units keep their experience from mission to mission, as the player retains his general powers. Upgrades have to be researched in each mission
** In the ''BFME'' campaigns, the player keeps his units with their level, and their upgrades, but must research those upgrade first to apply them to units he just created
** In the ''BFMEII'' campaigns, the player keeps his heroes but not his army
** In the ''BFMEII'' "War of the Ring" mode, the player keeps the army he created during the turned-based mode, but not the troops created during the real-time battles



* DungeonCrawling: The Moria and Shelob's lair mission of the ''BFME'' Good campaign. Especially the

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* DefeatMeansPlayable: In the Evil campaign of ''BFME'', the first imposed Mordor mission requires to conquest several Haradrim settlements, to hire them for the conquest of Middle-Earth, either by buying (with an expensive present) or destroying each of them.
* DoomedByCanon: Strangely averted in the Good campaign of ''BFME''. [[spoiler: Fisrt, the Moria mission ends with Gandalf slaying the Balrog without being separated from the Fellowship. A bonus objective of the Amon Hen mission requires to save Boromir life. Later, Faramir is not grievly wounded in Osgiliath, Theoden does not die in front of Minas Tirith, and Eowyn is not grievly wounded near of him.]]
* DungeonCrawling: The Moria and Shelob's lair mission of the ''BFME'' Good campaign. campaign, which both have a secondary objective consisting in finding all the treasures. Especially the Moria's one, which features only hero units.


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* GameplayAndStorySegregation: In some missions, objectives include a HeroMustSurvive one, even if the player base has the building which can resurrect heroes.


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* KilledOffForReal: Boromir, in the ''BFME'' Evil campaign.


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* SavedByCanon: The Evil campaign of ''BFME''. [[spoiler:Aragorn, Legolas, and Gimli are met during the Amon Hen, Helm's Deep and Minas Tirith missions, where they have to be killed each time. Same thing with Faramir in the Southern Ithilien, Osgiliath, and Minas Tirith missions.]]

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* ArmyOfTheDead: Summoning them is the ultimate power of the Good general powers. They also intervene during scripted events, leaded by Aragorn in both cases: the siege of Minas Tirith in ''BFME'' (both campaigns), and the siege of Rivendell in ''BFMEII'' (end of the Evil campaign).

to:

* ArmyOfTheDead: Summoning them is the ultimate power of the Good general powers.powers, and a level 10 skill of Aragorn. They also intervene during scripted events, leaded by Aragorn in both cases: the siege of Minas Tirith in ''BFME'' (both campaigns), and the siege of Rivendell in ''BFMEII'' (end of the Evil campaign).



* TheBerserker: It is one of the Isengard units.

to:

* TheBerserker: It is one of the Isengard units. One of Gimli skills is also described like this.



* DamageIsFire
* DungeonCrawling: The Moria and Shelob's lair mission of the ''BFME'' Good campaign. Especially the



* GiantSquid: In ''BFMEII'', one of the Evil general powers is the summoning of the [[http://en.wikipedia.org/wiki/Watcher_in_the_Water Watcher in the Water]].



* RPGElements: Most of units gain experience (their level cap is 10 in ''BFME'', and 5 in ''BFMEII''), as heroes (their level cap is 10, and they gain skills at specific levels), and a few buildings two. Killing enemies and fulfilling some seconday objectives (in campaigns) grant experience to the general, which buys powers usable on the battlefield. Some unit can be upgraded with gear better than their starting weapons / armors.

to:

* RPGElements: RPGElements:
** Hero units, their level cap is 10, and they gain skills at specific levels
** In ''BFMEII'', players can create custom heroes (specific to each race), and choose to use one of them during multiplayer / skirmish game, and with the "War of the Ring" mode
**
Most of units gain experience (their experience, their level cap is 10 in ''BFME'', and 5 in ''BFMEII''), as heroes (their level cap is 10, and they gain skills at specific levels), and a ''BFMEII''. Some unit can be upgraded with gear better than their starting weapons / armors
** A
few buildings two. can level-up
**
Killing enemies and fulfilling some seconday objectives (in campaigns) grant experience to the general, which buys powers usable on the battlefield. Some unit can be upgraded with gear better than their starting weapons / armors.battlefield


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* UnexpectedGameplayChange: The games are RTS with RPGElements, but there is a few missions of ''BFME'' which looks a lot like a kind of cheap DungeonCrawling game (underground dungeon, only hero units, looking for gold). The Shelob's lair mission is one of them, but features later an other UnexpectedGameplayChange: it begins like a DungeonCrawling and ends like a standard ''BFME'' mission.
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''The Lord of the Rings: The Battle for Middle-Earth'', or ''BFME'', is a series of RealTimeStrategy videogames, developped by EA Los Angeles and published by EA Games, which uses the [=SAGE=] engine (the same engine that the one of ''VideoGame/CommandAndConquerGenerals''). Those games use the ''LordOfTheRings'' licence, and are heavily inspired by [[Film/TheLordOfTheRings the movies]].

There is two games:
* ''The Lord of the Rings: The Battle for Middle-Earth'' (2004), which follows closely the movies
* ''The Lord of the Rings: The Battle for Middle-Earth II'' (2006), which shows battles and fights in other places
** ''The Lord of the Rings: The Battle for Middle-Earth II: The Rise of the Witch-king'' (2006) - an expansion pack for ''BFMEII'' -, which campaign is a prequel to the event of ''LordOfTheRings''

The first game features the following factions:
* Playable:
** Rohan
** Gondor
** Isengard
** Mordor
* Campaign only:
** Fellowship of the Ring
** Lorien
** Ents)
** Goblins of the Moria
** Harad

''BFMEII'' features the following factions:
* Men
* Elves
* Dwarves
* Goblins
* Isengard
* Mordor
* Angmar (expansion pack only)

----
!! The game provides examples of:
* AnnoyingArrows: Archers are generally the strongest units. Elven archers even throw enemies back with each shot.(Assuming the first shot doesn't kill the enemy...which it usually DOES. Though the corpse still gets flung.) However, with armor upgrades, dwarves and uruk-hai can stand a couple of arrows before going down.(Though humans, elves, orcs, hobbits, etc. can't so you could say it's played straight.) Of course stronger units such as trolls, mumakil...and obviously the HEROES can take many arrows before dying as they're clearly superhuman.(Although the frailer ones, such as Arwen or the hobbits still go down VERY quickly to arrows.)
* ArbitraryHeadcountLimit
* TheArcher: As normal units, and as heroes.
* ArmyOfTheDead: Summoning them is the ultimate power of the Good general powers. They also intervene during scripted events, leaded by Aragorn in both cases: the siege of Minas Tirith in ''BFME'' (both campaigns), and the siege of Rivendell in ''BFMEII'' (end of the Evil campaign).
* ArrowsOnFire: Upgrade for most of the archers in ''BFME''. In ''BFMEII'', it is still the case for Human, and Orc archers, but Elven ones upgrade their arrows with a kind of silver alloy.
* AwesomeYetPractical: Charge of Rohirrim riders.
* TheBerserker: It is one of the Isengard units.
* CannonFodder: The standard strategy for the Bad factions, especially Mordor.
* TheCavalry: Most of factions have one, but the Rohan of ''BFME'' mostly rely on it.
* CombatAestheticist: The Elves.
* CommandAndConquerEconomy
* EvilOverlord: Sauron, and Saruman to a lesser extend. They appear in some specific missions of the campaign. Saruman is a normal hero unit for the Isengard faction, and Sauron can be built in ''BFMEII'' multiplayer / skirmish mode if certain condition is meet.
* TheFourthWallWillNotProtectYou: The opening movie of ''BFME'' ends with the Eye of Sauron glowing in the middle of the screen, watching the player.
* GiantSpider:
** Shelob in the Cirith Ungol mission of ''BFME''
** Goblins in ''BFMEII'' have spider-riders. They also can hire Shelob as a hero unit
* HeroMustSurvive: Used in a few of levels, though others you could just summon your heroes back at your base if you had enough money.
* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is litteraly free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse.
* TheMedic:
** The Good factions have specific buildings which have this role (like the fountains in ''BFME'')
** Aragorn has a level-1 skill ("[[http://en.wikipedia.org/wiki/List_of_Middle-earth_plants#Athelas athelas]]") which heals the allied heroes nearby
** One of the magical powers granted to a Good general allows to heal allied units in a short area
* MillionMookMarch: When the Orcs march toward Helm's Deep and Minas Tirith.
* NoCampaignForTheWicked: Totally averted. ''BFME'' and ''BFMEII'' both have an "Evil" campaign, and the only campaign of ''The Rise of the Witch-king'' is centered on an Evil faction.
* NoCanonForTheWicked: Played straight with ''BFME'' and ''BFMEII'', averted with ''The Rise of the Witch-king'', being the story of the Witch-king of Angmar.
** ''BFMEII'' and its expansion being [[VeryLooselyBasedOnATrueStory Very Loosely Based On A Famous Story]], the cannon-status of ''The Rise of the Witch-king'' is questionable, though.
* NoProblemWithLicensedGames
* ProudWarriorRaceGuy: Every Dwarf.
* RecycledINSPACE: The series is ''VideoGame/CommandAndConquerGenerals'' in Middle-Earth.
* RPGElements: Most of units gain experience (their level cap is 10 in ''BFME'', and 5 in ''BFMEII''), as heroes (their level cap is 10, and they gain skills at specific levels), and a few buildings two. Killing enemies and fulfilling some seconday objectives (in campaigns) grant experience to the general, which buys powers usable on the battlefield. Some unit can be upgraded with gear better than their starting weapons / armors.
* RiskStyleMap:
** Campaign map of ''BFME'' is like this. Appart from some imposed missions relating key events of the films (Helm's Deep, Isengard siege, Cirith Ungol, etc), the player can choose to conquest the region he wants. This choice influences the reward gained at the ending of the mission (general power point, increasing the ArbitraryHeadcountLimit, or increasing the rate of generation of money)
** The "War of the Ring" mode of ''BFMEII'' have two parts: a turn-based mode on a RiskStyleMap, and a real time battle when the player have to fight
* TheSiege
* SiegeEngines
* SuspiciouslySmallArmy
* TrainingThePeacefulVillagers: The "Resist" Good general power in ''BFME'' give weapons, and light armors to Rohan peasants, making them a cheap infantry.
* TunnelNetwork: In ''BFMEII'', both the Dwarven faction, and the Goblin faction had resource-mining structures that doubled as entrances to their respective [[TunnelNetwork Tunnel Networks]].
* VeteranUnit: See RPGElements above.
* VideoGameCaringPotential: In the campaign of ''BFME'', and in the "War of the Ring" mode of ''BFMEII'', heroes and units are kept during the whole campaign. They gain experience and some of them can be upgraded.
* YouHaveOutlivedYourUsefulness: The Evil campaign of ''BFMEII'' has a mission when the player (commanding a Goblin army) has to conquest the Shire. When it is done, an Isengard army leaded by Grima build a base there, thanks the player for doing the dirty job, and turns against the player. The end of the mission consists in destroying it.
* WhenTreesAttack: The Fangorn, and Isengard missions of ''BFME'' (both campaign). Ents (including the Treebeard hero units) can also be trained as Rohan units in ''BFME'', and as Elven units in ''BFMEII''.
* ZergRush: Mostly used by the Mordor.

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