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* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse. This only applies to the first game as resource production buildings in ''BFMEII'' with the exception of the Evil lumber mill are split by faction, with Isengard getting the furnace, Mordor retaining the slaughterhouse, the expansion-exclusive Angmar faction having mills, and Goblins getting tunnels and the Mordor basic infantry now cost money to build.

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* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed fed by your own troops. More, Mordor basic infantry is literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse. This only applies to the first game as in ''BFMEII'', resource production buildings in ''BFMEII'' with the exception of the Evil lumber mill are split by faction, with Isengard getting the furnace, Mordor retaining the slaughterhouse, Goblins getting tunnels, the expansion-exclusive Angmar faction having mills, and Goblins getting tunnels mills and are not able to build lumber mills, and the Mordor basic infantry now cost money to build.


* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse. This only applies to the first game as resource production buildings with the exception of the Evil lumber mill are split by faction, with Isengard getting the furnace, Mordor retaining the slaughterhouse, and Goblins getting tunnels and the Mordor basic infantry now cost money to build.

to:

* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse. This only applies to the first game as resource production buildings in ''BFMEII'' with the exception of the Evil lumber mill are split by faction, with Isengard getting the furnace, Mordor retaining the slaughterhouse, the expansion-exclusive Angmar faction having mills, and Goblins getting tunnels and the Mordor basic infantry now cost money to build.


* AdaptationalBadass: In the original, Éowyn was in combat only once (but achieving more than most soldiers in middle earth, by [[CrowningMomentOfAwesome killing the Witch-King]]). Here, once unlocked she can go to all the combats her heart cries for.

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* AdaptationalBadass: In the original, Éowyn was in combat only once (but achieving more than most soldiers in middle earth, by [[CrowningMomentOfAwesome killing the Witch-King]]).Witch-King). Here, once unlocked she can go to all the combats her heart cries for.


* FiveBadBand: The five heroes of the Angmar faction in the third game, they also act as a set of VillainProtagonist .
** BigBad: The Witch-king, the founder and leader of Angmar. (Naturally, Sauron is the GreaterScopeVillain.)
** TheDragon: Morgomir, one of the Nazgûl and the Lieutenant of Carn Dûm, is the Witch-king's right hand.
** EvilGenius: Hwaldar, chieftain of Rhudaur's many tribes, paved way for Rhudaur's conquest by convincing many hill-men clans to ally with Angmar. He has a passive ability to gather with other hill-men Angmar's resources through the enemies they kill.
** TheBrute: Rogash, the exceptionally brutal and cunning swordsman troll.
** DarkChick: Karsh, the Whispering Wraith forcefully created through Morgomir's Morgul-blade from an Arnorian captain rather than joining of his own accord like the others, appears only late in the game.


* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse. This only applies to the first game as resource production buildings with the exception of the Evil lumber mill are split by faction, with Isengard getting the furnace, Mordor retaining the slaughterhouse, and Goblins getting tunnels.

to:

* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse. This only applies to the first game as resource production buildings with the exception of the Evil lumber mill are split by faction, with Isengard getting the furnace, Mordor retaining the slaughterhouse, and Goblins getting tunnels.tunnels and the Mordor basic infantry now cost money to build.


* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse.

to:

* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse. This only applies to the first game as resource production buildings with the exception of the Evil lumber mill are split by faction, with Isengard getting the furnace, Mordor retaining the slaughterhouse, and Goblins getting tunnels.


* CavalryOfTheDead: Summoning them is the ultimate power of the Good general powers, and a level 10 skill of Aragorn. They also intervene during scripted events, led by Aragorn in both cases: the siege of Minas Tirith in ''BFME'' (both campaigns), and the siege of Rivendell in ''BFMEII'' (end of the Evil campaign). The dead are immune to most weapons or powers. The only ones who can really do damage to them is a fully-leveled Aragorn or a Balrog.

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* CavalryOfTheDead: Summoning them is the ultimate power of the Good general powers, and a level 10 skill of Aragorn. They also intervene during scripted events, led by Aragorn in both cases: the siege of Minas Tirith in ''BFME'' (both campaigns), and the siege of Rivendell in ''BFMEII'' (end of the Evil campaign). The dead are immune to most weapons or powers. The only ones who can really do damage to them is a fully-leveled Aragorn or a Balrog.are units with strong area-of-effect attacks such as Sauron, the Witch-king, the Balrog, and flying units like the Eagles and Fell Beasts.


* FiveBadBand: The five heroes of the Angmar faction in the third game.

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* FiveBadBand: The five heroes of the Angmar faction in the third game.game, they also act as a set of VillainProtagonist .


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* GameMod: The game has had a ''massive'' reassurance in the modding community in the last few years, spawning several high quality mods, ranging from HD texture changers, to full on fanmade ExpansionPack, such as the famous ''Edain'' mod, and ''Age of the Ring'', which add dozens of new units, new factions, gameplay mechanics and advance graphical changes.


** Double subverted in the BMFE II. In skirmish mode, you can allow all players to have up to 100,000 command points. But good luck getting that many units without having your computer explode. The game engine isn't designed to have that many units on the map at once -- if you're lucky, you ''might'' have a few thousand -- any more and you'll experience severe lag, regardless of how powerful your rig is.

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** Double subverted in the BMFE II. In skirmish mode, you can allow all players to have up to 100,000 command points. But good luck getting that many units without having your computer explode. The game engine isn't designed to have that many units on the map at once -- if once. If you're lucky, you ''might'' have a few thousand -- any more and you'll experience severe lag, regardless of how powerful your rig is.


* SparedByTheAdaptation: Boromir and Théoden can be saved, Gandalf doesn't fall in his fight against the Balrog (and becomes Gandalf the White nevertheless) and Frodo doesn't lose his finger.



* SparedByTheAdaptation: Boromir and Théoden can be saved, Gandalf doesn't fall in his fight against the Balrog (and becomes Gandalf the White nevertheless) and Frodo doesn't lose his finger.


Added DiffLines:

** Double subverted in the BMFE II. In skirmish mode, you can allow all players to have up to 100,000 command points. But good luck getting that many units without having your computer explode. The game engine isn't designed to have that many units on the map at once -- if you're lucky, you ''might'' have a few thousand -- any more and you'll experience severe lag, regardless of how powerful your rig is.


* NoProblemWithLicensedGames: The games in this series are generally well received, getting decent scores from critics and fans alike.

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* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: The games in this series are generally well received, getting decent scores from critics and fans alike.


** The good side has multiple options to heal: a ring power, heroes standing idle, Aragorn's first power, fountains in the bases, etc. Healing does not exist in the evil side, except for heroes and orcs that did not took a tree.

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** The good side has multiple options to heal: a ring power, heroes standing idle, Aragorn's first power, fountains in the bases, etc. Healing does not exist in the evil side, except for heroes and orcs trolls that did not took grab a tree.


** The Oliphants in the second game. They look big and intimidating, but their actual performance in game does not begin to justify their cost of 1600 resources and 100 population, until a BlanceBuff improved them.

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** The Oliphants in the second game. They look big and intimidating, but their actual performance in game does not begin to justify their cost of 1600 resources and 100 population, until a BlanceBuff BalanceBuff improved them.


* ArmyOfTheDead: The TropeNamer appears as both a summon by Aragorn and the good faction in the original, and Men of the West in the sequel. They take no real damage from most damage types in the game so they are almost unstoppable.



* AuthorityEqualsAsskicking: All across the board, so much so that it's easier to list the exceptions. With the dwarfs, Gimili is a stronger fighter than their highest rank hero King Dain. In the Men of the West faction, Aragorn is the strongest melee fighter and has no official rank, his design being based on before he became king of Gondor.



** The Oliphants. They look big and intimidating, but their actual performance in game does not begin to justify their cost of 1600 resources and 100 population.

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** The Oliphants. Oliphants in the second game. They look big and intimidating, but their actual performance in game does not begin to justify their cost of 1600 resources and 100 population.population, until a BlanceBuff improved them.
** Prior to getting a BalanceBuff, many of the higher end heroes like Gandalf and the Witch-King weren't worth using. They were powerful to be sure, but were so expensive they could only be gained late game, and the threat they posed means that any smart player would focus on the so they don't level up all the way. The Witch King in particular had suffered from a bug where the AOE for his attacks on foot would hit friendly units and enemy units, making it very hard to take advantage of his power as a melee fighter.



* CommandAndConquerEconomy

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* CommandAndConquerEconomyCommandAndConquerEconomy: You only need one type of resource to pay for anything.



** The good side has multiple options to heal: a ring power, heroes standing idle, aragorn's first power, fountains in the bases, etc. Healing does not exist in the evil side, except for heroes and orcs that did not took a tree.

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** The good side has multiple options to heal: a ring power, heroes standing idle, aragorn's Aragorn's first power, fountains in the bases, etc. Healing does not exist in the evil side, except for heroes and orcs that did not took a tree.



** The ring power allows the player to be at one point of the map, and deploy temporary forces somewhere else: elves, rohirim, eagles, ents, ghosts, etc. The evil side only has the balrog, which is the most expensive power and can only be used late in the game.

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** The ring power allows the player to be at one point of the map, and deploy temporary forces somewhere else: elves, rohirim, eagles, ents, ghosts, etc. The evil side only has the balrog, which is the most expensive power and can only be used late in the game. Keep in mind that the good factions' are supposed to balanced by their units being stronger and more expensive than the evil factions, these powers counter what is supposed to be the good factions' main weakness.



* DavidVersusGoliath: A player controlled example in the original game where you control Gandalf in his fight the Balrog. The Balrog is far too powerful for Gandalf to take on in melee, so the best option is to use one of Gandalf's spells to damage the Balrog, then run around until it recharges and use it again.



** This troper achieved it another route. [[spoiler:Turns out that an entire army of Gondor Rangers, all upgraded with fire arrows and banners so that battalions automatically replenish lost soldiers, will carve through the forces of Darkness like a hot knife through butter. Even a Nazgul stops being a concern, since they're ''very'' weak against fire attacks. By the time the Rohirrim and the Army of the Dead show up, there's not much for them to do except clean-up, which rarely results in a single loss.]]

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** This troper achieved it There is another route.route to achieve it. [[spoiler:Turns out that an entire army of Gondor Rangers, all upgraded with fire arrows and banners so that battalions automatically replenish lost soldiers, will carve through the forces of Darkness like a hot knife through butter. Even a Nazgul stops being a concern, since they're ''very'' weak against fire attacks. By the time the Rohirrim and the Army of the Dead show up, there's not much for them to do except clean-up, which rarely results in a single loss.]]



* GlassCannon: The Nazgûls on their Fell Beasts and Drogoth in the sequel. They can dish out a lot of damage, especially the latter thanks to his powerful abilities, but to compensate being a immune to melee attacks are very vulnerable to archers.



%%* HeroUnit

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%%* HeroUnit* HeroUnit: Lots, almost any character from the movies is one, and some from the books.



* LastStand: The Helm's Deep and Minas Tirith missions in the ''BFME'' Good campaign are a nearly hopeless siege where the player, as the defender, must resist until TheCavalry (literally: both missions involves enforcements from Rohan) comes. There is also the last mission of the campaign, where the player must survive against [[ZergRush endless waves of Mordor units]], until Frodo reaches Mount Doom and tosses the One Ring in it.

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* LastStand: The Helm's Deep and Minas Tirith missions in the ''BFME'' Good campaign are a nearly hopeless siege where the player, as the defender, must resist until TheCavalry (literally: both missions involves enforcements reinforcements from Rohan) comes. There is also the last mission of the campaign, where the player must survive against [[ZergRush endless waves of Mordor units]], until Frodo reaches Mount Doom and tosses the One Ring in it.



* SuspiciouslySimilarSubstitute: The Goblin faction's two original heroes stand ins for characters dead by the time the game's events are set. Gorkil is obvious stand in for the Great Goblin and Bolg from the Literature/TheHobbit, and Drogoth is an obvious stand in for Smaug.



* SuspiciouslySmallArmy

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* SuspiciouslySmallArmySuspiciouslySmallArmy: This is an RTS after all, the games can't handle the number of units that would comprise a real army.



* ZergRush: Mostly used by Mordor as they can produce orcs for free and evil factions in general tend to use this tactic since their units are much cheaper.

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* ZergRush: Mostly used by Mordor as they can produce orcs for free and evil factions in general tend to use this tactic since their units are much cheaper. Isengard averts this in the second game, actually relying on powerful and expensive units.

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