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* GameplayAndStoryIntergration: Remember that part in ''Return of the King'' where the orcs launch severed heads at Minas Tirrith as a psychological warfare tactic? This is the Mordor Catapult's special ability in [=BfME2=].

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* GameplayAndStoryIntergration: GameplayAndStoryIntegration: Remember that part in ''Return of the King'' where the orcs launch severed heads at Minas Tirrith as a psychological warfare tactic? This is the Mordor Catapult's special ability in [=BfME2=].

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* GameplayAndStoryIntergration: Remember that part in ''Return of the King'' where the orcs launch severed heads at Minas Tirrith as a psychological warfare tactic? This is the Mordor Catapult's special ability in [=BfME2=].


** Any hero with the Terrible Fury skill qualifies, but special mention goes to the Fell Beasts. Expect terrified cries of "'''IT'S A NAZGUL!!!'''" from your troops whenever one shows up. [[OneManArmy And with good reason.]]

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** Any hero with the Terrible Fury skill qualifies, but special mention goes to the Fell Beasts. Expect terrified cries of "'''IT'S A NAZGUL!!!'''" from your troops whenever one shows up. [[OneManArmy And with good reason.]] Heck, this is even one of their passive Special Abilities: an aura of terror that freaks enemies out so bad they fight at half-strength.


* SugarWiki/NoProblemWithLicensedGames: The games in this series are generally well received, getting decent scores from critics and fans alike.


* AdaptationExpansion: Of the Peter Jackson films. ''BFMEII'' shows the battles of Dale and Mirkwood; and features Tom Bombadil as a hero summon. The expansion pack has Barrow-Wights as an Angmar reinforcement summon.

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* AdaptationExpansion: Of the Peter Jackson films. ''BFMEII'' shows films, as ''BFMEII''features many elements of the Legendarium not in the movies, showing the battles of Dale and Mirkwood; and features featuring Tom Bombadil Bombadil, Gloin, Dain, and and Glorfindel as a hero summon. heroes. The expansion pack has Barrow-Wights as an Angmar reinforcement summon. summon.
** The second gameís plot is also an expansion on [[AllThereInTheManual Tolkienís various writings]] about the northern theater of the War of the Ring, while its expansion covers the wars between Angmar and Arnor.



** Arguably the premise of ''BFMEII'' can also be this, as it revolves around what happened in the north after Frodo and the Fellowship left Rivendell. Which was rarely if ever brought up in the movies themselves.

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** Arguably the premise of ''BFMEII'' can also be this, as it revolves around what happened in the north after Frodo and the Fellowship left Rivendell. Which was rarely if ever brought up in the movies themselves.



* AwesomeButImpractical: Grond, the huge battering ram used by Mordor during the Minas Tirith siege (''BFME''). It is huge, slow, very resistant, and very powerful. When the gate of the city is destroyed, Grond will stay there and block most of the path in and out of the city, providing a kind of unintentional useful device to the defenders. Grond can destroy only the door, it can not destroy the inner buildings, the walls, or even the annoying towers.

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* AwesomeButImpractical: Grond, the huge battering ram used by Mordor during the Minas Tirith siege (''BFME''). It is huge, slow, very resistant, and very powerful. When Problem is, when the gate of the city is destroyed, Grond will stay there and block most of the path in and out of the city, providing a kind of unintentional useful device to the defenders. Grond can destroy only the door, it can not destroy the inner buildings, the walls, or even the annoying towers.


** Angmar is another major abuser of this, as the wars of Angmar are somewhat vaguely defined in canon, meaning the only named character they had was the Witch-King. The game [[OCStandIn characterizes one of the unnamed Ringwraiths as Morgomir]], and also adds in Rogash, Hwaldar, and Karsh to represent the various Angmar factions (trolls, corrupted men, and the undead).

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** Angmar is another major abuser of this, as the wars of Angmar are somewhat vaguely defined in canon, meaning the only named character characters they had was were the Witch-King. Witch-King and Hwaldar. The game [[OCStandIn characterizes one of the unnamed Ringwraiths as Morgomir]], and also adds in Rogash, Hwaldar, and Karsh to represent the various Angmar factions (trolls, corrupted men, and the undead).



* CompositeCharacter: The Goblins are essentially a mashup of every malicious element in Tolkien that couldn't be easily sequestered under the other two evil factions. There's the expected ones (goblins based on the ones in Moria), followed by fairly reasonable extrapolations (cave trolls, half-trolls, a leader based on the Great Goblin), then things from ''The Hobbit'' that could be feasibly sided with goblins (giants, spiders), then things that could ''plausibly'' exist in Middle-Earth but have no signs of existing in canon (spider-riding goblin cavalry, an extant race of fire-drakes, one of whom rivals Smaug) and finally Shelob, who definitely canonically existed but had no connection to goblins besides eating them.



* CutScenePowerToTheMax:

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* CutScenePowerToTheMax:CutscenePowerToTheMax:



* EvilVsEvil: The campaign of ''II'' features a battle between Isengard and the Goblins, and it's implied that Isengard may have been conquered by Sauron (they aren't present in any capacity in the final battle). One can also replicate these scenarios in the skirmish mode.



* GameMod: The game has had a ''massive'' reassurance in the modding community in the last few years, spawning several high quality mods, ranging from HD texture changers, to full on fanmade ExpansionPack, such as the famous ''Edain'' mod, and ''Age of the Ring'', which add dozens of new units, new factions, gameplay mechanics and advance graphical changes.

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* GameMod: The game has had a ''massive'' reassurance resurgence in the modding community in the last few years, spawning several high quality mods, ranging from HD texture changers, to full on fanmade ExpansionPack, such as the famous ''Edain'' mod, and ''Age of the Ring'', which add dozens of new units, new factions, gameplay mechanics and advance graphical changes.



** One of the magical powers granted to a Good general allows to heal allied units in a small area
%%* MightyGlacier: Many being an RTS:
%%** Gimili and the dwarf faction in the sequel as a whole.
%%** Ents, especially Treebeard who functions like a stronger Ent.
%%** Trolls, particularly dangerous are Mordor's attack trolls in the sequel.
%%** Mumakils, who are by far the strongest non-special unit.
%%** The Balrog when not using his brief flight.
%%** Sauron is the top of the food chain in this.

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** One of the magical powers granted to a Good general allows to heal allied units in a small area
%%*
area.
*
MightyGlacier: Many being an RTS:
%%**
units fit the "strong but slow" mold--in particular, the most powerful units tend to move like snails.
**
Gimili and the dwarf faction in the sequel as a whole.
%%** ** Ents, especially Treebeard who functions like a stronger Ent.
%%**
Ent. Unsurprisingly, one of his lines is "Don't be hasty!"
**
Trolls, particularly dangerous are Mordor's attack trolls in the sequel.
%%** ** Mumakils, who are by far the strongest non-special unit.
%%** ** The Balrog when not using his brief flight.
%%** ** Sauron is the top of the food chain in this.



* NoCureForEvil: The healing spells and buildings are specific to the Good factions, the only healing feature allowed to the Evil factions is the heroes automatic health regeneration.
** Angmar's sorcerer units in the third came have a spell that can heal their allies.

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* NoCureForEvil: The healing spells and buildings are specific to the Good factions, the only healing feature allowed to the Evil factions is the heroes automatic health regeneration.
** Angmar's sorcerer units in the third came
regeneration shared by heroes. The sole exception is Angmar, who have a spell that can heal healing abilities used by their allies.sorcerers.



** Hero units, their level cap is 10, and they gain skills at specific levels
** In ''BFMEII'', players can create custom heroes (specific to each race), and choose to use one of them during multiplayer / skirmish game, and with the "War of the Ring" mode
** Most [[VeteranUnit units gain experience]] and regiments gain [[RegeneratingHealth the ability to replace fallen comrades]], their level cap is 10 in ''BFME'', and 5 in ''BFMEII''. Most units can be upgraded with gear better than their starting weapons / armors

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** Hero units, their level cap is 10, and they gain skills at specific levels
levels.
** In ''BFMEII'', players can create custom heroes (specific to each race), and choose to use one of them during multiplayer / skirmish game, and with the "War of the Ring" mode
mode.
** Most [[VeteranUnit units gain experience]] and regiments gain [[RegeneratingHealth the ability to replace fallen comrades]], their level cap is 10 in ''BFME'', and 5 in ''BFMEII''. Most units can be upgraded with gear better than their starting weapons / armorsarmors.



** Killing enemies and fulfilling some seconday objectives (in campaigns) grant experience to the general, which buys powers usable on the battlefield

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** Killing enemies and fulfilling some seconday objectives (in campaigns) grant experience to the general, which buys powers usable on the battlefieldbattlefield.



%%* TheSiege

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%%* TheSiege* TheSiege: Unsurprisingly, there's a lot of battles with this kind of setup, with the player having to either manage and defend a gigantic fortress or burn it to the ground. The big canon ones get shown off in the first game (Minas Tirith and Helm's Deep), while the sequel shows off the battles of Erebor and Dol Guldur. They can also be set up in Skirmish Mode, by picking certain maps that have a notable fortress and designating a player to control it.


* CanonForeigner: Several heroes of the evil factions: Gorkil and Drogoth for the goblins; Karsh and Rogash for Angmar.

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* CanonForeigner: Several heroes CanonForeigner:
** The Goblins in the second game had to do a lot of this, being that the Goblins didn't have a lot of viable options (they're loosely based on the various goblin tribes in the franchise, most of whom are dead by the time of ''Lord
of the evil factions: Rings''). Because of this, you have Gorkil and Drogoth for Drogoth, who are essentially the goblins; Great Goblin and Smaug if they didn't die in ''The Hobbit''.
** Angmar is another major abuser of this, as the wars of Angmar are somewhat vaguely defined in canon, meaning the only named character they had was the Witch-King. The game [[OCStandIn characterizes one of the unnamed Ringwraiths as Morgomir]], and also adds in Rogash, Hwaldar, and
Karsh to represent the various Angmar factions (trolls, corrupted men, and Rogash for Angmar.the undead).


** While Isengard remain a proper, fully playable faction in the second game, the faction only appears in a single mission in the campaign (as the antagonist).
** Gondor suffers from this too. While their units are still in the second game (the Human faction mostly consists of them, plus Rohan riders and Rohan heroes), the game is mostly focused on Elves and Dwarves (both in Good and Evil campaigns), and Humans are only playable in the tutorial.

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** While Isengard remain a proper, fully playable faction in the second game, the faction only appears in a single mission in the Evil campaign (as the antagonist).
an enemy).
** Gondor suffers from this too. While their units are still in the second game (the Human faction mostly consists of them, plus Rohan riders and Rohan heroes), the game is mostly focused on Elves and Dwarves (both in Good and Evil campaigns), and Humans are only playable in the tutorial.tutorial and multiplayer modes.


* AscendedExtra: The Angmar hero Hwaldar was mentioned in passing [[AllThereInTheManual in the appendices]]. In the third game, he is a full-fledged hero with his own set of unique abilities and even a backstory.

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* AscendedExtra: AscendedExtra:
**
The Angmar hero Hwaldar was mentioned in passing [[AllThereInTheManual in the appendices]]. In the third game, he is a full-fledged hero with his own set of unique abilities and even a backstory.


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** In the first game, Goblins units are a minor non-playable faction appearing as enemies in early missions in the Good campaign (in the Moria and Lorien missions), as well as weak non-faction enemies serving as [[NeutralsCrittersAndCreeps creeps]] in various maps. In the second game, Goblins are a proper, fully playable faction.
** In the first game, Elves are a minor non-playable faction appearing in a couple of campaign missions, and Elven archer are a unit of the Rohan faction. In the second game, Elves are a proper, fully playable faction.


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* DemotedToExtra:
** In the first game, Rohan is a proper, fully playable faction. In the second game, they no longer exist as one, though some of their units can be found among the roster of other factions (the heroes and the Rohan rider are Human units, the Elven archers and the Ents are Elven units, the peasant archer's asset has been reused as a Dwarve unit).
** While Isengard remain a proper, fully playable faction in the second game, the faction only appears in a single mission in the campaign (as the antagonist).
** Gondor suffers from this too. While their units are still in the second game (the Human faction mostly consists of them, plus Rohan riders and Rohan heroes), the game is mostly focused on Elves and Dwarves (both in Good and Evil campaigns), and Humans are only playable in the tutorial.


** Played straight with Hero units, due to the Heroes' high hitpoints and fast out-of-combat regeneration. Even in the ''Film/LordOfTheRings'' Boromir was mortally wounded by one arrow, though he took three to the chest before he stopped fighting.

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** Played straight with Hero units, due to the Heroes' high hitpoints and fast out-of-combat regeneration. Even in the ''Film/LordOfTheRings'' ''[[Film/TheLordOfTheRingsTheFellowshipOfTheRing Fellowship of the Ring]]'' Boromir was mortally wounded by one arrow, though he took three to the chest before he stopped fighting.


** ''BFME'' includes a few size-shrinked cutscenes extracted from the movies, displayed in the mini-map window without interrupting the actual gameplay

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** ''BFME'' includes a few size-shrinked cutscenes extracted from the movies, displayed in the mini-map window without interrupting the actual gameplaygameplay. Some of these require you to recreate moments from the movie to be seen- for example, during the evil campaign, while besieging Helmís Deep, you must place a bomb on the outside wall and detonate it to trigger a cutscene of an Uruk doing the same.


* OneManArmy: The Balrog, which easily wipe out whole armies or bases. Sauron is even more extreme: while he has an attack rate and movement rate so slow that he's practically taking his time with each swing, one hit from him will destroy anything a few swings at best, and he takes an absurd amount of damage before dying, and that's without using his abilities.

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* OneManArmy: The Balrog, which easily wipe out whole armies or bases. Sauron is even more extreme: while he has an attack rate and movement rate so slow that he's practically taking his time with each swing, one hit from him will destroy anything a few swings at best, and he takes an absurd amount of damage before dying, and that's without using his abilities. Justified, as they are [[OurDemonsAreDifferent fallen Maiar]].

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* ArmoredDragons: Drogoth the Dragon Lord is clad in steel plates, in addition to his already humongous power.


* HeroOfAnotherStory: The Good campaign of second game actually '''is''' the other story to the main plot line of TheLordOfTheRings, as it focuses on battles fought in the northern regions of Middle Earth just after the Fellowship left Rivendell.

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* HeroOfAnotherStory: The Good campaign of second game actually '''is''' the other story to the main plot line of TheLordOfTheRings, ''Literature/TheLordOfTheRings'', as it focuses on battles fought in the northern regions of Middle Earth just after the Fellowship left Rivendell.


* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed by your own troops. More, Mordor basic infantry is literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse. This only applies to the first game as resource production buildings in ''BFMEII'' with the exception of the Evil lumber mill are split by faction, with Isengard getting the furnace, Mordor retaining the slaughterhouse, the expansion-exclusive Angmar faction having mills, and Goblins getting tunnels and the Mordor basic infantry now cost money to build.

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* HumanResources: One of the Evil factions resource producing buildings is the slaughterhouse, which produce much when feed fed by your own troops. More, Mordor basic infantry is literally free: one practical way to gain easy money is to build Orc infantry, just to send them to the slaughterhouse. This only applies to the first game as in ''BFMEII'', resource production buildings in ''BFMEII'' with the exception of the Evil lumber mill are split by faction, with Isengard getting the furnace, Mordor retaining the slaughterhouse, Goblins getting tunnels, the expansion-exclusive Angmar faction having mills, and Goblins getting tunnels mills and are not able to build lumber mills, and the Mordor basic infantry now cost money to build.

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