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* MightyRoar: If you examine the hole in the ground during the [[spoiler:The Sims 4] section...

to:

* MightyRoar: If you examine the hole in the ground during the [[spoiler:The Sims 4] 4]] section...


* PoliceBrutality: Coming out of [[spoiler:{{The Sims|4}}], the police immediately beat Jack up. You don't see it happen but you can hear Jack's high pitched scream.

to:

* PoliceBrutality: Coming out of [[spoiler:{{The Sims|4}}], Sims|4}}]], the police immediately beat Jack up. You don't see it happen but you can hear Jack's high pitched scream.


* ActorRoleConfusion: Despite the fact that the game characters featured in Jack's computer are all actors who seem to be friends with each other, some game villains remain villains in their own game. Alphys explains that Jack's opinions affect canon, but if he doesn't have any opinion on a villain, they don't stray from their canon.
* AdaptationalVillainy: Lampshaded. [[spoiler:Billy is based on the kid on the back of the bike in Happy Wheels. His original character is neither a hero nor a villain. Multiple fan games have made him the villain, to the point where Jack instantly assumes the worst of him. However, Billy turns out to be a nice kid, if a bit snarky. Despite this, his adaptational villainy is brought up multiple times.]]



* AnimatedActors: Everyone in Wireland. Play time is more important than Jack's actions, and characters who die in their own games remain alive. After all, you can't play again if they die permanently!



* BornAsAnAdult: All adults in Wireland spawned that way since characters never age.



* ColorCodedCharacters:
** Jack [[spoiler:and, later, Sean]]= Blue
** Billy = Yellow
** Jenny = Purple
** Cliff = Green



* CurseOfTheAncients: Evie forces this upon all characters surrounding [[spoiler:Billy. In an amusing twist, her censorship doesn't even work on him!]]
* CuteMachines: [[spoiler:The turrets from VideoGame/{{Portal}} are just so dang cute, even if stepping in their line of fire will kill you instantly.]]



* DarkestHour: [[spoiler:Just after the battle with Sean, Jack is knocked down and powerless. It seems, even for only a moment, that Sean will be leaving without him.]]
* DarkReprise: The final boss theme is a dark reprise of the theme that plays when Jack first enters Wireland.
* DeadpanSnarker: [[spoiler:Billy. Oh so much.]]



* DimensionalTraveler: All the game characters can travel to each other's games and common areas.



* EasilyForgiven:
**[[spoiler:Jack instantly forgives Billy for sending millions of people to his hard drive, even explaining his good intentions to Jenny and Cliff at the end of the game.]]
**[[spoiler:Despite the fact that Jack is nearly trapped in Wireland forever by Sean, he forgives him immediately. The two then combine into the same person right afterward.]]



* ExtremelyShortTimeSpan: The events of the game appear to take place in a few hours.



* FinalDeath: If a game character, acting of their own volition, dies outside their game, that death is final with no respawns. Fortunately, the presence of a player overrides this. It's implied that this is why no death in The BOSS is permanent.



* GamerChick: Jenny is clearly a gamer herself in addition to being a Jacksepticeye fan.



* GrewBeyondTheirProgramming: Alphys explains that many characters do this because they get so much attention from Jack. [[spoiler:207 is a completely blank NPC who actually leaves his own game to hang around VideoGame/{{Portal}} and VideoGame/TheStanleyParable out of frustration because Jack almost didn't notice him in his level. But Billy exemplifies this trope, as he develops an entire personality outside of even Jack's opinions thanks to all the attention he received from the community.]]



* HurricaneOfPuns: In [[spoiler: VideoGame/TheStanleyParable]], look at all the doors and potted palm trees for an absolute avalanche of increasingly cheesy, door related puns.
* Improv: David Z., the voice of [[spoiler:Employee 207]], improvised a lot of his lines, especially at the beginning of the section.



* InnBetweenTheWorlds: Wireland has several instances of this, usually colorful areas with code floating in the background.



* IntercontinuityCrossover: Wireland is full of these, since it's an area where all of the games Jack has ever played mesh together.



* JerkWithAHeartOfGold: [[spoiler:Billy is constantly mouthing off to Jack and complaining about the other characters, but he genuinely does care a lot about Jack, Jenny, Cliff, and even Wireland as a whole.]]
* KilledOffForReal: If you die outside your game and you weren't being controlled by a player, you cannot respawn.



* MightyRoar: If you examine the hole in the ground during the [[spoiler:VideoGame/{{The Sims|4}}]] section...

to:

* LampshadeHanging: Jack marvels that [[spoiler:his truly horrible excuse worked on one of the guards in VideoGame/TheEscapists.]]
* LaserSight: [[spoiler:Whatever you do, don't walk into the turrets' lasers in the VideoGame/{{Portal}} section!]]
* Leitmotif:
** Jack's theme can be heard in the apartment and all throughout the end of the game. It also plays multiple times during the credits.
** [[spoiler:Billy's theme is played when you first meet him and again at the very end, when you say goodbye to him. It is also audible in the credits when he appears.]]
** Jenny's theme can be heard when she appears, the [[Layers Of Fear]] section, [[spoiler:a short motif during the cut scene when she encourages Jack and Sean]], during her farewell, and when she appears in the credits.
** Cliff's theme plays when he's introduced, the [[spoiler:VideoGame/FranBow section and in reverse during the Mabuka Maze, a short motif during the cut scene when he assures Sean that he does care about both him and Jack both,]] and during the credits.
** Wireland's theme is heard all over the game and [[spoiler:a dark version of the theme is heard when fighting Sean.]]
** Papyrus, Undyne, Alphys, and Sans each have their themes from the original Undertale played during their big moments of the game.
* LoadsAndLoadsOfCharacters: Wireland is full of characters. Over 70 character sprites were made for the game!]
* MadeOfIron: All of the protagonists fall a significant distance to arrive in [[spoiler:Clustertruck]] and suffer no injuries whatsoever.
* MassiveMultiplayerCrossover: Wireland contains tons of characters from different games. Games even mash with each other to create weird hybrid games while Jack isn't playing.
* MeaningfulEcho: [[spoiler:"The BOSS is nothing" appears multiple times throughout Wireland and is finally echoed by Sean when he explains what it really means.]]
* MediumAwareness: Everyone knows that they are game characters. [[spoiler:It's even implied that Billy and the Merchants from Jacksepticeye's Paradox know they're currently in a fan game!]]
* MidAirBobbing: Napstablook, if you're looking carefully.
* MightyRoar: If you examine the hole in the ground during the [[spoiler:VideoGame/{{The Sims|4}}]] section...[[spoiler:The Sims 4] section...
* MoodWhiplash: The developers tried to soften this a bit by putting [[spoiler:Billy's emotional farewell before the extremely emotional finale, but it's hard to ignore the fact that the entire game is upbeat and goofy until the finale, when it gets very real very fast.]]



* MrExposition: Alphys, since she explains the mechanics of Wireland and what they need to fix the computer.



* NoFourthWall: The characters in Wireland don't know they're in a fan game, [[spoiler:with the exceptions of Billy and the Merchants from Jacksepticeye's Paradox]], but they are fully aware that they are game characters.



* NotGoodWithRejection: [[spoiler:Employee 207 was originally an NPC from the tutorial level of VideoGame/PartyHard. Jack nearly doesn't notice him, which ticks him off that he not only leaves his game to become a minion of [=GLaDOS=], but he also torments Jack as revenge.]]



* PintSizedKid: [[spoiler:Billy is shown to be about half of Jack's height in the Sans line cut scene, despite the fact that he is nine years old. His size could be because he's playing a child young enough to have to ride on the back of a bike.]]
* PoliceBrutality: Coming out of [[spoiler:{{The Sims|4}}], the police immediately beat Jack up. You don't see it happen but you can hear Jack's high pitched scream.



* ResetButton: [[spoiler:Despite the world being plunged into chaos due to subscribers being uploaded to Jack's computer, they ultimately end up just fine when Billy returns them.]]
* ResurrectiveImmortality: Characters cannot die inside their own game or when controlled by a player. Sans even mentions that the Genocide Route in VideoGame/Undertale has no effect on whether the characters are alive or not.
* TheReveal: [[spoiler:Turns out it was Sean who installed the firewall on Jack's computer in an effort to slow him down. This isn't revealed until the end of the game.]]



* ScreamsLikeALittleGirl: Jack, when he's being arrested.



* TokenRomance: [[spoiler:Billy and VideoGame/FranBow, though their romance is rarely mentioned.]]
* TrapDoor: Jack falls through one when he tries to take the cake in the [[spoiler:VideoGame/HelloNeighbor house]].



* VitriolicBestBuds: [[spoiler:Jack and Billy, unusual in fan works considering the fandom's usual portrayal of the latter]].

to:

* VagueAge: Jenny and Cliff's ages are never specified and they could pass for teenagers or early 20s.
* VitriolicBestBuds: [[spoiler:Jack and Billy, unusual in fan works considering the fandom's usual portrayal of the latter]].latter]].
* [[spoiler:YouAreBetterThanYouThinkYouAre: The whole message of the game.]]


"The BOSS" is a fan game created for Let's Player [[JackSepticEye Jacksepticeye]] and his community, by his community. Directed by Katie Pedneau, creator of Sarcastic Pasta Games--initially founded to create this game--it took nine months to complete with 48 team members in total from all over the world.

to:

"The BOSS" is a fan game created for Let's Player [[JackSepticEye Jacksepticeye]] LetsPlay/JackSepticEye and his community, by his community. Directed by Katie Pedneau, creator of Sarcastic Pasta Games--initially founded to create this game--it took nine months to complete with 48 team members in total from all over the world.


* NukeEm: [[spoiler:[=GLaDOS=] towards the end of the [[VideoGame/{{Portal}} level]].

to:

* NukeEm: [[spoiler:[=GLaDOS=] towards the end of the [[VideoGame/{{Portal}} VideoGame/{{Portal}} level]].


* BreakTheHaughty: [[spoiler:[=GLaDOS=]]] is turned into a [[spoiler:potato once more]] at the end of the [[spoiler:[[VideoGame/PorTal Portal]]]] portion of the game. [[DoesThisRemindYouOfAnything Does this remind you]] [[Portal2 of anything?]]

to:

* BreakTheHaughty: [[spoiler:[=GLaDOS=]]] is turned into a [[spoiler:potato once more]] at the end of the [[spoiler:[[VideoGame/PorTal Portal]]]] [[spoiler:VideoGame/{{Portal}}]] portion of the game. [[DoesThisRemindYouOfAnything Does this remind you]] [[Portal2 [[VideoGame/Portal2 of anything?]]



* BritishStuffiness: [[spoiler:The "Narrator" in the TheStanleyParable section of the game]].

to:

* BritishStuffiness: [[spoiler:The "Narrator" in the TheStanleyParable VideoGame/TheStanleyParable section of the game]].



** During the [[spoiler:quiz show, all branches of questions lead to the merchants asking who Billy has a crush on, and the second time around the answers all point to FranBow]].
** Despite being given [[spoiler:two different doors to choose between in the TheStanleyParable section of the game, both ultimately lead to the Freedom Ending]].

to:

** During the [[spoiler:quiz show, all branches of questions lead to the merchants asking who Billy has a crush on, and the second time around the answers all point to FranBow]].
VideoGame/FranBow]].
** Despite being given [[spoiler:two different doors to choose between in the TheStanleyParable VideoGame/TheStanleyParable section of the game, both ultimately lead to the Freedom Ending]].



** [[spoiler:[=GLaDOS=]]], but to those who have played [[spoiler:[[VideoGame/PorTal Portal]]]], this comes as no surprise.
* ContinueYourMissionDammit: With as off the beaten path as you're allowed to get in the [[spoiler:TheStanleyParable]] section of the game, it's no wonder that [[spoiler:Employee 207 is prone to throwing fits]].

to:

** [[spoiler:[=GLaDOS=]]], but to those who have played [[spoiler:[[VideoGame/PorTal Portal]]]], [[spoiler:VideoGame/{{Portal}}]], this comes as no surprise.
* ContinueYourMissionDammit: With as off the beaten path as you're allowed to get in the [[spoiler:TheStanleyParable]] [[spoiler:VideoGame/TheStanleyParable]] section of the game, it's no wonder that [[spoiler:Employee 207 is prone to throwing fits]].



** The game's director and head, Katie Pedneau, lent her voice to a number of roles: the female news reporter, Alphys, a disappointed audience member, [[spoiler:most of the turrets in the [[VideoGame/PorTal Portal]] level, and [[VideoGame/NightInTheWoods Mae]]]].

to:

** The game's director and head, Katie Pedneau, lent her voice to a number of roles: the female news reporter, Alphys, a disappointed audience member, [[spoiler:most of the turrets in the [[VideoGame/PorTal Portal]] VideoGame/{{Portal}} level, and [[VideoGame/NightInTheWoods Mae]]]].



** Jay Ikalima, who did sound design and video editing for the game, appears as the male news reporter at the start, [[spoiler:one of the guards from [[VideoGame/TheEscapists The Escapists]], Rhys, one of the turrets in the [[VideoGame/PorTal Portal]] section, Bigby Wolf, and Potato Man]].

to:

** Jay Ikalima, who did sound design and video editing for the game, appears as the male news reporter at the start, [[spoiler:one of the guards from [[VideoGame/TheEscapists The Escapists]], ''VideoGame/TheEscapists'', Rhys, one of the turrets in the [[VideoGame/PorTal Portal]] VideoGame/{{Portal}} section, Bigby Wolf, and Potato Man]].



* DeathIsCheap: If you're inside your own video game, that is. Much like in WreckItRalph, game characters die permanently if outside their games. However, there is an additional rule that states if the character in question is under the control of the player, any death outside their game would also not matter.

to:

* DeathIsCheap: If you're inside your own video game, that is. Much like in WreckItRalph, Disney/WreckItRalph, game characters die permanently if outside their games. However, there is an additional rule that states if the character in question is under the control of the player, any death outside their game would also not matter.



** [[spoiler:In the [[VideoGame/PorTal Portal]] portion of the game, [=GLaDOS=] is turned into a potato battery, much like what happened in Portal2]].
** Much like what happened in real life, in the [[spoiler:TheEscapists]] section of the game, Jack [[spoiler:and [[PewDiePie Felix]] engage in a roast battle]].

to:

** [[spoiler:In the [[VideoGame/PorTal Portal]] VideoGame/{{Portal}} portion of the game, [=GLaDOS=] is turned into a potato battery, much like what happened in Portal2]].
VideoGame/Portal2]].
** Much like what happened in real life, in the [[spoiler:TheEscapists]] [[spoiler:VideoGame/TheEscapists]] section of the game, Jack [[spoiler:and [[PewDiePie [[LetsPlay/PewDiePie Felix]] engage in a roast battle]].



* EnragedByIdiocy: Flavor text during the [[spoiler:TheStanleyParable]] portion of the game results in a very bad pun and [[spoiler:Billy]] absolutely losing it.

to:

* EnragedByIdiocy: Flavor text during the [[spoiler:TheStanleyParable]] [[spoiler:VideoGame/TheStanleyParable]] portion of the game results in a very bad pun and [[spoiler:Billy]] absolutely losing it.



** [[spoiler:In the [[VideoGame/PorTal Portal]] section when the countdown timer gives you two minutes to shut down the self-destruct sequence before your part of the facility explodes]].

to:

** [[spoiler:In the [[VideoGame/PorTal Portal]] VideoGame/{{Portal}} section when the countdown timer gives you two minutes to shut down the self-destruct sequence before your part of the facility explodes]].



* [[Main/ForeShadowing Foreshadowing]]: LOTS of this, be it with the ArcWords or the ArcSymbol, and, lest we forget, [[spoiler:Jenny mentioning that something feels "off" about Jack]].
* FromBeyondTheFourthWall: [[spoiler:The "Narrator" of the TheStanleyParable level]] attempts to guide Jack by giving him and his party [[spoiler:hints]].

to:

* [[Main/ForeShadowing Foreshadowing]]: {{Foreshadowing}}: LOTS of this, be it with the ArcWords or the ArcSymbol, and, lest we forget, [[spoiler:Jenny mentioning that something feels "off" about Jack]].
* FromBeyondTheFourthWall: [[spoiler:The "Narrator" of the TheStanleyParable VideoGame/TheStanleyParable level]] attempts to guide Jack by giving him and his party [[spoiler:hints]].



* [[spoiler:InteractiveNarrator:The "Narrator" of the TheStanleyParable level, later revealed as Employee 207]].

to:

* [[spoiler:InteractiveNarrator:The "Narrator" of the TheStanleyParable VideoGame/TheStanleyParable level, later revealed as Employee 207]].



* MightyRoar: If you examine the hole in the ground during the [[spoiler:[[VideoGame/TheSims4 The Sims]]]] section...

to:

* MightyRoar: If you examine the hole in the ground during the [[spoiler:[[VideoGame/TheSims4 The Sims]]]] [[spoiler:VideoGame/{{The Sims|4}}]] section...



* [[NonStandardGameOver Non-Standard Game Over]]: [[spoiler:During the battle against Sean, any death here results in the game exiting]].

to:

* [[NonStandardGameOver Non-Standard Game Over]]: NonStandardGameOver: [[spoiler:During the battle against Sean, any death here results in the game exiting]].



* NukeEm: [[spoiler:[=GLaDOS=] towards the end of the [[VideoGame/PorTal Portal]] level]].

to:

* NukeEm: [[spoiler:[=GLaDOS=] towards the end of the [[VideoGame/PorTal Portal]] [[VideoGame/{{Portal}} level]].



** In some puzzles, walking into the walls/barriers will do this. Specifically, [[spoiler:the snake barriers of the [[VideoGame/FranBow Mabuka]] maze, the turrets' laser sights in the [[VideoGame/PorTal Portal]] maze, and parts of the fight against Sean]].

to:

** In some puzzles, walking into the walls/barriers will do this. Specifically, [[spoiler:the snake barriers of the [[VideoGame/FranBow Mabuka]] maze, the turrets' laser sights in the [[VideoGame/PorTal Portal]] VideoGame/{{Portal}} maze, and parts of the fight against Sean]].



* OffTheRails: [[spoiler:The "Narrator" in the TheStanleyParable level]] if you linger for too long in a room.

to:

* OffTheRails: [[spoiler:The "Narrator" in the TheStanleyParable VideoGame/TheStanleyParable level]] if you linger for too long in a room.


** Much of the [[spoiler:[[VideoGame/PorTal Portal]]]] section is filled with this kind of humor.
* BlatantLies: [[spoiler:Employee 207 in TheStanleyParable outright lies to you about everything]], as you find out when [[spoiler:[=GLaDOS=]]] makes an appearance and [[spoiler:the level shifts to the [[VideoGame/PorTal Portal]] section]]. In fact, [[spoiler:he's not even really the Narrator]]!

to:

** Much of the [[spoiler:[[VideoGame/PorTal Portal]]]] [[spoiler:VideoGame/{{Portal}}]] section is filled with this kind of humor.
* BlatantLies: [[spoiler:Employee 207 in TheStanleyParable VideoGame/TheStanleyParable outright lies to you about everything]], as you find out when [[spoiler:[=GLaDOS=]]] makes an appearance and [[spoiler:the level shifts to the [[VideoGame/PorTal Portal]] VideoGame/{{Portal}} section]]. In fact, [[spoiler:he's not even really the Narrator]]!



* BossBanter: [[spoiler:Sean]] and, in a humorous vein, [[spoiler:[[PewDiePie Felix]]]].

to:

* BossBanter: [[spoiler:Sean]] and, in a humorous vein, [[spoiler:[[PewDiePie [[spoiler:[[LetsPlay/PewDiePie Felix]]]].


* BlatantLies: [[spoiler:Employee 207 in TheStanleyParable outright lies to you about everything]], as you find out when [[spoiler:GLaDOS]] makes an appearance and [[spoiler:the level shifts to the [[VideoGame/PorTal Portal]] section]]. In fact, [[spoiler:he's not even really the Narrator]]!
* BodyHorror: The list of possible side effects given when [[spoiler: GLaDOS says test subjects can opt out sick and take Aperture Science's pharmaceutical trial instead]].

to:

* BlatantLies: [[spoiler:Employee 207 in TheStanleyParable outright lies to you about everything]], as you find out when [[spoiler:GLaDOS]] [[spoiler:[=GLaDOS=]]] makes an appearance and [[spoiler:the level shifts to the [[VideoGame/PorTal Portal]] section]]. In fact, [[spoiler:he's not even really the Narrator]]!
* BodyHorror: The list of possible side effects given when [[spoiler: GLaDOS [=GLaDOS=] says test subjects can opt out sick and take Aperture Science's pharmaceutical trial instead]].



* BreadEggsBreadedEggs: Twice in the list of potential side effects [[spoiler:GLaDOS gives when talking about Aperture Science's pharmaceutical trial]]:

to:

* BreadEggsBreadedEggs: Twice in the list of potential side effects [[spoiler:GLaDOS [[spoiler:[=GLaDOS=] gives when talking about Aperture Science's pharmaceutical trial]]:



* BreakTheHaughty: [[spoiler:GLaDOS]] is turned into a [[spoiler:potato once more]] at the end of the [[spoiler:[[VideoGame/PorTal Portal]]]] portion of the game. [[DoesThisRemindYouOfAnything Does this remind you]] [[Portal2 of anything?]]

to:

* BreakTheHaughty: [[spoiler:GLaDOS]] [[spoiler:[=GLaDOS=]]] is turned into a [[spoiler:potato once more]] at the end of the [[spoiler:[[VideoGame/PorTal Portal]]]] portion of the game. [[DoesThisRemindYouOfAnything Does this remind you]] [[Portal2 of anything?]]



** [[spoiler:GLaDOS]], but to those who have played [[spoiler:[[VideoGame/PorTal Portal]]]], this comes as no surprise.

to:

** [[spoiler:GLaDOS]], [[spoiler:[=GLaDOS=]]], but to those who have played [[spoiler:[[VideoGame/PorTal Portal]]]], this comes as no surprise.



** The game's "assistant everything," Jessica Zimmerman, really lived up to her name, as she even assisted in the voice acting, lending her voice to Undyne, Napstablook, [[spoiler:Billy, and even GLaDOS]].

to:

** The game's "assistant everything," Jessica Zimmerman, really lived up to her name, as she even assisted in the voice acting, lending her voice to Undyne, Napstablook, [[spoiler:Billy, and even GLaDOS]].[=GLaDOS=]]].



* DamnedByFaintPraise: [[spoiler:GLaDOS]] when she says [[spoiler:she'll kill you in an explosion]], but promises to write nice things about you [[spoiler:in your test subject file]].

to:

* DamnedByFaintPraise: [[spoiler:GLaDOS]] [[spoiler:[=GLaDOS=]]] when she says [[spoiler:she'll kill you in an explosion]], but promises to write nice things about you [[spoiler:in your test subject file]].



** [[spoiler:In the [[VideoGame/PorTal Portal]] portion of the game, GLaDOS is turned into a potato battery, much like what happened in Portal2]].

to:

** [[spoiler:In the [[VideoGame/PorTal Portal]] portion of the game, GLaDOS [=GLaDOS=] is turned into a potato battery, much like what happened in Portal2]].



* NukeEm: [[spoiler:GLaDOS towards the end of the [[VideoGame/PorTal Portal]] level]].

to:

* NukeEm: [[spoiler:GLaDOS [[spoiler:[=GLaDOS=] towards the end of the [[VideoGame/PorTal Portal]] level]].


* ShoutOut: Many. As the game takes place inside Jack's computer, several games he has played appear or are mentioned.

to:

* ShoutOut: Many. As the game takes place inside Jack's computer, several games he has played appear or are mentioned.So many, [[http://tvtropes.org/pmwiki/pmwiki.php/ShoutOut/TheBOSSAJacksepticeyeFanGame we've made another page to contain them all]].


* AntiFrustrationFeatures: Should players find they are having too much difficulty with some of the puzzles, the developers included an option to make things easier if the player has died enough times during said puzzles.

to:

* AntiFrustrationFeatures: Should players find they are having too much difficulty with some of the puzzles, the developers included an option to make things easier if easier:
** In [[spoiler:VideoGame/TheEscapists]] section, the characters don't have to memorize all the numbers on the wall when it comes time to figure out the clue, nor do they need to know the [[spoiler:prison guard's]] name. Both pieces of information can be obtained at any time by calling Jack.
** Jack can also be called during [[spoiler:VideoGame/TheEscapists]] to simplify the key clues, should
the player has died enough be confused by the poem.
** In the [[spoiler:VideoGame/FiveNightsAtFreddys]] section, 2 deaths will result in the blueprints being changed to show the correct path.
** In the [[spoiler:VideoGame/FranBow]] part of the game, the lights turn on to illuminate your path if you die more than three
times in the [[spoiler:Mabuka maze]].
** The ability to move diagonally is disabled in the [[spoiler:Mabuka maze]] and again
during said the [[spoiler:Sean battle]] because accidental diagonal movements can mean instant death in those puzzles.


* [[NonStandardGameOver Non-Standard Game Over]]: [[spoiler:During the battle against Sean, any death here results in the game exiting.]]

to:

* [[NonStandardGameOver Non-Standard Game Over]]: [[spoiler:During the battle against Sean, any death here results in the game exiting.]]exiting]].

Added DiffLines:

* HeartbeatSoundtrack: The song that plays while [[spoiler:escaping from the mansion in the VideoGame/LayersOfFear]] section of the game features a heartbeat in the background.

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